#lounge
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Can you link good houdini and blender channels, and factorio also?
I am kind of new to discord...
Sharing discord links is against the rules
Yup do it in DMs
@hazy delta wtf dude
or search via discords Server Discovery
with my two decades of gaming experience
i quit AAA games after a minute
cause they bore me
Why sharing links is against rules?
cookie clicker is AAA now?
being addicted to cookie clicker is something weird
no
thats the thing
cookie clicker is much worse than AAA
I like good AAA and indie games.
i like good indie games but only these that i will make
alright sorry I'm not so manly enough to apply to your high standards of liking games
So you don't like any game ๐ค
People, ya'll need to stop calling companies AAA. Coz that shit ended years ago. Big companies can make good games, but often they make shit money grabs.
he started it ๐ฆ
Like warcraft the refunded
Indeed
@mossy nexus i think AAA just means good graphics with ton of details
No
yes
And my point still remains Seppy.
Didnโt know a good game is only defined by a single random individualโs preferences. Good to know we finally found the gamer god.
so in your eyes nintendo isn't a AAA dev? @zinc matrix
A lot of AAA crap has shitty graphics.
it depends on graphics
lol what?
of particular game
uh-huh
AAA is just about be budget behind the studio, not the graphics
Bioshock looks like crappy trash
i think AAA has to do with marketing budget
Hmm, I think thats unfair, it's stylised
๐
I prefer stylised games over any hyper realistic games 100% though
stylized ages better ๐
i prefer entertaining games than stylized or realistic
I prefer realistic games.
i prefer porn games
like Zelda Windwaker looks just as good as it did back then, but Crysis looks like shit these days
What? I still play crysis and it still look better than most new games.
And physics - modern games are not even close to Crysis.
runescape os is best game
yea lol crysis i crazy good
The terminology of AAA historically refers to finance. Big companies having bigger budgets etc, and it got side swiped into inferring Quality, which clearly isn't the case. Blame the layman for misconstruing the meaning of words and phrases... ๐
I prefer D size games, AAAs are abit small
i allways goty was some award or something
but its something like an all dlc version or something right?
every1 can do a goty version
usually they get goty and then make a bundled version with all the DLCs
Marketing and PR have had such a run on termanology over the past few decades. They got to invent new descriptions and like suckers we all believed them, until we caught on of course.
Like how the word indie is near meaningless now? ๐
Cloud Gaming iz de footoire
we call that jobbless overhere ๐
Yeah you have indie companies consisting of a few hundred employees these days... ๐
it's not limited to games, look at the megapixel craze when it comes to cameras.... some company had to 'inven't Ultra Pixels that are bigger for better quality to lower the resolution. which actually increased quality on a compact camera
What games are you waiting?
Blizzard is an indie company right?
Remember the 64 bit craze? ๐
Still waiting for that Nintendo 128
guys i dont wanna offtop but ive been texting with internet friend for about 17 years(we are not gay just similar hobbies and like to text) and he wants to meet for the first time but i just prefer to text with him... how do i explain it to him?
Atari Jaguar, 64bit console... ๐
wtf does being or not being gay have to do with it?
why would you mention that you're not gay?
You should go outside and meet them
hug them and maybe cuddle a bit, as long as you say 'no homo' afterwards it isn't gay
so no worries there
lol
i usually fake my own death
Its only gay if you take it
Peck on the cheek is a traditional greeting
just go staight to french kissing for the greeting to show dominance
@hazy delta i mentioned we are not gay to avoid gay jokes
๐
well that worked great for you
well that was dumb, wasn't it
then just tell them you don't want to meet
yarp, tell him you're hiding in a closet and can't meet him
I usually order the most expensive thing on the menu then leave em with the bill
If you donโt want to meet then you donโt want to meet. This isnโt school ๐
Yeah, really don't see what the big deal is.
just say u got that corona thing goin on
Not meeting a friend is kinda weird
Him: "wanna meet up?"
You: "Naa, dude"
or just tell them you're not gay
^^
Maybe its an online homo only thing
Unless you are, and haven't found peace in soul yet
Internet fluid
"sorry dude I'm too straight to meet with other guys"
This is brutal
Guys, although this is Off Topic, we are dangerously close to violating rules.
alright I'm done
Can I get some relationship advice?
no
sure, stay single
^
cheese singles?
Get more cows
invest in cows
i mentioned we are not gay to avoid gay jokes
did you know about the streisand effect? well know you know it ๐
what is streisand efect?
anyway he immedietely said the reason why he wants to meet so this is very fishy because you wouldnt need to tell the reason if it wasnt fishy
something is wrong
If you been friends with someone so long it makes sense to want to see them in person
For your friendโs safety, donโt meet.
"hey wanna meet up"
"nah dude sorry"
"I just wanna meet because we've known each other for 17 years"
year super fishy
whats going on with the today chat ?
I mean why would they stick around if they didnt want something
Everyone is grumpy
Corntrollios
I'm just jealous because I don't have friends
awesome
I have cows
I have people that add me as friends then remove me as friends then add me as friends and then remove me back as friends
yay happy birthday Hev ๐ฅณ ๐ฐ ๐
To you too High
I wanted to go outside but took me 3h to check one thing awesome
Prove it. Take a picture of your shoes ๐
@hazy delta i dont have friends too
well you have that one dude that you know for 17 years
He just offered to upgrade to friend
So picky ๐
I have dudes I know for near 15 years and didn't see them in person
You dont wanna go out on your bday Hevedy, stay here with me. Im not gay
@median wraith lOOOlll
Turns out it was actually Hevedy
Sorry I don't talk with nerds @pearl elk
oh wait that car is yours ?
I changed my mind
But you swiped my tinder
oh thats true
@neon iris na don't think so, I see that bae each day looking at me at the bathroom
i need to take shower srs
This isnโt helping your case
what case
The case of the missing birthday
i have like 4 projects to do
all need to be done super high quality
and game is one of them
IoFlow will help
D: I did nothing
Dudez, are you slacking off? This channel is the true face of the server.
Shouldnt it be "Blend to Unreal"
Epic always donates goats
they can use godot as part of UE4 as well :p
how
because is MIT licensed
but isn't the main purpose, idk why they did
Because Godot doing better eats into Unity more than it does Unreal
Imagine Epic buys Crytek
epic games wants to kill unity this way
epic will donate every competitor except
unity
or at least godot
cuz unityis not open source and godot is
And it might sway Godot devs to Epic Store
so some unity users may swithc to godot if they want open source
and it would be good for epic
Unity for Unreal VM
Port all the games
I think it shows Epic are a positive force, since when did any of these other big game publishers help anyone out
That would be pretty nice if they donated a landfill
Donate Mannequin for Unity.
mannequin work great on blender
What is mannequin?
Free Manney Quinn
Mons Quinn the new Harley Quinn?
Please help
two days ago one of my oldest cats passed away :/
cats should be immortal
Aww damn, loosing animals is never easy
@deep glen Condolences, Lu.
ai
What is mannequin help please!
the Mannequin is a placeholder-character used in ue4. we often refer to it as Manny
How do you use it inside blender?
export it
I meant how to transfer it?
never tried it, but I wouldn't think so
whatd i do now? ๐ฎ
luos has a unique skill i need ๐

Oh, the young hearts โค๏ธ
But Hev might know how to belly dance
@ancient ingot im not available :p
lol
Trick is to hold a blueberry in your mouth
at the first didn't even notice the blueberry tbh
thought was the peak
brb food time
just received the cremation papers, apparently they have a discount this month for cremation of cats. wtf. who comes up with such things.
Tale as old as time https://youtu.be/1XkPeN3AWIE
The Bowerbird puts on a show to impress the female but will it be good enough? Taken from Life Story.
Subscribe to BBC Earth: http://bit.ly/BBCEarthSubBBC Earth YouTube Channel: http://www.youtube.com/BBCEarth
BBC Earth Facebook http://www.facebook.com/bbcearth (ex-UK only...
I can already see some disturbed person go "ooh, discount, kill the cat!"
ikr
@pearl elk this is true epic is generally perceived as positive company becuz they give money out etc
but unity seems better to me (as engine)
maybe because im not making heavy graphically game
from non on {el use my digital tablet to communicate D:
Wat
@deep glen next week its 2 cats for the price of 1
What does "red pill me" mean?
I dont think Ive ever chose a game engine based on its graphics
because thats really down to the artist, Im more interested in pipelines and tools
as I did texturing meetmat so sketchfab have the model https://skfb.ly/6QrPQ if want to look more closely
this was my first Substance painter and used only Substance Painter with some already made materials - JaniC3N7 droid visualized as MeetMat2 body - Download Free 3D model by Janisku7 (@Janisku7) [c12c51e]
Check out the Massdrop Object 2 Headphone Amp Desktop Edition at https://dro.ps/ltt-obj2
Use code LINUS and get 25% off GlassWire at https://lmg.gg/glasswire
With 64 cores and 128 threads, Threadripper has finally dethroned even Intelโs biggest configurations at a price...
that's seriously impressive, but that little bit at the end there is worrying to say the least
I'm only a bit jelly
the thing about windows only supporting threadgroups of 64 worries me more than the memory cap (with the 3990x)
I wanna go for the 3950x when I upgrade, but by the time I've got the money for it there might even be a new one out so let's see
4000 series is about to be announced
yeah but at least that's not some artificial problem that's by design
for desktop
yeah so it's more likely going to be that then ๐ค
well if you need >256 it sounds like they want you to go epyc yeah
artificial limitations are a thing
difference between the cores on the ryzen3 vs ryzen9 may be nothing if they have a good yield of mfg
but they have to make em worse for market demand
well yeah, but as Linus said it, there's other reasons why you would chose epyc over the threadripper too so why do that
epyc is the "i'm a big company that needs servers" pricing
so you could go epyc but then you have to overclock like mad to get it to run at the same rates
which is less than ideal
yeah
i can't imagine anyone going more than 256
that would be 8 dims of 32gb sticks
32gb sticks suck still, hard to find priced well at 3600mhz
yeah it's a very niche problem
not supporting server side 256gb dimms is meh
let's just hope that it doesn't escalate in some weird artificial bottlenecking nonsense in the future that actually has an impact
highly doubt it would
really looking forward to 4000 series desktop though, they'll likely announce something this month on them
I just find it hard to trust companies these days ๐
you shouldn't haha
but when linus goes and finds bad things to say aobut stuff, and comparing it to server hardware like that, its a bit out of the realm of what threadripper has always been anyways
well yeah since there's nothing to compare it to really
threadripper has not ever been something to support the weird 64gb, 128gb and up dimms
yeah
its also priced in the ball park of those chips so i get the comparison
well I'll probably never buy one so who am I to complain ๐
I feel like the memory limit was bit exaggerated on that linus video
like sure it happened to limit his use case
how many really edit 8k footage with these today
all I can think of is how bloody fast the compilation times would be with that thing
and how much pain it would be to use Unity's profiler with their job system on 128 threads if 24 hw threads makes it practically impossible to use already
it was hard enough to find the things with that when I only had 4 hw threads
(it's just poor ux on that tool)
step 1:
don't use unity :^)
if you never make anything, nothing can go wrong
Just don't make videogames.
@stiff crystal wondering how is our unreal insights performing in that case ๐
@mint onyx no prob, after all unreal barely uses 2 threads
other than main thread and renderthread, not much happening XD
๐ probably not with the recent changes
just for the reference, that screenshot was game code + physics
and yeah, you'd actually need widescreen monitor turned in vertical mode to actually see the whole job list on that :p
what's more stupid, they let you limit the worker thread amount on code, but it will start using random worker at start, so your three workers might be worker 0, worker 10 and worker 23, so you'd still be scrolling back and forth
again, not their job system design flaw but their profilers ux flaw
guys what are you up to
I still want someone to make a 2 core processor that is as fast as technology will allow.
I'm just curious.
pretty sure it won't be noticably faster. the reason for multithreadding is because we kinda hit a ceiling at 4GHz
now obviously that's oversimplifying it, but I'd be surprised to see something above 5GHz if you still want to aircool it
also not an expert on this, so who knows ๐ค
multi-threading was developed many years before we even got near 4ghz
the cell processor was ahead of the game in that respect by about 25 years
Like my 10 year old i7-920...
maybe not multithreading, but multi core cpus then?
i don't really know, I remember reading something along those lines, but as I said, I'm not an expert on CPU's
well Cell was the basis for multi-core, multi-threaded procs. So it was all just about catching up to home tech in terms of releasing it to public
it didn't turn up until the PS3 though. After almost 30 years of dev invested in it
I would suspect that having only 2 cores would at least help a 5ghz processor thermally comparted to having 8 or 12.
yeah that's why that was my guess, based on the bit of overclocking knowledge I've gathered heat goes up at a crazy rate when you increase voltage and clock speeds
and it gets worse with more cores for obvious reasons, but I don't think that two cores will make such a big difference
The world may never know.
would there even be a use for a 2 core CPU except for a gaming only PC?
because I sure as hell would not want to work with Unreal on something like that
I wasn't thinking in terms of practicality or marketability.
oh okay
Emulation in my arcade cabinet I haven't bought yet
I was just purely curious what the differences might be.
I mean yeah I'd love to know what would be possible in a 'what if' scenario, sure
Though if it actually was the best gaming cpu, then that alone would make it a viable product I would think.
would be cool do have some dual motherbord that could switch into gaming mode with the 2core CPU and to work mode with a high core CPU
I wonder if that would be technically feasable
there has been systems like that before for switching between proc types but its so custom and niche you wouldn't see it on Amazon, perhaps Ebay
well if it's possible then why hasn't this become more of a thing? ๐ค I guess your typical multi core CPU is 'good enough' for gaming anyway so why bother with something highly specialized like that
it has no advantage over mult-core
and games rarely use everything on a CPU anyway
imagine the timing issues with multi-threaded across different CPUs in a realtime gaming environment. It would be strange to say the least and we all know game devs are lazy and expect it to work without extra effort :p
oh are there actually timing issues? huh okay yeah that wouldn't be too great
oh wait we're still on different CPU's
well I mean you'd switch one off and the other on
not use them in tandem
yeah at that point, what is the point? :p Gaming isn't a CPU intensive task if you think about it. It's a GPU task. Mostly the CPU is just handling how the GPU orders tasks, rather than processing anything heavy.
If you were serious about having a gaming rig and an "industrially capable" rig for processing, it wouldn't make sense to do anything but dedicate it. The entire hardware setup would be different requirements mostly
really depends on the game and in beat saber 1080 ti was chilling, but I still had framerate issues that screwed with the tracking and the only culprit I could find was a high CPU usage
also I remember WoW needing a lot of CPU
there is nothing to day the cpu can't max out when it can, but it doesn't mean it needs it. There is obviously a bottleneck there though. The thing is, a modern cpu won't bottleneck a single GPU. It could handle 3 or 4 at least
you are right though, it does depend on what the dev has done in terms of offloading things. Perhaps Beat Saber has requirements for timing that prefer a dedicated thread setup on the CPU to avoid typical caveats of timing games
heres the holy question
he's not the messiah. He's a very naughty boy.
I resent having wireless in my house
If an ITer posts that I would assume you dont know how to secure stuff
I would get rid of it but the wife + phone = lose
securing stuff is relative though and if you are in IT security, you know you are pissing in the wind without serious investment
Nonsense
kevin mitnick knows
MAC whitelisting, an actually strong password and not your address, good luck getting in
the first step to security is not telling others how you secure it
C'mon datamining 2 billion people, you think youre that interesring for targeted searches?
no thats why I said its relative
but if you did have stuff you wanted to secure, it comes with a cost analysis
Well, does your home have windows?
my house is the least secure network in the street and I guarantee im the most IT orientated amongst the block
Is your door plated metal with no edge for a crowbar?
Window + Brick = bye all security
not necessarily. got some martial arts and a crowbar as a firewall :p
Tho, most passes can be cracked using "security questions" anyways
If they were decent security officer, theyโd posted compTIA in that silly list ๐
Blast out the door frame
yeah why not? national security issue :p
Let the people know that the cops gets you out of bed by using shock waves
everyone's a terrorist for a certain period under UK law. The prevention of terrorism act has been abused many times to incarcerate people being arseholes :p
heya
is there a place to ask questions about games?
yeah
Here then
yeah in here for non-unreal stuff
ah cool
well, i've been playing about with a games files and I edited some of the textures in photoshop and i go in the game and it works. except for one object in the game. i've changed it's texture and i can't find the original texture for it but for some reason it still appears with the original texture in the game.
any ideas how this could be happening?
*can't find it remaining in the games files.
Might be using an other texture or something
hm, it's possible, i'll have a better look. i don't understand why they'd have one texture of the original but not use it though.
Not knowing how they made it, it could be a procedural material or using other references
Yeah true
I intend to import all this stuff to unreal engine anyway though lol. or try to.
hi
my game is doin well so far
but did nothing today again
meh
In 1981 George Lucas approached David Lynch to direct the final installment of the STAR WARS trilogy. For years fans of Lynch and Lucas have wondered what that surreal vision would look like. Now we finally know.... in David Lynch's RETURN OF THE JEDI.
LOL
- Sometimes my Force bends backwards
- How's Leia? How's Leia? How's Leia?
- Wow Han wow
- He's dead... Wrapped in carbonite.
- The wookies are not what they seem
- Force walk with me
- David Lynch's "The return of *JUDY"
Talkin' about walls up:
wow
Sounds like you will never achieve something meaningful in your life.
@cursive crypt like 99% of people?
talking of memes
https://i.imgflip.com/yo9au.jpg
lol
omg steam client is so broke i can't take this
the weird thing is... all are arguably equally shitty ways to tell a story
Ea last good game was nfs 2 enderground and the sims 1
enderground sounds like a Minecraft mod 
Dragon Age Inquisition was a glorious game.
trying to think of a game with a good story now ๐
Minecraft
marc ecko's getting up has a good story
is Ecko even around anymore, I havent seen it in ages
ECKO UNLTD 72 FRAGRANCE, hey cool Rhino shit smell aftershave ๐
did the blender plugin from the livestream have a github or something?
Itd be packaged into UE4 like all the other plugins right
im not sure.
Do you know which company is making the plugin, Epic or Blender?
Epic
Kaye Vassey and James Baber
I guess its somewhere between the UE4 Python layer and Blender tho rather than inside the UE4 environment, so wondered if it would be included as a plugin for the engine or blender
It has to be open source if its a plugin for Blender aye
come back, I want to complain too
Im curious too tbh
bFloatProperty and FloatProperty cause python to kill itself
if it gets us more features that we don't have to touch, im all for it. As long as I dont have to touch it.
I personally hate this embracing of python in ue4
I kinda do too
the question is what other pipeline do you use between apps?
python is pretty well supported in that sense
Was there another option?
I mean I doubt Epic sat there like oh Allar will hate this "commit"
im not so sure XD
If you want to fight the system you gotta be part of it ๐
Epics sitting there in the meeting like "people we have a massive problem..."
"we've exhausted the worlds supply of C++ programmers, solutions?"
"we could offer validation for parking?"
lol they aint my kids
more importantly, if it's using wireless rf tech, then why the holy fuck haven't we been using it for the past 70 years?
because transistors sucked 70 years ago
the system still worked though. It was in pacemakers n shit
Tesla actually had the patent on this stuff in 1900
yeah but he wasnt the best of businessmen
AT&T was already a thing by 1900
It usually takes two, you need the hippie and the nerd
everyone doing these high fps videos now after Linus
360hz or nothing
...and everyone also missing the fairly interesting point from the LTT video that if you're used to 60 fps it actually doesn't affect you by a huge amount
or rather, 60 hz, not 60 fps
60 hz and high fps was more consistent I recall than 60 hz 60 fps
they specifically proved that good players had advantage still on 60 v 144
Man I must have been really frustrated last time I worked on this code...
(in reference to a certain library we use at work lol)
also even if you can train to fight the lag, it's still soooo much nicer if you don't have to
yeah definitely
usually when I buy upgrades to my PC it's because some shooter doesn't run at 144 fps lol
last time it was PUBG, I believe before that it was PlanetSide 2...
:P
I couldn't play rocket league at 60 anymore :/
I actually tried
it just felt super lagged
I noticed G-Sync somewhat helps with the feeling of lag
Low FPS with G-Sync on feels much less laggy than without
trying to uv map stuff in blender
I want to break something, this is retarded
I have detached UV island and then I try to move one vertex of it
and apparently it moves the same vertex in other UV islands that share that said vertex
so it apparently wasn't detached
but it looks like it's detached
wtf
"its complicated"
usually when I unwrap stuff with blender I do that with seams, being in edge mode, ctrl+E, marking as seam some edges and then u to unwrap
when doing that, the uvs are actually detached
there's prolly some ways to detach them in your case too
to really detach them I mean
blueprinting at work is hard for me because I only have a 60hz display there
btw @late night might I ask why are you hatin' python being implemented with UE4 ? python is implemented in almost every tool these days
is it the horrible syntax ?
because I've become jaded and cynical
...
okay cool but people do awesome stuff with the horrible language tho
anyways
yeah I think it is really impressive that some guy wrote a raytracer in excel
but that doesn't mean I'm gonna start using excel
there are lots of useful addons in python for every app
having said that, i'd love if stuff could use python as a wrapper but use native code underneath
especially when you have a bizarre package dependency issue
yeah it must be horrible to work with python
ive been using golang lately and I've been loving it
golang has an interesting idea about type
I tend to notice that a lot of "it's icky and bleh" problems tend to come from unfamiliarity and poor documentation for sort of "I just want to quickly jump in and do a simple thing"
when nothing makes sense and you have to crawl through a hundred pages of docs to figure it out... yeah it definitely can make things look icky and bleh :D
aye I can appreciate a well written python framework but there is no way I'm going to be able to write one or even do things remotely proper
my coworker is programming go atm and he doesn't really like it
imo,that's just my personal feelings here, but we know how types and languages should work : c++ with as less oop as possible ๐
nah I wish C++ worked like golang
awesome ppl might disagree too and it's cool
yeah because dependencies are horrible with cpp, forgot that
type systems should work like it works in Haskell :X
Actually Allar you always been that way ๐
it just somehow requires you to program in a different way than most other languages I had used
golang feels like nice haskell
what pains me with languages is how the wheel is reinvented for no reason at all times
but once I broke through the "wtf" barrier in Haskell, it really started to make a lot of sense and I feel like I write better code in other languages thanks to it :P
@late night go interfaces seem pretty much exactly like in any other language
like, some language has to declare functions like ***///function( yes : variable , yes : othervariable ) # code #;
it cannot just use brackets and syntax like c++ and c#
and it's so anoying
there is no declaration that an object type implements an interface
plus a b = a + b```
this is how you declare functions in Haskell
I'm sure all the C style lang lovers will hate it
:D
sure no it's ok if haskell people love it ๐
lol
Wtf does that even mean lol
sooo go's interfaces are basically duck typing? ๐
compile time enforced duck typing
oh, good ๐
and also the entire golang stack is amazing
structural typing then
Go's interfaces are actually interfaces not this UE4 C++ hackery
(that function declaration creates a function that sums two Int numbers in case it was unclear)
it is gofmt
a program written in go that enforces your go code to be formatted a specific way
aye it isn't unique to go but
good point tho, precompiler stuff in c++ "" works "" but shows it's limits when trying to do something like UE4 with UFUNCTIONS() and all
so much of golang is written with that attitude
Im just gonna plug custom UE4 compiler here
like the fact that there is no debugger
because if you can't understand the code then the code is malformed
wait go has no debugger?
or is it unrealbuild tool ( c# ) that isn't goodnough ? whereas precompiler stuff is good ? I don't know
It's the Unreal Header Tool that is a little shit.
theres no official golang debugger
interesting
there are some stuff that lets you do things but
its not 'official behavior'
or 'normal'
to use a debugger
yeah I thought so at first
I like c whatever, but I also like haskell @foggy path ๐
how do they debug stuff then? Print variables out?
@rigid shoal anychance it could be improved ? it seems so hard to debug and understand ๐ฎ
generally if you have runtime logic errors
they're really easy to spot and fix in golang
because you just read the code and it'll not make sense wherever the error is
generally
What part specifically about UHT?I know some people don't really like it, but for me, for the most part, it's is alright.
Sometimes the errors you get are evil.
and the non-general time
its because you haven't fully learned that golang feature set /syntax yet
:p
it just sounds like go can't be used to write complex stuff ๐
@rigid shoal before live++ it was taking lots of time to compile stuff, even with L++ it's still anoying ( or is it UBT ? )
yeah, I don't write complex stuff in golang
because everything is easy
go microservices are just a stack of servers that do extremely basic things
that complexity adds up
but any one part of code is super simple
debugging microservices is difficult as hell
I'm pretty sure that's UHT, which does take some time that in 4.22 they said they reduced. But that part isn't the most time expensive.
there are fancy automated tracers and stuff now that are pretty cool
can trace a request through the entire service stack
like opentracing?
tho UE4 team kicked some serious ass with Live++ and the new blender to UE4 tools
yeah we used jaeger on a rust project a while ago, it was nice
zipkin proper, not the opentracing zipkin
Did they make those new Blender tools available somewhere yet? I heard about it but didn't watch the stream
those tools are so awesome indeed
I hope they release them and opensource them too
I don't know ๐
rust is pretty explicit about everything
except local var declarations
those can be inferred 99% of the time
maybe they did release them btw, checking it out
for example you can choose to mark up your structs so inform how your structs are serialized under different protocols/formats
kinda neat
what I like about rust is that if the program crashes it's your fault and opting in to do things the easy way out (as in disregarding errors)
and it's clearly visible in the source code where that happens
also, they don't want to release stuff prematurely
I guess
I have to say tho, I import all my models successfully with blender already, it's pretty easy to import anything once you fiddle with the parms
UBT knowledge is very useful in some cases. I don't think you ever need to look into UHT.
Tried Unity's new Burst version today with AVX support. Ran c# tire math using double precision floats 4 million times total. It took 605ms on single threaded c# they have on their old system.
With their jobsystem and burst and AVX2 same task took 6.9ms on my 3900x
Hardware solves problems. Software follows.
By limiting it to only 3 worker threads it still was only 29ms
But nice to see automatic scaling for these new cpu's
@rigid shoal okies, maybe I'll try to look more into UBT... not sure where to start so hopefully UBT is "" self documenting code "" ๐
There's a docs page for UBT.
Getting nice speed ups with their burst + jobs is nothing new but this is first time they actually support AVX and can therefore do SIMD for doubles four wide
@rigid shoal yeah i'm gonna read that indeed, tho it doesn't seems to talk about UBT code but how to use it, it's absolutely a good start
anyway sorry gtg, by ppls
hi
Just watched it https://www.youtube.com/watch?v=LvgVSSpwND8
I like what I see there. I may actually pick it up.
Learn Computer Science at http://brilliant.org/jakewright
An introduction to Concurrency in Go. The code is available on GitHub https://github.com/jakewright/tutorials/tree/master/go/02-go-concurrency
MORE TUTORIALS
Learn Go in 12 ...
why
... not?
fry
is there money or recognition at the end of your path
not good
Hey hey
People
we are saved, Hev is here
|o/
but I didnt see the save symbol
๐ฑ
Nice night for a walk
show us
wash day tomorrow, nothing clean right?
I need your clothes, your boots, and your unicycle.
Mons Connor
The Cable component in UE4 has a Bug so don't use it in your projects....Wasted 3 days...4.23.1
what kind of bug ?
the kind that eats cables I should think.
Ants eat cables.
so do rats
Squirrels too!
I suspect it might be Goblins tho
Didn't knew. Never seen goblin theets
you wont see them but they are there, inside UE
So... the UE cables have troubles with Goblins. Sounds like a quest to me.
gremlins
ehh not really funny though, feel bad for people stuck on the platform. not everyone of course but just all the horror stories
@signal citrus what do you mean?
you feel sorry for unity users?
now that was rude, ew
the platform attracts people for its documentation over functionality
specifically all the people who regret it, and have had the licenses turned against them
what licenses?
the agreements to agree to changes in the agreements like with that streaming service/partner
i have no idea what youre talking about
streaming service? hows that related to making games in unity
the agreements to agree to changes in the agreements Did they really pull it off ?
lol
you agree to changes in the agreements when you use the engine yea, and are locked to the platforms they choose
pay for dark theme
forever development
very old news yea
could be because Unity is creating their own hosting solution for multiplayer games
or not
WHO KNOWS...
@signal citrus yea but im not improbable
and i only make games
why do you think that affects me
if they kicked a person who violated TOS then thats reason to use them even more?
i used unity for a 8 years and the further you go with it the more you are just in a constant battle with its poor api design for documentation purposes. Speaking only of programming side of the engine, but its bad and the rate that they ship change like new ui after new ui makes you put off things which only helps them get more sub money
Hard garbage collection where every thread you can run on haults while it collects is bad for gaming, and writing c# that emits no garbage is an art of caching and slow things just to not let things go to collection
actually they are much better in terms of garbage collection
How dare you criticize blueprints!
gabrage collection runs on the game thread but all your async workers and everything are not affected by it
C++ isn't as fun as C# for most people for sure, but its not about the developer's want always unless you've got them on subscription.
If you want performance and frame rate you don't go with C# unless you want to spend insane amounts of time implementing interfaces
i certainly need to enjoy development process
and you still don't reach the level of performance for mathematics
You can enjoy C++ though
it takes a bit, like anything else
What do you use then if you're here and yet hate both programming methods offered by UE? :D
something other than unity would be my advice lol
@foggy path unity
for 2D you got lots of options
tbh it's a bit weird seeing so much negative comments about it here and yet plenty of people seem to be doing just fine with it
there are no other engines or libraries except ue4 and unity, but working in unity is more plesasant
People enjoy using it for sure
(well they are but less efficient)
in what way?
I've worked on some random small projects in Unity and I didn't find it offending, but I also do like working with Blueprints ยฏ_(ใ)_/ยฏ
i can't really think of engines that are less effcient than unity
in terms of the popular ones
am sure a similar conversation is being held on a Unity server somewhere, about Unreal... ๐
Irrlicht was the most pleasant one.
@signal citrus all of them?
for what its worth i took that gif meaning to be against unity users lol, since that show was kinda making fun of that person
@mossy nexus probably :P
was saying its not funny the way they get treated
LOL
just asking for a popular engine that you think is less efficient than unity
Does this works with Unity ?
Its improbable
on what basis?
You combine Godot and Cryengine and you get Source Engine 2
rpgmaker and game maker are limited, can only do 2d and cant do networking
pretty sure
well that isn't true
GameMaker Studio does networking
and can do 3D semi simulated
but why not use engine that makes it easier
you go rather to Unity tbh
yes
In gamemaker there is no solution even for UI
anyway seems Unity lacks ideas or drive or funds to do anything else than their engine
and epic does it
unity should at least make games in its engine
if your saying a efficiency in terms of user interface yeah, unity makes things easy to prototype. it just does not deliver the performance to finish things beyond mobile without losing sanity
Talking about inefficient none of the information online for how to make a skysphere in UE seems to actually work correctly
:P
ok yeah i'd agree with that, in terms of just putting things together unity does this. it just rarely executes so you end up with something you can't do much with which is what i was saying with being locked to the platform
Unreal emerged victorious from this verbal battle.
I love the marketplace
there are 1:1 Overwatch levels
FPS kits with the COD music in the video
I wish they'd call it bazaar instead of marketplace.
Will wait till they put some Crysis alike things and I can make Crysis 4
You have HevGi. You can make it nao.
how many lumens ?
verbal battle lol
i saw a spider huge one in toilet
that would be all you need
when i came he ran away
lol
How did you explicitly determined that the spider was he ?
I would run too #metoo
XD
Let me check a thing
๐ค
I have a pack from market that edit the landscape ?
and was before the last engine changes
da wat
spiders might not be fond of you either.
@bold fulcrum is he, did you ever see spiderwoman ?
he must be scared of my size but im scared of his grossiness
spidders have learned to cohabitate with human
its kinda sexy
@median wraith I am no expert in determining gender of a spider. I can count its legs at best.
@bold fulcrum you have to do the Icles Test
What if I am a fire mage and I haven't trained Icicles ?
what if im shy and havent trained my....
Then you have to go for the stalagmites rather
fist
is based on fire
karol
@zinc matrix i would get a heart attack too... hate spiders
also the guy like stole his focus
hev, install adblock plus, should help
@zinc matrix WTF, i just saw that a bird died on that gif
was that a bird? thequality is low
the flying thing hitted by cat
dang
@median wraith really? Been in there since time began :p
@fathom wadi not sure if it's been from start but they definitely added that raise/lower heights option to that node (or the whole node) only somewhere in the middle of ue4 lifecycle so far
if I had to guess, around 4.10 or so
I was using landscape splines a while ago for sure. around the 4.12 time I guess
might have even been earlier tbh.
oh just checked my project file and it was 4.9
yeah never know about such thing
back in the time I loved to design levels, as someone that have to make a whole game alone each day give more a shit about it and want procedural things
"Add ability to deform a landscape using a given spline from blueprint "
I see they added that on 4.8
Hello I need help/advice with something in UE4
I came across Gameplay Modules; https://docs.unrealengine.com/en-US/Programming/Modules/Gameplay/index.html
And I was wondering 2 things:
- Is this a type of module that I can create in a separate Unreal Project, add art asses (3d models for example), with gameplay functionalyt, exported it and use it in a different project?
- If so, is there a guide or a video to follow on how to do this from scratch? I can't find anything
Collections of gameplay classes belonging to a game project compiled into DLLs.
i wonder how likely is that ill get patrons?
Depends on what you're offering I guess?
I find sexual favours works. I mean, only for the top tier donators of course. Im not a whore :p
what
@median wraith Only problem is it doesn't work with the new Landscape Layer system
is that a coin miner? :p
I mean, running random sketchy files from the internet is always good call
oh no
I vaguely heard that you should avoid Google drive/docs stuff because it can be used for doxxing.
using google for anything risks doxxing. You can get all kinds of info from there
I countered it by putting my home address up there as a business address. Get in first :p
This kind of saddens me. I mean, priorities people ๐
who is/was Roger Waters?
so uhm... how many members pink floyd fan club has?
probably a few trillion
27million
ummm UFC just had a 9 second moment of silence for Kobe Bryant. Who the hell came up with that number?
the entire stadium is shouting Kobe though which is nice
9 seconds one for each passenger of the helicopter
i see. thought it was to appease the sponsors.
yeah 9 seconds does seem alittle cheap, could have atleast gone to 30 seconds
I fkin knew it. Everytime I look at the moon I hear cats ยฌ_ยฌ
That's trashcan Mao mutated after Corona T virus
wouldn't that be Meao then?
Something that has always made me curious about the moon, is whether any of the superpowers who sent flights up put anything on the dark side of the moon. I mean, I would.
Chinese did
They see me rollin, they hatin
https://puu.sh/F8ITF/337c374ed2.gif
Hmm... anybody know how to set this up?
That's unity server. Their #unity-blog channel has this option.
It's probably a partner feature
I've never seen it on anything but partnered discord servers
I have that for Unreal news from Epic and this server. It goes to your server.
@stiff crystal seriously its a game
Pascal? Been a while since I heard anyone doing anything with that... :D
yes, its really a great programming lang for beginners
end;end;end;pascal;end;
haha
you should try Lazarus for Pascal
yes iknow
try my game, world hardest game :p
trust me its just a game no viruses.
Why should we trust stanger with highly suspicious exes on the internet? ๐
I still remember the last guy who tried to fish epic logins with his link here, tried to tell us it was some game wip screenshots ๐
never trust the living
oh no, videos of doom
you have windows 10 windows defender and the program can't do anything it won't even ask for admin
ye alright, i think i would do the same not trusting. here's the source code you can compile it online if you want.
anyone know a good place to find freelancers to make an actual game logo? Fiverr is flooded with cartoony twitch mascot logo designers and you can't filter them out
@static cosmos Might be worth looking on graphics design communities like on reddit or forums or something, people post their work on those, and many of them would be happy to be paid for doing stuff :)
@foggy path Thanks, I'll check them out
I finally found someone on fiverr but they always get you with that "commercial" license. It's like, sure i can make you something for $20, but you can't do anything with it, and if you want to, I want an extra $100 for a license.
thats not really a bad thing cuz if you decide you dont like their logo they can use it elsewhere and you dont pay as much
is abit lame they dont default to handing the rights over for a commissioned piece though
It's just misleading when the commercial fee is several times the commission fee. I got a guy doing voice work for me, but he's only $5/200 words +$5 commercial fee, that's quite reasonable. I wasn't expecting that for a logo , but I'm going to dig around and see if I find something more reasonable.
I suppose youre lucky theyre not asking royalties since the logo is a pretty large part of a games persona
Ask for royalties, makes free game ๐ง
hmm this game design I dusted off is 12yrs old
Im sure you can remember Unreals
engine, yes
or Half-life
I can remember fortnite logo but even that's pretty basic cartoony text
Aah, yes. Now I remember too. But isn't that just lambda?
Dunno, we are proof that logos are forgotten.
I'm trying to think of memorable logos yeah... not a whole lot in games tbh
many games I play, just write the title on same UI font somewhere ๐
I know what Assassins Creed logo is and I dont even particularly play the games
You saw the logo on the box, the manual and main menu usually
not sure of the logo but I do remember toss a coin to your witcher
what bout Skyrim, cmon guys
skyrim had a logo?
yes its a dragon
skyrim also had 100m budget
Im convinced none of you play games now ๐
so they better have spent some on logo
okay how about Borderlands
I can only think of games whose logotypes I remember, I can't really think of games that had logos as in sort of icons or anything
oh, counter-strike has that logo of the guy with the gun
that's about it..
Think borderlands was something yellow and a gnome flying across.
pfff
its the vault symbol and its used all through the game lol
Well, considering that a logo won't be remembered anyway I see now no point to throw hundred of dollars to make it.
