#lounge
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when they study in monsolympian monsschool all points get give credits
MonsCredits perhaps those what those cryptocurrency could be called
you can open monscrates with monscredits
lol this dude, he puts up a clip of him fixing his car right
he fixes it then shows a test drive, but records himself running a stop sign
So CRAZY to think that awful noise on my 2019 Mustang GT was caused by this but I am glad I was able to figure it out it was really stressful!
SUBSCRIBE TO MY VLOG CHANNEL:
https://www.youtube.com/channel/UC99_xq3arssgUfkgzJNVZgw
Mustang GT Exhaust:
https://amzn.to/2Mx...
lol lets hope no one else sees it
Chain enhanced mobility options together to quickly navigate intricate maps in Doom Eternal, coming to PS4 on March 20 https://t.co/xtcPhtlO8C
282
2982
Doom is basically the new Rachet and Clank in FPS view
Ratchet and DOOM
that looks awful
Looks good to me
the animation is pretty poor, and the movement mechanics are out of place, the ledge grabbing / sliding is just weird
are there drugs to take to remove laziness?
i think i am poor
i dont think i do more when i get paid for something
money is irerlevant
money is air
@shut bloom
dafuk
we've had 6 here in 2 states and it looks like others might have caught it. Theyre contacting a whole restaurant full of people and keeping an eye on 2 children
I dunno who that idiot was but they either live under a rock or dont give a shit about other people. Came from Wuhan and went to eat in public on Australia day gg
it's fine if you don't have any symptoms
I mean, how else would they know?
to seek help and get tested
well the thing is, if youve been to Wuhan you get tested its pretty simple
the symptoms dont show until after youre contagious
problem is you don't need to go to Wuhan
not now these idiots have been spreading it around
...
but this guy came from Wuhan to Victoria 2 days before Australia day
if you don't show symptoms until you're contagious,people would have been travelling a lot prior to the outbreak being noticed
Its not airborne yet though so its only direct transfer thankfully
but there are places where its easier to catch stuff, like places where people eat, use toilets etc
I just cant believe someone would come from there and not even think to get tested as a precaution with everything on the news atm
hysteria is nice (not)
if you teleport you cant carry through it right
its not hysteria if youve potentially infected hundreds of people
I think it's perfectly reasonable to not get tested if you don't have any symptoms
I dont, it doesnt cost a thing here
what's the test like?
@fluid bloom dude
afaik it always requires lab work
it's not a simple test like some blood type test, is it?
in some cases lab testing all people from wuhan might be feasible
but if there are tons of people from there how would that work?
it is pretty simple test
we dont have all the people from Wuhan here in Australia though, and its only people who travelled in a certain window so they know exactly who they are
as soon as test set is ready
no symptoms woop woop party in public, thankfully they wernt kissing randos
a series of analytical chemical tests on a sample (not sure blood or spit)
Canadian researchers quickly developed tests for the new coronavirus and CBC Newsโ Christine Birak learns how they work and why each takes 24 hours to process.
Welcome to The National, the flagship nightly newscast of CBC News
ยปยปยป Subscribe to The National to watch mo...
"doctors can tell in just a day if a patient is infected with the flu or the coronavirus"
maybe there are faster ways, I don't know
theyve been quarantining people as a precaution but this guy didnt get the memo obviously
if they test for specific rna in your sample it may take longer time
anyway, if 54% mortality rate is true, it is irresponsible to treat virus as powers do now
I doubt it is that high
I hope ๐
where did you even hear such a high percentage?
well, that's not really the same thing
6000 are sick
so far its worse than SARS
how long are you sick before you even recover
lets talk about that 54% again once 3000 out of that 6000 are dead
I just don't see that happening
man
I mean the motherfucking spanish flu had a 10-20% mortality rate
*3240
yeah but regular flu isnt a super killer but I bet you try your best to avoid giving it to old people and children
it is not how mortality rate calculated
well, we can count all who got sick and total percentage of who died
it is calculated on recover
you'll get totally different figure
but it's always nice to twist figures to bring more chaos ๐
we will get more precise percentage in few days
anyway, global quarantine for 3 weeks might stop virus
despite economical loss
the real winners on this situation are the companies selling handdesinfektion products
so glad these things arnt airborne, itd be so much worse cuz lots of people on the planes woulda caught it too
it was a jackpot for those companies back on the earlier cases when people panicked
on the bright side, people keep better hygiene now
so it's not all loss
yes well, I wouldnt call eating live mammals hygienic China
it is not contact infection, it is airborne one. sneeze in public and the air is contagious around you in radius of few meters
everyone who inhales it may get sick
in other news: some finnish scientist found a new form of aurora borealis
there's more than one?
sounds pretty
Although many other coronaviruses are transmitted by coughing and sneezing, there are no indications so far that the virus is transmitted via the respiratory tract.
it is not airborne yet
they call it "the dune" (or dunes I guess)
so touching, someone sneezing directly on you might do it, licking someones drool, not washing your hands, eating someones snot lol
mons china just said its transferable by contact or something
while licking counts as contact
it's probably too late to found a company to manufacture those products now
yeah hands
yeah its not overly infectious but still if you eat at a restaurant for eg you may spread it on the plate and cutlery you use. If its a buffet its super bad, which is why people whove been to Wuhan should atleast have a clue
https://medlineplus.gov/coronavirusinfections.html would seem they classify it as airborne
So what you're saying is I need to douse everything I touch in a bucket of purell
its weird to think you could be washing corona virus off with purell but i guess thats what they say?
treatments for it are also pretty standard
there are different types of coronavirus
yeah but same page, all that stuff
the particular strain theyre dealing with isnt airborne yet, least thats what theyre saying
are the treatments the same? lol (i'm guessing not?)
nope but theyve cloned it so theyre working on it
so they should have a vaccination against that strain
sign me up for that
yeah well, with it being in the next state I think itd be a good idea
Im not too stressed but its still spreading
always something
Good thing I never leave home ๐ But my girlfriend does and she works with kids, maybe I should make her stay at her parents temporarily ๐ค ๐ (jk, obviously I'm not going to do that)
i'd probably be cool wearing one of those doctor face masks things at gdc right?
please use gloves when opening packages from China ๐
"oh yeah, a reminder to wash hands"
if you wear one of those masks to GDC I'll set up a glowstick stall
people would be so confused
The only time I legit saw in person random people wearing facemasks was the international terminal at O'Hare Airport in Chicago ๐
Ive got a proper mask here if I need it, it filters out poison particles from the air
yeah Ive seen a few younger girls wearing em around
mostly at the pharmacy tho, i don't get out much. get my pills
Pfft, try not going out ever ๐
needs my pills
balaclavas seem to be in for guys fashion
not sure what place would let you in the door wearing one though
sf is accepting, i doubt it would be an issue
is it not the case that everyone has carry permits in au?
you just assume everyone has a firearm here. its simple, don't need accessories on head
has anyone made a face for the mannequin?
I was going to but then I got distracted and haven't gone back to it ๐
I usually just put a mask on it
just add googly eyes
Hasselhoff
omg, Mannequin needs a hasslehoff face ๐
I feel like we need a Mel Gibson version for a villain feel as well ๐ค
too much
Really? I think its perfect. Will give that "South Park" feel to it ๐
these are both south park characters. thats true
@signal citrus thats me from the future
there are more futures in your futures hev
HevPark Characters?
I don't even know if got future ?
beware of hamburgers and alcohol
siet
beware of HevBurgers?
Hoy se cumplen 35 aรฑos desde este histรณrico momento https://t.co/PUiZiKUVVH
6827
23133
Marijuana
i am sure this thing makes you not productive
and sitting on couch
and laughing and laughing
and seeing things
fiber
what
fiber in diet should make you more productive
you should stockpile your own urine and drink that when youre feeling unproductive
stop trolling
my first answer was actually serious
it'll clear some writers block, but be careful with that suggestion
I mean I wanted to say Dextroamphetamine but Marijuana is the more responsible answer ๐
@signal citrus nobody said trolling to doc
you got a lab over there or what? lol
yeah
I have ADHD, what i takes helps me with the stuff your explaining or at least the way i'm interpreting it
so you take cannabis?
ah amphe
no
that is very unhealthy to take oO
feels not real responsible to give you the name of the meds haha, you should see a doctor lol
i didnt see a difference when eating 60g fiber per day
you shouldnt be able to get em without a prescription anyway
keyword shouldn't
yeah Dexis are easy to find ๐
adhs is hard to diagnose, and if you get diagnose, it imght be not even a TRUE diagnose
because guess what, the doc is just a stupid human
idk what dexis is
and not highly smart a.i.
street name for ADHD meds
are you in school stewie?
I was very active in clown school
yeah so adhd doesn't neccisarily mean active
it means you can't focus
your brain wonders
and why did you even get to get diagnosed
and promptly failed highschool because of the new ability to learn stuff i wanted to do
grades pretty much
but about 6 years ago, my dat of 60 got diagnosed
sometimes i have phases where i can do "learning and doing stuff, like game dev"
but thats like 1 day per month
but why is it harder to diagnose me with 26 than with 18?
i mean i don't think getting a diagnosis is particularly hard. if your really struggling to get things done, you likely have whatever it is
like thats the standard anyways
well
for my diagnosis, they asked each teacher to fill out a questioneer with like a 0 to 10 rating
and the questions on the thing are asked in an order where they expect a 0 to 10 response on a plotted line to be completely diagonal
so like all 6 of my teachers did this thing and plotted was like a straight diagonal line and i got like 93 percentile adhd diagnosis
if you talk with a doctor they'll tell you to go to a Psychiatrist
do you know what questions the sheet had?
then the Psychiatrist will use your referral from the doctor to decide if you need it or not
10th grade was a long, long time ago.
no i don't remember
Alice, I'm going to ask you a couple of standard questions, ok? Have you or any of your family ever been diagnosed Schizophrenic? Mentally incompetent?
also stewie, just as a heads up. its completely possible that they won't consider you as someone with the condition. i'm not a doctor either but just saying that struggle and coming to the point of asking.. go see someone about it
why does slimer never reach him? And why is he screaming if hes never recahing nim?
wow that typo
@signal citrus i still got no help when having adhd ๐
besides taking shitty drugs
we never had ADHD in our day. We just had kids who wouldn't stfu. So we sent them outside.
question was about consumption lol
one of my kids was meant to have ADHD, he went through the 2 years of testing they do in school. Turns out, he was just intelligent and couldn't be arsed with learning the same old shit in school because he already knew it
I heard ground goat testicles is good to keep the yang up
yeah adhd isn't real relative to intelligence. schools generally suck at testing
it was more because he has a lot of energy and applied it to everything but school, they just presumed.
if they were teaching him what he wanted to know, he would have been fine.
and Hey Alice. hows things
the best grind though ๐
absolutely
Each time you name Godot, Alice spawns
I'm like Bloody Mary, you say Godot 3 times in the mirror and I come to curse you
XD
@signal citrus
has anyone made a face for the mannequin?
what is wrong, looks like he got some bad news. nice face though
@fathom wadi the topic is that i cant be productive
its not aabout you
but about ME
Core and GameplayEnd of War returns to a more classic, but not too old school style of casual first person shooters. The focus isn't on e-sports, but on the average player. The core of the gameplay experience is engaging, easy to understand, but fun and chaotic, like shooters...
May 8, 2020
the new COD looks nice
upcoming GDC sessions are now on their schedule: https://schedule.gdconf.com/
still 1.5 months to the event
@median wraith u jokin
yet ๐
anyway, I can already tell that the talks I want to see, are all going behind the paywall again
all these topics from outdated games ?=
like fortnite?
I'm actually surprised to see this: https://schedule.gdconf.com/session/advanced-graphics-summit-grid-2019-building-the-world-of-grid/872906
because that new grid didn't look that spectacular to me
I mean, it's just tech but still, seems wasted
and this... definitely going behind paywall: https://schedule.gdconf.com/session/art-direct-for-100-mph-balancing-visuals-with-performance-for-forza-motorsport/868913
I don't think they've ever had forza talk that didn't
there isn't going to be any major new things to find in that topic even
the way they optimize forza assets seem to be super old school
also their engine sucks ๐
^ do you have problems being productive?
what do you mean?
lol
Programmers that haven't yet built an ECS, or fix their existing solution, or throw away what they have and fix things this time.```
that last part sounds so Acton
@fringe sundial would agree
thats a sponsored talk right?
it's from Unity, so possibly
ah no its an ultra elite talk ๐
it's not going to be unity specific by looking at it tho
so I dunno if it's going to be sponsored one
in past only some of the talks have been
if you look at the pass types
be prepared to throw them away and fix things this time 
Core Pass is the lowest so thats the second expensive pass
well, my ecs is basically what unity does
just reinterpreted
i havent looked at unity ecs source code
whats the fun in that lmao
you don't want to vblanco
@stiff crystal problems with doing stuff which is not youtube, movies, series, gaming,
but rather game dev, cgi
etc
learning
thats a sponsored talk for sure
basically most of the anim nodes are getting ispc-d
@zinc matrix you can get carried away with game devstuff too
really?
of all the things in ue4 i didn't think animation was a bottleneck
unless you don't get fast path
the event graph is more of a place where frame time goes to die over the anim graph
goddamit so rendergraphs aint enough
so last season
@signal citrus animgraph is multithreaded, and doesnt show so easily in the profiler
i will tell you that anim-blend takes something like 0.5-1 ms per character on PUBG
yeah but one character per thread
yeah but pubg has dozens of players
and so does fortnite
speeding up that is important
this makes me want to try playing pubg (on new computer)
1 ms is really high btw
are there many bones or something?
@stiff crystal watching game dev videos is still productivity+
with that old dance project i had vblanco each character took .16ms on a 1950x and all bones except facial and digits were spring simulated
1ms would be like rediculous amounts of animation and blending and bones?
no, ridiculous amount of blends
which for a game like pubg, of course. It has leg iks, hand iks, blending aiming pose, blending stance, etc. Its lunacy
the animation graph is so big that it lags the editor when opening it
i mean its possible to take 1ms but
damn haha
thats a lot of stuff that can be done 1950x is not the best performer
@zinc matrix most of the talks and especially tutorials are just useless
@signal citrus PUBG happens to run perfectly well for a 2K/60fps setup in my experience. 4K is generally fine too but I didn't play it for too long to notice much. Worth a play though
im sure some pro kid on the internet would say "but if its not 144hz+ it's irrelevant" but I don't listen to those folk. 60fps is fine unless you are a robot.
like those pro CS players. Insanity reflexes and H/E coordination. But to me, with a 25ms response time average on my reaction times, 144 is also irrelevant :p
I swear Facebook is broken or this is how much ram it actually uses. It used 9gb yesterday.
Firefox is broken. I can't watch YouTube on it because it starts to eat memory and processing power like crazy after a while. Can chug my machine by watching 10 minute video.
It started like two updates ago.
yeah I thought it might be something to do with that too. Or my ad blockers which probably hate facebook
well not if you are Facebook. In fact it doesn't stop any ads on there at all. It blocks a lot of external stuff tho. Not as bad as Twitter. If you leave it running you get to see how many trackers are passing through. It's like a stream of them
Well, it's not summer yet and we have snow.
If you look at Facebook's HTML, you'll see a lot of generated IDs.
Which makes it hard (impossible for me) to adblock.
Use uBlock Origin and UMatrix for better control (and no bribe based whitelisting)
also dont use Facebook
i have facebook.com redirected to 0.0.0.0 in my hosts file
where is the navigation system update transition guide
for 4.20
ive been googling for like an hour now
Hold on Rei, let me check my docs.
its been tough, cause they say your code might need to change (which i know it does, you need to manually update the ini and build.cs files, but there is no documentation of it by epic games anywhere from their official posts)
i remember ihad done this already, but i think i may have missed something cause my navigation is missing from my packaged build
wait you have docs? why dont i have docs
Well, if it compiles then you don't have a code problem.
Just my personal docs and stuff.
definitely not a code problem, just thinking maybe im missing some sort of correct path
just strange, nav working fine in editor, but the nav mesh itself missing in the packaged project
seems like its not getting included
and i know its a module since 4.20 so maybe somehow its just not getting included
Alright, tried really hard to find it. My head hurts from frustration now.
It's like being gaslit. Fuck.
lol thanks for the effort Floss
this is all that is preventing me from my initial alpha release on steam
imagine that
lol
It probably wouldn't help you anyway. Do you have any warnings from packaging? Are you using Frontend to package?
not using frontend, just straight in package game button in editor, i guess i can try frontend
no warnings
i spent a goooooood amount of time
clearing all warnings
Frontend is different, so try that.
If possible, have you already tried deleting the navmesh? Maybe just moving it back and forth might work too.
yeah i did do that, lol that usually fixed it before
deleting it, moving it, i even setup nav invokers (which i was going to move to eventually anyways)...
spam clicking that mouse tho
xD
Found the Python thing. https://epicgames.ent.box.com/s/537wc3x95udak7uqq8wja19fyvbgz7ck
thanks, i found that one as well
they used to have a transition guide tho, ive looked thru the c++ one for 4.20
The more you spam the more damage you deal duuh
it used to say like each file that you should update
i guess i should learn to read python , its my own fault
i did run that script, as well as manually go in and fix what it hadn't fixed
actually, in some games, you get punished for spam clicking @molten quarry
there is the timing bonus
for clicking at the right time
I was joking lmao
oh lol
xD
@rigid shoal got it, deleted supported agents, and added a new one
works in packaged build now
Navmesh is so ... v2 can't come soon enough.
yeah ive been using nav invokers for everything now
I'm worried about invoker performance.
That makes sense, actually.
theres a good video
for it
in like 10 minutes he explains how to set it all up
and how it works
the post is from here https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/75418-don-t-understand-navmesh-invokers
Build powerful visual scripts without code.
and he explains how to set it up so that you dont suffer performance hits
Cool, downloading it now.
@molten quarry bunge clicking jumping
Datasmith compile errors gone now? ๐
any1 know if theres a way to get emissive material to flicker aswell as produce light?
this logic...
apparently you shouldn't consider using ue4 because EGS is bad for all
because I can't sell my game anywhere else?
like what's the logic here? is it just UE4 bad because EGS is bad?
makes perfect sense to me
yup
I hate when people hate on EGS just because it's popular to hate it
I hate it when people hate it for completely wrong reasons
there's plenty of things I don't like about EGS
I don't like some of epics practices with EGS, yeah
but I like what they're trying to do, just the way they do it is a bit off
my top three annoyances:
- lack of features for the end user on the ecosystem, this alone gives steam way more value
- whole influencer bribing scheme
- charging users extra for bank transfers (this is illegal even on my country and should be included on their platform cut instead)
pretty sure the third thing is illegal on whole EU
I don't know my laws well enough to confirm that, but I've never seen that being done anywhere in the EU, so yeah
what do you mean by influencer bribing?
you can feed in influencer code (streamer/youtuber/twich user etc) with EGS influencer id when you buy the game and the influencer gets huge cut from the sales
it's basically a mechanism to pay streamers for promoting your products, making this a norm
of course it has always happened on bigger titles
but now if it becomes a norm on all games, we have to bribe everyone to get any visibility on those channels
I feel like this can be a cool feature, but I also see why it could be seen as problematic
like on EGS you get a bigger cut than on steam, so you can use that to basically pay for advertisement by doing that
but when it becomes the norm, it gets problematic again
What that means, Galyonkin reasoned, is that most of the discovery of games listed on Epic Games Store will take place outside of the store. Thatโs where influencers come in. And while Epic Games says it will help out by fronting (for a limited time) the 5 percent that say, a streamer gets when someone buys a game off a referral link, it fairly raises new questions for whether and how a smaller developerโs game gets a fair shake, as much as user reviews do on Steam.
thing is, if you still end up giving away 30% and get less featured platform, is it really worth it
and I think even 5% to streamer is way too much unless it's some really big name
I'd rather have the influencer cut to be proportional to his/her follower count rather
Remarkably, Galyonkin speculated that smaller developers might choose to pay a higher percentage โ like 20 percent โ because of their comparatively smaller sales. But in already giving up 12 percent to Epic (a very favorable split, to be sure) a 20 percent commission for an affiliate link gets them less than the 70 percent they would make selling through Steam.
right now when Epic pays the first 5%, it's pretty no brainer to give them at least that
but it's a limited time offer and might not be there even when EGS opens for all
actually that's one thing I havent thought about, discovering games on steam is way easier than it is on EGS ๐ค
I'm mostly worried this will be abused
like how they even verify the influencer really promoted the product properly
I haven't seen any guidelines what it takes to be part of that program tho
so if you end up paying some popular streamer a cut even when he/she doesn't even promote your product
you are just giving away free money for nothing
I feel like there should be a system where you have to greenlight the funds after the promoter did their spiel so that you can make sure everything went as you wanted to
but then that could be abused again by devs
or at least there might be people being scammed out of their promotional shares
Support-A-Creator is the program full of amazing content creators who will help promote games on the Epic Games store. Creators earn a share of revenue from each attributable sale. Developers set the rate of the revenue share and Epic pays the first 5% for the first 24 months. Developers get immediate access to thousands of creators who can promote their titles with no friction. We believe this will make a more direct and sustainable connection between game developers and content creators (streamers, influencers, etc). There are currently more than 10,000 content creators in the program, with tens of millions of supporters, and that number is growing every day.```
I guess I still live in some idealistic world where I wish streamers would play games they truly like ๐
instead of everything being a paid ad
I mean ideally it would be both. 
so they decide they wanna play it, ask the dev if they can join the program, the dev agrees and everyone's happy
sadly as soon as money is involved people always assume some bias
that would be nice, yes
I mean some streamers I watch pretty much operate by that standard. they only take promotions where they can give their honest opinion and if they feel they might enjoy the game
at least that's what they say
From what Ive heard Epic have a separate licensing agreement for Streamers thats why FaZe Jarvis got hammered
useful tool
epic can ban hammer any account
Im sure thats debatable in court ๐
thing is the streamer agreement gives Epic more leeway on the lifetime ban thing because you represent them not just stream their game. Thats why you get the influencer codes
in steam there name bans too
I doubt Epic would let you just drink beer and mouth off at children while playing Fortnite ๐
and ip bans
Anyone ever have issues with team viewer just being stupid? I've got an hour to kill today so I left team viewer on figuring I'd connect and get some work done, and I took a picture of the screen before I left. It's telling me the password is invalid. Second time that's happened
one of the creator of riot games can not use steam because his name is ban because of icefrog
also FaZe Jarvis might be blacklisted by marketing companies for cheating
but how knows
yeah I was kinda saying that its not as easy as just giving out your influencer reference, there are standards youre expected to meet which are higher than your average player.
Ive seen some of the setups those streamers use they spend thousands of dollars on lights, mics and cameras just to get a high quality image not counting internets and whatnot.
someone give that project rename tool to Ark devs
probably doesnt support the engine version theyre usin ๐
its a python script that do the rename
ask him
so many questions
github is owned by MS
I doubt Epic would let you just drink beer and mouth off
too bad, that's my favorite hobby
highly recommend not being a streamer, I mean thats exactly why Im not one ๐
I like to watch something on the second screen while playing games, so streaming might hurt my multitasking a lot
I do have an onlyfans lol jk
@nimble vigil yeah youโre not 100 percent right there
C++ can do everything in the engine pretty much
Thereโs no point in a slower scripting language if you use c++ other than being able to string eval and those kinds of scripting features
There is always the development time, using the word slow to describe a scripting language seems to misrepresent the issue. Less performant indeed but C++ can add technical debt in its complexity and strictness
Eh but thatโs getting into the developer being the one to please really. Either way, what I meant was someone who knows c++ isnโt going to be required to pick up the scripting language
All Im saying is that scripting languages still have a place no matter your technical prowess with C++ because of the inherent complexities of the language and compilers.
I mean if scripting languages wernt needed why did they get written by those masterful programmers at all ๐
Im not sure Ive ever seen someone suggest replacing C++ in UE4, people just tend to get abit defensive for whatever reason. I very much doubt Epic would just rewrite the entire thing with a damn good reason, a reason that would probably be extremely visible already. With C++ advancing things can get better in that department, I do think a custom compiler could help with debugging those meaningless error codes.
scripting is god tier when you want to allow your users to expand and customize how the game works
from UI to whatever mods
look at Arma 3, ESO and so on
The idea that good programmers dont use scripting language is pretty pathetic though
When you know heads of Nvidias ML department get up and vouch for dynamic JIT compiled languages
static compiled language have their place but they are not capable of solving every problem elegantly
even blueprints in unreal are scripting language, unless you nativize and they get converted to c++
so scripting languages are a thing for sure
Python is used heaps in pipelining because its a scripting language, I wouldnt say those programmers are any less of a programmer because they arnt in application development.
Lua is a success story of scripting language found in so many titles
Obviously it wont work for everyone but Ive heard plenty of amazing programmers say "oh I whipped this up in this script because it was quick to do"
not to say that lumberyard game engine implements lua by default
there's a reason for that.
We have blueprints, not talking about get gud. Iโm saying adding js bindings to blueprints is not going to be about performance. I donโt believe performance is a concern when deciding an alternate script to use. String eval and that stuff is all real useful. But blueprints are way enough already. And if they add a scripting language Iโd hope itโd be one like js that offers the stuff that liviu is saying before itโs something type strong and a lesser c++. Can assure you I meant no disrespect @nimble vigil . I just see little reason for anything but python or JavaScript. They dropped unreal script already for performance so why go that route again unless itโs a utility that offers more relaxed coding
i guess implementing a scripting language in unreal is more project oriented. Weather you want to allow functionality changes without recompiling the whole god damn thing ๐
Am sleeping though, but yeah I didnโt mean to sound rude at all. It was a fine question. Beyond mod support and string eval, it just donโt make sense to me to add another scripting language
Is there anybody here who's working with machine learning using UE4?
The only scripting languague I foresee for unreal if ever is... One invented internally by Epic which makes easier to write distributed computing (it makes easy to write multithreaded application by default).
I remember John Carmack posted something about experimenting with Haskell for easy parallel computing
@pearl elk actually scientists make for quite bad programmers (;
Something that can easily leverage multithreading would really be the thing I think yeah
Haskell... might be a little bit too esoteric, even though it is a practical general purpose language :)
scripting languague for scripting languague sake solves exactly zero problem
at least in AAA development
one of the reasons I like Elixir is that it makes multithreaded code fairly straightforward to write and reason about
although I don't know how practical it would be for games programming, it seems very good for client-server things and such
No ones countered my point about proper programmers being the one who write the scripting languages. They dont just write them for fun, there is a logical and functional reason for their existence whether you like it or not
Its not like a heap of crap programmers got together and decided they needed a language for themselves so they pooled their money to hire the more expensive programmers to work for em no... Most of these scripting languages are written by the best programmers in the world and not always for a profit
If you have a problem with that, if you think they are just writing languages for the sake of it... talk to them ๐
cough PHP cough
thinking about that
now I'm actually wondering why on earth didn't they ALSO reinvent the scripting for blender with some backwards logic on every stock library class and function
Im just sick of it, as someone who has primarily stuck to scripting type languages for their 25yrs of programming, Im sick of being talked down to.
I mean you gotta have cohesive experience and it would make absolutely perfect sense
@pearl elk yeah that's kinda shitty
I actually became a programmer out of necessity because programmers dont take designers seriously but guess what, just another excuse for elitist bullshit
I only make fun of PHP because I spent many years working with it professionally and I think it's a good enough tool :P
yeah, I don't enjoy doing tech either
but I mostly do tech all the time :/
I mean, it's nice when things come together
but would be nice to just make games instead
I take designers serisouly..
I do web dev professionally and there's so much stupid shit about that too from "real" programmers :D
Like good fucking luck making sense of CSS
when they know what are talking about instead of syaing it's fun without context -;-
unfortunetly most of them lack technical background to properly talk to
yes and when they do like me they still have to put up with the elistism
so yeah fuck that
scientists have one thing over programmers, thats they accept the evidence when its overwhelmingly against them
A tool is good as good is the hand holding it. Languages don't write code, programmers do. All that hype over new and better languages have really looong way to go.
Programmers also write script when they dont want to deal with the complexities of code
Thats why they write scripting languages, its not just for the mere mortals
Malbolge for Unreal
I'm not punctual. Any instructions you give to the computer.
well then you dont write code when you write C++... the compiler writes your code
and there are such things called compiler generators which are computers writing compilers which write your code
... and all this runs on human made hardware.
Not everyone cares about the instructions even when developing in C++, thats kinda where Im coming from. We add those layers so we can avoid complexity, scripting is no different or we'd all be just writing pure assembly
Its all tools. Yes. Scripting, code, assembly, rtl..
Some game developers do actually do that, I wouldnt recommend it but if you can why not
There would be no hype if C++ wouldn't be handled by dear C++ comitee of zealots which couldn't solve basic problems of this language for 40 years.
Thats how I see it, its like a horse, you have different horse breeds which have traits which suit different tasks better
Yes. But ultimately its in the hands of the rider
Also hype is fine, not against it. But there are reasons the old dinos are the workhorse.
But they arnt thats the thing
Industry does not change in a blink for that. Look how many years c++ carries the legacy of old standards and C.
we have motor vehicles now yet we still beat the dead horse
Any new idea is met with significant backlash though even if it becomes a standard which changes the world, like the Ford, like Relativity
Hi, just want to spread the word around.... if you havent yet applied the janurary windows update i suggest you do it now.
https://www.wired.com/story/nsa-windows-10-vulnerability-disclosure/
theres a vulnerability in windows 10's SSL implementation that lets any site impersonate any SSL certificate. An update has been available for about 5 days, so don't delay, run windows update and get it sorted!
maybe we can code some games which arnt flat Earth propaganda ๐
a vulnerability in windows 10's SSL implementation that lets any site impersonate any SSL certificate
isn't it a browser thing?
no
its in schannel/crypt32
so it affects everything in the windows 10 stack and chrome too
technically, someone can replace your windows updates with malware
because those are validated via schannel/ecc PKI
really, if chrome had used openssl or something instead of schannel on windows they wouldnt have the same issue ๐ but its still critical
basically the NSA wants an easy backdoor now Win7 lost support, please update to give them the key jk
lol this is a serious concern actually for big business who are a big target @pearl elk ... how can you be sure youre getting the fix at all, or a spoofed piece of software masquerading as the fix?
for normal users like us, it would be too hard to impersonate windows update as you need to redirect someones dns, take over an isps proxy, or similar to make use of it
yes so telling people to update is making them walk into a trap
we should update
big business should plan it out properly and perhaps externally verify their updates
like they used to in the old days with a hash? i dunno ๐
Im not sure how many business owners in here get their information from randos in a lounge channel
hopefully very few.
Pretty sure there are consultancy firms for this
Theres also another critical Intel exploit for everyone running one of those chips
but if some companies werent aware, and see this and then go to their IT support company for professional advice (im an IT professional, IT manger by trade, but i dont presume to give them specific instruction) then my work here is done
tbh Im sick of Microsoft, too much faffing around making side apps instead of focusing on the OS
how many browsers, chat apps and media players have they made now, 100... 200
I really wish the Linux community would get its act together but aye, same issue there so many distro and talent wasted across those instead of focusing on a unified effort
Whenever someone wants to take on MS, its all good guys lets make our own distro cuz Linux needs another Debian port
MS just wins by default not because their OS is any good lol
I dunno if it's fair to say that MS is spending effort on media player apps :D
Considering the huge amount of people they employ, the core OS is probably handled by entirely different people
Well theyve rewritten windows media player like 20 times in the last 20 years
I guess it keeps people employed but how many people actually use it, its not like they dont have options
that was the shit
The way I see it is that money spent employing those people could be spend on actually doing something to the OS worthwhile
so... if earth were flat, would that mean nobody could live on the edges as they'd keep falling back to the center due to the gravity? ๐ค
the earth is constantly lifting upwards, pulling everything down ;)
flat earth implies the world runs on UE because UE doesn't really do spherical gravity ha ha
Don't you dare to poke holes in my shitpost theory
That new pov ๐
16 votes and 16 comments so far on Reddit
I've been thinking that RTS games are just a horrible idea for this engine.
But recently have come back to wondering about it.
If you try to have each unit as an Actor thatd be a bad decision
Very much so.
That takes out a lot of ue4's intended design and iteration times.
As much as i dislike blueprints testing code in ue4 is painfully slow.
I would use Actors to pool groups of units together and not all RTS have individual units either, like Dawn of War has Squads for infantry
Wonder how does Supreme Commander handle it
That game supports and encourages fairly massive armies
Probably using Data oriented design a lot like factorio.
Supreme Commander does pretty well but its formations are very limited, there a newer path finding methods now that are abit more performant
I'm half wondering if ECS would be the most performant for RTS games, and if it might be alright to code in.
But maybe not.
I looked at ECS a little bit and it seemed like that sorta stuff is what it was designed to solve
One thing SupCom does though is turns all the units into icons, when in that display youre not messing too much with rendering
I think they had some demo of it for an RTS type thing
yeah I thought the way supcom handles zooming in and out was really good
and it was something I really missed when playing other RTS games after playing it :D
It makes sense to optimise when you have more units on the screen so the icons fill both a UI purpose and a rendering one
I'm working on my own C pure Axis Aligned bounding box physics engine, last iteration was able to pull over 12k moving actors per tick at 60 ticks a second. Maybe not using Physicx but instead this might save a lot of crunch, but then the issue is I'll need to make my own path finding.
I think for an RTS that might be alright to use as your not too worried about advanced collisions.
Usually.
Yeah itd be better to fake most of it, its not like there are many RTS games with proper physics
It could be a nice feature but you would obviously make sacrifices elsewhere to scope it right
Honestly Total War seems to do a good job at least with projectiles.
AABB is basically non rotational boxes. Hence the most simple to calculate for short of circles.
supcom has horrendous path finding
supcom had had better, I think it used flow map path finding kind of thing
but it limited map sizes I think
I know with Dawn of War 3 all the units have these little animations and things they do, none of them are static but SupCom the units are more static and you know what... I barely even notice the difference between the two because Im more focused on the action and gameplay
I'd agree. Good to hear that since am a bit blind and it's hard to tell the difference between stop motion and 60 fps anyway.
Well my eyesight is top notch but theres only so much your brain will register in motion anyway, when youre scrolling around clicking n all that lots of the noise just gets filtered.
The main things I'd want from ue4 are the rendering engine and level editor, C++ is slow to work in but blueprints won't really be an option to work with. Am debating on using OGRE or this still.
I'm way faster working with C++ than blueprints
only thing that slows me down in C++ is switching between the goddamn header files and implementation files
(gib modules c++20 plz)
Pretty much the same, but even after the game is compiled and all the plugins it takes 30 seconds to boot back into the level editor, then however long to play the game.
Theyre all slow to me
What'd help, is being able to test the game without opening the level editor.
Like you would for a project built from scratch.
you should be able to do that via commandline switches
My turn around times in UScript were actually faster than C++ or large BP constructions but that was an older engine with less class overhead
yeah there are so many more classes even if you strip out heaps of plugins so its bound to be alittle slower on init
If anyone happens to know of a stripped down version of ue4 that only deals with rendering and maybe some other basic stuff would be grateful to know about it.
Came back thinking maybe I should make an actor that moves around a bunch of StaticMeshes and/or disables/destroys ones off screen. And use this to emulate the process of drawing meshes raw exactly at the position you'd want.
Like you would with a rendering engine.
supcom issue is that it's more like icon commander
One'd need something to manage that since you'd avoid the Actor situation as much as possible.
Physics dumbed down when units are off screen?
supcom uses a lockstep gameplay system
there are no dumbed down gameplay mattering physics no matter what ๐
using UE4 as a basic rendering engine
basically, you ignore the whole network and gameplay stack
I guess it can be done
There a guide on the best ways to get around being bolted down to one Actor per... "game object" so to speak?
Hell the Actors you place in the level editor could just be fancy spawn points with place holder meshes that represent where your custom game object system will spawn whatever objects.
Then you can decide weather to go OOP or DOD easily.
I did something kind of like that for foliage, but it'd just spawn an actor with desired mechanics which held an integer to it's mesh instance which was used in the "HISM manager".
To get around draw call hell.
So maybe one needs an array of StatMeshComponent and a way to disable/enable them as well as a way to maybe swap or copy their type.
Oof with animations >.<
yeah Ive considered doing things that way having arrays of components controlled by the owning actor
If that could be done it'd be easy to use custom systems, even port games prototyped in other rendering engines.
renderer is usually the least of my worries ๐
It and the level editor are the only real benefits I see in UE4. Though they are massive ones.
I very much dislike the idea of being strapped to the Actor system for every unit.
Xenko?
Hm?
Engine
I don't use the GPU anymore now is all about the console output to describe the graphics
I think they have it more flexible there plus ECS is option
I mean hell if I were willing to try other options even Cryo can compile/run in ten seconds instead of 30+ but the level editor being nifty and the rendering engine supposedly being top notch is what's keeping me tied in.
Actually not sure if that engine lets you draw meshes directly.
Might be the same situation regardless of the engine possibly.
Maybe the IronEngine would be the way to go ๐
Thats CPU lag cuz the GPU is faster than the transfer buffer hehe
Neither of these look half bad I think.
Week Report 2: Physics base setup, controls and cameras.
#indiegame #gamedev #gameart #Indiedev #unreal #rendering #unrealengine #ue4 #environment #aviation https://t.co/WKr8VDX7Zb
Pro tips about video compression and Twitter ?
Pro Tip: Dont use Twitter for video
what do you use linked youtube ?
If you can afford the extra hassle having a youtube account for that stuff is nice.
Also this has set me free! Now I can build my own game engine inside ue4 and bypass it's system.
I can use a custom 2D physics engine now wrapping a custom game object system which emulates height a bit like doom, with custom networking code potentially. With a little path finding and AI and it should massively out perform the engine's default tools ^-^
lol I think you have a long way to go yet
All it'd need is a kind of object which wraps a map of <FName, StaticMesh> I'd assume.
Then you'd just copy what you need based off an FName ID.
Not sure Id call a table a custom game engine
That alone no, but building the game engine is honestly the easy part.
Figuring out how to render the crap was the pain in the ass.
At least since I've tons of practice and code to import.
I wonder if hot reloading will work even if your building new cpp and h files but don't have them directly effecting your working blueprints/headers that are already known to the engine.
What with youtube?
It's actually not too difficult once you get a bit of practice. Just looks scary.
Takes some initial work though.
@median wraith I would like to apply, do I need to bring my own community?
xd
thats a idea
Capture the things, edit them in 2 formats and then publish and make the history and all on Twitter, Instagram, Youtube takes a time
jesus
plus need to put these in more places
Pornhub ?
imgur
Do a bot that will manage this for you. Posting I mean.
Mur vork!
deepfake hev porn
Onlyfans
Problem is many systems need a double check or rare things for the bots to work
plus need to write new crap, at some point you can repeat old but
I cant wait for them to rename it to the InstaGrammys
lol
Your move now pixologic... https://twitter.com/pablodp606/status/1222622166149140482
Cloth Brush
This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh.
It has properties to control the cloth material and it can grab, drag or pinch the surface.
https://t.co/6e35XGOJZf #b3d https://t.co/J...
2176
9480
yeah thats cool
That is some next level shit
I do wonder how well that works on actual character geo
why is cloth simulation coming up in all my feeds all the time in the past couple of days?
even stranger is, why did it come up at the same time as I wanted to learn Blender to model a character with cloth physics too?
its like the feeds are pre-empting me
Reading into that physics solver more, it appears to be fairly buggy and doesn't preserve the UVs, which would be an absolute nightmare to work with, so I'd keep this one on notify for a while
Didn't use a single word similar to anything in my details, nor pertaining to the site I was signing upto. Strange.
who needs UVs anymore
maybe they have a list with 'bad practices' they check for and it was similar to that in some way? who knows
also I'd take that blender tool over zbrush all day as I don't own zbrush so even if it comes with drawbacks it's still more convenient right now ๐
DISCLAIMER
this is just a personal opinion, please don't sue me
@pearl elk what do you mean?
just use world aligned UV's for everything :^)
shrugs not my area ๐
hey bae would like to unwrap your body
ok now I know what world aligned UVs are. Pretty cool I guess.
Its probably gonna be my way of doing it from now on as I am lazy as hell when it comes to UVs. If it doesn't auto-unwrap or generate, My brain starts saying nope nope nope
but the unwrap is the best part
Why wasnt this the cats movie, people might have gone to see it then
@median wraith perhaps if you like that kind of thing. I can see it being one of those zen things you can zone out whilst doing
If you use C++ you dont have to do unwrapping ๐
why!? tell me your methods or forever live in shame !
Default C++
Fixed UV CX+
Still asking myself how some people pays the bills on Barcelona without a job ๐ค
In nature
#jobless is hard work @median wraith
After getting the car checked out by Voodoo I finally got to do my first WIDE OPEN THROTTLE pulls in my 2019 Mustang GT with a Whipple Supercharger and man that thing was moving I can't believe how fast it is with a Whipple which is very conservative.
SUBSCRIBE TO MY VLOG CH...
lol this guy, I like the attempts to hide it
Is there any way I can get edit access on the unreal wiki? I really want to contribute, but the "new wiki" seems to never come
Hmm, reading more it seems Spain is in similar situation Poland was around 2006. People running away.
A lot of Polish came to my town during that time. I was reading once about how they did very well then moved back home once it got better.
I know someone who's moved out of Portugal, and supposedly their population's average age is steadily increasing.
The way he describes it, i'd move out to.
@zinc matrix hey people are stull running away in 2020 ๐
or well, they already ran away and not coming back
oh wow the new cloth brush in blender ๐ฎ
sorry, didn't mean to interrupt btw @inner cloud
looks really sweet, @winter zealot hey no worries its internet/discord/unreal/lounge ๐
I could delete what I've wrote and repaste it later tho
sorries, was reading the backlog in the chat, didn't see you were typing lol
yeah also that cloth brush is indeed amazing
but ye someone shared it in houdini fb group and loving it
just have to build the plugin yourself from code somehow
to try it
it's a plugin tho ? blender has native plugins now ? I thought they were all python
'addons'
no yeah addons
Im an artist I dont know the difference
uh I think addons are python and plugins are x64 ( compiled C )
or addons is the blender word for plugin
its especially visible in this cloth tool
there is cloth flow shape and blender is doing it against the flow on purpose hah
and yeah blender is a bit late in terms of remeshing, I don't sculpt with blender tho
It'd be nice if they'd fix it for sure
vampy what's up with r/warcraft3 tho you mean it's great that there's a reddit about w3 ?
@winter zealot aye i usually had to do manual cuts of triangles
to keep the flow
which is tons of work unpleasant
but in this case would propably just subdivide it a lot and remesh in zbrush or something
yeah, there's also a 300$ zremesher blender addon
dont know about warcraft but they do sell improved shaders just for characters as new game in OW2 ๐
and story mode
didn't test it but it seems to work good based on the pictures
yeah I don't know if there's still a blizzard anymore
@winter zealot but still their quality is top and i like their games
it looks like they fired everyone and just kept a bunch of ppl to do remasters and lootboxes
@inner cloud they don't have any big project announced other than a rehash of what they did before
I like Diablo3, Overwatch. HOTS is nice too
aye
overwatch is pretty new though and original @winter zealot
ye but its kinda hard to design something original/new that will be catchy and hit
and blizzard manages to do so once in a while
can't wait for diablo 4
MichaelArendt it is but they fired lots of ppl after overwatch wasn't the number one, because blizzard managers are stupid and shouldn't work in the video game industry
well it would be nice if they'd just keep their existing stuff in good shape, but even that seems to be too much to ask for
well i like diablo 3, diablo 4 looks nice
but not offering much new? well there was some climbing edges i think ๐
they can still prolly do good work then ๐
I don't know, i'm not up to date about everything blizzard
diablo 3 was kinda overshadowed by path of exile in every aspect. Hope D4 gets a bit better.
in OW for example, levels, characters, music, UI, animations, vfx
tell that to the WCIII launch... where's that top notch quality?
everything works so well with limited bugs
especially animations are impressive, not so visible after longer time but still impressive
blizzard games look great, that's agreed
I feel like OW is the only game they put some decent effort into these days. Diablo III has been fixed from the launch desaster and then they hardly touched it at all
what i've heard is that they were bought by vivendi or something
vivaldi ? ๐
and the guys were taking more and more control on blizzard at every opportunity
well ever since their merger with activision everything kinda went downhill
is vivendi still around? it seems to be forever since I last heard that name
yeah it's Activision @hazy delta
mybad ๐
I've read an article about that, ex blizzard ppl talking about it
also it seems like the whole "when it's done" approach to releasing games went out of the window
they missed their WCIIIR launch and still released a broken product
yeah that too indeed
so it wasn't on time and it was most definitely not done
the awful execs at activision https://www.reddit.com/r/LivestreamFail/comments/9x78g9/exblizzard_employee_speaks_about_activision_and/
same kind of ppl enforcing women inequality in the industry etc imo
because they would use every reason to underpay ppl
wow that guy is angry
yeah I like what I'm seeing there
I don't like what I'm seeing with D4 though, but it's way off until it's released so there's still a lot that can change
but sadly that's not how blizzard seems to operate anymore so we'll see
I kind of think they'll do something decent with D4, maybe not great but good
oh sure, but it would be nice to have a decent alternative to PoE, as I really loathe their bussines practices aswell
PoE you mean Pillars of Eternity ? no ๐ฎ I thought this game was okay
seemed like a neat wizards of the coast inspired game etc
Path of Exile
haah
the one they play in that click there ๐
okies ๐
the "diablo killer" that has what? 1% of the player numbers
I imagine it has cosmetic microtransactions and lootboxes ๐
yes
how can you hate what they do? They have a free game, that gets new content every 3 months without fail, constant bug fixes and you never have to buy any MTX. Seems like the perfect model to me if they are successful
that's a good point for sure
well for one there's the currency tab that you pretty much have to buy these days
choice
I haven't played it, nor D4 tho so I can't say
then the pricing is just way too high. 20$ for a single armor piece skin?
I played for 2 years without a map tab even.
also, devs have to make a living... even F2P devs 20$ armors tho ๐
selling a skin for $20 is a matter of supply and demand. They put things on sale all the time. You can get a $20 skin for peanuts at the right time
I don't say they should give everything out for free, but there has to be a way to make a fairer pricing model. I'd probably end up spending more money than I do now, if the prices seemed fair to me
i'd be on the side of " I don't mind expensive armors if it's not necessary to play "
what?
but I get that people wanting an armor that costs 20$ wouldn't be happy ๐ฆ 20$ is way too much
you dont have to buy the MTX, so if you think the mtx is too expensive, dont buy it. But to diss or hate on the company for it is ridiculous
like take the core supporter packs, the old ones offered more stuff than the new ones do for the same price
I don't diss them, I'm just stating that in my opinion the pricing could be better thought out, like I said, I'd probably spend more money if the prices were more reasonable
and I'm far from the only person that thinks like this
You know what I really dont understand about modern Activision, it was founded by ex-Atari devs unhappy with how they were being treated so they basically became the thing they tried to escape. But where is the mission statement and company structure to stop this sort of thing happening
Im not a person who craves new skins so I will defer to you on that. But I spent maybe ยฃ100 on PoE over 7 years. I think thats amazing value
the developer is a bit misleading. The shareholders is correct
so they basically became the thing they tried to escape Happens literally everywhere with everyone.
Well some companies do better than others but yeah it does seem once a company hits a certain size theres no stopping the moneymen screwing everyone
Imo what probably hapenned with activision ( I might be wrong about that )
was that at some point they got investors
investors funding projects had implicit decision making powers
and since the only thing they wanted was ... return on investment
that's pretty much always the problem, you have to appease the investors and that's only possible if you fuck people over as it seems
Success in terms of the gaming market means you go from being a game development studio to a commodity. And thats the point you break off and make another indie company if you despise such actions. Or you get paid. Either way ๐
the company prioritized increasing profits over game quality if those two objectives become contradictory
and then you get: "from the guys that made the original X comes a new Y"
yeah like Hellgate London
oh boy
bill ropper's game
so glad I dodged that bullet
I keep it on my desk
as a reminder of what not to do? ๐
in the worlds of Family Guy, "a hair-lipped reminder of what could have been"
I did enjoy it though. After the first couple of days
Must admit, I didnt mind 1990s Activision
diablo on mobile ๐
everything will be on mobile
so many mobiles just being there youre bound to catch a few strays
" tap tap tap to push the payload ๐ฎ tap tap tap to tap to collect the xp ๐ฎ "
2005++
there were some good games in 2005 for sure
The Matrix Online, who can forget that masterpiece
doing some bookkeeping atm, going over my ue4 mp purchases over the last three months
and I purchased stuff I never used
<_<
the magic 8ball says you bought too much
its like my steam library
but you might need it, for that one project you plan to work on again at some indeterminant time in the future
I do that all over the internet, I just buy random models, textures and what not
I mean I haven't touched most of the stuff that's in my vault
but IF I need it I got it
but it's pretty much all just the free content so there's that
ยฏ_(ใ)_/ยฏ
some of the shit I got is just junk where as other stuff the people are awesome and they update it all the time
I got these packs from this guy Luos, I really dont use em much ๐
just throw em away
I tried to but they started sparkling and causing all types of effects
Game AI Pro 3 is now available for FREE at https://t.co/Ux8j4cpqdo
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