#lounge
1 messages · Page 653 of 1
Good morning from Germany 😴 😴
What is love and what defines art? Humans have theorized, debated, and argued over these questions for centuries. As researchers become closer and closer to boiling these concepts down to a science, A.I. projects become closer to becoming alternatives for romantic companions ...
look what I found
Oh! Spotted it 👀
"No internet here - we have no internet"
Cellular data in Germany in a nutshell
So uhhhm, I'm wondering about one thing
Discord #old-rules 6 states:
• No Nickname URLs.
So something like ceea.zy?
if thats actually a domain you might get in trouble but Im assuming more like www.Monsium.com.au
Or bubblepony.com etc
yeah you had to change your name 😛
I would like some pawsome pets tbh
There you go
Hurray
Oh really? Shame, what if someone releases a tutorial on their website?
There’s a no ad policy. They’re out of luck.
Sell to devs elsewhere
Sell canned devs. Every fifth box comes with a plastic dinosaur
Only gluten free vegans
Free range vegan?
Free range produces browner code
Yeah, they tend to eat more pizza
Organic grass fed pizza
In compliance with spaghetti monster regulation
In the name of canned programming all is forgiven™️
But a free UE4 tutorial?
@shut bloom I see you found my rust language integration post! my coworker recommended i share it here but i guess i was beaten to it
Does that really fall under the no ads rule?
Yep
Interesting
Self promotion
would be interesting to try to represent GC'd UPROPERTY values in Rust side
If I'm writing a tutorial on my ad-free website with no hickhack, it's trying to give back to the community no?
Or would that be allowed to be posted in #released ?
Yes released, not your name everywhere
Of course
i have trouble even imagining how a rust-based uproperty thing would even work
Is Rust cool with GUI stuff? 🤔
afaik gui is still pretty rough in rust, but it seems like there's a lot of progress
one of my motivations for wanting to link rust into an unreal project is that you can use rust for the things it has mature support for, while letting unreal handle the stuff it can't do well yet
LOL
azul was great based on the brief test I did with it
You'd be surprised how many game UI's are flash @shut bloom
sadly the owner of it had to stop doing it due to some irl issues
does scaleform count as flash? 🤔
It's middleware for it right?
Guys at IOI use it, that I know for sure
What? I didn't say that vampy
Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.
How messy is it?
LOL
Yeah, he did admit it tho
"I think even a peek of the source code will quickly reveal that VVVVVV is not a technically sophisticated game," commented Cavanagh. "I dunno, what can I say? I was young and more interested in getting something on the screen than implementing it properly.
Good point imo
Ngl, didn't heard of 6V until this morning
@shut bloom Why not a fan of web-based interfaces (on desktop) btw?
I didn't dabble into that stuff yet, so I'm just genuinely curious
It's that slow?
🤔
I guess it depends on scale, as always
I'm not in many servers, Discord runs fine for me
That kind of reminds me of how I can't stand my printer anymore now :D
Like compared to the professional one's we have at the company
Could've thrown mine out of the window yesterday
So slooooow
Yep I know
Luckily I need it once a year
Wait.. actually..
It's an HP for sure
Pretty sure it's an inkjet model actually 😐
@fluid bloom http://arewegameyet.com/ looks cool too
@shut bloom Now you're just cynical ;D
Not a Rust fan?
So C++ all the way?
So your go-to lang would be..?
:D
Interesting, I expected Go
😁
@shut bloom the syntax is dead simple
usually you don't need to consider adding dozens of trait bounds to functions
have you even written any rust? 😄
ah
at first I figured you're one of those "eeee what does fn mean, what does i32 mean, why is this so complicated? Why does the type of a variable or function come after the name eeeeee?"
those are annoying D:
got here some user of Substance tools ?
Nevermind found the problem
wanted to convert greyscale to rgb
so used the gradient color node
@finite lark I'm making the devil himself 🤖 🤖 🤪
See what sort of World War II-era co-op shenanigans you'll get up to in Sledgehammer's upcoming Call of Duty game.
10 Minutes of Call of Duty Zombies "Attack of the Radioactive Thing" Gameplay:
https://www.youtube.com/watch?v=sbX_SBnhJMs
10 Minutes of Call of Duty WW2 Multi...
omg xD
I'm lost Epic have 2 particles one for distance and other for close details
but here is nothing to define the distances
and is working what the hell
wait
https://youtu.be/ym_mNU6DWK8
Great video
Been a while huh?... again. Reload animations are pretty cool though
Patreon: https://www.patreon.com/AveragePixel
Twitter: https://twitter.com/Average_Pixel
Cool animators and a subreddit:
MrBrightside:
https://www.youtube.com/user/EBITUSA16
Sully:
https://www.youtube.com/c...
@shut bloom Zig is super interesting
but it has one mayor flaw for game-dev
that makes it not that good for gamedv
it doesnt have operator overloading
and, in fact, the lead developer explicitly has said he doesnt want operator overloading
so in zig, you cant have
FVector A = {1,2,3};
FVector B = {3,2,1};
FVector C = A * 10 + B
gotta do
FVector C = FVector_AddV(FVector_MulF(A,10),B);
other than that, i really like its ideas
that automatically makes it 🚮 for any math though
I like options, problem is, when you have too many, you shoot yourself most of the time. Hence, overloading is one of them. Somehow, people put effort to find the language which will do good code for them. Its so little important.
https://www.youtube.com/watch?v=vLN86doxXgo @signal citrus
Thank you to Wondershare for sponsoring this video!
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UniConverter is an all-in-one video tool box which integrates best video converter, easy-to-use video editor, DVD bur...
OMG! Merging multiple branches with UE4 binary files is so much fun!
🤣
😭
💕
@north torrent did you see the new Intel Nucs? Asus have a 2070 super which fits in em
I did see the new Nucs, they interested me until I realized they are incredibly more expensive than building a mini ITX.
But the fact that Asus is making a 2070 super at half length will make ITX case buyers happy.
I already have a half length 2070 regular, however, so I won't be upgrading. My next gpu won't be for my ITX unit, but for a large PC.
bluechips will always be more expensive, just how it goes
I won't be building my full size PC for over a year, so I'll be waiting to see if a new generation of GPUs is released. Maybe I'll wait till I can get a 3080ti.
I could build an Intel ITX for less than a Nuc, but I plan on getting a Ryzen 3700x.
you cant actually cuz you arnt Intel 😛
Gigabyte X570 Mini ITX - $220
Ryzen 3700x - $330
Noctua NH-L9x65 - $50
Jonsbo t8 Mini ITX Case - $70
Corsair SF600 - $100
That is $770 where the Nuc with the i5 is $1000...
you can build a custom ITX with some Intel parts in it
it's @north torrent and @pearl elk !!
I can put an Intel chip inside of an ITX motherboard and build an ITX computer...
Shut up Captain XXX, nobody asked you.
😮 omg
yeah see youre putting a cheap PSU in it
Better than the flew power supply in the Nuc.
can we put a cheap psu in @north torrent ?
I bet the Intel NUCS PSU is properly rated
Gold is quite low tolerance when you consider how touchy CPUs are
I own the platinum, but I was making that list to try to match the Nuc, not overkill the Nuc.
you might want to try all Intel parts if you want to match it 😛
But even if you add the $40 difference for the Platinum it is still $810 vs $1000.
Intel doesn't make an SFF power supply.
Can you build me an Apple mini?
Apple? 😮
I thought about getting the SFF 750, but figured that would be a waste with only an RTX 2070.
hehe yeah bluechips, always with the markup
I don't want cancer, so no, I can't make you an Apple product.
Do you want to know my secret for perfect wire management in SFF cases, Mr. Olympus?
I member Steam Machins
RIP Gabenchip
I cant wait for these new consoles, I bet everyones gonna hate the prices
may as well buy a pc....oh wait.......
lol like PCs are any cheaper
but but cmon dude you really want that 200mhz extra boost clock
I can excuse an expensive PC as a business expense though...
But if it can play PS3 and PS4 games I might buy a PS5. It has I have been away from consoles for so many generations there are several titles I need to catch up on.
I want to play Last of Us and Uncharted for example.
how are called these photoshop layers that actomatically update the image from others layers, projecting it etc ?
magic!
smart object
^ that ty
np 😉
wait Krita have something alike
@tulip orbit lol
okay then I don't need the doc I was doing at Designer anymore
Cooked Ramen today 🍜
Sometimes, Blender amuses me. Like crashing on ctrl+z.
that reminds me. saves
I did, but even scratching 3 mins of work is annoying.
hammers ctrl+s
That reminded of one recent experience with a game. At some intervals, it was crashing during Saving...
why the project don't compile 🤦🏽♀️
says the sound class don't exists and the project thats equal have the same and all is fine
hell
when click rebuild to the project
and the engine proceed to recompile the whole engine
🤦🏽♂️ 🤦🏽♀️ 🤦🏽♂️ 🤦🏽♀️ 🤦🏽♂️ 🤦🏽♀️ 🤦🏽♂️ 🤦🏽♀️
Hmm... depends for what. I still prefer to switch between Gimp & Krita.
int32 UCMainBlueprintFL::Difference( const int32 _ValueA, const int32 _ValueB ) {
int32 value = 0;
if ( _ValueA >= 0 && _ValueB >= 0 ) {
value = _ValueA - _ValueB;
return FMath::Abs( value );
} else if ( _ValueA < 0 && _ValueB < 0 ) {
value = FMath::Abs( _ValueA ) - FMath::Abs( _ValueB );
return FMath::Abs( value );
} else if ( _ValueA >= 0 ) {
value = FMath::Abs( _ValueB ) - (_ValueA + FMath::Abs( _ValueB ));
return FMath::Abs( value );
} else if ( _ValueB >= 0 ) {
value = FMath::Abs( _ValueA ) - ( _ValueB + FMath::Abs( _ValueA ) );
return FMath::Abs( value );
} else {
return value;
}
}
does this make any sense ?
Or there is a faster solution ?
🤔
that code really cares
but it also is incorrect
can't abs iNT_MIN
er well, idk what FMath::Abs does with int actually, if it turns (1si32<<31) to (1ui32<<31)-1ui32
your looking for an absolute number of digits between the two values?
return _ValueA > _ValueB ? _ValueA-_ValueB : (_ValueB-_ValueA);
the answer will always be positive unless it cant be represented as such there.
yeah the absolute difference between 2 numbers
yeah what i posted will work
if you wanted to fudge it
int32 Out { _ValueA > _ValueB ? _ValueA-_ValueB : (_ValueB-_ValueA) };
if(Out<0)Out=(int32)0x07FFFFFFF;
return Out;```
that if(Out<0) part sets it to the highest possible positive value an integer can hold when instead of the unsigned version of the int which holds the proper value otherwise.
its incorrect i mean, to clamp it this way. but it would never return negatives at least. abs is not neccisary.
now you talk about clamp
used this to make a "infinite clamp"
if you have min=0 and max=10 and the input is 11 the return should be 0
not 10?
only way you could represent the most positive signed int minus negative signed int would be using unsigned representation.
like a sint8 -128 to +127
127 - (-128) == 255
255 can't fit into sint8
it comes up as -1 == (sint8)255
same problem with int32 or any signed type, the msb traditionally is treated as a value that cannot be represented in positive form when no other bits are set.
no, because in this case is like a loop, it returns to the start or end and add the remain
@deep glen Wanted to check, can I post my UE4 plugin marketplace link in #released once its published?
@signal citrus I mean something alike this look
int32 UCMainBlueprintFL::ClampInfinite( const int32 _Value, const int32 _Min, const int32 _Max ) {
}
if ( _Value <= _Max && _Value >= _Min ) {
return _Value;
}
int32 diff = Difference(_Min,_Max);
int32 val = FMath::Abs( _Value );
int32 sig = FMath::Sign( _Value ) == 0 ? 1 : FMath::Sign( _Value );
if ( val > diff ) {
val = (val % diff);
// Make sure isn't on range now
if ( val*sig <= _Max && val*sig >= _Min ) {
return val*sig;
}
}
if ( val*sig > _Max ) {
int32 diffLocal = (_Value - _Max);
if ( _Min >= 0 ) {
return _Min + diffLocal;
} else {
return _Min - diffLocal;
}
} else {
int32 diffLocal = ( _Min - _Value );
if ( _Max >= 0 ) {
return _Max + diffLocal;
} else {
return _Max - diffLocal;
}
}
tbh idk what I'm doing lol
it would need to be graphed for me to understand it haha
well something like that
and bet that last calcs are wrong
I can show you the worst nightmare
i bet @alpine fern knows a cool way to graph it
Now let me show you the whole porn @signal citrus
int32 UHEVLibraryMath::IntegerCount( const int32 IntValue ) {
return IntValue == 0 ? 1 : FMath::FloorToInt( FMath::Log10( FMath::Abs( IntValue ) ) ) + 1;
}
int32 UCMainBlueprintFL::Difference( const int32 _ValueA, const int32 _ValueB ) {
return _ValueA > _ValueB ? (_ValueA - _ValueB) : ( _ValueB - _ValueA );
}
int32 UCMainBlueprintFL::ClampInRange( const int32 _Value, const int32 _Min, const int32 _Max ) {
if ( _Value <= _Max && _Value >= _Min ) {
return _Value;
}
int32 diff = Difference(_Min,_Max);
int32 val = FMath::Abs( _Value );
int32 sig = FMath::Sign( _Value ) == 0 ? 1 : FMath::Sign( _Value );
if ( val > diff ) {
val = (val % diff);
// Make sure isn't on range now
if ( val*sig <= _Max && val*sig >= _Min ) {
return val*sig;
}
}
if ( val*sig > _Max ) {
int32 diffLocal = (_Value - _Max);
if ( _Min >= 0 ) { //Probably wrong
return _Min + diffLocal;
} else {
return _Min - diffLocal;
}
} else {
int32 diffLocal = ( _Min - _Value );
if ( _Max >= 0 ) { //Probably wrong
return _Max + diffLocal;
} else {
return _Max - diffLocal;
}
}
}
int32 UCMainBlueprintFL::ClampSumToDigits( const int32 _Value, const int32 _Sum ) {
int32 max = FMath::Pow( 10, UHEVLibraryMath::IntegerCount( _Value ) + 1 ) - 1;
return ClampInRange( _Value, 0, max );
}
LOL
Is there some significance to using a _ prefix
Its illegal by some standard to prefix this way
but assume you just do this on parameters hev?
I just do it to the inputs from functions
functions and vars use Caps
so the functions inputs use Caps aswell but with _
that difference the inside function vars are aren't caps and aren't _
single underscore and uppercase word is technically reserved for platform / compiler / preprocessor related things
but its not something that really matters unless it does
idk just doing this since time ago as found it the most interesting way 🤔
after see other projects sources etc
yeah, its a standard that one can be oblivious on really.
I've seen some use m_foo on class members but usually not much else
Pretty sure that's standard style, innit?
source engine be m_everything too.
m_szName, sztring constant
http://www.gnu.org/savannah-checkouts/gnu/libc/manual/html_node/Reserved-Names.html
In addition to the names documented in this manual, reserved names include all external identifiers (global functions and variables) that begin with an underscore (‘_’) and all identifiers regardless of use that begin with either two underscores or an underscore followed by a capital letter are reserved names. This is so that the library and header files can define functions, variables, and macros for internal purposes without risk of conflict with names in user programs.
apparently C reserves all names starting with to and is if they are followed by a letter :D
shrugs, why not
@gleaming hill yes
@deep glen Thanks, just checking because I saw someone got removed but couldn't see what they posted and the message made me hesitate a moment 🙂
when you have money you can get hairplugs you mean
....the timer is counting the wrong way
it's 276 days since April 10th, 2019 😐
seems weird since 2020 dates have been announced that it shows 2019's dates in some places
ah well
Lol
My life is an unrealfest. I should goto an expo for RealLifeFest. for a change.
Unreal is really good stuff.... https://www.youtube.com/watch?v=1coEIN7safI
▲“Richtig Gutes Zeug“ hier kaufen und streamen: https://deichkind.lnk.to/RichtigGutesZeug ▲
▲ Neues Album “Wer Sagt Denn Das?“ streamen & kaufen: https://www.deichkind.de/#album ▲
▲ Folge DEICHKIND im Netz: https://linktr.ee/deichkind_official ▲
▲ ABO...
They have English CC
Really good stuff
English subtitles that help us non-German speakers understand more of the way the videos interact with the text.
"Leider Geil" = 'unfortunately awesome OR horny' -- depends on context.
Translation from: https://gist.github.com/tinnefeld/2324599
(I corrected things where I ...
also CC available ;)
man, I've seen some good udemy courses, but their pricing bullshit makes me not want to give them my money :/
they are not doing only evil pricing shit, they even steal courses
they just take them from other sources, and put them out as their own courses in their system.
they are really full blown gangster ;)
naah. Trump and crew are the real G's
well yeah, but that doesn't make everyone else not a gangster ;)
I imagine this now: https://www.youtube.com/watch?v=GFLGRidfFo4 ;)
NINJA RAP T-SHIRTS NOW AVAILABLE!
http://www.zazzle.com/instantclassics
This is the music video from the Teenage Mutant Ninja Turtles 2 movie back in '91.
Here is the restored, HD version:
http://www.youtube.com/watch?v=R_K6971WmAs
I have this theory that the reason the mafia moved out of Las Vegas and New York wasn't because of Guiliana or the refactoring of Vegas from the corporation buyouts. I reckon they bred political families instead. Clean that money through the real money changers. The Federal Reserve
is there somewhere to buy this course otherthan udemy? https://www.udemy.com/course/unrealengine-cpp/?couponCode=TL15JAN
There is an awesme free series about this from Tom
even tho i am unsure if there is so much AI in it, more the multiplayer stuff and C++
most of the games I played in recent times don't even do AI. they just have AI characters spawning and running around a navmesh. Or it seems that way as the AI is fkin awful
Farcry 5 almost made me think the AI was good with a couple of tricks using the foliage, but overall, its too dumb to be immersive most times.
I can do AI, I've written some before, I am mostly interested in a step by step intro to a real unreal project
yeah its got the tools for it thats for sure. Minus any modern stuff with machine learning
but you can add that anyway
it would please me no end to see intelligent AI In a game though. Something to keep you on your toes instead of just exploiting bad code
@mint root haha, the myth of the "real project".....
i was also there ;)
like.... felt the need to seek that.... good project that gives me the right directions to understand, but somehow i feel like there is anyway no perfect path as you adjust so many details depending on so many realities, that in the end, "your project" is the best reference for "you"
jo meta i know ;) kill me ;)
ok, well I don't know what you had in mind when you sought it out, but I know I'll get what I have in mind from that course or a course like it
and my finished product will have almost nothing in common with it
haha ok, so its more a specific
what is the specific you seek?
if its not about the AI then the course of Tom is for sure fulfilling the rest i assume
wait....
that IS the course
hahahhaha
it's more like a concrete and relatively comprehensive overview of actually writing against the api and interacting with the tools, in the context of actually producing a thing that works
instead of a context that is connected to nothing else
that course was free and open available
or "course" it was a tutorial without video if i remember right, step by step, and lots of code and stuff
it's not free anymore
yeah i realize that slowls
or I don't know where to find it free anyway
well i checked, it was actually on his github or at least there was the final project
I will pay for it, I just want to not pay udemy for it
yes, I also saw the github, I think it'll be better for me to watch it unfold step by step
ah ok
but there is at lewast the stuff
but seeing that its also like 4.17-4.20
there is a lot of movement in between even tho i dont know how much they have touched those areas
yeah I'm a little worried about that too, but I'm not sure there's a better option
well what is the most specific thing you "miss"?
also the game I am working on has a lot in common with a multiplayer survival game, so it's a good fit
could it be that its like related to animation blueprint and character?
he has also that one: https://github.com/tomlooman/EpicSurvivalGameSeries
which is step by step
I am a very experienced programmer, and a sort of experienced unity programmer, but I lack the context for unreal and I'm not very good with c++, so I want to see someone actually just doing the things, visually, while I follow along
well you dont need much C++ actually none for all the major things
and being a very experienced programmer is something for wiping the ass ;) i am also one and this is a huge shitshow of learning everything! :D
well if you want to do it for yourself then its ok, just in general know: you do not gain anything from that, its not faster, its just C++
cool
you can always mix and use C++ where you need it
like i personally thing, best is you do the "Bigger things" in blueprint and just make like math and specialized functions in C++ that you then call from the blueprints
just to give you a thought ;) not pushing you, just giving you the picture you might miss
like doing math in blueprints is always crazy ;-)
they should make a math node where you just write in a formula
Wasn't there like a math expression node or something?
was there? i actually never searched for, but it was also never mentioned
Yeah looks like there is
Oh I recall you had some thoughts on my child actor nonsense the other day... mind if I ask you something about that?
i must say, thinking about it, after so much time with all the options, i am still always happy if everything solves in a blueprint, even tho iam doing right now a lot of python but thats only pipeline and editor tools
oh dear
hides
lol
Yeah I was going to jump into C++ and try to inherit from Static Mesh and move some of the logic there - because I noticed child actors spaz out pretty badly if I try to make the parent a physics object
HAHHAHAHAHA
i mean
its not a totally insane idea
but its not one of those i really suggest
what about... trying to embrace what you have and thinking how you can best combine it?
I do notice that if I spawn the actors in for example BeginPlay, and attach them into the parent actor, it works just fine
first... you know StaticMeshInstance, or? just to be safe
yeah I'm aware it exists but I haven't really looked at it tbh
if you have 1000 trees of the same mesh
then you make one static mesh instance which has the 1000 position
and you get 1000 trees for the price of 1
yep that much I know :)
the cliff notes version of what I'm doing is I have a vehicle which has parts that attach to it, which the player can remove and toss around
hahaha
so that's just the kinda thing I'm trying to achieve here
Oh, nah it's probably not going to be thousands :)
Unless I get like really really crazy with it
lol
well you still have sockets to connect things
if you feel child actors are evil (or you see that it doesnt fit well)
like thats common for characters
i should better say sockets or bones, if i understood the show correctly they are SOMEHOW the same thing
yeah
also be aware of the power of constraints
its a simple thing but it can do wonders
I'm kind of leaning towards spawning on BeginPlay tbh, it makes it pretty easy to have the part have its own functionality if it happens to need it... the main downside is that it'll make editing the object a bit annoying since it won't show the part in the viewport mode
you can write a visualizer for that though?
WELL, you can fake it till you make it ;)
yeah that's something I need to look at but it seems I may need one constraint per child, and then it may need to be toggled on-off when the part is either attached or detached
you could go by and just have the structure in there, and use beginplay to "rebuild" it
then you got both for the price of one
call me the "eater and taker of the cake"
lol
you can actually also use the same function in construction script and being play and just make like switches in there that can handle a non-play environment
the fuckup with construction scripts is that you will end up with child actors then ;)
oh yeah you could do that I guess, I just remembered you can't spawn directly in the construction script... I guess there might be some gotchas to look out for if you call a function in there
you can
that is what you do for the viewport
like if you have some building generator, then you see th result directly in viewport
cause its in the construciton script, you change values and it updates itself
(or it should, i am unsure now, might need a compile)
the problem is that by defualt components cant have construction scripts, depending on your plan that might be annoying
the spawn actor node is actually not available in the construction script
well, we talked about viewport, right?
oh right
and the child actors are anyway not there in viewport
no matter what tactic we establish ;)
BUT!
you can fake them over
;)
I'm slowly realizing why I saw a few people say that child actor component can be kind of hacky lol
child actor is "correct"
but cause its so "correct"
its unhandy for everything else that is not the specific problem
like.... preparing stuff ;)
i also wanted to dive into a child actor army
i thought "thats the deal, thats how i have to solve all the shit!"
wow, i was so wrong ;)
but i was wrong about everything at first thought, thats why i think being an experienced programmer can be unhandy, you need to get used to the culture
In business IT the solutions for problems are not suddenly becoming bad
just because i attach stuff at other areas
in gamedev................. that is not the case
you think about that end and see through that a rpoblem on the other end
Gamedev is about generating legacy code because in a few years none of it matters!
haha :)
i am specific here having set that as my mission for the company to be a more .... repeatable on the tasks
so primary we dont just do, we create processes
or mostly i do ;)
but yeah, i have a hard time finding generalizations yet
but at least i try to make good workflows
anyways I appreciate the ideas... It's kinda hard to find specific examples on how to approach something like what I'm doing (or I'm bad at finding it) so it's nice when someone who knows about more about how all this works can help :D
probably not unless someone else is making the exact same thing as you are :P
and the more early you accept this, the more early you make piece with it and "test yourself" what you wanna do and see at every kind of solution that vaguely does your problem
hahhaah
cause gamedevs are so much into copying stuff ;)
lol
like, if there is a ready to go example of a game in unreal
then you are sure that releasing that game with other assetswill not make the deal ;)
q.e.d. there is never the right example
that's my eternal problem also when it comes to programming
I can usually solve stuff myself pretty well, so the problems that I struggle with tend to be kind of complicated and info online is scarce :P
i see it more other around somehow, i mostly struggle these days with the "entrance" of the new stuff
so many good products with bad documentation
so you want something slightly different then their example and you dont get a button
traefik 2.0 documentation is right now a huge fuckup
especially if you come from 1.3 where you can write all into one config
2.0 enforces 2 different configs
i struggle with odd Unreal C++ to Native C++ to Native C stuff, no matter how many times I end up converting things, there is always a lib using some archaic code that trips me up 😄
those things hold me up way longer as i like
archaic code doesnt need to be bad ;)
it wasn't bad code, it was just difficult to convert to types with smart pointers outside of standard C++ tbh
it wasn't difficult, thats the wrong term. It was, confusing for me, and usually takes too much trial and error for my liking
well the C world is a lot of trial and error
you can explain C in 5 minutes, and you still see people using it slightly different as the ones before every day.... for eternity ;)
C was the very first programming thing I learned. I think as soon as I discovered there are languages that let me do cool stuff more easily I jumped ship :D
what is your "favorite" now? (given of course no specific mission just what you use most happy ;) )
sinclair basic was the first I learned. But I got mad one day when I typed out a program and forgot to save to disk
I like Haskell and Elixir
pascal was the next after that I think. Or Visual Basic. One or the other
JavaScript as well if I have to pick something more people actually understand lol
I mostly work with web related stuff
do you remember when that was fun and didn't require you knowing 80 different libs that bloat everything you do? 😄
now I moved into UE4, it feels the same :p
eh the library thing is heavily exaggerated :D
it was so much fucking worse back in the day when no browser was compatible with another browser
I know but when I last did it, there was still a few fighting for supremacy
dude.. writing javascript twice used to make me rage
Who knew a UPS could work as a tornado early warning.
ah, yeah sure there are a few which I think is good because it breeds innovation
@bleak thicket What you up so early again my guy
early?
Or late? ;D
its not 15 oclock yet why you talk about early?
OK got it :D
My UPS started alerting the power was low, so I yelled that something was wrong with power and everyone got off the couch by the LR window and then a tree came through it, and the weather radio alarm went off with a tornado warning.
holy crap
yeah, just got back in. I bought a shelter this past summer when Ohio had all those tornados
Sometimes I figure it'd be nice to live in a warmer country... but then again we don't get natural disasters here which I guess is a fair trade for cold long winters :P
Uninterruptible power supply
Ah thanks
@foggy path brazil doesn't have those catastrophes either ;)
I seriously thought you received a package that went through a tornado a day prior
lol
somehow god is just angry against some few countries.... who knows why
heh
We're right on the edge of Tornado alley and it's shifting our way the last few years as temps have changed
its like, if god send your country 5 megastorms, you might wanna take the signal ;)
It was crazy how fast it came on. I mean we barely got into the shelter before it got bad, and it was over just as fast.
if god sent 5 megastorms, he's a bit of a bellend tbh
But if the UPS hadn't gone off, everyong else would have been on the couch when the window was smashed in
i found that always funny when i was in US
that on bad weather most often there was also a short power outage
I'm nowhere near tornado country, or the US 😄
yeah but his UPS is ;)
I've just got -30c weather right now, with -40c windchill
-11c here
I had burritos last night. You ain't seen nuthin' yet
Fken sunny here
@tulip orbit heating via power? Then you are in norway, else in swede? ;-)
we've actually had a warm winter this time :P Coldest been like -10 C maybe... pretty sure last january it was -30 C
just guessing \o/
yeah my strategy for staying warm was garlic bread and nachos 😄
56 F here
@bleak thicket Canada,, "northern" canada. gas furnace
Oh the Mercator winner ;)
Gas furnace here too, but we haven't used it this year. Using oil filled radiator in the biggest room and it's been enough so far.
you can probably spot your home on maximum zoom out on the mercator map? ;-) just joking
dunno what a mercator is 😦
the thing why canada is so big
God sends those accidentally like this
https://youtu.be/jWnj3g8XtOw
Jesus Christ!
Happy Sunday everybody.
WE ARE HORSEBREEDER NOW
"JESUS CHRIST" 🤣
In this edition of let's take a study break presented by docren.com, Brian learns a harsh lesson from Stewie about paying his loan back on time. This hilarious clip is from Family Guy's Season 4 Episode 20 entitled, "Patriots Games". For more effective ways to study visit our...
wait that is bad one
Oh, I love that one. It's so messed up.
Family Guy - Stewie Beats Up Brian ( All Scenes ). PS: If You Are Looking For The Season Or The Episode I Will Tell You That This Episode Is From Family Guy - Season 4 - Patriot Games.
Well its for sure one of the best
Could watch those all day
I hadn't watched it in like 10 years and just started letting it stream on Hulu while I work.
Still catching up.
dude...................................
and American Dad?
American Dad is better than Family Guy, just without Cutaway
Nah, watched all those.
my wife had nothing but family guy on the tv for about 3 years. She pretty much memorizes it until season 11
Captain hero activates his 'hero shield'
Oh wow, forgot about those
Drawn Together was also the bomb
but cant reach AD or FG ;)
EL PERRO! EL PERRO!
https://www.youtube.com/watch?v=nOGqoI2sRC4 yeah horse, the right keyword!
🤣 🤣 🤣
Family Guy and American Dad are sometimes really brilliant
often
...although the funniest thing in Family Guy is still the ipecac challenge thing
that might say something about my sense of humor though
=========> https://www.youtube.com/watch?v=_SKdN1xQBjk <========
Peter, Chris, Stewie, and Brian have a ipecac drinking contest to see who gets the last piece of pie.
you mean THAT ;)
yes exactly that lol
HAHHAHAHHAAHAH
I WIN I WIN!
NO MORE!
CALL 9 1 UUUAAAHHH
yeah this is for sure insane funny every time
Roger tests his eggnog on some lab rats.
Family Guy - Season 14 Episode 1
Fox Broadcasting Company
Jeez, the spam 🤣
i win
you should have picked the peter on meth
Peter & Brian Griffin on meth.
I DO NOT own this video, all rights belong to Fox Broadcasting Company.
Yeah right
But this is even more brilliant since it lasts longer
"So it's illegal then?"
for a while they were kinda meh but the recent season has been pretty funny again
yeah thats a good one
family guy has the best pauses
OH WAIT i forgot a prime thing.....
https://www.youtube.com/watch?v=glG_WPjIZlk !!!!!!!!!!!! :D
American Dad - Roger becomes prophet after coma
lol
Created and edited with #pocketvideo. Download the app here http://apple.co/1TE5iKV
All copyrights, claims, and credit goes to FOX(null)
hahaha yeah good one
that always tickled me
you know what is funny
there is this movie super famous in US that one with the... wait
"Deliverance"
yeah with Jon Voight and Burt Reynolds
which is like SUPER OFTEN referenced
and i NEVER saw that movie
till like totally recently
like after the south park episode
after family guy / american dad references of it
and everything
can you imagine how that was seeing that movie? :D
and seeing how EXTREME that movie is storywise and they all just reference to it 8-D
i was like "oh my god"
they even have a reference to it in King of Queens
Man Klaus is awesome
haha, yeah you need a good german ;)
In the German dub even more so
BUT KLAUS
so how do they make Klaus sound different from the rest of the cast in the german dub?
Klaus get ze Flammenwerfer
giving him a german accent would obviously make no sense in german..
like seriously, its the show of a voice actor
He's even more schwäbisch xD
https://www.youtube.com/watch?v=HAbtPr_77Pc another deliverance reference
we always use bavarian like accents
ah they give him like a country bumpkin accent? lol
It's not like he's nordic like any other german dub of original dubs in German
you just dont watch it dubbed
period
\o/
damn it ;)
I am not in general against dubs but seriously on FG and AD its a sin
oh and dont forget this one: https://www.youtube.com/watch?v=WCf65MHidEo
Ted (Seth MacFarlane) offers John (Mark Wahlberg) a new weed type he got from his friend.
Good job :D
Forgot there's the word swabian in English btw
i was living in swabian land for a job for some time
horrible people
horrible land
:D :D
horrible food
the only nice thing was the train station........................................................
Too many radar traps
They got one on every
well yeah 3 traps ;)
i mean come on stuttgart traffic is a mess
and i think 3 roads is wrong actually, practical you got 2
And in every 10-soul village
Clip from Madtv season 12 episode 16.
apple I-rack spoof
Also watch my other "Madtv" clips
Oh my god that's so German HAHAHAHAHA
they had a really big budget for that skit, what with the dog and all there lol
Even the dog
Hahaha
Ikr
Alright, enough of the binge, time to work on stuff for once :P
well the best "germanz" skit is probably this one: https://www.youtube.com/watch?v=m1bLXk6UVts
A Nazi colonel (Ty Burrell) searching for negros meets Heinrich Leroyheimer and Baron Helmut Schnitzelnazi.
;)
thats an awesome sketch
So if this though. https://www.youtube.com/watch?v=uK-kWRAVmRU
If your ever working in the military, watch this sketch and then ask yourself the damn question. Brilliant sketch, very funny, more of this stuff on my channel, please check it out.
it is funny how that sketch is now used by so many Americans ;)
btw while we are at it, someone else here junkie for bodycam / dashcam US police chases? ;)
they really should monetize that more ;)
after I saw the video where the guy was crawling on his hands in tears and the cops shot him dead I decided I had enough US police video footage :P
it is so great if you have no privacy laws
oh yeah TONS of that is that way
its like majority of videos prove that they have practical no morale standard
on the other side, i saw some CRAZY people, there is one black guy, he is like a monster, and he has nothing todo with anything, and he just walks towards the cop in an aggressive attack way, and the cop just steps back and back and back, till in the end he had to fire, that was insane to watch.
like the cop was just freaking standing there in the block talking with someone and the guy just came from the other end of the block over
what was his point?! :D
I used to keep up to date with Liveleak but I prefer a happier viewing experience these days
I stopped watching that too
better for life
used to be a news junkie. now its all clickbait marketing and depression to make you buy things
I've just started unfollowing people on twitters if I see them post/RT some stupid BS and I can't remember them having tweeted anything interesting
https://www.youtube.com/watch?v=GopANvmsG-A is btw a great one ;) action starts at 18:50<
Tulsa, OK — Body camera footage was released and charges were filed against John Chatman who is accused of shooting at police in a QuikTrip parking lot on July 3, 2018.
The shootout happened at the QuikTrip off of Interstate 44 near 51st and Harvard on July 3.
Police say...
it's been much nicer ever since
well i didnt started to follow them in the first place ;-)
my other addiciton is ghost videos
but since nukes top 5 this topic doesn't require that much searching anymore
if I see something like that I usually just end up thinking how they faked it lol
same with magic trick videos, I just end up stepping frame by frame trying to see the trick :D
haha this stuff is actually always real footage
cause of the law to make them open
(and you actually can sometimes see if it you do that)
no no
you are thinking of other videos
those are really just raw footages that they took from the sources and put them on the net
there is no ..... point in faking them
you got sometimes 3 hours of footage with 5 minute action
;)
its just how it is
there are sometimes videos made by the police to make their case, then they even use several perspectives and reroll the event from diferent perspective
they can be quite extensive on that
those are NOT camera teams running around those are just bodycam and dashcams
** (Disclaimer: This video content is intended for educational and informational purposes only) **
Body camera footage released by Tulsa Police captures the moment John Terry Chatman Jr., 34 shooting at police in a QuikTrip parking lot last Tuesday. Chatman was shot during th...
the same video just by another youtuber
cause they both have the same public-no royality source
oh wait its a different one
oh wait it is the same
i am blind
Oh I meant ghost videos being faked not cop videos :D
OH!
those
yeah thats why i take Nukes top 5 now
he is filtering out the crap and he gets videos of people who you barely find (arabic)
what is left is "for you to decide" always ;)
but still his stuff is really good and the ones where you really shake your head
This is my secret pleasure. https://www.youtube.com/playlist?list=PL70_moKfmr9jOhYjjrhOE5Q992fFzvwrc
he is always making good statements
HHAHAHAHA
when I was a kid i watched it a lot
like.... really Hulk Hogan and that graveyard guy time
yeah wrestling is definitely one of those
and Randy Man Savage! \o/
lol
the recent crop of pro wrestlers are taking it to new levels. Its mostly the indie scene, with the smaller setups. But they do some amazing stuff
Just Bret Hart doing some code review.
lol
the best thing is thanks to the internet, keeping kayfabe is only required on the shows or public appearences. So they dont take themselves as seriously as before
that nullptr vid is great
http://www.PatrickScottPatterson.com - Bret the Hitman Hart visits the old Williams / Bally Midway headquarters to assist with making the WWF WrestleMania arcade game in the 1990s.
It's mostly a running joke (or at least I hope so) but also a look into how some of it was r...
here the complete thing
if(var) { //do stuff }. Never presume a ptr is valid :p
That’s what ASSUME() is for
ASSUME(var!=nullptr)
That makes no error handling code
This is why an optional type is great
you can run operations on an optional type like it was always valid, the ops just won't run if it isn't
Code generated will only be correct
(Really though, don’t do this unless you know it’s true for every call to the function. It’s the same as putting code inside an if statement that never fails)
one of the reasons I like Haskell is that it has a very good type system, so if it's used correctly, you can usually avoid problems like nulls
the program won't even compile if you do something dumb
Inlining is good though
Will strip out redundant checks for null
calma! :D
Everything has consequences, you are throwing around with solutions, fascinating :D
you guys should at least once code on a Atmel or STM32
are those like TIS-100
(Pseudo) Assembly programming game lol
@finite lark knows some stuff
like those things that make your life so comfortable in all devices you use, "connected" or not ;-)
yeah I know but figured you were referring to assembly programming them
ah
you can do assembly if you are masochistic
no one holds you back
but dont wonder if they put you in white jackets ;)
can you imagine living without malloc() ?
There's a mental hospital near the Nokia office here, when I worked at that office for a while as a subcontractor, we used to joke about people being sent into the mental hospital only a short trip away lol
or requiring to have a bad float implementation cause a good one is too big ;)
i should sleep words mix up :D
So, the thing that set off the UPS, a train hitting a powerline that was blown low from the wind.
I mean call me crazy, but shouldn't power lines maybe be not in the path of a train.
Maybe a power pole had been blown by it or struck by an object or something so it was lower than it would normally be
Yeah, probably. The power lines are a mess in the US
the joke is the law....
the law requires that every powerline is having 2 connections
so you cant cut one line and expect something to happen
every single power line can every time of the day always stopped
that is why we have no dead line workers
like none
while in US 100 die every year cause its crazy insane complex and partly you cant just "stop" the flow
Large power outages actually do happen here sometimes due to strong winds but mainly in rural areas
Mostly because trees fall on the power lines
I live in a city and I can't remember when was the last power outage :P
Yeah, it's a mess. I use to work for one of the big ISPs when cable internet was starting out and occasionally had to check out lines. You had to check for voltage every time because power lines would bow down and hit the cable lines.
This guy I know runs a broadband company in Kansas, someone jokingly told him to start a broadband company in another city because the connections there were crap and he was like "never again" lol
Apparently C won language of the year last year
Yeah I heard about that, wonder why
fastest growing language or some such, I think its because of some of the kick back against OOP
Always been meaning to get into tinkering with those but always also have other things to do :P
if you have a raspberry pi you can specifically avoid C ;)
thats why it exists ;)
STM32 and Atmel
thats the C line and all the other ARMs and stuff (the ones not running an OS)
ah
everything running an OS can run abstractions and WILL motivate you to do so
that's probably why those sounded familiar
my OS is while(1)
I just kinda prefer my toybox of programming
I will never run out of functions but I might run out of physical components
lol
https://www.tiobe.com/tiobe-index/ yeah this is how they measure
the tiobe index is such a shitshow ;)
I kinda like that C++ is losing ground though, dont burst my bubble mane
practical seen, if a language is so good that people do not talk much about it cause they have not that much problems, will go down in the tiobe index cause of less activity about it. But on the other side if you have lots of use cases lots of people talk about then, python is so deep into science that its why it often came up, and i would bet that raspberry pi also was a part of that
and now its IoT and Game Engines ;)
blockchain!
lol
seriously, its like a pest
I follow a couple of people who tweet about it, and every time I try to look into the companies or other things, it's always super handwavey stuff which doesn't sound practical at all
"lets do something.... WITH BLOCKCHAIN"
Immediately-classic scene featuring Jon Stewart, from the movie "Half Baked"
but one guy that I respect in that he's an expert in his field, he's working at a gaming related blockchain startup... I've heard about some of the things they work on and it sounds like at least in theory there might be some merit to it
trust me
remains to be seen since they haven't actually launched it with any games yet, it would be the first blockchain application that actually makes sense if it works
its a buzz word
yeah I'm very skeptical about it in general
and also his case is buzz, trust me
and he is just persuing it cause someone threw money at it
in the end there will be no actual reasoning for the blockchain, they could have done whatever they do with that in other ways
yeah
if its blockchain + game, i would make a bet that SIGNING would be already enough
gamechain
you dont need to blockchain stats
you just need to sign results
and building a blockchain into a game as currency is also stupid
cause you have no control over it, so you cant fix bugs
there is like really no angle in any way where this makes any sense
so far using it as an investment vessel seems the main use for blockchain :P
Im using blockchains as lootcrate keys
and he gets all the time people who wanna make a new thing with him and they always have the keyword "blockchain" in it
I own some bitcoin and some other cryptos
like "we need to assure that our production is our production WITH BLOCKCHAIN!!!!!"
lol
like yeah, before blockchain there was no way that we could SIGN our products validity
only blockchain can do that?!??!?!
thats how i feel
those people who have commercial interest
are telling me that giving up control
increases the value of their product?
yeah nice try
but if you love something set it free
what about Dapps or distributed apps on the blockchain
open sauce
that's another one of those buzzwords
I haven't yet seen a single Dapp that does something useful :D
@foggy path what part on "you lose control" is not understandable?
lose? control? you?
what if I never had control
Have you ever open sourced something mons?
yes a lot, but i dont need a blockchain for this
I have 100 000 dogecoins is all I know about losing control
you never really control your own code
I actually creative commons alot of stuff
look........... the point is: if you have any commercial interest, then there is no reason ever to give any part of that to a blockchain.
Your using virtual too much I think
If you want to start something for the world, ok ;)
lies I never use virtual
but you cant tell me that a product X is better with blockchain
Nah I mean loss of control over code
so Zuckerberg our commander in chief thinks VR/AR will solve the housing crisis
funniest shit I heard all week
Don’t use virtual, mostly in control
you mean the crisis of having 6 unused houses per every homeless in America?
Yeah VR/AR solves housing by making everyone live in a small cube that looks bigger thanks to VR lol
we can put the cube into those unused houses ;)
aehm we... "the americans" ;)
in my country people have homes
shit i need to sleep
for the empire!
I could live in VR if not for the screendoor and sweaty brow.
Sweaty brow is a true ew
racing sims in VR is probably my favorite thing
the rest hasn't really managed to capture my interest, as fun as some of the games can be
pokerstars VR is my thing. Im a motion sickness wimp so static VR is great for me
Euro Truck Simulator 2 is great too, a surprisingly relaxing experience
I bought it on a total whim because it had VR support never having played it before and was very positively surprised
I enjoy ultralight flying in VR. It’s boring but fun amount of immersion
I heard that’s a good one with wheel
yeah X-Plane 11 works in VR right? been meaning to try something like that but flight sims seem to require a lot of patience lol
and more controls than VR allows I guess
Eh I’m speaking of some unity vr game. It’s like pilotwings for vr
ah
Not a real “what the hell am I doing” type sim
I was trying to mod VR support to My Summer Car because it's one of those games that feels like it would be amazing in VR
Sadly MSC uses such an ancient version of Unity that it seems nigh impossible
Unity sucks 
I dunno, the guy who made MSC isn't really a programmer and he still managed to make such an amazing game with Unity :D
It makes very heavy use of PlayMaker though which is somewhat similar to the Blueprint system in UE
I’ve had success in unity too. It’s rare and hair pulling
my wife wants to play Farcry 5 in VR. She's the world top expert of the bloody game. And as I write this, the freaking theme tune that has been playing for about 3 years is annoying me
Far Cry Blood Dragon is the only Far Cry game I could get into :D
yeah not for me. its on all the time
she plays other games, and always finished them super quick and comes back to FC5
I keep Ubisoft should give her a prize for running up about 3k hours in 3 years
MP?
whilst being a mother
Lol, I’ve not finished it, the story. But I really enjoy the atmosphere of that game.
Vehicles hurt it imo though
shes completed it at least 10 times. She writes fan fiction for it too
It’s almost as bad as star wars battlefront
With vehicles
Cool. I know such little of fan fiction but characters in that game are pretty good.
It’s surprising how well they executed on that front
Must be time for FC6 soon
Blood Dragon 2 pls
Isn’t that basically bullet storm?
I thought that blood dragon dirt bike game was asking a bit
“If you liked that one game, here’s dirt bikes.”
Wasn't that bike game thing just DLC?
but I mean the "main" Blood Dragon game is basically just a super cheesy 80s action film themed Far Cry game :P
Trials of the Blood Dragon has come roaring out of nowhere to win our hearts with its eclectic mix of motorcycle physics, rapid-fire shooting, and retro silliness.
For the latest on all of Ubisoft’s games, check out the UbiBlog here: http://www.ubiblog.com
Discover all ...
Think it’s a game, not dlc
Oh yeah you're right
Looks like it's a bit of a mixed bag
I hear the latest Trials game is great though
@foggy path I tried to force MSC for VR with those VR hacks that hook into directx files
but only managed to get mono image on both eyes
this was when it was still on closed beta but I doubt anything has changed
heh that was a while back then :)
I managed to get it rendering but the performance was like... 5 frames per second or less
I can't say for sure if it was my Direct3D code, my hooking method, or what exactly that was slowing it down
I'm really not an expert on those APIs so it could have been anything
it would be easier if it was made with newer Unity version
5.0 doesn't even have any native VR support I think
It has something but I'm not quite sure what it is
I think Rojola might be open to making a build of the game with the VR flag enabled which might make a difference but I've kind of moved on :D
same goes with PP stuff, few versions later and one could have hooked all kinds of stuff to it
yeah, I doubt that'll happen 🙂
I'd still love to see it but it seems it needs someone who's more familiar with how D3D works and that's not me
my approach basically hooked into the surface creation for cameras and made it so copies of those could be made, and the copies were then rendered using OpenVR
having that kind of game in vr would require quite a lot of work on control mods too
yeah
just hooking it to VR view would still play like crap
hard to say what the framerate would be, because in order to get 75 fps in it even without VR you need to have a pretty freaking beefy PC :D
are you Finn?
yeah
imagined as you knew the guys name and all
well, it's on credits but still 😄
rendering in MSC isn't the heavy part
physics is
and playmaker overhead
yeah, that's what I was thinking as well so who knows
I wonder how much faster would it run if the car sim was running on C# instead of PlayMaker
as beta tester, I did bunch of testing for that game early on
because all of that engine simulation stuff in it runs in PlayMaker :P
car sim is done on c# already
Oh is it?
it's using UnityCar (it's on credits too)
Ohh yeah but isn't the stuff like the car's engine and how that works running in the Playmaker side because I don't think UnityCar simulates stuff like the pistons and such
but that's like just the core of the sim, all extra is still scripted
I'm probably not supposed to tell the technical details further than that tho :p
lol
I poked around the FSM's in it so I saw things
which is why it seems at least that that stuff is running on playmaker rather than C#