#lounge
1 messages · Page 674 of 1
the whole thing is like a really weird tree of communication (niagara)
after prefixing its all pretty straight forward luckily
gotcha
wish animation blueprints were this way lol
nice
@quiet narwhal Wow, I see what you mean. That's a big paradigm shift for the Modes panel.
And I guess Place Actors just stays behind as its own dedicated panel. Honestly that makes sense to me.
I’m just happy I have tiny toolbar now
Am curious what phy thinks about that though, his voxel tools
The small toolbar icons setting is a blessing on laptops.
what happened with modes?
Quite different. They all work similarly to the mesh editing plugin now.
Haven’t tried that yet, it sounds powerful
I'm still undecided... Grayboxin'?
Why would have simple ops on meshes, when can use the dcc?
I think the built-in mesh editor would be perfect for game jams.
When you only need very simple geometry, building it right in the engine sounds super convenient.
I'm imagining the mesh editor as the successor to the old BSP geometry mode.
or in Blender with one button to send it to unreal 😄
Hmm... maybe, yea. Or just spit out something custom and low effort. But really, you can have collections of these. Dunno.
That new Blender plugin does look sweet.
its a complete godsend
They're also adding scripting for it, so you can do sort of Houdini like stuff in a way
I know Kaye Vassey has been working on it for literally years
There's already an extensive API for doing procedural mesh stuff in Blueprints.
LiveLinks are convenient.
Wait is it a livelink?
Between that and the mesh editor, there's some really cool options for custom tools.
moreso with blender which is a pain to use with UE4 at times
Thought it was just an exporting function.
😭 Hi guys, do you know if Epic´s Mega Grants is over? I applied almost 3 months ago (26/11/2019)... but Epic Games haven´t even played my in-game footage, not even once.... its a video game and its way better 3 months latter.
For blender, I had to write up a guide for myself on how to properly import a rigged/animated model, that gets split up into a static meshes with skeletal mesh support so you can build modular mechanical vehicles w/ synchronized animations.... all in blueprint with no c++
nice
Its a button, haven't looked really. So its not real run-time as far I understood. @vocal vapor
I hope the new plugin doesn't cause me grief
Ah alright.
aside from it using Collections to seperate content for export, it looks perfect. But on that im not sure
if it has to be, so be it but hmmm
@sleek furnace The Epic MegaGrants program is expected to last 5 years, just like the Unreal Dev Grants program.
Cool, thanks for replying!
Epic is super backlogged with MegaGrants applications, last I heard.
I'll probably just stick to exporting to FBX for now then because I'm not sure if it supports 4.21 which I'm still using for my projects.
no it will be 4.23 +
Alrighty.
oh so all of the modes are like the mesh editor now 
Yes.
Main feature I'm interested in right now is Chaos physics and fracturing.
My project is really cool, i hope they see it, thanks for your reply, its just i only received an auto repply when i applied and that was it
PhysX and ApeX are fine but Chaos has super nice fracturing tools.
@sleek furnace You'll get a response within 90 days. It will either say yes, no, or "we need more time to make a decision."
note: the latter is far more likely than the other 2 options
Yeah, like I said it seems they're super backlogged.
and that email is probably automated too
Lots of applications, unsurprisingly.
Imagine how many fake claims they would have to filter
Yeah, and I doubt they have a full-time team working on MegaGrants. Probably an internal committee.
Maybe a good method would be to bring attention to your project some way. A small marketing campaign or write up an interview and email it to some websites who need content for free
^Totally. If Epic notices it, someone who's seen the application might recognize it.
That´s awesome! wow.... i love this chat, thanks Pfist!!! i applied on (26/11/2019), but i´ll release my project as soon as possible, hopfully in less than that, i wish they feedback before release, yeah i understand, there is a lot of great projects out there, i have seen some greatness.
Bender wants a Megagrant to get his BendyBones into UE4 😄
Oh yeah bendy bones are a thing in Blender. Haven't used those in years.
yeah, that´s good advise, but i´m too focused right now, even sleeping is a nxt for me right now ahahah... but i will release a Sneak Peek by the end of this month, the game is almost done, but i still need to work on the trailer, wich is a lot of rendering time and playing to get great scenes
Well, time to get back to UMG...
Men, I love fixing these few important pixels which nobody gonna see.
Oh trust me, I will find them
You won't coz they will be fixed - buhaha.
Who cares about the project, let's fall into details paradise.
All the small things
That's what she said.
That's rather big
🤦♂️
Is anyone here?
nope, no one here
Nah dont say it. Its not healthy to think of urself as no one
@pearl elk what r y doin
As I am no one, I am doing no thing
Oof
but seriously, Im writing a C++ spell casting system for UE4
more like boringo 😛
Lool
I need to do mining minerals and chooping wood system.. but ive been recently playing with clouds instead
why not mining clouds?
Lool
you can call the resource... Etherium
is this one of those survival things?
No, i need them to build
so RTS
Nah
I wonder if ill be able to get money from patreon
Like im doing it out of passion and all
But if i received some it would be good
maybe try joining a project where you can earn some money if thats your goal
I have to speed up cause my competition is still developing their game
I must release my before their
who is your competition?
I cant say
But they have 12 members
I heard only 2 coders though so i need to verify that
They also already have huge audience
If it's just 2 coders then i can surpass them
By working more
Im not sure thats how it works
Uhh i mean i can finish my project before them if they have just 2 coders
But for now they have done much more than me
try focusing on your project and what the audience wants, keeping an eye on your competition is important but releasing before them is meaningless
Its not lol
Fortnite wasnt the first Battle Royale game was it?
Thats really not how it works, most people wont even know your game exists
They will know
If anything them releasing first will give the type of game youre making more publicity that you can capitalise on by releasing the superior product not some rushed can of shite
By any chance did you get kicked off your competitions team?
Gaah... the freakin editor crashed on me
@pearl elk but my plus is that i target 4 audiences
Every major game feature appeals to different audience
Eg building to mc and rust lovers.. etc.. andtheres more
Thats not how it works though, sure you can appeal to certain types of gamers with those features but just because they are in your game doesnt add those people to your audience magically
Oh ive wasted an hour. Wtf. Have to go cya
@pearl elk ofc not all of them but some for sure
far less than you think without any marketing
Good marketing campaign takes time, its not something you rush. You build up anticipation for launch then eventually boom hit em with the best product you got. That will help to establish your companies reputation which is extremely important.
Tru
But then my competition will know that they cant sleep
If i release trailer
but your approach is good
they know what to expect from you if theyve seen your trailer
exactly which means they have no idea what your game is, it means your product can do things theirs cant especially if your release is later
Look at Apex Legends for eg, Fortnite had to adapt after the fact because of features that game had so releasing later has its advantages
nah lol
i mean your right
but
staying in the dark has advantages too
also fugg this reddit, they ban my accounts if i put a link even if I already have 50 non spammy posts
lets for example say you release first, they see your game they can take any of your gameplay mechanics and put it in their title if they were so inclined. They push their release back and really work on securing a lead over your title since they can play it and take notes
If they release first then you can do that same thing to them
also some of my features need to be added
in the very first steps of game development
so they cant add them without starting from zero

well yes you see i dont think i can make features like their but better
hey monsi how is it going
If your product does have a competitive advantage over theirs then it doesnt matter if you beat em to the market or not. They also arnt really your direct competition if you have enough unique selling points
Pretty good dude, how you doin?
Is it just me or has there been an uptick in new members around, I wonder if that has anything to do with Global Game Jam
https://gyazo.com/c039ecf140c26a23104b529f28a711f2 I have an #1 world issue
just spammed on twitter hoping someone is able to put some clearance into this
I'm basically on denial I wouldn't like to have two components for these selection circles
is that a decal?
it is a decal + a plane
but without the switching logic between them
I need the circle to stay below the target while in air
aaand to blend while on the ground
and I would like to know if this can be done with just one component
instead of with two (+ swap between them)
in the gif the swapping thing is not implemented
if youre hiding/unhiding components thats fast
sort of I'd actually lerp it
so it isn't that abrupt
but that would be the option if I have to use two components
there is a technique for swadows
called blobing
maybe it is applicable but I have no clue
you could try procmesh if you want to get techy 😛
not a tech art person
make the mesh shaped into the terrain shape hahaha
that would be crazy tho
I'd like not to
it sounds like a post effect might even be the way to go
it really sounds like a decal + plane
so ideally
some sort of decal that if it doesn't find anything where to project
it projects on the top face of the decal volume
that's really what I need
oh I know what you could do
go ahead
rather than using a plane with the texture on it, use the plane as something to project the decal onto as well
so when you jump bring the plane up from under the ground to the feet, its the same projection just hitting an invisible plane
that'll be $100 😛
You might have a decal box which is too big after youve jumped, it might need to be shrunk and enlarged when youre near the ground
but a decal won't paint over an invisible plane
why not hehe
it needs some solid where to paint over
looks like you might be stuck, personally I think custom stencil would work
custom stencil would make a mask that you can highlight in post
I think you could make an object which renders only to the stencil
and how I make it to project in the terrain, custom depth?
yeah you can use distance fields to do the occlusion
sounds overly complex for my little tech art brain
okay so custom depth for terrain projection
distance field for culling
and... how do I make the circle to stay below the target at all times and not to appear only under custom depth situations
make it a mesh 😛
I know it's super late for you but I'll need to chat to you about this tomorrow or another day
because It sounds like it
for now I think youd be fine with what you got. Might be better just to move on than get stuck on it
yes in a way, but the intent of this project is learning
wish I could learn something 😛
I wanna learn to do this effect https://twitter.com/Vuthric/status/1226257386131746817
I've been polishing up my volumetric fog-cloud. finally got the fluffy dry ice look <3💨
#UE4 #gamedev #realtimevfx #techart https://t.co/GyjbId4CFq
894
5830
Yeah its confirmed the new Doom is rachet and clank no doom
Spoken like a true noob
IDs had platformer elements in their games forever, including the FPS games
just cuz the grapple didnt come later till Quake doesnt make it any less definitive
just watch a high level Xonotic match with instagib+hooks
jump pads, lift jumps, dodge jump, double jumps all in FPS games before Ratchet and Clank was a sperm
Go back to Halo and CoD scrub 😛
Yeah, Commander Keen 🤘
Game: Quake 3 Arena
Player: C!ao
Frags collection from Q3A 1.16 hook+rail servers. If you want to use the hook, connect to a q3a server with grappling-hook enabled and type /bind mouse2 +Button5 in your q3a console then press Enter.
There aren't many hook servers left anymor...
this is why I dont
Never liked Quake. I amma UT fan 
UT, whats that?
😒
youre doing it the long way 😛
Hi Im new to the UE4 Engine and Game Design as a whole.
I have a background in some mediocre use of GameMaker and Java Script but never anything with the power or complexity quite like UE4 or C++. I wanted to see if anyone had any small tips or could help me figuring out where to start.
I found the UE4 documentation + the training / demonstration videos on the Unreal channel to be useful
Theres a wealth of information on youtube now, from GDC clips to game aficionados who break down games and their mechanics. I really suggest finding small things to start with, when I started I was a modder so I added onto existing games and with each one I bit off more and more until I could make an entire gamemode.
Even wikipedia is well versed on game mechanics now so you can look things up on there. Learn the principles of design, problem solving techniques and conceptualisation. I find one thing from early school I still use heavily is the 5Ws, its always a good starting point
it's so annoying when people can't dislike platformer mechanics in an fps ...
I mean, it's ok to dislike platformer mechanics in a fps isn't it ? even if some good fps have platforming moments
anyway...
cough Advanced Warfare cough
ah I'm sorry I didn't play this one
Exactly
Try Metroid prime
yup!
also sorry @safe current here are a bunch of ressources to start UE4 : youtube videos on how to use blueprints
hah sorry it wasn't what you were looking for 😅
Lol
@winter zealot people can dislike all they want but when they are factually incorrect I must say something
@pearl elk sure, plat mechanics were there since quake and all that, it's a fact indeed
Im certainly not suggesting anyone must like Quake or any ID game 🙂
They did kinda create the genre though so while people can dislike platform mechanics in FPS its been there in spirit since day uno
q3 had awesome platforming moments but yeah not everyone might have played it
im now doing unity sorry
I never heard people giving Mirrors Edge crap over being Ratchet and Clank
No the response to that was wooo so edgy, how did they think to merge platformer and FPS
I’m not sure I’d call q3 a platformer really though
I would have entirely missed out on q3 if it wasn't for an awesome coincidental encounter in a netcafe
q3 has bouncing pads and things like that, but it's not a plat by all means
Its not so much they are platformers but contain similar mechanics, pits, voids, lava, jump pads, lifts, traps in the case of Q1 and 2
If jumping means platformer then yeah
@zinc matrix be sure to give Godot a try tho, it's becoming awesome as well like unity 😄
@winter zealot not with so little tutorials and educational material
gdquest on youtube is neat, gdnative is fairly new
as i said. not with so little.
okies, unity is very solid in temrs of documentation tho indeed
Keep track of your time spent msfs pay attention to the reality of releasing something on unity
@winter zealot and has more educational materia.
UE4 is good as well once you're used to the issues it has, I use it and i'm happy with it
its not worth to use godot
You could easily do a more realistic platformer, they are out there from Prince of Persia to Another World, those arnt all arcady and grapple madness like Batman 😛
I’d say they write the docs before the code on unity
it's robust, can be fast to use especially with the latest python scripting and editor widgets
Stuff is easy to explain hard to use
@signal citrus Keep track of your time spent msfs pay attention to the reality of releasing something on unity
<- ?
live++ allows for almost enjoyable c++ programming with UE4 as well
i'd say people would need a good ryzen processor to work with UE4 c++ tho
Yeah don’t let yourself fall into endless development
context? 😄
Unity is context
development hell, its where developers go when theyve filled their coffee meter
Subscription model keeps you developing
i just said godot is not good bcs. it has little education material
the problem tho is that UE4 isn't as scalable as unity or godot, and Epic seems to want UE4 to have awesome graphics and be used in many industries instead of being lean and fast to use like unity... that's what it looks like when seeing what features Epic is choosing to add to UE4
Godot is just a tool though, it takes using a tool to really master it no instruction manual will do that
godot also has a non-optimal 3d renderer, vblanco talked alot about that, but they're going to improve it
uh, instruction manuals are great not to spend hours searching a specific feature 😦
good doc is absolutely a feature of a good engine imo, learning time is time spent instead of making games
Oh dont get me wrong Im not saying theyre not useful, its just not required for successful operation and mastery of a tool
Nah referring to unity. If your going that route do stay on top of how much actually gets done. Unity is more or less a brain massage I’ve found. Makes you think your hyper learning but it’s infrastructure can’t perform
bad doc== spending 2 to 3 hours on how to figure an undocumented problem or thing todo
I can't even imagine how UE4 would be without the wiki for instance
I actually started with UE and there was only a community run wiki
wikis are aweosme
UE4 isn't scalable? oO
Developers really are spoilt these days, we had very few tutorials but now they are all over the internet so much information
I remember one of the first tutorials I found was how to make a rotating door in Quake engine
Thats such a basic task these days in most engines
Yeah mons agree on spoiling
Good deal of tutorials are tutorializing in wrong direction though.
I couldnt even get Doom level editing tools to not crash lol
I used Build and Quake out of necessity mainly
Those impossible bsp leaks 😡
Doom level editors were my first contact with C code if I remember well, and how I learned C 🙂
BSP was annoying for sure
“The hell is this red winding arrow saying here”
Wolf 3D was easy to make levels for lol
I went through the Hex codes for MapEdit to find some secrets
took me awhile to test them all to see which was what
These days though couple of mins, go online boop, there they are easy no need to learn hexadecimal
Get psyched
That render is so fake
o.o no this is ingame
I think the clouds on the left look pretty good but there's something about the ones more on the right that make them look... clumpy? solid?
2010 we had a sequel to a space odyssey
is the same based on distance
the light needs to disperse more amongst the softer edges of the cloud or something, no idea :)
right, I feel like the light needs to diffuse more inside the clouds
it probably looks better in motion than in still picture I'd imagine
@foggy path u should apply to that game studio
you know what really gives it away, its because Im on the outside of the plane and everything is clear
I probably shouldn't because I have no idea how to make that work lol
oh ^^
I can code but I can't do art or effects lol
In-flight ice forms at altitudes up to 7300 metres (24,000 feet), when the aircraft's surfaces hit supercooled water droplets suspended in the air.
You guys seen this on flights too right on the glass?
You don't need to be 7300 meters in the air to have supercooled droplets hit you
exactly I just grabbed some rando quote off google 🙂
supercooled rain is fun when you're trying to drive and it's raining and your windshield instafreezes
lol
but this scene its going into night, theres clouds all around and the plane is crisp as a warm afternoon
snowing in darktime is fun as it looks like you are driving in hyperspace
:D
Yeah snow in pitch dark is like that
But annoying if you're going fast because it makes it very hard to see anything
I havent driven in snow myself but I have driven high altitude where I was higher than the fog and since the moon was out it was all a blue glow under me
I musta had my pixie dust that night
I have driven fast on dark and snowing and it was fun also i saw alot
Im glad you didnt go to plaid
#HevedyToolbox version 1.2.4
Renaming tool
#indiedev #gamedev #gameart #UE4 https://t.co/nN7O3FIL5m
Pixels level max
these are the highest quality pixels
Made the new tool version, corrected the store and the web, so far the day did good
give the thanks to Twitter
you could make GIF
the video is 5mb I mean
lol
Don't have to tools to make a gift can't export as is
should use some of these online craps
paste mp4 in discord instead it keeps the quality
Twitter is the cause for alot of low quality 😛
You know how much porn you can squeeze into 5Mb Hev? A LOT.
why not zoom in on the side than show the viewport?
.>
you could post it in released?
yeah can
but note the last version I'm porting some of the old blue tools as don't work anymore Epic >.>
plus the 4.24 have some problems
done
well now got a simple batch to conver videos @pearl elk
😂
man I have way too many tabs open
You could always install Opera, it will use 20% just by being open.
I have 4 tabs open, 2 Github, 1 AppHarbor and MongoDB Atlas. Fucking 16-22% one opera process is taking. 130MB.
@signal citrus have a lot of issues the last version, old one you can do a lot of things on new ones Epic not sure what they did but broke every part
a lot of contents missing
Like this is to manage assets and you can't get any asset from the scene lol
the function is just gone and disabled
Opera is owned by some chinese investment firm nowadays
Apparently they recently started to market short term loans under the Opera brand...
I would stay away from that browser, if you are an old school Opera user, try Vivaldi instead
Ive closed about 100 tabs and I still have about 60 open 😛
By the way @signal citrus there you go
:p XD
thats every function call on different settings by the way
XD lol
back in school my peers once got to my phone and my messages were like XD LOL GG WP :PP all the time on my chats and they read that and have that wtf moment
how do I get some of mums spaghetti?
tf
the moment when you were coding something for 7 hours but still have nothing, at least I know now how to do it to get it all working
https://www.youtube.com/watch?v=cldkL157x_o Like a boss.
Watch the full video of Epic Games founder Tim Sweeney' DICE Summit talk. Topics range from loot boxes to cross-platform play and games involving politics.
#ign
@median wraith or just unity and normal simple c# 😉
what
@median wraith t oshare code
@signal citrus https://www.youtube.com/watch?v=hDQ0lOXp-v4
The ID Cooling Pinkflow can be picked up for about $100, making it a standard-priced closed-loop liquid cooler (AIO) that has one unique feature: It's pink and white.
Sponsor: Thermaltake Toughram on Amazon (https://geni.us/YzpA5B)
In this review, we're benchmarking and analy...
That building he shows right after the cat is the area I buy all my sketchy Chinese computer parts.
Damn, why do you need 16 minutes to show and test a cooler?
Does anyone actually watch the whole video?
if no one watches long videos, why make them long to begin with
For nerds.
I hear that youtube penalizes videos that are less than 10 minutes in some search results
I feel the same way about tutorial videos. Often I see 40-50 minute videos that can be condensed down into 5 minutes or less.
most of it is the creator chatting shit about nothing
that's a bit of a problem with videos I think
sometimes you have to add more detail, but some users don't need it
makes the content very hard to skim
Yong Jea is tghe true master
he makes videos about some dumb shit and its allways exactly 10 mins
dave lee makes videos about dumb shit and it's most often less than 10 minutes
it's why i watch them when I'm waiting for something
It sounds to me like a youtube algorithm thing. Perhaps there is a breakpoint where views go up
Here playing with the widgets, made some kind of decent crap
Now its focus mons
😂
@median wraith that blueprint stitching actually looks about as close to the real thing you can get xD
spaghetti is spaghetti, no matter how you dress it up
real thing compared with what ?
maybe there's possibility for a plugin to stitch those together in 7D space
@agile egret But yeah just for these tools works, on big projects better to have plain code
I donated my #30 Roadster to the LeMay Auto Museum in Tacoma. https://t.co/ruVdS6OriA
477
Why all of them bought these cars back in the time ? xD
nobody wants to keep them
Why?
look up how much the worst volkswagens are worth
its ok. there is always the WTF? videos as backup
Do 256gb 3600mhz ddr4 kits not exist?
just get multiple smaller ones
thats a little spooky though
not really if they're the same model
they have to be binned together really
AnswerHub is down for maintenance. I should really post about this in #unreal-news.
you could get lucky of course
if that was a real problem, how would people ever fill their 2TB ram servers?
there's no kits that big
you can get sticks of server ram in form of 256gb so idk
that market is beyond me but i don't think they oc as much
I'd probably risk trying to oc 3200 to 3600
ram shopping while completely out of ram is hard
nice post though pfist 👍
Sure thing. I'll keep an eye out for updates and post again when it's back.
<headache>.... so i have my ProjectEditor as target and that was all good, but if you then try to add up Chaos it gets into ...... Chaos <badumtss>
does it actually work now in 4.24.2?
why people try to use chaos before it's ready?
preparing for it to come perfectly ;)
supposedly because of how they push it in promos lol
apparently it's ready in 4.25 though? since they said it's enabled in fortnite now
the big point is that Apex and Chaos are colliding, so starting to establish Chaos alternatives to avoid the collide with Apex is kinda relevant if you wanna use it later on
mathew was running through master branch yesterday, niagara was enabled by default as well
wot that makes no sense
This was my reaction as well zeb
how can gpu sim with niagara be slower than cascade?
but thats a niagara dev so idk
or is this comparing cpu sim and the problem is the old VectorVM thing can't handle the complex niagara shaders that well
I felt very mathcapped when I tried to use niagara
when i see how people talked about niagara so far, i think you cant science that, too blackmagic ;)
i posted two videos there showing how to use dynamic inputs zeb
once you get the prefixing down, its pie.
not without blackmagic testing rituals
what is a dynamic input
what the hell
niagara == op
is this like some weird tree layout version of what you can also make with a graph?
the graph in that first video is what it do
if you look at those radius xz dynamic inputs
they take
A B and Radius
the graph having a get of Module.A, Module.B, Module.Radius
is what makes those fields show up
and you can assign Particles.Position to Modules.A
(which is the particles' position)
prefixes are everything in niagara. its really cool
it feels like a strange mix of text scripting and graphs
cause Emitter.VariableName lives on the emitter
Particles.VariableName lives on each particle
and niagara just figures out the allocations etc
what does radius xz do that it takes 2 vectors and a float as input
if the two positions are within the radius around y axis then 1.0 is returned otherwise 0.0
the second video shows it in action
whats Particles.Output0
what the absolute fuck is that convert node

UE4Client is practical dead meat, or? I mean like, UE4Client-* files in binaries like shouldn't exist, or? I mean in a normal sane situation 8-D
aehm dead meat probably wrong said, its just a base, and never put out independent
they will exist if you make a Client build with a launcher engine
define launcher engine in that context, i am unsure what exactly you mean
oh you mean with a distributed engine
not a source build
but... if i start it, i make a project name, isnt then that always that name?
or mix i something up here?
oh wait, i think i get it, you just talk about non-C++ then
my head was spinning around C++, so i was confused, but yeah, right, if you just have content you need still some binary and you will have no sub class
doh
how you doin all?16h of refactoring code o ye
man I wish I had someone doing all this 3D modeling for me lol
this project would move so much quicker
ok, in material editor, time -> Sine == a value of -1 to 1 right? I cant seem to get it so that it outputs a 0-1 value
guys i had 93GB free space on my drive, and i had to download a 65GB update for COD:MW. When I finished the download it said "Reclaiming Disk Space" and after that finished I still have 93GB free space???? how?
If Unreal Engine is Open Source, why do you have to license it?🤔
it's not open source
Besides, open source software generally requires you to accept their licensing terms
(for example, using GPL licensed opensource components in your program technically requires you to publish your source code)
blender seems to have some harsh limits due to its licensing nature. Especially with interoperability with other differently licensed software. Seems counterproductive in its current state
Odd, even if it was under GPL (or some other "annoying" license), another separate program interoperating with it shouldn't really go into the scope of Blender's license
unless it's literally using a component or source of Blender to do what it does
I guess if it's GPL then something like Blender scripts might fall in scope of that too
In case of a program like blender i am unsure but AGPL might be still catching on that ;)
but in general, yeah, programs that are just preparing something that is used in the other are never relevant for any of the licenses
yeah no, AGPL also wouldn't care, right
AGPL just enforces you to expose the changes to AGPL code even in the case where you just drive it for running your own service (so even if you dont sell the code itself as product)
i always thought its the best license for Free Open Source Games, cause then a server admin is by law enforced to reveal his patches.
hrhr
Just made my first pull request against unreal engine
well I think GPL only requires release of source if the modified program is distributed
i am very shocked that this is not yet noticed
If it's not distributed, then there's nothing you need to do
@foggy path yeah and i talked about AGPL
Ah
AGPL is a variant of GPL that includes the "even if you offer it to people to use not distribute"
thats why i say, its great for an open source gaming community, cause it makes it impossible for people to go around the GPL by going into the server market patching
yeah
most opensource software at least in the programming world seems to be using MIT or equivalent nowadays
its normally known as a kinda "fuck you all" license
seen a few WTFPL's too lol
yeah, GPL and AGPL have the purpose to specific protect the server for going into commercial usage without letting the community get something from it, most people know from themselves that this is really not that practical in many many many cases, so they go with apache or MIT
Beer License is also famous
;)
lol
its like if you ever meet the author you are enforced to buy him a beer
i also dont drink beer
but dont tell anybody, as a german this is kinda embarrasing
yeah same in Finland, not that anyone really cares but people like to make jokes about it
in germany its extreme, cause like its hard to stay somewhere without a brewery in 20 km distance
well ok 50 km distance
PRACTICAL you can drink beer when your parents allow it and stay with you, even tho that is more culture as law, but so far no one was ever prosecuted for that ;)
its like tradition that kids drink their first beer with daddy with 13-14 years
heh
it is also crucial part of joining the family of your spouse
you need to DRINK into it
my dad was an alcoholic which may have affected my views on getting drunk for fun somewhat :p
well i just talk about the culture ;)
most here are probably alcoholics 8-D
i got at least one friend who is a denying alcoohlic
at least here they like to talk about how central europeans consume alcohol in more sensible fashion than here
they might drink more casually but they don't just get super fucking wasted lol
oh there was a problem
with the alcopops
so they actually forbid them, and also forbid flatline drinking
aehm flatrate
they recently allowed up to 5.5% alcohol to be sold in supermarkets here
previously I think it was maybe 3% or so
we have high alcoholics here in the supermarket
naturally newspapers were writing about how it's going to ruin the economy and everyone is going to be drinking themselves to death
we are no pussies
...nothing of the kind happened, obviously.
yeah everything over the 5.5% limit is only sold in the state owned alcohol stores
US?
Finland
ah yes you said
i just felt a flashback to my US time
where they have specialized alcohol shops
i was 2 month there
Ah
I don't think the state owns the alcohol stores there though
and it was only open till 18 oclock
Maybe it depends on which state you are in I guess
yeah i wouldn't be surprised tho
the shop was totally empty of people
but had all sizes of bottles....
there was some 100l vodka bottle
like a fucking giant ass bottle man size
i dont remember the price tho, but that thing was massive
the state alcohol stores here are usually in the same building with the supermarkets, so it's kind of like... why can't they just sell that in the supermarket, it's literally just a few steps away anyway
i was actually in a cinema when the dark knight shooting was
we came out of the cinema and heard about it in the radio
it was 30 miles away.... literally the next big cinema.... 1 cinema away from a mass shooting
seeriously, no desire for that kind of experience again
jeez
I was in Kansas City for a month, I recall it's actually legal to open carry there
Never saw anyone with a gun there though despite that
yeah as far as i saw in philly
they have their gun in the car
but everybody has
its unbelievable
open carry is decent, its concealed carry you gotta worry about 😛
yeah ;)
remember that drunk at the gas station?
that was funny
drunk guy, with assault rifle standing next to a gas station waving around his gun
cops couldn't do anything. he broke no law
Good thing he didnt have his face covered I suppose
probably illegal to carry open alcohol but legal to swing around an assault rifle
he probably was safe cause he didnt said "fuck"
tbh "drunk and waving a gun" sounds like they could easily have come up with some reason to take him away if they could be bothered
someone would think
the problem is, trying to find the original story, you get more stories about ACTUAL shootings at gas stations
<badumtss>
hahaha, seriously, after some time in opensource it just gets like natural
there is code, i can fix it, i fix
Best when it’s requested tbh. Sucks having to fix something otherwise
Where did this influx of newbies come from?
Who me?
No in this server in general, just noticed lots of new faces asking questions
requested to fix something sounds a lot like paid gig
What I meant is, psychologic backlash people hold against you for changing stuff cuz it performed bad can be strong
Hell some people are just resistant against any form of change
pretty much yeah
But the old API was broken, we fixed it to make it better "but I was using that bug" lifts shield
I recently got into pointless debate on Unity forums where someone claimed Unitys physics devs are lazy when he wanted them to implement something for their old "legacy" system, completely ignoring new system that actually does what he asked
some people are never happy 😄
Why do the work yourself if you can palm it off on a company
Im not a fan of politics getting in the way of improving a codebase but it happens.
most of the time I just change shit
if it breaks something then... well it just breaks it
I understand how cool operators and indexers and properties are, but just gimme dat int
will have to worry about it if it breaks lol
If we didnt break things we'd never improve on anything
Most of the time just doing a search across our codebase for whatever I'm changing will find anything that might break
but we have a feature in our system where users can insert arbitrary code, which sometimes depends on certain functionality we provide
but thankfully most of those things we do are only live for a certain duration, so we don't need to worry about something older breaking
My favourite is the "oh we'll just mock this up" then that system becomes part of the core because of time constraints. Then when someone finally wants to fix it, oh sorry we cant too much legacy code relies on that system
in case of Epic, you may also get "we can't accept this as we are internally reworking this system"
and then radio silence for that system updates for next few years
I've already rewritten our client library from scratch once because the old one was garbage, and rewritten our production tools like 90% because it also was garbage lol
lol that could mean it'll take them anywhere between 3 months to 6 years to fix
it's kinda getting to the point that the client library needs to be restructured because of new features which don't really work so well with the current design...
for reals tho, sometimes it's just simpler to fix some NPE's and submit PR than try to write detailed bug report and wait that to get any traction
If you can keep the legacy packages around as fallbacks thats not a bad method but you certainly dont want to be maintaining both lots
Im actually going to see if I can do some PRs for the editor this year, Ive had a feature request Ive wanted since very early on. Ive lost hope of Epic or anyone else doing it so Im just gonna do it myself now I know the codebase better
UE4 is a monster, I wonder if Tim has even read half of this 😛
Do wonder how much code he writes today
I'd guess... zero
From the way he talks it sounds like he does write code still, not sure if its for UE4 or not
Its possible he does help on some of the more tecchy things like the Python integration
He does always ask about language stuff on his Twitter so maybe he works with the C++ API too, some of those improvements on that side of things
So python breaks if you have X and bX
I dont really use hungarian notation much
C++ is cool
but I do highly recommend not using question marks on the end of your bools even in BP
I know it technically doesnt matter so much but its best not to push your luck 😛
oh I saw a funny thing a while back about Tim
Lol I do wonder what that looks like in python
he allegedly made some kinda porn game in the 90s lol
(removed the embed since I guess the image preview might be mildly NSFW)
lol thats funny
That said, Tim Sweeney of Epic Games is on Twitter; drop him a tweet and maybe he'll confirm or deny!```
If that quote has its facts straight yeah seems it was probably someone else :D
interesting coincidence though
Maybe this is the prototype for what eventually became Jill of the Jungle lol
Epic was a publisher at the time so it does seem odd that Tim would work with another studio and publisher
I don't like steam

Dunno if this is the place of this sort of thing so please let me know.
I've always thought that Game Dev is my path. I still do. But what I don't understand is my lack of motivation to really just work hard at it. Grind. Put the hours in. I'd just rather play a game, watch netflix, go on youtube. I dont know why because I don't see myself doing anything else but game dev. But here I am, 23, in SUCH a fortunate position where i am able to do freelance work here and there [archViz] and have my family support me yet i dont have the motivation to grow and learn and gain value, I do get moments where I get a surge of motivation. but that lasts 1-2 days. I've come to the conclusion I must be entitled/lazy/ungrateful? Not that this is an excuse. I need to change. I've tried reading and learning about how to make positive changes but again they dont seem to help. No matter what Im doing i want to be doing something else. if im learning how to program, then i want to learn how to level design. if im learning Level design, i want to learn how to create VFX in niagara... why
anybody have any idk tips in getting, consistently, into that zone of motivation?
do you smoke pot?
I do not
excellent
its not legal where i live
ahh i see
so... when your motivation bottoms out is it tiredness or boredom
its definitely not tiredness. my only positive habit is getting enough sleep 6-7.
i think its boredom? sometimes when im stuck on a challenge then i also think i give up? a lack of discipline to push through challenges that take longer than idk an hour ot solve
yeah
I can tell you you like above 80% of people
here's 4 little helpful words though 😉
you are above the 80% of people
"just a bit more"
@sage ermine a bit more work? or push?
@solid aurora haha I get that and that makes me somewhat happy about it. but i've been in this state for probably a year. as time goes by i get older n older and im getting worried that i'll be one of those guys that always wanted to work in game dev but didnt do the necessary work to get there and regrets it
find something that truly motivates you
i for example no longer give shit about games
I'm here purerly for money and this is my last push to have retirment before I'm 35
What happens? Do you learn stuff then get bored kinda?
@solid aurora so are you just focused on idk monetization? or you mean games in every aspect. you just want to make money in some way or another
@signal citrus I think so? I seem to like getting surface knowledge of a lot of things but judging from my pattern, once i go 'deep' into a topic/subject it becomes less interesting? i assume because the amount that i was learning when i started was much greater . the longer i 'learn' the less i learn? is how i feel, i think
Try doing something you don’t think you can do
This won’t help career but will be satisfying
@signal citrus do you mean in the realm of Game Dev? or just in general, a new skill?
Game dev, unless something else comes to mind
I just want to make money. I just know how to code (best) and various other stages of pipeline. As most things in life it is chain o lucky coincidences, that there is finally opurtunity to make money of game. I'm just tired of making games for someone else.
Either way at your current place I wouldn't really treat it as goal in it self. It won't help you and only lead to disappointment unlesss you can be really focused on one thing.
You might just be in a rut where your picking up things in repetition but not really utilizing them in a bigger picture and it’s dragging on you
What you really need is clear SMALL GOAL
or it might be big, but must be clearly defined to not lost track of it
I started from making RPG beucase well, nobody told me it's bad idea
but in the end it got me a job ;p
@solid aurora ah I see. haha at this stage I just want to make games for someone else. Just gaining experience in any way would be awesome. thats cool! i need to have that fire to where i can sit and enjoy my projects, focus on the art of my craft not whether it will make money.
@signal citrus yeh true I think its my lack of commitment and there is no quick fix. I just need to idk train my self-discipline.
Build up a world with things in it, or stuff to do and it becomes less about keeping your interest and more about the world your making to share with the player. Tech let’s you give a better or more fluid experience.
Feeling interest loss is a tough thing but might mean you just are getting overloaded with thinking of ways to apply knowledge
Speaking for myself anyways there
Hmmm thats actually a really good point. I agree. I think sometimes i focus so much on getting 'good' at something that I lose the fun in it...but the only reason i feel this way is because i really want to get in the industry so when i begin learning something i commit hard and want it badly. but yeh it dies out....
I think i'll do that.. focus on creating a world/atmosphere of a world [i want to focus on Level design as I seem to keep leaning that way]. focus on enjoying my journey of learning [ofc still working hard] instead of focusing on the destination of being good at it? if that makes sense
You’ll appreciate all the time you’ve spent understanding things I think
yeah will do!
Thanks for the advice @signal citrus @solid aurora @sage ermine . Always appreciate how helpful and encouraging this discord is. really. 💙
that's good advice
I'm currently trying to put stuff into my game's world so there'd be something in there that I can then start to expand from
but goddamnit why do I need to make 3D models for that
lol
It would be a lot easier if I was making a generic open world survival game because then I could just stick a bunch of marketplace assets in there and call it a day but sadly no
:D
I'm in the same boat, trying to populate my game level so its not an empty shell
I probably should just google pictures of stuff other people have done and just model something similar
I mean obviously not one to one but just take some ideas
because it's taking me so freaking long to do it :p
I was happy being just level designer back in the time, now can't make proper levels :(
Small achievable goals help with motivation, if your goals are too large you'll lose motivation easy when you realise it'll take you so long to reach them
If you can measure your progress each day, in some way then you know youre getting there. Another good thing to do is go back and look at what you were doing when you started and compare to now
if you want to keep the motivation at the best, I think I'd try making sure you always have short, medium and long term goals running
long term is basically "finishing the project" though 🙂
@median wraith wat happened? you just stop LDesigning and you slowly lost the skill to?
@pearl elk @ancient hornet thats actually a very good idea! manageable/achievable daily goals
if your medium goals are too far away, it probably means they are long term goals and you need new medium goals inbetween
Had to stop it in order to do the rest of things, level design needs time a time that i can't spend :/
at least the proper one
Ah i see . Yeah i'll have to keep that in mind when i start
this is basically how Sid Meyer describes the way Civilization manages to keep us awake for "just one more turn" 😄
thanks
@signal citrus pc is slow af. thoughts?
feed it some coffee
I do, nearly same as pat
but for some reason its slow af atm
i blame win10 though
<_< windows defender is doing a scan thats prolly why
anyone hre
umm does anyone know how to multiply speed but without changing from negative to positive or vice versa?
no wait it must be something else..
Yeah idk whats going on my computer
but while browsing between folders randomly have micro freezes and loads of random crap
idk if is windows or something wrong with the CPU I would bet
always blame windows
I uploaded my crap to drive just in case
Probably Windows
rebooted and it runs fine
It really needs to piss off with page files
chrome takes up 1gb for 1 tab. 1 tab!
My favorite is when at random times Windows Defender sends you a notification saying WE DID A SCAN AND FOUND NOTHING WRONG WE THOUGHT YOU SHOULD KNOW RIGHT THIS INSTANT
OH YOU HELD SHIFt? HERE IS A BEEPING SOUND AND WE MINIIZE WHATEVER THE BLEEP YOU WHERE DOING WARNIGN!
grgrr
I like the popups telling you that a popup was blocked
chrome is shit :p
sieeeeeeeet
Chrome crashes randomly sometimes when I close a tab with YouTube on it
As much as Id like to blame MS for that one I cant in good conscience
https://i.gyazo.com/7d3a12dbfbdc5224b8da43a47c89d45f.png I have 1 ffin tab open
that delicious ram - chrome probably
lol
I do usually have heaps of tabs open though, acouple of times Ive been like wtf RAM full what is UE4 doing... WTF its Chrome
Chrome is doing GI - Global Investigation
chromium is doing it thing
honestly it's pretty good that chrome isolates its things into multiple processes
because in general the OS disallows process A from reading the memory of process B
pretty much had to leave chrome behind. looking like the whole search engine is next. anyone have a good replacement?
Ecosia uses bing, which never gives me the ue4-related search results that are satisfactory :p
luos perhaps we need to change that
I'm highly suspicious of anything that says they are planting trees. Usually all that means is they end up sponsoring an organisation that was already going to plant them.
I thought Epics search was powered by Bing
I was about update my web to some more cool but every decent developer I see have a simple web, and every mediocre dev have an awesome web
... and best ones, have no web.
i dont know who had the idea that if i seach for a guitar one day, all my subsequent searches about anything else in the world should be guitar related or an attempt to defraud me.
Hey @zinc matrix , I heard you like guitars! Here's more guitars!
heres 21 guitars that prevent tooth decay
@cursive crypt which ones ?
only one comes to my mind that just have the game page
Found this dancing comment while I was looking around Paragon assets pretty funny :D
https://gyazo.com/d0c1ace688e78881e3509a2092de7b7e
isn't that a plugin ?
@median wraith But joke aside, I only know of one good programmer and he is really living his family life and does not care about anything of pop culture (web, communities, etc.). And he is good. He did stuff from voice systems, to city gps controls, to nuclear plant management.
Yeah added Shinbi to a project where I had a comments plugin and apparently it goofed a bit.
this should be plastered all over this discord
@cursive crypt welp I didn't said it as a joke, comparing small devs or med ones, the bigger amount that have paid templates or templates they took from somewhere are a representation of their final products that can't highlight over the rest
Written, Voiced, and Edited by Lucas Raycevick
Support the Channel at: https://www.patreon.com/raycevick or http://paypal.me/LucasRaycevick
Thumbnail by Jack Coster: https://twitter.com/stoofer97
Tweet Me @Raycevick
Music List (In-Order)
Mick Gordon - Wall Climb
Tom Salta -...
just gonna leave this here
trips over it
that sonic remake looks really good, damn
i wish hehe
yeah the anti virus does these but this don't looks normal at all
How long was it on before hand @deep glen ?
My 2080 ti acts weird
If I full screen YouTube one the 240hz it’ll do weird things
The voice in this video was entirely computer-generated using a text-to-speech model trained on the speech patterns of Martin Luther King. For more information, see: https://ai.googleblog.com/2017/12/tacotron-2-generating-human-like-speech.html
@signal citrus bigger res of 1080p videos act different from lower ones like freezes and crap
hm?
30 years old that tech now. Imagine what they could do with it.
I remember reading about it in 2006. Colin Powell having his voice synthed to say "I am being treated well by my captors". Everyone was like "run to the hills, nobody is safe!". Now we do deepfakes like it's nothing.
Remember Adobe showcased something they had, where it would take almost any length of sample and do a not bad impression of the voice. The longer the same the better obviously, but it was ridiculous how little was actually needed
there are very few phonetic vocal changes in language, with some additions for non-western based languages. It's surprising really. And once you can identify and sample intination and afflection as digital data, you can clone it any way you like. What is worse is, DNA is also like this. So one day, a totalitarian government could have all this to fit you up with a crime if you step out of line, but also drones with weapons ranging from micro-nuke to sub-sonic to "keep the peace" with. All whilst you are tracked in a microwave based radar network being used as the phone/internet connection. Yay future.
Don't worry though, it's not all bad. The totalitarian governments will need to use entertainment to subdue the masses. That's where we come in. Cmon folks, let's shape society according to the overlord's plan (RebuildingAmericasDefenses.pdf) 😉
@fathom wadi I doubt it's the same tech (as 30 years ago)
yeah its gonna be way better by now
and think of the AI possibilities. It could be used for good too though. Like at some point putting the player in the game as an actor
there are already trained ai systems that detect deepfaked videos
there will most likely be same kind of things for synthetic speech
yeah makes sense
I hope 😄
or else we'll soon have to cryptographically sign every single video and speech we record
im sure if anything, the military wing who created their version would have also been working on the detection. Like the old days of virus coding. Always write the fix alongside the payload
What was it?
people learning the rules i suppose lol
@floral rose I assume you mean the job board channels #looking-for-talent and #looking-for-work?
Instructions are pinned to each channel.
?wdym
Check the pinned messages. The instructions are posted there.
Click the 📌 icon in the channel you want to post in. The instructions are there.
@signal citrus what happened
First time I see a presskit in google drive
<@&213101288538374145> is this fine here?
doesn't really contribute anything to all those channels (list went on)
its a bit spammy
bit
"bit"
Just a bit.
Enough to get an infraction.
@devout canyon Read the #old-rules thanks.
thats a suspect gif when you have a dirty mind like myself. Because to me, the Invisible Man just got the happy ending he deserved 😉

I hate customer service people... Early access is important for community feedback. The game is not in a final state and getting opinions on shaping the game will be very beneficial for improving this game This description for early access was rejected yet Right now this game is already really fun to play and has dozens of hours of content. Early Access allows us to gather important feedback to make the game even better and We are on pretty early stage of development of our game. So we want to build the game with the help of our audience and community feedback: hear different opinions and implement suggestions. are approved on live product listings for the same question...
Really fun to play is kinda subjective, would avoid self praising like that
if someone has to say that aloud, it usually means the game isn't fun
That's kind of the point. The second two were approved on other games
the top one is mine.
I half feel like I should call them dumbasses for approving the second two but claiming mine isn't good enough.
Yes
"This answer should give details about your goals. Make sure you are ready for the commitment of continuing to work on your product, receive feedback, and see your project through to completion."
but my answer no more or less matches that then those two that were approved do
pretty sure they want to see more effort on the description in general
just because someone got free pass with their descriptions doesn't make they should be taken as examples
yeah, I just find interesting that they rejected mine, when they approved those. They also rejected my "how long " description because I didn't include a timeline, yet they repeatedly say "don't make promises or give specifics". It's a little bit of mixed messages.
your description sounds like generic description what early access is about
Seems it would be a good idea to say what you want to get... like I'm sure there are specific parts of the game you want to get feedback on, and things like that
I probably wouldn't call them dumbasses tho, that's most likely not gonna help you lol
You probably could ask them about the others but just phrase it in a polite way :p
Most likely you'll get some response along the lines of "these were approved before, we're trying to improve the descriptions" though
yeah, I'd focus on just taking the feedback and improving on it
the one they rejected was super generic
didn't tell anything new at all
And the others weren't?
We are on pretty early stage of development of our game. So we want to build the game with the help of our audience and community feedback: hear different opinions and implement suggestions. that's pretty damn generic.
doesn't make their point invalid
Not necessarily invalid, but a trivial thing to reject on.
just because they are now more strict on it doesn't mean they always were
also shouldn't be an issue, better your store page, more likely you are getting sales
the description came from a game that was released 10 days ago 😉
they just don't want people going for early access to just forget your game there
it could also just be up to the individual reviewing it
but none of the descriptions were great
This game literally has every question blank https://store.steampowered.com/app/1175320/_/
I've seen other chinese games with the questions filled out in chinese, but never one that's empty like this.
“Collecting feedbacks from gamers then keeping updating to make a fully complished version.” That was approved.
I don't get it
instead of focusing on making your own product page better you just look at worse examples?
you shouldn't try to go where the bar is lowest
but I guess different things make people happy 🙂
If I'm going to submit an answer that they'll accept, I should look at what they've approved to see what they want. If I could find dozens of examples crappier than my answer, it makes me question their process.
but why not just improve on yours? yours was super generic and didn't mention anything about your product specifically
I'm still 100% on their side here 😄
I feel people should put more effort on their store pages
That's fine, but if you don't hold everyone to the same standard, it leaves a bad taste in my mouth.
life isn't always fair 🙂 if there's a human going through them you might get different treatment than the other guy, on everything really
that being said, it still shouldn't be about who can set the bar lowest and still pass :p
The reasons for rejection from my point of view are trivial. They complained that I didn't put a timeline in the how long section when they also told us not to be specific and they complain about my answer for that question when there are arguably worse answers live on the store.
yeah, but you are not really looking to address their feedback here, are you? you are just trying to give them examples of other cases that shouldn't have passed
They set the bar by approving those other answers. if you pick and choose enforcement of guidelines, it doesn't exactly make the developers comfortable or trust your process does it?
Stop trying to game their system and just do what they ask


