#lounge
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looks like the Xbox specs might have leaked
Zen 2 Octocore
clocks seem like they could be low, it says 4.0ghz boost for single thread
I made a goose that destroys your computer
Download it free here: https://t.co/s81jWfJqfD https://t.co/cCGdoOYW1Y
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i remember the days where such desktop apps where filled with nasty shizzle
I use to have a minigun and a flame thrower to burn my desktop
I had that tiny sheep one
I still remember that sierra screen saver with the dude on the island, we used to sit and watch that to see what he'd do next
Johnny Castaway
yeah they could probably update it with Tom Hanks now
I dunno. I can't see many people getting a screensaver based on Philidelphia.
and the Award for Best Drama Screen Saver goes to
Presenting the award, Michael Winslow !
Jeez havent seen that guy in awhile, watched Police Academy last month tho
Theres plenty of jokes in that they wouldnt get away with now lol
Mind you its still pretty tame vs a Carry On movie
people say that about Blazing Saddles too but I dont believe it. I think comedy is comedy ๐
I suppose, somehow Ricky Gervais didnt seem to offend at the Golden Globes
When Chapelle does it though all hell breaks loose
yeah I always find it odd that he can get away with calling people bad words on twitter too
I remember those "snowglobe" type apps that would drop snow on your desktop that would collide with your windows
Chapelle is the king.
its funny because in The Nutty Professor, eddie murphy says something like "he thinks he's the black Lenny Bruce" . But when you look at his stature in comedy now, he practically is. I would say more like a Carlin, but considering the anti-censorship bit he pushes in most of his specials too, hes got some activism in him
I thought Richard Pryor and Gene Wilder made a great duo, shame they didnt do more
Harlem Nights is pretty underrated tbh
Stir Crazy was always one of my faves.
I always loved Young Frakenstein, so many great comedians, even Gene Hackman is hilarious
It's FRANKEN STEEN
Is it also pronounced Froderick
hah when gene hackman sets his thumb on fire and as he's running around and runs outside he's like "let us pray". Classic
but wait I was gonna make espresso
I still say "too late" when I hear the phrase "damn your eyes"
There was a true talent also. Madeline Khan. Never been anyone quite like her
I need to go back and have a rewatch of all those movies. It's been a while.
I remember one time a friend of mine put Blazing Saddles on in a room full of student left wing persuasions, and they completely didn't get it. The room was silent except for me and my mate laughing our tits off and quoting lines.
That must have been around 2003/4 perhaps. So it was like a sign things were changing that way back then even. Still, we explained why they didnt get it, then they got it
Dont forget lots of them would have grown on up adult cartoons which have an entirely different type of humour, its more about shock value than subtleties
yeah the death bell of vaudville rings short. But then I love modern comedy too. Not for the shock comedians, but a really well constructed set, like Chappelle always does. A beginning, middle and end with such misdirection, that you settle into it when you get slammed with the punchline and you realise you were duped ๐
I like the show Sex Education, thats pretty hilarious and theres Detour which is just spun out lol
I really like Gillian Anderson in that though, I dunno how she keeps a straight face and the head master, poor guy lol
"years of evolution to end taking photos to salads, they worry more about food than with what kind of person have relationships"
well TV ads each day are better lol
Salad is important.
worst by which criteria ?
by the location himself
that have real bad conditions or overall is real bad
talking about natural place or something
I have the theory the worst people is on the best colorful places
โWeโre still mad we donโt have the rights to DOTAโ
Lets see if in the worst places is the best people
Checkout youtube or whatever. For example volcanoes are low habitats.
yes well Facebook tried that legal mumbo jumbo with peoples photos and look what happened, 500mil later
@cursive crypt well thats so extreme, talking about some location with common life population xd
Really browse around. There is enough to be inspired from.
You might look at poverty, war zones, cartels and etc.
I really feel like that license wouldnt hold up because its too overreaching and one sided
xD
that examples
isn't what I mean
thats human issues
I'm talking about natural no ideal locations
gah, steam is down
then that makes it condensation
just turn the valve
Yeah, but at that time it was mass exodus @inner cloud
๐ค ๐
Btw @pearl elk , went to sleep. Reason for a majority of scripting languages isnโt for programmer utility
Itโs not like c++ isnโt something brainy people invented as well
But something like erlang for example is set up to restore itself in case of complete failure. JavaScript is something that allows a sandbox of security. Java is cross platform. C# sucks in general etc. many reasons.
the 10โฌ off Epic xmas coupon still there by the 2020 xmas will have another 10โฌ off that means gill get games for free
and epic will pay me
๐ค
it's the perfect scam, saving coupons >:D
xD
C# does.not suck.@signal citrus
@lone ferry by the way someone posted a bug at 4.24 or something, that when paint a bit the landscape the engine recompiles 500.000 shaders, so much fun :p
Java does
I used it exclusively for 8 years and only hate it more
Erlang doesn't really restore itself in case of failure... it just makes it easier to write code that is robust in case of failure :)
it's grind of deep explaination of what something is and boxing is so overthought that the amount of code that does things is minimal and slow
but that is an opinion. and its also me trying to use unity, so these things together don't work in general.
Its actually the reason erlang was invented zomg
cellphone towers run erlang
honestly java doesn't either, unless you're talking about java from like 8 years ago
Yeah I know but the language itself doesn't have some magic that makes that happen
second life runs erlang
It has some features and constructs that allows you to write fault-tolerant code more easily, but you do have to make an effort to do so
yea though erlang doesn't ever allow itself to fatal
@median wraith My biggest scene is 10k, 500 000 ...sounds like a Halloween joke ๐
indeed it is haha
java and c# both have this thing with exceptions where they look at eachother for validation on the use of them
its not bad, but its different.
Let's scare the geeks!
Erlang has this idea of "supervisors" and "workers" which is one of the key points for building robust code in it
later will search for the tweet about the bug, have to go the street to see the sun light
basically you have a supervisor which starts some workers, and it can also monitor said workers in case they fail
the supervisors can also be in a tree structure, so a supervisor spins up a supervisor, which spins up some workers
and this can all be set up in such a way that for example a failing worker is caught by a supervisor, which does something to correct, and relaunches the failed worker
You have to go outside... oh..
@hev bananas grow on street in Spain?
we'll pray for you, return to the safety of the darkness soon
Scary task but I have to do it in order to make a better world @lone ferry
@zinc matrix Not mine
the bananas here are from a island way far away
Canarias
idk if here are more bananas on this area tbh
That "r" looked like "b" to me. I need to take few days off.
@median wraith Something to think about ๐
lol
Well I will risk living at the limit
The people himself from here scary me more, than the virus
yeah zomg, thats more or less what i mean, I don't think the idea was to make a better way to enter text or less text etc. the original conversation was just about introducing another scripting language to ue4.
everyone likes the way erlang works, few enjoy erlang.
In addition to just being robust it makes it pretty easy to write multithreaded code using GenServers or such
lol yeah, that's why I use Elixir and not raw Erlang
But to point on that... I still introvert when go the street sooo, virus can't talk to me @lone ferry
I have some barrier that only older than 60 years people talk to me here
these don't have virus
how dare you
the virus lays dormant for up to 12 days, those old people could be loaded with virus and you don't know
Can you imagine a world where only introverts are left, the humanity is doomed! ๐
the world would also become much more efficient though ๐ค
True!
introverts gave me better conversations than extroverts tbh
But you have to meet first, and that is the problem ๐
a lot of extroverts are too busy the whole day trying to be something that they arent and that burn them out
yeah thats true haaha
some times feel like trying to pull words from the other out
Humans would stop meeting and reproduce!? ๐ค
they already stop meeting
about reproduce mmm the fact is the people each day choose whatever they can or want
nah we would just meet over the internet, our house is both introverts (we both spend hobby time away from each other lol)
my last year meeting on these "designed areas for it" was real bad, to proper reply could say, there is a huge amount percentage of no no people or non working system
Yeah, the need for privacy and doing things alone, it's nice to know some people understand that!
but what valk said is true
Yeah, like organized meetings end up very noisy, at least for me ๐
well on my cause was from people I meet on these apps, and when you meet then in person well (can't say on the very first instance you could detect some things) but my incompetence back in the time was bigger than myself
as resume, people tend to see others faults or their missing things on people close or their life, but there is a lot of people that never check themselves if what they do is what is causing that situation.... probably is the better description I could give about my exps
If u mean like dating apps, people there are very easy going. Most of the people on these apps want to meet up quickly without chatting that much. At least my experience. ๐
yeah that happen too (some people told me even terror histories), wasn't my case, here was more absurd than that haha (will tell you later if you want)
But was something alike but with lies
Can you actually import a list of blocked users from another discord user ?
Can neither deny nor confirm, but.. lets say I have a contact, who is capable of blocking people even before they shitpost, unmistakably anticipating all future events and is ready to sync the list for modest remuneration.
Interesting. Public blocklist.
I've heard of games with built in steam id blocks
Not sure about that death, I had some spammer
where one can look at the memory to find the blocked people and rant on youtube about it.
i imagine keeping that information non-public is ideal
@median wraith Hehe! You know there is a horror book by Jo Nesbo, The turst. It's about a killer who finds his victims through Tinder, bites them with iron teeth and drinks their blood! It can always be worse, right? ๐
Thatโs technically against steam policy ๐
Unless youโre talking about that game
Yeah, it certainly is to anyone that reads it normally :D
It's a good book, btw!
yeah that game
an inspiration for all to follow
ah, that one. Makes sense.
Oh lol didn't know about such thing, well I have to check that xD
Yeah this want that worst but haha @lone ferry
That game that does the shitty things with peopleโs money
mmhmm
which game?
Day of dragons
never heard of it
maybe
Good
haha yeah
Itโs a good example of what not to do though
anyone critical of your game? Ban
oh, they're doing this kind of nasty things...
One way to manage community heh.
when you can't accept criticism maybe it's better you don't create and sell products of any sorts
Have an idea or suggestion? We thought of that deeply before you suggested it and no.
Send your fans after your enemy ๐
Well that looks bad high
on the other hand, me as a simple man, if anyone talks crap about my work, i punch him in his throat =))
Dafuk lol
Thatโs not a good response either ๐
they have a multipage statement of how youtube users aren't allowed to speak negatively on things because of the law
What law you may ask? None ๐
he has become they, a higher plane of existence. anyone who can release game on steam has become god, and their will is law.
if anyone talks crap about my work, i punch him in his throat =)) Yeah, but when amount of ones, who talk crap about your work, reaches certain threshold, you will just not have enough energy to punch everyone personally, and will have to outsource throat-punchers, which would incur additional expenses.
defamation laws
if you ever see
Text like this, because reasons
your likely reading something prepared lol
Wow, put more work into that document than the actual game
from what I understand it's a pure asset flip
Bold, underlined text is surely more convincing.
They forgot italic probably, but oh well.
Too many buttons to italicize
yeah, i mean the summary does a good job of preparing you for nothing that follows it
such a long response
@signal citrus actually I have watch a video about that 2h ago
"Imagine a tree in a forest with apples on it. We're not trees nor apples."
so to make good game you need defamation law document writer ?
Would appreciate, if someone literate could TLDR that one to me though.
and structured so it makes it hard to read
Iโm convinced people donโt know what defamation mean
deathrey its more or less, "we get stuff said about us and we don't like it. we banned people but never broke the rules as per our understanding of them, we make no mistakes but we don't want you to be mad"
So, we good, we did not. Them did it. Them bad.
Yes
yeah death, then just like a response to every youtube claim that fits the narrative
Donโt worry about your money. Keep buying
A video about a guy that moved to some Nordic place from Barcelona, as there is near impossible to talk or give your opinion anymore
Don't think the people ever learn from history
Svalbard is best place to give out opinions and talk.
can i ask? ah its an archipelago between mainland Norway and the North Pole ๐
( โข_โข)ฯ@median wraith So, you started the thing with the worst place, but never mentioned, what is on yours top list ?
Didn't made the list lol
I'm on street right now
Well this one is better
@bold fulcrum about good top places could list this ones near I live at but
๐
ight guys i am buying a PS4
https://www.youtube.com/watch?v=zvzV77W9Hx4
You guys really liked the trailer for GUARDIANS by @DISARMED and I want to show you some of his more recent work in this short trailer that he kindly provided me.
Everything was made in Dreams on a PS4.
Also give him a follow if you don't want to miss out on any of his stu...
@tawny herald this year we get ps5
@hardy yacht next year my dude 2021 and i dont thing you understood why i said that
Pretty cool
I'm going to buy pancakes.
you know the good things
This year we get the switch pro plus S
It won't play games tho, just have like 3 cameras
Everyone needs more cameras in their lives.
9,387 Likes, 350 Comments - Mark Rusmantijo (@thundertijo) on Instagram: โThe MOST sync'd combos ๐ @kolyaa.c let me borrow his sumo suit to do some tricks in. Not as hard asโฆโ
Here's a little project I'm working on to improve my ship modelling skills...
it's not UE4 (yet) so thought I'd just post it here
Blender, ewww...
These days I find Blender to be much faster and smoother than 3ds max...
3dsmax, eww..........
Though I did invent my ship modelling workflow in 3ds max initially
Not all of us can afford MS 3d paint offline
yah me too, guess their site down atm
Usual level of support from Blender...
I have never seen the blender site not working before
yeah, me too
That's what happens when nobody uses something. It's gone, forever...
๐
I though that maybe my VPN blocks it.
doubtful, lloks like it is down
I think it's your personality blocking it
fuuuuuuu
don't google roast masters
no
I mean
don't youtube search roastmasters
lots of really bad people
funny funny bad people
don't do it
I forbid you
The Blender.org infrastructure is currently under a Denial of Service attack. As a result, all official Blender sites are currently down. Blender servers are under DoS attack. Means most sites are not accessible. We're working on it. โ Ton Roosendaal (@tonroosendaal) Januar...
well, no blender for me today.
You can download Blender from Steam.
I did but I wouldn't necessarily advise it. Unless you want to have to traverse the 90 folders of steam everytime you want a plugin
also, who the fuck would DDoS Blender for christ's sake.... it's like punching Ghandi in the face.
Autodesk
They are busy DDoS'ing themselves through subscription prices :p
I've been laughing at some of the comments here regarding Unity's nonsense with their seemingly random feature stuff etc.
but I was talking with someone who's developing on Unity... and they actually said they should learn some feature of Unity, but Unity might abandon the feature, and using C# instead will always work... oh dear :D
you can just install it via steam and copy to where ever you want it
or symlink it
or just make shortcut to the install folder :p
this is true. I actually opted to put the addons folder on my start menu. I kind of knew I would be using it fairly often
ok this is the best thing I heard all day so im sharing it here.
Aphex Twin was asked about doing music for advertisements and he said "yeah they ask me a lot so I just do them. But I've done loads of them and they never use them because they can't get their head around what I've done. Once they said something was wrong with the DAT and they sent it back to the company 4 times and in the end, they realised that was what it was supposed to sound like".
Im looking at investing in the substance suite for my level it ends up being 20 USD a month, I do architectural visualization as a hobby, and trying to improve my skills -- I model in blender and will mostly be outputting in UE4 -- is it worth my investment?
You could always use Substance for a few months and make the materials you need and then cancel your subscription when you are working on other stuff.
True -- I dont mind paying for it if its as good as it looks on the website, Materials are one area where my projects fall down
I find the tools very helpful.
Ok, cool
I always hated doing textures back in the day, but now that I can do procedural stuff like Substance Designer it is a lot more fun and no longer my weakest point.
I remember back in the day when we were hand painting stuff in Photoshop... Which is still viable if you want a painterly looking asset, but not ideal for what I work on.
Ya, Ive fooled with that a TINY bit in gimp -- seems to me like a lot of work, for not really all that good returns
in the past there was an option to do one time purchase of substance software, so I did. the difference from subscription is you get 1 year of support and updates, and you don't get access to substance source (allegorithmic database of ready to use materials). if you need substance more for production rather than developing texture/material art skills, you probably want to pick subscription and save time, although there is substance share site with free materials (lot of them are pretty good). If you need substance more for training, one time purchase is enough.
Also substance painter is shipped with a solid set of textures, noises, patterns, brushes and materials.
They stopped perpetual licenses in November.
Oh my gooooooooooooooooooddddd, I finally fixed this problem I've been having for 2 days.
alllllll because I childed the mesh to a billboard, and I was trying to reattach the mesh to a parent, and it wouldn't work
After I enabled physics, it detached from it's own parent inside the actor GGGGG
It was stressing me out so badly I had to look away for so long jeeeeese. It was this simple
wellp, time to go jump into a lake
They stopped perpetual licenses in November.
adobe at its best.
^
How you doing with the stuff over there @north torrent
I'm currently in Arizona.
Still waiting to hear what is going to happen with my job.
Where is Trashcan Mao?
Probably at the fish market.
He stopped coming by the school when he found better food.
It hadn't even started when I left.
I don't live in Wuhan, people in Shenzhen are still free to come and go.
Well, now we now who patient zero in US is ๐
I've never been to Wuhan.
I'm going to go buy beer and cheesburgers since I can't just have it delivered like in China.
you can
I have to use one of those car things, with the four wheels and the vroom vroom sounds.
Not for a reasonable price...
In China it is like 40 cents to get it delivered. Those guys probably get paid shit.
It's free in Poland. If you are in like 15-20 Km range.
$10 meal, $8 delivery... I think I'll pass...
make it a 80 dollar meal
I don't know if I have a job to return to, so I probably shouldn't go too overboard...
er true
So why do scripting languages exist again if not for programmers?
You should actually try to have a point when you counter
- Okay so you know how C++ isnt the same on every platform, yes well writing in a scripting language on a VM allows a programmer to ignore platform specifics.
- Scripts are great for automation, you can write a script you can call it any many times as you like at runtime without compilation. You might not even have access to source but its still useful regardless.
- Scripting languages are fully aware of the classes and functions in a compiled environment, they dont need special IDEs to perform autocomplete etc as that information is already fully accessible. You precompile C++ to have this functionality most of the time.
I'm warming up the noodles from the other day ๐
- Scripting languages are so useful infact that Visual Studio and Unreal Engine use them for configuration and compilation of code. Even precious C++ </mic>
Not against them so much as saying they arnt good for anything if you know something like C++.
That must be why C++ is so popular unlike all the scripting languages ๐ค
#doubt
Im not sure popularity relates to usefulness, Trump got elected
take a look @ python
I use Powershell all the time. But it's because it so easily integrates with C#. Expanding it is so easy.
Java, Python, PHP and Javascript are typically in the top 10 every year
I think it's the enterprise baggage :D
Im not saying C++ isnt useful you see, I know it has its uses especially when it comes to creating fast code but its not always the best option for everything.
and possibly the fact that it has a fairly massive variety of libraries and things it can integrate with, some of which don't necessarily exist in particularly good form in other langs
@finite lark that will explain you => https://www.youtube.com/watch?v=gLDFQ_IhnDc
Computer-Standard sorgt fรผr Familien-Drama und Sex-Freuden
Eine Entscheidung fรผr oder gegen die Programmier-Sprache Java kann schwerwiegende Folgen haben ...
It's old, so not actual anymore, but back then it was.
All Ive been saying is scripting languages have uses even to expert level programmers, that shaming scripting as somehow lesser form of programming is wrong because expert level programmers write scripting languages not just for other people but themselves.
lol what is that video
I always liked PHP. It feels like a satisfactory scripting language to me. Like Actionscript 3.0. There is enough detail in the core structure to make it align with other languages, but with a bit of leeway and its usually faster to do the task at hand.
one thing that can be a pain though is when the features in your VM aren't accessible, so debugging gets harder. Like with AS3.0, it didn't have a garbage collection, so it left things hanging around all the time. It required a custom GC that was ripped from Flex and modified to purpose to even make object lifetimes accessible
All I was referring to was runtime code
Well in specific to UE4 I have heaps of issue debugging compiler errors cuz they are so vague
indeed. Theres a load of stuff in UE4 low level debugging that I would simply have to learn outright too. Rather than it be handled for me. But I like that. It forces you to think. When I went from scripting to C++, it felt liberating tbh
It always astounds me that Python took on the form it did. I get people want quick access to internal features, but the code always looks like it's shorthand to me. Lack of braces always triggers me too
Honestly I dont even need alot of the features of C++ which is why Im happy to stick within the scripting environment, its overkill and only complicates things
I've never written a TCommand. Which bugs me now.
Complicates things in UE4?
no more so than unrealscript used to if you ask me
maybe a couple of years we can get https://dascript.org/ involved
daScript is high-performance strong statically typed scripting language designed to be data oriented in C++ environment.
Original.
daFuq
... also Java (specially), C#/.net, Go likely are sponsored languages ๐ฐ
Sponsored like a huge amount of people pimping your language in public channels every chance they get?
if so C++ has the largest sponsorship on the planet, its bigger than GoPro
Sun's Java technology is connecting everyone to everything - from the datacenter to the edge. Are you ready for what's next?
Java is still largely used for banks
But I guess we're all using bitcoin just to avoid scripting languages ๐
You really think ue4 needs another scripting language though?
Nope, I just dont think C++ is a replacement for any scripting language
Well when I said C++ can do everything it was in response to someone saying you canโt do everything with c++ in ie4
Well its Unreal C++ so its practically a scripting language anyway
Ive been pretty vocal how I feel about BP and how I think it could be improved upon to reduce the reliance on C++
I say make it less accessible. Make Gamesdev Great Again.
Considering UE4 is compiled using scripting languages I have to agree with em, you cant do the live coding in UE4 using pure C++
well there is no need to use the C# for compilation tho right?
thats my biggest beef though is that the compilation is a mess. Im not sure why anyone would think C++ couldnt do something, not even sure why that would warrant a response
Conversation got pushed to lounge
I stay away from packaging and things usually. I'd do it if I had to, but it seems like an extra layer of shit after the previous layers you had to wade through to get the product finished
So maybe you thought I was saying some random bad stuff about scripting lol
"PHP is a nonce"
No actually I took what you said as you said it
It wasnt random bad stuff about scripting, your tone was that scripting languages are lesser and therefore redundant when you know C++. All I did was strongly disagree ๐
kind of agree to a point. I wouldn't replace C++ for mono in UE4 at any point. Nor add javascript or python unless I had to
When it comes to runtime I have a short allowance for my comfort in coding when it comes to penalties in things I can do in the same frame
Didnโt mean to make it sound like scripting had no place
But another scripting language in ue4 is pointless imo
I agree. The thing is bloated as it is
Yeah I can agree we dont need more scripting languages and I did disagree with the "just add it as a plugin" mentality because theres no point to a better scripting language unless its fully integrated
In my eyes BP can be upgraded, we have Python support for pipelining so thats fine as is
perhaps a new layer of plugin level would suffice for such things. Rather than it be on top of the modular setup, something more "pre-directive" on the current layer
a low level subsystem with priority in core alteration or something
Personally I want something more of an ubergraph, I want to see how classes interact with each other
I want that for event models
Then I can have an overview of an entire system Ive designed at once and look for issues
Nothing pains me more than having to search forever for a delegate when we could have it all charted out at compilation time
those Util classes that are all over the place usually have them, but then you need to know they exist too
Epic love splitting BPs into tiny little chunks like with the BT implementation, that is so difficult to work with because of all the small pieces interacting
Delegates are a type, it should be easy to make a widget to list them all
I did notice that when you go full event model with UE4, it starts getting hard to keep track of logic. I've literally had to debug and record the steps on video so I can go back and save time, just to follow the logic I wrote through events ๐ It could be charted, but im not doing it. Busy :p
yeah I wanted more info, but I guess I could write something to do it if its a type I can iterate out
Im doing an upgrade on the Class Viewer so I can look into it at some point too
the one that works as a slate widget?
or am I thinking of class picker. I dunno its been a while
Its a tab under developer tools, Id forgotten it was even there ๐
but its so barebones its barely useful. Im gonna upgrade it turn it into something better
ahh yeah I think thats the class picker too in slate. It has two modes. One goes out as that list, the other is more for detail panels I think
I was gonna use it to list some custom classes once, but I ended up using a combo box with fstring entries
Yeah Im not gonna mod the original, Im gonna copy it into a new plugin and rename it
it would be nice if it had a couple more options. Not sure what really. Perhaps a filter for subclasses directly in the search instead of at design time
Bring it abit more inline with the Content Browser
I wanna gonna do an interface hierarchy to show which classes implement which interfaces
Classes that have not been loaded will not appear in the combo box. Dropping a class into the combo box will force load the class. that could be an option. Load All Classes from ... <class to extend from>
My most recent endeavour was Conditional Breakpoints for blueprints. I can do it, but I got sidetracked when I got a bit stuck with the context menu hook. P@t gave me a heads up on the new menu system but I had to get some other things done. So I can't wait to get back to that.
its been too long without them when its so simple to implement really
you know if a regex search works in the Class Viewer? Because that would be pretty cool
Regex will work for the title only probably which isnt overly useful
All the information about the classes is readily available though since its all been compiled, well unless you have an open BP you didnt compile or theres an error
but I could display that status on the list too with some sort of warning or error
The idea is to make a more advanced filter so you could say all classes which have a reference to this class. All classes which implement this delegate etc
also there is a thunderstorm thats why I might not reply straight away atm, satellite keeps dropping ๐
yeah that sounds really cool
We'll see how it goes, it might sound more useful than it really is
Runtime FBX Import for UE4 , now available in the marketplace
Marketplace Link - https://www.unrealengine.com/marketplace/en-US/slug/runtime-fbx-import-asynchronous
Asynchronously import FBX files in Unreal Engine at runtime. Also supports auto apply of materials based on th...
Does ue4 have some simple way to do this? That'd be really awesome.
Cause sometimes you can't predict the assets a game would use.
Especially if you wish to support mods.
mods are supposed to use the same editor you use
And this'd make it easier to create instances of meshes based on FName.
Not tried that.
Sounds painful for multiplayer but just guessing no clue.
Editing xml, json and txt files should be enough for mods for some games.
UE4 wasnt really designed for runtime editing, thats why youre not allowed to distribute editor code with a game project
That makes development harder though.
Its to stop a certain type of development, one that steps on Epics business model
What modding pre existing games/editors built with the engine which can't be slapped with royalty?
yeah exactly
Money always complicates things >.<
The UE4 is supported by those royalties if you undercut Epic youre not helping anyone in the community at all
but back to the original question: You need to use said plugin to do runtime importing
Imagine for a minute that a company like EA did it, something like could have a huge impact. Its not just to stop garage indie types
no way to do it in stock engine
Would be nice to just load all meshes from a folder into a codex/assat manager of sorts that lets you create new copies of meshes by name alone.
that should be doable, just need to program it ๐
I'll have to try out he plugin then.
Hopefully it'll package alright.
RTS games can thrive off being moddable.
There is nothing stopping the game from being moddable though, just cuz its not moddable at runtime isnt really a factor
Loading new assets.
I got into dev through modding and none of the games Ive modded in all those years had any sort of runtime modding, it was all precompiled, packaged
Packaged makes sense but you can't give anyone the ability to package new meshes out of the box. Having it done neatlly would be nice.
yes you can, just link them to UE4
the import pipeline is one of the easiest bits of the engine to use
What about having people stream mods before a multiplayer session? So one can just install packages and enable/disable them.
yeah UE been doing that since the first version
you'd want to be careful allowing clients to push to the server though
your game will be hacked faster than you can say
cheetos
There a guide or example for this?
Every UT game does it
hey is there a way to mirror vertex data?
I don't have money to spare on testing out a paid title.
on a mesh with symmetry
UT4 is free through the Launcher @tough sierra
That could be an interesting starting place.
Ah ok it's just adding and replacing plugins.
Didn't realize content plugins could be so modular.
Still there a way to create a static mesh based purely on it's name? I need to be able to manage a custom game object system that should be able to load mesh data without any knowledge of ue4 on the front end. So using a custom FName seems ideal.
asset names are unique
you'll need the full path but yeah, its unique. Short path just the name with no directories isnt always unique
umm I think the whole point of third party is to make things easier so you dont have to reinvent the wheel
I'm in the process of breaking out of ue4's setup however.
It's getting in the way.
Avoiding UObject and all that as much as possible.
Only thing I need the engine for is to load assets, and to render things where I tell it to.
there isnt much reason to avoid UObject
Unless you want really high object counts.
All youre going to do is cause memory leaks ๐
That and the fact it's slow to work with.
I probably caused a few mem leaks with Uobjects anyway :p
I'll probably need one UObject specifically for handling an array of static meshes.
Which are used to make copies from
you should just use a different renderer
theres no point to using UE4 unless youre actually going to use it
It does have a nice level editor though and supposedly the best renderer, there's no hassle in importing a wide range of textures.
try this
Hmm maybe I should just stick to a plain renderer engine, also thank you not seen this one yet.
textures are uobjects, dont want to use those
I've tried openFrameworks but it doesn't do shadows by default and is missing a lot of polish, a lot of the ones i've found seem pretty old and got the impression they couldn't compare.
The point to using a third party engine is that you work within the bounds of that API to achieve what you want to. Rewriting large portions just seems counter productive
The API that UE4 has by default is awesome for typical FPS games or ones which aren't super modular/open world.
That and getting an RTS to work.
One which can handle 10k+ moving units at a time.
Its not perfect but I think youre just reading what other people of saying instead of actually investigating yourself
That's at least partially true.
that filament looks pretty cool
I dont know many engines which can do 10k moving units tbh
My physics engine does that fine in 2D at 60 ticks a second.
Ive seen demos of little dots and whatnot but not actual units, significant meshes
Isn't fancy though.
Animations would be a bitch but am considering just using still frames instead of real 3D animations.
10k moving units isn't 10k items tho. theres obviously instancing in there so wouldn't setup be the key?
10k units would be insane to manage for a human too
1k per player isn't too bad, and hell total war uses a lot of tricks, if one were to go the rout of an MMO rts that would require very custom parts.
1K per player is easily possible with UE4 with no modifications or optimisations
theres some nice sounding tools with anim sharing and crowds in UE4 that I haven't taken much of a look at, but upon first read sounded great
You should run some tests
That's exactly the issue yes.
Getting past 64 moving characters even with the AI running once per second (randomly between rather to avoid spikes) is pushing the cpu.
Even moving AActors seem to have a limit.
youre doing it wrong though
RTS games dont work the way an FPS does you said it yourself
Correct.
it sounds like youre code is bad and youre blaming UE4
I don't really need a full blown 3D engine, or path finding.
what you doing trying to setlocation on tick I bet
Err their navmesh at least.
the navmesh is getting rebooted tho so thats cool
Na it was setVelocity but i probably could have done a lot better.
navmesh is actually really fast
I'm not trying to blame the engine but it's also a little discouraging to see that having a couple hundred moving AActors (not manually) in a box wasn't performing ideally. They were spaced apart and all but I can't easily predict the limitations of the engine. That can be problematic. If it were scoped down to a couple hundred units total sure it's fine but I don't feel like spending potentially months trying to work it out is all.
Sorry I shouldn't come here to bitch >.<
Nah its fine youre obviously having issues being new to the engine, it can be hard to take it all in
it's just not possible withing default framework to have hundreds of simulaed actors at onces
you have to implement custom simulation code
That was the assumption yes.
at the you will be limited by transform system in unreal
I want to push it into the thousands though.
Ive written code with 10K+ moving meshes for projectiles
which is just bad
its entirely possible within the default framework
I would have thought with the right pooling of objects and buffering/interpolation of location changes according to input, it should be fine if its optimised animation wise right?
On consoles you will be limited by simple cache misses on setting final transform
Testing on a PC but this thing is just a 2.1 GHz quad from 8 years ago or more.
it was on a single thread too, I didnt even optimise using the async
@fathom wadi it is really not about animations or pooling
it's really about simple fact that every Tick in unreal
on individual actor
is cache miss
but you wouldn't need a tick on them all right?
Yeah you pretty much have to avoid the Actor system entirely because of that.
yeah I did it by having a heap of components in a single actor, I actually already said this to Koi
you have to rip the transform calcation outside of actor
and essentially create TransformSystem yourself
@fathom wadi you don't but you still stiching with glue, badly designed system
Coding all that for a component seems painful compared to designing a full system from scratch though.
yes
say you have a map of 2km x 2km, Id probably split it into 4 and have an Actor handle the components of each sector
it's far easier to create such system from scrach
yeah im completely ok with it not being for RTS games. Been used to the FPS elements for too long
probably be a nice plugin to have a specific RTS setup for a base project
one that fixes the caveats
I personally wouldn't bother in unreal with RTS especially multiplayer one
just use Unity or create my own engine
People just have to stop treating actors like entities because they arnt the same thing
Any idea if other graphics engines are as out of the box (at least almost) as openFrameworks? Where you just describe where to draw specific meshes at specific locations. And same with lights.
Also yes am about to test Filemant am just collecting a list.
I think you'll still run into CPU limitations personally
Not sure about on the rendering side but mechanically of course, i've done it this way for a long time and have an idea of what to try with custom frameworks.
So at least there's direction.
I dont think I would ever do path finding unit by unit
couldn't you just program some sort of unit manager that acts as an managing actor for all RTS units ๐ค
then handle the movement code in that
you are still going to be limited by Simple SetTransform
that way you'd have full control over the code flow
as this shit caches transforms and is virtual on actor
If your still using their physics engine and yes SetTransform there's issues.
Unless you splice in your own physics engine.
doesn't matter really
relative transforms are faster than world transforms
Not replace i mean have custom components and such handle your own physics engine, and emulate your own set game objects.
you set transforms twice
for game transfrom
and physics
where it updates spatial structure
Huh makes sense why they do that but ouch.
it's done to essentially allow you to use custom physics engine
my bet
I guess they will scratch it when they rip out physx
you could use the navmesh to save alot of checking and running queries through BT is actually multithreaded
With box2D at least you have to be careful about how you space your sprites compared to it's data, can't do 1 unit = 1 pixel without hitting velocity limitations.
just like EQS and rest of AI system
but
it is more data oriented than other systems
there is that
EQS isnt on the game thread pretty sure
it is
Even being linear would be a massive help.
yeah well then a 2.1ghz processor is gonna suck with any game made on UE4
don't most things use the task graph system so it seems async but everything is still on game thread?
if none of it is multithreaded
I will save all time from figuring out what is on task graph
This cpu can still run factorio pretty well though.
everything game related is running on SingleThread
GameThread
every tick is run from TaskGraph
but
all UObjects do work only on GameThread
and every tick is at least single Cache Miss
I remember reading in the one slide done by an intel employee they were attempting to find ways to break from the single threaded nature of game systems.
so you see in how big hell you are if you using default GameFromwork for anything else than shooter (;
if you want to break from single threaded game systems
look at Unity (;
I cant even write a shooter which will run on a 2.1GHz single thread
Hell none of the stuff i built has yet to use multithreading save for building stuff initially.
Unreal in reallity have all that
jobs
dependencies between jobs
just GameFramework and UObject system is implemented in a way that is it impossible to easily make it multithreaded
APU
makes no difference, My PS4 is better than your computer
amd trying to make weak CPUs sound sexy ๐
Even with the APU without a proper GPU this used to run 7 days to die perfectly fine before they updated to i think it was alpha 11.
This rig runs damn near everything ok.
bwhahaha good joke
It's not.
runs all those indie 2d games great I bet
Though I don't mess with high resolution screens, high draw call counts suck, but the current GPU handles the graphics end fine and that's what most games are intensive on.
I definitely wouldn't enjoy ue4 editor without 3.5ghz
UE4 isnt written in Rust
editor requires far more resources than a packaged game
Did battlefield on max a long while ago.
Your definition of "just fine" must not be very demanding :D
Na i meant the game sorry.
it wont run BL3
especially threads
FPS games are the easiest to run cpu wise.
Most of the time, hell even with planetside 2, it runs better than 7d2d.
thats good cuz BL3 isnt an FPS its an RPG
Things with lots of dynamic destructions and things cpu heavy are different.
Sorry.
Which game is that?
why can't it be both
Borderlands 3
if there ever was an fpsrpg
cuz FPS are pure man, cant taint them with other genres ๐
I need to try that one out but it can't be worse than planetside 2.
Yes it does.
Unless the draw counts are insane when you get say 300+ people in one area, then it's a bit hampered but it's the cpu to gpu communication mostly.
PUBG is the modern Crysis
Not tried that one.

planetside 2 used to be pretty poorly optimized but maybe they've improved it
left Allar is the real
Oddly though, fortnight just doesn't work on this rig at all. After playing it for say 10 mins it just randomly crashes like the gpu's vram got over stuffed.
i have a 2080ti that bluescreens
struggle to run it at 144 fps sometimes
I'm not sure how PS2's networking or "graphic quality" is but mechanically it seems alright.
The one thing I wish I could try is red faction.
That might actually push the cpu a bit.
I cant even run Quake, its too powerful
But like mentioned yeah playing games isn't the same as making them in a pre built game engine, especially a heavy weight one. The more custom my tool chain is the faster the iteration times are generally.
But writing a renderer would be so painful >.<
You should probably make a JRPG
This is a comprehensive index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available.
which of these have 10K+ units?
Rome total war probably doesn't exactly count, though kinda, I know games with object counts in the thousands but not exactly past 10k, however since my 2D physics engine can handle over 22k moving bodies at 30 ticks a second on one thread, why not try to push the limits.
I think SupCom would with 8 players and the highest unit cap but Ive never seen that many on screen while playing
Hell warzone 2100 does a lot nicer than anything I've seen with a typical commercial engine.
"on screen" hell no.
That's too many draw calls.
Warzone is gpl aye?
It's open source at least.
they opensourced Warzone? Huh
Kind of a favorite of mine, has nice mechanics and a nice community.
Warzone 2100
It was originally a ps1 game.
Kind of fun to see a plethora of angel rockets spam across the map.
Especially on the one map that handles 9 players. 3 teams of three.
One reason I loved that game was because you can get such a large scale for an rts game that's traditional land/air.
I remember they had some kinda unit design system didn't they
I remember with Dawn of War Id play with increased unit cap and half sized units and it still wouldnt be more than acouple of hundred
That was pretty neat
They do yes ^-^
You can build your own units by selecting the type of motion (hover, tracks, wheels, maybe another i forgot about). You can pick the body type, And you can pick the weapon type.
And they have a lot of variety.
I think the issue becomes one of how much you can fit on the screen, by having more units you have to zoom out further to capture them and then you see less because you arnt as close.
Correct. That is a gameplay problem.
And optimization problem.
With warzone you just move around, and use the mini map.
It doesn't let you scroll too far back.
Someone forked me an interesting idea for an RTS.
Where each unit was destructible per pixel.
And you'd have different parts made of different pixels that had their own functions.
ASUS ROG Strix AMD Radeon RX 5700XT
MSI GeForce RTX 2080 SUPER VENTUS
intel core i7-8700K
Games: 1440p
โบ 00:01 - Need For Speed Heat
โบ 01:24 - Star Wars Jedi Fallen Order
โบ 02:45 - Assassin's Creed Odyssey
โบ 04:00 - Battlefield V
โบ 05:17 - Metro Exodus
โบ 06:31 ...
So example, you blow out an engine, unit stops moving.
AMD GPUS have a foliage feature build in
GPU's have so much umph, if your game window res isn't too high and if your not blowing past your vram it's possible to play pretty much anything with a low end vddr5 GPU.
And I can't see more than 1024x768 resolution really anyway.
What i'd like to see is games pushing the gpu hadrer in the mechanical side (optionally).
huh 7751mhz VRAM
Running AI on the gpu would be nice, especially with a "rating system"
Maybe that'd help civ simulations.
Things that'd make server side hardware cheaper, for games that run on servers.
its funny that the games like BFV just have 10FPS difference between GPUs
near the double price for 10FPS
Lol.
Till sandboxy.
Crafting games are taking a large slice of the market.
And are my personal favorites.
sandbox is a metaphor for depression
anyone here willing to help me with learning of c++? i only learned basics and did few challenges on hackerrank, edabit etc. but i generally cannot produce anything by myself, and i dont have deep knowledge about important things in c++ like classes, applications of loops etc, if i can rewrite my knowledge with ratio to an average programmer then i would say like someone who was learning to programme for couple of weeks
@sick siren I recommend Chili's c++ tutorials. Here
I'm in his discord so there's that, but I find his videos to be the best programming tutorial videos on youtube overall.
Plus if you follow along for a while you'll learn "how" stuff works to some degree.
@tough sierra Hey koi, thanks for the answer. I'll definitely watch his videos.
If you have issues keeping up find his discord, it's actually pretty active and he's pretty good about helping folks along.
You'll probably want to learn more than just C++, like the libraries
The C# powered open source MIT licensed Xenko game engine just released version 3.1. Heavily focused on their new NuGet structure, we do a quick overview of the Xenko engine before jumping into the release details... sorta. You'll see.
Link:
https://www.gamefromscratch.com...
thats a nice joke at the start
Anybody know a really good router, software or other approach I can use to better manage my local network? I haven't messed with that kind of stuff in a while and I'm wondering what's out there. There use to be some open source options for making your own router from an old PC etc... I'm looking for something that let's me configure access times, block sites and otherwise better manage the local network and Lan to Wan. I'm using an AC2400 now but it can't handle the amount of traffic we have very well and the firmware is limiting. I figure someone in this group is going to be current on what's out there.
I don't pay attention to discord much so if you decide to chime in on this mention me.
Anybody used Mikrotik's routerBOARD and software?
When using the Cloth Brush masked vertices are pinned in the simulation. You can use the sculpt mask to control the wrinkles and the tension of the cloth. #b3d https://t.co/Pb6tPAbKdy
1200
5654
Hey kids do you remember that old 3000โฌ tool called marvellous designer ?
๐ค
Your's?
look at that amazing score
WC reforged is disaster of disasters.
Nice.
tbh it was all over for me when Blizzard North shut shop
Should someone tell me 12 years ago, that blizzard is going to shift into crapware segment, I would label that one a madman.
They released a patch for D2 10yrs after its release, that shit was unheard of and its not like people were screaming out for patches.
I remember thinking to myself, this is a games company I want to emulate, theyre made of the right stuff but now...
Yeah. Well, RIP Blizzard.
Warcraft for mobiles incoming
@median wraith That nice work he had put, but can't really compare with MD I believe, lol. Hope it sees more manpower ๐
is that usin normal blender no plugins?
no plugins
questions tho: is xenko going to support ps5 the new xbox and all the new consoles
because the company that made it was a licensee of those console vendors
but it's unknown if the xenko devs will have the same access to the devkits as well
not sure about perfs but xenko looks cools tho
Its MIT so Im sure you could modify it to work on those devkits if you have access to them.
yeah indeed but it would be aloot of work, probably requiring deep engine knowledge and whatnot
like, I wouldn't ever attempt that if I had to choose
it would prolly be fun to do tho
Yes well I guess thats the cost of developing for proprietary hardware
Im not even sure if UE4 supports those platforms either, Id say they do have implementations in the works behind the scenes
because it would mean that choosing UE4 or Unity over xenko would be a massive win if xenko doesn't support those platforms by default
we can be sure that UE4 or Unity will support the ps5 as ue3 supports the ps4 etc
I wasnt even aware Unity supported any platforms, I think I saw a Unity game on Switch once ๐
yeah same ๐ there aren't that much unity/UE4 games on switch and other consoles despite what ppl say ๐
Okay this thread I bequeath to all those games devs out there whom encounter the "ideas man".
You may point them to this thread.
You are welcome.
299
I play abit on consoles but its mostly first party
Youre just the person Ive been looking for
please tell me your amazeball ideas so I may document them and get a team together to manage and implement them
lol ๐
I openly say this tho : it's not my job to improve UE4 and I think UE4 should have a bunch of features
hate it or like it, I won't change, many users do that, there's a suggestion thread on epics forums
Epic should do everything I suggest because Im that awsome
I even thought of Fortnite years before they made it, oh its true
Epic should do most of the things I suggest because they're common sense
My idea is secret, all I can say its worth millions. If you dm me I can set up a contract :3
I have good ideas. My ideas are great. I have the greatest ideas maybe ever.
I found a lot of ideas man/woman last year could make a whole team with them, the world ends as then start to have ideas between them and a implosion happen
I have good ideas because I use unity, I note unity's features on a tiny pink notepad, and then I give them back to UE4 ideas board
I actually saw something really cool on choose team members the other day, it was about how the Navy Seals do it
also, just kidding, I'm not dming anyone ๐
ideas man can also evolve to " silicon valley jeebus "
A person actually the last year told me "I have awesome ideas, do you know what we could do the both in a team?"
rationalizing crunch and exploitation trough motivational speeches praising steve jobs
Sitting in a train, but will watch the video before team greeting!
simon sinek once said in some interview " blablabla millenials turn their smartphones in the conference room"
" it's bad because suddenly I'm not the most important person in the room " or something like that
๐
theres a joke about that, millennials dont even use ringtones anymore so its definitely a boomers phone if its ringing
yeah but I dunno, it's cute ๐ I kinda want not to be ageist now
for me " ok boomer " means more " ok, person having survivor bias " rather than " ok 45 yo person "
what he says here makes alot of sense here
prolly, I gonna check it out just in case 
yeah its really brief and to the point no faffing around
Crazy how many stereotypea there are
if I had a penny for every honch being brief in his motivational videos...
lol
also Mons, 1) anyone in #lounge could've made this video simon sinek is basically appropriating navy seals knowledge, it's great that he talks about it but he didn't come up with it
My favourite is the military gamer who thinks they can be in the military because of their game skills.
- this is great but measuring everything might not be a good idea all the time in every environment, it ends up like a fascist regime ( cough, china cough )
Im all about spreading the knowledge, the device in which the knowledge is spread is irrelevant to me
I put Robin Williams quotes right up there next to Bruce Lee quotes ๐
yes I agree to that tho Monsium
but I just wanted to re-contextualize silicon-valley jebuses and their """" awesome managing skills """" ๐
my point is also anyone with the right knowledge can do good things, which is why there shouldn't be such gatekeeping on universities
Trust me I can tell what type of guy he is by the way he checks himself out and poses while doing something simple like drawing with a texter on a piece of paper :p
what bothers me is that there's more and more unbound neoliberalism bullshit hapenning everyday
and then more and more silicon valley jeebusses popping up here and there and talking about management and leadership etc etc
it might be a personal feeling tho, it's fine ๐
You cant defeat something without being on the inside, thats why China is such a powerhouse
Theyre all like yeah we're communist but screw you we're gonna do capitalism better too and really fuck you
like, with all these wise words of wisdom..... there's so much crunch and massive layoffs
Monsium, china is mostly like " yeah we gonna exploit our citizens by every possible mean " which is the problem imo
yeah but which political system doesnt do that ๐
good question indeed ๐
primitivism
it just depends on how much power the people have in the country to incite change, doesnt have much to do with the system
agreed
Im an economic centrist, I think the answer lays in the middle somewhere not on the outer fringes
Its how I always work, I take the best stuff and pile it in the middle like a chipmunk hording nuts
sure, altrough corruption bothers me alot
it seems to be what prevents things to work
trouble is you can never pay the anti-corruption authorities enough to counter it
Imo the answer is what you said : " it just depends on how much power the people have in the country to incite change "
if corrupted politicians could be fired in a fingersnap, we wouldn't see that much corruption
but fired by actual citizens, trough vote of course
We have politicians here who use the term Meritocracy as a system which would work better than Popularity contests
imo, meritocracy is a way to favoritize assholes playing the game of the system
people crunching all the time saying that everyone else should crunch too etc
Direct Democracy has been brought up a few times recently, using technology to have votes more often but then you run into issues of facist regimes controlling the vote through hacks
elections through cage fights
yeah but the theory of direct democracy sounds more preferable to me tho
every politician gets thrown into a battle royale and the last one standing becomes the ruler
If there were a secure implementation it could really work but its a problem that hasnt been solved
votes via blockchain or something like that ?
this would be the right kind of project to open source
One thing brought up here is we might need to change our constitution to allow the Defense Force to act without State approval during National Disasters but those referendums cost so much money to hold its not funny. The last one we had on Marriage Equality cost us millions just to prove what everyone already knew
with everyone trying the hardest possible to hack it, to find potential security fails etc
gosh UE4 keeps compiling again
People still hack elections though, theres all different ways to get around it, Gerrymandering is one they always call out in the US
this time I have errors showing up in the UE4 sourcecode despite UE4 sourcecode not having been changed the slightest
and no errors reported in my code, I keep deleting intermediates and build folders and trying to rebuild my project
I can't work, I'm waiting for UE4 to get back to normal
Monsium yeah this is a complex topic too indeed
hacked elections or not, the people voted in will not do what they said they'd do anyway
so you'll get totally random result anyway
Thats how I feel about the C++ committee ๐
Concepts Lite my arse
its right there at the top but its no where near the proposal that got removed in the C++11 draft. So many years and bleeeeh, still waiting
What you are not happy with? I haven't looked back then what was the original idea, but now they seem to save up a bit of typing and improve on compiler diagnostic.
omgggggggggg again finally another ridiculous problem fixedddddddd
I didn't even know there was a physics section in details panel for meshes gggggggggggggg I'm nooooooooob
yes you are green
learning unreal like this feels like a constant beat down
I think this is normal though
its the dark souls of game engines
I guess I need more soulssssszzzzzz
just wait till you face Tim Sweeney in the final boss battle
hahaha the first time I saw him was on a mega64 video
unreal engine 5, real life graphics
he'll pay for your parking if you defeat him
โNow itโs you who has to worry about rent and bills, not your dad.โ Deep inside I knew he was right. The more responsibilities, problems, and stress in life, the more we lose our appetite for things that used to entertain us, gaming included.
so true
which is why I welcome our AI robotic overlords
looking into making a robot pass the vacuum cleaner in my house first ๐
bonus points : you can make funny cat videos of cats scared of the roomba
this doesn't make sense to me, the more responsibilities I have the more I want to get away from them to play games ๐ค
I find it hard to enjoy the things I enjoy when I have things that still need to be done ๐ข
I feel abit left out sometimes like there are not enough games for my age group, I mostly play R18+ games but they are still very childish to me
I've gamed for 40 years. I'm only bored of the way of the game content has been locked behind paywalls these days. Being forced to accept reduced quality games so they can shovel MTX in has ruined my motivation to play some games.
I used to love FIFA and UFC games for example. Won't play them out of principle now
One thing I did that was beneficial however, was learn to treat game development like an MMORPG. The more I grinded it out, the more legendaries I won. I'm upto one now after 10 years :p
shit loot table
guess I can consider myself lucky that I like a pretty broad range of games then. That way I don't have to worry about them being too 'childish'
I still enjoy them dont get me wrong but many just arnt really up there in terms of adult story telling
do you have a good exmaple for a game that got it right in your opinion?
Path of Exile has a pretty good adult story. Although a lot will skip the story, if you follow it, its brutal and interesting. Plus it gets a new storyline arc every 3 months
well it alters into new arcs
Thing is there is plenty of brutality to go around but wheres the softer edge, the madness, the pain, the torment
well if you stick to "every 3 months"
cause a lot of the new leagues bring very little in story
dude its path of exile. I've been playing it without prejudice for 7 years lol
I guess I could say Hellblade, that was pretty well done, I didnt feel like I was being talked down to from a narrative perspective
Hellblade actually triggered someone I know with schitzo-effective disorder. So it was pretty good at what it did I guess
Ive heard Witcher 3 is pretty good too but Ive never played it so I dont want to assume
naah thats over-rated. Depends what you like tho. But the combat is shit and the storyline bored me to death
im sure its awesome to some ppl tho
well the love scenes are interesting, Im sure those relationships develop during the game
just what I want. relationship drama in a game :p
Honestly though I didn't get too far into the game to know. The combat was so bad, I couldn't bring myself to play it for the upcoming 100 hours or so
witcher 3 combat isn't that bad
it really is
but it's for sure not a selling point for me
One thing I liked about the earlier Uncharted games was the relationship stuff, it was well done and fit
then again I find Ultima 7 to be one of the best games ever and the combat part is like an afterthought ๐
got the feeling they pushed that too far with U4 though.
It wasnt so thick to be an episode of the Kardashians, it was just there and made sense because humans have relationships
Im sick of the Steven Seagal main characters
The Elena bullshit in uncharted 4 simply annoyed me. It was like being in a bad relationship for real and why the fuck would I want that in a game? ~:D
plus she was full of shit
changed my thermal paste to some grizzly and put noctua fans on my radiator results: http://www.interkaos.com/grabs/HWiNFO64_RxKZr910cd.png
Yeah Uncharted 4 was a bit downhill, the first 3 were better
๐
@stiff crystal btw that's why I think politicians should be fireable instantly by popular referendum
I'm not too sure about the specifics but I'm sure that would prevent crooked politicians to damage things
anyways etc yeah
politics turn too much into a "sports team fandom" for my taste
such kind of referendum would just ensure a country isn't governable anymore
that's why i'm not too sure about the specifics of such a system
I'd like rather elections to be made more on a vote system that is less "gamed"
at least, I'd like to see that tried
I would like to see a parliament full of the best people for the job from all parties, so its fully nonpartisan leadership
I doubt they would get along though, there would be some asshole which holds everything up just because
btw, I'm not sure of science fiction thought about it but
something to allow actual citizens to be politicians and not just billionaires and rich senators etc
I think there's a possibility that Democracy and all the current government forms get replaced by AI based leadership ๐
not sure how you'd describe that though ๐
tbh I think Id trust a machine more than humans
there's no such thing, AI government means " <entity owning the AI's> government
anyone around here plays world of warcraft? I have a couple of questions?
Machines are actually better at seeing issues with legal documents and diagnosing illness than humans
well I can imagine how a complex AI can reach a point where those that control it, don't actually control it
people want to make AI look like gods that can't be wrong so that they can gain more power
with machine learning
machine learning is not AI per se btw , it's " programming with probabilities and datasets "
I think the idea of an AI government would be no one controls it cuz thats the issue isnt it, people using influence to corrupt
but people call it " AI " for the clickbait
well I meant it in the way that
it's more clickbaity if people read " AI " instead of " machine learning " and " program with probabilities and datasets "
"self learning" AI reaches a point where the people behind it don't exactly control what it does
ML is AI
all that a neural network does is regurgitate data it has read, filtered trough layers of matrices
which is my point, if we get an AI complex enough to do the job of a government, I feel it'll be a point where people that manage it don't really control it
cause it's too complex for that
Yeah not sure I think a learning machine is a good idea to have leading, one that can make decisions based on data sure but those decisions are made because of preset goals. It cant set its own goals