#lounge
1 messages ยท Page 661 of 1
look these meeting apps now will feature a red panic button
you press it on a bad date
the marines come to the point
never seen it @sage tendon
There are scarier things in broad daylight like an evil ex, a school shooter, kidnappers..
But since we have no emotional investment in the games...
Like, it's not real and can't hurt us...
it has to get us into the game and then freak us out
Which is why most games just do jumpscares.
'an' history
of a guy that used other person photo and name
well wasn't an history but something that happen to she on the meeting app
one of their ex
used a voice modulator and other person photos
and was talking with she like for one whole month
so they can know who it is
absurd thing is
this person don't date anyone anymore after talk with the other person like for a month
whats the point of that, if someone lies, will do for years
Yeah the only fix is to put them under six feet
can't fix a liar. Time for the shotgun
on my end exp, worst people are the ones that looks normal at first
I talked to a crazy girl who was trying to get me to do things with her
and she wouldn't stop talking about it
And then she got into politics
and she was screaming at me
and I blocked her
it was so weird
every time I make a new UE4 project, that project has 5gb of visual studio intermediate files in it's folder
I wish i could make this " no nonsense " UE4 branch and fix this code fatberg
maybe someone awesome could make videos or real documentation about how unrealBuild tool works internally
so people like me, without engine programming skills ๐ could somehow fix the mess
having a bunch of intermediate files you don't really need seems like a fairly minor problem, no?
heh, it's saturating my hard drive ๐ฆ it's ruining my SSD because it has to move nonsense around all the time
heh :)
you could possibly just do a "clean" in visual studio, I think that should get rid of those
I have 3 UE4 source builds, it takes approx 200gb, and 150gb of project files after that
or at least it should get rid of some build artifacts and such which are generated on a per build basis
I guess so, currently I manually delete the intermediate and build folders of projects I don't currently use
but then I have to rebuild shit everytime I open a project etc
I just don't understand why this engine has to rebuild locally for any project
same for android, it does a full engine rebuild for every android project
and then any empty UE4 project takes 100mb of space once installed on android, which is enormous
it probably does that so there won't be any conflicts between versions or changes between projects, keep the projects as isolated as is reasonable
yes but the rebuild should be optional, since I don't modify the engine, I just want to have access to the sourcecode to see what happens
its astonishing to have to be locked by the stupid design choices of someone
i'm gonna try to stop ranting, sorry
Bright Horror: Invasion of the Intermediate Fatbergs
well you have to keep in mind that I don't think UE was built with resource constraints in mind
yeah exactly Mons, and having to live with stupid nonensical design choices of an engine that doesn't make sense
hard disk space is cheap and cheery :P
zomg I understand but I had to get an ssd because of horribly slow compiling times, and it cost me 300 fucking $ now im running out of disk space because of the engine being recompiled 20times exactly the same ๐
yeah it's not fun if you're just a hobbyist without a big budget :D
i'm not just a hobbyist, this assumption that everything efficient should cost big ressources is wrong
I dont even think a AAA could afford the SSDs to compile every engine build
theres fatberg then theres fat ISIS guy
I have to stop myself because I could go on and on, everyone is complaining about how blueprints are binary files and not text files etc as well
but aye the intermediate crap isnt really Epics fault, everyone keeps telling me how awesome C++ compilers are ๐
sorry but just making engine dlls and game dlls would have solved everything
why unity isn't recompiling every time for every project ?
you should commit the intermediate files to your repo just for fun
lol ๐
github won't even accept my repo and the size is only something like 3.5 gb
and I have a paid account!
this engine is made by people who can't understand what it's like to work on games on a daily basis, with a normal computer and not a 20k computer
this is why you should write everything in C++ including your assets
*Rust @pearl elk
I cannot wait that godot catches up to UE4 in terms of perfs just like blender did with other 3d packages
Rust is old news tbh
if industries would work like epic games is working on UE4 , there wouldn't be water on earth anymore, only plastics and chemical wastes
What is new news then?
Its all about Julia now baby
I dumped Julia
thats cuz youre rusty
" need max perf ๐ฎ , sacrifice everything for perf ๐ฎ make UE4game.exe 30gb if you have to ๐ฎ set everything to 999 ๐ฎ "
maybe if you stopped playing with your Python ๐
lol ๐
hey if the engine were in chromium we'd be logged out of our project all the time just like the Epic site
NaN
1 + 1 = โ
last time I was there, we were talking about the ps3 and 4, so I wrote " what amazes me with the ps3 is how it can do pbr shaders the same as the ps4 "
1 men + 1 woman = โ amount of kids
and now they removed GL Es2 for UE4 " so that it looks the same on all platforms "
so that makes me think I should even stop being on lounge, i'm unvoluntarily giving them stupid ideas
now people are gonna want to get rid of their perfectly working openGL Es2 smartphones , creating more waste overall
just because UE4 decided arbitrarily that they didn't want to support openGL es2
I have a few ES2 smartphones... sitting in my desk doing nothing
So you say that all that Australia fires is your fault?
is there a place i can post my website to on this server? i just want to know in case im not supposed to
its kinda to showcase a game im working on
Im saying Ive used a ES3.1 capable smartphone for about 5 years
they're that stupid, if someone likes something about some unrelated topic, they're going to be " thing good ?!! remove thing from UE4 !!! ๐ฎ make UE4 bigger better ๐ฎ ๐ฎ "
so nice of Epic to join the party finally
I guess they finally got rid of their iphone 4s
yeah but even if ES3 and Vulkan are awesome, I'm not sure we have the same smartphone habits
there's no need to get rid of a perfectly working iphone4S , getting rid of it creates more pollution and waste
not really, put it in a recycle box
it's a scam, components can't be recycled
when you buy a new phone you typically get a bag to put your old phone in for recycle too
they end up in massive landfills in emerging countries
Im sure all the valuable stuff is stripped
developers should decide what API they want to use, they know what to use better than anyone else, it's their games
epic shouldn't force stupid choices on them, especially when those choices are forcing users to get rid of perfectly functional smartphones
guess what, SDL is older than that... people still use it
Monsium, if some hardware is DX9 only, I'd say yes
I doubt that it's still a thing tho , DX9
then I guess as a developer you can choose to use an engine which supports that API
well if I'd use UE4 for my mobile projects, Epic would be forcing me to change engines, which is bullshit... especially after the hard time and monetary investment of using UE4
but the new version might have better things that I could use, such as unreal insights, chaos engine, etc ...
whats bullshit is expecting Epic to support every API in existence in the off chance someone might still have a Nokia 5510
all that i'd ask is that they keep the goddamn GL ES renderer inside their goddamn build ๐
they were doing that perfectly well until yesterday and no one was complaining
because
there's no harm done ๐ ppl use what they want if they want
they are keeping ES3.1 and higher only
but i'd have to live with the shit choice they force me to use if I want to use UE 4.25 ...
Theyve phased out older DX versions as well, the earlier ones supported DX10 partially but it was easier to strip it out and support 11/12
they could simply have made some features unavailable with older APIs and make those APIS optionally available
it's simple and cheap and they're not doing it because they want their engine to target specific type of devices regardless of what developers actually want to do
this is why they say " we want UE4 to look the same on all platforms " which is nonsensical
Thats not true at all, hands up everyone using a 10year old smartphone
saying this would be like saying " yoshi wooly world has to look the same as final fantasy 7 and borderlands 3 "
those games are on 3 different platforms, look drastically different and it's not Epic's buisness to care about how they look
Believe the api support isnโt trivial though
Monsium I don't want to annoy you with this btw ๐
Apologies for the annoyance if any
nah man API support is trivial thats why MS cant even support Windows 7
ok I understand API support is non-trival
you just cant expect companies to do something with no profit in it for them
Eh, well wine on Linux lol
itd be like expecting a company to support a 10 year old + games with very few players
cough, most pc games and their remasters , cough ๐
Im sure Epic looked at the stats and are well aware a large portion of people have capable devices
yeah cuz the remasters use the same APIs
Yeah I mean kind of a nightmare when new features are added to have to ifdef them out to keep compatibility with ancient apis
like, I understand that maintaining old APIS is expensive, but in this case this is because Epic wanted everything to look identical on every platform, this is what they said
Well you can still use the old version of the engine though
ok the remasters don't count
they didnt say everything to look identical, youre taking it out of context
one sec, i'm gonna quote what they've wrote
they want consistency of feature sets across target platforms and to do that reduce the number of supported APIs
they arnt talking about the product level, thats an API level talk, they dont expect Yoshi to look the same as Death Stranding
Then youโd stick to a lower version
developers should decide which features they want, not fucking epic games, it's the devs who are making the games
cuz Epic dont use their engine to make games
If you think of it as: this support has been finished
Then that version is the one for that support
all that they had to do was to leave the GLES2 support in the code, and make lots of useless module compiling optional for those who want them
Or they could remove all that code and make a streamlined renderer better for the APIs which dont require huge amounts of exceptions
I don't think it had a lot of exceptions before tbh
Eh pillows they would have to keep testing for it too. Itโs not just a matter of leaving it as it is
It will reduce the technical debt over time significantly and might even make it easier for them to give us more modular renderer features
ES2 is dinosaur shit
no the technical debt doesn't come from that, it comes from them bundling metric cubes of useless shit
it comes from supporting useless shit
UE4 has never been light weight enough to really use ES2 to its full potential either which is why Unity has been popular for so long
agreed but dear Mons in my opinion, GLES2 isn't useless shit ๐
People picked up Unity back then and stuck with it
yuck
the thirdParty folder of the ue4 source is 18gb, this has nothing to do with GL es 2
I went on a tirade about keeping the same API suport they always did and minding their own buisness about what features are needed
yeah time flies when youre busy whining about Unreal Engine
they're essentially removing GLES2 because some of their useless gadget features won't run on it
and I'm sorry Monsium, I swear I don't moan about that to annoy you ๐ฆ
but it looks like they're doing the worst they can do with UE4
Donโt think your right on that assumption
I get it, its obviously frustrating but if you want to use the new engine features you will have to move to newer APIs. Its the way its always been and the way it'll always be
Some of those features simply wont be supported by ES2
yes and it's ok, but ES2 should stay with UE4
you cant have all this fancy instancing and virtual texturing just work on APIs that never even considered those to be relevant
I just have it right about now with 4.23 and it's perfect, some compromises here and there but it's good
ES2 will stay with UE4, just not from the newest one onwards
hi there, i like to build an idle game like a clicker game, but without clicking all the time. Any helpfull project or tutorial, for take a look? ^^ dont realy now how to start, and im new in that part of Dev.
@signal citrus sure, there are lots of awesome features and they improved things with live++, I was exaggerating, but dayum removing ES2 ...
@gloomy prism you can look at bp tutorials and start from there basically IMO
I honestly hated getting stuck with ES2 cuz Epic took their damn time on ES3.1
oh yeah, some stuff is horrible with ES2, bad transparency, no post effects etc
It barely supports anything useful, I coulda made a N64 lookin game I suppose
it has normal maps and shaders ...
Are there devices that donโt support ES3.1 but only support 2?
where do i find that BP turoials?
gosh, just a sec guys
yeah older phones only support ES2 but ES3 onwards is backwards compatible
How old?
@gloomy prism https://www.youtube.com/watch?v=EFXMW_UEDco it's a series of videos
so there is no ES2 feature ES3 cant do
thanks thats wonderfull
which phone?
one sec
Yeah was gonna ask, which phone comes to mind?
to begin with, i'm sure every phone sold for less than 100$
I could be wrong about that, but i'm somehow convinced that they're ES2 because they don't have an additional GPU chip
More curious if youโve got a real example / model in mind. But those burner phones are actually pretty impressive sometimes
60 dollar majesty pro 2
if anyone has a site which lists phones and the level of API they support thatd be great ๐
Iโll check what that is
I can only speak for the Galaxy phones I own and have done sys specs on
I use that but I might not have enough phone specs https://www.gsmarena.com/
GSMArena.com - The ultimate resource for GSM handset information
but now If I ever want to make a mobile game, there's not a chance in hell I'd use UE4
why bother when other engines can do the same awesome visuals for much less memory ?
I really think you need to do some research before making the assumption you need to support ES2
Yeah the Qualcomm Snapdragon 210 on the 30 dollar zte majesty pro supports 3.0
snapdragon 210 ?
Monsium yeah maybe i'm wrong about the need for GLES2, and i'd be super happy about that
I think you have to go to like iphone3
yeah you have to go back a ways unless your phone is really cheap
lol was gonna say
that one is ES1.1
yeah so any adreno below 304 uses ES2 https://en.wikipedia.org/wiki/Adreno
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in a variety of their SoCs.
Vulkan support is there too remember
dont do it nooooo
thats my Zenbook, u think its enough for some game dev?
304 has similar benches
oh you already have one of those, yup all good, disaster averted
Magnus you may be in pain with that gpu
UE4 brings the pain to any GPU though
Gtx 1050 non ti tho
yeah turn all the post process off
You could certainly try
no need for 38 layers
Specs look like itโd support it magnus
i'm gonna have to do more research on this, but I strongly disapprove droppping ES2 for no reason
so the reason is to """" keep up with the kardashians """" basically
its older than my butt warts
ES2 is an outdated mess
it is, but it works
DX10 was dropped too
if not keeping up with the kardashians means youre a really slow maccas eating fatberg
why you need ES2 if you have ES3 ?
and still don't support post process
@signal citrus I SEE THAT
because I fear ruling out ES2 will prevent 4.25 to run on the phones of many ppl
bwahahaha
@signal citrus ty for point, my brain think and my body act at different Hz
Frame skips happen
4.25 may simply not run on ES2 period, ever consider that little dilemma? That in making improvements they had to cut the fat
if they wanted to do better for mobile, they would have tried not to have UE4.lib.so being 100mb once installed on android
ES3 comes from near a decade ago, and ES2 is even older
like, UE4 will still have lots of fatbergs but still will have worse compatibility
it's like they're making r&d to be the worst engine
it's still gonna be 100mb for nothing on android
By the 4.26 all will be removed in order to support every graphics api and only Chaos will remain
yeah but for instance most games don't need chaos
exactly, and they shouldn't, developers should choose because they know what's best for their games
sorry btw, I apologize, I don't wanna be anoying with this
okay so my Galaxy S4 supported ES2 only
it's a little bit like i'd say " ue4 won't run on iphones because we can't have our renderfarm code on iphone "
Ive had 2 phones since that one
ok, galaxy4 Mons... a decent pricy phone
like, I hope you guys are right about ES2, I really do, but I doubt it
my S7 which is my other old phone is ES3.2
some ppl can't throw 900 vbucks in a cellphone every two years
Hevedy a modern iphone you mean ?
yeah but Iphones don't support shite
apple making using the exact same cpus and gpus but making their own rendering api just to bother developers
my under 200โฌ phone support 3.x ES
fair enough
and is 2 years old
i'm gonna try to find some stats on what phones ppl have, but there's no way i'll approve what they did
Im sure there are a few people with phones which only go to ES2 but its definitely a minority
but It's awesome what you guys are saying about everyone using ES3
OpenGL ES Version, Distribution
2.0, 21.1%
3.0, 29.8%
3.1, 13.6%
3.2, 35.5%
a 20%
whoa, that's awesome data
but yeah -20% userbase just because Epic wanted to talk PR shit on their myspace blog
that data is 3yrs old too
" blablabla etc we don't support your 3 years old cellphone because it's not as good as a 900$ gpu and we wanna look like we have the best engine thx "
but ok sorry guys, i stop ranting
is edited by 2019 mons
you keep talking like Epic have ulterior motives but havent provided anything but tinfoil hat
ahh yeah so it is
tinfoil raytraced hat guys tho, epic _only renders the bestest of the pictures ๐ฎ _
you dont even know if those ES2 people are your customers anyways, its possible they have shit phones cuz they dont game
Epic Games is like a tank crossing the amazon forest, just put back them, all the people follow them with fortnite if they set ES3 a must, all the public will have it
I don't want an engine vendor arbitrarily making those calls for me
There are 5.11 billion unique mobile users in the world today
isn't an engine vendor is how this world works for good or bad
Epic are a developer
whatever sell your games now before the end of the world
they make decisions based on their developer experience
yeah that too Hevedy ๐
or are you just going to ignore the fact they have more mobile games than you do ๐ฎ
so I think I'll listen to the people with real world experience
no they don't have any experience on mobile btw
besides, I don't trust an engine vendor that makes something as crappy as " unreal blueprints " to make technical choices for other ppls
Corona virus is spooky though
like, they don't have exp because the only reason their mobile games are popular is because of fortnite
well, i'm sorry Mons ๐ฆ
but i'm absolutely going to use something else other than UE4 yes
Im not, youre being obtuse and dense
yeah you could pull stats out of your arse but it doesnt work in your favour so you wont
Look we live in a happy perfect world where the guy that don't like his work mates and insult them with their friends, take a photo smiling with them, the person that have a boyfriend make fun of he in front of others just for one night relationship with other person and where every person that bought a gadget that don't even know how is made talk in the network that the future are the green energy sources but don't even know how them are made, and them all end using what the companies set to their mouth so about that don't worry, what do you expect at this point @winter zealot
I liked what Tim posted the other day on Twitter related with that
and the fun part, was how these that don't leave the computer was posting about green techs before he ends talking
if you have a car with a bald tyre you can only drive so fast until you pull over and get a fresh one so you can drive faster
can you imagine someone making a scripting engine where script files are binary, can become corrupted if something is wrong with their cpp files ?
Nobody is total good or perfect, each one have own vision of things, he tries to do what can do on his way so already does more than people I meet the last year that worry about all others near them making fun of them and helping in nothing
Why imagine
can you imagine an engine recompiling all the time for no reason on every project even if nothing in the engine is changed ? etc
can you imagine a compiler than lets you code nullptr errors
there's such a ton of nonsense going on, it's just apalling... and it keeps hapenning now with this GL ES2 thing
this engine is grinding my fucking ssd because some dev made every project compile 5gb of cpp
You sure ES2 didnโt get dropped with 4.16 or something?
i'm sure ๐
Ah yeah itโs gone in 4.24
Deprecated in 23
4.23 would be better option lol
Time is something to consider for real though, it keeps going. If the idea is to stick with something for es2, those devices only get older. If your game is coming out within a year it could possibly (?) make sense to consider it. But one year later es2 is gonna be even less of a target
Yeah just what your saying about es2 also applies to es1.0
now a total related thing...
Does someone knows about bunkers in mountains that date the ww2 ?
i've no idea tbh Hevedy
Yikes
idk whats going on with my tooth mmmm
I bet Unity will drop ES2 soon
they dropped as Epic other techs already
They lag a year behind about
yeah
Did they drop dx10 yet?
Keep in mind though
Lottery machines have special licenses with unity
So if lottery machines use es2, donโt expect unity to drop it. Cause they are one of the few industries bringing money in to unity
pfff ๐
oh well I wish this chats dont get linked to google
You got developer cannibalism and slots
cause just found out gitter.im gets liked lol
and there are all the conversations stored in google search
awesome
imagine you search in google and you find any of my 140.000 messages here
that's exactly what they do every day, every hour, man
if you want 100% control, build your own tech, is simple as that ๐
@zenith pilot no i'm not gonna build something like this, I don't even make mobile games anymore
so what's your point? ๐
it's the... waste that gets me
man hours of testing tho pillows
and it's not like Epic doesn't care about environment - Tim Sweeny it's that guy buying forests for his personal money to prevent cutting them down ๐
for a platform that is dying
can't just put something out there and say: it'll probably work, it'll be fine
sure guys I don't know all the things, don't wanna slow ppl down, I really don't
if someone wants to support ES2, they can use Unity which is better suited for old hardware
no need to throw away a phone
@signal citrus I'm searching for the WW2 bitcoin datacenter bunker that the Germans had ๐ค
and honestly, no user will care about game rendered while thinking about changing their phone
they will change phone coz they want new camera or battery or fingerprint reader ๐
I agree that Tim Sweeney is a good person but this UE4 workflow is driving me nuts
and what UE4 actually didn't care about ES2 anymore?
what if Epic is dropping support coz they have engine usage analytics and developers already almost don't use it anymore?
I strongly think it should stay in the engine, and that UE4 would need to decrease it's engine size ( 100mb) on mobile
but I'm dis-allowing myself to rant , because i'd say the same things again and again and it would be horribly boring ๐ฎ
make your own game engine with blackjack and -100mb
ok ;)
but you have to accept fact the old APIs will have to go some day, every single one of them ๐
I remember my attempts at using raw D3D to make a game many years ago... that never went anywhere
yeah, they're making new systems as plugins and removing old ones from engine
wonder what they could do more to make binaries smaller
@foggy path we have many things in common, that happen to me aswell with UE4 never go anywhere
or they add some engine content to every package too?
lol :)
if I use UE or Unity my projects usually go at least further than when I attempt to build everything lol
yeah me too lol
mhhh so what would be a good setup? that wont cost me 2k$ ?
Kobe Bryant dead.
and he was?
@olive lake was rude with people and high, turned career chat into an advertising platform
He's like a huge NBA star.
thats sad
ah, I don't think I've ever seen a single NBA game
yup got it.
or watched even any finnish basketball game :p
but I would have even less interest on US sports
I can't say that I care about the NBA or about him in general, but it's still pretty big news. Helicopter crash, died at age 41.
Never getting on a helicopter.
same
damn, thats a bad way to go
This is 5% related but I have an FTP problem
SUBSCRIBE for More Free Game Docs โบ http://bit.ly/noclipsubscribe
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Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
Noclip's work is 100% crow...
I am using launchpad as a game launcher
@elfin kernel we dont really like people posting the same question in multiple channels.
but! this might be a better place than unreal engine
I thought I should take it to lounge because its not as related
ill delete old ones
appreciated :)
anyway
for some reason, everything works perfectly when connecting to the FTP server from private ip
this concept looks awesome though
but large files don't transfer at all when connecting with public IP
I port forwarded the server
that game was build on UE3.5
from what I know
and have heavy edits starting by physics
so... in the nutshell
they are moving to UE4
wonder if they'll actually tweak TAA to support that kind of gameplay
way better
there was DX11 support on UE3 tho
but I dunno why they'd for it there
it could boil down on getting support for next gen consoles
could be silly to add support on ue3 for those :p
i didn't read the article but
they aren't leaving some stuck version for macos/linux?
As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.
that being said, there was never DX9 on macos or linux :p
well, their physics and netcode is custom anyway
those port easily
I mean in the big picture
they are actually upgrading to ue4? i'm confused now haha
I'd guess the biggest undertaking would be to get all the custom shaders upgraded but it's not impossible
they didn't say that
but I wouldn't be surprised to see that now that Epic owns the studio
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.
that makes it sound like they are still sticking with ue3
as ue4 would have metal + vulkan
(and ogl4?)
that's weird, one could assume Epic wants them to convert to UE4 and push cross-play...
but that's maybe for sequel or brand new game...
The number of active players on macOS and Linux combined represents less than 0.3% of our active player base.
no surprises there :p
I thought Linux was the future
@stiff crystal I guess amd is giving both the games and the pass you mentioned with the 2700x. I got another email today with a code for the 3 months of game pass for pc.
@plucky pagoda yeah, that's what I was trying to tell earlier ๐
I must have missed that. I thought it was or the other.
@median wraith
Fish-vegetarian is a thing?
fish is meat
Yeah don't ask
feelsBadMan
sad way to go
not only sport player to die likethat
Colin McRae died in helicopter crash when his son was with him and he was piloting over his own yard
Pull out that yoga mat, put on those workout pants that accentuate your delicious butt and groin, maybe get some lotion and a granolio bar, and get ready for a zenned out foray into the extremely chilled out world of tiny golf, where the good vibes flow like thousand island d...
XD those leaves
they forgot to mask em
game also crashed when they first booted it
and a big unity logo appeared
those mechanics, my eyes
too chill
got a replacement for the broken vape pen and it doesn't work either lol
rough
there seems to be no steam machines here
its all about the VR babies
steam controller is pretty bad though really
they dropped Steam Link hardware in favour of a software solution too
I wonder how well the new Xbox will do with no exclusives, relying on organic adoption might seem like a bad idea
I suppose atleast MS has a customer base unlike with Steam Machines so their worst case will still end up better
yup they expect people to support their piece of shit from like a decade ago lol
I could understand doing One X and X Series only
rumours are saying Cyberpunks delay was cuz of those shitty old consoles too
I tend to think cyberpunk delay was e3 announcement hype
well it was already announced
Their excuse was qa takes 5 months more than they expected
Like how lol, theyโve put out games before I mean
It puts some space between it and Last of Us 2 I suppose
I still tend to think they knew they werenโt hitting the hype date
but yeah the rumours say the game ran fine on PC but shit on the old consoles, Xbox One S in particular
Yeah but wouldnโt assume that has anything to do with delays players seem completely fine with
doesnt surprise me, my PS4 slim runs games pretty shocking, Detroit in particular had some really choppy bits
I mean potato graphics
I think games journos were more upset about the delay than gamers ๐
Would seem gamers are like: donโt screw it up then kthx
games journos are like "CRUUUUUUUNCH!!!"
Lol
But really, doom eternal, dyinglight 2, cyberpunk, vampire the masquerade bloodlines 2.
theyve got a few contractors on board to help finish up the game
These are lots of words
Dying Light 2 was delayed as well
Im not too fussed I got Doom Eternal and The Last of Us 2
too many big games in a short time means they compete for my time
Half life 3 too
plus Sep 17th is 2 days after my bday so Im stoked Cyberpunk 2077 is delayed till then
Itโs coming
Is that vr too?
bleh VR
it could be but hopefully it'll still support the traditional flat screen experience too
Valves excuse for VR only is waaah it takes work to create inputs for mouse and keyboard
Lol
They are like oh but you can open a door throw a grenade in cant do that on kb/m. Like they never played Amnesia, pretty sure you could, might not be as responsive but its possible
I played Skyrim VR for more than an hour today
I turned off teleporting and snap turning. So full on head tank mode.
Sat at desk so my player height was as expected. Cruising through Skyrim on an office chair
best VR experience Ive had has been seated yeah
I was like: I canโt believe how Iโm not completely nauseated
Then after I stopped playing I nearly lost it several times lol
Yeah I enjoyed it even though it was pretty like, Iโm wheeling around on an office Chair and exploit climbing mountains
I may be a little late, but this was very unhappy to see.
https://i.imgur.com/QGlz0p3.jpg
time for Windows Anonymous
@rigid shoal I'm not sure what there is to be unhappy about
windows 7 is over a decade old
Windows XP got more tho, not fair
more?
Windows Whistler was still a cooler code name
Yeah it was supported longer than anything else
12 years apparently
@finite lark I ended up buying acouple of those FSM plugins
With 2gb of ram, life must be hard
also @pearl elk if you ask me now
I prone to a monolithic design
the less actors/components
shit, the better
but offline approach was sexy
a fsm editor with states, transitions
and UObject impls
abstract to the weapon definition
done for designers
to be fair, that 2gb for running windows 10 is barebones. If you want to run anything at all with it, you need more. I would say win10 needs 8gb min myself. My time with 8gb was definitely breaching that usability factor at the start of win10
@finite lark monolithic design, Ive never heard of such a thing
@pearl elk it's a programming term
not a game design term
you remember when you told me that the closest to the character the fsm of the weapon is the better
by making the weapon behaviour a component of the character
that's kind of a monolithic approach
thats because Im ancient
if Im in the community much longer I will petrify and become a monolith
the monolithic approach does still have some advantages, mostly in performance
but it's not always practical
The main obstacle Ive found to performance is changing peoples misconceptions, that you have to follow a certain preset pattern from older engine versions
Ive seen plenty of people complain about performance when they are creating thousands of Actors. Its like well why create that many Actors at all
Yeah, itโs kinda a question of how far you want to zoom out
SceneComponents arenโt exactly free
Niagara is sweet tho
@pearl elk y r from UK?
Yeah components arnt free, even objects have implications but every Actor is far heavier
Yeah if nothing more than just the iteration of them
Im from Australia
R there anyone here from UK? and preferably have LTD company?
Im very good at optimising searches, you kinda had to be with old crappy computers
These days you could bubble sort and pick a rand till you get the right hit no worries lol
CPUs do too much guess work now yeah
Filling an array of references from a linked list to iterate it multiple times
Cpu gets what your doing cause it thinks your writing code like that lol
Kinda frustrating
Thats what a skiplist is for, most people jump to a hashmap without considering those though
Skiplist has faster insertion sort though
moodyCamel queue is rediculous for mt
Kinda wish I had global references some times, I dont mind making table lookups but its wasted memory or time writing heaps of accessors
Skip list is a new term for me of something Iโve been doing a long time lol
Yeah its a logical progression once you know your list types well enough
Yeah I tend to just write the lists as part of the types themselves
Yeah its usually included in libraries not as a standard feature
Hope new people manage to read through stuff like quake code
The new lockless combination lock style skiplists are great for parallel searches too so you can go wide
I havent seen an implementation of those yet, I know Python has a fast skiplist but yeah it can still be faster. Hashmaps are good at other areas. Not sure what sort of table they use for Components in Actors for UE4
Yeah probably just the native tarray iterators
Which are kinda slow, good for small dynamic lists
Tree structure for Scene Comps doesnt help for speed, I tend to stick to flat Actor Comps for speed
I think they are all just dumped into an array on actor regardless
Unreal kinda uses memory redundantly
Yeah but they are iterated in tree order for activating subcomps
Youd be better off explicitly activating a component deep in the tree but ideally you dont want a thick tree.
Would bet itโs not too different than bone order with skeleton
If you have a few attached Actors its easy to lose understanding of the component heirarchy youve created. You cant see the overall tree, you do get some benefits of encapsulation, like eg, Character-Weapon-FireEffect but if thats all within Character as Components you can understand better as its represented on a single tree
Mm good point
Thats one of the things I dont like about BP is theres no uber BP for showing connections between each of them. Theres no real tree view of BP classes either like Uncodex we used for UScript. You can use the reference viewer to kinda do it but for many detached actors and components like the AI behaviour trees its easy to get lost in class warfare hehe
As an example you can have an Engine BP, Gearbox BP, Drivetrain BP and they are all use in the Car BP but theres no editor which shows the entire assembly as the classes.
So I will create one called... Monsolithic
is it normal to sell art you also include in a game
welcome hevedio
auditorio
Hev-Armor Hevedio Hevedy with so many names
Hevedy Emporer of the Globally Illuminated
As many names as birthdays per year
such personalities
like mons
I have no personality, Im a Monsolith
@median wraith Happy Birthday ๐ 
xd
I though it was tomorrow, happy bday hev
next year ๐
in GDC we have 4.25 perhaps
I heard GDC is being held inside UE4.25 this year
We are developing the tech of tomorrow today. Apply now and work on making it easily accessible:
https://t.co/wxWbHFxmai https://t.co/9pi44fXmOV
if you develop the tomorrow tech today that means you are on infinite crunch time ?
What are you doing peoole
I'm attempting to make my level look prettier. Making some higher-res meshes and texturing them
I need to learn how to properly go from low-res -> high res, or vice versa, which way is better?
also need to be less afraid of polygons
I'm building a level and for some reason my vram is swirling out of control near maxed out, any ideas how this has happened?
The textures?
Indeed
although ive never experimented with mipmaps or anything like that, ive googled about it and the results were less than amazing
When someone puts too much displacement on their snow material ๐ cc: gopro
@fathom wadi hey English man! R U familiar with LTD type company?
not really familiar but I know what one is and what its for
Am I understand it right that I can open company like this and don't have pay anything if I don't cross some level?
No tax etc...
well most businesses have some tax margin before they pay. I dont think a LTD company gets any extra. Its more for protection against the individual and for the customer. If they die because you coded a divide by 0, the company is liable and insured to pay out whatever. As for extra tax breaks, not sure if its anything extra
I' m gonna wake up and switch to computer, then gonna ping you again.
you can usually get free advice on stuff like this from new business centers/incubators or whatever they're called :)
yeah I wouldn't take advice from me on it. I just know what I heard at the marketing and business seminars I went to. I could have out of date info or remember stuff wrong. Which happens a lot.
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Doom is a video game about a lone Marine fighting demons from Hell.
Doom: Annihilation is a movie about a group of Marines fighting zombies.
Jack Packard is me, fighting to stay awake while watching it.
An...
I had a theory about that. It goes like this. 1. They had to sell the idea to a movie studio. 2. Movie studios were looking for as many outlets to sell Dwayne Johnson as they could and someone said "Who does Sarge look like?" and someone said "Arnie" and another said "He's too old now". So they thought The Rock was perfect. But they couldn't figure out what to do with him as you don't want your big face in a movie, being in first person so you don't see them. So they made him an arbitrary character called Sarge.
It was at this point in the movie I realised they should have just done the original novel of DooM instead.
I never did like the DooM 3 setting/story either. It was an obvious evolution, but the mystery of DooM and DooM II were the lack of story. You just went in, kicked off, and got out.
Another film?
its really
really bad
Bet it is
I kinda liked it
It had decent action sequences, some fun throwbacks to the game (colored keycards), and it had some elements in the story that sorta made it feel a bit like Doom
decent enough for a random film to watch when you don't want anything too serious :D
It ended on a sort of a cliffhanger, so I actually want to see a sequel to that now
Disclaimer: I enjoy bad action films, if you're a serious film person you probably won't like it
Man I have the same conversations in my native language equal to the ones I have with google
Aka ask and reply myself all the time
didnt they make doomguy a woman?
in that new movie
i rememember that the trailer looked atrociously bad
Doomgirl? ๐ค
They should have cast gina from the mandalorian
@fathom wadi What I read is that if company is created in UK but activity is conducted outside of UK and UE (and it seems after brexit only UK part will be left), you can be released from being a VAT taxpayer.
@foggy path Will do that, but it's 20:00, so I doubt I will find anybody else who can answer my questions now.
@unborn lotus that one would definitely work as doomgal
nah... doomgay
one of the very few cases where its inmediately clear thats a warrior woman
politically correct
oh
that actress was an mma fighter
no wonder she actually does look like a badass warrior
whats everyone up to
Blender and Bender
did you know... Bender's eye perspective is wrong when he is front facing? They were purposefully drawn wrong to emphasise his eyes extending from his face so in 2d form it would retain the 3d element. But that is quite hard to portray in 3d mesh form without some extra work with shaders
that was a mighty gif
mighty mighty gif-tones
my first thought was "Is this how to basic?" and as soon as he started to squeeze tons of water out of those cotton pads I knew something's fucky
@fathom wadi couldn't you just have it taper out a bit?
oh taper apprently means going smaller... welp, just do the opposite then
if you do that, you change the perspective of the visor from other angles. It's got to fit within the confines of the head for it to retain correct perspective when rotating
orthographically front facing that is
I mean obviously you can fake a lot with just drawing it differently in 2D, but I would've thought that could work 
guess the easiest way to do it in a shader would be to scale the front of the visor to be larger when you're looking at him head on
yeah I was thinking the same thing. Although I probably won't use it for anything. Just wanted to make something without a tutorial. Figured Bender was easy enough
yeah can't hurt to know blender, I need to do more with that aswell
it can hurt
blender will twist your mind to function in nonlogical ways
also, you simply don't figure out how to use blender without tutorial/googling every step
if it were designed like other similar tools, that could work
Blender Guru's Beginner series (recently remade) is a very good series to check out on Youtube.
Im trying to make my code neat by making a prototype of a STRUCT inside a HEADER file, and putting the actual variables n stuff in a separate .cpp file to only use it in another one, though i get a error saying 'me' uses undefined struct 'Player'
I done it using functions, or i cant use that method using structs?
@terse kelp how would your other cpp know about the implementation?
hmm.. I'm not sure, though i used this exact method with functions, so i just replaced them thinking it would work automatically, though i figured
how would it know?
if you forward declare, you cpp still needs to know the actual struct
i asked the same thing the first time i discovered this lol
hmm
usually when i re-state the prototyped fuction on another .cpp file itll overwrite it or update it
but it dosent seem to do it for structs
so how can i make it know i updated it?
function != class or struct
i figured lol
also zero clue what you are doing there ๐
im just making my code cleaner
my goal is to minimize the amount of lines in the main.cpp (in this case testing.cpp)
put the struct on some header you only include from your cpp files?
ohh youre soo right!
๐คฏ
thanks a lot, lol im retarded
i just got cought up in trying to make it work i missed on a simple fix
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who would win if t-swee and gaben got in a fist fight? taking bets in the comments below
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these gamers, gaming and such.
yes I agree, games journalists are stupid
How is PC gamers not spending more money for more games bad for PC gaming?
they actually point out that --while many people claimed that on social media-- its not true.
I woudln't say stupid
yea im just rude lol
I tried to watch that
Im not rude just cynical
can't go past 1min mark
nah i mean classic, i make the games and want to make money and i want to play games for less money thing
these same people probably use facebook still

the f word
I mean, I'd really understand if people were worried about their privacy
but in general they are not, only if they can use it as excuse for something
every digital store uses your private data
Im so private only 10mins of my day isnt on Tiktok
the reason for data collection is still advertising right?
like the invasive stuff i mean
ads?
nope its a much sinister purpose, to catalog every human in existence to wipe them out and create full digital ones
i feel like legit, some companies just put a value on it though
its the perfect sustainable society
they need the data to combat the Russians and climate change
Soros Soros yada big yoooge things
the data is only valuable if you can actually use it though and I dont feel like we're really at that point or Apple would be releasing new heart tablets already
didnt Epic said the would close if steam gave more money to the developers
close the game store*
i want to say probably not. but i don't ultimately know
Lol
That baby looks like what's gonna happen if you feed GMO's to a normal baby! </tinfoil>
thats a baby picture of Trump, fake news
lol
It really do be like this sometimes
like I was saying in march 2019, blueprints are lacking IDE tools as well btw... that and be serializable as text files so that they could be worked with VS
Yes well to upgrade BP properly you would more than likely create a legacy issue where older projects wont be supported
I have considered trying something but if I port from BP to an enhanced version then there might not be a way to get it back without huge amounts of data loss
Ue is full of legacy spaghetti
Basically means obsoleting what we have in a similar way to OpenGL ES2
adding a BP solution explorer and IDE tools wouldn't mean changing the BPs in any way...
those tools are useless without upgrades to BP proper
a class explorer simply list all the bps and displays them in an outliner with their variables and functions, therefore the BPS don't need to be changed
it's just displaying what's inside the bps ...
where's the last time you've seen visual studio changing .cpp and .h files based on what the vs IDE displays ?
honestly I avoid VS because its a bloated piece of shit I use only for the compiler
That ^
an IDE doesn't change the source files, it just displays their content
IDE means integrated development environment, implying some development actually happens within it
a code viewer != an IDE
okay this is becoming ridiculous ๐
not even sure why its a debate tbh since we agree
the thing with an explorer is there is data to do with the view and since BP is all view, the view is part of the data format
i'm gonna block some ppl because they keep arguing with me for the sake of arguing
then calling me dense because I don't agree with them
No worries, its a waste of my time too
then fail to display a minimum of understanding of what they're talking about
Arguing with a person who is actually capable and willing to help work on what youre talking about
sure, I wish everybody to be happy. this wouldn't be of use to me because I just manually convert all the bps to c++ anyway
yes this is the source of your unhappiness not me
what was the argument
If I knew what I was talking about Id tell you
if it's relevant, i rely on my ide like 80% of the time
Apparently I havent been programming for 25yrs
I went a few weeks without VAX
it was hard.
I am one of those who does the two letter pinky arrow ring enter
two letter arrow ring enter? i dont get it
Im totally down to do some actual implementation on improvements not just type about it year in year out
Time saved will be payment enough in my eyes so thats my motivation behind any plugin for UE4
like two letters gets me the intellisense, then i just pinky the arrow keys to the definition and press enter with ring finger
i'll tab instead of enter sometimes
i get less typos but when i get typos they suck cause they are to something i didn't mean lol
When I was coming up as a programmer lots of people took the time to help me so Im keen to give something back. I feel strongly about improving BP and its something Im capable of doing but I dont want to get caught up in power struggles when I could be getting shit done. Sometimes its actually quicker just to create two implementations and see which works best rather than all the back and forth for years.
the community thing i'd like to do would be rewrite uht to generate templated code
if i had time for it
... I would rewrite the damn Launcher ๐ค
lol
yes well, I am being realistic in my expectations ๐
are you looking at all the denied PRs?
nah
I actually haven't used github this way
is it real denial or forever ignored?
bit of both, almost a real relationship
but you know what they say, if you love something let it free ๐
you think a majority of them should not be denied?
new dvorak word per minute record, nice
I think the approval process is too convoluted and strict considering the code that gets through Epics internal review process
sounds stressful
I do understand its important to get things right but I feel like non-Epic code is unfairly under more scrutiny
Obviously they cant just trust everyone but if they were as thorough with internal code as external we wouldnt need point releases
Yeah
I guess if you do PRs enough you might learn what the process is, what the requirements are and whatnot
you kinda see the conventions Epic uses when you look around the code base, just mimic how they organized stuff and you'll have immediately higher chances of approval
Yeah but Epic doesnt even follow their own conventions so its difficult to know, you know like the whole X is forward thing
Its easier just to work around Epic and do as much with a plugin as possible, even the extra work to make something a plugin is worthwhile when you look at the turn around on even the simplest PRs
Where you get really jammed up though is if you require a change to get a plugin to work, Epic doesnt know why you need that change even if you explain it to them
The first assumption is always, your use case is imaginary and "youre changing code just for change sake" ~ some old guardsman
After reading your guys' comments, its given me the info I need to decide not to bother submitting a PR for a couple source changes I made that fixes importing FBXs originating from Blender. ๐
Hey if you want to go for it, dont listen to me Im just speaking from my own perspective which isnt true for everyone.
There are people who get their PRs approved fairly swiftly, its a lucky dip
Well, I think its best to go ahead and not do it. I'm not actually a programmer (or a real one anyways ๐ ) but if its been a nightmare for others, it will be hell for me having to explain how and why I made the change and I'm not going to "argue" with a programmer as to why the change is needed ๐
You might have more luck because youre not a programmer, you never know, it tends to be an ego thing so programmers flex on those they deem inferiors. Youre in your own lane so maybe they wont see you as a threat just someone trying to be useful ๐
Now Im wondering how I could show a flex in c++ ๐
Well, you make a great point. But I don't think they'd appreciate a response of "Because this code actually works right over what is already there" ๐
Im just thinking FBX and Blender might be something they want help with
yes plz help them with fbx and blender!
I know it doesnt use the official FBX SDK so its bound to have issues. Not a Blender user myself but Ive heard of people having crashes on FBX import to UE4 from Blender
I would imagine they do, they've "fixed" it I think about 5 times now ๐
Now I have LODs that import in the correct order and now working on making sure the object origins come in correctly.
I haven't experienced a crash yet, but I have experienced everything importing incorrectly with the "official" methods ๐
well the thing is, FBX that comes from Blender aint official. Is it really the best option when you have alternatives? Maybe gltf
I also want to see if I can get Skeletal Meshes to import Sockets.
I could switch to that, but I have FBX working correctly now and I don't want to mess with that workflow :P
It wasn't bad before, just issues with LODs and origins.
hmm Skeletal Meshes yeah maybe GLTF aint the best idea
Once I get the origins fixed and skeletal mesh sockets to import; everything will work perfect. (Except for bones but thats a blender issue, not a UE issue)
Not to shabby for a non-programmer if I do say so ๐
lol yeah thats why Im scared of Blender, Ive had sympathy pains over other peoples skeleton issues ๐
La Technicale De Artiste
lets make a standard skeleton so everyone can have different standards
Yeah, I don't know why Blender Org insists on doing everything differently. Especially when skeleton standards are the most important part to be standardized ๐คฆ
Even Autodesk internally dont have a single standard
Its one thing to think you can do it better, but its a whole different thing to do it differently just to be difficult
Im sure someone thought it made sense at some point but this is why we have iterative development, if somethin sucks screw legacy, flush that turd dont polish it ๐
It'd be great to have blender GLTF import for unreal tho, I don't know if it's implemented.. but It's possible to get blender fbx with animations inside UE4 with a bit of fiddling so that's good
agreed on the standardization tho
I mean, pretty much everything you need for Blender to UE4 works, but like you said Pillow, you gotta fiddle with it.
It'd be nice if it "just worked"
And this is why Blender isn't takin seriously in development studios because they know the other tools "just work" ๐ They don't have time to mess with these headaches
Thinking about it though if we did have some sort of standard for humans it would be easier to catalog scans of people. If we all use different systems it'll become difficult, obviously you want some room for experimentation but thats why I like JSON because any extra data can just be ignored easily or rammed in where its needed.
Strict data structures are really difficult to work with once theyre all setup and full of data where if you have a plyable data layer you can manipulate more. Obviously you cant just have data where none exists but for sets which are missing data you can extrapolate to fill in the gaps, with fixed data structures theres no room for error and it pulls the whole system down with it.
yeah json is awesome
I don't exactly know why blender isn't taken seriously by game studios, it prolly has to be with the fact that less things work out of the box for sure
in a youtube video a guy said blender lacked things like a feature maya has to "unify uvs" make sure that they're at the same scale for every object
In my experience its because of what Blender is out of the box vs what it is with extensions
prolly yeah, it's much better with extensions
Its like Linux, if you install a base version you dont get a whole lot so you spend alot of time with the package manager installing things you need
gosh I should switch to linux
The enterprise level support studios get with AutoDesk/Maya is something lacking with Blender as well. If they suffer a Blender problem, they're on their own whereas the others bend over backwards for the studio if its large enough
One thing with Max in particular is the UI hasnt changed in decades so you can get ancient tutorials and still follow them mostly
to me , blender is just about making models, rigging them and " fbxing them " out to UE4, I don't understand why support would be needed for that... that's where I don't know all the things
there might be good reasons they'd need support but I don't understand
The UE4 gizmos suck balls... just thought Id throw that in there
sure
When Blender makes you look bad you gotta up your game ๐
Every DCC app I use has better gizmos than UE4, having to rotate your view to use them is madness
yeah I mean lots of ppl are gonna say " blender sucks etc " I'm gonna let them say it, I swear I don't wanna bother ppls
I say that of UE4 all the time after all
well UE4 is the youngest of the lot so I cut it some slack but doesnt mean my expectations are lowered
usually when people have objective complaints about a software like " this can't be done unless you do this and this and it's boring " I tend to agree all the time
yes also UE4 is 3 or 4 years old or something
Im just gonna start doing as much as I can myself, Epic do a fair bit of good stuff. Lots of my requests actually make it through so its not like they dont listen
they listen to users for sure yup
Its just the scale of game development applications, its seriously the most complex software I can think of apart from operating systems
One day we will boot directly to Unreal Engine
gosh that'd be horrible
so we'll have two new operating systems running on top of our main, steam chat and unreal engine
I seriously hope that never happens
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expected: huge dish of 1755 scrambled eggs
got: relatively few eggs
we have a chicken which lays eggs which dont fit in the cartons
noms
Does it take longer to code in Unity C# than UE4 Blueprints?
that depends on skill/knowledge. there is no yes/no answer for that
https://www.vice.com/en_us/article/qjdkq7/avast-antivirus-sells-user-browsing-data-investigation lol
yikes
Joan of Arc, rendered in real time. 15 weeks.
Based on the concept Koenigin Wehmut by Eve Venture: https://www.artstation.com/artwork/ZemDX
Progress thread with high res sculpt details over at polycount: https://polycount.com/discussion/216013/finished-joan-of-arc#latest
Tha...
rendered in real time. 15 weeks. LOL
15 real weeks!
I wonder how much would using AWS GPU instances for rendering help/cost
It seems like the kinda thing which could be useful for 3D renders
just write a virus that installs a botnet, then use everyone elses computers.
Oh that reminds me I think I heard of some kind of blockchain thing for spreading computational load across multiple devices lol
thats been a thing for decades. It's called "harleying". We used to have a setup at college when I worked there that used classroom computers after hours for things I wasn't privvy to
its not blockchain obv but same thing
imagine finding some security flaw and building a bot that does that and that only uses 1% of the CPU or GPU so it'll just stay unnoticed
yeah that's been a thing a long time, I mean there's been folding@home and all that too which basically does the same thing
but it's obviously better with blockchain!
well duh
but folding@home is something you willingly install, not some botnet that just leeches of your system
Black Mesa 1.0 preview is out
@tacit mesa ah
tbh, I'm not expert on actually using gameworks techs, I mainly merge them ๐
but if you have a question, I can try to help
if it's about getting VXGI running on UE 4.22 or newer, I can already say it's not going to happen unless nvidia does it, it's just huge task now that Epic changed UE4 renderer
nvidia kinda dropped the ball a long time ago on ue4 gameworks integrations
they've done few updates to some techs for 4.19 and 4.21 but even then most of the techs were upgraded and maintained by the community
UE4 renderer change could have not happened on the worse time
I would have thought they were all old hat mostly now. Chaos takes over the good stuff and VXGI is kind of useless now
do they still do Cataclysm?
also... firefox is broken.
Hey!
Can someone help me with something? (i am a complete noob)
I downloaded a Baseball Bat from internet and i added it in ue4 but the bat does not appear
this is the bat
i've made a material with the bat's textures and i applied it to the mesh but the mesh does not appear
sorry if i've put too many screenshots
your fine hah
click the mesh in content browser so that it is high-lit.
then press the teapot button under the sphere there
the mesh browser shows its size is 0/0/0 pat
so its eiher super-small, or wrongly imported
ah right
i just dragged and dropped the files in ue4
