#lounge
1 messages · Page 702 of 1
I bet Corona execs screaming, "call it covid 19 PLEASE! "
Corona means Crown in Spanish by the way
IK
So Burger King is related then?
Burger King?
?
Did you ever see a trash truck with a rotating cylinder in the middle?
Cause that ones rotate like the trucks with cement
So what's the point if that?
Can someone explain that?
they must have a compacting mechanism on that which only works on that shape
Uh
I used to be a garbage man for a while. Horrible job.
they make absolutely everything.... https://www.sinoinflatables.com/6-meter-high-giant-kids-inflatable-garbage-truck-slide-with-lead-free-material-for-outdoor-adventure_p517.html
Here you will find various 6 meter high giant kids inflatable garbage truck slide with lead free material for outdoor adventure,and high quality of inflatable garbage slide,we are famous Factories From China.
Here's something though, often you get bored housewives will invite you in for a cup of tea. If you know what I mean :p
When was kid I used to wait till them come at 12 and clap them at times, was my heroes idk why, just don't ask I'm the most rare human bean
When they used to come 2 in the back of the truck stand
Now is trash all of it with a auto truck that the arm pick everything and that
Manual way was better for fun
well they are gonna be considered heroes after this in some places.
People won't remember a shit one year later
Or under less
Now every person here in Spain at 8pm clap at Windows to the medics
When this ends nobody will give a shit
true. the world has the smallest attention span these days
That would have to be a very fast tea in Poland, since they just take bags and move on.
Lol
yeah I never took up the offer but some other guys I worked with did. We would drop them off, do the block without them, pick them up on the way around
People today is more crazy than what the Roman's used to do back in the time
@chrome ore what are you trying to do with ue4 for computer?
@signal citrus create high graphic based games that uses a lotta niagra type elements too
i dont have a budget tbh
Well Niagara is going to benefit from as many threads you can throw at it
you'll need a good amount of memory as well
if your willing to spend thousands of dollars on a computer a threadripper with lots of memory (64gb+) would be a good development machine.
Hey, how is everyone?
💩
Think im good. Hope you all staying safe
doin well will, how you doin?
dude thats free protein. You will miss it in the new world :p
Day 12 of quarantine.
Loving it eh
I do like vacations... Wish I had my ultrawide monitor so I could play Red Dead 2.
Is it normal for men in hazmat suits to beat you with sticks if you leave your home?
Yes when you are a slave.
I think it would be economically counter productive to give so much personalized attention to beating down a slave...
Hey, I get free labor from this slave, but I have to hire 2 men in hazmat suits to stand guard and beat him... so I guess I would be better off just hiring someone to do the original job...
no no no, it's not attention, they are giving example
@azure chasm, You do not have permission to use the work command.
stop it you are embarrassing me bot
I wanna know when @livid axle is gonna give something away.
awww I got a box as a present. Reminds me of when I lost my virginity :p
Savage.
I was yes. 😉
https://www.youtube.com/watch?v=181Z3FizjWw Actually found a streamer that tells it how it is about The Division 2.
Social Media:
● Discord: https://discord.gg/aCVQy6g
●Twitter: https://twitter.com/Jett4th
●Twitch: https://www.twitch.tv/jett4th
●Email: Jett4thgaming@gmail.com
☑ Viewed
☐ Liked
☐ Subscribed: https://youtu.be/bU9AX853pA0
#TheDivision2 #ScubaSteve #TheDivision
ABO...
JFC. I am trying to use C# to read/write some JSON files for a little app I'm writing.
And I hate it. I hate it so much.
How did they make JSON so unwieldy?
The DOM types are read-only, exclusively.
I think someone got stoned and said "you know that XML, welll I had a few ideas...."
why are you using it?
I'm writing my own version of NoHBoard and I want to use JSON to store some configurations.
I liked this one when I used to consider using c# https://litjson.net/
I used Newtonsoft's JSON stuff before and it was good.
But figured, hey, there's now a built-in version in the .NET framework? Great!
famous last words to any new api introduced to .net framework lol
I can make a converter for my type, but it's not DOM-based at all, which is kind of awkward in the first place.
I can kinda use the DOM system for reading part of a doc? Fair enough.
Now, what if I want to read part of a doc, then feed the rest to a converter? Mega-awkward.
yeah tbh, that ain't really json lol
?
what does DOM based json look like?
I don't quite understand what the question is. Using the API looks like this:
I'm guessing with ms its
{"jdom:title":"Hello World","jdom:version":["base64","agq9=-7u4nag-a9wnb"],"user:title":"Hello World"}
ah so it doesn't just tap into serialization?
Not a matter of the format.
In the DOM approach, you get OOP types to interact with that represent the data in the document.
Where as without it, you're dealing with a stream/reader in a very linear fashion.
it is likely a lot of garbage collection to map everything into objects like i assume that is doing?
The write logic, for instance, can't be DOM-based because their DOM API is read-only - you can't create the DOM types, only the internals of it can create them for you to read from.
yeah that sounds very rough
So the writing logic to do the equivalent of what I put above is way less intuitive and not especially object-oriented:
you could just go with xml or binary serializer, these are things supported with built in serialization (reflection)
aye, i would definitely go with a streaming method in that case
but i'm assuming you are considering performance in parsing these things
Not at all.
This isn't a real time application.
It's a keyboard state visualizer, to be used for streaming.
There's an app called NoHBoard out there that does this, but it's... meh.
Yeah, if you are caring about the format, you'll probably regret not just setting up a stream reading and stream writing eventually. especially if these files get big
its a lot of work to stuff stuff into dictionaries arbitrarily just to be found manually later over and over
It's not going to be.
the json file itself guiding execution is way more easier to write and not handle missing things
It's really simple. I just want a hand-editable format for user-edited configurations.
I'm just annoyed at how awkward the MS created API is.
yeah
i gotcha, though that implementation of finding things that have already been parsed to write to memory like your doing is avoidable with something like litjson
just a suggestion
its not suprising microsofts implementation is unruly lol
I'd actually prefer a DOM approach over anything else - I'm not dealing with performance concerns. Also, I don't have to use the DOM approach, but it's certainly easier to do than the alternative.
hm yeah when you say DOM I get the impression you mean a non-customized approach that follows to some sort of serialization standard so thats probably where i'm confused. but if your just remapping property names to types thats fine
you can see the last example there, its pretty straight forward
Evening, loungers. 🍵
DOM is literally just having the parser take the json text and parse it into a hierarchical set of objects.
yeah I understand what you mean, just used to the phrase being used with javascript/html
hello pfist, how are you doing
everythings healthy?
Yeah health-wise we're doing fine.
Got some work done too.
I just want to start DJing on Twitch and dumb technical issues are preventing me from doing so.
Sorry to hear that, @bronze axle. I'm working on an app to visualize my keyboard when I'm streaming, so people can see what shortcuts I'm using when I dev. 🙂
Yep. Been itching to start DJing more lately and there's a big movement of DJs to Twitch in light of recent events. I want to join in the fun and share my love of music with the community.
@alpine vessel That sounds pretty great.
What a fun addition that would be, and educational too. "Wait, what did he just do?!"
twitch was causing lots of issues this morning but I think it has recovered now
careful with those passwords on stream sion lol
Yeah I heard they had a minor outage this morning.
I do but I remember all my passwords. Only downside, figure out my system and im screwed :p
this reminds me of that one time the world invaded Normandy
They did? He never mentioned it on his twitter.
twitter now theres a security hole if I ever saw one 😛
Don’t think there will be a doom sdk btw
Itd be so amazing to make custom maps with that content
snapmap was okay but it left alot to be desired
There are quotes from the senior devs going back awhile saying that mod support is a possibility and its important to them. Im not getting my hopes up but its more likely in a game which is less live servicey than Bethesdas others
Just watched a video from a medical professional saying they have a combo of antibiotics that is clearing up Coronavirus now.
isnt that the chemical that dude and his wife drank, he died and she almost died
the first one is yeah. Apparently it was having some effect, but just a slight reduction. So a French study reviewed it and added the second which removes a bacteria from the lung. It cleared it up entirely by day 3
hopefully it'll work, thing is the virus can build a tolerance to antibiotics
I read one article which suggested this has been building up for some time, that the virus was infecting humans well before we identified it but it wasnt until it mutated enough for human-human transmission we noticed
Almost got me. Nice. That was quite the veiled sarcasm 😛
I ate all my stew...
I get out in just over 34 hours.
I still have plenty of soup and cereal and candy.
lol out on parole
Well, I'm just going to find an apartment and go right back into quarantine minus the hazmat dudes.
But then I can order fast food and get it from the normal delivery dudes without having to go through hazmat dude.
since when do antibiotics even work against viruses in general?
They don't, but they help with bacterial infections, that tag along.
the virus is just a carrier for a disease isnt it
the first one isnt antibiotic. The second one is
@pearl elk they just inject RNA into cells as far as I know
they don't carry diseases
the cells then start producing more viruses until they die
I know nothing except that its called coronavirus disease which I probably shouldnt have shortened to virus
the more cells die the more susceptible you are to other diseases
this was taught in high school biology 😛
the basic idea of viruses
I never did biology in high school
too busy doing advanced math, physics, chem and english
don't remember what I had in lukio, advanced math too and physics but I'm not sure about chemistry. Iirc I hated it 😄
anyways coronavirus is a disease caused by a syndrome, so no not really a virus
I had to choose bio or chem, I chose chem
even on the wiki page they cant work out what to call it, they swap between disease and virus willy nilly 😛
It's a pain in the ass, that's what it is...
yeah especially for us folk who didnt pass high school bio 🙂
Its a SARS-Coronavirus from what I read. So probably a mutated form
all we need is some quantum antibiotics and its all good
I cant take antibiotics. Allergic to penecillin 😄
but youre not allergic to quantums
mp3: http://bit.ly/oRYyiV A musical investigation into the nature of atoms and subatomic particles, the jiggly things that make up everything we see. Featuring Morgan Freeman, Stephen Hawking, Michio Kaku, Brian Cox, Richard Feynman, and Frank Close.
"The Quantum World" ...
I am but im not also
we need to break the invisible forces holding Covid-19 together
virus syndrome disease disintegrator ray
we can use vibrations man. The universe knows
To first fight the bug, we must understand the bug. We can ill afford another Klendathu!
I want to know more!
good morning
Just watched a video from a medical professional saying they have a combo of antibiotics that is clearing up Coronavirus now.
@fathom wadi antibiotics help fight viruses only if they stop replication of nucleic acids and proteins in your own cells
hahahah
Any of you guys like New Horizons?
Trying to read files in custom way it's like the never ending history
Never heard of it.
im the opposite, i think its a hollow shell
i dont have it and i dont have the console
@scarlet tartan if you mean forza then yeah
I tried to like it but sadly I dont, only isabella has redeeming qualities.
No was talking about animal crossing should have been more specific lol
I've never played an Animal Crossing game.
I'm utterly addicted
Can you grow a goose?
You can be friends with a duck, does that count?
A duck isn't a goose though.
Lol
They're both mean
Are you a goose, Mr. Hevedy?
If I had a farm I would have a guard goose to protect my food.
Lol well what this was gearing up to is that my husband made an animal crossing new horizons Remix and I wanted to show you guys but you prob wouldn't care if you don't know what it is
A remix of a song?
Yeah he also composes music for our games so maybe you guys would still be interested
This is a licensed cover/remix of the main theme from the hit Nintendo game Animal Crossing for Nintendo Switch. It takes the original jazzy tune and converts it into an electronic house track. The original up beat vibe is kept thanks to the original composer Kazumi Totaka, ho...
Otherwise ignore
I made a music once. It scared people.
Lol was it a horror score?
No it was a banjo song.
no, just another nintendo's game for kids
Kids are people to.
Lol and 34year Olds apparently
Does this remix have an accordion in it?
I don't think so
It's still loading... quarantine internet is slow.
Lol sorry, it starts off with the "childish Nintendo" theme then gets awesome at the end when he just fs off to do his own thing
My favorite game in that genre is My Time at Portia.
The remix is a bit too electorincal for my taste.
@scarlet tartan wording.
Fair enough
Well I meet a lot of people over 30 that's only a number in their ID because overall act as 15 @mild root
Sorry
I find it hard to latch onto music that doesn't have at least some real instruments in it. But that's just me.
@median wraith I act as 15, but my soul is forever 12 yo
Lol
Well a synthesizer is an instrument
Is it?
I have mostly only talked to 9 year olds in the last 2 weeks...
High Quality Audio [320 Kbps]
Does that make me a 9 year old, Mr. Hevedy?
Are you also a Mr. Hevedy?
2ndary executive
I taught the children about flying squirrels today.
Do it.
Na if you're drunk then cannot be my secondary executive
Can this goat be your secondary executive?
Yeah
Ok, I will call him Mr. Hevedy Jr.
That goat dress with de la Prada cloths
Want to see a proof-of-concept test?
Forgive the animations which aren't....normal.
If you know anyone who does animation graph stuff, DM me!
Why is he slapping that guy... that isn't very nice...
Also, not good for social distancing.
Such is life.
The character isn't even supposed to be able to run or move while punching
So in a lil' bit that'll be different.
lol
hmm i expected it to be funnier, that post is the only proper somewhat funny one.
hi
hi
this quarantine has allowed me to get my game where I want it
Love not traveling for work
Sorry to hear that luiz
ouch, sorry mate
she was the person that i most loved,i've been having a really shit month,my father with cancer,my friend commited suicide and now her
C'est la vie, hang in there though. It’ll improve
The month is over soon.
Those are difficult times for sure. I've had a couple times where I lost multiple people I cared about close together. It will hurt regardless but I feel it helps to focus on the good memories you had over the years with your loved ones.
yeah,and now i have to take care of the things here
hope soon i'll find some remote job
or my comissions sells well
at least
I wish I could afford to pay someone to help me with my game
I might be able to in a month, but I am at the point where I think my game just needs optimizing to get players
So what I will need if I can't do it myself (I'm newish) is someone to help me make sure things like the networking and all that is correct
I won't know if I did that right until I start playing it though
I'm sure I made mistakes with my physics vehicles and such
I know other people can join my dedicated server though, and the actors all work in the engine. So we will see what happens
thats what we all say
if anyone interested #work-in-progress
If you're interested in checking out the work of devs affected by GDC and E3's cancellation, you can find our list here: https://www.extracredits.site/indie-game-megaphone
Asset flips have a bad reputation these days. The lazy cash grabs frankensteined from different asset pa...
when youtube starts suggesting 480p on all your videos
you know your internet is shit
dip trip flip fantasia
they are throttling it still I guess
I was getting 240p the other day
i've got 8mbps down and 25mbps up
ugh thats an odd one
Im paying for Sky internet, it's really bad but its uncapped and I need that
10mbs down, 0.75 up
yeah i'm also paying extra for uncapped. and i'm fairly positive at these rates i couldn't reach the cap
yeah and you know they are offloading the bandwidth on the side
I had a friend worked for an ISP that ran a gaming service too. He told me all their spare ISP bandwidth was used for the gaming service, which is why the gaming service went crap at peak times
yeah almost quantum in nature. If nobody is using it, does it exist?
running that data through them connections is spenday
everything being early adopted in the us results in our infrastructure being nonsense
but the rural areas just getting internet now, far from cities, they have some of the best infrastructure and internet you can get
very tempted to move to a forest of low latency
Im just waiting for 5G to get here so I can go anywhere with free internet thats faster than my home 😄
@fathom wadi @signal citrus i get 4k on all videos
😉
germany
whatcha gonna say now, honeys
Vorsprung durch tecknik?
https://youtu.be/7EmIBmMPcvs?t=307 at least youtubes recommendations are on point
The concert CD is now available at bandcamp! https://davidwesterlund.bandcamp.com/album/castlevania-the-concert-2010-02-19
Clickable playlist in the top pinned comment
A piece of history, the worldpremiere of Castlevania the Concert at the Stockholm Concerthall, Sweden, 2...
I had so much good memories of the mode-7 version of castlevania on the snes, but I went back to play it and it's a horrible game 😄
symphony of the night is the only castlevania
and your missing out if you've not played it on a saturn
I never really played anything on a saturn except a quick go on Shenmue once (I think that was saturn right?)
no wait it was dreamcast my bad
another one I barely touched. Sega at that time weren't doing it for me. I was on Amiga and Snes
saturn version of sotn you can play through as a third character
but everyone ports the psx or psp versions because its easier
The Edit Voxel Size Operator is now in Blender 2.83.
By pressing Shift + R you can change the voxel size of the remesher in a more predictable way with a preview over the model. #b3d #devfund
https://t.co/ic01Vh2zHF https://t.co/iQYlWNFPa6
602
well don't need to spend 1000€ in Zbrush anymore
I mean this have even more tools now
Just waiting to the mega poly support or something
I just wish they'd improve the animation tools.
Dopesheet performance in Blender ain't great.
Then again part of that is me just keying everything.
There is blender project called animation 2020
Animation improvements are planned
However, my biggest problem in animation is my lack of skills
Do people even appreciate the insane high game object counts in world war z? Like seriously that's a lot of moving zeeks.
I find animation in Blender tip top tbh. But then im used to animating with bare minimum, no dope sheets etc
@tough sierra crowd agent tech is pretty cool
I thought it had a dope sheet.
Not technical skills but rather intuitive understanding of the movement dynamics
@tough sierra blender does have a dope sheet, what I mean is I am used to animating without them
Even with crowd logic, it looks pretty damn optimized for having been made in ue4
Ah.
yeah there are some talented people around
I doubt it's talent so much as practice.
As is with art.
But, do people even appreciate high object counts for games?
Yes
Me personally I thrive on that for motivation.
High object count is good. Means that you either draw more details per area or extend detail distance
I don't mean just for details, but mechanics, like factorio or such.
@tough sierra you think talent doesn't come from practice? Because I have a gazillion session musicians will tell you otherwise :p
Was a bit bummed out when hearing someone proclaim rust as more optimized than something like factorio.
Ah no it does come from practice sorry.
The word makes me assume that it means someone who just intuitively advancers quickly within something.
Ah, yes, if gameplay needs it. Personally I like fairly small gameplay situations, like combat with dozen of enemies or less. And I'd prefer 5 tough and smart enemies, not hordes of one hit cannon fodder
Hm interesting.
What about say for example, hundreds of players in a browser game, that's basically a multiplayer bullet hell, with up to 40k moving game objects per tick.
people building megabases in factorio certainly appreciate it
What about say for example, hundreds of players in a browser game, that's basically a multipalery bullet hell, with up to 40k moving game objects per tick.
@tough sierra once you have too many elements, the game turns into statistics. It is not a game anymore
or massive oversized interiors in brickadia
I more meant top down 2D whoops >.<
Lots of space, lots of potential to grow and fall.
5 vs 5 is the average competitive match size for a reason
Ever tried planetside 2 by chance?
Yes
It's a bit different, but it's an fps mmo, can occasionally have battles with hundreds of players all in one area.
Ok
The fps client side does take a hit but server side it's pretty smooth.
I honestly appreciate it for it's scale.
It is personal preference of what game situations you like
I like small complex fights
Correct and I suspect that when it comes to describing visions for gameplay it's very easy to miscommunicate.
Personally i want something that's a bit sandboxy like or rts like that can scale bigger than any other title yet to come out, at least 3 fold.
No 10 fold.
And as food for thought. I came back to my roots and realized what I wanted after watching this.
When Lorne Lanning first conceived of what would become Oddworld, he wasn't necessarily setting out to make video games. What he needed to do was tell a story. On this episode of War Stories, we hear from the co-founder of Oddworld Inhabitants and learn all the ups and downs o...
It reminds me how personal games are, they are literally works of art, and you can't put them on a scale so easily.
I feel my work has lost a lot of luster because i fell into insecurity when asking for advice on how to progress. As someone who loves things that scale, optimizations are naturally required, and most people just don't understand or appreciate the same vision.
At leas the ones I talked to.
theres this series on amazon prime called "batteries not included"
its upsetting i can't just send you a youtube link but, the season with garry kitchen in it is very interesting.
I remember an 80's movie with that name about old people who get visited by aliens
https://www.imdb.com/title/tt0092494/ good movie
hearing stories of how bart vs. space mutants was made is probably one of the most delightful things you can hear. people figuring things out as they went along, and reversing the devkit for nintendo because there just was no english instructions
yea lol
I loved that game
stories of how much freedom game developers had back then are amazing
"here is the simpsons, do something people will like"
https://www.youtube.com/watch?v=6cYJwm43dJA when I first saw this on christmas day, I made a little sex wee.
Bart VS the Space Mutants on the Commodore Amiga, the animated intro from Ocean Software in 1991. Watching this game play in the Tandy store window back in 1991 made me buy an Amiga!
My god.
Aklaim? Oh man that's an oldie.
They made some interesting variety of titles.
@signal citrus I have so much admiration for the old school 80's and 90's coders. Kim Justice has some amazing videos on the history
I've worked with garry kitchen and david crane briefly in the past. they are legends yeah.
A celebration of the life and games of Joffa Smith, the brilliant programmer/artist who during his time at Ocean and Special FX created the likes of Green Beret, Hyper Sports, Cobra, Mikie and Firefly. A gifted man, and a master of his craft.
My Twitter: http://www.twitter...
What's their history?
Coding around a scanline is something we both probably missed out on
david crane was founder of activision who were the first to allow game developers to put their real name in credits
atari would keep this secret
both of them made many popular atari 2600 games,
"The dungeon" lol
Kids these days have it so easy. Pre-built engines where they don't touch memcpy or anything. Ignorance is bliss 😄
garry kitchen got licensing from nintendo to release the reverse engineered devkit for NES to people lol
ye
whats super interesting about nintendo and super nintendo is that these had hardware level sprites
It bugs me though because a lot of games don't push things mechanically speaking.
Err with hardware.
can it run Crysis?
its difficult to push hardware when you have a good span of variance across the board. Unless you hammer console development and fixed limitations, at which point you are not pushing anything, you are scoped.
I always assumed prebuilt engines couldn't handle scale, though I must admit world war z impressed me. I'm curious what their code base looks like.
game developers don't like hard stuff
there was a rumour that unreal couldn't do open worlds, been doing the rounds since UDK. But it can. You just have to do it the UE way, exactly, and not everyones specs meet that requirement
Well a lot of things that can be done these days involve really basic stuff like proper linear access and avoiding indirection and avoiding doing excess work.
multithreading isn't a thing for game tick because its too hard
About that.
I know someone who's doing an mmo for ue4
Err with
For the most part it's scaling nicely, but in order to do that he had to basically hammer in his own physics and pathfinding apparently.
And networking especially.
Almost nothing default was used.
well UE4 for an MMO is only part of the toolset. There is so much external stuff to consider
From my experience, it's default patterns and tools just absolutely can't scale for shit.
I'd rather avoid UObjects entirely.
MMO is a misnomer these days though. The Division gets classed as an MMO looter shooter but its not. It's an instanced 16 player max world. Usually its only 4 at a time.
Blade and Soul is an MMO using UE3 that is transitioning to UE4 right now so it's doable.
I don't doubt it's doable but i very much doubt it's doable with the default tools that come with it.
A lot has to be reinvented and worked around.
Im of the position that Epic know more than I do, so how can I criticize UObjects? Its obviously going to be my requirements that are in doubt, not the engine
UObjects have runtime and size penalties which excess size does also hurt runtime. There's a lack of control over how it's processed to.
really?
It's not really that noticeable. Until you try pushing thousands of moving objects per frame with some of them having game logic.
Most people don't.
RTS games have to.
Indirection hurts, the cache line is super important, these are the basics that aren't platform specific to a large degree.
UE4 gives flexibility and ways to connect with blueprints, but the abstraction i personally find is very hard to trim off.
you want to avoid uobjects because they are garbage collected
the entire actor hierarchy is a huge mess
uobjects are not that bad for what they are (GCd and serialized and editable objects)
so its not that you really want to avoid them, you just want their use to not be temporary
Honestly that seems true.
you don't want to make one every frame just to calculate or pass some value around
@tough sierra ive done a lot of scalability experiments with ecs techniques in unreal, and it was massively bottlenecked
Where did it choke exactly?
the only real way to do it properly is either trick with stuff like niagara for instanced meshes, or to hook directly into the render proxies
@tough sierra set actor location is outrageiously slow
and updating instances is also slow
Exactly.
Every object orientated code using engine has it's own specifically optimised objects and ways of GC for them. Unreal's is right for Unreal, if its not right for your project, there is an issue with the code not the engine. But... that said, things can always be optimised at both ends.
aye vblanco
updating instances being this slow is a disaster
there is also no "batched" operations
so you need to do "set instance tarnsform" one by one
and each of them has overhead due to extra checking
People don't seem to realize that meshes don't automatically get instanced, unless it's with the foliage tool, or if they do it's really not that great.
@tough sierra they do as of 4.22
https://youtu.be/Oq0IQsqml_I?t=1088 @fringe sundial the set component transform calls here makes up for so much frame time
Let me check my project version real fast.
Video Inspired by the new Unity ECS system, i decided to try those same techniques with UE4 and C++ instead of Unity and C# . For my experiment, i used the library EnTT to drive the ECS.
I had to build a hism backend that allowed one instance per actor.
The project i tested with was 4.22.3
2000 components in my video
nvm 400 actors
The custom hism manager pushed the frame rate from 20 or less to above 90
it eats up a lot
on that pic avove i have about 4000 instances (the projectiles), and 400 actors (the ships)
instance mesh draw (copies the transform to the instanced mesh) takes almost 2 ms
and you can see the code because the entire codebase is opensourced for that demo
I really wish they would give us a rendering API.
curious: does setting the transforms to absolute make any difference?
Wait a sec your the author of that article?
I remember reading that forever ago.
@tough sierra yes
Was a very interesting read thanks for that.
i have a newer version on pure cpp that runs 200.000 boids
Ooooooh heck yes.
Personally I like testing on bad hardware.
i've got 256gb ram as well now
i recently implemented some perf boost gonna send build
sweet
the perf boost is about pipelining system execution
nah, this is just random project i use to develop my own ECS and practise high perf multithreading stuff
I've been meaning to look into mod support for the engine to, allowing people to mod such that they can have the game import custom models and textures.
It really erks me this isn't a thing by default.

that one runs 90k boids
So if one can figure out how to have higher object counts, mostly avoid AActors and hopefully UObjects, and import stuff that'd be awesome.
but each boid has two "wings"
Ooo~
which are 2 transformed cubes as children
on the other side im not doing culling on this one, so rendering side is a bit slower
im trying to see if i can do some new trickery for the culling
I wonder if I can showcase the one project somehow >.> I wanted to make a crafting game, where you could destroy trees/rocks/grass individually to gather materials and such. And my fps was super shit at first. Because I wanted every single grass and such to be an individual AActor. And thus, I had to make an hism manager to feed an index to an instance of for every actor whome would register a mesh id with it.
its x2 faster than my ryzen 1700x
👍
Again fps went from 20 to 90 with this testing with over 4k grass actors.
ye dude third gen threadrippers are where its at lol
yo, is Chaos in the engine by default now or do I still have to build from source?
single core performance and 32 of them
interesting that its not x3 faster
or x4
only x2
guessing the sync points of the parallel fors are fucking it
lemme turn off some things
Well heavier cpus do have a cost.
Chaos is always happening so late....
closes 200 tabs in chrome
@signal citrus the main sim does about 3-4 parallel fors
so not in the engine?
with single sync points
LOL
based on github Chaos will probably be enabled by default in the launcher version on .26
based on github Chaos will probably be enabled by default in the launcher version on .26
@quiet narwhal TY!
well it's enabled by default, fracture editor and all, in .26 now on master
but what is really interesting is this @signal citrus
.26 release date?
boid hash morton hash is sub 1 ms in my pc
but in yours
is 3 ms
this is a parallel for that is 100% memory bound
Big cache maybe?
it just linearly goes through every boid in the simulation, calculates a hash, and writes that hash into an output array
it uses atomics
so its likely that on his "fuckton of cores" the atomics are having more contention
I would assume it would yeah.
the first hit on google is Chaos for 4.26 release date. lol
uhm
actually no
that system is singlethreaded
so why is my singlethreaded 0.9 vs yours at 3
Is task manager even reliable in win10 compared to win7? I always used resmon.
4.2 ms what the fuck
on that syhstem
more than 4 times slower 🤔
literally just this
idk lol
maybe its having to pick up memory from the caches of the other cpus
i got it sub 6ms on sim time tho
i've got 256gb so maybe that is part of it too? i've got no idea tho why it would take that much longer
I'm sorry but how the hell you got that
i dunno
=/=
@median wraith fira code
Hm a map.
That is plenty boids out there.
Maybe some interesting indirection prediction?
possible maybe multiple threads are running that hash and they are summing or something?
Woah.
thats done as a different step @signal citrus
single core performance is excellent so i'm not sure why it'd be that much slower
maybe because that loop is 100% memory bound and overloading something?
thats the sort of thing i would need to debug locally
I know someone with an 8 core that had issues running rust above 30 fps unless he had "another" game running in the background. When it comes to lots of cores, I don't know anymore.
stuff gets real weird when going into those numbers
this simulation is somewhat tweaked for 8 cores
which is my pc
i also run it on my 4 core intel laptop
its not the first time, Rei also had some weird things going on in that specific loop
also being slow on threadripper for some reason
while everything else is faaaaaaaaast
he also had it super slow in that loop for some case
ye the 2950x?
yeah well, the third gen threadrippers are in a class of their own really. i'd expect poorer core performance on first and second gen
Is this official?: https://trello.com/b/TTAVI7Ny/ue4-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
ill likely get one of those 32 core monstruosities
Well i'd think a bulkier cpu would do single threaded performance a LOOOOOOOT worse since it's cache gets in the way potentially.
just for the fun of trying to multithread stuff on 64 threads
@tough sierra a lot of the systems on this simulation are optimized to a huge degree
That loop deals with a large array that in theory shouldn't fit in the cache right?
pretty fun
@primal spoke that would be an official roadmap yes, but not accurate
How many bytes you think?
officially not accurate....got it.
Even 100 bytes each, that can fit in the l3 cache if my math is right.
at least I know its wrong then. lol
40 bytes
well its epic staff updating it but shit happens during releases so stuff might miss a target
Would Chaos be the way to go if I wanted to simulate building damage from fire in realtime?
3.6MB that might blow out of the cache for some cpus while not others under weird situations.
Maybe.
the fun part of this simulation is that the absolutely lunatic thing goes so fast is actually memory bandwidth/alu bound
Damage from fire? I did something like that before. You can do that as is.
quite close to the silicon limits in many of the systems
Depending on how detailed you want that of course.
Damage from fire? I did something like that before. You can do that as is.
@tough sierra as is?
not on overheads from virtual calls or indirection, just raw looping doing calcs
My system was pretty simple though, i had a bunch of grass, each it's own actor, each had an integer index that was managed by an hism manager of sorts, but the actors had their own child actors with physics bodies which would act like... Burnable nodes. Which had different variables like intensity, fuel, and flammability.
ive done that for a personal project around
its a fairly common thing to do
but most of time you do that, instead of actually making it an actor, you just have it be a "thing", centrally managed by the manager
This won't destroy the mesh procedurally realistically.
of course, if its an actor you gain a lot of flexibility as you can go and have blueprint events
I wanted to be able to design it somewhat easily in BPs though.
Which was a crutch.
That was mostly due to compile time headaches >.< It's either... Work really slow with C++ or suffer major penalties relying on bp, though my cpu is reeeeeally bad.
have you checked out the chaos demos to see how they handle damage? that should tell you if they might work for you
Chaos building destruction looks awesome, and I think it may work for fire damage, but I'm not sure. I have not checked out the demos yet, You have to download a separate branch and build from source correct?
for now yes
Ok, I will have to try, but I'm so hesitant because my internet sucks and it takes half a day to download UE4.
watch the videos then, it's alot quicker. It should work tho with some effort as you can define damage points and let it fracture based on that
I think there's already a plugin in the marketplace that was free.
That dealt with fire.
I saw the vids and thats what got me interested in it.
You could have it catch onto different apex chunks, but it wasn't perfect.
It's what I used, it's not a complete plugin but it helps.
Blast replacing apex, i think.
@primal spoke donwload GameMaker and press upgrade to UE4 and save all the time
jk
you're dead serious.
jk
Its so jacked up, if I download the branch...internet is done in my house for the rest of the day for the whole family.
Daddys' gotta play with Chaos.
Like Abbadon post-Heresy
over my head bro.
yeah seems to be clearing up. Must be able to handle it with my super messed up lungs or something. Perhaps my natural antibodies culled it I dunno. No tests to see what it was.
I'm glad to hear that!
heheh Abbadon was the leader of the Black Legion in Warhammer 40k. One serious bad-ass. Held a unique Lightning claw and power sword
a better pic
Reminds me of the cyberdemon from doom somehow.
i have a beautifully painted miniature of that guy
won a contest with that when i was 15
O.o? Didn't realize warhammer was that old.
as soon as I got into WH40k, I went straight for Abbadon and Black Legion army. It's so freaking cool. The story is so good and if they ever do the VFX, it would be one of the greatest fantasy movies made since Warcraft
and I know people dont like that movie, but I thought it was flipping amazing 😄
The one with guldan being guldan?
yeah
bruh warhammer is from the 80s
he's my fave character from the entire storyline
its a little less 40 years old today
today? 😮
Watched that a few months ago I think, was interesting, Honeslty not bad for a movie based off a game.
nah not exactly today
@fathom wadi chaos marines have allways been neat
you get space marines
but edgy
- random demons
its a pretty fun army
as a bonus, you can allways take any kit from the space marines
and put spikes on it
yeah. I always hated regular space marines. Especially after the Blood Angels cheese
I once played my BL army against a Blood Angels knowing I would lose, so I kinda cheated by making all my power claw rolls against vehicles have to roll with ignore armour. But after the game, the other guy was so obsessed with winning (hence he picked Blood Angels) that he pulled up the rules, and I said "you got me" and never played again :p
chaos marines are pretty fun to paint and tweak, because they tend to be more varied than the normal marines
you get tons of different chaos gods to customize your marines, and in general the miniatures are more varied with the demon parts and spikes
i dont play with the armies much, i used to like painting and collecting them more
i wanna see the warhammer movie where the rabbit people are being invaded by the uh warhammers but then the warhammers can't crouch or jump trough the rabbit forest because of their costumes
thus why i have a beautiful chaos army
and another beaitiful fantasy ork army
all well painted
hero units very well painted
and then they decide to make peace and the warhammers are copying and importing the rabbits way of life
I have a friend who is an amazing artist. He once went for an interview at White Dwarf with a piece that was worthy of a cover. But he never got the job. I was always amazed by that. It was the sickest freehand drawing I'd seen outside of the magazine
the worst thing about it is, he lost faith in himself for a while and became a web developer. Waste of talent. He could be a quality concept artist
i just discovered
windows has this free program
call 3d builder
and you can put in a 2d image with alpha
and output a 3d
exported to GLTF and then from windows paint 3d export to FBX
you're welcome
like...how?
unfortunately i cant show the image i just made lol cause its for somebody
but yeah you can take a 2d image that has transparency
like a png
it adds depth to it
and becomes 3d magically
hmm...
this is the type of stuff that I image would look good projected onto 3D
CC3
Anyone playing The Division in real life, you are a hero.
on hour 3 of building 4.25 from source + download.
I bet this ish crashes when it finishes building.
I had an insane mission with 4.24 when it released. Chaos didn't work at all and I presuming it was my fault. So I ended up doing an entire day of recompiles before I gave up. It was fixed eventually but I decided to wait on further Chaos tests until later
on behalf of imagine games and all of its 1 employees i would liek to thank both of you for your sacrifice
That's very orange.
random question, has anyone here worked with 3d artists in a short term contract capacity? Specifically to re-topologize a 3D asset into a "game-ready" asset?
Or is there a better channel/place to ask this question?
I know a guy but he does specific stuff. Mostly sci-fi
I'm trying to get an idea of what a decent payment would be for such a job. The hi-poly 3D Model already exists, but it's not well suited for games, so it needs to be topo and even rigged. I just don't know how much artists ask for this kind of work
it all depends. I guess an estimate would vary. I mean right now, you could get some pro work for cheap. Might even find someone to do it free. What kind of model is it for rigging? Character?
Anyone here successfully build 4.25 from source with Chaos please stand up!
I don't believe people should work for free. I don't have a big budget by any means, but I don't want anyone to work for "exposure" 😉
damn I was going to do it for exposure. Now I can't get exposed.
It's this model exactly: https://www.cgtrader.com/3d-models/character/sci-fi/aces-nasa-space-suit
I'm in the middle of learning Blender SMH 😂
me too
I did 3d work in high-school, but I'm old and out of shape...
Rigging that wouldn't be difficult. The Retopo should just be a grind more than anything. Funnily enough my next task to learn in Blender is retopo. My last model shows my slack forethought so I need to retopo it so I don't embarass myself when I release it :p
Yeah, well, you and me both haha, learning Blender. It's the grind that does me in, If a good artist could churn out quality mesh in a few days, I'd pay. I've got plenty of other work to focus on.
I don't understand this. Rigging is easy if you know the interface. Perhaps they mean the more "cloth" material elements, but even then, it's just a set of bones. You could probably start by giving it the basic bone structure from any software and work from there.
I don't know, I didn't make those comments 🙂
I guess I'll find out soon enough, but I'm doing more research to get an idea of what 3d artists charge... I imagine it's going to be hell to get a good estimate.
what peaks my interest is what is so hard about rigging it.
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline.
We recognize that the Wiki has been a valuable resource for many of you during your development journey, and we will be incorporating the top-visited content from the Wiki into ...
Where do people go to hire quality artists? I imagine posting jobs at any of these freelances sites, the hardest part is figuring out who has the skill to actually do a proper job.
F
Oh man all those people whining on the forum post. The post said they are incorporating all the best info into a new source of docs. I mean, I lost count of how many times I found out of date stuff on the wiki anyway. The fact it's a security risk is obvious as its a wiki, made with older code itself and subject to that rule of security. Don't let your software get too dated.
I'm just surprised a migration didn't occur before hand, even in that rudimentary form they are talking about
did you install some .NET updates?
@tribal geyser they still have the data, currently they are talking to community members about migrating it to a new community wiki instead. Offload the risk
for the time being you can get a copy from archive.org
@alpine fern called it
F
@fathom wadi I'm half thinking, if I can properly retopo and rig this thing, I can probably make some astronaut game ready assets, in this "realistic" vein. It seems nobody has this kind of asset on any 3d marketplace. Either they suck or are not good for games or even rigged like this one. And Epic Marketplace definitely has a shortage of realistic sci-fi models IMHO.
lmao
was it misinformation at the time tho?
some
I hear a lot of diss on Rama's stuff but personally I owe him a lot to what I know, so respect from me
they still have the data, currently they are talking to community members about migrating it to a new community wiki instead. Offload the risk
@fathom wadi Sure, but migrating the service after taking it down when it's already been in maintenance mode for a year sure is backwards. You and I might know how to retrieve that data but there are many, probably a lot of people, who wouldn't know how. I understand that there were security risks but they were known and were one of the many reasons why it went into maintenance mode in the first place.
@tribal geyser aye. To be fair though, if we can find it, others can. Archive.org isn't a secret
It is, but think of all the people you've helped who aren't hugely technically savy. Especially with the accessibility of the engine closing off a large source of info is just disappointing without a migration
yeah even I will miss it. I dont remember everything. However I have been caught by bad info on that wiki too.
rather old info
haha yeah
if i see anything by rama i take everything with a pinch of salt
more then i did already 😛
I dunno I dont get all the hate on Rama like I said, he deserves credit for what he had done. Nobody is perfect and if you show me a perfect coder, I'll show you the latest in AI neural coding technology.
Haha
yeah wasn't speaking against rama, they put a lot of effort into everything
@bronze axle that might be #unreal-news worthy though
BioMedomics is a point-of-care diagnostics company that aims to provide novel, rapid point-of-care tests to aid in the diagnosis of critical diseases.
This will mean an at home test not long from now.
nice
The wiki issue is worthy of HackerNews front page apparently https://news.ycombinator.com
If you don't know about archive.org you shouldn't be complaining in a dev forum anyway
https://www.youtube.com/watch?v=NCc2YkVBtGI Looks like Massive/Ubisoft took offense to the fact the community were calling them incompetent and useless and started banning people for a glitch you could do by accident due to bad coding. Talk about throwing the baby out with the bath water. I swear they have been trying to kill this game since the end of TD1.
Social Media:
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☑ Viewed
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#TheDivision2 #ScubaSteve #TheDivision
ABO...
The first comment on HN is incorrect. We were warned years ago. Of course that's gone unless you look it up on archive.org, but still.
Regardless, I think the community will find a way to fill the gap if necessary.
Yeah probably by spamming here 😄
idk pfist
i mean its possible that it existing has been preventing a community wiki from being set up
but kinda doubt someone wants to maintain such thing, for free
Personally, I don't think the solution is another wiki.
I'll do it for solid gold
I think a new, more modern solution is in order.
an unreal facebook?
we already have one

They are doing more with educational videos and articles since the inception of the wiki no?
Hah, not quite. But whatever the solution is, we should probably wait and see what wiki content gets rolled into docs, blogs, etc. as noted in the forum post.
Group rules! Read!
By UE4 devs, for UE4 devs!
Group rules: https://www.facebook.com/groups/ue4devs/permalink/699790126886022/
UE4 resources:
For questions and answers to any...
we can just gather around @quiet narwhal 's youtube page
<there is not a good bonfire emoji>
believe me, its useless for the most part :p
I meant the facebook page not Mathew's :p
I learned a lot. Those bite size tutorials are great.
Discord and facebook aren't really suited to providing an information repository.
No
yeah searching info on facebook is a horrible thing sometimes
I don’t miss the wiki tbh.
We should all make an AI with Manny's face that regurgitates wiki info
The docs are getting better everyday. The learn.unreal site is also looking better
yeah the recent info updates have been really good
ah i meant, a facebook for unreal. not a page on facebook
oh an actual social media site?
Yeah, officially maintained docs should be the place to go, If they are properly maintained.
that'd be modern right?
overkill
yeah that would be cool. Until people argue about who runs it and how its ran and it splits and turns into two sites. :p
I hated the docs when I started with UE which was about 28 months ago. The work done on them between then and now is impressive.
shrug off the unity too
I have some ideas for tackling this, but for now I'm focused in the imminent updates.
@plucky pagoda I was doing some work with slate and detail panels and the only official info was so wrong I spent a week hammering it thinking it was me. Then I saw a user from here had a page with the right info and everything worked first time. I could have cried.
Maybe this is heresy but Unity docs are nice. I mean the software and presentation they use.
vbs that is because they write the docs before the implementation
Lol
Yeah, that's what's still lacking. Documentation for when you start diving deep into things.
They sure do lol
"A boolean for screen locking? I guess the docs say so.."
The UE4 docs have improved significantly since launch.
I still think the Blueprint docs need a lot of love, though.
True true
To be fair though at that point you're looking for someone who's done it before and done a write up or you're diving into the source to figure it out anyway.
Could be like python. Write it as law, then have everyone write seven versions of that one thing that was absolute :p
I'd like to be able to pull up the source of the node from the editor. Like how you can peek a definition in VS.
It is awfully silly how the paths to source are baked in
Sometimes I accidentally double click a native node and vs pops up.
if you build from github source you can double click nodes to go to their impl
Even if you don’t. At least lately.
I know. It's a speed of workflow thing.
really?
Seems to work for me.
I think if you install editor symbols maybe? Idk, I've always had source installed.
its been a bit, but it used to check for the files in like U:/BUILD4.21.3/SomeSpecificFolder/
I do have some version from source and some not, so I don’t know if that has anything to do with it.
hm maybe they fixed that. nice.
@plucky pagoda there was something like that a while back. It showed up little snippets above the nodes. Ill see if I can find it
Tbh, it's probably not that useful when you can already pull up the source with a double click.
idk
yeah it was specific to the node though so it saved a little time
you could write into it though
yeah,
probably uses __FILE__
hmm can't find it. It was years ago I last remember seeing it though
needless to say though its possible to do it. Although imagine the bugs and errors when it came to compiling edited code that way. I would imagine it would have its own caveats that might make just clicking the original file and scanning it quicker
gg
its a fun thing to test
cool, of course it will break when 4.25.6 comes out tomorrow.
is it icecubes?
4.25 is from source build 4.25 in preview.
friction was off in preview 4
Im so eager to do some chaos stuff though. It's got so much potential
IDK wtf to do?
Imagine remaking the game "Black" with Chaos
I'm trying to get these labs near me to order that antibody test just so I can take one.
Took me around 5 hours to get to this point.
Black was under-rated
Black - PS2 Gameplay 1080p (PCSX2)
Visit new JohnGodGamesHD channel here: https://goo.gl/W9f1n4
Black is a first-person shooter video game, developed by Criterion Games and published by Electronic Arts. It was released in 2006 for the PlayStation 2 and Xbox video game consol...
yeah for sure. full destruction on a ps2 at that time? OMG
oof yeah the xbox version was better though
I always wondered why nobody took this further after this. I mean, its been over a decade right?
I never realised how good the sound was in that game until now
The animation in Black is okay for the time.
it ran well too though, that was the thing
its always fun to look up old xplay reviews
I sometimes nostalgia wank myself with some amiga playthroughs. Then I start feeling old and have to stop. Gets depressing when I think I should have started game dev back then 😄
I buy an old game on psnow or something then play it for 5 minutes before realizing I have no desire at all to play this thing of torture.
Like Contra or MegaMan
heheh yeah. Sometimes the nostalgia can be a lie
have you tried turning the volume up?
I've never seen that game.
old megaman games, need a lot of volume. but they are great
yeah but get closer to the tube screen
games were punishing because they were so short otherwise
it is amplified by the tech at the time lol
Some old games certainly hold up better than others.
I'd still play Sensible Soccer for money if anyone thinks they can take on the Champ :p
One of the best feelings in the world, is looking for a movie to watch and finding a recent Takashi Miike movie you haven't seen yet. https://www.imdb.com/title/tt10228168/
https://www.youtube.com/watch?v=g1OXgCmOvbQ want to see this one
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games (Mortal Kombat, NBA JAM, and others) of all time.
The Joshua Tsui-directed documentary makes its world premiere at the SXSW Film Festival 2020. Here's the officia...
Mercurius FM is doing a live quarantine DJ set in a few minutes. Video game remixes and dance music with live visuals! https://youtu.be/N72jPwCrmAI
Just playing around mixing records..
Also, the stream may cut out because of internet issues, so if it suddenly skips, thats why. sorry.
Connect with me on various platforms...
Official Site: http://mercuriusfm.com
Instagram: http://instagram.com/mercuriusfm
Twitter: htt...
Anyone who went on a cruise after January 24th of this year should be subjected to a psychiatric evaluation.
Did you see the stories about the 2 ships trying to dock in the US? They transferred a few people who weren't showing symptoms to another ship and now both ships have Covid19 spreading and no one wants to let them dock.
Zaandam and Rotterdam
Holy crap! Zbrush core is only $10/month now?
But rates
By trapping all those people on the ship you are just trying to give them all the virus...
wtf the wiki is really offline?
haha, you thought it was an april 1st joke? That is the joke -- its not.
even more reason for a community run one now
I shall become the wiki ! Although my memory is shit, you probably can't edit it unless you convince me, and there may be some porn on it here and there, I shall become the wiki !
could be worse, you could be AnswerHub
I'm very excited to share with you my latest personal film LANDER. It's a short sci-fi action full CG film. It has been in production for almost a year…
hmm this reminds me of Unreal
lies
Ties
Relive the exhilarating classic in stunning remastered quality.
Play alongside Soap, Shepherd, Ghost and other familiar faces once again as you fight back against Vladimir Makarov, the Inner Circle, and other unforeseen foes.
Download and play now on PS4, or pre-purchase on...
other than the light I don't see anything new
🤖
yeah theyre just remasters nothing new
inside of the Chinooks in the MW remaster was still tiny
MonsCovidForce is made and it will rule the galaxy in MonsImperium
the more I play that last COD the less I like it
But you can shoot weapons and watch porn while get drunk doing the both at time
oh look there are kids dying by the virus that didn't had any kind of problem before
surprise surprise
The maga-virus?
Sup
Unity is still a thing in 2020?
unity have global illumination in they HDRP
hope everyone is well.
well, they don't really have GI in HDRP atm
unless you count enlighten which never worked properly on HDRP
and on Unity 2020 they removed enlighten fully from HDRP
Somethings don’t get old, staring directly into plasma tube no matter your age or advice to not do such thing is nostalgic at least. Playing mega man 3 on something without scan lines loses a lot of charm
i liked the refresh rate on my CRT with quake 3
Yea the glow/persistence of plasma is great
you did it harry
My first go round with UE4 Chaos: https://gfycat.com/practicalverifiablegonolek
lol
Ship it
Already on steam.
ye chaos physics does not work
to me it seems to have the same quality of PhysX
Song: CC-BY Who Likes to Party By Kevin MacLeod http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200075
Made that back in 2015 sure still the same
😂
70's porn music lol
go for the 1:50
