#lounge

1 messages ยท Page 664 of 1

deep glen
#

nice

pearl elk
#

looks like the Xbox specs might have leaked

#

Zen 2 Octocore

#

clocks seem like they could be low, it says 4.0ghz boost for single thread

deep glen
#

i remember the days where such desktop apps where filled with nasty shizzle

pearl elk
#

I use to have a minigun and a flame thrower to burn my desktop

deep glen
#

I had that tiny sheep one

pearl elk
#

I still remember that sierra screen saver with the dude on the island, we used to sit and watch that to see what he'd do next

foggy path
#

Johnny Castaway

pearl elk
#

yeah they could probably update it with Tom Hanks now

fathom wadi
#

I dunno. I can't see many people getting a screensaver based on Philidelphia.

pearl elk
#

and the Award for Best Drama Screen Saver goes to

fathom wadi
#

Presenting the award, Michael Winslow !

pearl elk
#

Jeez havent seen that guy in awhile, watched Police Academy last month tho

#

Theres plenty of jokes in that they wouldnt get away with now lol

#

Mind you its still pretty tame vs a Carry On movie

fathom wadi
#

people say that about Blazing Saddles too but I dont believe it. I think comedy is comedy ๐Ÿ™‚

pearl elk
#

I suppose, somehow Ricky Gervais didnt seem to offend at the Golden Globes

#

When Chapelle does it though all hell breaks loose

fathom wadi
#

yeah I always find it odd that he can get away with calling people bad words on twitter too

ancient hornet
#

I remember those "snowglobe" type apps that would drop snow on your desktop that would collide with your windows

fathom wadi
#

Chapelle is the king.

#

its funny because in The Nutty Professor, eddie murphy says something like "he thinks he's the black Lenny Bruce" . But when you look at his stature in comedy now, he practically is. I would say more like a Carlin, but considering the anti-censorship bit he pushes in most of his specials too, hes got some activism in him

pearl elk
#

I thought Richard Pryor and Gene Wilder made a great duo, shame they didnt do more

#

Harlem Nights is pretty underrated tbh

fathom wadi
#

Stir Crazy was always one of my faves.

pearl elk
#

I always loved Young Frakenstein, so many great comedians, even Gene Hackman is hilarious

fathom wadi
#

It's FRANKEN STEEN

pearl elk
#

Is it also pronounced Froderick

fathom wadi
#

hah when gene hackman sets his thumb on fire and as he's running around and runs outside he's like "let us pray". Classic

pearl elk
#

but wait I was gonna make espresso

fathom wadi
#

I still say "too late" when I hear the phrase "damn your eyes"

#

There was a true talent also. Madeline Khan. Never been anyone quite like her

pearl elk
#

stay close to the candles, the stair case can be treacherous

#

candles arnt lit

fathom wadi
#

I need to go back and have a rewatch of all those movies. It's been a while.

fathom wadi
#

I remember one time a friend of mine put Blazing Saddles on in a room full of student left wing persuasions, and they completely didn't get it. The room was silent except for me and my mate laughing our tits off and quoting lines.

#

That must have been around 2003/4 perhaps. So it was like a sign things were changing that way back then even. Still, we explained why they didnt get it, then they got it

pearl elk
#

Dont forget lots of them would have grown on up adult cartoons which have an entirely different type of humour, its more about shock value than subtleties

fathom wadi
#

yeah the death bell of vaudville rings short. But then I love modern comedy too. Not for the shock comedians, but a really well constructed set, like Chappelle always does. A beginning, middle and end with such misdirection, that you settle into it when you get slammed with the punchline and you realise you were duped ๐Ÿ˜„

pearl elk
#

I like the show Sex Education, thats pretty hilarious and theres Detour which is just spun out lol

#

I really like Gillian Anderson in that though, I dunno how she keeps a straight face and the head master, poor guy lol

deep glen
#

TLDR: Blizzard: All your base belong to us

ancient hornet
#

nothing new from what I understand

#

meaning, it was there for Starcraft 2 already

median wraith
#

"years of evolution to end taking photos to salads, they worry more about food than with what kind of person have relationships"

#

well TV ads each day are better lol

cursive crypt
#

Salad is important.

median wraith
#

what is the worst place where you ever was at ?

#

talking about some geolocation

bold fulcrum
#

worst by which criteria ?

median wraith
#

by the location himself

#

that have real bad conditions or overall is real bad

#

talking about natural place or something

#

I have the theory the worst people is on the best colorful places

ebon onyx
#

โ€œWeโ€™re still mad we donโ€™t have the rights to DOTAโ€

median wraith
#

Lets see if in the worst places is the best people

cursive crypt
#

Checkout youtube or whatever. For example volcanoes are low habitats.

pearl elk
#

yes well Facebook tried that legal mumbo jumbo with peoples photos and look what happened, 500mil later

median wraith
#

@cursive crypt well thats so extreme, talking about some location with common life population xd

cursive crypt
#

Really browse around. There is enough to be inspired from.

#

You might look at poverty, war zones, cartels and etc.

pearl elk
#

I really feel like that license wouldnt hold up because its too overreaching and one sided

median wraith
#

xD

#

that examples

#

isn't what I mean

#

thats human issues

#

I'm talking about natural no ideal locations

fluid bloom
#

gah, steam is down

fathom wadi
#

then that makes it condensation

pearl elk
#

just turn the valve

zinc matrix
#

Yeah, but at that time it was mass exodus @inner cloud

lone ferry
#

Sorry off-topic!

#

๐Ÿ˜„

median wraith
#

but this is off topic 24/7 xd

#

let me pick the farming game

lone ferry
#

๐Ÿค“ ๐Ÿ‘Œ

signal citrus
#

Btw @pearl elk , went to sleep. Reason for a majority of scripting languages isnโ€™t for programmer utility

#

Itโ€™s not like c++ isnโ€™t something brainy people invented as well

But something like erlang for example is set up to restore itself in case of complete failure. JavaScript is something that allows a sandbox of security. Java is cross platform. C# sucks in general etc. many reasons.

median wraith
#

the 10โ‚ฌ off Epic xmas coupon still there by the 2020 xmas will have another 10โ‚ฌ off that means gill get games for free

#

and epic will pay me

#

๐Ÿค”

zinc matrix
#

it's the perfect scam, saving coupons >:D

median wraith
#

xD

zinc matrix
#

C# does.not suck.@signal citrus

signal citrus
#

lol

#

nah i expected this

median wraith
#

@lone ferry by the way someone posted a bug at 4.24 or something, that when paint a bit the landscape the engine recompiles 500.000 shaders, so much fun :p

zinc matrix
#

Java does

signal citrus
#

I used it exclusively for 8 years and only hate it more

foggy path
#

Erlang doesn't really restore itself in case of failure... it just makes it easier to write code that is robust in case of failure :)

signal citrus
#

it's grind of deep explaination of what something is and boxing is so overthought that the amount of code that does things is minimal and slow

#

but that is an opinion. and its also me trying to use unity, so these things together don't work in general.

#

Its actually the reason erlang was invented zomg

#

cellphone towers run erlang

zinc matrix
#

honestly java doesn't either, unless you're talking about java from like 8 years ago

foggy path
#

Yeah I know but the language itself doesn't have some magic that makes that happen

signal citrus
#

second life runs erlang

foggy path
#

It has some features and constructs that allows you to write fault-tolerant code more easily, but you do have to make an effort to do so

signal citrus
#

yea though erlang doesn't ever allow itself to fatal

lone ferry
#

@median wraith My biggest scene is 10k, 500 000 ...sounds like a Halloween joke ๐Ÿ˜…

median wraith
#

indeed it is haha

signal citrus
#

java and c# both have this thing with exceptions where they look at eachother for validation on the use of them

#

its not bad, but its different.

lone ferry
#

Let's scare the geeks!

foggy path
#

Erlang has this idea of "supervisors" and "workers" which is one of the key points for building robust code in it

median wraith
#

later will search for the tweet about the bug, have to go the street to see the sun light

foggy path
#

basically you have a supervisor which starts some workers, and it can also monitor said workers in case they fail

#

the supervisors can also be in a tree structure, so a supervisor spins up a supervisor, which spins up some workers

#

and this can all be set up in such a way that for example a failing worker is caught by a supervisor, which does something to correct, and relaunches the failed worker

lone ferry
#

You have to go outside... oh..

zinc matrix
#

@hev bananas grow on street in Spain?

#

we'll pray for you, return to the safety of the darkness soon

median wraith
#

Scary task but I have to do it in order to make a better world @lone ferry

#

@zinc matrix Not mine

#

the bananas here are from a island way far away

#

Canarias

#

idk if here are more bananas on this area tbh

bold fulcrum
#

That "r" looked like "b" to me. I need to take few days off.

lone ferry
median wraith
#

lol

#

Well I will risk living at the limit

#

The people himself from here scary me more, than the virus

signal citrus
#

yeah zomg, thats more or less what i mean, I don't think the idea was to make a better way to enter text or less text etc. the original conversation was just about introducing another scripting language to ue4.

foggy path
#

yeah

#

I kinda like how the Erlang system works

signal citrus
#

everyone likes the way erlang works, few enjoy erlang.

foggy path
#

In addition to just being robust it makes it pretty easy to write multithreaded code using GenServers or such

#

lol yeah, that's why I use Elixir and not raw Erlang

median wraith
#

But to point on that... I still introvert when go the street sooo, virus can't talk to me @lone ferry

#

I have some barrier that only older than 60 years people talk to me here

#

these don't have virus

hardy yacht
#

their bodies are weaker. they're more prone to carry disease

#

=))

median wraith
#

how dare you

zinc matrix
#

the virus lays dormant for up to 12 days, those old people could be loaded with virus and you don't know

lone ferry
#

Can you imagine a world where only introverts are left, the humanity is doomed! ๐Ÿ˜‚

zinc matrix
#

the world would also become much more efficient though ๐Ÿค”

lone ferry
#

True!

median wraith
#

introverts gave me better conversations than extroverts tbh

lone ferry
#

But you have to meet first, and that is the problem ๐Ÿ˜…

median wraith
#

a lot of extroverts are too busy the whole day trying to be something that they arent and that burn them out

#

yeah thats true haaha

#

some times feel like trying to pull words from the other out

lone ferry
#

Humans would stop meeting and reproduce!? ๐Ÿค”

median wraith
#

they already stop meeting

#

about reproduce mmm the fact is the people each day choose whatever they can or want

zinc matrix
#

nah we would just meet over the internet, our house is both introverts (we both spend hobby time away from each other lol)

median wraith
#

my last year meeting on these "designed areas for it" was real bad, to proper reply could say, there is a huge amount percentage of no no people or non working system

lone ferry
#

Yeah, the need for privacy and doing things alone, it's nice to know some people understand that!

median wraith
#

but what valk said is true

lone ferry
#

Yeah, like organized meetings end up very noisy, at least for me ๐Ÿ˜…

median wraith
#

well on my cause was from people I meet on these apps, and when you meet then in person well (can't say on the very first instance you could detect some things) but my incompetence back in the time was bigger than myself

#

as resume, people tend to see others faults or their missing things on people close or their life, but there is a lot of people that never check themselves if what they do is what is causing that situation.... probably is the better description I could give about my exps

lone ferry
#

If u mean like dating apps, people there are very easy going. Most of the people on these apps want to meet up quickly without chatting that much. At least my experience. ๐Ÿ˜…

median wraith
#

yeah that happen too (some people told me even terror histories), wasn't my case, here was more absurd than that haha (will tell you later if you want)

#

But was something alike but with lies

bold fulcrum
#

Can you actually import a list of blocked users from another discord user ?

median wraith
#

Lol

#

So you have multiple accounts ๐Ÿค”

bold fulcrum
#

Can neither deny nor confirm, but.. lets say I have a contact, who is capable of blocking people even before they shitpost, unmistakably anticipating all future events and is ready to sync the list for modest remuneration.

cursive crypt
#

Interesting. Public blocklist.

signal citrus
#

I've heard of games with built in steam id blocks

median wraith
#

Not sure about that death, I had some spammer

signal citrus
#

where one can look at the memory to find the blocked people and rant on youtube about it.

#

i imagine keeping that information non-public is ideal

lone ferry
#

@median wraith Hehe! You know there is a horror book by Jo Nesbo, The turst. It's about a killer who finds his victims through Tinder, bites them with iron teeth and drinks their blood! It can always be worse, right? ๐Ÿ˜„

neon iris
#

Thatโ€™s technically against steam policy ๐Ÿ˜œ

#

Unless youโ€™re talking about that game

signal citrus
#

Yeah, it certainly is to anyone that reads it normally :D

lone ferry
#

It's a good book, btw!

signal citrus
#

yeah that game

spice widget
#

an inspiration for all to follow

bold fulcrum
#

ah, that one. Makes sense.

signal citrus
#

with the days

#

of the things

median wraith
#

Oh lol didn't know about such thing, well I have to check that xD
Yeah this want that worst but haha @lone ferry

neon iris
#

That game that does the shitty things with peopleโ€™s money

signal citrus
#

mmhmm

hardy yacht
#

which game?

neon iris
#

Day of dragons

hardy yacht
#

never heard of it

signal citrus
#

maybe

neon iris
#

Good

signal citrus
#

haha yeah

neon iris
#

Itโ€™s a good example of what not to do though

signal citrus
#

anyone critical of your game? Ban

hardy yacht
#

oh, they're doing this kind of nasty things...

neon iris
#

Anyone concern about the game? Ban

#

Anyone notice asset flipping? Ban

bold fulcrum
#

One way to manage community heh.

hardy yacht
#

when you can't accept criticism maybe it's better you don't create and sell products of any sorts

signal citrus
#

Have an idea or suggestion? We thought of that deeply before you suggested it and no.

neon iris
#

Send your fans after your enemy ๐Ÿ˜œ

median wraith
#

Well that looks bad high

hardy yacht
#

on the other hand, me as a simple man, if anyone talks crap about my work, i punch him in his throat =))

median wraith
#

Dafuk lol

neon iris
#

Thatโ€™s not a good response either ๐Ÿ˜œ

signal citrus
#

they have a multipage statement of how youtube users aren't allowed to speak negatively on things because of the law

neon iris
#

What law you may ask? None ๐Ÿ˜‚

spice widget
#

he has become they, a higher plane of existence. anyone who can release game on steam has become god, and their will is law.

bold fulcrum
#

if anyone talks crap about my work, i punch him in his throat =)) Yeah, but when amount of ones, who talk crap about your work, reaches certain threshold, you will just not have enough energy to punch everyone personally, and will have to outsource throat-punchers, which would incur additional expenses.

hardy yacht
#

hahaha @bold fulcrum

#

i'd outsource throat-punching to india

signal citrus
#

defamation laws

#

if you ever see
Text like this, because reasons
your likely reading something prepared lol

atomic barn
#

Wow, put more work into that document than the actual game

#

from what I understand it's a pure asset flip

bold fulcrum
#

Bold, underlined text is surely more convincing.

#

They forgot italic probably, but oh well.

neon iris
#

Too many buttons to italicize

signal citrus
#

yeah, i mean the summary does a good job of preparing you for nothing that follows it

hardy yacht
#

such a long response

median wraith
#

@signal citrus actually I have watch a video about that 2h ago

signal citrus
#

"Imagine a tree in a forest with apples on it. We're not trees nor apples."

spice widget
#

so to make good game you need defamation law document writer ?

bold fulcrum
#

Would appreciate, if someone literate could TLDR that one to me though.

hardy yacht
#

and structured so it makes it hard to read

neon iris
#

Iโ€™m convinced people donโ€™t know what defamation mean

signal citrus
#

deathrey its more or less, "we get stuff said about us and we don't like it. we banned people but never broke the rules as per our understanding of them, we make no mistakes but we don't want you to be mad"

bold fulcrum
#

So, we good, we did not. Them did it. Them bad.

neon iris
#

Yes

signal citrus
#

yeah death, then just like a response to every youtube claim that fits the narrative

neon iris
#

Donโ€™t worry about your money. Keep buying

median wraith
#

A video about a guy that moved to some Nordic place from Barcelona, as there is near impossible to talk or give your opinion anymore

#

Don't think the people ever learn from history

bold fulcrum
#

Svalbard is best place to give out opinions and talk.

signal citrus
#

can i ask? ah its an archipelago between mainland Norway and the North Pole ๐Ÿ‘

bold fulcrum
#

( โ€ข_โ€ข)ฯƒ@median wraith So, you started the thing with the worst place, but never mentioned, what is on yours top list ?

median wraith
#

Didn't made the list lol

#

I'm on street right now

#

Well this one is better

#

@bold fulcrum about good top places could list this ones near I live at but

hazy delta
#

๐Ÿ‘Œ

tawny herald
hardy yacht
#

@tawny herald this year we get ps5

tawny herald
#

@hardy yacht next year my dude 2021 and i dont thing you understood why i said that

median wraith
#

Pretty cool

north torrent
#

I'm going to buy pancakes.

median wraith
#

you know the good things

azure chasm
#

This year we get the switch pro plus S

#

It won't play games tho, just have like 3 cameras

north torrent
#

Everyone needs more cameras in their lives.

lofty trout
zinc matrix
sage ermine
#

it's not UE4 (yet) so thought I'd just post it here

zinc matrix
#

Blender, ewww...

sage ermine
#

These days I find Blender to be much faster and smoother than 3ds max...

zinc matrix
#

3dsmax, eww..........

sage ermine
#

Though I did invent my ship modelling workflow in 3ds max initially

#

Not all of us can afford MS 3d paint offline

zinc matrix
#

๐Ÿ™‚

sage ermine
#

yah me too, guess their site down atm

zinc matrix
#

Usual level of support from Blender...

mild root
#

usual?

alpine fern
#

I have never seen the blender site not working before

mild root
#

yeah, me too

zinc matrix
#

That's what happens when nobody uses something. It's gone, forever...

#

๐Ÿ™‚

#

I though that maybe my VPN blocks it.

mild root
#

doubtful, lloks like it is down

sage ermine
#

I think it's your personality blocking it

rigid shoal
#

fuuuuuuu

sage ermine
#

don't google roast masters

#

no

#

I mean

#

don't youtube search roastmasters

#

lots of really bad people

#

funny funny bad people

#

don't do it

#

I forbid you

zinc matrix
#

well, no blender for me today.

rigid shoal
#

You can download Blender from Steam.

fathom wadi
#

I did but I wouldn't necessarily advise it. Unless you want to have to traverse the 90 folders of steam everytime you want a plugin

#

also, who the fuck would DDoS Blender for christ's sake.... it's like punching Ghandi in the face.

zinc matrix
#

Autodesk

fathom wadi
#

They are busy DDoS'ing themselves through subscription prices :p

foggy path
#

I've been laughing at some of the comments here regarding Unity's nonsense with their seemingly random feature stuff etc.

#

but I was talking with someone who's developing on Unity... and they actually said they should learn some feature of Unity, but Unity might abandon the feature, and using C# instead will always work... oh dear :D

stiff crystal
#

you can just install it via steam and copy to where ever you want it

#

or symlink it

#

or just make shortcut to the install folder :p

fathom wadi
#

this is true. I actually opted to put the addons folder on my start menu. I kind of knew I would be using it fairly often

#

ok this is the best thing I heard all day so im sharing it here.
Aphex Twin was asked about doing music for advertisements and he said "yeah they ask me a lot so I just do them. But I've done loads of them and they never use them because they can't get their head around what I've done. Once they said something was wrong with the DAT and they sent it back to the company 4 times and in the end, they realised that was what it was supposed to sound like".

foggy path
#

lol

#

that's great

zinc matrix
#

Im looking at investing in the substance suite for my level it ends up being 20 USD a month, I do architectural visualization as a hobby, and trying to improve my skills -- I model in blender and will mostly be outputting in UE4 -- is it worth my investment?

north torrent
#

You could always use Substance for a few months and make the materials you need and then cancel your subscription when you are working on other stuff.

zinc matrix
#

True -- I dont mind paying for it if its as good as it looks on the website, Materials are one area where my projects fall down

north torrent
#

I find the tools very helpful.

zinc matrix
#

Ok, cool

north torrent
#

I always hated doing textures back in the day, but now that I can do procedural stuff like Substance Designer it is a lot more fun and no longer my weakest point.

#

I remember back in the day when we were hand painting stuff in Photoshop... Which is still viable if you want a painterly looking asset, but not ideal for what I work on.

zinc matrix
#

Ya, Ive fooled with that a TINY bit in gimp -- seems to me like a lot of work, for not really all that good returns

mild root
#

in the past there was an option to do one time purchase of substance software, so I did. the difference from subscription is you get 1 year of support and updates, and you don't get access to substance source (allegorithmic database of ready to use materials). if you need substance more for production rather than developing texture/material art skills, you probably want to pick subscription and save time, although there is substance share site with free materials (lot of them are pretty good). If you need substance more for training, one time purchase is enough.
Also substance painter is shipped with a solid set of textures, noises, patterns, brushes and materials.

north torrent
#

They stopped perpetual licenses in November.

spark wharf
#

Oh my gooooooooooooooooooddddd, I finally fixed this problem I've been having for 2 days.

#

alllllll because I childed the mesh to a billboard, and I was trying to reattach the mesh to a parent, and it wouldn't work

#

After I enabled physics, it detached from it's own parent inside the actor GGGGG

#

It was stressing me out so badly I had to look away for so long jeeeeese. It was this simple

#

wellp, time to go jump into a lake

mild root
#

They stopped perpetual licenses in November.
adobe at its best.

sage ermine
#

^

signal citrus
#

How you doing with the stuff over there @north torrent

north torrent
#

I'm currently in Arizona.

#

Still waiting to hear what is going to happen with my job.

zinc matrix
#

Where is Trashcan Mao?

north torrent
#

Probably at the fish market.

#

He stopped coming by the school when he found better food.

signal citrus
#

damn that was good timing though

#

or did you flee?

north torrent
#

It hadn't even started when I left.

#

I don't live in Wuhan, people in Shenzhen are still free to come and go.

zinc matrix
#

Well, now we now who patient zero in US is ๐Ÿ˜„

north torrent
#

I've never been to Wuhan.

#

I'm going to go buy beer and cheesburgers since I can't just have it delivered like in China.

signal citrus
#

you can

north torrent
#

I have to use one of those car things, with the four wheels and the vroom vroom sounds.

signal citrus
north torrent
#

Not for a reasonable price...

signal citrus
#

probably not.

#

8 dollars or so

north torrent
#

In China it is like 40 cents to get it delivered. Those guys probably get paid shit.

zinc matrix
#

It's free in Poland. If you are in like 15-20 Km range.

north torrent
#

$10 meal, $8 delivery... I think I'll pass...

signal citrus
#

make it a 80 dollar meal

north torrent
#

I don't know if I have a job to return to, so I probably shouldn't go too overboard...

signal citrus
#

er true

pearl elk
#

So why do scripting languages exist again if not for programmers?

#

You should actually try to have a point when you counter

#
  1. Okay so you know how C++ isnt the same on every platform, yes well writing in a scripting language on a VM allows a programmer to ignore platform specifics.
#
  1. Scripts are great for automation, you can write a script you can call it any many times as you like at runtime without compilation. You might not even have access to source but its still useful regardless.
#
  1. Scripting languages are fully aware of the classes and functions in a compiled environment, they dont need special IDEs to perform autocomplete etc as that information is already fully accessible. You precompile C++ to have this functionality most of the time.
cursive crypt
#

I'm warming up the noodles from the other day ๐Ÿœ

pearl elk
#
  1. Scripting languages are so useful infact that Visual Studio and Unreal Engine use them for configuration and compilation of code. Even precious C++ </mic>
finite lark
#

why all these bullets mons

#

is someone against scripting langs?

pearl elk
#

Not against them so much as saying they arnt good for anything if you know something like C++.

foggy path
#

That must be why C++ is so popular unlike all the scripting languages ๐Ÿค”

finite lark
#

#doubt

pearl elk
#

Im not sure popularity relates to usefulness, Trump got elected

finite lark
#

take a look @ python

zinc matrix
#

I use Powershell all the time. But it's because it so easily integrates with C#. Expanding it is so easy.

pearl elk
#

Java, Python, PHP and Javascript are typically in the top 10 every year

finite lark
#

indeed

#

I still don't understand Java popularity

foggy path
#

I think it's the enterprise baggage :D

pearl elk
#

Im not saying C++ isnt useful you see, I know it has its uses especially when it comes to creating fast code but its not always the best option for everything.

foggy path
#

and possibly the fact that it has a fairly massive variety of libraries and things it can integrate with, some of which don't necessarily exist in particularly good form in other langs

zinc matrix
#

It's old, so not actual anymore, but back then it was.

pearl elk
#

All Ive been saying is scripting languages have uses even to expert level programmers, that shaming scripting as somehow lesser form of programming is wrong because expert level programmers write scripting languages not just for other people but themselves.

foggy path
#

lol what is that video

fathom wadi
#

I always liked PHP. It feels like a satisfactory scripting language to me. Like Actionscript 3.0. There is enough detail in the core structure to make it align with other languages, but with a bit of leeway and its usually faster to do the task at hand.

#

one thing that can be a pain though is when the features in your VM aren't accessible, so debugging gets harder. Like with AS3.0, it didn't have a garbage collection, so it left things hanging around all the time. It required a custom GC that was ripped from Flex and modified to purpose to even make object lifetimes accessible

signal citrus
#

All I was referring to was runtime code

pearl elk
#

Well in specific to UE4 I have heaps of issue debugging compiler errors cuz they are so vague

fathom wadi
#

indeed. Theres a load of stuff in UE4 low level debugging that I would simply have to learn outright too. Rather than it be handled for me. But I like that. It forces you to think. When I went from scripting to C++, it felt liberating tbh

#

It always astounds me that Python took on the form it did. I get people want quick access to internal features, but the code always looks like it's shorthand to me. Lack of braces always triggers me too

pearl elk
#

Honestly I dont even need alot of the features of C++ which is why Im happy to stick within the scripting environment, its overkill and only complicates things

fathom wadi
#

I've never written a TCommand. Which bugs me now.

zinc matrix
#

Complicates things in UE4?

fathom wadi
#

no more so than unrealscript used to if you ask me

cursive crypt
#

Original.

#

daFuq

#

... also Java (specially), C#/.net, Go likely are sponsored languages ๐Ÿ’ฐ

pearl elk
#

Sponsored like a huge amount of people pimping your language in public channels every chance they get?

#

if so C++ has the largest sponsorship on the planet, its bigger than GoPro

signal citrus
pearl elk
#

Java is still largely used for banks

#

But I guess we're all using bitcoin just to avoid scripting languages ๐Ÿ˜›

signal citrus
#

You really think ue4 needs another scripting language though?

pearl elk
#

Nope, I just dont think C++ is a replacement for any scripting language

signal citrus
#

Well when I said C++ can do everything it was in response to someone saying you canโ€™t do everything with c++ in ie4

fathom wadi
#

Well its Unreal C++ so its practically a scripting language anyway

pearl elk
#

Ive been pretty vocal how I feel about BP and how I think it could be improved upon to reduce the reliance on C++

fathom wadi
#

I say make it less accessible. Make Gamesdev Great Again.

pearl elk
#

Considering UE4 is compiled using scripting languages I have to agree with em, you cant do the live coding in UE4 using pure C++

fathom wadi
#

well there is no need to use the C# for compilation tho right?

pearl elk
#

thats my biggest beef though is that the compilation is a mess. Im not sure why anyone would think C++ couldnt do something, not even sure why that would warrant a response

signal citrus
#

Conversation got pushed to lounge

fathom wadi
#

I stay away from packaging and things usually. I'd do it if I had to, but it seems like an extra layer of shit after the previous layers you had to wade through to get the product finished

signal citrus
#

So maybe you thought I was saying some random bad stuff about scripting lol

fathom wadi
#

"PHP is a nonce"

pearl elk
#

No actually I took what you said as you said it

#

It wasnt random bad stuff about scripting, your tone was that scripting languages are lesser and therefore redundant when you know C++. All I did was strongly disagree ๐Ÿ™‚

fathom wadi
#

kind of agree to a point. I wouldn't replace C++ for mono in UE4 at any point. Nor add javascript or python unless I had to

signal citrus
#

When it comes to runtime I have a short allowance for my comfort in coding when it comes to penalties in things I can do in the same frame

#

Didnโ€™t mean to make it sound like scripting had no place

#

But another scripting language in ue4 is pointless imo

fathom wadi
#

I agree. The thing is bloated as it is

pearl elk
#

Yeah I can agree we dont need more scripting languages and I did disagree with the "just add it as a plugin" mentality because theres no point to a better scripting language unless its fully integrated

#

In my eyes BP can be upgraded, we have Python support for pipelining so thats fine as is

fathom wadi
#

perhaps a new layer of plugin level would suffice for such things. Rather than it be on top of the modular setup, something more "pre-directive" on the current layer

#

a low level subsystem with priority in core alteration or something

pearl elk
#

Personally I want something more of an ubergraph, I want to see how classes interact with each other

fathom wadi
#

I want that for event models

pearl elk
#

Then I can have an overview of an entire system Ive designed at once and look for issues

fathom wadi
#

Nothing pains me more than having to search forever for a delegate when we could have it all charted out at compilation time

#

those Util classes that are all over the place usually have them, but then you need to know they exist too

pearl elk
#

Epic love splitting BPs into tiny little chunks like with the BT implementation, that is so difficult to work with because of all the small pieces interacting

#

Delegates are a type, it should be easy to make a widget to list them all

fathom wadi
#

I did notice that when you go full event model with UE4, it starts getting hard to keep track of logic. I've literally had to debug and record the steps on video so I can go back and save time, just to follow the logic I wrote through events ๐Ÿ˜„ It could be charted, but im not doing it. Busy :p

#

yeah I wanted more info, but I guess I could write something to do it if its a type I can iterate out

pearl elk
#

Im doing an upgrade on the Class Viewer so I can look into it at some point too

fathom wadi
#

the one that works as a slate widget?

#

or am I thinking of class picker. I dunno its been a while

pearl elk
#

Its a tab under developer tools, Id forgotten it was even there ๐Ÿ˜›

#

but its so barebones its barely useful. Im gonna upgrade it turn it into something better

fathom wadi
#

ahh yeah I think thats the class picker too in slate. It has two modes. One goes out as that list, the other is more for detail panels I think

#

I was gonna use it to list some custom classes once, but I ended up using a combo box with fstring entries

pearl elk
#

Yeah Im not gonna mod the original, Im gonna copy it into a new plugin and rename it

fathom wadi
#

it would be nice if it had a couple more options. Not sure what really. Perhaps a filter for subclasses directly in the search instead of at design time

pearl elk
#

Bring it abit more inline with the Content Browser

#

I wanna gonna do an interface hierarchy to show which classes implement which interfaces

fathom wadi
#

Classes that have not been loaded will not appear in the combo box. Dropping a class into the combo box will force load the class. that could be an option. Load All Classes from ... <class to extend from>

#

My most recent endeavour was Conditional Breakpoints for blueprints. I can do it, but I got sidetracked when I got a bit stuck with the context menu hook. P@t gave me a heads up on the new menu system but I had to get some other things done. So I can't wait to get back to that.

#

its been too long without them when its so simple to implement really

#

you know if a regex search works in the Class Viewer? Because that would be pretty cool

pearl elk
#

Regex will work for the title only probably which isnt overly useful

#

All the information about the classes is readily available though since its all been compiled, well unless you have an open BP you didnt compile or theres an error

#

but I could display that status on the list too with some sort of warning or error

#

The idea is to make a more advanced filter so you could say all classes which have a reference to this class. All classes which implement this delegate etc

#

also there is a thunderstorm thats why I might not reply straight away atm, satellite keeps dropping ๐Ÿ˜›

fathom wadi
#

yeah that sounds really cool

pearl elk
#

We'll see how it goes, it might sound more useful than it really is

fluid bloom
tough sierra
#

Does ue4 have some simple way to do this? That'd be really awesome.

#

Cause sometimes you can't predict the assets a game would use.

#

Especially if you wish to support mods.

fluid bloom
#

mods are supposed to use the same editor you use

tough sierra
#

And this'd make it easier to create instances of meshes based on FName.

fluid bloom
#

except they don't get access to C++

#

the same way squad does it

#

for example

tough sierra
#

Not tried that.

#

Sounds painful for multiplayer but just guessing no clue.

#

Editing xml, json and txt files should be enough for mods for some games.

pearl elk
#

UE4 wasnt really designed for runtime editing, thats why youre not allowed to distribute editor code with a game project

tough sierra
#

That makes development harder though.

pearl elk
#

Its to stop a certain type of development, one that steps on Epics business model

tough sierra
#

What modding pre existing games/editors built with the engine which can't be slapped with royalty?

pearl elk
#

yeah exactly

tough sierra
#

Money always complicates things >.<

pearl elk
#

The UE4 is supported by those royalties if you undercut Epic youre not helping anyone in the community at all

fluid bloom
#

but back to the original question: You need to use said plugin to do runtime importing

pearl elk
#

Imagine for a minute that a company like EA did it, something like could have a huge impact. Its not just to stop garage indie types

fluid bloom
#

no way to do it in stock engine

tough sierra
#

Would be nice to just load all meshes from a folder into a codex/assat manager of sorts that lets you create new copies of meshes by name alone.

fluid bloom
#

that should be doable, just need to program it ๐Ÿ˜›

tough sierra
#

I'll have to try out he plugin then.

#

Hopefully it'll package alright.

#

RTS games can thrive off being moddable.

pearl elk
#

There is nothing stopping the game from being moddable though, just cuz its not moddable at runtime isnt really a factor

tough sierra
#

Loading new assets.

pearl elk
#

I got into dev through modding and none of the games Ive modded in all those years had any sort of runtime modding, it was all precompiled, packaged

tough sierra
#

Packaged makes sense but you can't give anyone the ability to package new meshes out of the box. Having it done neatlly would be nice.

pearl elk
#

yes you can, just link them to UE4

#

the import pipeline is one of the easiest bits of the engine to use

tough sierra
#

What about having people stream mods before a multiplayer session? So one can just install packages and enable/disable them.

pearl elk
#

yeah UE been doing that since the first version

#

you'd want to be careful allowing clients to push to the server though

#

your game will be hacked faster than you can say
cheetos

tough sierra
#

There a guide or example for this?

pearl elk
#

Every UT game does it

carmine frigate
#

hey is there a way to mirror vertex data?

tough sierra
#

I don't have money to spare on testing out a paid title.

carmine frigate
#

on a mesh with symmetry

pearl elk
#

UT4 is free through the Launcher @tough sierra

tough sierra
#

That could be an interesting starting place.

#

Ah ok it's just adding and replacing plugins.

#

Didn't realize content plugins could be so modular.

#

Still there a way to create a static mesh based purely on it's name? I need to be able to manage a custom game object system that should be able to load mesh data without any knowledge of ue4 on the front end. So using a custom FName seems ideal.

pearl elk
#

asset names are unique

tough sierra
#

Hm so might look into ObjectFinder then.

#

Didn't think it'd work so easy.

pearl elk
#

you'll need the full path but yeah, its unique. Short path just the name with no directories isnt always unique

#

umm I think the whole point of third party is to make things easier so you dont have to reinvent the wheel

tough sierra
#

I'm in the process of breaking out of ue4's setup however.

#

It's getting in the way.

#

Avoiding UObject and all that as much as possible.

#

Only thing I need the engine for is to load assets, and to render things where I tell it to.

pearl elk
#

there isnt much reason to avoid UObject

tough sierra
#

Unless you want really high object counts.

pearl elk
#

All youre going to do is cause memory leaks ๐Ÿ™‚

tough sierra
#

That and the fact it's slow to work with.

fathom wadi
#

I probably caused a few mem leaks with Uobjects anyway :p

tough sierra
#

I'll probably need one UObject specifically for handling an array of static meshes.

#

Which are used to make copies from

pearl elk
#

you should just use a different renderer

#

theres no point to using UE4 unless youre actually going to use it

tough sierra
#

It does have a nice level editor though and supposedly the best renderer, there's no hassle in importing a wide range of textures.

pearl elk
#

try this

tough sierra
#

Hmm maybe I should just stick to a plain renderer engine, also thank you not seen this one yet.

pearl elk
#

textures are uobjects, dont want to use those

tough sierra
#

I've tried openFrameworks but it doesn't do shadows by default and is missing a lot of polish, a lot of the ones i've found seem pretty old and got the impression they couldn't compare.

pearl elk
#

The point to using a third party engine is that you work within the bounds of that API to achieve what you want to. Rewriting large portions just seems counter productive

tough sierra
#

The API that UE4 has by default is awesome for typical FPS games or ones which aren't super modular/open world.

#

That and getting an RTS to work.

#

One which can handle 10k+ moving units at a time.

pearl elk
#

Its not perfect but I think youre just reading what other people of saying instead of actually investigating yourself

tough sierra
#

That's at least partially true.

fathom wadi
#

that filament looks pretty cool

pearl elk
#

I dont know many engines which can do 10k moving units tbh

tough sierra
#

My physics engine does that fine in 2D at 60 ticks a second.

pearl elk
#

Ive seen demos of little dots and whatnot but not actual units, significant meshes

tough sierra
#

Isn't fancy though.

#

Animations would be a bitch but am considering just using still frames instead of real 3D animations.

fathom wadi
#

10k moving units isn't 10k items tho. theres obviously instancing in there so wouldn't setup be the key?

pearl elk
#

10k units would be insane to manage for a human too

tough sierra
#

1k per player isn't too bad, and hell total war uses a lot of tricks, if one were to go the rout of an MMO rts that would require very custom parts.

pearl elk
#

1K per player is easily possible with UE4 with no modifications or optimisations

fathom wadi
#

theres some nice sounding tools with anim sharing and crowds in UE4 that I haven't taken much of a look at, but upon first read sounded great

pearl elk
#

You should run some tests

tough sierra
#

That's exactly the issue yes.

#

Getting past 64 moving characters even with the AI running once per second (randomly between rather to avoid spikes) is pushing the cpu.

#

Even moving AActors seem to have a limit.

pearl elk
#

youre doing it wrong though

#

RTS games dont work the way an FPS does you said it yourself

tough sierra
#

Correct.

pearl elk
#

it sounds like youre code is bad and youre blaming UE4

tough sierra
#

I don't really need a full blown 3D engine, or path finding.

pearl elk
#

what you doing trying to setlocation on tick I bet

tough sierra
#

Err their navmesh at least.

fathom wadi
#

the navmesh is getting rebooted tho so thats cool

tough sierra
#

Na it was setVelocity but i probably could have done a lot better.

pearl elk
#

navmesh is actually really fast

tough sierra
#

I'm not trying to blame the engine but it's also a little discouraging to see that having a couple hundred moving AActors (not manually) in a box wasn't performing ideally. They were spaced apart and all but I can't easily predict the limitations of the engine. That can be problematic. If it were scoped down to a couple hundred units total sure it's fine but I don't feel like spending potentially months trying to work it out is all.

#

Sorry I shouldn't come here to bitch >.<

pearl elk
#

Nah its fine youre obviously having issues being new to the engine, it can be hard to take it all in

solid aurora
#

it's just not possible withing default framework to have hundreds of simulaed actors at onces

#

you have to implement custom simulation code

tough sierra
#

That was the assumption yes.

solid aurora
#

at the you will be limited by transform system in unreal

tough sierra
#

I want to push it into the thousands though.

pearl elk
#

Ive written code with 10K+ moving meshes for projectiles

solid aurora
#

which is just bad

pearl elk
#

its entirely possible within the default framework

solid aurora
#

on PC with huge CPU cache ?

#

yes

fathom wadi
#

I would have thought with the right pooling of objects and buffering/interpolation of location changes according to input, it should be fine if its optimised animation wise right?

solid aurora
#

On consoles you will be limited by simple cache misses on setting final transform

tough sierra
#

Testing on a PC but this thing is just a 2.1 GHz quad from 8 years ago or more.

pearl elk
#

it was on a single thread too, I didnt even optimise using the async

solid aurora
#

@fathom wadi it is really not about animations or pooling

#

it's really about simple fact that every Tick in unreal

#

on individual actor

#

is cache miss

fathom wadi
#

but you wouldn't need a tick on them all right?

tough sierra
#

Yeah you pretty much have to avoid the Actor system entirely because of that.

pearl elk
#

yeah I did it by having a heap of components in a single actor, I actually already said this to Koi

solid aurora
#

you have to rip the transform calcation outside of actor

#

and essentially create TransformSystem yourself

#

@fathom wadi you don't but you still stiching with glue, badly designed system

tough sierra
#

Coding all that for a component seems painful compared to designing a full system from scratch though.

solid aurora
#

yes

pearl elk
#

say you have a map of 2km x 2km, Id probably split it into 4 and have an Actor handle the components of each sector

solid aurora
#

it's far easier to create such system from scrach

fathom wadi
#

yeah im completely ok with it not being for RTS games. Been used to the FPS elements for too long

solid aurora
#

but then you miss tons of tooling

#

Unity DOTS is far better suited for it

fathom wadi
#

probably be a nice plugin to have a specific RTS setup for a base project

#

one that fixes the caveats

solid aurora
#

I personally wouldn't bother in unreal with RTS especially multiplayer one

#

just use Unity or create my own engine

pearl elk
#

People just have to stop treating actors like entities because they arnt the same thing

tough sierra
#

Any idea if other graphics engines are as out of the box (at least almost) as openFrameworks? Where you just describe where to draw specific meshes at specific locations. And same with lights.

#

Also yes am about to test Filemant am just collecting a list.

pearl elk
#

I think you'll still run into CPU limitations personally

tough sierra
#

Not sure about on the rendering side but mechanically of course, i've done it this way for a long time and have an idea of what to try with custom frameworks.

#

So at least there's direction.

pearl elk
#

I dont think I would ever do path finding unit by unit

fluid bloom
#

couldn't you just program some sort of unit manager that acts as an managing actor for all RTS units ๐Ÿค”

#

then handle the movement code in that

solid aurora
#

you are still going to be limited by Simple SetTransform

fluid bloom
#

that way you'd have full control over the code flow

solid aurora
#

as this shit caches transforms and is virtual on actor

tough sierra
#

If your still using their physics engine and yes SetTransform there's issues.

solid aurora
#

with actor you can't get lower than that

#

unfortunetly

tough sierra
#

Unless you splice in your own physics engine.

solid aurora
#

doesn't matter really

pearl elk
#

relative transforms are faster than world transforms

solid aurora
#

Physics scene is seprate from game

#

within current physics framework

tough sierra
#

Not replace i mean have custom components and such handle your own physics engine, and emulate your own set game objects.

solid aurora
#

you set transforms twice

#

for game transfrom

#

and physics

#

where it updates spatial structure

tough sierra
#

Huh makes sense why they do that but ouch.

solid aurora
#

it's done to essentially allow you to use custom physics engine

#

my bet

#

I guess they will scratch it when they rip out physx

pearl elk
#

you could use the navmesh to save alot of checking and running queries through BT is actually multithreaded

solid aurora
#

It is not

#

it runs on Game Thread

tough sierra
#

With box2D at least you have to be careful about how you space your sprites compared to it's data, can't do 1 unit = 1 pixel without hitting velocity limitations.

solid aurora
#

just like EQS and rest of AI system

#

but

#

it is more data oriented than other systems

#

there is that

pearl elk
#

EQS isnt on the game thread pretty sure

solid aurora
#

it is

tough sierra
#

Even being linear would be a massive help.

pearl elk
#

yeah well then a 2.1ghz processor is gonna suck with any game made on UE4

fluid bloom
#

don't most things use the task graph system so it seems async but everything is still on game thread?

pearl elk
#

if none of it is multithreaded

solid aurora
#

I will save all time from figuring out what is on task graph

tough sierra
#

This cpu can still run factorio pretty well though.

solid aurora
#

everything game related is running on SingleThread

#

GameThread

#

every tick is run from TaskGraph

#

but

#

all UObjects do work only on GameThread

#

and every tick is at least single Cache Miss

tough sierra
#

I remember reading in the one slide done by an intel employee they were attempting to find ways to break from the single threaded nature of game systems.

solid aurora
#

so you see in how big hell you are if you using default GameFromwork for anything else than shooter (;

#

if you want to break from single threaded game systems

#

look at Unity (;

pearl elk
#

I cant even write a shooter which will run on a 2.1GHz single thread

tough sierra
#

Hell none of the stuff i built has yet to use multithreading save for building stuff initially.

solid aurora
#

Unreal in reallity have all that

#

jobs

#

dependencies between jobs

#

just GameFramework and UObject system is implemented in a way that is it impossible to easily make it multithreaded

tough sierra
#

Sorry it's this.

#

2.2

fluid bloom
#

APU

pearl elk
#

makes no difference, My PS4 is better than your computer

fluid bloom
#

amd trying to make weak CPUs sound sexy ๐Ÿ˜›

tough sierra
#

Even with the APU without a proper GPU this used to run 7 days to die perfectly fine before they updated to i think it was alpha 11.

#

This rig runs damn near everything ok.

pearl elk
#

bwhahaha good joke

tough sierra
#

It's not.

pearl elk
#

runs all those indie 2d games great I bet

late night
#

2.2ghz can do a lot

#

but

tough sierra
#

Though I don't mess with high resolution screens, high draw call counts suck, but the current GPU handles the graphics end fine and that's what most games are intensive on.

late night
#

I definitely wouldn't enjoy ue4 editor without 3.5ghz

tough sierra
#

Handles rust fine >.<

#

Though that one is poorly optimized.

pearl elk
#

UE4 isnt written in Rust

late night
#

editor requires far more resources than a packaged game

tough sierra
#

Did battlefield on max a long while ago.

foggy path
#

Your definition of "just fine" must not be very demanding :D

tough sierra
#

Na i meant the game sorry.

pearl elk
#

it wont run BL3

late night
#

especially threads

tough sierra
#

FPS games are the easiest to run cpu wise.

#

Most of the time, hell even with planetside 2, it runs better than 7d2d.

pearl elk
#

thats good cuz BL3 isnt an FPS its an RPG

tough sierra
#

Things with lots of dynamic destructions and things cpu heavy are different.

#

Sorry.

#

Which game is that?

late night
#

why can't it be both

pearl elk
#

Borderlands 3

late night
#

if there ever was an fpsrpg

pearl elk
#

cuz FPS are pure man, cant taint them with other genres ๐Ÿ˜›

tough sierra
#

I need to try that one out but it can't be worse than planetside 2.

foggy path
#

planetside 2 runs well on that?

#

that's really hard to believe lol

tough sierra
#

Yes it does.

foggy path
#

what about PUBG

#

there's no way it runs PUBG well

#

:P

tough sierra
#

Unless the draw counts are insane when you get say 300+ people in one area, then it's a bit hampered but it's the cpu to gpu communication mostly.

pearl elk
#

PUBG is the modern Crysis

foggy path
#

lol

#

maybe it is

tough sierra
#

Not tried that one.

late night
foggy path
#

planetside 2 used to be pretty poorly optimized but maybe they've improved it

pearl elk
#

left Allar is the real

tough sierra
#

Oddly though, fortnight just doesn't work on this rig at all. After playing it for say 10 mins it just randomly crashes like the gpu's vram got over stuffed.

late night
#

i have a 2080ti that bluescreens

foggy path
#

struggle to run it at 144 fps sometimes

tough sierra
#

I'm not sure how PS2's networking or "graphic quality" is but mechanically it seems alright.

#

The one thing I wish I could try is red faction.

#

That might actually push the cpu a bit.

pearl elk
#

I cant even run Quake, its too powerful

tough sierra
#

But like mentioned yeah playing games isn't the same as making them in a pre built game engine, especially a heavy weight one. The more custom my tool chain is the faster the iteration times are generally.

#

But writing a renderer would be so painful >.<

pearl elk
#

You should probably make a JRPG

tough sierra
#

Hell no.

#

RPG's are hard enough.

pearl elk
#

which of these have 10K+ units?

tough sierra
#

Rome total war probably doesn't exactly count, though kinda, I know games with object counts in the thousands but not exactly past 10k, however since my 2D physics engine can handle over 22k moving bodies at 30 ticks a second on one thread, why not try to push the limits.

pearl elk
#

I think SupCom would with 8 players and the highest unit cap but Ive never seen that many on screen while playing

tough sierra
#

Hell warzone 2100 does a lot nicer than anything I've seen with a typical commercial engine.

#

"on screen" hell no.

#

That's too many draw calls.

pearl elk
#

Warzone is gpl aye?

tough sierra
#

It's open source at least.

foggy path
#

they opensourced Warzone? Huh

tough sierra
#

Kind of a favorite of mine, has nice mechanics and a nice community.

#

Warzone 2100

#

It was originally a ps1 game.

#

Kind of fun to see a plethora of angel rockets spam across the map.

#

Especially on the one map that handles 9 players. 3 teams of three.

#

One reason I loved that game was because you can get such a large scale for an rts game that's traditional land/air.

foggy path
#

I remember they had some kinda unit design system didn't they

pearl elk
#

I remember with Dawn of War Id play with increased unit cap and half sized units and it still wouldnt be more than acouple of hundred

foggy path
#

That was pretty neat

tough sierra
#

They do yes ^-^

#

You can build your own units by selecting the type of motion (hover, tracks, wheels, maybe another i forgot about). You can pick the body type, And you can pick the weapon type.

#

And they have a lot of variety.

pearl elk
#

I think the issue becomes one of how much you can fit on the screen, by having more units you have to zoom out further to capture them and then you see less because you arnt as close.

tough sierra
#

Correct. That is a gameplay problem.

#

And optimization problem.

#

With warzone you just move around, and use the mini map.

#

It doesn't let you scroll too far back.

#

Someone forked me an interesting idea for an RTS.

#

Where each unit was destructible per pixel.

#

And you'd have different parts made of different pixels that had their own functions.

median wraith
tough sierra
#

So example, you blow out an engine, unit stops moving.

median wraith
#

AMD GPUS have a foliage feature build in

tough sierra
#

GPU's have so much umph, if your game window res isn't too high and if your not blowing past your vram it's possible to play pretty much anything with a low end vddr5 GPU.

#

And I can't see more than 1024x768 resolution really anyway.

#

What i'd like to see is games pushing the gpu hadrer in the mechanical side (optionally).

pearl elk
#

huh 7751mhz VRAM

tough sierra
#

Running AI on the gpu would be nice, especially with a "rating system"

#

Maybe that'd help civ simulations.

#

Things that'd make server side hardware cheaper, for games that run on servers.

median wraith
#

its funny that the games like BFV just have 10FPS difference between GPUs

#

near the double price for 10FPS

pearl elk
#

theyre console ports thats why

tough sierra
#

Lol.

#

Till sandboxy.

#

Crafting games are taking a large slice of the market.

#

And are my personal favorites.

pearl elk
#

sandbox is a metaphor for depression

tough sierra
#

Why's that?

#

"Playing alone in a sandbox"

sick siren
#

anyone here willing to help me with learning of c++? i only learned basics and did few challenges on hackerrank, edabit etc. but i generally cannot produce anything by myself, and i dont have deep knowledge about important things in c++ like classes, applications of loops etc, if i can rewrite my knowledge with ratio to an average programmer then i would say like someone who was learning to programme for couple of weeks

tough sierra
#

@sick siren I recommend Chili's c++ tutorials. Here

#

I'm in his discord so there's that, but I find his videos to be the best programming tutorial videos on youtube overall.

#

Plus if you follow along for a while you'll learn "how" stuff works to some degree.

sick siren
#

@tough sierra Hey koi, thanks for the answer. I'll definitely watch his videos.

tough sierra
#

If you have issues keeping up find his discord, it's actually pretty active and he's pretty good about helping folks along.

sick siren
#

*Koi

#

alright ill check it out

pearl elk
#

You'll probably want to learn more than just C++, like the libraries

#

thats a nice joke at the start

plucky pagoda
#

Anybody know a really good router, software or other approach I can use to better manage my local network? I haven't messed with that kind of stuff in a while and I'm wondering what's out there. There use to be some open source options for making your own router from an old PC etc... I'm looking for something that let's me configure access times, block sites and otherwise better manage the local network and Lan to Wan. I'm using an AC2400 now but it can't handle the amount of traffic we have very well and the firmware is limiting. I figure someone in this group is going to be current on what's out there.

#

I don't pay attention to discord much so if you decide to chime in on this mention me.

#

Anybody used Mikrotik's routerBOARD and software?

median wraith
#

Hey kids do you remember that old 3000โ‚ฌ tool called marvellous designer ?

#

๐Ÿค–

plucky pagoda
#

Your's?

pearl elk
#

look at that amazing score

bold fulcrum
#

WC reforged is disaster of disasters.

plucky pagoda
#

Nice.

pearl elk
#

tbh it was all over for me when Blizzard North shut shop

bold fulcrum
#

Should someone tell me 12 years ago, that blizzard is going to shift into crapware segment, I would label that one a madman.

pearl elk
#

They released a patch for D2 10yrs after its release, that shit was unheard of and its not like people were screaming out for patches.

#

I remember thinking to myself, this is a games company I want to emulate, theyre made of the right stuff but now...

bold fulcrum
#

Yeah. Well, RIP Blizzard.

pearl elk
#

Warcraft for mobiles incoming

cursive crypt
#

@median wraith That nice work he had put, but can't really compare with MD I believe, lol. Hope it sees more manpower ๐Ÿ‘

carmine frigate
#

is that usin normal blender no plugins?

median wraith
#

no plugins

winter zealot
#

questions tho: is xenko going to support ps5 the new xbox and all the new consoles

#

because the company that made it was a licensee of those console vendors

#

but it's unknown if the xenko devs will have the same access to the devkits as well

#

not sure about perfs but xenko looks cools tho

pearl elk
#

Its MIT so Im sure you could modify it to work on those devkits if you have access to them.

winter zealot
#

yeah indeed but it would be aloot of work, probably requiring deep engine knowledge and whatnot

#

like, I wouldn't ever attempt that if I had to choose

#

it would prolly be fun to do tho

pearl elk
#

Yes well I guess thats the cost of developing for proprietary hardware

#

Im not even sure if UE4 supports those platforms either, Id say they do have implementations in the works behind the scenes

winter zealot
#

because it would mean that choosing UE4 or Unity over xenko would be a massive win if xenko doesn't support those platforms by default

#

we can be sure that UE4 or Unity will support the ps5 as ue3 supports the ps4 etc

pearl elk
#

I wasnt even aware Unity supported any platforms, I think I saw a Unity game on Switch once ๐Ÿ˜›

winter zealot
#

yeah same ๐Ÿ˜Š there aren't that much unity/UE4 games on switch and other consoles despite what ppl say ๐Ÿ˜‰

deep glen
pearl elk
#

I play abit on consoles but its mostly first party

novel latch
#

Im gonna be an idea man at the GlobalGamejam

#

Will post how many teams want me :/

pearl elk
#

Youre just the person Ive been looking for

#

please tell me your amazeball ideas so I may document them and get a team together to manage and implement them

winter zealot
#

lol ๐Ÿ˜„

#

I openly say this tho : it's not my job to improve UE4 and I think UE4 should have a bunch of features

#

hate it or like it, I won't change, many users do that, there's a suggestion thread on epics forums

pearl elk
#

Epic should do everything I suggest because Im that awsome

#

I even thought of Fortnite years before they made it, oh its true

winter zealot
#

Epic should do most of the things I suggest because they're common sense

novel latch
#

My idea is secret, all I can say its worth millions. If you dm me I can set up a contract :3

winter zealot
#

also because ppl suggest them too, mostly

#

@novel latch omg pls cn hai dm you ๐Ÿ˜ฎ

pastel tiger
#

I have good ideas. My ideas are great. I have the greatest ideas maybe ever.

median wraith
#

I found a lot of ideas man/woman last year could make a whole team with them, the world ends as then start to have ideas between them and a implosion happen

winter zealot
#

I have good ideas because I use unity, I note unity's features on a tiny pink notepad, and then I give them back to UE4 ideas board

pearl elk
#

I actually saw something really cool on choose team members the other day, it was about how the Navy Seals do it

winter zealot
#

also, just kidding, I'm not dming anyone ๐Ÿ˜„

winter zealot
#

ideas man can also evolve to " silicon valley jeebus "

median wraith
#

A person actually the last year told me "I have awesome ideas, do you know what we could do the both in a team?"

winter zealot
#

rationalizing crunch and exploitation trough motivational speeches praising steve jobs

novel latch
#

Sitting in a train, but will watch the video before team greeting!

winter zealot
#

simon sinek once said in some interview " blablabla millenials turn their smartphones in the conference room"

#

" it's bad because suddenly I'm not the most important person in the room " or something like that

#

๐Ÿ˜„

pearl elk
#

theres a joke about that, millennials dont even use ringtones anymore so its definitely a boomers phone if its ringing

winter zealot
#

yeah but I dunno, it's cute ๐Ÿ˜Š I kinda want not to be ageist now

#

for me " ok boomer " means more " ok, person having survivor bias " rather than " ok 45 yo person "

pearl elk
#

what he says here makes alot of sense here

winter zealot
#

prolly, I gonna check it out just in case kappa

pearl elk
#

yeah its really brief and to the point no faffing around

novel latch
#

Crazy how many stereotypea there are

winter zealot
#

if I had a penny for every honch being brief in his motivational videos...

tidal ivy
winter zealot
#

also Mons, 1) anyone in #lounge could've made this video simon sinek is basically appropriating navy seals knowledge, it's great that he talks about it but he didn't come up with it

pearl elk
#

My favourite is the military gamer who thinks they can be in the military because of their game skills.

winter zealot
#
  1. this is great but measuring everything might not be a good idea all the time in every environment, it ends up like a fascist regime ( cough, china cough )
pearl elk
#

Im all about spreading the knowledge, the device in which the knowledge is spread is irrelevant to me

#

I put Robin Williams quotes right up there next to Bruce Lee quotes ๐Ÿ™‚

winter zealot
#

yes I agree to that tho Monsium

#

but I just wanted to re-contextualize silicon-valley jebuses and their """" awesome managing skills """" ๐Ÿ˜‰

#

my point is also anyone with the right knowledge can do good things, which is why there shouldn't be such gatekeeping on universities

pearl elk
#

Trust me I can tell what type of guy he is by the way he checks himself out and poses while doing something simple like drawing with a texter on a piece of paper :p

winter zealot
#

what bothers me is that there's more and more unbound neoliberalism bullshit hapenning everyday

#

and then more and more silicon valley jeebusses popping up here and there and talking about management and leadership etc etc

#

it might be a personal feeling tho, it's fine ๐Ÿ˜Š

pearl elk
#

You cant defeat something without being on the inside, thats why China is such a powerhouse

#

Theyre all like yeah we're communist but screw you we're gonna do capitalism better too and really fuck you

winter zealot
#

like, with all these wise words of wisdom..... there's so much crunch and massive layoffs

crimson egret
#

capitalismโ„ข๏ธ

#

still better than communism but damn does it have its failings

winter zealot
#

Monsium, china is mostly like " yeah we gonna exploit our citizens by every possible mean " which is the problem imo

pearl elk
#

yeah but which political system doesnt do that ๐Ÿ˜›

winter zealot
#

good question indeed ๐Ÿ˜„

crimson egret
#

primitivism

pearl elk
#

it just depends on how much power the people have in the country to incite change, doesnt have much to do with the system

winter zealot
#

agreed

pearl elk
#

Im an economic centrist, I think the answer lays in the middle somewhere not on the outer fringes

#

Its how I always work, I take the best stuff and pile it in the middle like a chipmunk hording nuts

winter zealot
#

sure, altrough corruption bothers me alot

#

it seems to be what prevents things to work

pearl elk
#

trouble is you can never pay the anti-corruption authorities enough to counter it

winter zealot
#

Imo the answer is what you said : " it just depends on how much power the people have in the country to incite change "

#

if corrupted politicians could be fired in a fingersnap, we wouldn't see that much corruption

winter zealot
#

but fired by actual citizens, trough vote of course

pearl elk
#

We have politicians here who use the term Meritocracy as a system which would work better than Popularity contests

winter zealot
#

imo, meritocracy is a way to favoritize assholes playing the game of the system

#

people crunching all the time saying that everyone else should crunch too etc

pearl elk
#

Direct Democracy has been brought up a few times recently, using technology to have votes more often but then you run into issues of facist regimes controlling the vote through hacks

crimson egret
#

elections through cage fights

winter zealot
#

yeah but the theory of direct democracy sounds more preferable to me tho

crimson egret
#

every politician gets thrown into a battle royale and the last one standing becomes the ruler

pearl elk
#

If there were a secure implementation it could really work but its a problem that hasnt been solved

winter zealot
#

votes via blockchain or something like that ?

#

this would be the right kind of project to open source

pearl elk
#

One thing brought up here is we might need to change our constitution to allow the Defense Force to act without State approval during National Disasters but those referendums cost so much money to hold its not funny. The last one we had on Marriage Equality cost us millions just to prove what everyone already knew

winter zealot
#

with everyone trying the hardest possible to hack it, to find potential security fails etc

#

gosh UE4 keeps compiling again

pearl elk
#

People still hack elections though, theres all different ways to get around it, Gerrymandering is one they always call out in the US

winter zealot
#

this time I have errors showing up in the UE4 sourcecode despite UE4 sourcecode not having been changed the slightest

#

and no errors reported in my code, I keep deleting intermediates and build folders and trying to rebuild my project

#

I can't work, I'm waiting for UE4 to get back to normal

#

Monsium yeah this is a complex topic too indeed

stiff crystal
#

hacked elections or not, the people voted in will not do what they said they'd do anyway

#

so you'll get totally random result anyway

pearl elk
#

Thats how I feel about the C++ committee ๐Ÿ˜›

#

Concepts Lite my arse

#

its right there at the top but its no where near the proposal that got removed in the C++11 draft. So many years and bleeeeh, still waiting

cursive crypt
#

What you are not happy with? I haven't looked back then what was the original idea, but now they seem to save up a bit of typing and improve on compiler diagnostic.

spark wharf
#

omgggggggggg again finally another ridiculous problem fixedddddddd

#

I didn't even know there was a physics section in details panel for meshes gggggggggggggg I'm nooooooooob

pearl elk
#

yes you are green

spark wharf
#

learning unreal like this feels like a constant beat down

#

I think this is normal though

pearl elk
#

its the dark souls of game engines

spark wharf
#

I guess I need more soulssssszzzzzz

pearl elk
#

just wait till you face Tim Sweeney in the final boss battle

spark wharf
#

hahaha the first time I saw him was on a mega64 video

#

unreal engine 5, real life graphics

pearl elk
#

he'll pay for your parking if you defeat him

deep glen
#

โ€œNow itโ€™s you who has to worry about rent and bills, not your dad.โ€ Deep inside I knew he was right. The more responsibilities, problems, and stress in life, the more we lose our appetite for things that used to entertain us, gaming included.

#

so true

ancient hornet
#

which is why I welcome our AI robotic overlords

#

looking into making a robot pass the vacuum cleaner in my house first ๐Ÿ˜„

#

bonus points : you can make funny cat videos of cats scared of the roomba

hazy delta
#

this doesn't make sense to me, the more responsibilities I have the more I want to get away from them to play games ๐Ÿค”

ancient hornet
#

I find it hard to enjoy the things I enjoy when I have things that still need to be done ๐Ÿ˜ข

pearl elk
#

I feel abit left out sometimes like there are not enough games for my age group, I mostly play R18+ games but they are still very childish to me

fathom wadi
#

I've gamed for 40 years. I'm only bored of the way of the game content has been locked behind paywalls these days. Being forced to accept reduced quality games so they can shovel MTX in has ruined my motivation to play some games.

#

I used to love FIFA and UFC games for example. Won't play them out of principle now

#

One thing I did that was beneficial however, was learn to treat game development like an MMORPG. The more I grinded it out, the more legendaries I won. I'm upto one now after 10 years :p

#

shit loot table

hazy delta
#

guess I can consider myself lucky that I like a pretty broad range of games then. That way I don't have to worry about them being too 'childish'

pearl elk
#

I still enjoy them dont get me wrong but many just arnt really up there in terms of adult story telling

hazy delta
#

do you have a good exmaple for a game that got it right in your opinion?

fathom wadi
#

Path of Exile has a pretty good adult story. Although a lot will skip the story, if you follow it, its brutal and interesting. Plus it gets a new storyline arc every 3 months

ancient hornet
#

"new storyline"

#

the quotes are important ๐Ÿ˜ฎ

fathom wadi
#

well it alters into new arcs

pearl elk
#

Thing is there is plenty of brutality to go around but wheres the softer edge, the madness, the pain, the torment

ancient hornet
#

well if you stick to "every 3 months"

#

cause a lot of the new leagues bring very little in story

fathom wadi
#

dude its path of exile. I've been playing it without prejudice for 7 years lol

pearl elk
#

I guess I could say Hellblade, that was pretty well done, I didnt feel like I was being talked down to from a narrative perspective

fathom wadi
#

Hellblade actually triggered someone I know with schitzo-effective disorder. So it was pretty good at what it did I guess

pearl elk
#

Ive heard Witcher 3 is pretty good too but Ive never played it so I dont want to assume

fathom wadi
#

naah thats over-rated. Depends what you like tho. But the combat is shit and the storyline bored me to death

#

im sure its awesome to some ppl tho

pearl elk
#

well the love scenes are interesting, Im sure those relationships develop during the game

fathom wadi
#

just what I want. relationship drama in a game :p

#

Honestly though I didn't get too far into the game to know. The combat was so bad, I couldn't bring myself to play it for the upcoming 100 hours or so

ancient hornet
#

witcher 3 combat isn't that bad

fathom wadi
#

it really is

ancient hornet
#

but it's for sure not a selling point for me

pearl elk
#

One thing I liked about the earlier Uncharted games was the relationship stuff, it was well done and fit

ancient hornet
#

then again I find Ultima 7 to be one of the best games ever and the combat part is like an afterthought ๐Ÿ˜„

fathom wadi
#

got the feeling they pushed that too far with U4 though.

pearl elk
#

It wasnt so thick to be an episode of the Kardashians, it was just there and made sense because humans have relationships

#

Im sick of the Steven Seagal main characters

fathom wadi
#

The Elena bullshit in uncharted 4 simply annoyed me. It was like being in a bad relationship for real and why the fuck would I want that in a game? ~:D

#

plus she was full of shit

dense storm
pearl elk
#

Yeah Uncharted 4 was a bit downhill, the first 3 were better

dense storm
#

๐Ÿ˜„

pearl elk
#

this is like every COD main character

winter zealot
#

@stiff crystal btw that's why I think politicians should be fireable instantly by popular referendum

#

I'm not too sure about the specifics but I'm sure that would prevent crooked politicians to damage things

#

anyways etc yeah

ancient hornet
#

meh

#

it would kind of paralyze a country that has more than two parties I feel

winter zealot
#

yeah it's a complicated topic for sure

#

that's a risk too, sadly

ancient hornet
#

politics turn too much into a "sports team fandom" for my taste

#

such kind of referendum would just ensure a country isn't governable anymore

winter zealot
#

that's why i'm not too sure about the specifics of such a system

ancient hornet
#

I'd like rather elections to be made more on a vote system that is less "gamed"

#

A Condorcet method (English: ; French: [kษ”ฬƒdษ”สsษ›]) is one of several election methods that elects the candidate that wins a majority of the vote in every pairing of head-to-head elections against each of the other candidates, whenever there is such a candidate. A candid...

#

at least, I'd like to see that tried

pearl elk
#

I would like to see a parliament full of the best people for the job from all parties, so its fully nonpartisan leadership

#

I doubt they would get along though, there would be some asshole which holds everything up just because

ancient hornet
#

btw, I'm not sure of science fiction thought about it but

winter zealot
#

something to allow actual citizens to be politicians and not just billionaires and rich senators etc

ancient hornet
#

I think there's a possibility that Democracy and all the current government forms get replaced by AI based leadership ๐Ÿ˜„

#

not sure how you'd describe that though ๐Ÿ˜›

pearl elk
#

tbh I think Id trust a machine more than humans

winter zealot
#

there's no such thing, AI government means " <entity owning the AI's> government

ancient hornet
#

I'm not saying it'd be bad

#

until it's tried at least

finite lark
#

anyone around here plays world of warcraft? I have a couple of questions?

pearl elk
#

Machines are actually better at seeing issues with legal documents and diagnosing illness than humans

ancient hornet
#

well I can imagine how a complex AI can reach a point where those that control it, don't actually control it

winter zealot
#

people want to make AI look like gods that can't be wrong so that they can gain more power

ancient hornet
#

with machine learning

winter zealot
#

machine learning is not AI per se btw , it's " programming with probabilities and datasets "

pearl elk
#

I think the idea of an AI government would be no one controls it cuz thats the issue isnt it, people using influence to corrupt

winter zealot
#

but people call it " AI " for the clickbait

ancient hornet
#

well I meant it in the way that

winter zealot
#

it's more clickbaity if people read " AI " instead of " machine learning " and " program with probabilities and datasets "

ancient hornet
#

"self learning" AI reaches a point where the people behind it don't exactly control what it does

finite lark
#

ML is AI

winter zealot
#

all that a neural network does is regurgitate data it has read, filtered trough layers of matrices

ancient hornet
#

which is my point, if we get an AI complex enough to do the job of a government, I feel it'll be a point where people that manage it don't really control it

#

cause it's too complex for that

pearl elk
#

Yeah not sure I think a learning machine is a good idea to have leading, one that can make decisions based on data sure but those decisions are made because of preset goals. It cant set its own goals