#rev-share-jobs

1 messages · Page 1 of 1 (latest)

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Posted by @clever sparrow

[Multiple Pos] Environmental Artist 2D/3D at WojCorp
Location

Any

Responsibilities

-Work Ethic: Dedicated
-Work with a small studio team with 2-3 other artists
-Collaborate and create a 3D Environment based on Alcatraz Island (Prison)
-Must be willing to learn how to create multiple 3D indoor and outdoor environments
-Use all your spare time to help make the project a reality

-Profits are split between the team
-Paid after dedicated servers starting up
-Multiple positions available

Qualifications

-Entry Level (no experience required)

How to Apply

Contact SkinnyBruv#8446

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Posted by @finite berry

3D modeler and BP programmer
Location

Romania

Responsibilities

I need a BP programmer that knows how to program an inventory system and other smaller systems.

Qualifications

I'm looking for a partner to make a horror hunting game (similar to Big Foot). We can discuss and make changes to the whole concept of the game since I appreciate any ideas you come up with! As a 3D modeler, I like to make mid / high poly models. I can take care of all the visuals of the game (including UI, character models, animations, environment art) while you can concentrate on the programming side of things.

How to Apply

DM me

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Posted by @restive bough

Looking for multiple positions
Location

Anywhere

Responsibilities

Looking for:
C++/BP devs - creating mechanics for main characters, and creating specific AI behavior trees
Anim Tech Designer - assistance on animation structures
Level Designers - Assisting on working on the layout of each level
Concept Artist - Creating concept art of the main Characters, enemies, etc. (Based on references given)
Senior 3d Artist - Directing the 3d team, Assist on developing the art-style (art-style still in discussion), making sure art-style is consistent, Creating 3d/hero assets if applicable

Sci-fi Multiplayer Co-op project: A combat machine and an android robot embarks on a journey in a post-apocalyptic world to fulfill their lost objective

-Revshare %: Negotiable and will rely on contribution

Qualifications

-Entry level / Moderately Experienced

How to Apply

Contact Wytt#1748

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Posted by @cedar schooner

REVSHARE members for Nightingale Studios
Location

Web

Responsibilities

3D modeler for lowpoly character designs
VFX modeler for attack and spawning animations
2D artist for promotional and store art
Writer to help flesh out a story.

Qualifications

able to work at least 2 hours a week. at least 4 months experience with respective programs.

How to Apply

DM me

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Posted by @summer herald

Multiplayer photon Unity programmer and Car Ai Unity Programmer
Location

WEB

Responsibilities

Programming the online mode and Programming Ai of cars

Qualifications

C# PROGRAMMER WITH ANY EXPERIENCE

How to Apply

DM ME VIA DISCORD

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Posted by @wary hedge

program guru @ tbd
Location

unreal engien / new jersey

Responsibilities

coding and goving feedbacl on game

Qualifications

understanding of how to animate and hoe to code

How to Apply

dm doctor wendigo

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Posted by @wary hedge

lead dev at to be determined
Location

unreal engien new jersey

Responsibilities

coding and goving feedback on game

Qualifications

understanding of how to animate and hoe to code

How to Apply

dm doctor wendigo

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Posted by @grizzled canopy

Programmers, Tech Artists, and Environment Artists wanted!
Location

Virtual

Responsibilities

Please watch this video to see the current state of the product: https://www.youtube.com/watch?v=tFLILQsvec0
Programmers - Will assist in fleshing out these areas of gameplay
Tech Artists - Need to clean up a variety of animation issues & more
Environment Artists - There is a demo map with 3 POI's and a starter island, but continuing to flesh that out and breath live into all areas of the map

Qualifications

Have something you have worked on that I can play or see :D It can be a game jam, a solo dev small project, anything!

How to Apply

Message me on discord OldRenz#9843

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Posted by @stiff meteor

Director at Unhinged Media
Location

N/A Remote

Responsibilities

We are looking for the following in Unreal Engine 5 to assist in the filming of an animated SCP series.

  • Camera coordinators (anyone who can use the cinematic editor)
    -Scene Designers
    -Lighting artists
    This video explains the project in Detail:

https://youtu.be/CUYQqgAeIUs

The scenes you will be working with are photorealistic and contain a lot of polygons so a high end PC is required.

Qualifications

Prior experience to working in Unreal Engine 5 and the above roles. Good communication is also required-especially in a team of 30 individuals. You are not expected to meet tight deadlines, we do however expect you to complete the assigned work in a reasonable amount of time. In most cases you’ll have more than enough, Github is what we use to share files so a basic understanding would help but isn’t required.

How to Apply

DM

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Posted by @cedar schooner

Coder and Modeler needed for Space Game
Location

Remote

Responsibilities

Coders needed to help revive an old Android 4.0 game as a PC game with better story and combat.

Game Planning Doc: https://docs.google.com/document/d/1vIKQQWWJpAY1DcuVk70GJdNLco9ZU6kt4doKiZtov9w/edit?usp=sharing

Modelers needed to build ships of low poly or stylized quality for the game.

2D UI artists are also needed.

Qualifications

Willing to work on a possibly several month project.

How to Apply

Direct Message Me

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Posted by @queen falcon

Looking for Artists and Playtesters for an Indie Horror Title
Location

Remote

Responsibilities

It's a small project called SLEEPOVER, and it was inspired by a small reddit post going on about apostate horrors that occur during sleepovers. Such as visitors, and keeping an eye on your friends to make sure their faces still sit on well, their faces.

Qualifications

Just someone who is willing to learn, or already knows how to use a 3D modeling program like Maya, Blender, or 3DSMax.

How to Apply

You can contact me @blank, or you can also email me at shcallies@gmail.com

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Posted by @clever sparrow

Dedicated works required at WojCorp
Location

Remote/Any

Responsibilities

Responsibilities
-Work Ethic: Dedicated
-Work with a small studio team with 4+ other members
-Collaborate and create a 3D Environment based on Alcatraz Island (Prison)

-Must be willing to learn
-Use all your spare time to help make the project a reality
-Profits are split between the team
-Paid after dedicated servers starting up
-Multiple positions available

Qualifications

-Entry Level (no experience required)

How to Apply

SkinnyBruv#8446

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Posted by @gleaming jackal

Developers and Designers for PGS Studios
Location

Remote

Responsibilities

PGS Studio are looking for some new talent for their game studio. We are looking for Game Developers and Designers to turn a game idea's into code in a fast-moving environment. You will be involved in various aspects of game’s creation from initial concept to finished product including coding, programming, audio, design, production, and visual arts.

Upon signing your contract with the company you will be given access to the company's SVN and access to the remote office to meet and introduce yourself with the rest of the team.

If you feel that your up for a challenge in the game industry then please feel free to reach out to us.

Qualifications

At least 1 years experience within Unreal Engine

How to Apply

Please join our discord channel: https://discord.gg/UFQeVHDbvz

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Posted by @broken tusk

Needed Environment Designer for Psychological Horror Game
Location

Worldwide

Responsibilities

We generally have a policy to submit any kind of work in two weeks.

Qualifications

Unreal Engine Environment Designer

How to Apply

DM me (20Plays#0677)

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Posted by @elder pasture

Game Programmer at KRIYA STUDIOS, LLC
Location

Remote

Responsibilities
  • You will work flexibly depending on the production progress.

  • Character control implementation

  • Event progress implementation

  • Dedicated work on players, NPCs, and so forth, or multiple content development

  • Implementation of game event progression and design of scripting operations performed by game designers, etc.

  • Troubleshooting support

  • System development required for other titles

Qualifications

Experience in completing the development of at least one game title using C++, Blueprints, Unreal Engine, and/or Clickteam Fusion 2.5

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Posted by @elder pasture

Level Designer at KRIYA STUDIOS, LLC
Location

Remote

Responsibilities
  • Designing the map in line with the instructions given by the director

  • Preparing general specifications and documents for each game element, including game flow design, screen definition, etc.

  • Adjusting placement of enemies or items on the map

  • Constructing missions or events using visual script

  • Adjusting each parameter

Qualifications
  • Experience with 1 or more successful game development as a Level Designer or Environment Artist

  • Have excellent logical thinking and communication (mutual understanding) skills

New graduates and those that are new to the industry do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

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Posted by @hoary haven

UI Artist / Implementation
Location

Remote

Responsibilities

Currently developing a narratively driven First person Science fiction game. Keeping the details a little close to the vest, but if you'd like more information please feel free to reach out.

Looking for someone to embed into the project early as the UI is going to be a pretty important aspect of the game.

You will be working closely with the programmers to help create a clean and impactful user experience.

Qualifications

-Experience in creating clean futuristic or science fiction style artwork.

-Basic UMG and widget Knowledge.

How to Apply

Please DM me with any questions Yee#9019

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Posted by @hoary haven

Environment Artist for a Narrative Sci-Fi Game
Location

Remote

Responsibilities

Looking for someone with an eye for atmosphere and style.
You would be primarily utilizing premade assets to build out in game areas in line with the original blockout. Primarily interior, with several exterior building sections.

As it's not currently paid, there is no hard time commitments, but ideally someone who could put in a little time each week.

Qualifications

Nothing too aggressive. Some experience in environmental art, if you have experience with sci-fi / futuristic styles, that's a major plus.

How to Apply

Dm me and I can give more information about the project.

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Posted by @finite berry

Level designer for a short horror game
Location

EU

Responsibilities

Has to greybox the map to suit the core mechanic of the game.

Qualifications

Has experience in level design for horror games and knows how to make levels interesting to explore.

How to Apply

DM me

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Posted by @bronze gate

CEO of Phinizy Studios
Location

Remote

Responsibilities

Looking for anybody (new or experienced) to help me build a team and put together this game that I have been working on. Most needed positions are 3D modelers, level designers, and coders.

I am looking for anybody willing to and wanting to work as a team in order to deliver a polished and well put together game.

Qualifications

Willing to offer advice if nothing else.
Flexible schedule (I am a college student, so this is a must)

How to Apply

DM BillyTee on discord

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Posted by @stiff meteor

Unhinged Media (Director)
Location

N/A

Responsibilities

Hiring the following:
-3D rigger (Maya)

Project: Animated anthology series, filmed in Unreal Engine 5. If you are interested more detail will be provided through documents in DM’s. There are no contracts or tight deadlines.
This video summarises the series and our progress.

https://youtu.be/CUYQqgAeIUs

Qualifications

You will be working in a team of 30. Most of which have at least a decade or 2 of experience and have collaborated with other studios in the past. An example of such is our Lighting artist who worked on Avengers infinity war, our team is composed of some very passionate and hard working individuals. This is our key component to success, communication as well. You will be required to work alongside them and communicate when necessary.

How to Apply

DM

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Posted by @bronze gate

Artist for Phinizy Studios new Game, ReTerra
Location

remote

Responsibilities

Create 3D models (low poly style) for various game objects
AND/OR
Create rigged character models (low poly)
AND/OR
Create/work on landscape for map creation

Qualifications

Willing to work on a project with other artists around you, being able to bounce ideas off eachother

How to Apply

DM BillyTee on discord

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Posted by @atomic cargo

programing, modeling and audio at HoleTrix Studios
Location

Virtual

Responsibilities

Programing a semi complex car physics engine
Modeling: assets for the video game (cars and buildings)
Audio: designing and importing car sounds to the game

(Any of these 3*

Qualifications

For the specific titles:
Programing:
1- Be able to program car physics
or
2-Being able to do general programing in C++
Or
blueprints
Modeling:
Being able to model a car whilst changing its design enough to avoid copyright
Or :
Being able to model General 3d assets used in cities
Audio:
Being able to import (modified) sounds from fmod to ue5
Bonus (Able to design a map)

After choosing the title from (programming, audio or modeling)The only last qualification is that your must be willing to work on UE5

How to Apply
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Posted by @bronze gate

Low Poly 3D Artist and/or Animator at Fortuna Studios
Location

Remote

Responsibilities

Fortuna is in need of artists! Our tesm currently consists of 1 artists and 2 novices learning from them. We are looking for someone willing to take some of the workload off of the other artist and bounce ideas back and fourth.

You will be responsible for whatever you feel comfortable doing. Do you like pumping out 3D models? You can do that. Do you like rigging models for animations? You can do that. I am open to any and all experiences and would be happy to add you to the team!

The game is a space colonization and survival game with a fairly lengthy story. So most of the models to be created would be futuristic types

Qualifications

Willing to work with a team of artists, sharing ideas with eachother in order to decide the best outcome.

How to Apply

DM BillyTee

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Posted by @cedar schooner

coder for Nightingale Studios
Location

Online

Responsibilities

Coders needed for online mini battle royale horror game called "Skinwalker Ranch"

Gameplay would be similar to a slenderman game. players (2-20) would play against a strong Ai driven creature with elements found all over.

gameplay would be 10-30 minutes long.

more details on request.

Qualifications

Coder with experience building online games and love of horror.

How to Apply

Direct Message HawkArt#0522

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Posted by @bronze gate

Marketing Manager ar Fortuna Interactive
Location

Remote

Responsibilities

Create advertising tactics and strategies to spread the news of our new game and it’s release.

Build hype around the game so that people are looking forward to each milestone.

Create proffesional looking and sounding marketing accounts

Qualifications

Willing to work with a team of 7 (programmers and designers) to create an engaging atmosphere for interested players

How to Apply

DM BillyTee

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Posted by @frozen ermine

Gameplay Programmer at Far Owl Studios
Location

Remote

Responsibilities

Gameplay Programmers will be responsible for the implementation of many of the projects mechanics including spawning algorithms, abilities, and other parts necessary to create the core gameplay loop of the game.

Gameplay programmers will have to work closely with Game Designers in order to take feedback and actively collaborate with them.

HELPFUL LINKS FOR FURTHER RESEARCH ABOUT FAR OWL STUDIOS:
You can learn more about our current project at: https://www.farowlstudios.com/
FAQ about working at Far Owl Studios:
https://www.farowlstudios.com/application-questions
About Far Owl Studios and how we make games:
https://www.farowlstudios.com/about-fos

Qualifications

Programmers must be familiar with C++, Unreal 4.27, and are preferred to be somewhat familiar with agile development and perforce, but is not required.

We ask for one year minimum familiarity with Unreal and CPP at least and or documentation of two associated courses.

How to Apply

DM @Kailoulou#4327 with "I am interested in applying to the programmer role" and application will be sent your way.

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Posted by @queen falcon

Help Wanted at Fortuna Interactive!
Location

Remote, US

Responsibilities

General Programmer
Help our lead programmer with his building system logic, inventory system, and gain tons of experience with UI, Struct Tags, and more!

Concept Artist
Create amazing 2D art for the game, promos and more. We’ll be using this 2D art for crafting finalized models.

VFX Artist - Multiple Positions Available
Work with PBR Materials, Shaders, Light Functions and more. You’ll also be helping to create the beautiful game world!

Social Media Specialist
Manage social media accounts for marketing, as well as work with marketers and artists to create visually stunning posters, and other promo devices!

Marketing Associate - Multiple Positions Available
Come up with ideas to sell the game, work with social media, creating advertisements, and other such methods of spreading the word.

Qualifications

As long as you're willing to work, we can provide lots of fun things to learn, experience and a good percentage cut of the games total revenue.

How to Apply

DM either me, or @BillyTee#6495

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Posted by @lapis hill

Looking for help for my MMORPG!
Location

Remote - Anywhere

Responsibilities

General Programmer
Help our lead programmer with his building system logic, inventory system, and gain tons of experience with UI, Struct Tags, and more!

Concept Artist
Create 3D art for the game, promos and more. We’ll be using this for crafting finalized models.

VFX Artist - Multiple Positions Available
Work with PBR Materials, Shaders, Light Functions and more. You’ll also be helping to create the beautiful game world!

Social Media Specialist
Manage social media accounts for marketing, as well as work with marketers and artists to create visually stunning posters, and other promo devices!

Marketing Associate - Multiple Positions Available
Come up with ideas to sell the game, work with social media, creating advertisements, and other such methods of spreading the word.

Qualifications

If you are good at unreal engine, and have fair knowledge of how creating an MMO RPG works then please apply!

How to Apply

Add me Ainz#6292 or join discord.gg/overlords

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Posted by @bronze gate

Marketing Manager for Fortuna Interactive Studios
Location

Remote

Responsibilities
  • Creating and distributing engaging marketing assets in order to build hype and interest in our new game

  • managing social media accounts for the studio

Qualifications
  • Willing to work with a team

  • there is no required work time or hours so when you work on the project is completely up to you

How to Apply

DM BillyTee

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Posted by @atomic cargo

Designers or Developers at HoltrixStudios
Location

Remote

Responsibilities

Devs: (Open positions)
C++, Blueprints Programming, (Car physics)
Designers (Open positions)
3d asset modeling
Car modeling
Level design
Map design
Icon design
Logo design
Audio (Open positions)
Sound effects
Car sound design (FMOD)

Qualifications

1-Devs must work on ue5
2-Must have the required skills for the job

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Posted by @brisk kernel

BP programmer for a Yet-to-be-named Dungeon Crawler
Location

Remote (My timezone: GMT-3)

Responsibilities

Developing the gameplay systems and BPs for the core mechanics and functions of a House of the Dead inspired Dungeon Crawler.

This includes, but is not limited to:

  • Aiming and shooting systems akin to arcade era Lightgun games
  • Inventory systems
  • RPG systems
Qualifications

A good understanding of BPs and UE5. Any skill level is welcome.

How to Apply

Contact me via Discord DM.

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Posted by @olive falcon

REVSHARE Unreal Engine Animation Artist for Kinky Lemur Games
Location

Remote

Responsibilities

Creating cutscene animations by using Unreal Engine Control Rig
Can apply physics to the characters inside level sequencer

Qualifications

Has a good understanding about the level sequencer features of Unreal Engine
Can work with control rig feature of Unreal engine
Demo is avaible : https://kinkylemurgames.itch.io/inheritance

How to Apply

DM me via discord

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Posted by @unkempt steppe

Looking for 3D Artist
Location

Remote(Anywhere)

Responsibilities

Hi, I am developing realistic co-op cooking game as solo developer. The prototype of the game is ready. Looking for 3D artist to produce new 3D models and props for the our game.

  • Creating 3D models of related to recipes, ingredients and pouring actors etc..
  • Modelling 3D props for the kitchen(oven, fry etc..)
Qualifications
  • Have a knowledge about UV Mapping and Texture Baking.
  • Understanding the basics of PBR workflow.
How to Apply

DM to me :)

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Posted by @velvet whale

Looking for an environmental / 3D artist at Determinist-Studios
Location

Remote

Responsibilities

Creating exterior space environments and assets similar to the ones shown in the video.
https://youtu.be/lgc22tE0r1c
This includes but not limited to:
Asset modelling and texturing.
Nebula skybox creation.

Qualifications

Able to model and PBR texture objects.
Asteroids / industrial structures / alien structures.
This is for a VR title so must be able to optimise levels.

How to Apply

DM me

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Posted by @cedar schooner

Team needed for Nightingale Studios
Location

Remote

Responsibilities

Nightingale Studios is hiring a group of coders, modelers, UI artists, sound artists, and managers.

Multiple team members needed for a REVSHARE PROJECT. In the same universe as my first released game is a PVPVE MP game focused around players, clans, and rare resources in a post apoc world filled with zombies, wild animals and crazy weird stuff.

PITCH: kill zombies and fellow man with glee, become leader of a clan, master of trade and scavenging, or become a warlord of all creation in this amazing, colorful and wild new game!

The games basics are already planned out, and a few assets are already acquired for the project. the rest needs to be made, animated, and coded.

WHAT I BRING TO THE TEAM:
I am not a coder, artist or sound designer. I am however a good manager, planner, ideas person, and I will be the one footing the bills for all advertisements, assets, posting fees, and server costs.

ALL THIS WILL COST YOU IS TIME AND EFFORT!

Qualifications

MUST BE WILLING TO WORK IN A TEAM!

have some experience in game design and willing to work on a several month and possibly several year project (trying to manage expectations)

How to Apply

Direct Message Me

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Posted by @onyx coyote

Looking for Levels Designers and Programmers
Location

Remote

Responsibilities

Looking for some level designers in order to start designing the environment that the game is going to take place in. Along with programmers for the sake of developing AI and to help in developing the in general.

Qualifications

Level designers needs to know at least how the engine works.
Programmers should be in known of the usage of blueprints.

How to Apply

If you are interested DM here on discord Fadel#1811 and I will respond to you as soon as I can

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Posted by @ashen void

C++ Programmer on Dustbreak Game (Horror Action Shooter)
Location

WEB

Responsibilities

Developing code for item interactions, Enemy AI, UI/UX/HUD interaction.

Qualifications

-Supply a portfolio of your work
-Have atleast 2+ years working with C++
-Understand UE5 Engine and Github
-Availability for communication
-preferred to have experience in programming FPS games, but not required.

How to Apply

DM Bungar on Discord

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Posted by @eager raft

Programmer
Location

Remote

Responsibilities

There are 2 main roles we are looking to fill.
Core Developer:
Developing underlying frameworks for our team's 2 core applications.
Design and write modular code for a framework in both C++ and Blueprints.
Follow an existing framework paradigm and build upon as well as improve it.
Document code base to a high degree.
Expose functionality for BP Devs to use.

BP Developer:
Use an existing framework built in Unreal to create more content for our 2 core applications.
Make use of functionality exposed by core Devs to populate existing and create new experiences.
Create new abilities(Using GAS) and tools.

Qualifications

Experience with modular and extensible code design.
Experience working with UE5 modular features such as plugins, game features and modular gameplay is a bonus.
Familiarity with Gameplay Ability System and general networking.
Experience with CommonUI or designing similar systems is a bonus.

Core Dev:
Comfortable with writing code fluidly between C++ and BP.
Knowledge of network prediction is a bonus.

BP Dev:
Knowledge of data driven development is a bonus.

How to Apply

DM me

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Posted by @bronze gate

Programmer at Fortuna Interactive Studios
Location

Remote

Responsibilities

First Job

  • Adding a power grid system to our game, ReTerra

As of now, there is a build system that works perfectly. However, there are certain buildables that are powerable, such as solar panels to batteries to machines, etc

What we are looking for, is someone willing to set up a power grid system within our game, and add that to the building system

Pay
This is a rev share job, so you will get paid a percentage. Though, since this job is very important to me and is something I haven't been able to fully grasp, I will be paying you myself as well (We can discuss pay via DM or VC)

Qualifications

Willing to work with a team

Able to use source control via github

knowledge and understanding of saving these new build connections, removing these connections, etc

How to Apply

DM BillyTee

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Posted by @bronze gate

Character Modeler at Fortuna Interactive Studios
Location

Remote

Responsibilities

Create character models and rigs for low poly style characters (Sci Fi game)

Qualifications

Proficiency in character modeling and rigging

How to Apply

DM BillyTee

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Posted by @zealous pasture

Writer/Narrative Designer at Frentwick Indie
Location

Remote

Responsibilities

As a writer, you will be responsible for NPC dialogue as well as designing an overarching narrative for a couch co-op farming game built in UE5.

Qualifications

Please send examples of previous work if any. As a writer, any short stories or fanfictions will do. it is preferred that you have some Unreal or 3D modeling experience as well.

How to Apply

DM Opted Oberst to inquire about the job! We will discuss revenue share details there!

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Posted by @queen falcon

Seeking a Character Modeler at Fortuna Interactive!
Location

Remote

Responsibilities

We're simply seeking someone who is able to do some simple stylized character models for our game ReTerra, an action adventure strategy game about surviving on an alien world!

Qualifications

-Willing to learn
-Able to do other simple tasks
-Looking for an opportunity to learn and grow with a team

How to Apply

Simply message me on Discord and I can get you started!

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Posted by @zealous pasture

Low-Poly Modeller at Frentwick Indie
Location

Remote/Any

Responsibilities

Create low-poly 3D assets for a couch co-op farming game.

Qualifications

Generalist 3D knowledge Blender or Maya (or other 3D software).

Basic knowledge of UV unwrapping models.

If you have a portfolio, please link it in a DM. If not, no worries!

Revenue share will be discussed in DM.

How to Apply

DM Opted Oberst #4294

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Posted by @surreal trellis

2D Animation Artist for small game concept
Location

Remote

Responsibilities

Make some short animations for walking and one action as the main character and walking for an NPC. Base sketches of the characters are provided, art "style" is literally MS-Paint scribbles I'm just awful at continuity so I need someone to help with the animation and walk part.

Qualifications

At least some amount of proof that you are able to animate, I don't care about experience though.

How to Apply

DM me

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Posted by @zealous pasture

Multiple Positions with Frentwick Indie
Location

Remote/At Home

Responsibilities

We are currently looking for the following roles:

Music Composer/SFX Artist - As it sounds, your job will be to compose music and Sound effects for our game!

Skin/Texturing Artist - Take 2D character skins and iterate on them to create a wide range of characters. Similar to the Minecraft skin editor. 3D skills are not needed for this role.

Level Designer/Environment Artist - Set Dressing, as well as designing engaging new areas for the players to explore.

About the Game: Frentwick Indie is working on a couch co-op splitscreen 3D farming adventure game with a low-poly art style

Qualifications

We are primarily after more 'junior' people to help develop skills and learn with us. We do request a portfolio of previous work. This portfolio doesn't need to be super amazing, just enough to prove that you can do the job! Revenue will be discussed in DM!

How to Apply

DM Opted Oberst #4294

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Posted by @restive bough

Looking for multiple positions for a Sci-Fi multiplayer co-op project!
Location

Remote/at home

Responsibilities

Project Summary:
A combat machine and an android robot embarks on a journey in a post-apocalyptic world to fulfill their lost objective

-Looking for:
***C++/BP devs *** - creating mechanics for main characters, and creating specific AI behavior trees
Anim Tech Designer - assistance on animation structures
Level Designers - Assisting on working on the layout of each level
Concept Artist - Creating concept art of the main Characters, enemies, etc. (Based on references given)
Senior 3d Artist - Directing the 3d team, Assist on developing the art-style (art-style still in discussion), making sure art-style is consistent, Creating 3d/hero assets if applicable

Qualifications

Must be willing to communicate with the team
Willing to work with UE5

How to Apply

DM Wytt#1748

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Posted by @stiff meteor

Unhinged Media/Director
Location

N/A

Responsibilities

Hiring the following:
Unreal Generalist/technical artist

You will be constructing shaders and complex PBR materials that are ready for Scene Designers to use at a moments notice, utilising Github-files will be transfered there, you will also assist anyone working in Unreal Engine with any technical issues such as errors or visual glitches such as flickering.

This video explains the project in a quick manner:

https://youtu.be/CUYQqgAeIUs

Qualifications

The ideal candidate is someone who isn’t prone to giving up easily and is as resilient as the rest of our team of 30. Most of which have worked on triple A projects and have a decade or so of experience. You must be able to communicate well between those who’re collaborating in the pipeline that will be provided, and you have a passion for SCP. This is the reason why most of us despite our lengthy background have chosen to commit to this without hefty payment, we believe that this can only be succesful if every individual is 100% commited out of passion.

Revenue split will be done through a categorised system based on importance of role, a percentage will be agreed upon by gathering a select few individuals in each role to represent them and attend a meeting to come to an agreement on percentage split when the time comes. (After our official trailer is released, more detail in DMs).

How to Apply

DM

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Posted by @brazen salmon

Concept Artist/Modeler for Nebula Team
Location

Remote

Responsibilities

My friends and I are working on a Scifi, First Person Squad shooter. If you'd like to join us, you're job would be to help us visualize our ideas with concept art, and after that if you'd like to either help us create custom models or perform general tasks in Unreal, both would be greatly appreciated

Qualifications

Any experience level is welcome

How to Apply

DM me for more info

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Posted by @wicked remnant

Skilled developer for teaming up
Location

Remote

Responsibilities

I'm looking for someone to partner up with on my solo dev project. I have been working on it for about 2 years on my spare time and I've reached a point where there's a solid core for the game but the content and wrapping needs to be applied. The game itself is a stylized platformer built on Unreal 5 where you explore an island world to restore your grandfathers adventure camp. I have over 10 years of experience as a professional game developer and if I can find the right partner (and if the game would ever reach a release) there would of course be opportunity for revenue share.

Please check out some material from the game on my twitter:

https://mobile.twitter.com/nightfrontier

Qualifications

The ideal partner would be experienced with Unreal with a strong art background and able to create both worlds and characters.

How to Apply

You are welcome to reach out with a DM.

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Posted by @hoary haven

Environment Artist/Set Design
Location

Remote

Responsibilities

We're looking for someone to work with our current environment artist to dress the sets we have with premade assets. The current goal is to get the visual style setup to help capture the mood and feel of the game.

We don't need a 3d modeler, just someone who has experience with setting up assets in a convincing and aesthetic way.

Qualifications

Looking for experience in set design, scene setup, lighting, and the basics of unreal engine.

No blueprint knowledge required but always welcome.

Please provide an example of any scenes you have :)

A basic understanding of source control is also a huge plus.

How to Apply

DM here on discord.

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Posted by @opal cedar

UE5 Developer at Ent-Re Games
Location

Remote

Responsibilities

Creating character logic, UI components, AI logic, Collaborating with Project Management, Reporting daily tasks done

Qualifications

Experience in UE5. Ability to understand and use Blueprint components.

How to Apply

DM Orkhan#3708 or Chingiz#8475

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Posted by @atomic cargo

3d artists and programmer at Holtrix
Location

Remote

Responsibilities

3d artists will work on making 3d assets for the game and mainly generic cars for the game
programmers will work on developing the car logic for the game and overall code for the game

Dm for GDD or more details

Qualifications

Over 13
Willing to join whatsapp group
(whilst this job is rev-share some tasks will be paid in the future with PayPal)
Willing to work on the project long term (not full time)

How to Apply
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Posted by @modest flame

Level Designer/Artist @ Zero Hour Interactive
Location

Remote

Responsibilities

As a level Designer/Artist you'll be working alongside other designers and artists in creating various large scale maps from blockout stage to set dressing and final art pass for our in-development FPS title - Burning Lands Vietnam.
Creative freedom is encouraged to create a fun level for players to enjoy whilst also being able to meet a specific criteria.

Qualifications

Basic knowledge of how to use Unreal engine as well as simple understanding of it's features.

Being capable of meeting soft time limits IF necessary.

We are a fully remote team spanning globally and therefore good English skills are a must.

Experience using source control (Perforce) is preferable however not a problem as it is easy to learn.

How to Apply

Please add ChanceBrahh#0637 and send a basic portfolio. Split% is negotiable.

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Posted by @sterile sigil

looking for Character Artists, Animators, C++, and unreal developers trio labs
Location

U.S.

Responsibilities

acquire tasks from lead/ manager plan.
complete tasks in a timely many.
show progress through the discord channel.

Qualifications

good knowledge in your specific field.

How to Apply

discord dm

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Posted by @opal cedar

VFX Artist at Ent-Re Games
Location

Remote

Responsibilities

Creating different visual effects that fits our project

Qualifications

Experience with 3D Design, Experience with VFX, familiar with source control (GitHub), team organization, able to take responsibilities

How to Apply

DM me

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Posted by @atomic cargo

Programmer and 3d artist at HoltrixStudios
Location

Remote/Web

Responsibilities

Making 3d assets for the game and rigging
Making and helping with code for the game

Qualifications

PayPal account (to recieve money later on besides rev-share when you work with us for a long time)
WhatsApp
Over 13
Unreal Engine 5

How to Apply
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Posted by @bronze gate

3D Modelers, Programmers, Animators at Fortuna Interactive
Location

remote

Responsibilities

Fortuna Interactive is a Revenue Share team collectively working on our new game, ReTerra. ReTerra is a Sci Fi survival-adventure-colonization game that mixes a bunch of elements from other games together into one jam-packed package

Our team is looking for more hands in order to further the development process. There are never deadlines (unless you work better with deadlines) and you are welcome to work at your own pace, since this is a rev share project.

Virtually all positions are open, we need help in almost all aspects of game development.
So, if you think that you would be interested in becoming a part of Fortuna, DM Me for more information!

Qualifications

Willing to work with a team

How to Apply

DM BillyTee on discord

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Posted by @haughty swift

C++ programmer @ intrinsic interactive
Location

Remote/ Online

Responsibilities

Filling in where needed, or if you have a specialty we can discuss that. Multiplayer experience, or the drive to learn how to programmer multiplayer. Our game is a multiplayer Moba with rpg elements. If you want more information I can send you links through our direct messages and we can talk over discord before you make a decision.

Qualifications

C++ experience and/or familiarity with programming and programming concepts along with some Unreal experience. Must have a strong desire and willingness to learn video game programming and Unreal Engine 5. Availability to be somewhat consistent. Hours don't matter but consistently hitting your expectation of hours worked is. The game is in early development and we currently have a shortage of programmers. I am the lead programmer, and there is another experienced programmer on the team. I’m almost always available to answer questions and help you any way I can. If you want to learn and grow with a team, and you’re interested in our project, then feel free to send me a message.

How to Apply

PM me through discord

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Posted by @opal cedar

Illustrator at Ent-Re Games
Location

Remote

Responsibilities

Work closely with the Lead Artist and take feedback from the whole team, to deliver high-quality 2D assets for the game such as UI, splash art, promotional illustrations, 2D motionless cutscene assets, landscapes, and some generalist art tasks if necessary.

Qualifications

Have exceptional communication skills, be responsible and committed to each task and to the project, and have a great understanding of the art fundamentals. Be capable of using some art software such as Photoshop or Krita. No need for work experience.

How to Apply

DM me

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Posted by @golden wren

Low Poly 3D Modeler and Pixel Texture Artist needed At Rock Hard Studios
Location

Remote

Responsibilities

Make 3D low poly models, UV unwrap them and rig if needed.

Qualifications

Need to have experience with low poly 3d modeling and unwrapping uvs. Rigging knowledge would be helpful but its not required. Pixel artists are also very appreciated.

How to Apply

Contact swaggerpower42

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Posted by @atomic cargo

Programmer and 3d artists at HoltrixStudios
Location

Remote

Responsibilities

Programming the game and logic
designing 3d assets for the game

Qualifications

Must be willing to work i a team (long term)

Should have paypal account (to get paid some money besides rev share)

willing to apply to the team to verify who you are (free)

How to Apply
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Posted by @atomic cargo

3d artists at holtrixstudios
Location

remote

Responsibilities

creating the 3d assets for the game mainly cars

Qualifications

willing to work in team long term

How to Apply
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Posted by @cedar schooner

Team members needed for Space Game
Location

Remote

Responsibilities

Developers needed to build a title selling game for a serious long term worldbuilding franchise space/Sci-Fi franchise.

Developers; needed to help code this wonderful first title game in an amazing franchise

VFX creators needed to make some efficient but jaw-dropping effects for a whole host of wild weapons

Modelers who enjoy making space craft needed to make amazing designs for a series of cool ships for the player to fly (premise of game allows wild designs), as well as cool stations and starbases with all manner of defenses

Writers needed to bring this world more to life (i can write story but cant make filler words that make characters come to life)

Qualifications

MUST LOVE Sci-Fi! this game pulls from both soft and hard sci-fi elements.

How to Apply

Direct Message me

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Posted by @summer herald

UE5 BP Developer - Central South Games (CSG) (Please, Reapply Discord Crashed Messages)
Location
Responsibilities

Central South Games (CSG) is an independent development and publisher studio developing several Enmity franchise game titles available on PC, Steam. We are offering an Employment Contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Join us on our Challenge, Help us shape our franchise and deliver to millions of customers.

As part of the International Development Team you will be the primary contributor in delivering a high quality game product to a 1.6 Million Potential Customers Target, working on various aspects of our Enmity franchise game titles such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ), Animation, User Interface and or Story Telling / Lore.

If you are passionate about starting from extraordinary projects and making great games for the player and a team player, contact us!

Qualifications

Experience with Unreal Engine 4/5 BP

How to Apply

Contact Ranger#1616 On Discord

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Posted by @wicked willow

Coder and owner at Rim Studios
Location

remote for everyone

Responsibilities

Desc. This game is about Renegade, a super soldier made by the army and he failed his last mission. but then he wakes up in space in the middle of a raging war 1 ue5 developers 2 level disigners and 1 ai person

Qualifications

speak english and be chill

How to Apply

just dm me and we will talk

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Posted by @lofty bronze

Programmer and artist at Holtrix Studios
Location

Remote

Responsibilities

Creating art for the game (map design, UI and enviroment) and/or programming the user interface and movements

Qualifications

Willing to work for the long term

How to Apply
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Posted by @cedar schooner

Team members needed for Space Game
Location

Remote

Responsibilities

Developers needed to build a title selling game for a serious long term worldbuilding franchise space/Sci-Fi franchise.

Developers; needed to help code this wonderful first title game in an amazing franchise

VFX creators needed to make some efficient but jaw-dropping effects for a whole host of wild weapons

Modelers who enjoy making space craft needed to make amazing designs for a series of cool ships for the player to fly (premise of game allows wild designs), as well as cool stations and starbases with all manner of defenses

Qualifications

MUST LOVE Sci-Fi! this game pulls from both soft and hard sci-fi elements.

How to Apply

Direct Message

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Posted by @summer herald

UE5 BP Developer - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delieverying a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and Help us shape our francahise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Story Telling / Lore. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience with Unreal Engine 5 BP

How to Apply

Contact Ranger#1616 On Discord

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Posted by @median stag

Unreal Engine Developer
Location

N/A

Responsibilities

-Create, test and improve the gameplay features
-Work as a collaborative team member in a small dedicated dev team.

Qualifications

-Good understanding Blueprint Feature
-Can work with Marketplace Assets well
-Can implement and create complex gameplay features
-Can use Github for collaboration ,
-Communicative
Animation BP experience, VFX Experience, Optimization Experience is a big plus.

Project:
Inheritance:Ladeina’s Path is an adult Arpg game which a prototype is released on Steam .
https://store.steampowered.com/app/2204040/Inheritance_Ladeinas_Path/

Note : Rev-share model is working since the game started to make money.

How to Apply

DM KinkyLemurGames#3283

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Posted by @grizzled pagoda

pixel artist needed for 2d pixel rpg working from concept up im creating a new 2d pixel rpg with an amazing concept and some fantastic music to go behind it.
Location

Remote

Responsibilities

pixel artist needed for 2d pixel rpg working from concept up
im creating a new 2d pixel rpg with an amazing concept and some fantastic music to go behind it. im looking for a pixel artist to work alongside me which ill be doing the composing and developing in unity however if u have other skills as well as art like programming or other stuff that also great

Qualifications

Some experience working in pixel art and previous work to show for it

How to Apply

dm me on discord yeetyoottoot#8200

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Posted by @summer herald

UE5 BP Developer / Artist / Level Designer - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delieverying a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and Help us shape our francahise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Story Telling / Lore. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience with Unreal Engine

How to Apply

Contact Ranger#1616 On Discord

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Posted by @median stag

Unreal Engine Developer
Location

N/A

Responsibilities

Responsibilities
-Create, test and improve the gameplay features
-Work as a collaborative team member in a small dedicated dev team.

Qualifications

Qualifications
-Good understanding Blueprint Feature
-Can work with Marketplace Assets, edit and merge each other
-Can implement and create complex gameplay features
-Can use Github for collaboration ,
-Communicative

Animation BP experience, VFX Experience, Optimization Experience is a big plus.
Note : Since the game is in the market, we can pay every end of months

How to Apply

DM KinkyLemurGames#3283

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Posted by @summer herald

Game Developer at Nighthawk Studios
Location

Discord

Responsibilities

I need someone that is wanting to help design an open world game that will feature many different abilities and powers and provide a whole new view on world design.

Qualifications

I prefer experienced people but I will take all the help I can get!

How to Apply

Contact me on discord and check out the discord link in my bio.

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Posted by @cedar schooner

Developer for Nightingale Franchise title game
Location

Remote

Responsibilities

Developers needed to build a title selling game for a serious long term worldbuilding franchise space/Sci-Fi franchise.

Developers; needed to help code this wonderful first title game in an amazing franchise

VFX creators needed to make some efficient but jaw-dropping effects for a whole host of wild weapons

Modelers who enjoy making space craft needed to make amazing designs for a series of cool ships for the player to fly (premise of game allows wild designs), as well as cool stations and starbases with all manner of defenses

Qualifications

Willing to work on a multi month project with a DEDICATED manager, small but growing fanbase and a lot of wild ideas to try.

How to Apply

Direct Message Me

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Posted by @sterile sigil

3D Artists - Environment, Prop, Character, and Creature. Rigger, and Animator. Unreal Developer's C++, and BP. UI Designer. Game Designer.
Location

N/A - Global

Responsibilities

Take on the the tasks for your given, or applied role. This will be discussed at the onboarding conversation.

Qualifications

Willing to discuss your experience on a person to person basis.

Project:
A stylized 3rd person shooter
That takes place in a cyber fantasy world. Take on the role of a shaman, summon unique pets, and fire fight through a coop game mode.
This is the basis for the MVP scope, the project has potential to grow with the right team behind it.

How to Apply

DM

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Posted by @dense basin

NSFW game. Looking for ANIMATOR
Location

Remote

Responsibilities

Animator is needed to help out with nsfw animations (preferable blender)
This will be a sequel to the first game MagicShop3D so we already have some sort of following, pm for details :).

Qualifications

Experience with UE4

How to Apply

pm

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Posted by @native ferry

Fullstack developer at IBG2
Location

Remote

Responsibilities

Hi there community,
we working as a team on a game/platform named IBG2 stands for Ino board game battle grounds.
its a place for PVP games, specially board games.
if u interested making minigame, board game, pvp games, this platform is for u.
u can easily create ur game play, both 3d scene and programming, can we can do the rest.
like make it production ready, optimize it for all the platforms, all the dev ops work.

this is not a prototype project, everything for the platform is done, even have its own two games.
right now the platform have its own account system for multi cross platform login, full gamify system for ranking and achievment and points, full patching system for adding and managing assets inside ue.
and like 5 more pages of explanation.
long story short, if u always make some minigame and never can use it or publish it or have no idea how automation, packaging, profiling works, were the best for u.
contact me for more info.
ibg2@inoland.net
check project at itch
search for IBG2

Qualifications

AAA quality 3d design.
or
bug free advanced bp developer

How to Apply

DM for server invite Inoland#3490

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Posted by @lost slate

I'm the Project Manager on a Game called Progenitors it's a vampire RPG It takes place in a Semi Open world
Location

Remote

Responsibilities

I'm looking for level designers

Qualifications

You need to know how to import FBX assets into UE5 be able to handle any errors that might occur with exporting the files, You must know how to make a playable traversable environment that includes a playable level or levels with the imported assets.

How to Apply

You can private message me Thank you.

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Developer for Multiplayer - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delieverying a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and Help us shape our francahise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Story Telling / Lore. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience with Unreal Engine 5

How to Apply

Contact Ranger#1616 On Discord

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Posted by @summer herald

UE5 Game Designer / Photoshop Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delieverying a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and Help us shape our francahise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Story Telling / Lore. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Photoshop

How to Apply

Contact Ranger#1616 On Discord

#

Posted by @summer herald

Linux Developer - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 Developers to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delieverying a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and Help us shape our francahise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Story Telling / Lore. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Linux Configure, Setting up DNS with AWS and creating websites to link with DNS.

How to Apply

Contact Ranger#1616 On Discord

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Posted by @dreamy hamlet

Renegade bananas
Location

remote

Responsibilities

We are looking for a 3D artist and animator. We have two game projects going on and the artist will have to participate in both, doing concept art, creating characters/animations and implementing them in the projects.
The artist will become a shareholder of the company and will be payed based on the games revenues. The goal of the company is the be able to provide regular salaries for all the shareholders within a year.

Qualifications

Concept art
3d modeling (humanoid character, 4-legged character, environment)
Rigging
Animation
Git (Gitlab)

How to Apply

contact Pelote#4249 via discord or send an email to contact@renegade-bananas.com

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Posted by @shadow robin

Lead Systems Designer at Childhood Games
Location
Responsibilities

Please note that this is not an entry level position.

You'll be responsible for designing our procedural world generation system from the ground up and configure it so that it works as intended. We will be giving you instructions on what we need with examples on how it should work so that you don't have to guess what we want.

The aim is to have a system fully capable of generating large scale destructible 3D worlds similar to games such as Minecraft (with biomes, weather, terrain deformation, caves that contain loot, enemies etc.).

Our goal is to have a fully immersive end product that will keep our players entertained and curious to explore it.

About the project: A survival game at its core where you are in control of your own destiny, with the freedom to do whatever you want and with the aim to survive. The project takes inspiration from games such as Rimworld, Dawn Fortress, Minecraft, Fallout and others but stays faithful to its own principles and design.

Qualifications

Deep understanding of procedural generation systems, experience or ability to setup and work with functions such as Wave Function Collapse, Marching Cubes, Voxel, Perlin Noise, etc.

How to Apply

Join the server or DM me Johnny Robert#2336

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Posted by @glass cove

Storyboard Artist, UE5 Programmers and more needed!
Location

Remote

Responsibilities

STORY: Taking place in a distant galaxy, you play as Ash, a young soldier, who upon going on her first field mission, encounters a new deadly alien race, now, she must journey across the galaxy in order to prevent catastrophe!

  • Be experienced with your role, able to work in a team, and able to have fun and chill!
Qualifications

N/A

How to Apply

DM

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Posted by @plush plover

Director at Dreich Interactive
Location

Austin

Responsibilities

3D Animator - Characters are rigged and animations come from mocap. Just need someone to come clean them up and smooth them out

2D Artist - <10 Pieces (style: shorturl.at/cuV89) and/or more permanent one for UI icons, decals, etc

3D Environment Artist - Create and design architecture & props (GoT: HotD style). Alternatively, if you like that hq megascans style, we could use you to design cine environments. We have a few, but could use a few more

C++/BP Coders - Systems and gameplay: We have a few, but could use a few more

Qualifications

Ex-AAA game dev working on a horror/survival realism type game. 15+ years in software dev. I can do a lot of things in UE, but master of none.

Our team is about 10 people strong at the moment. Just looking for more people to help speed things up

How to Apply

DM me directly. You can see @DeargGame on Twitter for more images.

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Posted by @feral mist

BP programmer at InterSpace
Location

Remote

Responsibilities

Create Systems for a Space Sim like:
Trading System
Directional Shields
Enemy AI
Save/Load System
Missles with Flares
Mines
Space Station Features
Etc.

Qualifications

Experience With Unreal Engine

How to Apply

DM's

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Posted by @sterile sigil

lead programmer, and developers
Location

u.s.

Responsibilities

helping to organize the already made bps, and expand on these systems to create the MVP.

planning new systems, features, and mechanics with project manager.

there is already a project started with alot of features. im 2 months into solo production.

Qualifications

good understanding of bps,or c++.
knowledge of game design.

How to Apply

feel free to reach out DM.

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Posted by @sterile sigil

character artist
Location

n/a

Responsibilities

create characters based off provided concept art.

have a concept artist already done with first 2 characters.

Qualifications

good knowledge of character anatomy, and topology.

able to make game ready characters

How to Apply

reach out via DM

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Posted by @sterile sigil

Prop, and environment artists
Location

u.s.

Responsibilities

create assets using mood board, and art pipeline.

Qualifications

knowledge of art pipeline to unreal.

How to Apply

reach out via DM

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Posted by @little orchid

VFX Creator
Location

Remote

Responsibilities

Looking for an VFX Creator, able to create VFX for space ships, space or any other VFX needed for game.

Qualifications

Beeing able to work in UE 5.03, to use niagara.

How to Apply

Dm Napimel#2675

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Posted by @lost slate

Hi My name is Allosaurus and Im currently the Project Manager on a game I'm calling Progenitors,Progenitors is a Semi Open World Action Rpg. I'm currently in need of a level designer.
Location

Remote.

Responsibilities

Level Designers.

Qualifications

You as a level designer must know how to import FBX assets into UE5 be able to handle any errors that might occur and be able to create traversable and playable environments/level.

How to Apply

You can apply by messaging me Thank you.

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Posted by @golden wren

Programmer with Multiplayer Experience Needed For a Fast Paced Multiplayer FPS Game
Location

Remote/ From Home

Responsibilities

Code movement, weapons, widgets when needed, and covert BPs to use replication. Later down the line we will be implementing steam workshop for level editing but that's not required. We have a small team so your pay would be a lot when we release on Steam.

Qualifications

Knowledge of replication and multiplayer.

How to Apply

Message me at swaggerpower42#0664

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience in the field applying for

How to Apply

Contact Ranger#1616 On Discord

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Posted by @cedar schooner

coder and modeler needed for simple RTS game
Location

Remote

Responsibilities

Coder blueprint or C++ needed to realize a top down 3D RTS game built around 4-8 units. project is simple with basic maps. more complex project envisioned if basic project goes well.

Modeler needed to convert sketchup designs into unreal compatible meshes.

Qualifications

Capable coder needed for 2-4 month project

Modeler needs to be able to make high end stylized models from vector based original models

How to Apply

Direct Message

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience with the field

How to Apply

Contact Ranger#1616 On Discord

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Posted by @lone verge

independent
Location

Canada

Responsibilities

Create a minimum functionality version of a mobile game with stock/free assets in order to help with fundraising for a proper project.

Qualifications

You can make a mobile game involving some simple gameplay like making correct taps and swipes when prompted, and basic animations as the resulting reaction.
Game Design Document is available.

Payment for this work will depend on a successful fundraising campaign, which will include paying you for this work first.

If fundraising is successful, more work on the project can be available to produce a polished product ready to be published and marketed.

Further work can be available if more funding and/or mobile game revenue is available, to expand on the game periodically.

How to Apply

Direct message to receive GDD for your inspection so you can estimate if you can do it or not.

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Posted by @feral mist

3D artist at InterSpace Studios
Location

Remote

Responsibilities

Create custom medium poly textured Space Craft, Drones, Space Stations, Asteroids and more.
These will have to be compatible with unreal engine 5.

Qualifications

Good experience with 3d Modeling/Texturing Software

How to Apply

Contact Pablo Sexobar#4247 Via DM's

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience in the field

How to Apply

Contact Ranger#1616 On Discord

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Posted by @wooden reef

Sound FX Artist @ Fios
Location

Remote

Responsibilities
  • Creating sound effects for monster cries, environmental and attack effects.

  • Collaborating with Attack, Effects, and Sprite Animators

Qualifications
  • Experience creating game sound FX

  • Experience collaborating with Artists

  • Ideally, familiarity with Unreal

How to Apply

DM @AVA#0423 or email Nick@fios.dev

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Posted by @ornate compass

Blueprint / C++ Programmer
Location

Remote / Anywhere

Responsibilities

Seeking a skilled / intermediate Unreal Engine Gameplay Programmer to collaborate with me on a small Sci-Fi Shooter game project.

The game is close to being complete, and I estimate the project can be completed in 1 month.

I just need a good, motivated programmer who knows their way around Unreal Gameplay systems, single player and multiplayer.

The goal is to sell the game on Steam for a small price, and when that happens, the programmer will be paid for their services. An NDA and Contract will be provided to ensure a fair share of revenue.

I'm a 3D Artist and Level Designer with 8+ years Unreal Engine experience and have all the art and design covered. You can see my portfolio here: https://www.artstation.com/dyotoorion

If you have the skills and are interested in working with me, hit me up on Discord. Thanks!

Qualifications

2+ Years experience in Unreal Engine gameplay programming.
Good working skill and knowledge of Unreal Engine Blueprints.
Understanding of C++ in Unreal Engine.
Working experience of Single player and Multiplayer programming in Unreal Engine.
Lots of free time to work on the project.
Fluent English Speaker.

How to Apply

DyotoOrion#1090

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience in the field

How to Apply

Contact Ranger#1616 on Discord

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Posted by @wooden reef

Procedural Generation Engineer @ Fios
Location

remote

Responsibilities

Helping to design the algorithms and implementations for:

  • Procedural topography generation
  • Procedural biome designation
  • Procedural population and distribution of assets and features of various biomes (but not the actual creation of assets themselves)
  • Collaborating with artists and other engineers in order to make sure biomes have strong and distinct identities
Qualifications
  • Procedural generation algorithm design experience
  • C++ and/or Unreal development experience
  • Willingness to engage in a collaborative development role
How to Apply

DM @AVA#0423 or email Nick@fios.dev

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Posted by @summer herald

Developer Partner Needed for MMO FPS 500+ Discord Users / 1.6m on YouTube
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience in the field.

How to Apply

Contact Ranger#1616 On Discord

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Posted by @queen falcon

Multiple Roles at Fortuna Interactive
Location

Remote

Responsibilities

Marketing Director
-Manage Social Medias
-Outsource a marketing team
-Lead and direct all promotional pieces for Fortuna Interactive

Art-Technical Programmer
-Transition art assets to main project file
-Create animation blueprints
-Use blueprint for general code pieces

VFX Artist
-Animate and create particle systems in UE5's Niagra system
-Create PBR Materials

Qualifications

Just make sure to show up and work on the project when needed! This is a learning opportunity, and an opportunity to have a share in the company.

How to Apply

For Art Inquires Message me @<seth>#8466, For Programming Inquires, message @BillyTee#6495

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Posted by @median stag

Blueprint Developer - 3D Arpg Project
Location

Remote

Responsibilities
Qualifications
  • 3 Years of experience with Unreal Engine
  • Working with Github is a big plus
  • Working pre-made blueprint assets is big plus (ALS etc)
  • Comfortable with working in a team
    Note : The game started to make revenue and we have started to share . You will be paid at the end of months
How to Apply

DM

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Posted by @gray sorrel

UE5 Programmer for Indie game- BobaPho Studios
Location

Online

Responsibilities

Asist with core game mechanics. The game will be a top down game with encounters similar to pokemon with turn based combat. We would like to take on an extra programmer to help build these functions!

Project timeline: less than 1 year

Qualifications

Prior experience with Blueprints. Clear understanding of turn based combat or knowing how to implement such mechanics.

The Rev split will be a % TBD. Current team size is about 5 people. Full audio team and artists.
Programmers will be receiving a larger cut due to complexity.

How to Apply

DM me

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Posted by @summer herald

Production Director @ Morrow Shore
Location
Responsibilities

3D Animation; Cinematics.

We are a new-found digital studio and content-creator agency, with an extreme zeal for quality.

So far we've specialized in pixel art games as our debut, and our exports have been in quite a few games already.
But we'll be making a debut into webcomics soon; we'd like animated teasers and seasonal recaps for it.

Compensation would be all of the revenue stemming from the produced content and a considerable cut of project's total earnings*. (refer to our contract for more details.)

Please think of it as an experience; we're patient, passionate fools.

Qualifications

-Be able to run UE4/5
-Be able to create and model
-Be able to animate
-Be aware of cinematography basics
-Be able to handle QA & direction
+English language not required; we have managers in most prominent languages.

How to Apply

DM me or either of the managers

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Posted by @bitter notch

Unreal Blueprint/C++ Programmer, UI/UX Designer, Animation
Location

Remote

Responsibilities

I've begun making a game based on the Jewish mystical world of the Kabbalah and the Sephirot. In the game, the player plays Enoch, a wanderer summoned by the Heavens to travel the Tree of Life and purge it from the Qliphoth corrupting it. I myself am a 3D artist specializing in Blender and Narrative Designer, but my partner who had begun making the game had to leave due to personal problems. This is a project that I think has a lot of potential for revenue, but at the end of the day it is a passion project. Looking forward to working with you!

Qualifications

A good grasp of whatever field you are applying in.
Blueprint/Programmer - Good grasp of mechanics, UE physics.
UI/UX - anything more than the classic buttons on the Unreal
Animation - Experience with non-human skeletons

How to Apply

DM me (DarkscytheDrake#0312)

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Posted by @neon meadow

UE5 Blueprint Programmer/Environment Artist/Animator
Location

Online

Responsibilities

I am looking for help with a project I started in the last few months. It is a Sci Fi, VR FPS set on a "Space Cruise Ship" taken over by Space Pirates and its your job to take back control and rescue the crew and passengers. The main level design is done and a few other bits and pieces but I have admitted reach the edge of my own skill level and am looking for a few people to help me carry the project the rest of the way. It is my first project which is why it's going in this Revshare section, I would need people who are comfortable working with the potential of the project in mind.

Qualifications

Good knowledge of UE5 Blueprints
Experience with VR if possible
Experience with lighting and FX

How to Apply

DM Me

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Being one of the primary contributors in a Multiplayer PC game.
Designing, prototyping, implementing and refining game assets.

How to Apply

Contact Ranger#1616 On Discord

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Posted by @bronze gate

Programmer at FIS
Location

Remote

Responsibilities

FIS is looking for new programmers to add to the team! Our current project is ReTerra, a Sci-Fi survival game centered around the colonization of a distant planet.

We are in search of dedicated programmers who would like to spend their freetime assisting with the development of this project. This project is fully Revenue Share based, but there are bonuses as well.

Since this is a revshare project, we do not reauire any deadlines or minimum work hours, we are completely a passion project and hope that you enjoy being a part of the team as much as the rest of us

Qualifications

Willing to work together with a team and accept tasks to complete over time

How to Apply

DM BillyTee

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Posted by @sterile sigil

looking for BP Developer, 3D character artists, 3D environment artists, and potential low cost/high rev share investors.
Location

us

Responsibilities

take on your assigned role, communicate actively, take part in weekly meetings.

Developers have a decent knowledge of BPs, source control, and a willingness to communicate.

The project is in early development. a cyberpunk/ scifi fantasy TPS with rpg elements.

artists style will be low poly stylized with good lighting in engine. syntyn studios would be a good reference.

investors i'm looking for 600$ with a 10% revshare agreement.

this project is not ran by children and you must be of age to legally work. with a decent mind set.

im looking to launch a kickstarter in no more than 6 months with a MVP, and plan.

Qualifications

portfolio, proof of work

How to Apply

DM discord. say a little about yourself, and share your work.

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Posted by @robust vessel

BP/C++ programmer, 3D/2D artist, game designer, Audio. StarGames is searching for a members!
Location
Responsibilities

BP/C++ programmer: your responsibility will be to code necessary game features and mechanics, and optimize them.

3D/2D artist: your responsibility will be to create 3D models or 2D textures/UI elements. They should match the art style that each game will have.

Game designer: your responsibility will be to help design existing games or if a new game will be created, help with the idea.

Audio (sound effects or music): your responsibility will be to create fitting music or sound effects for the games.

Please keep in mind that this is a start-up studio and for now I cannot pay you. But after getting the revenue and then splitting (steams 30% and then members too) it you will be rewarded!

Qualifications

BP/C++ programmer: Experience with either one of them or even both. The more experienced you are the better for the projects!

3D/2D: You should be able to create both low poly and high poly, and texture them using your program of choice as long as it is compatible with UE.

Game designer: you should be able to come up with interesting concepts that will allow players to enjoy the game and have more re-playability without additional content such as DLCs

Audio: you should be experienced enough to create immersive sounds or enjoyable music

For every role (except the game designer) you should be able to run Unreal Engine 5.1, which is the version that we will be using.

How to Apply

https://forms.gle/apaSbQct8qCFisiz6 (If you have some more questions about this application or the questions in the form, then ask me directly!)

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Posted by @cedar schooner

Need Coder and Modeler for Relaxing Survival game
Location

Remote

Responsibilities

Build a relaxing fantasy survival game where you build a village and castle/fort in a fairly wooded land, both single player and local MP.

Basic gameplay is bows, swords, magic, and such.
building a house and expanding it into a fort with citizens.

Coder needed to build the game and create the systems

Modeler needed to build custom items

Qualifications

Members willing to work on a multiple month project.

Experience in mp game dev is preferred

How to Apply

Direct message

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Posted by @dense basin

NSFW game. Looking for WRITER
Location

Remote

Responsibilities

I'm making a sequel for my game and need someone to help me with story making, dialogues, random encounters etc.. 5% cut

Qualifications

Native English language speaker

How to Apply

pm

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Posted by @summer herald

UE5 BP & C++ Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Being one of the primary contributors in a Multiplayer PC game.
Designing, prototyping, implementing and refining game assets.
Experience in the field.

How to Apply

Contact Ranger#1616 On Discord.

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Posted by @summer herald

BP Programmer @ Valuna Laboratory
Location

Remote

Responsibilities

Groundborne is a voxel wilderness survival game set in a distant isolated stone world - play as a Pleiadian, a laboratory experiment set to survive and thrive in the moon of Pleiades, among the untouched wilderness

Your responsibilities as a programmer are to program in the mechanics given by the development board, and as always, maintain a simple and clean code

We are looking to look for publishers once we make a playable demo of the game, and from there, that's where revenue share comes in!

Game Design Document:
https://mega.nz/file/3mQFnSYY#_hWLDfP1SJAgsAcN71k7SoOP-YhnvArU0tMmP1Dt8Eo

Lore & Universe:
https://app.milanote.com/1OCsUN1sV7ry08?p=Z3uBCQicC34

Soundtrack:
https://riverstarmusic.bandcamp.com/album/groundborne-ost

We hope to have your presence in our team, and we are looking forward to have your contribution to the universe of Groundborne!

All the production is ready, and all we need is a programmer to transform the beautiful design into a playable game ^^

Qualifications
  • Must be active on Discord
  • Must have available time to develop the game
  • Must have at least 2 years of programming knowledge
  • Must be able to use source control (GitHub)

For bonus points:

  • Experience with voxels
  • Interest in science
How to Apply

Message me on Discord (Fyllo#1080) - make sure to read the GDD before applying, and also check out the lore and soundtrack!

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Posted by @barren flame

PROJECT MLO
Location

Remote

Responsibilities

https://cdn.discordapp.com/attachments/893969157006168115/1063776567504932945/HighresScreenshot00008.png

Im looking for like minded people to work on a game and publish it.
All positions are open, you know something you in, also feel free to learn on the way.

The game is going to be a Open World Survival Crafting Roleplaying Sandbox Game.
With planned support for 120 People on a Game Server on Launch. but im looking to reach higher numbers if possible leaning towards 255 upwards.

The Picture above is an asset showcase i created when i was looking for a cool way showcasing stuff to project followers.

Anyways if you up to work on a project without a schedule this would be your go to.

Qualifications

Asset Creation
World Design
Blueprint Coding
C++ later on.
Rigging
Skeletal Mesh Creation
Animation

If you a child and talented we can work something out with your parents after release of product.

How to Apply

Feel free to DM me!

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Posted by @robust vessel

BP/C++ programmer, 3D/2D artist, game designer, Audio. StarGames is searching for a members!
Location

Remote

Responsibilities

BP/C++ programmer: your responsibility will be to code necessary game features and mechanics, and optimize them. 3D/2D artist: your responsibility will be to create 3D models or 2D textures/UI elements. They should match the art style that each game will have. Game designer: your responsibility will be to help design existing games or if a new game will be created, help with the idea. Audio (sound effects or music): your responsibility will be to create fitting music or sound effects for the games. Please keep in mind that this is a start-up studio and for now I cannot pay you. But after getting the revenue and then splitting (steams 30% and then members too) it you will be rewarded!

Qualifications

Qualifications
BP/C++ programmer: Experience with either one of them or even both. The more experienced you are the better for the projects! 3D/2D: You should be able to create both low poly and high poly, and texture them using your program of choice as long as it is compatible with UE. Game designer: you should be able to come up with interesting concepts that will allow players to enjoy the game and have more re-playability without additional content such as DLCs Audio: you should be experienced enough to create immersive sounds or enjoyable music For every role (except the game designer) you should be able to run Unreal Engine 5.1, which is the version that we will be using.

How to Apply

DM me directly or send me an email here: starspeedstudiosoffic@gmail.com

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Posted by @summer herald

UE5 BP & C++ Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is an independent studio developing a First Person Shooter called Enmity: Warfare available on PC, Steam. We're offering a contract for Experienced and Skilful UE5 / LINUX Developers and artists to join our International Development Team in helping spearhead our exciting and vibrant game franchise and make it into a reality. Being the primary contributor in delivering a high quality product to a 1.6 Million Potential Customers. Join us on our Challenge and help us shape our franchise. As part of the International Development Team you will be working on various aspects of the first game such as Game Design/Artwork, Game Mechanics (Movement, Combat, Inventory, Achievements/Progression, Vehicle, Game Modes, Economy / Battle Pass ) and perhaps Animation, User Interface, Servers, Story Telling. We're looking for a like minded individual who wants to deliver to a 1.6 million community outreach and help start something extraordinary and help create a successful company for years to come.

Qualifications

Experience in the field.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @solid sorrel

UE5 Developer and/or Sound Designer and/or Animation Dev
Location

Remote

Responsibilities

Quick video to show the vibe: https://www.youtube.com/watch?v=Csur2ujsO5Q

Hey! I'm specifying 3 distinct roles so feel free to apply if you match any.

I've been learning / working on a horror game for the last few months. Here is a summary:

  • I am using 0 templates (but models + animations + environment from store). 100% blueprints

  • Build on UE 5.0.3

  • It's a horror game playing in the same way as Five nights at freddy, but with a doll that you need to "babysit".

What is needed:

  • Working on pathfinder (still a bit clunky)
  • Building menu / navigation / UI
  • Sound design decisions (noises / music / sound cues / ambient / buildup / etc..)
  • Animation / phase transitions: getting the doll to act "spooky" and crafting animation scenarios (e.g.: climbing on the roof) -> I have all animations but need to build blendspaces and other transition functions
  • Building better tempo for each nights
  • new mechanisms (noise-based events, micro-scenarios that will be randomly picked night after night)
Qualifications
  • Good experience working as a team
  • Already worked with Git or willing to learn
  • Some experience on UE5 (beginners accepted)
  • Good english (or french)
  • Sound designer specific: Experience with sound editor /mixer tool
  • Animation specific: Good experience with blender or UE animation tool (or any anim tool)

If you're just interested to learn more about the project, you can DM me!

How to Apply

Send me a DM on Discord

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Posted by @bronze gate

3D Modeler | 2D Artist for FIS
Location

Remote

Responsibilities

Fortuna Interactive is a studio made up of developers who develop purely for fun, this project is Revenue Share based, so we require no deadlines and are open to most developers that inquire to us!

We are currently looking for 3D Modelers to create models for the build system within our Sci-Fi survival game, and are also looking for 2D artists to create thumbnails for in game items and other kinds of artwork for lore-related items!

As aforementioned, we are a cery laid back team and are fully open to you working whenever youd like. If you want deadlines to help you be productive, just say so! But if you’d like to work in your freetime, that’s fine too! We are just looking for people who believe in this project and are willing to give a few extra hours of their time towards something that they believe in

Qualifications

Willing to work with a team of 5 or so other artists

How to Apply

DM BillyTee

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Posted by @jovial mulch

UI/UX UE5 Engineer at Made Software
Location

Remote

Responsibilities

Join us on our Unreal journey to do a sequel to a beloved SEGA franchise. We are devs having worked with Bethesda, Sony, Obsidian, ILM, Turtle Rock. We offer both full time and part time opportunities under a rev share model for now. We are negotiating with two AAA investors. Joining us now will allow you to be among the first 20 people core team.

Responsibilities include supporting the engineering and art teams with:

  • user interface widgets implementation including main menu, HUD, inventory
  • maintain and expand the haptic feedback logic and integrate it with the audio pipeline
Qualifications
  • portfolio showcasing Unreal widget experience and/or
  • personal projects with provable UI/UX work and/or
  • professional experience as an UI/UX engineer
How to Apply

DM me

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Posted by @void grotto

Co-Founder & Gameplay Programmer
Location

Remote

Responsibilities

I am looking for a studio Co-Founder who should be Blueprint Programmer (Expert). We are working on a Immersive Survival Horror game with Dinosaurs. Currently the Level/Environment Design is in progress as well as other key systems have been created.

As Gameplay Programmer -

Create Systematic Designs

Work on Character, Gadgets. AI and other common features

#Prototype new gameplay mechanics and systems

Looking forward to join you.

Qualifications

Must deliver results on weekly bases

Good experience with Blueprints (2-3 years)

Understands System Design

Creative mindset for exploration

How to Apply

Please PM me

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Posted by @jovial mulch

Unreal QA at Made Games
Location

Remote

Responsibilities

Join us on our Unreal journey to do a sequel to a beloved cult SEGA franchise from the 2000s. We are devs having worked with Bethesda, Sony, Obsidian, ILM, Turtle Rock. We offer both full time and part time opportunities under a rev share model for now. We are negotiating with two AAA investors. Joining us now will allow you to be among the first 20 people core team.

Responsibilities include supporting the engineering and art teams with:

  • testing changes based on CL reports by Engineering and Art
  • doing playthroughs to identify stable CLs that will become candidates for delivery
Qualifications
  • team projects you did QA on and/or
  • professional experience as a QA
  • experience with Unreal automated testing tools and automation scripting is a big plus
How to Apply

DM me

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Posted by @tranquil beacon

Application Developer at Real Labs
Location

Remote

Responsibilities
  • Prototype a web-based application for hosting and accessing interactive, multiplayer environments in Unreal Engine 4/5
  • Collaborate with UI/UX designers to create functional menus and sub-menus in Unreal Engine 4/5
  • Upload an environment and implement dynamic collisions, interactions, and spatial audio
Qualifications

Good to Have

How to Apply

Email aron@shiftreality.io with a resume and/or sample of work

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Posted by @jovial mulch

UE5 AI Engineer at Made Software
Location

Remote

Responsibilities

Join us on our Unreal journey to do a sequel to a beloved cult SEGA franchise from the 2000s. We are devs having worked with Bethesda, Sony, Obsidian, ILM, Turtle Rock. We offer both full time and part time opportunities under a rev share model. We are negotiating with two AAA investors. Joining us now will allow you to be among the first 20 people core team.

Responsibilities include supporting the engineering team with:

  • NPC AI implementation
  • reactive environment behavior systems
Qualifications
  • experience with Unreal Behaviour Trees, the Navigation System, Smart Objects
  • willingness to experiment with the Mass Entity system and StateTrees
How to Apply

DM me

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Posted by @terse gate

Music Composer, Artist (VFX and 3d), and Playtesters at EZSystems
Location

Remote | Discord

Responsibilities

Hello, I am Skylar, the sole owner and operator of EZSystems, a new indie mobile game company. Right now I am working on my first game, Globetrotter, a 3d mobile game sharing aspects of infinite runners, but on a globe, DM for more info. But first, here's what I need:

Music Composer - Right now, the game has no sound, this is quite an issue, as I hope to have a track for each stage of the game, plus SFX for certain actions. Your job will be creating these sounds. Up to 20% Revshare based on quality.

Artist - The game is lacking a lot in art. I would like to have VFX like particles for when the obstacles rise out of the ground, and a variety of death effects and vehicle skins, which will be purchased through microtransactions. We also need an artist to revamp the levels, as they look a little dry and lack artistic touch (I'm no artist). Up to 20% revshare for quality.

Playtesters - You will be responsible for testing the game. No revshare, but its a fun experience and you get your name in the credits.

Qualifications

Music Composer and Artist - Show me your prior works or a portfolio and what software you use.

Playtesters - You may be asked to sign a non-disclosure agreement.

How to Apply

DM me @MyMom#0791

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Posted by @fervent summit

Art Lead & 3D Animal/Human/Prop Modeler/Animator
Location

Remote

Responsibilities

Art Lead:
Experience and knowledge in art-related tools inside the engine, creating and optimizing heavy and complex materials, post-processing. Have knowledge with 3D modelling/texturing softwares, so you can work together with the modelers too. You are going to work with open-world scene, so have experience with sunlight, clouds, sun, shadows, foliages, etc.
Animal Modeler:
Be able to create the animals this game is going to have. Since it takes place in Alaska, we will mostly have animals living there. So e.g. different type of bears, wolves, Moose, fish, birds, etc. It's a good thing if you have experience rigging or animating these models.
Animal Animator:
Be able to create realistic animations for 4-legged animals, fish and birds. We will both need in-place (walk, sneak, trot, run) and root-motion(jump attack) animations, but mostly in-place.
Prop Modeler:
Be able to model tools/weapons out of wood and stone, fruits, plants, etc. We will mostly have primitive items that can be found or made in Alaska.

Qualifications

Human Modeler:
Be able to create both female and male characters. We have motion capture suit, so we don't require any experience with hand-made animation.

How to Apply

If you are interested in the Project or would like to know more information about the game, send me a DM on Discord (Edmm#9842) and we can talk about further details and you can also try the Pre-alpha Demo or watch the video of the demo.

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Posted by @whole mist

3D Modeller/Texturer at WindokkStudio
Location

Remote

Responsibilities

You'll have to make most of the 3D models of the game (static and moving...) and textures. Some animations could also help.

Qualifications

Know how to make 3D models of humans, clothes, props, food, weapons, vehicles, building in a realistic style

How to Apply

DM Open : Windokk#9352

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Posted by @jovial mulch

UE5 UI/UX Engineer at Made Software
Location

Remote

Responsibilities

Join us on our Unreal journey to do a sequel to a beloved SEGA cult franchise from the 2000s. We are devs having worked with Bethesda, Sony, Obsidian, ILM, Turtle Rock. We are doing time-flexible informal cooperative development under a rev share model. We are negotiating with two AAA investors. Joining us now will allow you to be among the first 20 people core team.

Responsibilities include helping our engineering team create a UX that is very heavily genre-dependent and ambience-specific:

  • implementing UI for stealth, melee combat, HUD and to a lesser degree FPS
  • implementing minimal RPG elements in a streamlined fashion with a focus on immersion
Qualifications
  • UMG experience - widget blueprint editor, proper event listener binding and exposure, cooperating with gameplay engineers
  • Slate experience is a bonus but not required
How to Apply

DM me

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Posted by @lost slate

Hi My name is Allosaurus and Im currently the Project Manager on a game I'm calling Progenitors,Progenitors is a Semi Open World Vampire Action Rpg. I'm currently in need of a level designer.
Location

Remote

Responsibilities

You would be responsible for level creation

Qualifications

You as a level designer must know how to import FBX assets into UE5 be able to handle any errors that might occur and be able to create traversable and playable environments/level.

How to Apply

You can apply by private messaging me.

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Posted by @opal cedar

3D Rigging and Animation Designer
Location

Remote

Responsibilities
  • Rigging and animation of 3D models from the scratch
  • Improvement of current rigs and animations
Qualifications
  • Experienced in working with 3D models
  • Experienced in Rigging and Animations
  • Able to share at least 3-5 hours a day
  • Able to take and complete tasks in time
  • Good communication skills
How to Apply

Contact me via private message

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Posted by @cedar schooner

Coder and animator needed for Core element building in Nightingale LLC project
Location

Remote

Responsibilities

Looking for a pair of people or one very talented person to build the core of a larger game.

Looking for a coder experienced with building combat and vehicle systems for Multiplayer games, as well as a story system

Need animator to design specific game related movements and poses.

Models are currently limited so work will be done to make the basic core game with final models added later as we get them.

I will be writing all story, handling legal and financial elements, and working any publishing deals.

Qualifications

Knowledge in making the following:
multiplayer capable games.
Story based games
FPS/TPS gameplay
Bullet and Melee games

How to Apply

Direct Message

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Posted by @stable void

*URGENT* Looking for someone with good general UE5 knowledge and ideally NSFW UE5 creations.
Location

Anywhere - remote

Responsibilities

Urgent - We're looking for someone with good UE5 and NSFW experience to complete a task list for a NSFW UE5 game. It's one singular level and should take around 1 week. We can discuss you receiving percentage of game earnings / payment / etc and come to an arrangement.

**Please send me (Via Discord) any of your UE5 / NSFW UE5 to see if you're the right fit. Discord: PooClap#4022. If this post is still visible, the job is still open as we're looking for the right fit.

Qualifications

Good knowledge of UE5 / Ideally with NSFW game experience too.

How to Apply

Message me on Discord! PooClap#4022

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Posted by @fierce trout

Blueprint/c++ Game Programmer
Location

Remote

Responsibilities

Building game systems

Qualifications

Be able to put time into the project.

How to Apply

dm Vulnor#5967

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Posted by @fierce trout

Blueprint / C++ Programmer
Location

Remote

Responsibilities

We are looking for a Blueprint / C++ Programmer to develop systems and help make things smooth along the way, We are a small indie team that have a finished title available on steam already. You would be joining a team that actually see’s a project to the finish and on the steam platform, Our games general bases currently is Space Horror. We have a 3D modeler/Animator and Game lead that does a little bit of everything of what is needed.

Qualifications

Be able to program systems like Hp, restart at check point upon death. These are a base line for how hard things will be to build as it is also a single player game.

How to Apply

Dm Vulnor#5967

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Posted by @summer herald

UE5 C++ Programmers for a Third Person co-op project!
Location

Remote

Responsibilities

(will be working with UE's Gameplay Ability System (GAS) and Replication)

Responsibilities:
Improving existing code (if applicable), creating baseplate codes for the required aspects of the project and adding features for characters listed. (Whilst replicated)

Project Summary: A duo of two goes to traverse strange environments, engaging numerous enemies with their own unique way of combat, and solving (sometimes complex) puzzles

Qualifications

-should be able to work with UE's C++

How to Apply

DM: Soldat#6169

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Posted by @summer herald

3d designer help with the programming and soundtrack writing
Location

in discord i live in florida but we are all speead

Responsibilities

we need someone to do the 3d modeling help me with the programming and someone to weite thw soundtrack for a scp game we are making(currently the discord is in a no mans sky guild server until i make a actual discord server)

Qualifications

any we really need help due to us being inexperienced

How to Apply

just shoot me a dm

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Posted by @terse gate

Environment Artist at EZStudios
Location

Remote | Discord

Responsibilities

As an Artist you will be responsible for creating interesting and optimized environments. There is not too much work to be done. The game currently only has 9 stages in planning, and each stage has its own unique theme. The game is an infinite runner mobile game set on a sphere, you may be responsible for creating obstacles, designing the background, and possibly even UI Art. You may receive up to %20 revshare based on quality. DM me for more information.

Qualifications

All we need is creative art and a good attitude!

How to Apply

DM me @MyMom#0791 with some of your recent works!

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Posted by @noble schooner

UE5 Environment Artist at Made Software
Location

Remote

Responsibilities

Join us on our Unreal journey to do a sequel to a beloved SEGA cult franchise from the 2000s.
We are devs having worked with Bethesda, Sony, Obsidian, ILM, Turtle Rock. We are doing time-flexible informal cooperative development under a rev share model.
We are negotiating with two AAA investors. Joining us now will allow you to be among the first 20 people core team.
As Environment Artist, your role will be to create environments in a realistic style with a twist of stylized in specific details,
Craft believable and realistic environments together with the Art Director and the Level Designers to ensure the visual and design coherence of our levels.
This includes props modelling, setdressing, optimization.
Collaborate with the narrative team to tell stories through the environments (environmental storytelling).
Propose new ideas to the artistic team to create mesmerizing levels.- Lighting skills are a big plus.

Qualifications
  • Proven portfolio of excellent 3D environment work.
  • Experience with Unreal Engine.
  • Experience with Content Creation Pipelines (Maya, Max, Photoshop, Substance, etc.).
  • Fluent in Unreal Engine.
  • You are able to create well optimized assets (modeling / retopology / texturing / shading) to be placed inside UE.
  • Being proficient in procedural content creation is a plus.
How to Apply

DM me :)

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Posted by @fierce trout

Blueprint Programmer
Location

Remote

Responsibilities

We are looking for a Blueprint / C++ Programmer to develop systems and help make things smooth along the way, We are a small indie team that have a finished title available on steam already. You would be joining a team that actually see’s a project to the finish and on the steam platform, Our games general bases currently is Space Horror. We have a 3D modeler/Animator and Game lead that does a little bit of everything of what is needed.

Qualifications

Be able to create systems like save/loading a game from main menu, inventory etc.

How to Apply

Dm Vulnor#5967

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Posted by @robust vessel

Searching for 3D/2D artist
Location

Remote

Responsibilities

You will be responsible for modeling assets for the game/s we would make.

You should be able to:

  • Create and apply textures using your program of choice (must be compatible with UE 5)
  • Create weapons/characters.

Project info:
The project is called Core Rift, it is a combination of ARK, Space Engineers, and Factorio. You as a player would be placed on an unknown planet and be given starter equipment. Players would be able to research various techs for example space ships, Core Rift(special structure), and more as time goes will be added.

Qualifications

You should be have the following:

  • microphone for communication if needed
  • open-minded ideas
  • Create a concept art if needed

PS: expect that currently, we are making a smaller game so we can warm up our workflow.

How to Apply

DM, Please provide your portfolio

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Posted by @patent forge

3D Blender Creature Animator
Location

Doesn't Matter

Responsibilities

You will be responsible for animating creatures, often short looping animations and if possible rigging them as well, bringing them to life for the best possible immersion.

Qualifications

You must have a good understanding of how a creature such as a theropod or 4 legged creature may move realistically or willing to learn.

How to Apply

You can apply by sending a message to me here Seiratix#1377 , be ready with a portfolio or examples and any questions.

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Posted by @uneven dagger

Programmer, Level Designer, and UI Designer for New Combined Arms Sci-Fi FPS
Location

Remote

Responsibilities

BP Programmer: Implement basic FPS mechanics, UI functionality, and networking capabilities
Level Designer: Create awe-inspiring open world environments
UI Designer: Create immersive HUDs and UI elements

Qualifications
  • Good understanding of Unreal Engine Blueprints
  • Strong understanding of game development/level design/UI design principles and techniques
  • Strong communication and teamwork skills
  • Passion for creating immersive and interactive experiences
How to Apply

Please send a DM to @shabazz#2994

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Posted by @primal basin

SGD Studios Is Looking For: Anime Styled Character Concept Artists(2), Voice Actors, Environmental Concept Artists(1-2), SFX Artist, Programmers(C++, familiar with Unreal), texture artists, vfx/particle artist, modelers.
Location

Remote

Responsibilities

As a member of our team you will be required to join team meetings and to submit your product within a specific deadline. In addition, you will be required to sign an NDA/Contract with SGD Studios. Based the specific branch that you are in within the Dev Team, you will be required to fulfill your role to your greatest ability. Communication is key within this Dev Team.

Qualifications

-Must have experience in one of the specific fields listed above.
-Must agree to the following:
Team Size: Planned team size is for 4-5 coders, 3-5 modelers, and about two of the other roles unless otherwise stated. We currently have four members excluding the VA team.
Project Length: The planned length of the project is about 2-3 years, but may change based on development speed.
Compensation: Each member(excluding the VA team in which they will have a specific percentage of a cut based on their role) will get equal compensation based on the profits of the game. The specific amount will result as a division between each branch of the team and then be cut into equal parts based on the amount of members within that branch. In addition there will be a cut from the profit taken for future use within SGD Studios and the funding of future games.
Project Name: Megabombers Multiverse

How to Apply

Contact me through DM's or email sgdstudios.mb@gmail.com

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Posted by @summer herald

MoggedApeStudios; FPS PVP-MMO Game project
Location

Remote

Responsibilities

We are looking for 2D artists, 3D artists (hard or soft surface), people competent in rigging, or people competent in sound design. Primary responsibilities are basically being cooperative and useful

Qualifications

Competence in aforementioned fields, ability to prove competence

How to Apply

Dm me: R a m a#2988

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Posted by @bronze gate

Artists, Programmers, and More! at Fortuna Interactive
Location

Remote

Responsibilities

Fortuna Interactive Studios is currently developing our newest project, ReTerra! ReTerra is a game based on colonizing an alien planet to save the world from imminent danger.

Our team works purely off of passion snd their love for developing. We have been developing ReTerra for almost 6 Months now and have built some strong friendships through the process

Joining our team would entail that you work whenever you want, spew ideas at your heart’s content, and have fun during the entirety of the process

We also will be entering game jams periodically and would love to have you on the team!

While we are mostly a group of college students with very low funds, we find a way to fund the project and will all receive a cut when the project is finally completed

Qualifications

Willing to work with a team of other developers and artists

Open-minded and available to new ideas

How to Apply

DM BillyTee

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Posted by @summer herald

MMO FPS Core Developer & Modeller - CGS
Location

Remote

Responsibilities

Create a vairety of gameplay core systems including: vehicles with replication && modellers to design models for the game.

Qualifications

Experience in Unreal Engine 5.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @dreamy hamlet

3D artist and animator at Renegade Bananas
Location

remote

Responsibilities

We are a new studio created in december 2022. We published a plugin on the UE marketplace, have a client we work for and two internal projects. We are looking for a generalist 3D artist to complete our team, so the person who will join us will become a shareholder of our company and will be payed based on the studio's revenues. We plan on providing a regular salary as quickly as we'll be able to afford it.

You will create 3D models of characters and environments.
You will create rigs for characters
You will create animations for the characters (humanoid, 4-legged, monsters).
You will have to actively participate in the development of our two current game projects and any future ones. One of the current projects includes content for an 18+ audience.
You will have to participate in the management of the company, the decision making, the general assemblies, etc.

Qualifications

Concept art
3D modeling (humanoid, 4-legged, monster, decor props)
Rigging
3D animation
Git

How to Apply

via discord : Pelote#4249 // via mail : contact@renegade-bananas.com

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Posted by @atomic cargo

BluePrints programmer at HoltrixStudios
Location

Remote

Responsibilities

Create a AI behavior system
Implement and create a fully interactive car interior
Create the vehicles logic and features
Adjust and help with physics for the car

Qualifications

Experience with AI and vehicle logic and physics

How to Apply

DM

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Posted by @solid yoke

Looking to start a **new** project|| Main Idea is an open world game based in Spain
Location

Remote

Responsibilities

I am looking for any kind of help and people that could apport anything to the project.

Qualifications

I have the script im working on so if interested please direct message me

How to Apply

Message me

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Posted by @frozen ermine

Generalist Programmer at Far Owl Studios
Location

Remote

Responsibilities

Generalist programmers are responsible for implementing algorithms and various game mechanics designed by gameplay designers and other features at the high level into low level C++ code in the Unreal Engine (with some Blueprinting). Have familiarity with the Perforce source control and how it works. Be able to articulate clearly issues and problems you are facing with your work.

Qualifications

Preferred if you have experience with C++ and or Unreal Engine Programming. Be able to work in a remote collaborative setting with other programmers. English proficiency required.

How to Apply

Find the "Programmer" role here and click on the "Apply here" button: https://www.farowlstudios.com/interested-in-joining

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Posted by @atomic cargo

Blueprints programmer at HoltrixStudios
Location

remote

Responsibilities

Creating the physics and logic for the car
Creating Ai behavior system

Qualifications

Experience with vehicles
Ai experience

How to Apply
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Posted by @ionic citrus

[Join Our Dynamic Team to Develop a Thrilling Horde Shooter Game]
Location

Online Team-based Environment

Responsibilities

Are you looking to build your portfolio with a fun and exciting project? We are a small, but dedicated team of 3 seeking talented individuals to join us in developing a first person horde shooter game. Our team includes a creative storywriter, an experienced developer, and a versatile 2D/3D artist.

We believe that collaboration and open communication are key to success, which is why we have an open discord channel where our team can communicate regularly. However, if you prefer to work on your own, that's okay too! We just want to ensure that everyone is on the same page.

As a short-term project, this is a great opportunity for anyone looking to add a high-quality project to their portfolio. And, best of all, all revenue will be evenly shared among active team members when the game is released. Don't miss out on this exciting opportunity to be a part of a dynamic and talented team!

Qualifications

While some experience in the field is desirable, we value potential and the ability to learn with experience. If you have the skills and drive to excel in the role you're applying for, we encourage you to apply and join our team.

How to Apply

If you're interested in joining our team or have any questions, please don't hesitate to reach out. You can contact me directly on Discord at FORTBONNITAR#6584. I'm looking forward to hearing from you!

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Posted by @opal cedar

3D Designer at Ent-Re Games
Location

Remote

Responsibilities
  • Character modelling
  • Rigging
  • Animations
  • Texturing
Qualifications

The candidate should have at least mid experience with 3D Designing, from modelling to texturing. Also, he/she should be open to criticism and revisions based on reviews from teammates. Should be able at least spare 3-4 hours per day to this project. Must have a good communication and report ability. Time management is another must.
Please check the project here: https://ent-re-games.itch.io/bug-alliance

How to Apply

Send me private message

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Posted by @opal cedar

UE Developer at Ent-Re Games
Location

Remote

Responsibilities

*UI Programming

  • Gameplay HUD Design
  • In-game Menu Design
Qualifications

The candidate should have at least mid experience with Unreal Engine, especially UI design and programming . Also, he/she should be open to criticism and revisions based on reviews from teammates. Should be able at least spare 3-4 hours per day to this project. Must have a good communication and report ability. Time management is another must.
Please check the project here: https://ent-re-games.itch.io/bug-alliance

How to Apply

Send me private message

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Posted by @atomic cargo

C++ Programmer at HoltrixStudios
Location

Remote

Responsibilities

Creating and converting exists blueprints code to c++
Creating Vehicle logic
Creating Ai logic

Qualifications

c++
Vehicle understanding

How to Apply
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Posted by @solid yoke

Looking to start a new project|| Main Idea is an open world game based in Spain
Location

remote

Responsibilities

I am looking for any kind of help and people that could apport anything to the project.

Qualifications

I have the script im working on so if interested please direct message me

How to Apply

dm me

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Posted by @unkempt parcel

Programmer & Blueprint Developer @ NAGS
Location

Remote

Responsibilities

Learning towards and creating a framework with Lyra for a simulation game that leverages OpenAI. Further down the line working within a team in order to ship a finished product.

Qualifications

Looking for:
C++ experience and/or experience in blueprints.

Helpful:
Experience with Lyra.
A passion for just making cool stuff.
Experience in utilizing AI in workflows.

How to Apply

DM me.

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Posted by @summer herald

Developer and Linux Developer for CSG
Location

Remote

Responsibilities

Creating variety of replicated mechanics for an upcoming game franchise of MMO FPS/TPS.

Qualifications

UE5.1 Knowledge BP Replicated

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @stiff meteor

Director at Unhinged Media
Location

N/A

Responsibilities

Hiring the following
• Maya riggers
• Storyboard artists

The project is an animated short series using UE5, about SCPs. A document will be provided explaining the project in further details for those interested. Viewership of the series will be free, there will be a crowdfunding campaign fortunately, while the donations will be low initially, payment will be via per task. Once the crowdfunding grows money will be divided monthly, your percentage will depend on your role.

Qualifications

• Fan of cosmic horror or SCP
• At least a year of experience in the requested fields
• Teamwork/communication (Do not wait to announce problems after someone else encounters them)
• Passion for your work

Due to the heavy reliance of other team members across the pipeline, please do not apply if you have a tight schedule or are currently experiencing external difficulties.

How to Apply

DM (Note please do not apply asking for a game development role, this is film, not a game.)

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Posted by @small ruin

Cofounder (Product / Tech)
Location

Australia

Responsibilities

I’m currently partway through startup/tech accelerator with global VC Antler (antler.co) exploring the intersection of Digital Twins ♊️, History & Culture 🏛, and Gaming 🕹. There’s also been a tiny bit of web 3.0 exploration.

I have been chatting with gaming studios, 3d asset marketplaces, and cultural institutions for the past few months, and have what I believe is a VC-backable idea 💸, but I cannot proceed without a product or tech person (I’m a growth and marketing person) who has experience from the gaming industry. 🛑

There is already 2 people working on the project, but neither has the experience to be Cofounders that a VC will back. 👋

I am also flexible with the current idea and its direction and fully expect pivots to occur ↔️. Antler invests in teams 💪 at this stage - not necessarily bulletproof ideas.

So if you have interest in history, culture, digital twins, gaming, and forming big visions please message me for more info.

Qualifications

Anyone who has been - or believes they have what it takes to be a CTO or Product Owner etc. and lead a team into the unknown!

Experience using scanned or photorealistic assets is preferred

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Posted by @opal cedar

UE Developer at Ent-Re Games
Location

Remote

Responsibilities

*UI Programming

  • Gameplay HUD Design
  • In-game Menu Design
Qualifications

The candidate should have at least mid experience with Unreal Engine, especially UI design and programming . Also, he/she should be open to criticism and revisions based on reviews from teammates. Should be able at least spare 3-4 hours per day to this project. Must have a good communication and report ability. Time management is another must.
Please check the project here: https://ent-re-games.itch.io/bug-alliance

How to Apply

PM me

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Posted by @opal cedar

3D Designer at Ent-Re Games
Location

Remote

Responsibilities
  • Prop modelling (for UE)
  • Texturing
Qualifications

The candidate should have at least mid experience with 3D Designing, from modelling to texturing. Also, he/she should be open to criticism and revisions based on reviews from teammates. Should be able at least spare 3-4 hours per day to this project. Must have a good communication and report ability. Time management is another must.
Please check the project here: https://ent-re-games.itch.io/bug-alliance

How to Apply

Please PM me if interested

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Posted by @royal ember

Coder Private
Location

On your own device

Responsibilities

Make sure to take care of most of the coding part of the game, and make sure everything works faultless and perfect

Qualifications

Must know how to use any of the codes used in unreal engine.
Be able to work together as a team, (The coders and Level designers)

How to Apply

Dm me on either Discord(The Big Kris#5173) or Twitter(@RealGlemsk)

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Posted by @summer herald

UE5 BP Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5.
• Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @maiden blade

GamePlay Programmer
Location

Remote

Responsibilities

We are working on an exciting and unique open world survival game. We are a small group of developers with mixed abilities and skills. We have made alot of progress on the base mechanics that people would want in a survival game. However we are looking for a c++/blueprint dev to come and assist with creating new mechanics for the game. More details on tasks will be given in dm as well as further information on the project and the end goal.

Qualifications

You Should have a decent understanding of either c++ or blueprints. You should have a strong work ethic. You should be resilient and not shy away from any challenges presented as this is an ambitious project. You should be able to work well in a team environment and dedicate a few hours each week if possible. Of course irl comes always comes first.

How to Apply

Please dm me Daze#4992 with your experience and your intrests.

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Posted by @maiden blade

3D Artist and animator
Location

Remote

Responsibilities

We are working on an exciting and unique open world survival game. We are a small group of developers with mixed abilities and skills. We have made alot of progress on the base mechanics that people would expect to see in a survival game. However we are looking for some talented 3D Artists/ Animators to come on board and help make the game stand out visually from others.

Qualifications

You should be able use 3d modelling software such as blender to create various assets. You should be able to rig various assets. You should have a decent understanding of animations and what it takes to achieve a realistic animation. You should be able to dedicate a few hours each week of possible. Of course irl always comes first.

How to Apply

Dm me @ Daze#4992 With your experience in this area.

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Posted by @delicate marsh

Royal Reptile Studios
Location

USA

Responsibilities

Looking for an unreal developer for UI and overall gameplay

Crypto/play to earn game.
Revenue share with lots of potential.
Will provide a lot more details in DM

Qualifications

Experienced

How to Apply

Reach out to me on discord

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Posted by @cedar schooner

Coder and artist needed for top down 3D single plane RTS game
Location

Remote

Responsibilities

Coder needed to build a top down single plane space RTS game, we have all/most models needed to get to early access stage.

Artist needed for UI and promotional artwork.

Game pitch:
Nightingale: Battle Simulator is a top down 3D real time strategy game inspired by the flash game Eridani. you take command of your base colony and expand into the map by harvesting resources and building fleets, beat your enemy to the resources needed to finish the game, kill them to win. when done with the campaign, hop into play with friends and strangers in this online feature, fight up to 4 people for victory.

game has 3 game modes:
Campaign
endless
online multiplayer

NO CODE WORK DONE YET! we just have the game idea and models. Story fits into a long 10 year old lore project.

Qualifications

Coder:
local hosted MP knowledge
story and story based trigger experience

Artist:
able to draw attractive UI and promotional artwork

How to Apply

Direct message me

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Posted by @summer herald

mulitplayer Developer - Central South Games
Location

Remote

Responsibilities

we require two developers to create our multiplayer infrastucture using Linux to be able to host 100 players per 1km map with muptiple maps connected

Qualifications

uE5 experince and Linux

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @maiden blade

Game Play Programmer
Location

Remote

Responsibilities

We are working on an exciting and unique open world survival game. We have made a lot of progress on the base mechanics that people would expect to have in any survival game. However we are looking for a c++/blueprint developer to come on and assist with creating new mechanics for the game. More details on tasks will be given in dm as well as further information on the project and the end goal. I encourage all to apply even if you are new to unreal.

Qualifications

You should have a decent understanding of c++ or blueprints. You should have a strong work ethic. You should be resilient and not shy away from any challenges presented as this is an ambitious but very attainable project. You should be able to work well in a team environment and dedicate a few hours each week if possible.

How to Apply

Dm me Daze#4992 with your experience and what you can bring to the table.

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Posted by @nova bone

Open World Level Designer @ Untitled Indie Devs
Location

Australia / Remote

Responsibilities

We are looking for a mature open world level designer with world partition knowledge to work with us on a stylized survival horror indie project. Please PM me for more info if you are interested.
https://store.steampowered.com/app/2145950/The_Woods/

Qualifications

2+ Years working with Unreal

How to Apply

PM me

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Posted by @torn surge

Tutor
Location

Remote

Responsibilities

Looking for someone to answer some basic UE5 questions, paying $5 for every answer that works (Venmo). Not good with the technical, Pretty much looking for someone who can google better than me.

Examples include:

  • Camera setup
  • Inventory system
  • Spawning items in random locations
Qualifications

Basic Blueprints / Python knowledge

How to Apply

Direct message me

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Posted by @pastel shale

Partner for StormBear Games Runescape Style Side Project
Location

Remote

Responsibilities

Aid in the design and development of our side project, which serves as a prequel for our current flagship game project, Purgatory Vale. Your roll will include working with our Assistant Project Leader to program, animate, and edit the level of our side project game, aiming to replicate the systems used in RuneScape at a more modern level. After release, employment can continue on our main project. Employment will be salary based after release, based on games success.

Qualifications

A moderate understanding of using Blueprints and Plugins within UE.
Ability to combine blueprints and expand upon them for additional functionality.
The drive to want to succeed in game development
Charisma and Individuality.

How to Apply

DM me!

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Posted by @atomic cargo

c++ programmer at HoltrixStudios
Location

Remote

Responsibilities

Developing the vehicle logic for the sim.
Developing the ai logic for the sim.

Qualifications

c++ and vehicle understanding
Long term project

How to Apply

DM

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Posted by @split pumice

material code expert
Location

online

Responsibilities

be a part of our dev studio and get share from assigned projects

Qualifications
  1. must have expertise in HLSL , GLSL and .usf field.
  2. must know CPP and unreal render passes.
  3. great if already worked with unity shaders.
How to Apply

please contact through DM in discord

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Posted by @sick hornet

2d ui designer
Location

remote

Responsibilities

Make 2d widgets or user interface windows with unique but low detail

Qualifications

Photoshop or gimp knowledge

UE4.27 knowledge is a plus but not a requirement

How to Apply

Dm me

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Posted by @spare coral

Environment/Prop Artist
Location

Remote full

Responsibilities

Looking for a talented Environmental Artist with passion to develop on and launch PC game. This is a fantasy-based survival game that incorporates a small storyline & lots of dynamics.

Looking for someone to hopefully already know - or willing to work with our developers to procure a solution for greater than 8k maps.

We are looking for someone to have fundamental concepts of level creation software/tools, as well modelling props and environmental buildings in a PBR (Semi-Realistic) setting.

We are slated to move to 2024 1st quarter launch of this flagship project. Looking forward to speaking with you soon!

Qualifications
  • Eager to learn
  • Passion for game development
  • Attention to Detail
  • Team player & Effective Communicator
How to Apply

DM ME

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Posted by @brave tendon

ONXX UE Programmer Collaboration
Location

Remote or come join us in our offices in Koh Phangan, Thailand.

Responsibilities

Ongoing, long term passive income opportunity for a neural network programmer familiar with ONXX and UE. The idea is to implement a neural network based animation system for character animation during locomotion.
There are a number of academic papers and demo projects demonstrating these techniques. One of the earliest was the PFNN by Daniel Holden (https://theorangeduck.com/page/phase-functioned-neural-networks-character-control). The relative simplicity of this solution makes it ideal for our purposes. The demo projects for both training and runtime use are well documented.
Once an implementation of the PFNN has been developed for UE, the plan is to create and sell trained neural networks on the UE marketplace. By creating training data sets by motion capturing different people, a large range of trained neural networks for different people / characters / scenarios would be offered for sale.
Please see here for more information, including details of revenue sharing: https://virtuality.space/nnanimation/

Qualifications

You: I'm looking for a partner who is skilled in ONXX and would be able to implement both the training and runtime components of the system. In theory, the training system does not need to run in UE; Maya, Blender, standalone or otherwise are all options. The runtime would need to run in UE using the UE ONXX runtime. I'd like to see some sort of working demo, ideally that uses ONXX, but other PyTorch / TensorFlow based projects would be considered.

Me: I have a 50-camera Qualysis mocap studio and have developed a character conversion system that converts and optimises Daz characters for UE that I will be used for demoing this project (see: https://youtu.be/j1MBUmnqf3Q).
I have already produced a training data set comprising many 100s of high grade mocap animations in preparation.
Note that I would require the signing of a NDA before supplying the animation data training set.
I have been developing character animation based systems since 2007 and having been working full time with UE for two years.

How to Apply

DM

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Posted by @mossy island

Mid level programming / art / animation / design specialist
Location

Remote

Responsibilities

Hello fellow devs!
I am a technical artist working in a big studio. My dream is to work on smaller, indie projects with a tight knit team.

Specifically I am looking for any ambitious mid level game dev specialists to form the core team. I do project management, technical art, and game design. (Not necessarily exclusively)
Having said that, there will be no games being made at first. Lets not kid ourselves, making games is no joke.

At first we will simply chat, see if we are a good match experience wise. We will discuss various things related and unrelated to gamedev, thus I hope to gauge just how aligned we are in our vision.

I will look forward to you displaying ambition, passion, curiosity, and drive to do well in your areas of expertise.

Qualifications

You should be someone who is currently employed at a game development studio.
This tells me the most I need to know about your experience. If you have both hard and soft skills, this can be waived.
You have a desire to break free from the salary life.
You crave to gain higher degrees of creative freedom
You want to work in a relaxed environment where everyone knows and enjoys each other's company.

When working together, we will brainstorm various game ideas, create brief design documents for them, and discuss their strengths, weaknesses and overall feasibility.

Eventually we will pick the most doable project and create a gameplay demo of it. If we are successful, the next step is to use that demo to hunt for investment and critical team members we are missing.
If we encounter difficulties, we help each other learn and grow as developers until a good demo is created.

How to Apply

DM me @Asterios3033

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Posted by @summer herald

UE5 BP Developer / Linux Multiplayer Developer / Steam Developer / Artist - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5.
• Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @ember helm

Game Designer at Curios Studios Side-Creative Team
Location

United States

Responsibilities

Be the creative director of our Side-Creative Game Team. You will be in charge of our side team in coming up with new game titles that will create popularity and branding for our Company, and boost the side-teams portfolio.

Qualifications
  • Passion for creating games that tackle real-world issues
  • Experience in game development, art, and/or marketing
  • Strong communication and collaboration skills
  • Ability to work under tight deadlines
  • A portfolio of work that demonstrates your skills and creativity
How to Apply

Direct Message @GaryMax #0279

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Posted by @ember helm

Game Developer at Curios Studios Side-Creative Team
Location

United States

Responsibilities

Be a fullstack developer that works with out side-game team to create interesting impactful games that support the company as a whole.

Qualifications
  • Passion for creating games that tackle real-world issues
  • Experience in game development, art, and/or marketing
  • Strong communication and collaboration skills
  • Ability to work under tight deadlines
  • A portfolio of work that demonstrates your skills and creativity
How to Apply

DM @GaryMax #0279

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Posted by @ember helm

2D/3D Artist at Curios Studios Side-Creative Team
Location

United States

Responsibilities

Versatile artist able to make interesting artwork for a variety of game topics that hit home to the player.

Qualifications
  • Passion for creating games that tackle real-world issues
  • Experience in game development, art, and/or marketing
  • Strong communication and collaboration skills
  • Ability to work under tight deadlines
  • A portfolio of work that demonstrates your skills and creativity
    How to Apply
How to Apply

DM @GaryMax #0279

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Posted by @ember helm

Animator at Curios Studios Side-Creative Team
Location

United States

Responsibilities

Able to animate within a variety of software, and integrate it into the gameplay. Create immersive detailed animations that work within the respective title.

Qualifications
  • Passion for creating games that tackle real-world issues
  • Experience in game development, art, and/or marketing
  • Strong communication and collaboration skills
  • Ability to work under tight deadlines
  • A portfolio of work that demonstrates your skills and creativity
How to Apply

DM @GaryMax #0279

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Posted by @odd cipher

Developer (C++/Blueprint) @ Opaline Core
Location

Remote

Responsibilities

Opaline Core is an in-development exciting and unique single player RPG:

  • Experience an endless progression arc over a massive procedural landscape
  • Disrupt the power structure and shape the world of Eldrida
  • Gain control of a dungeon, a privilege previously reserved for the greatest powers of Eldrida
  • Explore an expansive open, sandbox world
  • Use the wealth generated by your dungeon to shape the overworld
  • Develop your dungeons, shaping their growth to amass great wealth

Responsibilities:
• Design and implement game mechanics and features using UE5.
• Develop interactive environments.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate cross-functionally to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Make build vs buy tradeoff decisions.

Qualifications

• Strong proficiency in blueprints, C++, and UE5 dev environment.
• Demonstrated experience developing games using UE5.
• Proven ability to collaborate with others on a team to get a project across the line.
• Passion for creating immersive and engaging RPGs.
• Knowledge of procedural gneeration, persistence, and NPC AI.

Bonus:
• Deep familiarity of GAS
• Ability to create custom character animations in UE5

How to Apply

Contact opaline_core#7219 on Discord. Cheers!

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Posted by @cedar schooner

Coder and Ui artist for Nightignale Studios LLC
Location

Remote

Responsibilities

Coder:
code the top down 3D mini RTS game based on the old flash game Eridani.

Ui Artist:
Create a simple easy to use and learn 2D UI system for the game.

Game will be a 3D top down single plane lite RTS. simple research path, simple units, simple buildings. focus is on stable gameplay with a story and PVP.

Qualifications

Coder:
capability to work with the steam MP connection API. coding simple animations and VFX to existing ship models.

Ui Artist:
Previous work in creating UI preferred

PLEASE SUBMIT PORTFOLIOS FOR THE POSITION YOU WANT!

How to Apply

Direct Message me

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Posted by @minor drum

Character Modelling & Animation
Location

Remote

Responsibilities

Looking for hobbyist, likeminded devs to help on a project that has some potential - someone with an interest in character creation and animation to make content for the game; must be able to understand animation intricacies, as sword attacks are based from animation, where the sword is at what time etc.
I currently have a very raw foundation for a sword-fighting, competitive PvP game, and I wish to expand on this with assistance. I have complex systems up and running, including server auth movement + anims, replication across multiple clients, a network synced clock environment with rewind mechanics to check hits server-side. I'd like to expand on this by adding more abilities and animations to the game to flesh it out.

Qualifications

I am currently a hobbyist working on the game in evenings after work. I have some experience with game dev and have been learning for years.
I wish to perhaps post the game on Kickstarter or similar if it is made to a high standard and is fun, which shares will be divided fairly.
To note, this is not a paid position, but an opportunity to work in a team with a goal of releasing a game. Once this achieved, profits will be shared out.
Thanks!

How to Apply

Add as Friend on Discord - UK Time, will reply ASAP!

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Posted by @minor drum

Art, Design, UX, UI
Location

Remote

Responsibilities

Looking for hobbyist, likeminded devs to help on a project that has some potential - someone with an interest in art, design, ui, ux. It is required to add stylised UI elements as well as design menus, other parts like this for the game.
I currently have a very raw foundation for a sword-fighting, competitive PvP game, and I wish to expand on this with assistance. I have complex systems up and running, including server auth movement + anims, replication across multiple clients, a network synced clock environment with rewind mechanics to check hits server-side. I'd like to expand on this by adding more abilities and animations to the game to flesh it out.

Qualifications

I am currently a hobbyist working on the game in evenings after work. I have some experience with game dev and have been learning for years.
I wish to perhaps post the game on Kickstarter or similar if it is made to a high standard and is fun, which shares will be divided fairly.
To note, this is not a paid position, but an opportunity to work in a team with a goal of releasing a game. Once this achieved, profits will be shared out.
Thanks!

How to Apply

Add as Friend on Discord - UK Time, will reply ASAP!

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Posted by @minor drum

Map Design, Modelling, UE Particles
Location

Remote

Responsibilities

Looking for hobbyist, likeminded devs to help on a project that has some potential - someone who is interested in map-making, level design, perhaps particles, post effects and the likes. Able to assist in keeping a game fun.
I currently have a very raw foundation for a sword-fighting, competitive PvP game, and I wish to expand on this with assistance. I have complex systems up and running, including server auth movement + anims, replication across multiple clients, a network synced clock environment with rewind mechanics to check hits server-side. I'd like to expand on this by adding more abilities and animations to the game to flesh it out.

Qualifications

I am currently a hobbyist working on the game in evenings after work. I have some experience with game dev and have been learning for years.
I wish to perhaps post the game on Kickstarter or similar if it is made to a high standard and is fun, which shares will be divided fairly.
To note, this is not a paid position, but an opportunity to work in a team with a goal of releasing a game. Once this achieved, profits will be shared out.
Thanks!

How to Apply

Add as Friend on Discord - UK Time, will reply ASAP!

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Posted by @summer herald

UE5 BP Developer - Central South Games (CSG)
Location

Remote

Responsibilities

We are currently in search of experienced Core Gameplay Developers who can serve as primary contributors in creating our upcoming Stylish Combat Franchise. Our first game, Enmity: Warfare, is a persistent warfare MMO that allows players to shape the outcome of the war through combat, engineering, and logistics.

As a Core Gameplay Developer, you will be responsible for designing, implementing, and refining game mechanics that are engaging, intuitive, and balanced. You will work closely with the rest of the development team to ensure that the game's core mechanics and systems are fun, functional, and meet the requirements of our players.

Qualifications

Knowledge in Unreal Engine 5.1.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @odd cipher

UE5 developer @ Opaline Core
Responsibilities

Opaline Core is an in-development exciting and unique single player RPG:
• Experience an endless progression arc over a massive procedural landscape
• Gain control of a dungeon, a privilege previously reserved for the greatest powers of Eldrida
• Use the wealth generated by your dungeon to take over towns and shape the overworld
• Control access to your dungeon, charge a tax, and provide services
• Develop your dungeons, teach them about new NPCs, items, and magical abilities, shaping their growth to amass great wealth
• Explore an expansive open, sandbox world

Responsibilities
• Design and implement game mechanics and features using UE5
• Develop interactive environments
• Optimize game performance
• Collaborate cross-functionally to iteratively improve gameplay mechanics and features
• Debug and resolve technical issues and bugs

Qualifications

• Strong proficiency in blueprints and UE5 dev environment
• Willingness to collaborate with others on a team to get a project across the line
• Passion for creating immersive and engaging RPGs
• Knowledge or deep interest in learning: procedural generation, persistence, and NPC AI

Bonus:
• Deep familiarity of GAS and/or Gameplay Experience system
• UE5 C++ experience
• Ability to create custom character animations in UE5

How to Apply

Contact opaline_core#7219 on Discord.

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Posted by @vital ocean

UE5 Programmer | Astralblast Arts
Location

Remote/Online

Responsibilities

● Design, implement and test various game mechanics and features using Unreal Engine 5
● Design interactive environments
● Optimization and game performance
● Collaborate with the development team to improve gameplay mechanics
● Report on game progress with the project manager
(more listed on website)

Qualifications

● Strong knowledge around the Unreal Engine 5 environment
● Knowledge in blueprinting or C++ development
● Ability and willingness to collaborate with the rest of the team
● Ability to hit deadlines with ease

How to Apply

Contact WBAdmin#4805 on Discord

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Posted by @odd cipher

UE5 BP/C++ developer @ Opaline Core
Responsibilities

Opaline Core is an in-development exciting and unique single player RPG:
• Experience an endless progression arc over a massive procedural landscape
• Gain control of a dungeon, a privilege previously reserved for the greatest powers of Eldrida
• Use the wealth generated by your dungeon to take over towns and shape the overworld
• Control access to your dungeon, charge a tax, and provide services
• Develop your dungeons, teach them about new NPCs, items, and magical abilities, shaping their growth to amass great wealth
• Explore an expansive open, sandbox world

Responsibilities
• Design and implement game mechanics and features using UE5
• Develop interactive environments
• Optimize game performance
• Collaborate cross-functionally to iteratively improve gameplay mechanics and features
• Debug and resolve technical issues and bugs

Qualifications

• Strong proficiency in blueprints and UE5 dev environment
• Willingness to collaborate with others on a team to get a project across the line
• Passion for creating immersive and engaging RPGs
• Knowledge or deep interest in learning: procedural generation, persistence, and NPC AI

Bonus:
• Deep familiarity of GAS and/or Gameplay Experience system
• UE5 C++ experience
• Ability to create custom character animations in UE5

How to Apply

Contact opaline_core#7219 on Discord.

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Posted by @summer herald

UE5 BP Developer / Multiplayer Developer / Steam Developer for MMO FPS - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5.
• Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @hazy flare

TFL Games (DeadPoly) (Multiple Positions)
Location

Utah, USA

Responsibilities

TFL Games (developer of DeadPoly Zombie Survival) is currently seeking driven, hungry, inspired, quirky, talented individuals in the following areas:

Animation - True first person animations integrated with Advanced Locomotion System (ALS v4)

3D Art - Polygon and stylized character, static, and environment asset creation

Gameplay - C++ gameplay development in Unreal Engine 5.1+

Networking - Multiplayer infrastructure development on Epic Online Services with full crossplay

Qualifications

Inquire for more specific details about your field.

How to Apply

Email Resume and CV to playdeadpoly@gmail.com

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Posted by @odd cipher

UE5 BP/C++ developer @ Opaline Core
Responsibilities

Opaline Core is an in-development exciting and unique single player RPG:
• Experience an endless progression arc over a massive procedural landscape
• Gain control of a dungeon, a privilege previously reserved for the greatest powers of Eldrida
• Use the wealth generated by your dungeon to take over towns and shape the overworld
• Control access to your dungeon, charge a tax, and provide services
• Develop your dungeons, teach them about new NPCs, items, and magical abilities, shaping their growth to amass great wealth
• Explore an expansive open, sandbox world

Responsibilities
• Design and implement game mechanics and features using UE5
• Develop interactive environments
• Optimize game performance
• Collaborate cross-functionally to iteratively improve gameplay mechanics and features
• Debug and resolve technical issues and bugs

Qualifications

Qualifications
• Strong proficiency in blueprints and UE5 dev environment
• Willingness to collaborate with others on a team to get a project across the line
• Passion for creating immersive and engaging RPGs
• Knowledge or deep interest in learning: procedural generation, persistence, and NPC AI

Bonus:
• Deep familiarity of GAS and/or Gameplay Experience system
• UE5 C++ experience
• Ability to create custom character animations in UE5

How to Apply

Contact opaline_core#7219 on Discord.

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Posted by @summer herald

UE5 BP Developer for Persistent Warfare FPS - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5.
• Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @stable void

UE5 Generalist Wanted - ADULT GAME.
Location

Anywhere / Remote

Responsibilities

**Looking for a UE5 generalist to finish the task sheet for a UE5, adult game. Must be older than 21. The NSFW element is brief, and not a huge component. The task sheet ranges from a VERY VERY simple text based dialogue system, to a VERY simple main menu. Please send me YouTube links of your work to see if it's a fit!

Qualifications

Good understanding and general experience of UE5.

How to Apply

DM me on Discord - PooClap#4022

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Posted by @stark shard

UE5 BP/C++ Programmer
Location

Remote

Responsibilities

Survival mechanics
UI
Skill system
AI tree
(Bonus - Network Setup)

Qualifications

Looking for someone with 2+ Years experience in UE
On our team we have an artist able to handle all aspects of the 3d pipeline, rigging and animations
We also already have 1 programmer, with 2 published games under his belt.

How to Apply

DM me on discord

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Posted by @thorny kiln

Art / Animation / Mid Level Programming / Design
Location

Remote

Responsibilities

Greetings, devs!
I want to give you the opportunity to advance your talents while also getting compensated for your efforts. I want to create a future based on concepts that you came up with from your own ideas; who knows, in the future, we might succeed in our goals and perhaps go beyond. Just be patient, please. I need your assistance, dear friends, in order to fulfill such a dream. I understand it could be annoying at first if you don't get paid. Yet, this is not only about the work; it's also about establishing a supportive environment and perhaps even starting a family by getting to know one another and learning about our various cultures. We shall examine our individual skills and grow to produce something extraordinary.

Collaborating with you and using your unique ideas excites me. I am expecting your future effort, ambition, passion, and determination to produce something unique and outstanding.

Due to character limit, I can't post full info, so please DM me if you're interested in hearing more.

Qualifications

-Be inspired to work despite not being paid.
-You must either be employed by a game development studio right now or have worked there in the past.
-You wish to work in a welcoming yet professional setting where people like being around one another and feel at ease.
-Be prepared to put in a full-time effort while starting from scratch.
-You want to develop your current skills further in order to advance our upcoming objectives.

We will discuss various game ideas together, quickly sketch out design documents for them, and then discuss their benefits, drawbacks, and overall practicality. The most practicable project will eventually be chosen, and a playable demo will be created for it.

How to Apply

Contact me on discord: KokoXXzurge | Mat#4698

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Posted by @solid sorrel

3D artist, level designer, animator or Unreal engine dev
Location

Mushroom World

Responsibilities

Hey I'm looking for people to team up and build an "OK" game.

I do have an idea in mind but I'm open to work on anything, as long as we have a similar mindset: I want to ship an ok-ish game in the next 12/15 months.

I'm not trying to make a great game, just a small game we can ship for sub 15-20 dollars and maybe make a profit.

I have a big love for horror and came up with a GDD for a VR climbing/horror cooperation experience: https://docs.google.com/document/d/1Je8_QMkbeQ4rM5V1NyRQ4gELd45WG9n-lkrxZ2NsCYU/edit

The GDD is still overly ambitious and will be cut down significantly in next few weeks. I would be up to drop that in a blink if you came up with a good idea with a nice market opportunity and a realistic scope.

Feel free to reach out to talk about your idea as well! I'm not close to anything, as long as it can be done by a small team and that we can start marketing it ASAP.

Thanks!

Qualifications

3D art experience. Can be modelling, texturing or ideally level design (or anything else)
OR animation experience
OR good Blueprint / CPP experience
OR indie marketing experience

How to Apply

DM me

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Posted by @robust cove

UE Blueprint Programmer at Proelium Games Ltd.
Location

Remote - Sofia, Bulgaria

Responsibilities

www.proeliumtactics.com

The most suitable candidates can be offered a combination of salary + rev-share. We are looking at sprinting for 4-6 months before pursuing funding at which point the position will be fully salaried.

-Develop high-performance, robust, maintainable blueprints
-Give feedback on design feasibility, identify missing details in feature requests and suggest optimal design within the constraints of the project

Qualifications

-Highly proficient UE Blueprints
-Ability to write clear, concise code & documentation
-Strong problem solving and debugging skills
-Proficient in English

How to Apply

E-mail portfolio to proelium.tactics@gmail.com with resume and availability

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Posted by @earnest pulsar

Programmer
Location

Global

Responsibilities

Hello,

I'm working on a mobile game and I'm looking for a programmer/s with whom I can go into partnership with.

I'm offering 50% of the income. I'm almost ready with the animations for the kickstarter campaign.

My goal for the campaign will be 290 000 euro. Most of the money will go into animation, music, etc but I will give you 48 000 euro for you to continue your work for the game so we can have a successful reliese one year after the campaing.

That will be 4000 euro each month. As I said, after the game relieses we will split all income 50/50 after expences.

This is the game - https://www.instagram.com/blueskythegame/

Qualifications

Programmer

How to Apply

Personal message

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Posted by @summer herald

Looking for partners for a new project
Location

remote

Responsibilities

I am looking for potential partners for a new project I am starting. I do not want to publicly disclose too much about the project right now, only that it will be a singleplayer game for PC/consoles. I estimate it would take us 4-6 months to get a publishable demo.
If you're interested send me a DM and I'll quickly come back to you with more details.

Qualifications

Solid motivation.
Experience in game development with unreal engine.
and/or
Modeling experience.

How to Apply

contact me via dm

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Posted by @short violet

Any
Location

Remote

Responsibilities

I have an idea for a new indie game, based on a Novel I wanted to write, however turning it into a game would be much cooler.

Qualifications

At this point I am just looking to hire anyone willing to help.

Have not figured out how the revenue sharing would work, but I am willing to do so for anyone involved in this project

How to Apply

Message dtp81390#7805 on discord

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Posted by @queen falcon

3D Modelers Needed At Fortuna Interactive Studios
Location

Remote

Responsibilities

Are you looking for a new opportunity to work in a game development studio that values creativity, collaboration, and hard work? Look no further than Fortuna Interactive Studios!

At Fortuna Interactive Studios, we are dedicated to creating innovative and engaging games that entertain players around the world. We are seeking talented and motivated 3D modelers to join our team and help us bring our games to life.

What sets us apart from other game development studios? For one, we offer soft deadlines and revenue share, meaning that you will have more flexibility in your work schedule and own a part of the company. We also provide a supportive and inclusive work environment where your ideas and contributions are valued.

As an Environment Modeler, Static Mesh Modeler, or Character Modeler at Fortuna Interactive Studios, you will have the opportunity to work with a team of skilled professionals who are passionate about creating amazing games. You will be responsible for bringing our g

Qualifications

-A forward thinking mindset
-Willingness to learn
-A computer that can use a 3D modeling software of your choice

How to Apply

DM me or @BillyTee

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Posted by @tight barn

Developers for Fierce Produc
Location

Remote

Responsibilities

I am looking for a few developers who want to pursue a path that is exponentially growing. I am looking to create an agency that develops games for UEFN. I will handle the entire marketing side of the business, and am jist looking for a few developers to join me in the journey. Digital development is the future, so we must get established early!

Qualifications

Experince in UE5

How to Apply

Message me on discord(Trexagon)

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Posted by @queen falcon

Looking for many positions at Fortuna Interactive Studios, LLC
Location

Remote

Responsibilities

Fortuna Interactive is seeking talented and passionate individuals to join our team for two exciting new projects: ReTerra, a space colonization game, and Lawston Branches, a Lovecraftian mystery puzzle game. We are currently looking for the following positions:

-3D Modelers
-Animators
-VFX Artists
-Level Designers
-Programmers
-UI/UX Designers
-Sound Designers
-Marketing Director
-Social Media Managers
-Web Developer

At Fortuna Interactive, we value creativity, collaboration, and hard work. We offer soft deadlines and revenue share, meaning that you will have more flexibility in your work schedule and own a part of the company. We also provide a supportive and inclusive work environment where your ideas and contributions are valued.

Qualifications

If you are a creative problem solver with a passion for games and a desire to work in a collaborative and supportive environment, we want to hear from you! Apply now to join our growing team and help us create unforgettable gaming experiences for players around the world.

How to Apply
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Posted by @spare coral

Environmental Artist
Location

100% Remote

Responsibilities

Modelling, Texturing & Optimizing UVs.
Creating materials within engine.

Qualifications

Looking for a talented Environmental Artist with passion to develop on and launch PC/Console games. This is an Action fast-paced game with stylized graphics.

We are looking for someone to have fundamental concepts of modelling props and environmental buildings in a cartoonish stylized fashion. Turn-around is fast - we are an agile team and will look to have MVP of our game in about 4 months timeframe.

If you have a passion for development - please get a hold of us. We look forward to speaking with you soon =)

How to Apply

DM @C0derByD4y#5379

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Posted by @atomic cargo

Sound designer at HoltrixStudios
Location

Remote

Responsibilities

Creating engine sounds and vehicle audio sound effect from scratch and implementing it in unreal engine 5 using fmod and c++

Qualifications

Unreal engine 5
FMOd
C++

How to Apply

DM

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Posted by @summer herald

UE5 BP Developer for Persistent Warfare FPS - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5.
• Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @eager raft

Unreal C++ Programmer
Location

Remote

Responsibilities

Working closely with myself and another programmer on game frameworks/systems. The goal is not just to develop our game but to make it a valuable learning experience for everyone involved.

Qualifications

Experienced with writing clean C++
Experienced using Gameplay Abilities System
Experienced with networking in Unreal

Positive attitude, drive to learn and develop valuable skills.

How to Apply

DM me @Kizurou#1787

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Posted by @summer herald

Persistent Warfare - Central South Games (CSG)
Location
Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.
View Job Application At: shorturl.at/htH05

Qualifications

Key Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5 or Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

How to Apply

Contact Ranger#1616 on Discord.

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Posted by @pure meadow

**Looking for: ** Unreal engine developer with network experience Technical artist. 3d animators. Our talent: 3 3d animator 3 3d character artists 1 sound engineer 1 composer 5 concept artists 2 unreal dev 1 vfx artist 1 marketer
Location

Remote

Responsibilities

implementation of gdd and 3d assets to create the demo project.

Qualifications

at least a years experience in unreal engine environment.

How to Apply

Dm

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Posted by @nova bone

Open World Level Designer @ Untitled Indie Devs
Location

Australia

Responsibilities

We are looking for an open world level designer with world partition experience & level optimizatio skills to work with us on our stylized survival horror project. Please PM me for more info.
https://store.steampowered.com/app/2145950/The_Woods/?utm_source=SteamPeek

Qualifications

2+ Years working with unreal

How to Apply

PM Fresqo

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Posted by @signal viper

UE5 programmer, 3D artist and animator
Location

Poland

Responsibilities

A UE5 programmer would need to:
Implement basic horse riding mechanics
Implement basic player-horse interaction
Implement quests and NPC's

3D artist and animator:
Sculpt the assets
Sculpt, rig and animate the NPCs, animals, player character, horses, player's horse, other human characters

all this work so far is for a singleplayer prototype/demo of a large horse riding MMO, in order to start a kickstarter or apply for indie game funding.

Qualifications

Ideally, the candidates would be preffered to specialize in stylized work, follow the decided art style and have prior experience in the field.

How to Apply

DM me on discord, 𝐿𝑢𝑛𝑎 𝑆𝑖𝑙𝑒𝑛𝑡𝑓𝑖𝑒𝑙𝑑#2062

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Posted by @short violet

Story Based Adventure RPG - Multiple Roles Needed - See Below
Location

USA

Responsibilities

Looking for:

  • Character Modeler
  • Character Rigging
  • Character Animation
  • 2D Concept Artist - Environments and Characters
Qualifications

Send me a link to your portfolio!
No professional experience is needed, just show evidence of skills.

How to Apply

DM on Discord

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Posted by @pure meadow

Technical artist to devekoo in game shaders We are Screaming-goose-games with a team member count of 25 . Our talents include: Unreal developers Vfx artists Concept artists Programmers Environment artists Stage Designers Composers Ui designers Amongst o
Location

remote

Responsibilities

you would be developing shaders based on directives from the game designers ,you’d be replicating similar shaders from other games and adding new features to help the gane stand out .

Qualifications

Experience creating simple and complex shaders in unreal

How to Apply

send in Direct message to my discord

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Posted by @atomic cargo

c++ programmer at HoltrixStudios
Location

remote

Responsibilities

developing vehicle logic, ai and features in c++

Qualifications

c++
unreal engine 5

How to Apply

DM

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Posted by @keen lance

Co-Author A Market Place Asset Together
Location

WorldWide

Responsibilities

IMPORTANT:
Contact me if you understand that this project is a co-authoring team product release on the unreal engine marketplace. We get payment from the revenue that you and I earn from the marketplace. This Project is a team arrangement.

I am a skilled 3D Modeler and I'm seeking a teammate who is skilled in Unreal Engine Animation and blender or similar software.

Looking for smooth and quality animation skills.

The asset is a first person shooter asset. I'll be modeling the weapons and you will be animating the weapons and character.

We can discuss further about coding the product- I have coding skills which we can apply to release the asset in a polished state.

PAYMENT: I have a document for us stating that we'll each receive 50 percent of revenue from the marketplace asset.

AGAIN: All revenue will be from sales of our created asset. Do not contact if you are seeking payment upfront this is a revenue split team agreement for co-authoring a marketplace asset.

Qualifications

Desired:
Blender Or other anim software
Unreal Engine Animation

How to Apply

Direct Message Me!

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Posted by @gray sorrel

Looking for 3d modellers and Unreal engine 5.1 Programmers
Location

Online

Responsibilities

We are making a story driven psychological game. We are currently in unreal engine 5.1
The game will be a mix of 2d paper sprites and 3d models. I can developed the dialogue system i would just like help with programming AI, optimizing te environment, as well as implementing boss fights. There will be an ability system, journal as well. DM me for any photos, story, art you would like to see!

Current team: 2 programmers, pixel artist, writer, 4 people on audio/ music. I am currently owner, programmer, writer, pixel artist, 3d modeller.

For 3d modellers. we will be creating 3d objects with pixel art textures. (i can draw the texture on the model when model is complete)

Qualifications

3d model ~1 year or more please - or show your work
Programmers ~1 yr preferred. though we can talk about it as well

How to Apply

DM me :)

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Posted by @atomic cargo

C++ programmer at HoltrixStudios
Location

remote

Responsibilities

Develop the vehicle logic for the game
Develop vehicle features
Develop the overall logic of the game
Develop the ai

OFFERING 50 USD EXTRA A MONTH + REVSHARE

Qualifications

C++, unreal engine 5

How to Apply

DM

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Posted by @bronze gate

3D Modeler for Fortuna Interactive Studios
Location

Remote

Responsibilities

Willing to work with a team of modelers working on 3D Models for a Sci-Fi survival open world game
You will be creating environment models including flora and fauna, and hard surface models for the building system within the project. We are welcome to new and experienced modelers!
All required models are in an ordered list making it easy to know what you need to work on, and we are always welcome to inviting your own ideas as well!

Qualifications

Ideally, we would like you to be proficient in the following categories:

Blender

Basics of sculpting

Organic/Hard Surface modeling

UV Unwrapping

Light texturing/concepting knowledge

Proper topology

Ability to work within moderate polygon budgets

How to Apply
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Posted by @signal viper

3D enviroment artist [UE 5.1]
Location

remote

Responsibilities

Your responsibility would be building the enviroment of The Island Of Silverdale. We are starting small with just a smaller chunk of the starter area for the prototype. If needed, placeholder assets can be used until official assets are finished.

Qualifications

Prior experience in level building, a portfolio, good communication skills.

How to Apply

dm me on discord. I will be pinged by Manny.

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Posted by @stark shard

BP Programmer & Level Designer
Location

remote

Responsibilities

Survival mechanics
UI
Skill system
AI tree
(Bonus - Network Setup)

Terrain design
Open world design

Qualifications

Atleast someone with 2+ Years experience in UE
On our team we have an artist able to handle all aspects of the 3d pipeline, rigging and animations
We also already have 1 programmer, with 2 published games under his belt.

How to Apply

dm me

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Posted by @fervent summit

AI/Networking Programmers
Location

Remote

Responsibilities

AI Programmer:
We want to make the movement/locomotion of the animal AI as realistic as possible without using root-motion animations. We also need to find solutions to improve the detour crowd avoidance to avoid animals or objects somewhat nicer(mainly to make the movemnt look better on avoidance).

Networking Programmer:
We use runtime mesh-editing for tree cutting, so we need to optimize the networking of this as much as possible. I've already made most things work in multiplayer, including this, but still to make it better, we need to optimize it much better, which will probably require to rethink the current solutions for multiplayer support.

Qualifications

AI Programmer:
Experience in more complex AI coding

Network Programmer:
Experience with Unreal's networking system and being able to optimize larger networked systems.

How to Apply

If you are interested in the Project or would like to know more information about the game, send me a DM on Discord (Edmm#9842) and we can talk about further details.

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Posted by @gentle gazelle

Any
Location

Remote

Responsibilities

We are looking for anyone interested to do a FPS with us. Our goal is to setup and learn about latest Unreal Engine technologies, for example having a workflow that's adapted to tech like Nanite. Really we just want to get something as technically impressive as we can and learn.

Qualifications

You want to learn how to use latest tech available, and do the most impressive stuff you can

How to Apply

DM me on Discord

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Posted by @keen lance

Seeking Programming Partner - Serious Inquiries Only
Location

United States

Responsibilities

This Studio is building a Factory Automation Simulation Game.

This is a quality early access release project and we're seeking quality talent in regards to teammates. Our studio is seeking a highly-skilled, full-time lead game developer that will guide our game development team and work to create and integrate new experiences for use in the Unreal Engine. As the ideal lead game developer you have a variety of solid experience in game development using Unreal Engine + Blueprint, and great small team management skills.

Lead the game development team to create compelling Factory Simulation experiences.

Rapidly produce stable prototypes of new gameplay systems using Blueprints and/or C+.

-Game Object Building system
-Inventory system (Existing needs integration)
-First Person Shooter system (Already Built)

Consult directly with the founder to improve gameplay experience for users.

Qualifications

Expert in Unreal Engine game development gameplay programming

Excellent verbal and written communication skills

Capable in technical art (design materials, particle effects, shaders, lighting, etc.)

Strong audio skills are a bonus

Familiar with version control (preferred experience with Git)

Have an eye for detail and quality coding

Results-oriented mindset and be able to effectively self-manage time, prioritize tasks, and work within tight deadlines

How to Apply

Contact Via Direct Message

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Posted by @rich night

2D artist (Paper-2D)
Location

Anywhere you are (better if you live in iran)

Responsibilities

We're at the beggining of this journey
you need to do the works at the time you chosen (we will discuss about time and you can choose in how much time you can complete it but if your decision is reasonable)
At the end we devide the income ( I mean Rev-Share) by the works that we did we can discuss about that too (But it's up to 30% or 50% it depends...)

Qualifications

No qualifications needed
Its enough if you draw well and you can make animations

How to Apply

Contact me in Discord by Arian#5792

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Posted by @earnest thistle

LEAD GAME PROGRAMMER
Location

Remote

Responsibilities

LEAD GAME PROGRAMMER

WHAT YOULL BE DOING
• Design, develop, write, test and implement systems and game code
• Test and refine game-play features and systems throughout development
• Estimate tasks and deliver high quality code to that schedule
• Perform code reviews with the development team to ensure code quality
• Help develop technical design specifications
• Work with designers, artists and publishing as required to create the highest possible quality titles

WHAT WE'RE LOOKING FOR
• Experience as a Lead/Senior Programmer in the games industry
• Excellent knowledge of C/C++, Visual Studio Self-motivated with a can-do attitude
• Excellent verbal and written communication skills, including with team members outside the code team
• Ability to manage time and workload effectively
• Ability to coach a small team of programmers
• Able to break down and structure tasks to meet deadlines efficiently
• Fluent in English, both verbal and written

Qualifications

• Knowledge and experience of Unreal Engine
• Strong maths skills
• Experience in profiling and optimisation techniques
• Experience with multi-threaded programming
• Experience with post-launch ongoing product development and delivery
• Continuous integration and build automation experience
• Experience with art packages and pipeline development
• Experience with low level optimisation, shader programming, physics or mathematics
• Experience in an Agile development environment

How to Apply

DM us on Twitter, @AngelPixelGames or on Discord.

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Posted by @atomic cargo

c++ programmer at holtrix studios
Location

remote

Responsibilities

develop the vehicle logic for the game
develop the ai for the game
visual effects

Qualifications

ue5, c++

How to Apply

DM

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Posted by @full steppe

3d Modler, as well as animating skills.
Location

Remote

Responsibilities

Modeling and Animating of various enemies

Qualifications
  • Ue5 Developer
  • Has at least some work to show
  • Fast responder
How to Apply

Dm me, and ill get back to you!

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Posted by @sleek mural

3D Modellers and Voice Artists!
Location

Remote

Responsibilities

We are at the end stage of development for a horror thriller game. The game is almost complete and need help creating some 3D models for the game. We also require some voice artist for the characters. We need 2 male and 1 female VA. Any one interested or who wants to know more please DM!

Qualifications

Any qualification is okay!
Has a passion about video games and is willing to work on rev-share!

How to Apply

Please DM!

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Posted by @keen lance

Programming Partner Wanted
Location

I am located in the United States.

Responsibilities

Quick Summary About Me:
I am an intermediate programmer. I have excellent 3D modeling skills, design skills, and more.

Quick Summary About Your Responsibilities:
Seeking a full time excellent programmer for an Unreal Engine project.

Rapidly produce stable prototypes of planned gameplay systems using blueprint and/or C++.

Contact me for discussion and in-depth details about the project.

Qualifications

Excellent work ethic

Excellent team skills

Expert in Unreal Engine game development gameplay programming

Excellent verbal and written communication skills

Capable in technical art (design materials, particle effects, shaders, lighting, etc.)

Strong audio skills are a bonus

Familiar with version control (preferred experience with Git)

Have an eye for detail and quality coding

Results-oriented mindset and be able to effectively self-manage time, prioritize tasks, and work within tight deadlines

Contact me for discussion and in-depth details about the project.

How to Apply

Contact Via Direct Message

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Posted by @glad estuary

Looking for People to help with a game
Location

Anywhere

Responsibilities

Help develop a game
Help create assets for game if possible
Help teaching me new things
Im still fairly new so i wanna expand my knowledge

Qualifications

Anything is better than nothing

How to Apply

Dm Me

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Posted by @soft wedge

Studio 35.
Location

Work from Home (Studio is in Australia)

Responsibilities

Working with the a small team to create beautiful games that focus on Level Design and Visual Effects, Sound and Story

Qualifications

Must be able to complete work
Has some knowledge of UE 5.1
Can work within GMT +9:30 Time Zone
Is able to have fun when working and help create fun ideas

How to Apply

DM me

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Posted by @pure meadow

UNREAL PROGRAMMER AND 3D CHARACTER ARTIST NEEDED!!!
Location

REMOTE

Responsibilities

We are Nexus event interactive with a team member count of 25+ members .
Our talents include:

Vfx artists
Concept artists
Programmers
Environment artists
Stage Designers
Composers
Ui designers
Amongst other talents.

We are developing a fighting game inspired by guilty gear and street fighter but with mechanics that we plan to help the game stand out in its flooded niche.
We plan for our game to be appealing and easy to play for casual players while still being challenging and grind worthy for competitive players giving them the challenge they want.

We plan to create a demo with which will create trailers for marketer to launch a kickstarter campaign and use in our proposal for potential investors.our demo will have 4 playable characters and two backgrounds.all our characters will have great sound tracks which we have big plans for alongside background themed tracks.
character artist: workinh om specific character and his kit.
Programmer: debugging of code and development of networking

Qualifications

3D character artist: Experience with stylised characters like characters from arcane.
Programner: At least a year’s experience with c++ programming and a willingness to learn

How to Apply

contact me directly on discord

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Posted by @woeful pulsar

Knightmare Games
Location

Remote

Responsibilities

Knightmare Games is working on a unique multiplayer RTS game with tower defense and roguelike elements.

We are all aware of how difficult it can be to find a job in the gaming industry. That's why we've decided to do it on our own. We're looking for individuals that see their future in the industry, and who are willing to put in the time to get there.

If that sounds like you, then hell yeah, come join us. One way or another, we are dedicated to making game development our careers.

Qualifications

Engine: Unreal 5 (5.1.1)

Developers:

  • C++ & Blueprint knowledge
  • ECS experiences is absolutely huge, if you have it.
  • RTS AI experience is also big.

Artists:

  • 3D artists welcome. Looking for a lower detail, sort of synthwave vibe. Lots of creative freedom here.
  • VFX artists: VFX will be a huge part of the appeal to this game. Niagara experience is nice.
How to Apply

Interested in joining the team? Feel free to send me a DM.

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Posted by @summer herald

Producer/Project Manager - SkunkShed
Location

Remote

Responsibilities

Project Management - manage a small team of developers making a multiplayer game.
Trello Ticket management.
Taking Stand up meetings.
Setting up tasks for developers.
Setting up project Milestones and Goals.

Qualifications

N/A

How to Apply

Direct Message

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Posted by @floral falcon

3D Artist
Location

Remote

Responsibilities

Looking for a 3D Artist to provide models for my Horror themed Cleaning Simulator.

I'm planning to have a vertical slice demo ready for Steam Next Fest in June.

Qualifications

3D Artist: Experience with low poly modeling.

How to Apply

Direct Message

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Posted by @glad estuary

Modelers, Developers, Writers, ECT
Location

Remote

Responsibilities

Help me with a Game we are working on. Depending on your skills will depend on what you do. We can discuss that if you dm me

Qualifications

Anything as long as you're confident in yourself

How to Apply

Dm Me

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Posted by @edgy furnace

UE5 engineers at Savage Game Design Ltd. (part paid, part rev-share)
Location

Remote

Responsibilities

varied within engineer team including:
simulation of physics, ballistics, vehicles, damage
AI behaviour
Gameplay mechanics
Environmental simulation
Netcode
etc.

for our follow-up standalone RPG/ FPS to
https://www.sogpf.com

Qualifications

Proven track record in game engineering

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Posted by @sage dagger

Programmer/Game/Level Designer
Location

Remote

Responsibilities

Partnership/Assist in the Delivery of a Demo to be supplied to Playside Publishing for Review/Funding.

As an Environment Artist I lack the skills/knowledge to be able to create blueprints/weapon systems/lootable systems etc.

I can provide all of the environment art, set dressing, I've also worked on a project plan/GDD and visual Aids. I've even liased with the Publisher I just need to progress my project from Art to Final Demo Quality.

Qualifications

None but Experiemce with C# C++ and BP is helpful

How to Apply

Message me for More Discussion

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Posted by @cedar schooner

Nightingale Studios LLC is looking for a coder
Location

Remote

Responsibilities

Looking for a coder who can rebuild our first release game, Park Rangers of The Undead.

Looking for a coder who can help rebuild our original vision for the park rangers game.

https://store.steampowered.com/app/1701760/Park_Rangers_of_The_Undead/

The project does need to be rebuilt from the ground up.

Qualifications

Knows how to make basic UI, build a shooter and construction game with a loose open story. willing to work a few hours a week on the project.

We have all assets needed to rebuild the game, and while i serve as financial an market leader, i do not have the code skill needed to bring off this project.

How to Apply

Direct message me

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Posted by @summer herald

3D PLATFORMER
Location

remote

Responsibilities

Hi, i am creating a 3D platformer and as of now i am alone and i created the movement but i need someone to handle the enviroment part, so any help from level design to env artist is gladly accepted, this project is rev share and its will be 50%/50%

Qualifications

be able to make stylyzed enviroments that fit a platformer

How to Apply

dm me

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Posted by @dapper gorge

Unreal Engine/C++ Programmer Wanted for Dark Fantasy Persistent Online Warfare Game
Location

boston

Responsibilities

We are currently seeking an experienced Unreal Engine & C++ Programmer to join our team in developing an ambitious persistent online warfare game. Our game features an expansive world, engaging combat, and deep strategic elements that players will love to explore and master. With unique factions, immersive environments, and a robust resource-gathering and crafting system, our game promises to offer a thrilling gaming experience like no other.

We are a passionate and dedicated team, and we are looking for someone who shares our vision and excitement for creating an exceptional game. As a key member of our team, you will play an essential role in bringing our game to life, implementing gameplay mechanics ,
Collaborate with the team to develop and implement gameplay systems,
Optimize performance and address any technical issues that arise during development,Contribute to the overall design and vision of the game
,and Participate in regular meetings and provide updates on development progress

Qualifications

Proficiency in Unreal Engine and C++

Experience in developing multiplayer games

Strong understanding of game design principles and systems

Familiarity with optimization techniques and best practices

Excellent problem-solving skills

Strong communication and collaboration abilities

How to Apply

contact me on discord

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Posted by @queen falcon

Seeking a Programmer and a 3D Modeler for Passion Project
Location

Remote

Responsibilities

I am creating an action-adventure first person game, and I need two other individuals to assist whenever possible on making assets and coding for the game.

I can provide documents about the game and I have released a game before, so I do have some qualifications on my end.

Qualifications

-Be willing to work in a 3 person team
-Have the ability to keep an open mind

How to Apply

Just shoot me a DM!

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Posted by @keen lance

Seeking Programming Partner - Serious Inquiries Only
Location

Any

Responsibilities

Seeking a full time excellent programmer for an Unreal Engine project.

Rapidly produce stable prototypes of planned gameplay systems using blueprint and/or C++.

Contact me for discussion and in-depth details about the project.

Excellent work ethic

Excellent team skills

Expert in Unreal Engine game development gameplay programming

Excellent verbal and written communication skills

Capable in technical art (design materials, particle effects, shaders, lighting, etc.)

Strong audio skills are a bonus

Familiar with version control (preferred experience with Git)

Have an eye for detail and quality coding

Results-oriented mindset and be able to effectively self-manage time, prioritize tasks, and work within tight deadlines

Contact me for discussion and in-depth details about the project.

Qualifications

Expert in Unreal Engine game development gameplay programming

Excellent verbal and written communication skills

Capable in technical art (design materials, particle effects, shaders, lighting, etc.)

Strong audio skills are a bonus

Familiar with version control (preferred experience with Git)

Have an eye for detail and quality coding

Results-oriented mindset and be able to effectively self-manage time, prioritize tasks, and work within tight deadlines

How to Apply

Contact Via Direct Message

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Posted by @robust vessel

Programmer, 3D artist, character/enviroment concept artist
Location

Remote

Responsibilities

Game description: Core Rift is an anime-inspired Tower defense/Base building game with semi-open world exploration and strategic combat. Play as Claire, a head researcher and creator of the Core Rift, a dimensional travel structure. Expand and maintain your base, explore vast worlds, and defeat enemies.

Responsibilities to account for when applying:

  • No immediate payment, currently this is only a passionate project.

for programmers:

  • you will be responsible for the code base of the game, currently, the game is in the pre-production phase. You will also be responsible for the optimization of the project.

For 3D artists:

  • you will be responsible for creating assets, characters (if you have the capability for that), and environment props. Keep in mind, that any asset you make will be used even if you leave, but you will still be credited!

For concept artists:

  • you will be responsible for detailed enough concept arts of characters, environments.
Qualifications

Programmers:

  • At least 16+ years old
  • Knowing either blueprints or C++ to good extend
  • at least 2 years of experience with unreal editor
  • having unreal version 5.1 (used version for the project)

For artists

  • Being able to import models into unreal engine
  • Being able to make characters, environment, props, turrets, and enemies. At least two of the stated capabilities are needed to apply! (Send your portfolio when applying)

For Concept Artist:

  • Being able to provide detailed concept art.
  • Being able to be open-minded.

For everyone:
You need to be at least 16+ years old.
You need to have a microphone to be able to communicate with others.
Account on Trello.

If you are interested or have more questions, just ask! And I will gladly answer them.

How to Apply

DM

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Posted by @regal pecan

3D artist, Programmer
Location

europe

Responsibilities

Making models/programming the game in unreal with bluelrints/c++(not dure yet)

Qualifications

Some experience in unreal if you are a programmer. If you are a 3D artist then some models you can show to me.

How to Apply

Dm me!

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Posted by @mortal glacier

3D Artist at Reminiscence DevTeam
Location

Discord

Responsibilities

Need to create 3D low polygon-esque character designs and some assets to be used for level design for a Norse-themed survival game.

Qualifications

Open to anybody that simply knows what they're doing and can learn quickly.

How to Apply

Dm me

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Posted by @tight mist

3D artist OR programmer for a PvPvE extraction RPG
Location

Remote or Irvine CA

Responsibilities

Akasha is a 2nd person high mechanical PvPvE extraction RPG that I've been working on for around 7 months. It has an innovative control scheme that blends fighting games with FPS.

Please check out https://akasha-game.itch.io/akasha for gameplay footage and the vision of the game

Programmer:

  • Design, architect and implement core gameplay systems like combat, progression and crafting using Blueprint ands the occasional C++ (for core components)

3D artist:

  • Be responsible for the art direction of the game and maintain a consist style throughout the game
  • Create 3D models for characters and environment given concept art
Qualifications

Required:

  • Be passionate about the vision of the game
  • Be willing to learn
    Preferred:
  • Programmer:
    • Experience in UE multiplayer (C++ or blueprint), especially using the Gameplay Ability System
    • Understand implications of gameplay features in terms of network scalability
    • Network profiling and optimization
  • Artist
  • Experience using Blender/other 3D tools for modelling and animation
    * Previously have worked on games with cel shaded graphics/anime style
How to Apply

DM me

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Posted by @solid yoke

Looking to START a new project based of GTA 5 but located in Spain
Location

remote

Responsibilities

I am currently looking for anyone that could help even if its just a little. There is NOTHING done yet since I still in the planning proccess. So im looking for anyone that wants to start on a new adventure developing this game.

I have made a google doc with the main idea so if interested please message me

Qualifications

There is currently no qualifications if you think you are interested or if you can aport something it will be greatly apreciated.

Its revenue share at the moment but once development starts we could set up a tiktok page to look for patreon supporters.

How to Apply

message me

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Posted by @glad estuary

Developer
Location

Anywhere

Responsibilities

To help create a game with a team

Qualifications

I need people who are profficent in blueprint and/or c++.

How to Apply

Dm me

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Posted by @maiden slate

Developer
Location

Remote

Responsibilities

Work in tandem with a Small team that is currently developing a Tactical Hardcore FPS

Qualifications

A firm understanding of UE5 Blueprint and C++

How to Apply

Reach out to Me on Discord. Drewbacca#0351

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Posted by @fierce trout

Programmer UE5
Location

Remote

Responsibilities

Programming game logic and fixing issues / adding elements to the game. Currently the game is released and looking to add content / make things better. Currently the game is released on Steam - https://store.steampowered.com/app/1417000/Golf_Party/ Rev share opportunity for a game that's already released,

Qualifications

Able to work on project at least 1-2 days a week for a few hours at a time. I get life happens, But we also want to keep making progress :)

How to Apply

DM Vulnor#5967

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Posted by @signal viper

EMERGENCY - 3D environment artist needed!
Location

remote

Responsibilities

Your responsibility would be building the world of the in-development MMORPG Secrets Of Silverdale, all concept art will be provided.
The revshare will work very simply: you will be compensated for your work and time with money earned from the Unreal Dev Grant.
The first playable prototype will be tested and sent off to Epic Games for the Unreal Dev Grant for the purpose of getting the funding we need.
It is an emergency, as summer is nearly approaching and we still haven't made much progress due to many delays such as jobs and health.
I am actively looking for a job and saving any money I can, to be able to pay everyone in the team after we've received funding.

Qualifications

We are not picky, and if you do well with stylized fantasy worlds, colored foliage and working with the provided concept art, you are more than welcome to join. If you wish to expand and build a bigger portfolio, you are still more than welcome to join.
All we ask for is some prior expierience in Unreal Engine 5.1 just enough to be able to build the world and a respectful attitude towards other members.

How to Apply

You can apply by DMing me here on discord. I will respond anytime between 8am to 11PM CEST on any day, if I am not busy working on character concepts or tinkering with my brother's car.

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Posted by @signal viper

EMERGENCY - 3D Prop artist needed!
Location

remote

Responsibilities

Your responsibilities would be creating props for the world of an in-development MMORPG Secrets Of Silverdale, concept art will be provided.
We are in need of houses, equestrian centers, cities and other structures such as bridges and statues.

The revshare in our case will be sharing compensation from money earned in the Unreal Dev Grant.

Qualifications

Anyone who knows how to work in Blender or Maya, and can work with provided concept art, is more than welcome to join. With us you can build and expand your portfolio.

How to Apply

Message me here on discord and I will respond anytime between 8am to 11pm CEST.

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Posted by @robust vessel

Concept artist
Location

remote

Responsibilities

Game description:
Core Rift is a tower defense/base-building action game. The player plays the main character Claire, head researcher in the Fortress and the one in charge of the Core Rift. The player needs to complete missions, upgrade his turret/create new turrets, upgrade the Fortress, and explore other dimensions. The game has anime/realistic art style

You will be responsible for making concept art for 3D artists.

  • you will be making concept art for props, and characters.
  • the concept art should be detailed enough
  • the concept art should be detailed from all sides if necessary.
Qualifications

You must meet all these qualifications.

  • must be 16+
  • must have portfolio
  • must have at least 2 years of experience
How to Apply

DM

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Posted by @solid yoke

Looking to START a new project based of GTA 5 but located in Spain
Location

Remote

Responsibilities

I am currently looking for anyone that could help even if its just a little. There is nothing done yet since I still in the planning proccess. So im looking for anyone that wants to start on a new adventure developing this game.

I have made a google doc with the main idea so if interested please message me

Qualifications

There is currently no qualifications if you think you are interested or if you can aport something it will be greatly apreciate

How to Apply

message me

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Posted by @modern badger

Unreal engine generalist
Location

remote (East coast TZ)

Responsibilities

Hello! I am looking for an Unreal engine generalist to join me on my game development project. Ideally you would be familiar with how unreal engine works and lean into the coding side of things more than the artistic side. I do have some requirements.

So about the project:
Repressed is a hardcore survival shooter game inspired by hunt showdown and escape from tarkov. 2 factions survive in a war torn world; scavenging the ruins for food and equipment while fighting off mutant creatures and anyone else who stands in their way.

The short version is, its a hunt showdown and escape from tarkov baby with a Fallout inspired world

Currently I am tracking tasks in Jira and using confluence for documentation. I have a perforce server setup for version control as well, but if you are not familiar with these tools they are east to learn

As for the revshare portion, currently the project does not make money, but rev-share terms can be discussed.

If you are interested in the project DM me!

Qualifications
  • please be 18+
  • Be able to work in East Coast timezone, normally in the evenings (7pm-whenever)
  • speak English
How to Apply

DM me

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Posted by @summer herald

New Life Studios
Location

UK/US/EU

Responsibilities

You will be tasked with working with New Life Studios who has previous experience in publishing games to steam. We are looking for someone with the capability to do multiplayer blueprinting and animations to help create the game we are working on.

The game we are working on is a multiplayer Pirate PVP game which we aim to expand on to eventually become an open world multiplayer game in the future after we release this one. I suggest you view games such as "blackwake" on youtube to get an idea of what we are trying to create. Our team does not have experience in creating multiplayer hence we will need your help.

If you are not a multiplayer Blueprinter and want to consider helping us with other roles such as environment art this will be considered but only if you are a high level on that.

Qualifications

Multiplayer Blueprinter 2 years+

If you are not a multiplayer Blueprinter and want to consider helping us with other roles such as environment art this will be considered but only if you are a high level on that.

How to Apply

DM Myself please Tumon

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Posted by @solid yoke

Looking to **START** a new project based of GTA 5 but located in Spain
Location

remote

Responsibilities

I am currently looking for anyone that could help even if it’s just a little. There is nothing done yet since I still in the planning proccess. So im looking for anyone that wants to start on a new adventure developing this game.

I have made a google doc with the main idea so if interested please message me

Qualifications

There is currently no qualifications if you think you are interested or if you can aport something it will be greatly apreciated.

Its revenue share at the moment but once development starts we could set up a tiktok page to look for patreon supporters.

How to Apply

message me

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Posted by @summer herald

Character Artist
Location

UK/US/EU/Commonwealth

Responsibilities

New Life Studios is working with a team of people to create an open world pirate game in Unreal Engine 5. You will be tasked with creating outfits within our game. We split our uniforms into two catagories - pirate outfits and the royal navy outfits.

We have steam games that have been published as well as legal council for our project, this is an opportunity to be a part of a new age in pirate games do not miss it!

Qualifications

Character Artist (outfit creation) 2 years+

How to Apply

Please DM myself

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Posted by @summer herald

3D Artist
Location

UK/US/EU/Commonwealth

Responsibilities

New Life Studios is working on an open world pirate game using Unreal Engine 5. You will be tasked with creating assets that our game would use, the main issue is creating pirate ships. As a 3d modeller I am not able to create the pirate ships especially to be of the right shape so we are looking to hire an extra 3D Artist into our project.

Other then pirate ships you will work closely with myself in creating houses and environment within the main area of the map. If you use softwares such as blender and substance this is an opportunity for you. We will only accept high level applicants, we are not making a low-poly game so it will require some experience in 3D Modelling especially considering you would be rev-sharing.

Qualifications

3D Artist 2 years+
Environment Artist (Unreal Engine landscape designing) 2 years+

How to Apply

Please DM Tumon

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Posted by @keen lance

SCI-FI Factory Simulation - VFX/3D Modeler/Project Designer Seeking Software Engineer
Location

Any Location - United States Preferred

Responsibilities

I'm an Artist and designer with a fully detailed game design document for a new and uniquely interesting factory simulation game.

I'm currently training in C++ and have some coding skill, the project is roughly 45% built out in regard to coding and I'm looking for a partner to take over code so I can focus on cranking out models and artwork for the game.

As a team we would be responsible for building, launching and bringing an incredible experience to players that love problem solving and building in a unique and beautiful fictional environment with their friends.

The game has a storyline built out and includes easter eggs, puzzles, combat, factory building, inventory management and many more common themes associated with factory simulation games.

Qualifications

Expert in Unreal Engine game development gameplay programming

Excellent verbal and written communication skills

Capable in technical art (design materials, particle effects, shaders, lighting, etc.)

Strong audio skills are a bonus

Familiar with version control (preferred experience with Git)

Have an eye for detail and quality coding

Results-oriented mindset and be able to effectively self-manage time, prioritize tasks, and work within tight deadlines

How to Apply

Contact me on discord please.

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Posted by @knotty mesa

Founder/CEO at Ayes Game
Location

Remote

Responsibilities

My name is Flavian and I have a beginner knowledge about game development. We, our company, want to create a video games studio company that will be named Ayes Games. We want to develop a game inspired by games like Second Life/ IMVU build on a blockchain, with better graphics then IMVU. The project is in its seed stage, in its concept stage.

We're looking for coworkers from all fields and all levels of knowledge that want to apply to a video games studio. We're looking for people starting from co-founders to community administrators. This is the game W.I.P (work in progress) website: https://eflavian.wixsite.com/mysite

Qualifications

Co-Founder/CEO
Game Programmer
Game Designer
Character Artist
Environment Artist / Architect
Level Designer
Animator
UI Designer / UI Programmer
Concept Artist
Community Administrator
Network Developer / Designer / Programmer
Network Administrator

And this are just some of them.

How to Apply

DM me on discord, contact me on flavianpopovici@gmail.com or contact us on the website, using the contact form at the bottom of the page.

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Posted by @formal anchor

Technical Animator and Lead Programmer at White Hair Development Studios
Location

Remote

Responsibilities

Goal is to develop a functional prototype for submission to investors. The project is a third person action/adventure title, with a focus on melee combat. Will also include some elements from other genres. Further details provided upon request.

Technical Animator will work with the project lead to develop a melee combat system for a prototype project within the next three months.

Lead Programmer will work with the project lead to develop an "event" system framework which will be used to drive various event types such as dialog, achievements, quest progression, etc.. for the prototype project within the next three months

Qualifications

Technical Animator - familiar with unreal engine's base animation system as well as Control Rig, Motion Warping and FBIK.
As well as being able to create physics blends on top of the scripted animation using constraint profiles.

Lead Programmer - Familiar with C++ (BP as well is a bonus) in unreal engine as well as being comfortable with the framework and API.
Strong foundation in design patterns, data structures and algorithms
solid grasp of data-tables, data assets, and structs within unreal (familiarity with GAS is a bonus)

How to Apply

To apply DM me at MW_WHDS#0995

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Posted by @hardy current

Chickinvasion | Blueprint or C++ Programmer
Location

Remote

Responsibilities

Program systems using either blueprints or c++ for a first person on rail shooter.

Qualifications

Be decent.

How to Apply

DM @Lewi#2911

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Posted by @calm hedge

Any Role Accepted on Project CDZ
Location

Remote UE5.2

Responsibilities

We are a group of 4 at the moment working together to create a 1:1 scale of earth during a zombie apocalypse. While we want our players to survive, we need you to be responsible for helping give them a chance with whatever skillset you best bring.

Qualifications

Must use UE5.2 and have some experience in it. Since it is a revshare, feel free to use this as a learning experience.

How to Apply
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Posted by @fathom rose

Volunteer Game Developer - Dark Fantasy MMORPG
Location

Remote

Responsibilities

Collaborate with the team to design and implement gameplay mechanics, character progression systems, quests, and other game features.
Assist in world-building efforts by creating unique environments, crafting lore, and designing engaging content for players.
Contribute to art and design tasks, including creating or refining character models, animations, and environmental assets.
Help in the implementation of sound effects and music to enhance the game's atmosphere and immersion.
Participate in playtesting and provide feedback on game balance, bugs, and improvements.
Actively engage in team discussions, share ideas, and contribute to the overall vision of the project.

Qualifications

Passion for dark fantasy MMORPGs and a strong interest in game development.
Proficiency in Unreal Engine or relevant software and tools related to your area of expertise.
Excellent communication and collaboration skills to work effectively with the team remotely.
Ability to manage time effectively and meet project deadlines.
Willingness to learn, adapt, and contribute to a dynamic development environment.
How to Apply:
If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord:

How to Apply

If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord: Discord: OkashiKami#9073 (Lead Developer) or bloodrifle#3613 Please include the following in your application: Subject Line: Volunteer Game Developer Application - [Your Name] Your resume or a summary of your relevant experience and skills. A brief statement explaining your interest in the project and why you would like to contribute.

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Posted by @hoary haven

Lighting Artist familiar with Lumen / Nanite
Location

Remote

Responsibilities

Lighting a short horror experience. We are aiming to utilize Lumen to really push the boundaries and sell the atmosphere.
You'll be working directly inside the engine setting up interior lighting, with a focus towards highlighting gameplay events and storytelling.

Qualifications

Demonstrable knowledge of real time lighting inside of unreal. amount of experience isn't a huge issue if you can effectively show your skill level.

How to Apply

Direct message me here on discord.

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Posted by @summer herald

WhiteCube Studio
Location

online

Responsibilities

Making some Scripts, 3d modelling in Blender

Qualifications

Looking for 3d Artists, Unity c# Programmers

How to Apply

Dm Me In Discord

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Posted by @golden wren

Low Poly 3D Modeler for Rock Hard Studios
Location

Remote

Responsibilities

Make low poly 3D Models such as props, character clothes, and weapons.

Qualifications

Need to know how to use make 3d models, basic understanding of UVs. Rigging knowledge would be great.

How to Apply

Contact me on Discord

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Posted by @little orchid

3D modeler
Location

Remote

Responsibilities
  • Creating 3d assets like ships, weapons, etc.
  • Texturing 3d assets
  • All 3d assets should work with UE 5.2
  • Preferable to work in blender

Your resposability will be to create assets from scratch for game.

Qualifications

Short description for projects.

I'm working on a game with spaceships. plantes, where player will fight AI to controll the space.
Player will be able to land on plantes, expand existing structures left other civilizations or create new ones.

  • I'm looking for long term colaboration, even after the project is released.
  • Show any portofolio with your work
  • Need to be open minded and comunicative about problems.
  • I'm not looking for short term colaboration.
How to Apply

You can dm me at Napimel#2675

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Posted by @fathom rose

Volunteer Game Developer - Dark Fantasy MMORPG
Location

Remote.

Responsibilities

If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord: Discord: OkashiKami#9073 (Lead Developer) or bloodrifle#3613 Please include the following in your application: Subject Line: Volunteer Game Developer Application - [Your Name] Your resume or a summary of your relevant experience and skills. A brief statement explaining your interest in the project and why you would like to contribute.

Qualifications

Passion for dark fantasy MMORPGs and a strong interest in game development.
Proficiency in Unreal Engine or relevant software and tools related to your area of expertise.
Excellent communication and collaboration skills to work effectively with the team remotely.
Ability to manage time effectively and meet project deadlines.
Willingness to learn, adapt, and contribute to a dynamic development environment.

How to Apply

If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord: Discord: OkashiKami#9073 (Lead Developer) or bloodrifle#3613 Please include the following in your application: Subject Line: Volunteer Game Developer Application - [Your Name] Your resume or a summary of your relevant experience and skills. A brief statement explaining your interest in the project and why you would like to contribute.

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Posted by @zealous pasture

Character Artist at Frentwick Indie
Location

Remote - Canada preferred (though not essential)

Responsibilities

Create and rig low-poly stylized characters and enemy types.

Vertical slice of the game is nearing completion, so you'll have a good understanding of what is expected in regards to quality and timeline.

Qualifications

Portfolio showing previous work (doesn't need to be fancy)

Familiarity with Blender, Maya, Zbrush or other modeling software (your personal preference)

Ability to rig, skin, UV unwrap, and weight paint the characters you create. The characters are fairly simple so UVing shouldn't be too much hassle.

How to Apply

DM optedoberst (Opted Oberst#4294) - we will discuss the rev share amount in DM!

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Posted by @zealous pasture

Narrative Designer/Writer at Frentwick Indie
Location

Remote - Canada preferred

Responsibilities

Support the existing plot and storyline through character's dialogue, and understanding of environment art. You will be writing dialouge which should generally be light hearted and comedic most of the time.

Qualifications

Portfolio of previous work. Fan Fictions, short stories, scripts, any previous writing work you've done.

Fundamental understanding of familiarity in Unreal Engine 4/5 - preferred but not needed.

How to Apply

DM Opted Oberst (optedoberst) (Opted Oberst#4294) - We will discuss rev share in DM!

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Posted by @summer herald

New Life Studios
Location

UK/US/EU/Commonwealth

Responsibilities

New Life Studios over the last 15 months have been working on a singleplayer backrooms game. We have got the game completed to around 90% however we need a blueprinter to join our team who can create some mechanics and MUST have experience in creating AI. Our enemy AI is broken and needs to be fixed. You will work on multiple backroom based levels to make the game less of a walking simulator and more gameplay.

If you are interested in applying you can see our steam page here: https://store.steampowered.com/app/2275290/Under_The_Map/

Qualifications

Blueprinter 3 years+

How to Apply

DM Tumon

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Posted by @zenith dagger

Environment Artist
Location

Anywhere

Responsibilities

Creating 3D environmental models and textures for an atmospheric fantasy 3D platformer.

Qualifications

Create 3D models and materials to the quality standards set by the Art Director and Lead Artist.
Visualize environments in interesting and compelling ways based on the quality standards set by the lead developers
Strong spatial sense and a good eye for level composition, colors, light and texture, and the ability to bring these together into a compelling image.
Experience with software like Autodesk Maya, Substance 3D Designer, Substance 3D Painter, ZBrush and Adobe Photoshop.
Experience with Unreal 5 a plus

How to Apply

Send us a DM and we can go from there

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Posted by @zenith dagger

C++ Programmer
Location

Anywhere

Responsibilities
  • comprehensive supervision of the project from the technical side;
  • development of current solutions;
  • Work on an already-existing code set.
  • Improve on existing mechanics.
  • Work on new features to finalize the product.
  • ensuring the quality of the code;
  • code optimization and debugging;
  • participation in planning and designing new game ideas;
Qualifications
  • at least 1 completed commercial projects;
  • 2 years of experience in working in a similar position
  • extensive knowledge of C ++;
  • extensive knowledge of Unreal Engine;
  • well developed code debugging and optimization skills;
  • Proactive communicator
  • Highly collaborative across disciplines
  • Self-driven
How to Apply

Send us a DM and we can take it from there

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Posted by @gusty wigeon

Game Developer/Visual Artist Needed
Location

Remote

Responsibilities

Hello! I'm Grayscale, an SFX Designer, composer, and voice actor for some major game titles (Minecraft amongst others) And i'm looking to develop a game based off of music. I have the mechanics, level design, storyboard, etc. all planned, but need the help of a few passionate individuals to bring the project to life. I'm open to almost all ideas!

Qualifications

Please have some form of prior work to showcase/explain

How to Apply

Dm me! IG: @iamgrayscale, Discord @iamgrayscale

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Posted by @molten wigeon

programmer cpp and/or blueprints (modern RTS game)
Location

remote

Responsibilities

in an early stage of developing an rts game, since its a hobby project, for the project to have a chance of being developed and grow in a realistic timeframe it will need a team to collaborate towards a common goal with a clear roadmap.

Ultimate goal of the project is a modern military RTS, gameplay similar to company of heroes, world in conflict etc. Example factions might be NATO/ukraine vs russian block, using modern day equipment and tactics, where there are at least 2 opposing forces fighting for territory control or annihilation.

short term goal/milestone is a playable small-scale demo of the game - including player HUD, AI - for pathfinding, units, squads and player (aka cpu), a few unit types and a playable level- essentially build a foundation that will allow us to add more features and scale to the game.
at this point the focus is to develop core game mechanics.
A short demo of what I'm currently working on https://youtu.be/6Lh2UmxHs2M

Qualifications

reasonable experience and proficiency with unreal engine blueprints and coding with cpp.
interest in RTS or tactic games and motivation to make them.

How to Apply

dm me

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Posted by @summer herald

White Cube Studio
Location

Remote

Responsibilities

we are looking for some good attractive ui for the game demo. We are looking for someone who can create a good level for our game with some good lighting effects and post processing effects. we have alread created the assets and we are making a 1st level for the demo. Anyone interested feel free to Dm Me for more info.

Qualifications

Looking for Ui/Ux Artists, Unity Level Designer.

How to Apply

Dm Me On Discord

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Posted by @hard warren

SEEKING ANIMATOR TO JOIN INDIE DEV TEAM FOR MEDIEVAL FANTASY GAME IN PRODUCTION
Location

Remote

Responsibilities

We are a team of 4 developers (2x US, 2x Europe) and artists working together on a medieval fantasy builder and RPG game that is currently in an Early Alpha stage. We are seeking someone with animation skills that can join our team and help with creating animations and improving existing ones. This is a great opportunity for someone who has some character animation experience and wants to join a team of developers working on a game already underway with great models and assets to work with. Tasks include:
-Making custom animations using custom model rigs
-Touching up existing animations
Working with technical animator to make sure animations can be deployed flexibly in game
-Develop a range of lower body animations to be blended with upper body (e.g. with different hip rotations); this may also include other local animations such as arms and head/neck
-Facial animations
-Touching up weight painting
-Potenially doing shapekeys to help solve problem areas.

Qualifications

Experience with the folling:
-Rigging and weight painting knowledge is a huge +
-Export blender animations into Unreal and vice versa; a lack of knowledge in this area could be compensated with a strong desire to research/learn
-Human and monster (and ideally quadraped animals) custom animations for the following gameplay mechanics: combat, gathering resources, building, locomotion, idle variations

How to Apply

PM the poster with a link to your portfolio

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Posted by @golden wren

FPS Animator at Rock Hard Studios
Location

Remote

Responsibilities

Animate character fps animations such as equip, fire, and other movement animations

Qualifications

Know how to import animations to Unreal Engine, know how to make smooth FPS animations with camera animations too. Preferably Blender.

How to Apply

Message on Discord

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Posted by @fickle nova

Level Designer for multiplayer "Spies vs Mercs" game
Location

remote

Responsibilities

Graybox levels for an asymmetrical multiplayer game inspired by Splinter Cell and Ghost Recon, but with a unique spin.

Qualifications
  • preferably able to demonstrate both first-person and third-person shooter designs
  • both indoor and outdoor layouts
How to Apply

DM me on discord

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Posted by @fickle nova

Game Designer for multiplayer "Spies vs Mercs" game
Location

remote

Responsibilities
  • Help lead overall game direction
  • Design gameplay features/mechanics and balance them optimizing for multiplayer
  • Collaborate closely with level designers to build maps that leverage the game's unique spin
Qualifications
  • experience with multiplayer shooters (first person and/or third person)
  • love for stealth games like Splinter Cell, Hitman, and Ghost Recon
How to Apply

DM me on discord

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Posted by @keen lance

Looking for Veteran SW DEV
Location

Any

Responsibilities

-One time Software set up/ calibration/ management
-Optional continual gig

Qualifications
How to Apply

Direct Message ASAP

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Posted by @rugged tundra

(REVSHARE) looking for Programmer, Artist and Designer.
Location

Remote

Responsibilities

Collaborate with team members to design and implement game mechanics, features, and systems. We don't expect you to do if you don't want to. Making sure whatever tasks you assign yourself get done on the deadline.

Qualifications

Developer -Experience with unreal engine and programming languages
Artist, Designer -Creativity
Please have some form of work to showcase and motivation to make them

How to Apply

Dm me

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Posted by @fathom rose

Volunteer Game Developer - Dark Fantasy MMORPG
Location

Remote.

Responsibilities

If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord: Discord: OkashiKami#9073 (Lead Developer) or bloodrifle#3613 Please include the following in your application: Subject Line: Volunteer Game Developer Application - [Your Name] Your resume or a summary of your relevant experience and skills. A brief statement explaining your interest in the project and why you would like to contribute.

Qualifications

Passion for dark fantasy MMORPGs and a strong interest in game development.
Proficiency in Unreal Engine or relevant software and tools related to your area of expertise.
Excellent communication and collaboration skills to work effectively with the team remotely.
Ability to manage time effectively and meet project deadlines.
Willingness to learn, adapt, and contribute to a dynamic development environment.

How to Apply

If you are excited about the prospect of joining our team and contributing to the development of our dark fantasy MMORPG, please contact us through Discord: Discord: OkashiKami#9073 (Lead Developer) or bloodrifle#3613 Please include the following in your application: Subject Line: Volunteer Game Developer Application - [Your Name] Your resume or a summary of your relevant experience and skills. A brief statement explaining your interest in the project and why you would like to contribute.

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Posted by @simple basin

Looking for Unity Programmers,Ui/Ux Artist,Level Designer
Location

Remote

Responsibilities

Looking somone to make some scripts in unity, level in unity and make some good ui for the game.

Qualifications

Any qualification is applicable for the job

How to Apply

Dm Me On Discord

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Posted by @signal viper

3D character artist for fantasy horse riding MMORPG
Location

remote

Responsibilities

Your responsibility would be making the character models and rigging them for animation. I will send new charts when they are done.

Qualifications

Experience with stylized work. I want the assets to be as accurate to the concept chart as possible. You can always ask questions about the chart or character. And a portfolio related to humans or animals such as horses. The game is going to be full of elegant or crazy looking unicorns, for reference take a look at The Last Unicorn, the novel with images.
We are aiming to finish a prototype this summer for the unreal dev grant.

How to Apply

Please message me on discord with a link to your portfolio.

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Posted by @gentle bison

Need C++ and Blueprint programmer for Ultima Studios
Location

Remote EST time zone

Responsibilities

Get the vertical slice at a presentable state for investment pitch.

Qualifications

Intermediate or better C++ and Blueprint experience. Available 10 hours a week.

How to Apply

DM on Discord or email (twood@ultimastudios.com)

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Posted by @granite gull

RPN GAMES
Location

remote

Responsibilities

game play and character codes

Qualifications

at least 1 year experience in C++ and Blueprint

How to Apply

via discord DM

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Posted by @calm hedge

3D Characters and Animations - Apocalypse Style
Location

UE5.2

Responsibilities

Must be able to create a first person character that shoots weapons, pushes back zombies, melees and has a basic parkour system like vaulting and ledge grabbing.

Must be able to create zombies that can camo into the terrain while idle.

Must be able to create variants of zombies including boss zombies.

must be able to make military patrol characters

Qualifications

Must have 5.2 installed and be willing to work largely by yourself with a decent amount of creative liberty.

Must produce and share some of your work atleast once a week to the owner of the project.

You may work on other projects but please respect the once a week rule.

How to Apply

Feel free to DM me

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Posted by @digital folio

3d Artist and pixel artist
Location

Remote

Responsibilities

The ability to model low poly assets while also being able to draw pixel art onto UVs.

Qualifications
  • Be able to draw high quality pixel art onto UVs
  • Be able to model low poly assets well (including characters)
  • Previous works or portfolio
How to Apply

DMs

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Posted by @gentle bison

C++ / Blueprint programmer for Ultima Studios
Location

Remote. EST US preferred

Responsibilities

Program systems for a rogue-lite tactics RPG on a hex grid. We're an already established team with a solid amount of work done (gameplay, art, animations, sound effects, music, voice acting) and have a multitude of connections.

Qualifications

We're looking for someone with intermediate or better experience with C++ and Blueprinting who is willing to put in 10 hours a week along side our other programmer to get our game over the vertical slice for funding.

How to Apply

Discord DM or email (twood@ultimastudios.com)

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Posted by @full steppe

Blueprint coding, level design, and character animation ( sepwrate jobs ) for Hypereal visuals, LLC.
Location

Virtual

Responsibilities

The blueprint coder would have the responsibilities og gameplay mechanic development for basic puzzle solving, abd mechanics. as well as various rhings like helping ti sesign the save and load systen fir the game. that position is ergernt. The level deisgner would help along aide me and some others design levels for the game. the game has around 33 levels with a lot of variety so jt would stay interesting. The character animator woukd be tasked with making wuick animations fir the gane characters, as well as making animation blueprints and blendspaces.

Qualifications

Some experience in UE5, the Animator doesnt have to have experience in it, but I would prefer ir.

How to Apply

Dm DmJ (DmJ#7769) - (preferred), or email Derangedthegame@gmail.com

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Posted by @grizzled pagoda

pixel artists, programmers and game designers and other roles needed for a new exciting 2d RPG
Location

remote

Responsibilities

[revshare] pixel artists, programmers, game designers and other roles needed for a new exciting RPG

Hi my name is Cal and im a professional composer and sound designer as well as dabbling in a bit of programming as well as game design. I am looking to create a retro top down RPG to tell a fantastic and intricate story with a unique music-combat system. The game will be set in a land ruled by gods who all individually rule their own portion of their land with their respective instrument so for example the percussion god might rule over the percussion forest. For time the gods played in harmony until the conductor , who is the leader of the gods, suffers immense grief as his wife the string goddess dies. As a result the conductor forbids all music to stop causing decay and corruption to spread over the land which was once in harmony. The main character will be on a quest to “bring the world back into tune”

I am planning on creating a demo to put on kickstarter/patreon or attract a publisher to bring in fundin

Qualifications

please have at least some past work to show before u send a dm

How to Apply

to apply please dm yeetyoottoot on discord

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Posted by @bronze gate

3D Modelers and Texture Artists Needed at Fortuna!
Location

Remote

Responsibilities

We are currently midway through our game development journey with our title game, ReTerra. ReTerra is a space exploration open world survival game based around colonizing an alien planet.

We are in need of 3D Modelers and Texture Artists to assist us with asset creation, as there are lots of hard surface and organic models that are needed for this project

You will be compensated post-launch (Aimed for December) and will continue to be compensated as we move further

Qualifications
  • Proficient in applications such as blender and substance designer products
  • Ability to attend meetings atleast once a month
How to Apply

DM BillyTee or email interactive.fortuna@gmail.com

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Posted by @brisk tinsel

BP and C++ specialists, graphic designer, 3D moddler
Location

Germany - International

Responsibilities

Hello friends,
is there actually one or a few heroes who would like to collaborate on my project.

I am looking for: Cyberpunk Project Refuge Zone
PvP PvE RP first person and third person shooting games

I plan to submit the project to forming programs.
And later to earn some money with it.

If we do it well and also still give gas the one or other ruble will already roll.

Who has desire and time?

According to German law

Qualifications

BP and C++ specialists
a graphic designer
a 3D moddler

How to Apply

Just write to me

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Posted by @quasi knoll

3d Modellor
Location

Geneva, Switzerland

Responsibilities

I just need a 3d modeller who can create assets for a gas station interior. I can provide 15% revenue or i can pay through online means.

Qualifications

Good enough skill.

How to Apply

DM

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Posted by @signal viper

3D character artist
Location

remote

Responsibilities

(Revshare/Unreal dev grant)
3D character artist needed

We've got most of the work already done, but we're lacking a 3D artist. I'd do it myself if I had any experience in 3D work. Me and my team are working towards the Unreal Dev Grant as of right now.

We are developing a horse riding mmorpg set in a fantasy world in 2010. We're aiming for a dark, mysterious and fear-inducing storyline about the horrors that once happened on the island of Silverdale to cause a discourse between unicorns and humanity as well as near extinction of unicorns as a species. The player arrives for riding camp, but learns that the Silverdale Equestrian Center may shut down due to financial troubles after the death of the owners. They have to train hard to fulfill their dream of being a champion, but at the same time their curiosity is eating them from the inside out and they decide to learn more about the island and finally get to leave the Silverdale gates and explore the rest of the island.

Qualifications

Anyone who can make and rig a horse and unicorn model accurate to concept art is welcome

How to Apply

DM me on discord with your portfolio

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Posted by @torpid flume

Impact Studios LLC
Location

Remote

Responsibilities

Level Designers - 3
Blueprinters - 2
Texture Artist - 2

Qualifications

Familar With Multiplayer Optimization Standards

NO CPP Programmer's needed but experience with exposing things is nice

Texture Artist must be familar with low to poly bakes even though there will only be retexturing with currrent UVs

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Posted by @gentle bison

Producer (Project Manager) for Ultima Studios
Location

North America, EST ideally

Responsibilities

You will manage the team members that are creating our video game, play an executive role during each development phase, and ensure the quality and timeliness of the teams working on the project. Your role will be more business focused than creative. You'll handle the budget along side me when funding comes and ensure production runs on schedule.

Qualifications

Previous experience in project management, business, and project management software (We're using Jira) along with good people skills to work along side the team.

How to Apply

DM me here or via email (twood@ultimastudios.com)

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Posted by @manic stag

Pixel Texture artist, Project manager and Unreal programmer for Puck Haven
Location

Entirely Remote

Responsibilities

We're looking for some additions to our team! We're creating Puck Haven, a Lowpoly Pixel Roguelite set in a modern upbeat fairytale world!

The Texture Artist must be ready to use Blockbench to assist the texturing of Character and environment models.

The Project manager must be able to communicate with every member of the team, coordinate meetings, plan deadlines, look for possible funding and manage most of the surrounding work.

The Unreal programmer must be ready to work with other programmers to bring gameplay plans to life, while working with the team to figure out logic and finetuning of the game's mechanics. It's also encouraged to know some level design, but that's not technically needed.

The game is set in a small italian beach town as a hubworld and features mystical dungeons that are procedurally generated. The general gameloop consists of dungeoncrawling, crafting, selling. Deeper plans have not yet been made, and any member of the team has the right to come up with ideas and pitch them!

Qualifications

You don't need any qualifications beyond knowing the basics. I'd still like to personally talk to you to find out if you're a fit for our team, but there's no clear cutoff on how experienced you have to be to join.

How to Apply

Send me a DM on Discord if you're interested to know more or apply!

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Posted by @novel wagon

Modeler
Location

Remote

Responsibilities

Be able to use blender well, to create any and all models needed by the game. If you join you will become a part of the team, there is currently myself and one other person. We would split all game revenue equally and each person would be a valid member of the team, getting full respect and choice towards ideas for the game, different and better ways to do something for the game, etc.

Qualifications

As long as you know how to use blender

How to Apply

add me on discord @rblxgdev

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Posted by @queen falcon

Team Members Needed for an Open World Action Adventure Title!
Location

Remote

Responsibilities

-Work in a small team environment
-Work in the Unreal Engine project, or create assets for the project.

Skystorm is the name of the project, it is a cinematic action adventure game, that has an open world map with linear-style gameplay.

It is set in the year 1944 upon a floating island created after a engineering experiment gone despicably well.

Oh, and we play games every Saturday.

Qualifications

-No experience needed
-Royalties will be split systematically according to the amount of work you put in.

Positions: Programmer, 3D Modeler, VFX, SFX, or Narrative

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Posted by @signal viper

UI artist
Location

remote

Responsibilities

I just need someone to help me finish the UI for my game and clean up what I already have so it doesn't look cheap

Qualifications

Anyone who can make a UI look clean and refined

How to Apply

just dm me and show me a few examples

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Posted by @slate scarab

Looking for team for proof of concept. Unreal engine. Team Needed
Location

remote

Responsibilities

Working on a small demo project as a proof of concept with a couple friends with commercial aspirations if everything works out.
Preferably would like people that are well rounded with EU5 however we do need a programmer, someone good with blueprints. That being said we still need basically every part of a game development team, asset creation, environment creation, animation, concept art
The game which i want to create is a rust/ark styled game mixed with Dayz and unturned style games. While the complete game us obviously is a massive project for now I just want to create a small proof of concept.

Qualifications

I do ask if you are interested please make sure you have a mic and are willing to talk over discord as we would need to be able to discuss the game. I'm especially looking for people who are creative and willing to put forward new ideas and work with existing ones.

How to Apply

DM me :D

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Posted by @queen falcon

eam Members Needed for an Open World Action Adventure Title!
Location

Remote

Responsibilities

-Work in a small team environment
-Work in the Unreal Engine project
-Create assets like sounds or 3D models

Skystorm is the name of the project, it is a cinematic action adventure game, that has an open world map with linear-style gameplay.

In the midst of the late World War II, in 1944, the Nazis stumbled upon an island with extraordinary electromagnetic properties. This island hosted a unique crystal known as the 'Hem' Crystal, similar to quartz but with a peculiar ability to rapidly crystallize and store electromagnetic radiation, converting it directly into energy. Harnessing this power, the Nazis created a colossal electronic core that could generate an immense electron flow, granting the core the ability to hover. They named this ominous creation the Skystorm.

What else happens at Blank Softworks?

-Saturdays are gaming days
-Be a part of a growing community!

Qualifications

-No experience needed
-Royalties will be split systematically according to the amount of work you put in.
-Just need to be willing to learn many different aspects of game development!

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Posted by @keen lance

Looking For Longterm Dev Partner
Location

Any

Responsibilities

-Clean Coding
-Game mechanics
-Fps mechanics
-Git hub source

Qualifications

-Inspired by Factory Games
-Inspired By Sci Fi
-Better than intermediate knowledge of C++ and BP's
-Generally positive attitude
-Objective oriented
-Real world coding experience not a project you can squeak through with Youtube tutorials.

How to Apply

Direct Message Me Now Talking About Your Skills And Inspirations In Game Development

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Posted by @eager dock

Animator at Halfdream Games
Location

Remote

Responsibilities

Halfdream Games is seeking a skilled Animator to join our team for an Unreal Engine 5 project.

As an Animator, you will be responsible for creating high-quality animations for both cinematic sequences and gameplay elements in our Arena FPS game.

Qualifications

-- Demonstrated experience in producing exceptional quality animations, showcasing proficiency in both cinematic and gameplay styles.

-- Proficiency with Unreal Engine 5

-- Excellent communication skills to collaborate effectively with the development team.

Extra Skills (optional):

-- Experience in 3D modelling, texturing, and rigging would be beneficial but not required.

How to Apply

Please contact pineapple_fraz on Discord to apply.

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Posted by @cedar schooner

Nightingale Studios is looking for unreal C++ and blueprint coders
Location

remote

Responsibilities

Looking for coders to help build an open world fps/tps game where you explore and island, solve jobs, and steal cars in a limited prototype of "the sims meets grand theft auto" where you can kill people, buy houses, make furniture, and fill in your house.

Qualifications

C++ or Blueprint coder who knows how to network replicate for a FPS game.

I am not a coder myself, my strength relies on lore, promotion and project management. I can sell anything we make. and so far across 3 releases all products have made their development cost back within a year.

Coders will split 50% of all profit revenue

How to Apply

Direct message me

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Posted by @signal viper

3D Character Animator for a stylized horse game
Location

remote

Responsibilities

Unfortunately our previous animator was only in for attention, and that's a shame because her work was amazing.
We're looking for someone who wants to commit to the project and will not have a problem with being on UE Developer Teams and will animate the human characters and horses.

Qualifications

Anyone who has expierience in HORSE animation, we are not looking for generic store bought animations as they are anatomically incorrect. We are looking for smooth, elegant animations. When everyone is gathered we will plan a call to discuss the percentage of income each member of the team gets with money from the Unreal Dev Grant.

How to Apply

Send me your portfolio, doesn't matter how big it is. But have evidence that the work you are presenting is yours and not stolen.

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Posted by @queen falcon

3D Modelers and VFX Artists Needed
Location

Remote

Responsibilities

-Work in a small team environment
-Work in the Unreal Engine project
-Create assets like sounds or 3D models

Skystorm is the name of the project, it is a cinematic action adventure game, that has an open world map with linear-style gameplay.

In the midst of the late World War II, in 1944, the Nazis stumbled upon an island with extraordinary electromagnetic properties. This island hosted a unique crystal known as the 'Hem' Crystal, similar to quartz but with a peculiar ability to rapidly crystallize and store electromagnetic radiation, converting it directly into energy. Harnessing this power, the Nazis created a colossal electronic core that could generate an immense electron flow, granting the core the ability to hover. They named this ominous creation the Skystorm.

Some Perks Include:

-Saturdays are gaming days
-Be a part of a growing community!

Qualifications

-Willing to learn
-Be able to attend team meetings at least weekly
-Good communication skills

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Posted by @hoary venture

Art Department
Location

Remote

Responsibilities

Hi everyone!
We're AlterEVO, a Indie Game Dev Studio and we're making an ambitious indie game called Ravi, about the journey and self discovery of two friends, a human and a wolf, in the Himalayas. A semi-stylized, adventure-exploration game, inspired by games like Uncharted, Tomb Raider and Call of the Sea, where the player goes through puzzles in Tibetan monasteries and explores frozen caves to find unexplored areas while playing either with the human or the wolf.
We're planning to make something great and unique.
Hope to hear from you all!

Qualifications

-Artistic skills
-Creativity and imagination
-Visual Communication
-Knowledge of Design Principles
-Knowledge of Industry Software
-Adaptability
-Time Management
-Compromise

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Posted by @signal viper

3D Character and environment artist for a horse game
Location

remote

Responsibilities

3D Character artist:
horse models, rider models

Environment artist:
The environment and it's props.
Right now we are working on a tiny prototype for our horse game, to apply for the mega grant.
The team will be listed on UE developer teams after signing a service agreement contract and deciding the amount they wish to be paid from the mega grant. I will do my best to be accommodating to your requirements, as long as you please let me know about them first.

Qualifications

They aren't much, we're just looking for anyone who can do stylized work and knows they can commit to the project and do their work.
The environment for now will be a very tiny chunk for just riding around.

How to Apply

DM me on discord with a link to your portfolio, the size doesn't matter as long as you have at least one piece of work to show that you can get the work done.

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Posted by @torpid flume

Impact Studios LLC
Location

Remote

Responsibilities

-Animation Sequences
-No need to be concerned with AnimBP

Majority of the work will be Creating Animation Sequences

Qualifications

Prove your work

How to Apply

Just DM @smilox

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Posted by @pearl radish

3d animator
Location

Remote

Responsibilities

Hello everyone! I'm looking for a 3D animator who can help me with the animations of five characters for my project. The characters are very simple and basic, so the animation should not be too complicated to create.
The animations I need are: a waving animation and a simple dance for each of the characters

Qualifications

Seeing some of your previous works will be enough for me to understand if you can help me.

How to Apply

contact me in DM

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Posted by @signal viper

3D character artist for a stylized horse game
Location

remote

Responsibilities

Your responsibilities would be creating the player and horse assets and rigging them for animation. We have most of the concept art already finished. As of right now there will be only 3 different body shapes for the horses.

Qualifications

At least previous expierience with horse assets.

How to Apply

Simply DM me with your portfolio.

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Posted by @split briar

3D Character and Environment Artists needed for SciFi Racing Game!
Location

Remote

Responsibilities

Hi everyone! I'm a solo developer who's been working on a Hoverbike racing game (Devlog for anyone wanting to check the project out: https://youtu.be/PwkBkxeKmd8). I've been able to program the game, but I have little to no modeling skills.
Hence, I'm looking for a 3D Character modeler/animator and an Environment artist to join my team! We'd be creating 10 Characters (with unique vehicles) and 10 race tracks together.

While I can't provide compensation now, I'm applying for the Epic Megagrant and reaching out to publishers in a couple weeks. We can discuss any compensations based on the funds we're able to gather for the game through these means. We can also explore revenue sharing options for the game.

Qualifications

Sending me your portfolio will help me understand appreciate the kind of work you'd be able to bring to the project!

How to Apply

DM me on Discord @varrickwarlock

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Posted by @keen lance

Looking For Long Term Dev
Location

Any

Responsibilities

-Clean Coding
-Game mechanics
-Fps mechanics
-Git hub source

Qualifications

-Inspired by Factory Games
-Inspired By Sci Fi
-Better than intermediate knowledge of C++ and BP's
-Generally positive attitude
-Objective oriented
-Requires Real world coding experience- this is not a project you can squeak through with Youtube tutorials.

How to Apply

Direct Message Me Now Talking About Your Skills And Inspirations In Game Development

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Posted by @coarse horizon

Lead Roles at Nicitech Studios
Location

Remote

Responsibilities

As a Lead in our exciting prehistoric adventure, you will play a crucial role in shaping the immersive world of dinosaurs. Your expertise will be the driving force behind the following positions:

Lead 3D Animator: Bring awe-inspiring dinosaurs to life with realistic animations that transport players back in time.

Lead Game AI Developer: Craft intelligent AI behaviors, creating dynamic challenges and thrilling gameplay.

Lead Environment Artist: Design immersive prehistoric landscapes, creating breathtaking worlds for players to explore.

Lead Gameplay Programmer: Implement cutting-edge mechanics to craft an unforgettable gaming experience.

Qualifications

We are looking for individuals with a strong passion for game development, specifically in the realm of prehistoric adventures. The ideal candidates should have:

Extensive experience in their respective fields, showcasing a portfolio of outstanding work.

Proven leadership skills, able to guide and inspire a team to achieve remarkable results.

A deep understanding of game development pipelines and industry trends.

A passion for creating captivating gameplay experiences that resonate with players.

Excellent communication and collaboration skills.

How to Apply
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Posted by @nocturne scaffold

Lead Programmer For realistic survival game
Location

Remote

Responsibilities

Hy everyone im looking for a lead programmer to help me realize my dream of creating a realistic survival game that doesn't suck for once

Specifically im looking for a lead programmer that is able to run the programming side of game development.
As a lead programmer you would be responsible for translating my stupid ideas into concepts that can actually programmed, Assigning and reviewing work of other devs, Develop and implement workflows, Make sure the work of other devs meshes with the rest of the game and hire and enroll new devs.
As a lead dev you also have substantial input on the direction the game develops.

As for the team, we are currently 15 developers. 9 3D artists, 5 programmers and a couple of consultants and business partners.

The project has been running for ~4 months now and is still in preproduction phase. We are rapidly approaching the end of preproduction and we expect to start hunting for funding and move to production before the end of the year.

Qualifications

As a lead dev you obviously need knowledge of programming and unreal engine 5.
Knowledge of militarry gear and firearms is also a plus.

I myself am a 3D artist myself and im running everything related to graphics.

Why should you join us? We have a GDD, we have a plan, we have ambition, and we have some funding, so we are already ahead of most small indie studios. We are a relaxed bunch, you help when and how much you feel like and together we hope we can create a good game. The project is still in preproduction phase so you would get in at the ground floor of the project.

How to Apply

If i captured your attention feel free to contact me under martinkobald@ziamschnopsentertainment.com or just shoot me a DM on discord (probably the best option). I'm looking forward to hear from you

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Posted by @signal viper

C++ Programmer needed for a horse riding game
Location

remote

Responsibilities

We need a second programmer who would be able to work together with the other programmer we have on the team. We are working on a small prototype for the UE Mega Grant and the team will be listed on UE Dev Teams when we've got a ready prototype. I will provide a contract to sign and a document for noting down how much you'd like to be paid from the Mega Grant funding once we've secured it.
You will work with us on the prototype and if you wish to stay, the rest of the game.

Qualifications

Previous expierience. We do not require having a published game. Any expierience you have in C++ and UE5 is welcome.

How to Apply

DM me here on discord if you wish to join and help us.

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Posted by @sturdy blade

Creative Writer
Location

remote

Responsibilities

we are looking for creative writers that have a passion for Greek and Egyptian mythology to help craft an immersive narrative story for our game title "Tales Of the Hollow: Acheron's Descent"
"Tales of the Hollow: Acheron's Descent" is an emotionally-driven narrative adventure game that explores the depths of grief, redemption, and self-discovery. Drawing inspiration from Greek and Egyptian mythologies, as well as Gothic aesthetics, the game takes players on a haunting journey through a shattered psyche.

We are in need of a deep engaging story to use as a bases for our game. work hours are flexible but we'd like you to be part of the development process as we write may need to rework the story if needed.

Qualifications

Any level of experience is welcome, although we prefer if you have a passion for mythology and some writing story and dialogue for games

How to Apply

DM me on Discord: xlpepple

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Posted by @flat smelt

Level Designer (students welcome!) | Ashen Faction
Location

Remote, US or CA based (for timezones)

Responsibilities

Ashen Faction is looking to add another designer to our project!

Our new level designer will be tasked with iterating on our current gameplay, and creating immersive levels in collaboration with our other devs and game designers.

This game will feature 3rd Person Combat, Player-NPC Interactions, and a Support System reminiscent of games like Fire Emblem and Mass Effect.

The demo will be released for free on Steam, followed by a full game that will have profits split by pre-agreed percentages.

Qualifications

-Unreal Engine experience, to include level blocking, landscape manipulation, asset placement, blueprint creation, and other relevant tasks

-Ability to run both UE4.27, and Perforce. (Perforce training and login will be provided, no experience necessary)

-Willingness to reiterate on features and level designs in coordination with the Project Manager and other project developers

-Friendliness and willingness to ask questions, to include accepting well-meant critique and feedback

-A familiarity and passion for RPGs and narrative stories, to include a willingness to work on a project that will feature characters of various gender identifies and sexual orientations

-Portfolio with examples of level design and visual environments. Examples with pure blockmesh are great, providing they have substantial detail

How to Apply

Please visit https://heavensfell.crd.co/ and use the contact form or DM after reviewing the content. To be considered a serious query, please note which of the featured characters from the site you are most interested in!

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Posted by @slate scarab

3d Modeler, animator, environment designer
Location

remote

Responsibilities

Looking for 3d Modellors, animators, environment designers to join me and my team in creating a game. The current team consists of 2 programmers, 1 3D modeler, 1 environment designer, 1 sound designer.

Qualifications

3d modeler - Be able to create game ready assets. Looking for people who can create intricate models such as guns and large models such as houses.
animator - Need you to be able to make custom animations.

How to Apply

DM me!

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Posted by @dapper gorge

Dark fantasy level designer
Location

anywhere

Responsibilities

Work alongside our game design team and art department to craft and implement enthralling level designs that harmonize with the game's mechanics, intricate narrative, and distinct dark fantasy visual style.

Gothic Level Dressing: Apply your artistic abilities to garnish levels with props, lighting, and textures, incorporating elements of gothic and dark fantasy aesthetics to create visually captivating and immersive game environments.

Asset Integration: Collaborate closely with our team of artists and engineers to flawlessly integrate assets, ensuring a perfect blend of environment, objects, and characters within each level of our dark fantasy world.

Environmental Storytelling: Leverage your level dressing skills to weave compelling stories and convey vital gameplay information through environmental elements. This includes strategic placement of dark fantasy themed objects, set pieces, and eerie visual cues.

Quality Assurance: Conduct regular playtests and continually refine lev

Qualifications

Experience in level design for MMOs, preferably in dark fantasy genres.

Proficiency in using level design tools such as Unreal Engine 4/5, Unity, or similar. Familiarity with 3D modeling software like Blender or Maya is a plus.

Strong aesthetic sense and artistic skills, particularly in creating environments that adhere to a dark, gothic fantasy theme.

Excellent understanding of storytelling and narrative design, with a focus on environmental storytelling.

Solid understanding of game mechanics and principles of player experience design.

Ability to effectively collaborate with artists, programmers, and other designers in a team setting

How to Apply

Add me here on discord and send a DM @Thatguypyros

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Posted by @full steppe

Hyperreal Visuals, LLC
Location

Remote

Responsibilities

BP coding. Helping to design BP systems in ue5 for core game mechanics, character mechanics, UI mechanics, AI enemy mechanics. You would be helping to design mechanics for a fairly large long term horror game to be released on ID@Xbox. The game will have around 30 levels. The team is very relaxed, and the code is fairly simple. So it will be overall a fun chill experience!

Qualifications

Experience with Unreal Engine 5

How to Apply

DM's

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Posted by @digital maple

Foxhole Presistent Warfare Developer
Location

Remote

Responsibilities

Create a MMO Modern Presistent Warfare Mechanics.

Qualifications

UE4/UE5 Knowledge

How to Apply

Privately Message Me

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Posted by @spice bison

Shiryu Studio Volunteer Position - Level Designer (Remote)
Location

Remote

Responsibilities

As a Volunteer Level Designer at Shiryu Studio, you will be creating captivating and immersive game levels that align with the game's mechanics, narrative, and dark fantasy visual style. Collaborate with the game design team and art department to design environments, place assets, and create level layouts that provide engaging gameplay experiences for players. Your expertise in environmental storytelling and knowledge of Unreal Engine will be instrumental in crafting memorable game worlds.

Qualifications

Passion for level design and a love for dark fantasy games.
Basic experience in using level design tools such as Unreal Engine 4/5, Unity, or similar is a plus.
Artistic creativity and a desire to create visually captivating environments.
Understanding of storytelling and an interest in environmental storytelling.
Enthusiasm for game mechanics and player experience design.
Ability to work collaboratively in a team setting.

How to Apply

If you're passionate about creating enthralling dark fantasy game worlds and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer Level Designer role. Feel free to share any relevant experience or projects you've worked on, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - Quest Designer
Location

Remote

Responsibilities

As a Volunteer Quest Designer at Shiryu Studio, your role will involve crafting compelling and immersive quests that seamlessly integrate with the game's narrative and mechanics. Create diverse and engaging questlines, write captivating dialogue, and design meaningful interactions with in-game characters and environments. Your passion for storytelling and Unreal Engine will contribute to delivering memorable quests that keep players engaged throughout their journey.

Qualifications

Enthusiasm for quest design and a passion for dark fantasy genres.
Interest in designing and implementing quest structures and branching narratives.
Creative writing skills and a knack for crafting engaging dialogue.
Familiarity with Unreal Engine's quest design tools and systems is a plus.
Understanding of player psychology and the power of player-driven storytelling.

How to Apply

If you're excited about crafting immersive quests and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer Quest Designer role. Share any relevant experience or personal projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - Asset Creation Artist
Location

Remote

Responsibilities

As a Volunteer Asset Creation Artist at Shiryu Studio, you will play a crucial role in designing and creating visually stunning 3D assets that match the dark fantasy theme of the game. Your expertise in modeling, texturing, and optimizing assets will contribute to maintaining the visual integrity of the game while ensuring optimal performance. Collaboration with other teams, especially level designers and animators, will be essential to deliver a cohesive and immersive gaming experience.

Qualifications

Enthusiasm for 3D asset creation and a love for dark fantasy genres.
Basic experience in 3D modeling software such as Blender, Maya, or similar is a plus.
Artistic creativity and a desire to create high-quality textures and materials.
Interest in optimizing assets for real-time rendering in game engines.
Understanding of the technical constraints and requirements of game development.

How to Apply

If you're passionate about creating visually stunning assets and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer Asset Creation Artist role. Share any relevant experience or personal projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - Animator
Location

Remote

Responsibilities

As a Volunteer Animator at Shiryu Studio, you will play a vital role in bringing characters, creatures, and objects to life through animation. Your animations will convey emotions, movements, and combat actions, enhancing the overall visual appeal and immersion of the dark fantasy world. Collaboration with other teams, especially character designers and AI programmers, will be crucial to ensure that animations integrate smoothly with the game's mechanics.

Qualifications

Enthusiasm for animation and a passion for dark fantasy genres.
Basic experience in character and object animation using software such as Blender, Maya, or similar is a plus.
Ability to create fluid and realistic animations that evoke emotions and enhance gameplay experiences.
Interest in collaborating with other teams to ensure animations seamlessly integrate into the game.
Understanding of animation principles and a desire to learn and grow as an animator.

How to Apply

If you're passionate about bringing characters and creatures to life through animation and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer Animator role. Share any relevant experience or personal animation projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - VFX Artist
Location

Remote

Responsibilities

As a Volunteer VFX Artist at Shiryu Studio, you will be responsible for designing and implementing captivating visual effects that enhance gameplay and immerse players in the dark fantasy world. Your expertise in Unreal Engine's VFX tools will allow you to create a wide range of effects, including spell effects, environmental effects, and particle systems. You will work closely with artists, animators, and level designers to ensure seamless integration of visual effects into the game.

Qualifications

Enthusiasm for VFX creation and a love for dark fantasy genres.
Basic experience in creating visual effects using Unreal Engine's VFX tools or similar software is a plus.
Ability to design visually stunning and immersive effects that complement the game's atmosphere.
Interest in collaborating with other teams to ensure VFX integrate smoothly into the gameplay experience.
Understanding of the technical aspects of VFX implementation in a real-time game engine.

How to Apply

If you're passionate about creating captivating visual effects and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer VFX Artist role. Share any relevant experience or personal VFX projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - Sound Engineer
Location

Remote

Responsibilities

As a Volunteer Sound Engineer at Shiryu Studio, your role will focus on creating an immersive audio experience for the game. You will design and implement a variety of sound effects, including ambient sounds, creature noises, and combat sounds, all of which align with the dark fantasy theme. Your expertise in audio editing and Unreal Engine's audio tools will contribute to enhancing the overall atmosphere and immersion of the game.

Qualifications

Enthusiasm for sound design and a passion for dark fantasy genres.
Basic experience in audio editing and sound design using software such as Audacity, Reaper, or similar is a plus.
Ability to create realistic and evocative sound effects that enhance the game's atmosphere and gameplay.
Interest in collaborating with other teams to ensure sound effects seamlessly integrate into the game's audio experience.
Understanding of the technical aspects of sound implementation in a game engine.

How to Apply

If you're excited about creating an immersive audio experience and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer Sound Engineer role. Share any relevant experience or personal sound design projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @spice bison

Shiryu Studio - AI Programmer
Location

Remote

Responsibilities

As a Volunteer AI Programmer at Shiryu Studio, you will be responsible for developing sophisticated artificial intelligence systems that govern the behavior of in-game characters and creatures. Your role will involve creating AI routines, pathfinding algorithms, and decision-making processes that make the game world feel alive and challenging. Collaborating with level designers and animators will be essential to ensure that AI interactions seamlessly integrate with the overall gameplay experience.

Qualifications

Enthusiasm for AI programming and a love for dark fantasy genres.
Basic experience in AI programming using game engines or AI frameworks is a plus.
Ability to develop intelligent and dynamic AI behaviors that enhance the game's immersion.
Interest in collaborating with other teams to ensure AI systems complement the overall gameplay.
Understanding of the technical aspects of AI implementation in a game engine.

How to Apply

If you're passionate about creating intelligent AI systems and wish to volunteer your skills, we'd love to hear from you. Please join our Discord server at https://discord.gg/tt9fpPWb48 and send a direct message to @OkashiKami expressing your interest in the Volunteer AI Programmer role. Share any relevant experience or personal AI projects, and let us know why you'd like to contribute to Shiryu Studio.

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Posted by @cedar schooner

coder and map maker needed for FPS revshare project
Location

Remote

Responsibilities

CODER: (up to 35% revshare)
build the games basics, help us add more, manage testing results. work with project managers to create a great fun game.

MAP MAKER: (up to 15% revshare)
needed to build the prototype and final maps for the game to give players a more interesting game

Game is a second attempt to build a fun semi open world shooter with focus on player fun

CODER ABLE TO MAKE A MAP WILL BE GIVEN BOTH ROLES COMBINED REVSHARE!

Qualifications

Coder:
needs to be able to make a singleplayer and local hosted (streamed) game that includes fun guns, cars, and more.

Map maker:
show portfolio/previous efforts

How to Apply

Direct message me

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Posted by @digital maple

Developer, Modeller | MMO Persistent Warfare
Location

Remote

Responsibilities

Central South Games (CSG) is currently working on an exciting and unique combat-based game franchise called Enmity. Enmity: Warfare is the first game in this franchise, and it is set in a modern-era where players engage in a large-scale persistent war that can involve up to 6400 players with two factions. This game promises to deliver a realistic and immersive combined arms experience, where players shape the outcome of the war with their actions and decisions.

To ensure that Enmity: Warfare and future games in the Enmity franchise meet the high standards of quality and engagement that CSG is known for, the development team is working on a core collection of pre-defined game systems called Enmity Core. These systems provide a solid foundation for the development of all Enmity games and allow CSG to focus on creating engaging gameplay experiences for players, without having to start from scratch each time.

View Job Application At: shorturl.at/htH05

Qualifications

Primary Responsibilities:
• Design and implement game mechanics and features using Unreal Engine 5 and or Develop interactive environments, game assets, and particle effects.
• Optimize game performance and ensure the game meets performance targets.
• Collaborate with game designers and other developers to iteratively improve gameplay mechanics and features.
• Debug and resolve technical issues and bugs.
• Stay up-to-date with the latest industry trends and technologies in game development.

Requirements:
• Strong proficiency in C++ and experience with the Unreal Engine 5 development environment.
• Demonstrated experience developing games using Unreal Engine 5.
• Excellent understanding of game mechanics, gameplay systems, and game design principles.
• Proven ability to collaborate with designers and other developers to develop and iterate on gameplay mechanics.
• Strong problem-solving skills and ability to debug and resolve technical issues.
• Passion for creating immersive and engaging gameplay experiences

How to Apply

Contact Us Via Discord!

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Posted by @frosty knot

Balance Designer at EZStudios
Location

Remote (EST TZ)

Responsibilities

As the Balance Designer, your job would be balancing the game, making sure all the systems play well together, and adjusting values where necessary.

Qualifications

Must have UE5.0 and be able to understand blueprints and basic game design.

How to Apply

DM Me @tomat0e

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Posted by @frosty knot

General Artist at EZStudios
Location

Remote (EST TZ)

Responsibilities

As a general artist, you would be responsible for seeking out where the game looks bland and improve upon it. The game is mostly finished, and your goal is just to make it look well polished before release.

Qualifications

Must have UE5.0 and have some experience working in it with particles, materials, blueprints, etc. (C++ not required)

How to Apply

DM me @tomat0e

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Posted by @ornate compass

Lead Gameplay Programmer at Delta Video Games
Location

Remote

Responsibilities

Delta Video Games is seeking a Lead / Senior Gameplay Programmer to assist us in bringing Mythrealm to release on Steam.

The Lead Gameplay Programmer will be required to work with an existing code base in Blueprints and C++. They must have working knowledge and experience of Gameplay Ability System (GAS) and Advanced Locomotion System ( ALS ) in Unreal Engine.

While this is primarily a Revenue Share position, there is a small budget to pay up front for programming work for the right candidate. A contract will be provided.

Check out Mythrealm on Steam: https://store.steampowered.com/app/1689390/Mythrealm

Check out some Mythrealm gameplay: https://youtu.be/tSxztRA1QEw

If you are an experienced Unreal Engine gameplay programmer with a passion for Fantasy RPG and a strong motivation to succeed, we want to hear from you!

Qualifications
  • 2+ years experience working with Unreal Engine.
  • High level of skill and experience with Unreal
    Engine gameplay programming - Blueprints and C++ code.
  • High level understanding of Animation Blueprints and animation systems in Unreal.
  • Working experience with the Gameplay Ability System (GAS) in Unreal Engine.
  • Working experience with Advanced Locomotion System (ALS) in Unreal Engine.
  • The ability to understand and work with an already existing code base.
  • Knowledge of A.I. behaviour trees in Unreal Engine.
  • Experience working with UMG in Unreal Engine.
  • Fluent English speaker with a microphone for voice calls.
  • 20+ hours per week available to work on the game.
How to Apply

Contact me here on Discord: dyotoorion

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Posted by @digital maple

Developer Persistent Warfare MMO (TOP-DOWN)
Location

Remote

Responsibilities

Looking For Enthusiastic Developers who are interested in developing a large-scale persistent mmo for a potential community outreach of 1.6 million users. you'll be helping create Gameplay Mechanics, AnimationBP, Effects and Serverside Mechanics.

Qualifications

Knowledge with BP

How to Apply

Contact me On discord.

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Posted by @tender plume

Project leader and musician at goof games
Location

USA

Responsibilities

i need someone who can code in unreal engine. i also need 1-2 people for models. possibly a musician.

Qualifications

for the modelers i need some examples of your work. for the coder just someone whk can code well in unreal. musicians i need an example.

How to Apply

message me at BestDude101 on discord

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Posted by @gentle bison

3D modeler for Ultima Studios
Location

East Coast US prefered

Responsibilities

Create low poly styalized 3D models, textures and materials using turn around reference images to be used as assets within our game world. Its a bonus if you're experienced with tech art or level art stuff, but not required.

Qualifications

Ability to model and sculpt finalized and usable low poly 3D models within reasonable deadlines to be used as assets within game.

How to Apply

Shoot me a DM or email me at twood@ultimastudios.com

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Posted by @plush drum

UE 5 BLUEPRINT DVELOPER
Location

Remote

Responsibilities

work on a multiplayer game , we can discuss responsibilities via chat according to your expertise .

Qualifications

experienced on UE 5 blueprint , beginner is also allowed

How to Apply

dm me in discord

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Posted by @cedar schooner

Coders and modelers needed for Nightingale Studios Team
Location

Remote

Responsibilities

Looking for coders to join our team in an effort to make a stylized procedural gen fantasy game. need people with experience making larger scale games as this one may take months or years to complete.

Modelers should be comfortable making and designing stylized or low poly weapons, animals, and props.

Qualifications

Coder: previous coding experience: Github profile, previous releases, etc

Modeler: must have a portfolio

WILLING TO WORK FOR PURE REVSHARE!
all money up front is saved to purchase servers and other development and testing related things

How to Apply

Direct Message me

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Posted by @past hemlock

GAS/Networking Engineer for Doonamai
Location

Remote

Responsibilities

We are looking for a GAS/Neworking engineer than can help us improve the stability on our current build for the Closed Alpha of Dark Table CCG. This is mainly an effort to get rid of race conditions and intermittent crashes. This person would also help add more gameplay mechanics and soon the swap from Listen Server to Dedicated Servers and Matchmaking.

Dark Table CCG is currently in Closed Alpha on Epic Games Store and will be streaming by prominent CCG players soon. Here is the trailer and gameplay:

https://youtu.be/7xI-Er3NObA?si=uCJm4j5unxZHigUV

https://youtu.be/3lMZD9Zq-EQ?si=xBB0W4lCLilnCucE

Website:
https://darktableccg.com/

This is a rev share opportunity, and you would be earning a specific amount of the Net Income After Taxes during the Open Alpha when the game is free to play with microtransactions.

Qualifications

-US Based
-Experience with GAS
-Experience with UE4.27, Replication, and Networking
-Experience with using UE with Dedicated Servers

How to Apply

DM me.

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Posted by @sterile sigil

Developers, Designers, and Artists
Location

united states

Responsibilities

Our talents: 1 3D artist/designer. 1 animator.

Looking for: Assistant project manager
Game Designer/ writer
3D artists (creature, character, and environment.)
Bp or c++ programmers!

Length of Project: Undecided

Payment: revenue %

Project: pokemon/mass effect inspired hobby/revshare game In Unreal Engine. I've got failed attempts, money sitting in assets/packs and a whole lot of work to do to bring my vision to life!

There's a gdd done for the game overview, as well as a project started. Early development!

Status: Open 🟢

Contact method:DM

Qualifications

have examples of your work/portfolio

How to Apply

DM DIRECTLY

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Posted by @summer herald

Brainstorming Buddy for a DnD/DA fan project
Location

Remote

Responsibilities

See this WiP https://discord.com/channels/187217643009212416/1144827215859687575
If you have anything to add, improve, etc. in the how it looks (art) or how it works (programming) areas, let me know...

Qualifications

Some Unreal Engine familiarity. Love D&D and DA

How to Apply

DM me

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Posted by @signal viper

3D Environment Artist for a horse riding game in UE 5.1
Location

remote

Responsibilities

Your responsibilities would be building the environment as accurate as possible to the concept art. We are aiming for a stylized rendering, and I've been trying to do it on my own, but I need help and assistance, as I've been running into a lot of issues with applying at least placeholder textures.

Qualifications

Any previous expierience is welcome. It's not required, but as long as you won't dip on us you'll be of great help.

How to Apply

message me here on discord, and if you choose to work with us, we'll agree on a percentage and you'll be given a contract to sign.

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Posted by @gentle bison

UE5 Programmer for Ultima Studios
Location

East Coast USA

Responsibilities

Assist in completion of a vertical slice for the game to be used for investment pitch.

Qualifications

Intermediate or better C++ and Blueprint experience. Available 10 hours a week.

How to Apply

DM me on discord or email me at twood@ultimastudios.com

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Posted by @reef rain

3D Artist / Animator at Unnamed Studio
Location

Remote

Responsibilities

About Us:
Our upcoming title, "Emerald Tower," offers players a journey through a corrupted tower, featuring intricate puzzles, engaging storytelling, and a rich fantasy world.

Position Overview:
We are seeking skilled and creative 3D Artists and Animators to join our team and contribute to the visual design and development of "Emerald Tower." As a 3D Artist, you will play a pivotal role in bringing the game's characters, environments, and assets to life with your artistic vision and technical expertise.

We offer a wide range of models and themes for you to work on, and lots of creative freedom.

Responsibilities:

  • 3D Mesh Creation
  • Character rigging and animation
  • VFX design
  • Asset optimization
  • Collaborate with designers and other team members
Qualifications
  • Proven experience as a 3D Artist in the gaming industry or related field.
  • Experience with creating stylized or fantasy-themed 3D art.
  • Proficiency in 3D modeling software and texturing software
  • Strong understanding of 3D animation principles, rigging, and character animation.
  • Portfolio showcasing a diverse range of 3D art, including characters, creatures, environments, and props.
  • Knowledge of Unreal Engine and how to integrate your assets with the engine.
  • Familiarity with shader and VFX creation in Unreal Engine.
  • Excellent communication and teamwork skills to collaborate effectively with cross-functional teams.
  • Creative problem-solving abilities and the capacity to adapt to changing project requirements.
  • Passion for video games and a deep appreciation for storytelling through visual art.

Please check the full job description here: https://docs.google.com/document/d/19mFu66pJJhB6YUK1QbNZIv3Lyl_0Db5U5R7yRJ5WzBo

How to Apply

Message @zed_dev on Discord with your relevant experience, and a link to your portfolio showcasing your 3D, Texture and Animation work.

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Posted by @bronze gate

3D Modeler // Level Designer (PCG Oriented)
Location

Remote

Responsibilities

3D Modeler:

  • Create usable prop models for our upcoming Sci Fi survival colonization game
  • Create usable building meshes with proper optimization
  • Create usable character meshes

Level Designer:
Our team has recently began researching PCG and using it for the majority of our open-world level design, however we would love to have more specialized level-designers on the team!

Qualifications

3D Modeler:
Proficient in blender and/or other modeling softwares and able to create proper texturing for said models, experience with texture atlasing would be perferred as well

Level Designer:
Proficient in the usage of UE5 Landscape tools or your own methods.

Atleast 1 night a week available to spend atleast 2 hours on design

How to Apply

DM @BillyTee or email interactive.fortuna@gmail.com

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Posted by @scenic bane

Programmers, Artists, Musicians, Designers @ Mandla Afro team
Location

Brazil

Responsibilities

Good morning community, how are you? I'm here to invite you to join the Mandla Afro Team, a game development and cultural projects consulting group looking for enthusiasts to participate in public notices and competitions, to develop games that we love and that people can love too.

At the moment, this public call is being held in order to form a team to participate in public notices for project financing, and therefore, I am looking for people who:

  • Like to communicate clearly and assiduously
  • Has attention to detail
  • Enjoy sharing your learning
  • Want to dedicate yourself to carrying out a long-term project

Whether you are a 3D artist, programmer or musician, we have a place for you (generalists are most welcome). In order to be aware of the capabilities of each of the candidates, there will be an interview with a practical test to find out if you are the best choice for this team.

Qualifications

The game I'm proposing to compete for these opportunities is the AFRO% game. In it, you assume the role of a scientist who is in search of an ancestral gene that is responsible for what all living beings have in common. It's an initiative about fighting racism through science and games, it's an alternative history of the world where hate was not and never will be the best option.

We accept amateurs too! For this project I expect you to have some familiarity with Unreal Engine 5 (like a prototype for a game mechanic you like), and also to have already done some work in 3D software, being capable to work with both character and environment art and animations knowing that we will be using procedurally generated content. And for sounds, I'd like for someone who''s not afraid of the drums and eletronic music, to really hit that bass. In this sci-fi, one reference I like to use is: what if the Spider-Verse franchise met Dead Space and Black Panther? Just to have a general idea.

How to Apply

We plan to work with a small team for this project. Are you interested? Get in touch with me on Discord, send me your resume, your portfolio, and let's make the impossible happen!

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Posted by @manic stag

Various (if not most) positions at Stardove Studios
Location

Entirely remote

Responsibilities

Hello there! We at Stardove Studios are looking to round out our team! We are currently looking for most positions, mainly various positions in the Art, Programming, Design&writing and Audio departments.

We are a small team of around 6-8 members, and we're looking to expand to a total of 15-20.
The Team was founded specifically for newer game devs to gather some experience and credit for future jobs, or for people looking for a larger team to work on a bigger project with.

The game we are currently in predevelopment of, is called "Puck Haven". It's a Roguelite dungeon crawler with action combat and a blocky visual artstyle in the image of Hytale and Minecraft (though a bit more dynamic). The game is supposed to be somewhat comedic, wholesome, but adult. The overall theme of the world is 1920s-1980s vaguely modern society in a land based on mythology, fantasy and fairytales. We follow Gobby, the very fittingly named Goblin who just turned old enough to become a Voyager (someone who enters mirrordungeons).

Qualifications

You technically don't need a lot of experience in your chosen field to join our team, as it's literally MADE for newer devs. Though we do need you to be over 18.

Additionally it's important that you are communicative, as it's very frustrating trying to coordinate with someone who is blocking all messages until about a week later. Of course you don't need to always be available, but generally, it'd be nice. You'd also need to have enough time to dedicate a few hours every week, depending on what role you'd like to play. Generally the project is supposed to be quite passive, so you're not expected to hunch over your notebook or decked out gaming pc until 6 in the morning every night.

How to Apply

If you are at any capacity interested, please feel free to DM me on Discord! I'd love to talk with you about the project and answer any questions you might have!

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Posted by @rich swallow

Programmer Needed
Location

Remote

Responsibilities

C++ or Blueprint programmer needed for our spaceport management game. It's similar to an airport, but with a space/sci-fi theme. We currently have a programmer, but are in need of another.

Qualifications

C++ or Blueprint

How to Apply

DM me

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Posted by @dapper light

Level Designer and Animator/rigging
Location

Remote

Responsibilities

We're a team of 5 people working on a open world multi player RPG , we're looking for :
Level designer would be in charge of building the level of an open world , with multiple biome and environments , by using assets made by the level artist or marketplace assets .
Animator / rigging would be in charge of rig the model with proper IK and animate

Qualifications

We're a team of indie passioned about games but no financial support for the moment , so we're looking for someone who's got time and basic skills to put on the project and evolve with us

How to Apply

Send me a DM on discord

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Posted by @dire nymph

Investor
Location

Remote

Responsibilities

In exchange for their financial investment, strategic guidance, and active involvement, investors will receive a negotiated perFinancial Investment: Provide a specified amount of funding to support the development and marketing efforts of "Tru Or Die Chiraq."
Strategic Guidance: Offer valuable insights and advice based on their experience in the gaming or related industry to help shape the game's direction.
Network Connections: Leverage their industry connections to introduce potential partners, collaborators, or other resources that can benefit the game's development and marketing.
Mentorship: Act as a mentor to the development team, providing guidance and support to help overcome challenges and make informed decisions.
Review Progress: Regularly review development milestones and marketing strategies to ensure alignment with the game's objectives and overall success.
Marketing Assistance: Contribute to marketing efforts by sharing the game with their own networks and participating in promotional activities.

Qualifications

Gaming Industry Experience: Look for investors who have a solid understanding of the gaming industry, its trends, and the challenges that developers commonly face.
Track Record: Seek investors with a history of successful investments or contributions to the gaming sector, showcasing their ability to support and enhance projects.
Passion for the Project: Investors who genuinely resonate with the concept and vision of "Tru Or Die Chiraq" will likely be more motivated to actively contribute.
Network and Resources: Investors who bring a strong network of contacts, potential partners, and resources can significantly amplify the game's reach and impact.
Business Acumen: Look for investors who possess business acumen and can offer strategic advice beyond just financial support.
Alignment with Goals: Ensure that the investor's goals align with the long-term vision of the game and its development roadmap

How to Apply

Dm

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Posted by @rich swallow

Programmer Needed
Location

Remote

Responsibilities

We are in need of a programmer (C++ or BP) for our spaceport management game. This game is similar to an airport management game, but with a futuristic space/sci-fi theme. We are a committed team, but we aren't professionals. We are looking for a reliable programmer to help us out.

Qualifications

C++
Blueprint
Reliable

How to Apply

DM

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Posted by @spare coral

Environment Artist
Location

Remote

Responsibilities

As an Environment Artist - you will be working hand in hand with the team to lead development on blocking out, prototyping and finalizing the opening level of our upcoming release - Victores Inmortuae.

We have a blended art style to marry content creation to - and need the strength of a talented & artistic individual to take the reigns on this endeavor.

Work is 100% remote - all technology is already established for SVC & can aid the right individual if they have no experience with these aspects.

We meet quite frequently and make use of JIRA boards for Agile development. We are currently approaching our MVP of our project - and look to blockout a level in order to begin playtesting the systems already developed for this game.

I look forward to speaking with you on how you can help bring this fruit to life!

Qualifications

As an Environment Artist - you would need to be able to:

  • Use Unreal Engine 5.2 (Source build)
  • Know the blockout/modelling tools in editor
  • know the landscape sculpting tools
  • Understand a 3D DCC software of your licensed choice. We do not allow pirated software in this project.
  • Understand modeling techniques for game ready assets
  • Understand UV & Texturing techniques for game ready assets
  • Understand DCC to Unreal pipeline workflows for game ready assets
How to Apply

I look forward to speaking with you soon! Please reach out to myself in discord.

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Posted by @slate scarab

Looking for programmer, 3D artist, and locomotion/animator.
Location

remote

Responsibilities

Hi looking for the above roles to join our team. So far the team consists of 8 people: two 3D artists, two environment guys, 1 sound designer , 1 composer, 1 a marketing/business guy and a programmer. We need people who are willing to collaborate and are creative.

Qualifications

The project its self is a proof of concept for a post apocalyptic survival game set in Canada. Slight work has begun and we are about to start full on development. The game is going to be a mix of dayz and rust with a few of our own additions. If you have any interest or questions hit me up.

How to Apply

HMU on discord

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Posted by @summer herald

Looking for C++ programmers for a movement-based game
Location

remote

Responsibilities

A objective-based, movement cyberpunkean game with multiple methods to accomplish varied objectives (such as being chaotic or as precise and stealthily as you want).

types of movements and traversal will differ with different modes, suiting different possible terrain, scale, speed, etc. as well as gear/equipment progression

Responsibilities/Tasks:
-Will be working with the C++ version of ALS as well as the Gameplay Ability System (GAS) to create gameplay mechanics.
-Improvement of existing code/mechanics (if applicable)

Qualifications

has knowledge of
-UE's C++
-Gameplay Ability System (GAS)
-Replication/Networking

How to Apply

DM, please

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Posted by @azure patio

Initiator & Moonlit Realms
Location

remote

Responsibilities
Qualifications

Hello, I'm Adore, here to bring you programmers, artists, animators, sound designers and writers an Anime Medieval Fantasy MMORPG, "Forging Legends". Currently undergoing planning for now, we're in dire need for some more hands on deck! Highly skilled or highly interested, we would like your help. To give you a gist of what you're getting into, I present to you a brief presentation on what we've come up for the game so far.

We're currently prioritising on recruiting:

Intermediate level programmers skilled in C++ and C#
Project / Team Managers
Animators, 2D or 3D is fine
But other skills are also appreciated- this is a project that requires all hands on deck!

By any means, if you're interested, please contact me via Discord direct messaging, @azure patio

Thank you so much, and have a great day!

How to Apply

adore4366

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Posted by @quiet coyote

Developer @ ZF Innovations
Location

remote, within 3hrs of BST time

Responsibilities

I’m looking for a developer to assist me in bringing a game about signalling trains to life - the idea was to be purely UI based and slowly over time migrate it over to 3D (once I learn the engine more as I’m still personally new to UE but I have previous experience with other engines). I’d also be looking into getting networking going using Steam, as we already have the steamworks app.

I can explain more to the successful applicant and the job would be a revenue share of the final product.

Qualifications

Experienced with UE to get the game done

How to Apply

DM me :)

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Posted by @glass cove

Project Looking for Unreal Engine Programmers!
Location

Remote

Responsibilities

Work well in a team - Communicate regularly - Be friendly and cool!

Qualifications

Must know and have experience in C++ and making gameplay systems in C++

How to Apply

forms.gle/TuZv5VEDY4EJaY8S8

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Posted by @fair reef

Senior 3D Character Rigging Artist
Location

Remote

Responsibilities

Join our passionate and creative team at WannabeEarthling, where we're crafting an epic NSFW, RPG video game that promises to push the boundaries of immersive storytelling and character design. With a dedicated and highly experienced team, we're committed to delivering top-tier art and gameplay to captivate players worldwide.

  • The opportunity to work on an ambitious RPG project with a dedicated and experienced team.
  • Fully Remote
  • Make your own Schedule /
  • % of overall profits or paid per rig
  • Room for great professional growth and skill development.
  • A creative and inclusive team that values your input and ideas.
Qualifications

To develop and maintain efficient rigging systems for a variety of character types, from multiple human body types to exotic humanoid / non humanoid creatures.

We're working in Unreal Engine 5

How to Apply

DM @WannabeEarhtling (me) if interested! WE WILL NOT DISAPPOINT <3

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Posted by @limpid gazelle

UE level design OR 3D modelling
Location

Remore, preferably Europe

Responsibilities

UE level designer or Blender modelling for low poly game projects.
Currently we only plan for short terms but if it turns out well, we might as well continue on our path!
I want to have at least 1 meeting per week but I want you to be able to be reached in general as well.
% will be discussed when the team is all together but of course it will depend on the effort you put in the projects.

Qualifications

Don't need huge amount of knowledge since our projects are mainly low poly style but have experience with the engine or with modelling

How to Apply

https://forms.gle/Ui973rW1xBkVSvyF7 (prefered) but you can also just DM me.

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Posted by @manic stag

Lead programmer at Stardove Studios
Location

Entirely Remote

Responsibilities

Hi there! We at Stardove Studios are looking for an Unreal Engine programmer with some experience to round out our tech team!

We are a pretty sizable team of around 16 members.
The Team was founded specifically for newer game devs to gather some experience and credit for future jobs, or for people looking for a larger team to work on a bigger project with. We are also planning on continuing making games beyond this one.

The game we are currently in predevelopment of, is called "Puck Haven". It's a Roguelite dungeon crawler with action combat and a blocky visual artstyle in the image of Hytale and Minecraft (though with more dynamic meshes). The game is supposed to be somewhat comedic, wholesome, but adult. The overall theme of the world is 1920s-1980s vaguely modern society in a land based on mythology, fantasy and fairytales. We follow Gobby, the very fittingly named Goblin who just turned old enough to become a Voyager (someone who enters Mirror portals, the equivalent of dungeons).

Qualifications

We'd like for you to have some experience in your field. Being able to work on more complex systems and document & comment on them for easier team work is a must. You do not need to be a programming god, though as you'd be leading a team of programmers, having a bit of knowledge would likely play in your favor.

Additionally, it's important that you are communicative, as it's very frustrating trying to coordinate with someone who is responding to text messages a week late. Of course it's alright to be away for a while, or take time off of the project, but being generally accessible is important.
A good microphone would also be necessary, as the team leads hold conferences every 2 weeks to discuss important points.
You'd also need to be able to dedicate a reasonable amount of time on the project, a few hours every week, preferably more, but as long as the work gets done, it's all good.

It would additionally be good if you are generally interested in concepting, as we are often discussing the various systems!

How to Apply

If you interested in any capacity, please feel free to DM me on discord! i'd love to talk with you about the project and answer any questions you might have! :)

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Posted by @rich swallow

3D Character Artist Needed
Location

Remote

Responsibilities

We are in need of a 3D character artist for our spaceport management game (like an airport, but with a space theme).

Qualifications

3D character modeling/design

How to Apply

DM me if interested

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Posted by @candid torrent

VFX Artist
Location

Earth

Responsibilities

I am need of someone to create 2 unique muzzle animations that are resemble Kirby's Suck animation. I need a suck and a burst/push animation.

Qualifications

VFX/Niagara

How to Apply

DM Me

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Posted by @summer herald

Looking for niagra VFX Artist
Location

Remote

Responsibilities

Create, implement, and optimize various in-game VFX, Projectile vfx using Unreal 5

Qualifications

Niagra/Vfx

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Posted by @summer herald

Unreal Engine Developer
Location

Remote

Responsibilities

Create, implement, and optimize various game mechanism and abilities using Unreal 5

Qualifications

C++/Blueprint

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Posted by @summer herald

Unreal Multiplayer Developer
Location

Remote

Responsibilities

implement, and optimize game server side functionalities

Qualifications

Any of these :
EOS / Playfab / Steam/ AWS / Firebase

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Posted by @slate scarab

Programmer, sound designer, animation NEEDED
Location

remote

Responsibilities

we need the obove for a surivial game project being made using Unreal engine 5. the project itself is a survival game which we aint to be a mix of rust and DayZ with our own twist. The team currently consists of 8 people. we need people who are willing to work together and communicate regularly.

Qualifications

As long as your good at what you do you will be considered. If you have previous work which you could showcase please do send me some screen shots etc.

How to Apply

PM me on discord

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Posted by @rich swallow

3D Modeler Needed
Location

Remote

Responsibilities

We are in need of a 3D modeler for our spaceport management game (think airport management game, but with a sci-fi/space theme). This is more of a revshare project, and we are a committed team, we will share profits fairly. We are looking for a reliable modeler to help with creation of sci-fi themed assets.

Qualifications

3D modeling

How to Apply

DM me if interested

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Posted by @summer herald

🔰Looking for Unreal Engine Programmer
Location

Remote

Responsibilities

Create, implement, and optimize various game mechanism and abilities using Unreal 5

Qualifications

C++/Blueprint

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Posted by @summer herald

🔰Looking for niagra VFX Artist
Location

Remote

Responsibilities

Create, implement, and optimize various in-game VFX, Projectile vfx using Unreal 5

Qualifications

VFX/Niagara

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Posted by @summer herald

🔰Looking for Unreal Multiplayer Developer
Location

Remote

Responsibilities

implement, and optimize game server side functionalities

Qualifications

Any of these :
EOS / Playfab / Steam/ AWS / Firebase

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Posted by @azure patio

Initiator/Programmer @Moonlit Realms
Location

Remote

Responsibilities

Looking for:

We're currently prioritising on recruiting:

programmers skilled in Unreal Engine C++ and Unreal Engine Blueprint
Sound FX Artists
Concept Artists
Animators, 2D and 3D
But other skills are also appreciated

Our talent:
Game Designer, 3D Animator, Concept artists,
Composers / audio engineer, 2 Programmers,
Narratives, Writers, voice Acters and Much more.

Project:
#Includes a slide featuring organized information.
https://drive.google.com/drive/folders/1dTT52XrtYyTfDwcUFYAmYYUL3ymyAtv5?usp=sharing

Length of project: 1+y

Split %: based on contributions, There is an Agreement
Status: Open :green_circle: 18+ Only

Contact method: @adore4366

Qualifications

programmers skilled in Unreal Engine C++ and Unreal Engine Blueprint
Sound FX Artists
Concept Artists
Animators, 2D and 3D
But other skills are also appreciated

How to Apply

DM @adore4366

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Posted by @rich swallow

2D UI Artist
Location

Remote

Responsibilities

We are looking for a 2D UI artist for our spaceport management game (think airport management, but in space). This isn't a paid project, but there is a revshare agreement in the works. We need a reliable 2D UI artist who can help with the design and layout of our UI.

Qualifications

2D art
UI Design

How to Apply

DM

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Posted by @rough summit

VR game dev for Project Arms
Location

United States

Responsibilities

Ensure the project is playable and working, must be able to create basic game mechanics and functions such as, health bars, main menues/loading screens, respawns, ect. as well as more niche things such as power selectors, weapon abilities, player abilities, weapon creator, ect.

Qualifications

Must be an intermediate or expert Unreal VR developer. Must be able to show past work (if any). While not expected to know how to code you must know how to use the node system. Must be able to work with a team in a timely manor.

How to Apply

Dm DomieIG or email him at domiecdm@gmail.com

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Posted by @echo zinc

Renewal Games LLC
Location

Remote

Responsibilities

At Renewal Games, we are developing an MVP of a multiplayer RPG titled “Samsara Saga”. We are mid-development, with gaining interest of over 1800 followers, and a team of 20 passionate artists, game designers, writers, and developers. Samsara Saga will be heavily influenced by classic MMORPGs such as Ragnarok Online. Currently, we are 1 year into development, with an eventual goal of a kickstarter campaign for further funding. C++ and Unreal Engine 5 required.

Renewal Games guarantees that any member will receive the appropriate tier of profit sharing outlined in our Profit Sharing documentation. Any developers are guaranteed the highest level of profit share due to responsibilities and experience required. Other benefits will be negotiated between management and the developer.

Qualifications

-Integrate new functionality and systems into the current project through the use of mainly C++ and some blueprints (90%/10%).
-Integrate with our back-end system for character persistence and functionality.
-Use Unreal Engines networking framework, and have knowledge of RPCs, replication, and good network practices.
-Collaborate with game designers to integrate new functionality and features as needed.
-Knowledge of Unreal Engines Gameplay Ability System (GAS), gameplay tags, and Paper2D.
-Develop, integrate, and maintain current code through standardized practices outlined by Epic’s documentation.
-Conduct code reviews using Perforce Swarm with other developers.
-Integrate new code to the project through Perforce and Github.

Technologies and Languages Preferred:
-Unreal Engine, C++, Blueprints, GAS, Docker, .NET, SQL, Perforce, Swarm

How to Apply

DM

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Posted by @rich swallow

Programmer
Location

Remote

Responsibilities

We need a programmer for our spaceport management game (similar to an airport management game, but with a space theme). This isn't a paid project, but we are a committed team. We're looking for a reliable programmer with C++ or BP experience.

Qualifications

C++
Blueprints
At least 1 game shipped

How to Apply

DM

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Posted by @rich swallow

3D Modeler
Location

Remote

Responsibilities

We are looking for a 3D modeler for our spaceport management game. The game is basically an airport management game with a sci-fi theme. This isn't a paid project, but we are a committed team. We're in need of a reliable modeler who wants to be a part of this great project.

Qualifications

3D modeling
Character creation

How to Apply

DM

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Posted by @kind heart

UE5 programmer/generalist for a rogue-lite game.
Location

Remote

Responsibilities

Greetings, my name is Dan and I am a narrative/game designer. We, together with a veteran sound designer, are looking for an experienced UE5 programmer or a generalist who would be interested in joining together to work on a project or many projects.

The project I am offering here is a rogue-lite turn-based game about a lost-in-time temple, which the player needs to best. I have a small unity proto-prototype ready just to show anyone interested what it could be in terms of gameplay. There is also a GD document and tables which I am expanding. If this speaks out to you or you would like to join together for a different project (I have a few other in concepts, but this one is the fastest and most straightforward to develop) let me know and we can discuss it!

Qualifications

We are looking for someone with at least 3 years of UE5 experience and who had done at least one year of commercial/industry work. Understanding turn-based nuances and RPG systems (items, various characters, equipment) and how to work with low-poly graphics would also be useful.

How to Apply

Write me on discord and we can discuss everything!

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Posted by @short monolith

Unreal Engine Developer/Programmer
Location

From Home

Responsibilities

We should give enough attention to the project so we can be done with the project until the specific time we plan to. Will need to Progam and Develop a Co-Op Horror game referencing to devour.

Qualifications

Enough experience to code a game Replicated so it works Multiplayer, At least one experience of 1 year, and has already made a self-project that is Multiplayer.

How to Apply

DM: nexoova

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Posted by @hazy portal

Physics Programmer / FPV Drone Racing Simulator
Location

Home

Responsibilities

I am looking to make a competitive simulator to "Velocidrone", which is the current favorite among drone racers due to it's physics. Look up with "FPV Drone Racing + Stick Cam" on YouTube for reference of the real life equivalent. I am in search of someone who's willing to take lead on this.
You will have access to many top ranked pilots to give feedback and verify the work that is done on physics is accurate.

Qualifications

This is not a trivial project or position. If you have a deep understand of deterministic physics, have trained physics models, or are otherwise incredibly motivated to learn, then please reach out.

How to Apply

DM @holbyfpv on discord

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Posted by @rich swallow

Programmer - C++/BP
Location

Remote

Responsibilities

We are looking for a reliable programmer for our spaceport management game. It is very similar to an airport management game, but with a space/sci-fi theme. This isn't a paid project, but we are a committed team and we plan to share profits fairly. If you're interested and are a reliable programmer with C++ or BP experience , let's chat.

Qualifications

C++
BP
UE

How to Apply

DM

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Posted by @rich swallow

Character Modeler
Location

Remote

Responsibilities

We are looking for a character modeler for our spaceport management game (like an airport management game, but with space/sci-fi theme). This isn't a paid project, but we are a committed team and we plan to share revenue fairly. We need a reliable character creator who can create a variety of interesting alien species'.

Qualifications

3D character creation

How to Apply

DM

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Posted by @eager dock

Level designer @ Halfdream Games
Location

Remote

Responsibilities

Halfdream Games is a small team (currently 5 people) working on a spiritual successor to the Unreal Tournament Franchise.

We are currently looking for someone to fill the role of lead level designer for our Arena FPS.

The Lead level designer will work directly with the creative-lead, as well as closely with the C++ Developers to design levels / maps that will engage players and creative competitive gameplay.

This position is Revenue-Share, and is not paid up-front, however all team members will receive a share of any potential revenue.

Qualifications

REQUIRED:

-- Must have working portfolio showcasing level design in an Arena Shooter style environment, or equivalent transferable experience.
-- Must have Mic for voice chat
-- Must be able to dedicate 10+ hours weekly.

NICE TO HAVES:

-- Experience creating 3D models and materials is an asset. Priority is given to applicants who can not only design levels, but their own assets too. We have assets, but if you can make more, you move to the top of the list.

-- Character Design, same idea as above.

-- Experience with Unreal Tournament or other Arena FPS games, as a player or as a designer.

-- Working experience with Perforce is an asset, but can train you.

How to Apply

email dragostini@halfdream.games or DM pineapple_fraz on discord

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Posted by @scarlet sky

Developer at BetterQuests
Location

Remote

Responsibilities

Hey, I am a developer and a 3d generalist.

I am looking for other people who would like to collaborate on making a dev team to search and find other projects where we can work together and fill each others gaps. We will search together for projects.

The main purpose of this is to generate revenue to share.

Looking forward to hearing from you!

Qualifications

UE developer, programmer, artist

How to Apply

private message

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Posted by @eager dock

Animator @ Halfdream Games
Location

Remote

Responsibilities

Halfdream Games is a small team (currently 5 people) working on a competitive arena FPS, similar to Unreal Tournament or Quake using UE 5.

We are currently looking for someone to fill the role of Animator.

You will work closely with the creative-lead, as well as closely with programmers to create in-game animations as well as cinematics.

This position is Revenue-Share, and is not paid up-front, however all team members will receive a share of any potential revenue starting with early access next summer.

Qualifications

REQUIRED:

-- Must have working portfolio showcasing animations in modern video games and cinematics or equivalent experience.

-- Must have working knowledge of Unreal Engine 5 animator.

-- Must have Mic for voice chat

-- Must be able to dedicate 10+ hours weekly.

NICE TO HAVES:

-- In-depth knowledge of Lyra not required but would be lovely.

How to Apply

DM via discord, or email dragostini@halfdream.games

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Posted by @west garden

project co-leader/game dev leader
Location

remote

Responsibilities

your role will be to help manage people working on the project and work on it, I can give details about the project in private messages

Qualifications

experience with unreal and experience with modeling applications preferred

How to Apply

dm me

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Posted by @summer herald

Environmental Artist at Upside Interactive
Location

Remote

Responsibilities

Looking for the Environmental Artist/Level Designer for one of the most ambitious Top-Down project. Work only for one-two weeks, payment is provided (discussion in DM).
What we/me offer to you:
1)The easiest work to hone your skills
2) Greatest portfolio as as for a future qualified worker - You will act as one of the team members, thereby gaining experience in the studio for future work.
3) Without any costs, all work completely covers expenses, while the resources remain with you.
4) Experience working in an RPG fantasy project, and you also have full rights after the project is released.
5) This will help stretch your arms.

Qualifications

You are required to:
-Good understanding of Unreal Engine 5 and level design concepts in general
-Love for fantasy and CRPGs in particular.
-Knowledge in the development of fantasy and medieval locations, knowledge of the concept of Metroidvania discovery will be a plus!
-Locations will never exceed a certain size. In particular, their number will not exceed two pieces.

How to Apply

Please DM via Discord, and also try to pin some screenshots of your work and i will explain all step-by-step in depth.

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Posted by @manic stag

Technical Lead at Stardove Studios
Location

Entirely Remote, though preferably around europe

Responsibilities

Hello there! We at Stardove are looking to fill a vacancy for the Technical Lead/Lead Programmer for our Project titled "Puck Haven". It's a semi-lowpoly Roguelite set in a fantasy/fairytale setting, with procedural generation and RPG-like progression. We are using unreal.

As Technical lead, your responsibilities are to
oversee all code written and submitted by the rest of the team,
to make sure all code is commented on and explainable,
to frequently bud into conversation regarding the design of the game, as implementation is likely to matter heavily in the actual choices we make,
to oversee the version branches and make sure everything works,
to be able to attend conferences and hold meetings with your team when necessary.

There's obviously many other things that play into this specific position, but this should give you a pretty good idea of what we're expecting of you.

Communication is important, and it's encouraged for you to be active in the discord, as that's where most of the conversation happens.

Qualifications

We are looking for someone with a reasonable amount of experience interacting with a team, aswell as with unreal. If you don't have alot of experience, that might not necessarily be a dealbreaker.

You need to have a very good understanding of the english language, as you are going to have to communicate alot and make sure your programming team is well oiled.

You need to have alot of free time, as alot of the work within the programming team is going to fall on you to delegate and figure out.

Also, you need to be able to work deeply with both blueprints and C++


If you have any further questions or are interested in knowing more about the project or the team, please don't hesitate to shoot me a message.

How to Apply

Send me a DM on Discord if you are interested!

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Posted by @rich swallow

3D Modeler Needed
Location

Remote

Responsibilities

We are looking for a 3D modeler for our spaceport management game. The game is basically an airport management game with a sci-fi theme. This isn't a paid project, but we're working on a rev share agreement. We are a committed team. We're in need of a reliable modeler who wants to be a part of this great project. Someone with an eye for sci-fi would be greatly appreciated!

Qualifications

3D modeling
Asset creation

How to Apply

DM

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Posted by @summer herald

Developer: C++ and Anim Tech Designer
Location

Remote

Responsibilities

The Project is a Third-person, movement based game with multiple ways/methods to accomplish various missions with different classes that has their own variety in both movement and combat. The aim is to have teamwork to be seamless, taking gameplay into account.

Animation Tech Designers: Will be responsible for creating the locomotion/movement systems, expanding and modifying it as needed

Developer: Will be tasked with creating various codebases as needed or improving existing code structures (if applicable)

Qualifications

Anim Tech Designer: in depth knowledge about movement designs and animation blueprints/systems

Developer: should be familiar with Gameplay Ability Systems and Replication/Networking

How to Apply

DMs

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Posted by @dusty nova

Programmer for Magus Games
Location

Remote

Responsibilities

I am recruiting a programmer for the first team of my young studio. The game we are going to make is a twist on Tic-Tac-Toe but where a tied game is impossible. It's a small game that will help the team bond and learn to work together. The others are an artist and a composer as well as myself as the designer. The goal is for this to lead into larger future projects with larger teams. Each member of this first team will ideally be willing to stay on as a lead of their respective teams.

The programmer will be in charge of making any AI for the game as well as implementing all elements that require code. They will also be in charge of build procedure to ensure the game functions properly on all targeted platforms.

Qualifications

You have an understanding of C++ and Unreal Engine Blueprints.

You have a desire and willingness to learn new skills.

You have an understanding of and appreciation for milestones and deadlines.

You are a team player.

You have excellent oral and written communication skills.

How to Apply

Send me a Direct Message on Discord.

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Posted by @rich swallow

Programmer Needed - BP/C++
Location

Remote

Responsibilities

We are looking for a reliable Blueprint/C++ programmer for our spaceport management game. This is game is very much like an airport management game, but with a space/sci-fi theme. We need a programmer who understands coding (BP/C++) in UE. This isn't a paid project, however, we are working on a rev share agreement. If you're interested in this cool project, please DM me.

Qualifications

Blueprints
C++
UE

How to Apply

DM

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Posted by @cinder hamlet

Looking for a Multiplayer Expert, a 3D Artist and a Level Designer.
Location

Remote

Responsibilities

I’m a single programmer and game designer working on Hedra, a unique looking open world game.
(Watch video from 14:12)
https://youtu.be/rHwuk_QDBrI?t=852

Multiplayer Expert: You will be responsible for implementing the multiplayer game mode, handling replication and networking.
(Setup servers; Handle matchmaking; etc.)

3D Artist: Your task is to utilize existing geometry to design and assemble game elements such as a Flashlight, Key, Window, Tree, Characters, Mobs, etc.
(Create Textures and Materials; Work with the Level Designer for Asset Placement; etc.)

Level Designer: Your role is to design the map elements like Caves, Lakes, Mountains and integrate them into a procedurally generated infinite landscape.
(Develop Procedural Generation; Optimize performance; etc.)

The game is already in an advanced state, so this is as big as the club gets.
We do not need more than four people to complete this project.

Qualifications

What’s important is your ability to complete the tasks, not your portfolio.

How to Apply

DM me for details.

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Posted by @rich swallow

3D Texture Artist
Location

Remote

Responsibilities

We are looking for a reliable texture artist for our spaceport management game (basically an airport management game, but in space with a sci-fi theme). This isn't a paid project, but we have a rev share agreement. We need an artist who can apply awesome textures to our sci-fi themed game assets. If interested, please DM me.

Qualifications

3D modeling
Texturing

How to Apply

DM

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Posted by @cedar schooner

Coder for Nightingale Studios LLC
Location

Remote

Responsibilities

I am looking for a coder who is proficient with Unreal and willing to help me and some friends make a 2.5D game set in a decade old actively developed space franchise.

ALL PROTOTYPE ASSETS ARE READY! we simply require a coder who is capable of developing a working alpha (and beyond if they want too) on an ambitious indie project backed by some very serious fans.

Qualifications

Must be proficient in Unreal and willing to work on a multiple month project with a team

How to Apply

Direct Message me

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Posted by @supple yarrow

Lead Level Designer
Location

Remote

Responsibilities

No Bright Shadows

https://nbs.games

NBS is a self-funded worker-cooperative currently in R&D for a title. On release, we will reimburse all members through patronage as a form of revenue share. More details will be discussed if needed.

Lead Level Designer

  • As the lead level designer, you will lead a group of Unreal level designers and assign out tasks, lead weekly meetings, and keep track of team velocity.
  • You will be responsible for coordinating with other level designers to maintain consistency across levels.
  • You may have to step in and perform some level design work, but the role is mainly managerial.
  • You will assist the product owner with forming a detailed backlog, giving your ideas and input for a level.
Qualifications
  • COMMUNICATION. I cannot stress this enough. This is the most important trait.
  • Experience in level design or environment art.
  • Experience in Unreal Engine.
  • (OPTIONAL BUT PREFERRED) Agile knowledge, Scrum knowledge.
  • (OPTIONAL BUT PREFERRED) Azure DevOps or Jira knowledge. (Mainly the former)
  • (OPTIONAL) Perforce & DAM experience.
How to Apply

DM screwdriver on Discord, or email him at jon.silva@nbs.games.

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Posted by @stable thicket

Yet another Star Wars project to hone skills on
Location

Remote

Responsibilities

We have a learning project (see the link below), in the SW universe with combat Darkest Dungeon style.

https://www.bilibili.com/video/BV1bu4y1W7pp

If you have something to contribute, as an artist/developer/etc. let us know.

It's posted in rev share because if you do something really meaningful and spectacular you'll get paid some...

Qualifications

willing to get better at Unreal :)

How to Apply

DM me

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Posted by @rich swallow

UE Programmer - BP/C++
Location

Remote

Responsibilities

We are looking for a programmer with experience in UE for our spaceport management game (Think airport management, but with a space/sci-fi theme). This is a rev share project, but we are dedicated and organized. We are in need of a programmer who is reliable and wants to be part of a team. If interested in knowing more about this project, please DM me!

Qualifications

UE experience
BP
C++

How to Apply

DM

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Posted by @chrome dove

CherryDev Std. Seeking for Talents
Location

Remote

Responsibilities

Are you a passionate and exceptionally skilled game developer? We're actively seeking committed collaborators to join our team for a unique and independent project. Rest assured, as a collaborator, your commitment will be legally protected by a contract, ensuring that everyone works in harmony toward our shared goals.

Qualifications

Available Positions:

  1. C++ Developer: Are you a coding wizard with a knack for optimizing game performance? We want you to bring your C++ expertise to the table and help us create a remarkable gaming experience.

  2. Blueprint Developer: If you have a flair for Unreal Engine's visual scripting and can turn ideas into reality using Blueprints, we'd love to have you on board. Your creativity will be a driving force behind our project.

  3. 3D Artist: Do you possess the artistic skills to breathe life into our virtual world? As a 3D artist, your creations will be pivotal in shaping the project's visual identity.

  4. Animator: Can you make characters and objects come alive with smooth, immersive animations? Join us to infuse motion and personality into our game world.

How to Apply

Please send me (FabsSWD) a direct message on Discord with a summary of your professional experience.

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Posted by @gentle bison

Ultima Studios looking for Lead Dev
Location

Remote / North America EST

Responsibilities

We're looking for a lead dev to program our game and lead a small dev team. You'll be expected to progress the game while also managing workflow and task management for at least one other dev using Jira and running scrum meetings.

We have an established team and have been working on the project for a while. We've got loads of art, animations, sounds, music, voice acting, etc and are looking to push this project over the final hump. We aim to have our vertical slice by the end of this year! I can't post images here, so shoot me a message and I'll send you some of our art and animations (its crazy good).

Qualifications
  • Experience with C++ and Blueprint.
  • Leadership experience
  • Organized and reliable
  • Experience playing Rogue-Likes and RPGs
How to Apply

Shoot me a DM on discord

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Posted by @rich swallow

Animator
Location

Remote

Responsibilities

We are in need of a reliable animator for our spaceport management game (think airport, but with a space/sci-fi theme). This isn't a paid project, it is a rev share project. We are looking for someone with skills to animate our alien and human characters. If interested, please DM me

Qualifications

3D animation
3D character animation

How to Apply

DM

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Posted by @marsh harbor

BP dev needed for a game on french resistance
Location

remote

Responsibilities

I'm a dev myself but i need someone a bit more advanced to help through the process. This is a historical game on the french resistance. It would be played and museums and on steam as well.
For now i just want to create a vertical slice but i'm looking for funding with museums and schools in France.
Thanks !

Qualifications

Unreal Dev, no C++ needed for now
Interest in this era and even better if you are french

How to Apply

dm

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Posted by @echo zinc

Unreal Engine Developer/C++ Programmer
Location

Remote

Responsibilities

Description:

At Renewal Games, we are developing an MVP of a multiplayer RPG titled “Samsara Saga”. We are mid-development, with gaining interest of over 1800 followers, and a team of 20 passionate artists, game designers, writers, and developers. Samsara Saga will be heavily influenced by classic MMORPGs such as Ragnarok Online. Currently, we are 1 year into development, with an eventual goal of a kickstarter campaign for further funding. C++ and Unreal Engine 5 required.

Compensation and Benefits:

Renewal Games guarantees that any member will receive the appropriate tier of profit sharing outlined in our Profit Sharing documentation. Any developers are guaranteed the highest level of profit share due to responsibilities and experience required. Other benefits will be negotiated between management and the developer.

Qualifications

Objectives

Integrate new functionality and systems into the current project through the use of mainly C++ and some blueprints (90%/10%).
Integrate with our back-end system for character persistence and functionality.
Use Unreal Engines networking framework, and have knowledge of RPCs, replication, and good network practices.
Collaborate with game designers to integrate new functionality and features as needed.
Knowledge of Unreal Engines Gameplay Ability System (GAS), gameplay tags, and Paper2D.
Develop, integrate, and maintain current code through standardized practices outlined by Epic’s documentation.
Conduct code reviews using Perforce Swarm with other developers.
Integrate new code to the project through Perforce and Github.

Technologies and Languages Preferred

Unreal Engine, C++, Blueprints, GAS, Docker, .NET, SQL, Perforce, Swarm

How to Apply

DM

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Posted by @rich swallow

3D Character Artist
Location

Remote

Responsibilities

We are looking for a character modeler for our spaceport management game (like an airport management game, but with space/sci-fi theme). This isn't a paid project, but we are a committed team and we plan to share revenue fairly. We need a reliable character creator who can create a variety of interesting alien species'. If interested, please DM me.

Qualifications

3D character modeling
Creative

How to Apply

DM

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Posted by @odd fiber

Character Artist - (Aether Alpha)
Location

Remote - US Time zones preferred not required.

Responsibilities

Create 3d characters for a First Puzzle Platformer, both humanoid and non humanoid creatures, that may contain mechanical designs. Must be able to model high poly and game ready low poly characters with rigs.

Must be a team player and willing to work in a pipeline with other individuals with accompanying skills.

  • Blender proficiency (Maya is fine, but must have liscense.)
    -Familiarity with source control.
    -Able to work under deadlines, and log your work.
Qualifications

Provide portfolio examples, and demonstration of proficiency.

How to Apply

Dm me directly.

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Posted by @odd fiber

3d Generalist (Aether Alpha)
Location

Remote - US Timezones preferred but not required.

Responsibilities

Create 3d assets/props for a first person puzzle platformer. Materials are a plus, but not required.

-Attention oriented.
-Familiarity with source control.
-Meet Deadlines and log work.
-Proficient with Blender, (Maya is fine, but must provide own liscense.)

Qualifications

Provide Portfolio or Live Demonstration.

How to Apply

Dm me directly.

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Posted by @jagged pawn

2D or 3D Artist
Location

Any

Responsibilities

Urgent Needed.

if 3D project Need to work on 3D Minilistic Low Poly Character Model and Rigging. if you interested can do environment.
if you are 2D artist need work Game Art and animation of Character.
Can deliver 4 simple lowploy character rigged for UE5 Skeleton.
base mesh will provided if you need one.

Fair Rev Share will be provide After project launch on respective stores.

Qualifications

Expierence Mobile or PC Game Art or Hobbyist has Skills finish task.
you should be fast and available for mostly 1 week work.

Looking for:

Co founder who has decent skills in 2D and 3D Art.
Good Understanding of Art Theory.

How to Apply

DM Me

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Posted by @queen falcon

Looking For Programmer to Oversee Sandbox Prototype Game
Location

Remote

Responsibilities

-You'll be taking part in forming a programming team
-Using Unreal Engine 5 C++ or Blueprints
-Working with artists to create cohesive experiences

This project is still in concepting phase and is mainly just an idea. We are very early in the game design process and we'd like to create a working prototype a rough draft of the idea before we go any further or try to design an entire game.

We will provide more information upon request.

Qualifications

-Knowledge and experience in UE5, and its constituting systems (required)
-Experience managing a small team (preferred)
-Self motivated

How to Apply

Send a DM, or apply at: https://forms.gle/HxKgDp6BZFyJD6NR8

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Posted by @rich swallow

3D Modeler
Location

Remote

Responsibilities

We are looking for a 3D modeler for our spaceport management game. The game is basically an airport management game with a sci-fi theme. This isn't a paid project, but we're working on a rev share agreement. We are a committed team. We're in need of a reliable modeler who wants to be a part of this great project. Someone with an eye for sci-fi would be greatly appreciated!

Qualifications

3D Asset creation
Sci-Fi preference

How to Apply

DM

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Posted by @cedar schooner

Coder needed for space game
Location

Remote

Responsibilities

Looking for a coder familiar with Unreal Engine to build us a "driving simulator in space" a 3D space game set on a 2D plane.

We have all the assets for a prototype and 495 wishlist's on steam.

Game is a full 3D project that reduces plane of motion to improve the final games compatibility with lower end machines by reducing physics calculations

Coders will be responsible for developing an initial game to release state early access, and preferably for the rest of the games development cycle

Qualifications

please be fluent with Unreal Engine 5, willing to work at least 4 hours a week and for 40% of revenue.

I am the writer, designer, and marketer of the project

Please send any portfolio you have if you have it

How to Apply

Direct Message

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Posted by @rich swallow

3D Spaceship Modeler Needed
Location

Remote

Responsibilities

We are looking for a 3D artist who can create sci-fi themed passenger spaceships for our spaceport management game. This is a REV SHARE project, but we have a dedicated team. If you are creative with an eye for sci-fi, please DM me!

Qualifications

3D modeling
Interest in sci-fi
Spaceship modeling

How to Apply

DM

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Posted by @main briar

Digital Artist at Pixel Studios
Location

Remote, USA

Responsibilities

Pixel Studios is looking for a Digital Artist to help with the creation of Missile Ball! An airplane-football, arcade-like game where players pass around a missile, ram into other planes, and engage in team plays to score goals! We have two rev-share proposals, 20% from the item shop or 15% from total revenue. Message for more information.

  • Sculpt characters (only one so far) from concept art provided
  • Align creative visions with teams vision for the game
  • Model and possibly sculpt cosmetics
  • Basic texturing for cosmetics (not a full responsibility, dm for more information)
  • Participate in team meetings (stand ups through voice chats, active in chats)
Qualifications
  • Experience with UE5, specifically importing models and animations (all levels)
  • Experience with character sculpting (all levels, but prefer at least a years worth of experience)
  • Experience with cosmetic modeling, or clothing (all levels)
  • Experience with online team projects
  • A presentable portfolio, or gallery of previous works you can send us
  • Experience doesn't necessarily mean "work", it also includes past projects and studies
How to Apply

DM directly on Discord for more information

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Posted by @fierce trout

UE 5 Programmer / Networking
Location

Remote

Responsibilities

Fixing and adding various gameplay mechanics and improving networking to increase sales.

The game is currently released on Steam with over 70,000 downloads.

We will talk about a Percentage of sales with milestones to achieve.

Qualifications

Majority of the project is in blueprint, be able to handle the tasks, examples would be network prediction, fixing bugs, adding to current gameplay features.

How to Apply

DM Vulnor

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Posted by @elfin oxide

Unreal C++ Generalist [Immortal Labs LLC]
Location

Remote

Responsibilities
  • Architecting the core game experience for multiplayer RTS
  • Designing unit state-trees, ability systems, UIUX via UMG in C++
  • Full solution engineering including changes to the engine, editor, and build pipeline.
  • Play testing and debugging crashes on Windows / Linux
  • Monitoring and optimizing network traffic for efficient gameplay experiences.
  • Converting blueprint systems into C++ for improved performance and scalability.
Qualifications
  • A passion for RTS and MOBA multiplayer
  • 3+ years of hands-on experience in C++ development within the Unreal Engine ecosystem.
  • Strong knowledge of C++ with the ability to write clear, maintainable, portable code.
  • Extensive familiarity with UE replication system and multiplayer concepts
  • Extensive familiarity with Git
How to Apply

Direct Message (DM) with your Resume. Include a portfolio/code repo demonstrating game design skills, if available.

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Posted by @heady shale

Sapphire AI
Location

Remote - Smart working

Responsibilities

I run a company specialized in AI and we came up with a crazy good Videogame idea. 💡
We're looking for passionate developers to build an amazing project together, also leveraging our Artificial Intelligence knowledge.

Qualifications
  • Experience in UE
  • Experience in developing VideoGames
  • Passion
How to Apply

Write me a DM on Discord 👋

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Posted by @thick bridge

Social Media Manager | TheClassifiedX
Location

Remote

Responsibilities

TheClassifiedX website/portfolio:

We are working on game that is self funded as we rebrand, though we have some big name voice actors and a publisher on board taking a revenue cut after launch.

Though the publisher will help with marketing, we are looking for someone experiences and hands on with managing social media to help us take a more hands on approach to build the fanbase even faster.

You would be responsible for:
▫️ Social Media Management
▫️Marketing Strategy
▫️Community Building
▫️Analytics and Reporting

Note this is a rev share position, though qualified candidates can gain long term employment.

Qualifications

▫️Experience with successful marketing campaigns
▫️Passion for gaming and an understanding of the industry and market
▫️Basic graphic design skills
▫️Familiarity with social media analytics and tools.

How to Apply

DM me, or send email to kyle@theclassifiedx.com

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Posted by @zealous pasture

Environment Voxel Artist with Frentwick Indie
Location

Remote

Responsibilities

Model cube-based (voxel) environmental objects and props. No need for UV's, just material groups due to the game's art style. (The project is Cube Crusaders, more info can be found online with a search!)

Qualifications

Understanding of any voxel creation software (blender, magika voxel, Voxel Creator).

How to Apply

Reach out in DM - We will discuss RevShare there too! [ opted.oberst ]

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Posted by @cedar schooner

coder needed for space game
Location

remote

Responsibilities

Looking for a coder with a love for sci-fi games to help make a single player trade and combat game built around a well defined universe that has been under development for a decade. story is all but done, and we have a mix of custom models and assets needed to build the basic alpha of the game.

0 code has been done yet, but a modeler, writer, musician, SFX artist, and advertiser are part of the project already. we simply lack someone who can code the game.

Game design is fairly basic and easy to build

Qualifications

someone who loves sci-fi and is willing to make a fun story driven game.

prefer someone who can mix C++ and blueprints

How to Apply

direct message me

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Posted by @glass cove

Animation/Gameplay Programmer for Sci-fi project
Location

Remote

Responsibilities

We are looking for a programmer to join us on our episodic sci-fi project! ideally someone with experience making gameplay systems, and knowledge of animation programming!

Qualifications

None really! only knowledge of programming, the two listed are more of what we want! so shoot us a message using the form below!

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Posted by @mint shore

Game Dev For BattleBots Fan Game
Location

Remote (preference for European time zones)

Responsibilities

Develop game features using Unreal Engine, Git, MySQL
Create multiplayer environments with Steam integration
Implement realistic game physics and mechanics

Qualifications

Experience with Unreal Engine, Git, MySQL
Familiarity with multiplayer environments, physics, and blueprints
Medior/Senior level experience preferred
Demonstrable understanding of game physics and steam multiplayer

How to Apply
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Posted by @mint shore

Social Media Executive for battlebots fan game
Location

Remote (preference for European time zones)

Responsibilities

Build and manage our presence on YouTube and TikTok
Engage with communities on these platforms
Develop and execute creative strategies for promoting our project

Qualifications

Strong skills in social media management and content creation
Ability to develop and implement a successful social media strategy
Experience with YouTube and TikTok platforms

How to Apply
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Posted by @sturdy blade

Artists - Tales of the Hollow
Location

Remote, US

Responsibilities

looking for: artists, 3d Character artists, animators, level designers, creature artists, VFX artists, etc.

Qualifications

realistic & stylized artist are welcome. Unreal Engine Knowledge is preferred

How to Apply

Contact: DM for details (xlPepple)

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Posted by @cerulean dagger

Artists and Programmers for a new take on Shooters
Location

Remote

Responsibilities

Seeking up to 2 artists and 2 programmers for a new take on shooters.

Qualifications

My only requirement for the sake of communication is that any applications submitted are done by people who are fluent in English.

Otherwise all applicants will be evaluated fairly.

How to Apply

DM Dresdemort for an Interview

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Posted by @tranquil raven

Game Designer/Programmer, no company
Location

Remote

Responsibilities

Using an already complete concept to create a 2D, cross-platform, multiplayer game in the Unreal engine. Bonus for used suggestions.

Qualifications

Ability to efficiently create a cross-platform multiplayer game in the unreal engine.

How to Apply

Message ".JRL" on discord.

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Posted by @odd fiber

Level Designer/Encounter Design - Aether Alpha
Location

Remote / US & Canada Preferred

Responsibilities

Create interesting levels and puzzle for a fps action platformer.

Create environment based puzzles.

Using ingame story elements in puzzle and level design.

Qualifications

Show us examples of your work.

How to Apply

DM Directly.

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Posted by @west garden

dev & 3d artist
Location

online

Responsibilities

doing tasks (you will have a lot of time for it)

Qualifications

3d artist - portfolio with realistic models
dev - experience with multiplayer games (i want names of the projects)

How to Apply

dm me

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Posted by @austere kelp

Selling hypercasual, casual, and arcade games on Unity
Location

Anywhere

Responsibilities

I have several ready-made games published on Google Play and connected advertising, I have a base of ready-made assets for rapid game development. I can sell you projects at a negotiated price, and if you wish, I can do it on a permanent basis.

Qualifications

My experience:
Unreal Engine - 4 years
Unity - 2 years
Blender 3D - 5 years
Substance Painter - 4 years
C# coding - 5 years

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Posted by @marsh harbor

Dev for French Resistance Game
Location

remote

Responsibilities

I'm a dev myself but i need someone a bit more advanced to help through the process. This is a historical game on the french resistance. It would be played and museums and on steam as well.
For now i just want to create a vertical slice but i'm looking for funding with museums and schools in France.
Thanks !

Qualifications

bp ue5

How to Apply

dm

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Posted by @agile sail

UE 5 Developer for Survival RTS
Location

remote

Responsibilities

build 3d models, design user blueprints and UI components.

Qualifications

any UE experience

How to Apply

message me here or direct message

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Posted by @heady shale

💎GameDev at Sapphire💎
Location

Remote

Responsibilities

Nice to meet you👋 my name is Emanuel and I run a small Ai software development company.

I recently came up with a crazy good multiplayer VideoGame project, and I'm looking for passionate UE developers to build this amazing project together, also leveraging our Artificial Intelligence knowledge.

At the moment I cannot afford to hire a person, however, we have many direct contacts with investors to present our first prototype, and I’ll be more than happy to equally split the revenue with whoever wants to join.

My team and I have extensive knowledge of entrepreneurship and marketing, and I'm confident we'll build something great together.

Qualifications

PREREQUISITES:

  • Previous experience in video game development.
  • Knowledge in UE and technical.
  • Lots of passion and determination to make a great prototype, get investors on board, and make loads of money.
How to Apply

DM me for more details!

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Posted by @fair wolf

Level Designer @ WavysWays Studios
Location

Remote

Responsibilities

We are currently looking for someone to fill the role of lead or basic level designer for our EcoBot Adventures game.
The Lead level designer will work directly with the owners, as well as closely with the Developers to design levels that will engage players and creative competitive gameplay.
This position is Revenue-Share, and is not paid up-front, however all team members will receive a share of any potential revenue.
A contract will also be generated for all parties involved to sign.

Qualifications
  • Must have fluent English
  • Must have basic understanding of source control or willing to learn about how it works
  • Must have a portfolio showcasing your level designs
  • Must have a microphone for voice chat in our official Discord
  • Must agree to our terms and sign our contract before starting work
  • Must be able to dedicate at least 10 hours or more a week for Basic role
  • Must be able to dedicate at least 20 hours or more a week for Lead role
How to Apply

Direct Message me on Discord

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Posted by @heady umbra

Realistic Level Designer Needed
Location

Remote

Responsibilities

About Me
Im a solo game developer from New England in the United States looking to finish and publish my first offical game. Im 16 years old with 4 years in experience of developing solo small projects. Ive taken courses at colleges (one was at WPI)

The Game
A Realistic FPS that includes a battle royale and 4v4 game mode (can explain more). I have a base set currently and I can do everything, except level design. I have concepts we can go over also. If we do come to a conclusion and publish a game, 50/50 will be split on earnings, but free for game developement and everything else.

Qualifications

DM For More

How to Apply

DM Me

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Posted by @olive bolt

Artist / Programmer
Location

Remote

Responsibilities

I am an experienced programmer and I am looking to partner with an individual to create a game and possibly bloom into a game studio.

Have the ability to create the following assets:
Animations
Models
Textures
Materials
Landscapes

Qualifications

N/A

How to Apply

Message me Directly.

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Posted by @signal viper

3D character artist for a singleplayer horse riding game
Location

remote

Responsibilities

Your responsibilities would essentially be to make assets of the horses, characters (npcs etc) and if possible, the tack and clothing.
We will only have 2 different horse breeds, and they will only share differences in mane lenght and height (some being more pony sized etc). You are free to make suggestions that will lead to a well optimized game.

Qualifications

We do not require any previous experience or a released game under your belt, we only ask for your cooperation and that you communicate with us, as well as knowledge in hair cards. We were wanting to make the hair with cards and layer them for nice looking curls. We will work with Unreal Engine 5.3, here is the GDD:
https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit?usp=drivesdk

How to Apply

If you are willing to help us out, please message me on discord. Don't be afraid to ask any questions.

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Posted by @signal viper

Blueprints programmer for a singleplayer horse riding game
Location

remote

Responsibilities

Your responsibilities would be programming the game's mechanics and features in preparation for a playable demo build, or full release if you'd like to stick with us to the very end. Silverdale: Winter Champion is not very heavy with features and mechanics, and is a small singleplayer project.

Qualifications

As with the 3D character artist position, we do not require a previously released game under your belt. However we do require that you please communicate with us. You are free to make suggestions that will help optimize the game. And if you require another programmer to work with you, don't be afraid to let us know. You are free to ask any questions you'd like answered.
We are wanting to work with Unreal Engine 5.3, here is the GDD:
https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit?usp=drivesdk

How to Apply

If you are interested in working with us, please message me here on discord.

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Posted by @signal viper

3D enviroment artist for a singleplayer horse riding game
Location

remote

Responsibilities

Your responsibilities would essentially be to build the landscape for Silverdale: Winter Champion. We are aiming for a more stylized artstyle, something type of anime or low-poly. We want the environment to look welcoming, by making it less realistic and more simple, stylized. For example Star Stable Online during the years 2012-2016, modern day Star Stable Online, 2009's Riding Club Championships or even Genshin Impact's style of landscapes.

Qualifications

We do not require a finished game already under your belt, nor do we require a specific amount of expierience. If you wish to build your portfolio with us, you are more than welcome to join our team.

How to Apply

If interested, message me here on discord.

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Posted by @signal viper

3D Artist for a singleplayer horse riding game
Location

remote

Responsibilities

Your responsibilties would be to create the landscape and character assets (such as the horses, trees etc).
We plan on only 2 horse breeds, so really only 2 different horse models with different textures for the coats.
We need assets for the landscape, such as the buildings, trees, fences and so on.
We are aiming for a stylized look and we are working in Unreal Engine 5.3.2.
GDD: https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit

Qualifications

We don't have very high requirements, and you are welcome to build your portfolio with us. We only require proper communication, for example if something happens and you will be absent, do let us know.

How to Apply

DM me here on discord

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Posted by @odd fiber

Character Artist - Aether Alpha
Location

Remote

Responsibilities

Create and rig 3d characters and creatures.

Qualifications

Demonstration of rigs, control handles for animating, blendshapes etc.

How to Apply

Dm Directly - We have a large team of active members if you do not have the time please reconsider applying.

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Posted by @rich swallow

UI Programmer - UE
Location

Remote

Responsibilities

We are looking for a good UI programmer (in UE) for our spaceport management game (similar to an airport management game, but with a space/sci-fi theme). This is a REVSHARE project, but we are a very serious and committed team. If you specialize in UI programming, please DM me.

Qualifications

UI Programming
UE

How to Apply

DM

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Posted by @little river

Game Dev Lead at Soundromeda
Location

Los Angeles

Responsibilities

Seeking a full-time Lead Game Designer for a hybrid role in Los Angeles, CA, with flexibility for remote work. You'll be responsible for game mechanics, level design, development, and leading a small team. This role demands mastery in Unreal Engine 5.2, a strong background in both windows, mac, console, VR and mobile games development, and a passion for music.

Responsibilities:
-Oversee design and development within Unreal Engine 5.2, ensuring alignment with our vision.
-Develop UI/UX frameworks, SDK guides, and manage integration with various technologies like -AWS, Beamable, SequenceXYZ, Stardust, Chainlink, and Perforce.
-Lead and collaborate with the game dev team using Agile methodologies.
-Manage project roadmap, facilitate team collaboration, and provide weekly reports to the CEO.

Qualifications

Qualifications:
-Expertise in Game Design, Development, and Unreal Engine.
-Proficiency in Level Design.
-Strong experience in Python, CSS, C++, Solidity, and related frameworks.
-Familiarity with AWS, Github, LiveOps, Web3, and Smart Contracts.
-Strong problem-solving, troubleshooting, and team management skills.
-Bachelor's or Master's in Computer Science, Game Design, or related field.
-Experience in 3D modeling, animation, VR, and audio/video streaming technologies is advantageous.
-Passion for the entrepreneurial spirit and innovative gaming.

How to Apply

email cover letter, resume, portfolio to brayden@soundromeda.com

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Posted by @glossy wind

EU5 - Programmer
Location

Remote

Responsibilities

We are a small, yet dedicated, group that have started the groundwork on a project in UE5. We are currently looking for a Blueprint/C++ programmer. This project is a first-person shooter with hardcore survival elements (harvesting, crafting, mining, base building, etc.) There will be an attributes and player creation element as well. Procedural environment generation with harsh weather environments. For more information, and a better description of the project, DM me.

Qualifications

EU5 Blueprints or C++

How to Apply

DM

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Posted by @wary kelp

AI Programmer
Location

Remote

Responsibilities

Program monster AI including player location awareness, pursuit, search etc. Looking to Alien: Isolation AI for inspiration.

This is our game website: https://www.falsegodgame.com/

Qualifications

C++, Blueprints

How to Apply

DM @xiaofanchuanart

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Posted by @barren flame

Lead C++ Programmer (Replicated Inventory System)
Location

Remote

Responsibilities

System Architecture Design:

Deciding on the data structures (like FStructs and Fast Array Serializers) to be used for storing inventory items, grid management, and other functionalities.```
**Implementation of Grid-Based Inventory Logic:**
```Programming the logic for a spatial, grid-based inventory system where items occupy varying amounts of space.
Implementing functionalities for item placement, movement within the grid, and checking for available space.```
**Replication and Networking:**
```Ensuring that the inventory system is fully replicable over a network, allowing for seamless multiplayer experiences.
Implementing efficient network communication to synchronize the inventory state across different clients.```
**Item Management and Database Integration:**
```Managing the creation, deletion, and modification of items within the inventory.```
Qualifications

Collaboration and Communication:

Communicating progress and challenges to stakeholders and team members effectively.```
**Technical Skills:**

```Proficiency in C++ programming, with a strong understanding of object-oriented programming concepts.

Expertise in Unreal Engine 5, including its editor, Blueprints Visual Scripting, and its C++ API.

Knowledge of network programming, particularly in the context of replication and multiplayer game development.

Familiarity with data structures and algorithms, particularly those relevant to game development (like spatial data structures for inventory grids).```


```Work on project has allready began. 
Parts that has being touched would be explained```
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Posted by @dusk oracle

Looking for all types of roles Location
Location

Remote

Responsibilities

I want to get into Game Dev so I'm looking for someone, it doesn't matter the skill level, that wants to make part of a journey of creating a video game that will teach us more about this field and more about our areas. In the end I want to sell the game so that's why this is a revenue shared project.

Qualifications

Since I'm a beginner on this, all types of skill levels are welcome to this project, since as I mentioned the project is a way of learning more about the field and our areas while working on something practical.
This project is open to people from every country but if you're from Portugal that's great, not only because of the language but also because of the time zone.

How to Apply

DMs

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Posted by @cedar schooner

nightingale studios looking for coder
Location

remote

Responsibilities

We are looking for a coder to help us make at least the prototype of our game, we have all the basic assets needed, a planed feature and release list.

game is a 3rd person ship command game where you control a single ship and fight others while trading, doing quests, and other things.

Inspired by freelancer, escape velocity, and similar games this is a fairly straight forward project with simple commands, controls, and movement.

This is a revshare job as the existing team is doing this in a hobby fashion with a desire to go full time professional with it.

game was originally going to be developed with another studio that has since vanished with original funding, the steam page promoting the game has 500+ steam wishlist's

Qualifications

someone willing to build the project to the protype stage and hopefully on through full release.

We ask you have at least some experience with steam and C++ as well as blueprints

your pay will be 40% of revenue share

How to Apply

Direct Message Me

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Posted by @agile sail

UE5 Dev for RTS survival game
Location

All

Responsibilities

Develop game

Qualifications

any UE experience

How to Apply

message me

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Posted by @little river

Game Dev Lead at Soundromeda
Location

Los Angeles

Responsibilities

Seeking a full-time Lead Game Designer for a hybrid role in Los Angeles, CA, with flexibility for remote work. You'll be responsible for game mechanics, level design, development, and leading a small team. This role demands mastery in Unreal Engine 5.2, a strong background in both windows, mac, console, VR and mobile games development, and a passion for music.

Qualifications

-Expertise in Game Design, Development, and Unreal Engine.
-Proficiency in Level Design.
-Strong experience in Python, CSS, C++, Solidity, and related frameworks.
-Familiarity with AWS, Github, LiveOps, Web3, and Smart Contracts.
-Strong problem-solving, troubleshooting, and team management skills.
-Bachelor's or Master's in Computer Science, Game Design, or related field.
-Experience in 3D modeling, animation, VR, and audio/video streaming technologies is advantageous.
-Passion for the entrepreneurial spirit and innovative gaming.
-Oversee design and development within Unreal Engine 5.2, ensuring alignment with our vision.
-Develop UI/UX frameworks, SDK guides, and manage integration with various technologies like -AWS, Beamable, SequenceXYZ, Stardust, Chainlink, and Perforce.
-Lead and collaborate with the game dev team using Agile methodologies.
-Manage project roadmap, facilitate team collaboration, and provide weekly reports to the CEO.

How to Apply

email cover letter, resume, portfolio to brayden@soundromeda.com

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Posted by @distant barn

3D Animator & LEVEL/MAP Designer
Location

Remote

Responsibilities

Need two individuals or one with both experiences for our team. We are working on a Medieval Fantasy MOBA:

-3D Animator for Unreal Engine 5 able to animate basic attacks and movements for our team.
-Level designer for a MOBA map. We have the concept, just need to bring it to life. Looking for a basic map for the Alpha and then grow from there

Qualifications

Any Experience with Unreal Engine 5, we just need someone willing to share our vision

How to Apply

DM

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Posted by @jagged meadow

Ue5 Dev for RTS game
Location

Anywhere

Responsibilities

Build models and UE5 blueprints

Qualifications

Any UE5 experience

How to Apply

Message me

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Posted by @jagged meadow

UE5 Developer
Location

Online

Responsibilities

Build out procedurally generated world, model for units, weapons, items...

Qualifications

Any UE experience

How to Apply

message me

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Posted by @humble violet

[UNPAID/ROYALTIES] 3D modeler and Programmer/BP
Location

Remote

Responsibilities

I tried out UE5 last year and couldn’t attempt to solo dev. I’m now looking for people willingly to work with me at a long and steady pace. I’m free 24/24 7/7 until March and later on after 7pm UTC+1 until 11pm UTC+1 and weekends.

The game would be a semi action/turn based roleplaying game, maybe dungeon crawler too. It will sets in a futurist/esoteric background/story.

I want to make something simple but efficient, like the good old games on Ps2 but mondernly.

I’m looking for 2 teammates:

-Programmer/BPer
-3D modeler

I myself am an artist:
-Can make some drawing sketches to express my ideas
-Am a professional and recognized music artist
-Can write a plot (I’m an avid novel/philosophy books reader)
nihilmuzik.artstation.com

Dicord: svaray

Qualifications

Mid leveled

How to Apply

DM svaray

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Posted by @summer herald

3D modeler/rigger/animator
Location

Remote

Responsibilities

Create 3D models of static items/organic creatures, rig and animation if able. Looking to get someone to help me work on a horror game.

Qualifications

Be able to model

How to Apply

Message me

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Posted by @obtuse zodiac

Programmer / Developer at HEROmation
Location

Remote

Responsibilities

Hello fellow Game Developers! Over the coming months we have a few spots to fill on our indie Quest game, The Phoenix Gene, releasing late 2024. We have a working prototype and have started blocking out a series of levels for an exciting one-player story-based action-adventure game. We’re seeking a Programmer with Unreal 4.27 Blueprint experience for the Quest platform. We have game mechanics to refine, levels to bring to life, systems to build, effects and Quest 2/3 specific optimizations to refine. We have a playable demo, trailers, a mixed reality playthrough video and a pitch deck to share if you reach out to us and feel like a fit. In the meantime here are a few project details: https://heromation.com/project/the-phoenix-gene/

Qualifications

We’re adding to our 7 remote team members, and we are open to full-time candidates with strong portfolios or part-time senior-level candidates that can take meetings in compatible time-zones (PST), so please specify your level of experience and your range of availability when applying on our website form. We are interested in hearing from experienced companies and individuals open to revenue share partnerships.

How to Apply
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Posted by @obtuse zodiac

Game Designer
Location

Remote

Responsibilities

Hello fellow Game Developers! Over the coming months we have a few spots to fill on our indie Quest game, The Phoenix Gene, releasing late 2024. We have a working prototype and have started blocking out a series of levels for an exciting one-player story-based action-adventure game. We’re seeking a Game Designer with Unreal 4.27 experience for the Quest platform. We have game mechanics to refine, levels to bring to life, systems to build and Quest 2/3 specific optimizations to refine. We have a playable demo, trailers, a mixed reality playthrough video and a pitch deck to share if you reach out to us and feel like a fit. In the meantime here are a few project details: https://heromation.com/project/the-phoenix-gene/

Qualifications

We’re adding to our 7 remote team members, and we are open to full-time candidates with strong portfolios or part-time senior-level candidates that can take meetings in compatible time-zones (PST), so please specify your level of experience and your range of availability when applying on our website form. We are interested in hearing from companies and experienced individuals open to revenue share partnerships.

How to Apply
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Posted by @obtuse zodiac

Environment Artist at HEROmation
Location

Remote

Responsibilities

Hello fellow Game Developers! Over the coming months we have a few spots to fill on our indie Quest game, The Phoenix Gene, releasing late 2024. We have a working prototype and have started blocking out a series of levels for an exciting one-player story-based action-adventure game. We’re seeking an Environment Artist with Unreal 4.27 experience. We have levels to bring to life and Quest 2/3 specific optimizations to refine. We have a playable demo, trailers, a mixed reality playthrough video and a pitch deck to share if you reach out to us and feel like a fit. In the meantime here are a few project details: https://heromation.com/project/the-phoenix-gene/

Qualifications

We’re adding to our 7 remote team members, and we are open to full-time candidates with strong portfolios or part-time senior-level candidates that can take meetings in compatible time-zones (PST), so please specify your level of experience, desired rate, and your range of availability when applying on our website form. We are also interested in hearing from experienced companies and individuals open to revenue share partnerships.

How to Apply
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Posted by @obtuse zodiac

Effects Artist at HEROmation
Location

Remote

Responsibilities

Hello fellow Game Developers! Over the coming months we have a few spots to fill on our indie Quest game, The Phoenix Gene, releasing late 2024. We have a working prototype and have started blocking out a series of levels for an exciting one-player story-based action-adventure game. We’re seeking an Effects Artist with Unreal 4.27 Blueprint experience for the Quest platform. We have effects and Quest 2/3 specific optimizations to refine. We have a playable demo, trailers, a mixed reality playthrough video and a pitch deck to share if you reach out to us and feel like a fit. In the meantime here are a few project details: https://heromation.com/project/the-phoenix-gene/

Qualifications

We’re adding to our 7 remote team members, and we are open to full-time candidates with strong portfolios or part-time senior-level candidates that can take meetings in compatible time-zones (PST), so please specify your level of experience and your range of availability when applying on our website form. We are also interested in hearing from experienced companies and individuals open to revenue share partnerships.

How to Apply
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Posted by @west garden

dev and 3d/2d artist
Location

don't matter

Responsibilities

task, you can pick when deadline will be

Qualifications

experience with programming/modeling

How to Apply

dm me

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Posted by @eager dock

Lead programmer @ Halfdream Games
Location

Remote

Responsibilities

Halfdream Games is looking for a Lead Programmer to lead our team of C++ developers.

Our project is a spiritual successor to the Unreal Tournament Franchise, and requires someone with commanding knowledge of Lyra, and GAS specifically.

Our team works on a Revenue-Sharing model, and is currently working on a demo / package to prepare for investors / publishers.

Please have a portfolio, code examples, and be ready for a voice call when you apply / for interview after applying! :)

Qualifications

-- Highly experienced with Lyra Starter Game
-- Highly experienced with GAS
-- Able to commit 10+ hours per week
-- Familiarity leading a team, or the drive and desire to learn to lead.
-- Team player, friendly
-- Must have a mic for voice communications

Timezone does not matter, but flexibility is appreciated.

How to Apply

DM via discord or email: dragostini@halfdream.games

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Posted by @sturdy blade

VFX Artist - Tales of the Hollow
Location

Remote

Responsibilities

creating stunning and realistic vfx in unreal engine 5

Qualifications

experience building Visual effects for games

experience using unreal engine 5

How to Apply

Dm me @xlPepple

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Posted by @gentle bison

Lead Programmer for Ultima Studios
Location

Remote (Closest to North America EST preferable)

Responsibilities

Looking for a lead dev who can work along side both the other devs, and the other department leads in developing the best game possible. You'll manage Jira tasks for your team, hold scrum meetings and sprint meetings, participate in leadership meetings, while also working on programming yourself.

Qualifications
  • UE5 experience (C++ and Blueprint)
  • Team Leadership Experience
  • Jira (preferable)

Our team has loads of assets (3D, animations, sound, music, voice acting, design docs, etc). If this is a position you'd be interested in, feel free to message me so I can show you some our work and we can schedule a talk!

How to Apply

DM on Discord or email at twood@ultimastudios.com

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Posted by @little river

Lead Game Developer at Soundromeda
Location

Los Angeles/Remote/Hybrid

Responsibilities

Unreal UE5 Lead Game Engineer for Innovative Music/Game GaaS Platform

Calling all UE gamedevs local to LA! :video_game::musical_note: If you're passionate about music and innovative game design, I have an exciting project that may interest you. I'm looking for an experienced leader to help lead a team of passionate game developers.

Games-as-a-service music project, Soundromeda (2 yrs in bootstrapped development). Soundromeda is a galaxy where each music artist is a solar system and every song they’ve made can transform into a songworld and on that songworld is an immersive audioreactive playground of fun being inside music you love. I am looking for the right developers to help the team build. Let's have a discussion and see if we can build together!

brayden@soundromeda.com
soundromeda.com

https://youtu.be/syHcN6mhCew

Qualifications

Unreal 5.2
Perforce
Git
Aws
C++
Blueprint
Python
Web3

How to Apply

email cover letter, res and portfolio to brayden@soundromeda.com

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Posted by @cosmic cargo

Developer at NEU Projects
Location

Anywhere

Responsibilities

Help develop a horror style subway station game for UE5 for PC. Think a mix of FNAF and TLOU. This is REV SHARE.

Qualifications

-Must have 3 years qualification working with UE4/5 in the gaming industry.
-Must have experience with modeling, level design and coding.

How to Apply

DM @TheUltimateNeoplan

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Posted by @signal viper

Animator for a singleplayer horse riding game | Silverdale Games
Location

remote

Responsibilities

Your responsibilites would be to rig character assets and make animation sets. As of right now, it's only one horse.
We are working in UE 5.3.2 and I am able to provide a document regarding the horses; movement sets, personalities etc. However as of right now we are just looking for basic gaits.
GDD: https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit
I will send you the necesarry files for the horse model we currently posses.

Qualifications

We do not require a developed game under your name or extensive experience; feel free to ask any questions you may have. You are welcome to build your portfolio with us.

How to Apply
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Posted by @signal viper

3D Environment Artist for a singleplayer horse riding game | Silverdale Games
Location

remote

Responsibilities

Your responsibilities would be to work on the landscape for our singleplayer horse riding game; we have a map which you can use as a base for the landscape. We are aiming for stylized, "anime" like rendering (for example Honkai Star Rail's or Genshin Impact's environments, or 2015 Star Stable's old rendering) instead of typical low-poly.
Concept art, Silverdale: https://drive.google.com/drive/u/0/folders/1wq1JvHd7HHio755UT8Jr0B9tlbPaBw0Z
Concept art, rest of the island: https://drive.google.com/drive/u/0/folders/163g7mOfl-eR1hTYmcvPiH-yiKxT9dj5H
We are working in UE5.3.2.

Qualifications

We are looking for proper communication to build a mutual understanding. you are welcome to build your portfolio with us, as we are not limiting our search to people with extensive experience.
You are free to ask any questions you'd like answered.

How to Apply
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Posted by @upbeat lake

3d artist and sound composer for Gryphonic Games,
Location

online

Responsibilities

me and my friend will be developing the game we both have about a year and a half experience with ue5, your responsibility as a 3d is to to create us models when we ask and whenever you are available to, if you are a sound composer we will send you a list of sounds we will need for the project and whenever you are available you can get some done,

Qualifications

must be able to design 3d models for a horror game

How to Apply

join discord In my bio or dm me

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Posted by @zenith juniper

UE5 Programmer at BLÜ Games
Location

Remote

Responsibilities

BLÜ Games is looking for a programmer for our magical arena shooter that is nearing the end of Pre-Alpha. Our game is a Third person shooter with a twist... Wands, spells, classes, ults, and more! Your job will be to assist and work along side the Lead Programmer with different taskings.

Qualifications
  • Basic understanding of UE5
  • Good Grasp with UE5 Bluprints (or C++)
  • Works great in team settings
How to Apply

PM myself @blu_side#9655

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Posted by @rustic cedar

Game Designer
Location

Remote

Responsibilities

It is small pet project. It is already done from visual and gameplay part.

  • Analyze and adjust game mechanics to ensure a balanced, engaging, and fun gameplay experience.
  • Continuously test and iterate on game elements such as level difficulty, character abilities, and progression systems to maintain player interest and challenge.
  • Stay updated with market trends in hypercasual games to suggest innovative balancing strategies.
Qualifications
  • Proven experience in game design, specifically in balancing hypercasual mobile games.
  • Strong analytical skills with a data-driven mindset.
  • Familiarity with game analytics tools and ability to interpret player data.
  • Creative problem-solving abilities to address game design challenges.
  • Passion for mobile gaming and understanding of the hypercasual game market.
How to Apply

PM me @funnycofe

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Posted by @rustic cedar

Game Monetization Specialist
Location

Remote

Responsibilities

It is small pet project. It is already done from visual and gameplay part.

  • Develop and implement monetization strategies for the game, focusing on maximizing revenue while maintaining a positive player experience.
  • Analyze in-game economy and player spending behavior to optimize pricing, offers, and in-app purchase (IAP) strategies.
  • Monitor market trends and competitor strategies to identify new monetization opportunities.
  • Continuously test and refine monetization tactics based on player feedback and performance metrics.
Qualifications
  • Experience in monetizing mobile games, with a focus on hypercasual or similar genres.
  • Strong understanding of mobile game monetization models, including in-app purchases, ads, and other revenue streams.
  • Proficient in using analytics tools to track, analyze, and report on monetization performance.
  • Innovative and strategic thinker with a player-centric approach to monetization.
How to Apply

PB @funnycofe

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Posted by @heady shale

🌟 Looking For GameDev Partners to develop a multiplayer
Location

Remote - Hybrid

Responsibilities

🌟 Join Our Game-Changing Venture in the Gaming World

As a lifelong innovator and entrepreneur, I've channeled my passion for creativity into designing a groundbreaking multiplayer video game. This isn't just any game – it's a fresh, innovative experience set to revolutionize the gaming landscape.

After months of research into game psychology and industry successes, I've crafted a game that combines the best of these insights. But, here's the thing – I need you!

We're Building More Than Just a Game - we are building a team.

I'm assembling a small, elite team of developers who are as passionate about game development and Unreal Engine as they are about freedom and creativity. Join us, and you'll be more than just a developer; you'll be a partner in an exciting journey towards creating a fun, profitable, and history-making game.

Qualifications

🌟Why You Should Be Excited:

Be Part of a Revolutionary Project: Shape a game that's set to make waves in the industry.
Entrepreneurial Spirit: Leverage my extensive experience in agile development, sales, and marketing to ensure our success.
Share in Our Success: All profits will be fairly divided among the team.
Build Lasting Relationships: Work in an environment where passion is ignited, and long-term bonds are formed.

How to Apply

🚀 Ready to Make Gaming History? DM me and let's embark on this incredible journey together. Be part of a project that's not just about developing a game, but about creating a legacy.

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Posted by @narrow yew

System Programmers Needed for Parkour-Rhythm Visual Novel Game
Location

Remote

Responsibilities

Hi There! My name's OSAKA (or 'Osamu' if you prefer) the Team Lead for a passion game under the codename: 'PRJCT_PHNTM' (Pronounced Project Phantom)

"What's the game premise?"

I'm glad you asked! PHNTM is a Top-Down Visual Novel about dealing with grief, alongside complementary Parkour-Plat Rhythm gameplay showing how music not only shapes our perception of our surroundings; but also helps us navigate our daily emotions. Inspirations include games like OSU!, Mirror's Edge and Danganronpa 2.

"What will my responsibilities include?"

As mentioned in the title, I'm looking for two systems programmers:

  • One will work with my Game Designer to help with an internal Beatmap Editor. This editor will be used to create levels for the game's demo and beyond.

  • The other will work closely with me to transplant an existing dialogue system to work with "press 'E' to interact" logic with global variable settings that can be changed dynamically in level for each instance.

Qualifications

In terms of qualifications, I'd ideally like to find people who:

  • Are highly Experienced with Unreal's Blueprinting and C++
  • __ Able to commit 8+ hours per week__
  • Enjoys finding abstract solutions to problems
  • Has a keen eye for detail
  • Can communicate well with the team and the ideas they explore
  • Has experience creating complex game systems
  • LOVES to play rhythm or Visual novel games (both is a BIG PLUS)
How to Apply

if you're curious about the role or would like to apply, message me on Discord (OSAKA_6) with a link to your portfolio and the word SHARD. The GDD is available on request. I look forward to hearing from you soon! -Saburo "OSAKA-6" Osamu

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Posted by @upbeat lake

3d artist and sound composers for Gryphonic Games
Location

online

Responsibilities
  • as a 3d artist your only job is to design characters for a horror game, (dont need to be very detailed either )

  • as a sound composer your only responsibilities would be simple sounds like, footsteps, open door sound, close door, and ect

Qualifications

only thing 3d artist and sound composers need is to be able to make assets / sounds for a horror game set deep in the sewers

How to Apply

dm me or join discord in my bio

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Posted by @distant barn

Rigger / Animator
Location

Discord

Responsibilities

Hello, we are working on the alpha for our Medieval Fantasy MOBA that will be on steam. We are working on Unreal and using C++ and we have pretty much a full staff, we just need someone that could lend a hand in the animation area what can possibly focus on rigging or animating for simple characters. Things like running animations and attacking with a sword. Please let me know if interested. Thank you,

Qualifications

We are looking for someone who is skilled in either Rigging or Animation.

How to Apply

DM me - Joltierre (Project Manager)

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Posted by @flat smelt

LF Concept Artist and Marketing Manager | Ashen Faction
Location

remote

Responsibilities

We are looking to bring abroad two more team members! Please check out the details below, and send an application in if you're interested! We are looking fill both positions relatively soon, so please don't delay :D

Concept Artist: App - https://forms.gle/9XAZZJiZr3ZonnAL9

-Create concept art for props and environments
-Iterate on feedback from project leads
-Communicate on Discord

Marketing Manager: App - https://forms.gle/M3WvnwrfJmfmdr3v9

-Help determine marketing road map
-Create graphics for marketing
-Manage social media accounts

Qualifications
  1. Must be able to communicate! Especially about delays, or issues that the team can help solve

  2. 2D graphic skills showcased on a public portfolio

  3. Must be 18+ and sign a Collaboration Agreement

How to Apply

Please check out our project site, and use the links above to apply!

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Posted by @undone grove

Blueprints Programmer
Location

Remote

Responsibilities

RPG game with semi turned-based combat built using Unreal Engine.

The game is viewed in First person perspective when traveling and 3rd person when fighting enemies. Thematically, the setting is wasteland sci-fi future largely without high tech. Think Mad max, Mutant, Water world etc.

Combat is turn-based, although time is limited making slow reactions result in enemies taking their turn ahead of the player similar to that of Chrono trigger. In-between Combat there is travel between different locations using techniques commonly used in retro racing games.

  • You will be assisting in the development of the surrounding functions of the engine.

Aspiring to make a commercial product at the end.
Brief information: http://project.b-val.se

Qualifications

Must work inside UE5 (Blueprints and possibly C++)
Can communicate in English fluently
Must enjoy turn-based RPGs

How to Apply

DM via discord, or email: erik.johannes.b@gmail.com

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Posted by @compact pasture

Programmer for nft game
Location

Remote

Responsibilities

Help integrating a system with which players can import their own characters into the game and play with them.

This can happen via the game or a website.

Qualifications
  • Needs to be experienced in Unreal Engine and C++
  • min. of 10 hours per week
How to Apply

DM @FutureCake or e-mail via futurecake05@gmail.com

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Posted by @cedar schooner

Coder needed for Strategy game
Location

remote

Responsibilities

Need a coder familiar with Strategy games like sword of the stars and civilization.

goal is to build a top down space RTS game focused on Sensors, stealth, and electronic warfare with the use of a 2 stage fog of war system

Qualifications

Coder with some free time and an experience with making strategy games.

no minimum time required per week, revenue share is 50% for coder.

How to Apply

Direct message

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Posted by @hardy coral

Environment Artist for a Solo Project
Location

Remote

Responsibilities

Join a solo project developing a 3D Metroidvania/Platformer game set in a mysterious mansion.

As the primary Environment Artist, you'll be crafting assets that define the game's atmospheric surroundings. While your main focus is environment art, there's room for collaboration in level and character design.

Qualifications
  • Background/portfolio as an Environment Artist
  • Familiar with various non photorealistic and stylized artstyles
  • Willingness to collaborate and explore various aspects of game design
How to Apply

DM your portfolio and a brief introduction. Looking forward to working with you!

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Posted by @clever sparrow

Looking for a Programmer to Collaborate on a Prison Game Project
Location

Online

Responsibilities

Assist in the development and review of code to solidify the core aspects of the game.

Join us as a Game Programmer for our Prison Game Project, where your key responsibilities include crafting efficient, well-documented code and seamlessly implementing game mechanics. Collaborate and troubleshoot issues. Contribute to the overall growth of the development team by engaging in continuous learning. If you're a skilled and passionate programmer ready to make a lasting impact on game development, apply now and be part of this thrilling journey.

Qualifications

Open to Learning

How to Apply

PM: @SkinnyBruv or email @ SkinnyBruv@hotmail.com

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Posted by @fleet parrot

Artist Designer at Straight From Hell
Location

Remote/Online

Responsibilities

Artist designer - Making logos, thumbnails etc for the game and steam page

Qualifications

No qualifications are specifically required, but have a portfolio/resume in hand.

How to Apply

Contact me in DMs

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Posted by @hasty cedar

C++ /BP replication support and frameworking
Location

remote via discord (most of the team is in central Europe,)

Responsibilities
  • taking our proof of concept prototype and discovering tasks and strategies for good performance local hosting replication (listened servers)
  • general support in optimization, also BP / C++ tasks
Qualifications
  • Experience with UE5.2+
  • Experience with replication and network games
  • Experience with game instances and sessions with up to 8 players
  • personal credibility, ownership, accountability, honesty for a long partnership with an indie studio going for a niche product that might be long-life and needs support
How to Apply

dm me in discord

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Posted by @distant barn

3D Model artist / Rigger lead for Unreal Engine
Location

Discord / USA

Responsibilities

Looking for:
3D Model artist / Rigger lead for Unreal Engine:

Our talent: We have a 12 person team including:
Lead Developer, Assistant Developer, Developer Staff, UXUI Staff, Lead Programmer, 3D Prop Assistant, Animation Lead, Map Maker Team, Skin Designer, Sound Designer, Story Writer / Author, Project Manager and over 50 Music Artists and Voice Actors.

Project: unique Medieval Fantasy RTS/MOBA
Dev Log #0 shown below:
https://youtu.be/rzGFmW4CuN4?si=QqSAMylKmjANGoiv

Length of project:
1-2 Weeks until MVP Testing
1-2 Months until Pre-Alpha Release
About 6 Months until Alpha Release and possible revenue

Split %: 5-10% Rev Share depending on scope of availability

Status: Open :green_circle:

Contact method: DM

Qualifications

Must be Experienced with 3D Modeling and Rigging and can export to blender/fbx files ready for the animator.

How to Apply

DM

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Posted by @rich swallow

VFX Artist Needed
Location

Remote

Responsibilities

We are looking for a VFX artist for our spaceport management game (similar to an airport management game, but with a space-sci-fi theme). This is a REVSHARE project, but we're a committed team. We need someone who enjoys making sci-fi VFX visuals. We are using UE and BP.

Qualifications

VFX artist
Unreal Engine
Blueprints

How to Apply

DM

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Posted by @signal viper

Blueprints Lead Programmer for a horse riding game
Location

remote

Responsibilities

GDD: https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit
We are seeking a lead programmer with knowledge of blueprints to continue the Silverdale: Winter Champion project. It's a singleplayer horse riding game project that'll be published on steam.
Your responsibilties would essentially be building the game in accordance with the game design document; we have some progress you can continue working from if you choose to join us. Additional technical details are available in our discord server.

Qualifications

We seek someone who can lead the project and make it come to life. We are working with blueprints in unreal engine 5.3 under a revenue-share model and we will split the revenue earned from steam sales.
We don't require an extensive portfolio or specific years of experience as long as you will communicate with us and are willing to work with us.

How to Apply

Contact me through dms.

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Posted by @clever sparrow

Seeking 3D & 2D Artists
Location

Online

Responsibilities

-Produce quality 2D or 3D art (Depending on applicant) assets in accordance with project requirements.
-Collaborate with the team to understand and execute the artistic vision of the project.
-Contribute to the design and implementation of visual elements within the specified artistic style.
-Adapt to feedback and make necessary revisions to meet project goals.
-Work closely with other programmers, and developers to maintain a cohesive and visually appealing game environment.

Qualifications

-Willing to learn
-Ability to adapt to and learn new tools as required by the project.
-Effective communication skills to convey artistic ideas and collaborate with team members.
-Openness to feedback and willingness to iterate on designs to achieve project goals.

How to Apply

@SkinnyBruv or SkinnyBruv@hotmail.com

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Posted by @clever sparrow

[UNPAID/ROYALTY] Prison Game Project - Everything Audio
Location

Online

Responsibilities

Everything audio:
As the Audio Specialist, you will be responsible for all aspects of audio within the game, ensuring a quality and engaging auditory experience for players. Your duties will include:

Sound Design:
Create and implement diverse and realistic sounds to enhance the gaming experience.
Develop ambient audio, environmental effects, and character-specific sounds to immerse players in the prison environment.

Audio Integration:
Collaborate with the development team to seamlessly integrate audio elements into the game engine.
Ensure synchronization of audio with in-game events and actions to enhance the overall gaming experience.

Dynamic Audio Events:
Design and implement dynamic audio events that respond to in-game actions, creating a more immersive and interactive gameplay environment.

Procedural audio using MetaSounds

Including but not limited to Voiceovers, Audio Integration, Procedural Audio and everything audio

Qualifications

Must be willing to learn:

If you are excited about the prospect of contributing to a unique gaming experience and are ready to take on the challenge of shaping the audio landscape of our multiplayer first/third-person game, please submit your application

Game:
A role-playing multiplayer first person game which simulates a prison environment
Players are divided into 3 groups:
Warden | (Command all prisoners around using legible orders through a series of games and events. These events are designed to kill off prisoners slowly)
Guard | (Enforce the wardens command and within discretion kill non compliant prisoners)
Prisoners | (Follow all reasonable commands given by the Warden. Or path your own way and rebel. Win by being the last prisoner alive or by killing all guards)

How to Apply

PM Discord @SkinnyBruv | SkinnyBruv@hotmail.com

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Posted by @north river

Looking for A Development Manager for A survival game
Location

Remote

Responsibilities

As A Development Manager, you will be hiring developers, and making sure the game's development is progressing smoothly, and keeping everything on track generally. Your job is to work with me in order to make and maintain a good workplace for developers, as well as hire a capable team to make the project become a reality.

Qualifications

Must be online often, and have a good amount of dedication to the project. Must be 18 or older. Must be good with working with a team. Must have good knowledge of the industry. Must have some knowledge of Unreal Engine in order to properly assign tasks to developers.

How to Apply

DM the poster of the job to apply.

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Posted by @shell flower

Publisher / Investors
Location

California/Singapore/Switzerland

Responsibilities

Advise on MMORPG Project publishing - the project is currently ready to launch public beta.

Qualifications

Must have multiple successful projects published or minimum one MMO published

How to Apply

DM the author

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Posted by @rich swallow

VFX Artist Needed
Location

Remote

Responsibilities

We are looking for a VFX artist for our spaceport management game (similar to an airport management game, but with a space-sci-fi theme). This is a REVSHARE project, but we're a committed team. We need someone who enjoys making sci-fi VFX visuals. We are using UE and BP.

Qualifications

VFX artist
Unreal Engine

How to Apply

DM

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Posted by @fierce trout

UE5 Blueprint Programmer / networking and replication
Location

Remote

Responsibilities

Be able to help with fixing networking and replication issues in the game, Game is currently released but we are working on a major update to help generate revenue.

Our game is currently released on Steam - https://store.steampowered.com/app/1417000/Golf_Party/

Qualifications

Understand blueprint programming, be willing to work on a % of revshare as work is performed, The more work you do, the higher of % you will earn moving forward.

How to Apply

Dm Vulnor

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Posted by @clever sparrow

[UNPAID/ROYALTY] Prison Game Project - Everything Optimization
Location

Online

Responsibilities

As the Graphics Specialist specializing in Optimization and Shaders, your role encompasses comprehensive visual enhancement and performance optimization in gaming. You assess and optimize the graphics pipeline, create visually striking effects through shader development, and collaborate closely with various teams for seamless integration. Your contributions extend to synchronizing visuals with dynamic audio events and actively staying updated on industry trends. Additionally, you play a critical role in performance profiling, collaborating with QA to ensure quality standards. Your commitment to documentation and knowledge sharing creates an informed and collaborative environment, delivering a visually stunning, optimized gaming experience across diverse hardware configurations.

Qualifications

Must be willing to learn:

If you are excited about the prospect of contributing to a unique gaming experience and are ready to take on the challenge of shaping the audio landscape of our multiplayer first/third-person game, please submit your application

Game:
A role-playing multiplayer first person game which simulates a prison environment
Players are divided into 3 groups:
Warden | (Command all prisoners around using legible orders through a series of games and events. These events are designed to kill off prisoners slowly)
Guard | (Enforce the wardens command and within discretion kill non compliant prisoners)
Prisoners | (Follow all reasonable commands given by the Warden. Or path your own way and rebel. Win by being the last prisoner alive or by killing all guards)

How to Apply

@SkinnyBruv (Preferred) or SkinnyBruv@hotmail.com

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Posted by @north sapphire

Metahuman, Lighting, Animation Artist
Location

California

Responsibilities

Create realistic metahumans
Create realistic animations for them
Create a realistic Lighting
Work in a fast growing startup

Qualifications

You know really well or are willing to learn:

  • metahuman creation
  • animations for metahumans
  • lighting
How to Apply

Write an email to jonaswillaredt@gmail.com

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Posted by @eager dock

Level Designer @ HalfDream Games
Location

Remote

Responsibilities

Halfdream Games is looking for a level designer for our upcoming Arena FPS project.

Our project is a spiritual successor to the Unreal Tournament Franchise, and requires knowledge of level balancing for team based gametypes.

Our team works on what is intended to be a revenue-sharing model. Everything we are doing is currently volunteer-based, nobody is being paid, because we currently have no income. So we are trying to get a package ready to submit to publishers/investors, to seek out a financial deal -- If we are successful in securing funding, we will then hire additional staff as needed to fill in the holes, as well as royalties / revenue-sharing deals will be signed with existing staff.

Please have a portfolio and be ready for a voice call when you apply / for interview after applying! :)

Qualifications

Must have portfolio of high quality examples
Must have Microphone or be willing to buy/receive one
Must be able to commit 10+ hours per week.
Must be a Team player, friendly

How to Apply

DM via discord or email Dragostini@halfdream.games

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Posted by @eager goblet

Character artist at Arena of Legends: Gladiator's Conquest
Location

fully remote

Responsibilities

Create 6 main characters for the alpha.
Good to be able to rig, but not mandatory.
Must be able to commit 5 to 10 hours a week.

Qualifications

Must be able to work from concept, but its also important to be creative!

The right person for the job will have a decent porfolio and be familiar with the proper workflow in production!

The company will provide all the software needed for any given task.

How to Apply

To apply, please send your portfolio and a brief introduction to nighfallstudio@gmail.com We can't wait to see your talent!

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Posted by @quasi ravine

Looking for Development Manager for a story game like a game called rdr2 but africa when egypt is in power and alot of cooler systems
Location

Remote

Responsibilities

As A Development Manager, you will be hiring and getting developers and making sure the game's develeopment is progressing smoothly and making sure everything is on track etc Your job is work with me in order to maintain a goodwork place for devs as well as hire capable teams to make the project became reality

Qualifications

-Online Often
- good amount of dedication to the project

  • MUST be 14 or older
    -Must be good working with a team and good knowledge
    -Must have some knowledge of unreal engine to properly assign tasks to developes
How to Apply

DM me to apply

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Posted by @sterile sigil

3D Art Lead (3D) Character Artist (3D) Environment artists (3D) Open World Level Designer (Engine (3D) Digital Concept Artist (2D) UI Designer (Engine(2D)
Location

Remote

Responsibilities

Looking for driven individuals with a decent understanding of the position they're applying for!

Project: In "Oryms Core," players will immerse themselves in a dynamic first-person perspective world where they embark on a journey of survival and progression. Drawing inspiration from titles like State of Decay and Call of Duty, the game offers a rich array of activities and interactions, ensuring a unique gaming experience.

We are laying out a good foundation for members to join!
The team is active, and excited to bring on fresh blood.

(MORE INFO UPON Discussion!)

Qualifications

Portfolio/ proven experience
Communication
Able to work in a team/collaborative environment.

How to Apply

DM with info about yourself, and what you have to offer a project.

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Posted by @woeful pulsar

Lead Programmer - Untitled Multiplayer Sandbox
Location

Remote

Responsibilities

Project 687 (working title) is a multiplayer sandbox where players play the part of the 'workers' in a futuristic, dystopian, 'Amazon warehouse simulator.' Without going too into detail, we can essentially say that what can go wrong, will go wrong.

We're looking for an experienced programmer that can take on a lead role within our project.

Main responsibilities:

  • Identifying optimal approaches to building the game. Networking, event systems, standardization, etc. I'm no programmer, but I know that for this project we will need a good foundation in order to create a stable and sustainable game.

  • Mentor and coordinate with other developers and teams. We have some very capable junior level talent that will need guidance and direction.

Qualifications
  • Strong, broad knowledge of UE5 development practices.

  • A great attitude - It's going to be a learning experience from start to finish. A willingness to learn and adapt is essential.

How to Apply

Send me a DM with your resume and a little bit about yourself.

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Posted by @woeful elm

Owner - Jesters Jest Entertainment
Location

USA 🇺🇲

Responsibilities

Programmer Wanted!

Qualifications

Unreal Engine 5. prior experience developing 3D cards and or turn-based systems would be ideal.

How to Apply
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Posted by @river basalt

Intermediate UE5 Programmer, in indie team
Location

USA

Responsibilities

🎮 Project:
A small scale but visually ambitious futuristic UE5 arena fighting game with elements taken from games like Jump Force, with the vibe and competitive nature of Rocket League. The game's combat will specifically use styles and techniques from the sport of boxing.

⏳ Length of project:
A few months for a polished prototype.
Up to a year for an early access release on steam.

🔨 Our Talent:
Director/Writer/3D generalist (3D artist)
C++/BP Programmer
Voice actor
Texture/2D artist

💸 Revenue Split:
20%: Programmer 1
20%: Programmer 2
30%: 3D generalist/Writer/Director
15%: Musician
10%: Marketing the game
5%: Art/Voice assistants

Qualifications

Preferably skilled with combat and enemy AI. It’s really important that we hire people that WANT to work and WANT genuine experience working in a team for a year.

Expected availability: 8-10 hours a week or more

How to Apply

DM me

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Posted by @mossy frost

game designer
Location

remote

Responsibilities

need to code physics in game

Qualifications

c++/csharp

How to Apply

dm me

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Posted by @oak garden

Programmer at Flydog Games
Location

discord only

Responsibilities

based on skill

Qualifications

must be a little more than a beginner. 6 months minimum experience. no portfolio required.

How to Apply

DM SergeantMurica

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Posted by @potent nacelle

Technical Artist
Location

remote

Responsibilities

UI/UX design for the game Phantom-OS:
https://store.steampowered.com/app/1791080/PhantomOS/

  • sound effects
Qualifications

UE4/UE5 familiarity with blueprints

How to Apply

DM me

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Posted by @rich swallow

VFX Artist Needed
Location

Remote

Responsibilities

We are looking for a VFX artist for our spaceport management game (similar to an airport management game, but with a space-sci-fi theme). This is a REVSHARE project, but we're a committed team. We need someone who enjoys making sci-fi VFX visuals. We are using UE and BP.

Qualifications

VFX
BP
UE

How to Apply

DM

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Posted by @rich swallow

UI Programmer Needed
Location

Remote

Responsibilities

We are looking for a good UI programmer (in UE) for our spaceport management game (similar to an airport management game, but with a space/sci-fi theme). This is a REVSHARE project, but we are a very serious and committed team. If you specialize in UI programming, please DM me.

Qualifications

UI programming
UE
BP

How to Apply

DM

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Posted by @woeful pulsar

All Roles!
Location

Remote

Responsibilities

Think about the success of games like Lethal Company and Gary's Mod. Sandbox multiplayer games that put the recipe for chaos and disaster into the players' hands.

This game, currently called 'Project 687' as a working title, is all about making the right ingredients available for player driven hilariousness. Players play as the workers in a futuristic, dystopian, corporate AI driven, interdimensionally-dabbling warehouse that has got a quota to meet. It's their job to keep things running smoothly when there's so much that could go wrong.

Maybe someone's new to driving hovering forklifts and kills a coworker, or maybe someone finds a space dildo in a box and forgets that they're supposed to be high-class industry professionals, or maybe, just maybe, an alien demon creature is unleashed that uses the vent systems to kill the lights and hunt players down one by one...

What can go wrong will go wrong.

Qualifications

If you have a skillset that you can see being valuable to the project, we want you!

How to Apply

Send me a DM!

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Posted by @eager dock

Technical Artist and Pipeline Engineer @ HalfDream Games
Location

Remote

Responsibilities

Our project is a spiritual successor to the Unreal Tournament Franchise, and requires intimate knowledge of optimization for maximum framerates.

Our team works on what is intended to be a revenue-sharing model. Everything we are doing is currently volunteer-based, nobody is being paid, because we currently have no income. So we are trying to get a package ready to submit to publishers/investors, to seek out a financial deal -- If we are successful in securing funding, we will then hire additional staff as needed to fill in the holes, as well as royalties / revenue-sharing deals will be signed with existing staff.

Please have a portfolio and be ready for a voice call when you apply / for interview after applying! :)

Qualifications

--Must have portfolio of high quality examples.
--Must have experience with both CPU and GPU optimization, as well as Shader optimization and engineering.
--Must have microphone or be willing to buy/receive one.
-- Must be able to commit 10+ Hours per week.
-- Must be a team player, friendly!

How to Apply

DM via discord, or email dragostini@halfdream.games

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Posted by @nova tulip

Developer for UE5
Location

Anywhere / Discord

Responsibilities

Am working on a side scroller adventure game in UE5 I have the structure and game loop in place now we have to implement it and ill be handling all the art side in 3d

Qualifications

Newbies and professionals both can join

How to Apply

DM

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Posted by @distant barn

2D Animator and Character Designer
Location

discord/youtube

Responsibilities

visually create stunning imagery for rap battle project

Qualifications

Looking for:
2D artist/animator

Our Talent:
Music/Story Board/Scriptwriting

Project:
Rap Battles to be on YouTube

Length of Project: Dependent on Audience

Split:
50/50 partnership.

How to Apply

DM

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Posted by @west garden

3d artist & c# developer
Location

online

Responsibilities

Project Name:
SCP:Winter Operation
Role(s) Needed:
C# develiper
3d modeler
Compensation:
Volunteer or revshare

Short Description of Work: We are looking for C# programmers and talented 3D modelers to collaborate on an exciting game project!
Our game project introduces an innovative concept where players will confront mysterious and dangerous SCP-class objects. Each game will take place on one of many maps, with a randomly selected SCP object (controlled by artificial intelligence) serving as the main threat. Players, in teams ranging from 3 to 6 members, will face the challenge of surviving and escaping from the map or locating and placing three access cards in three different locations to activate a reader at the same time to get gun that can kill scp (there will be option to escape after surviving 15 minutes and collecting every item that is needed).

Qualifications

experience in 3d modeling and c# dev

How to Apply

dm me

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Posted by @signal viper

Blueprints lead programmer
Location

remote

Responsibilities

What we're doing is a dark fantasy horse riding game oriented around a story. We're aiming to break the stereotype of horse riding games being for children only, by making the game for older audiences with a grim storyline.
Silverdale: Winter Champion is a project for a single player game in unreal engine 5.3.
Main character concept art and other related art: https://drive.google.com/drive/folders/1d4G4kEquQiC04wRDnjGU3bp1ULDgJK5P
https://silverdalewinterch.wixsite.com/silverdale--wch
It's going to be a 3D game with controller support, hosted on steam. We're doing a revenue share system. We are using Perforce for version control.
Game Design Document: https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit?usp=drivesdk
We have a roadmap we will be following.
You would be the lead programmer for this project, with the support of another programmer already on the team.

Qualifications

We don't have any specific requirements, you are free to build your portfolio with us!
We only ask that you put into this project the amount of hours per week that you want to put in, and inform us if you won't be available for a certain amount of time.

How to Apply

Please simply dm me if you are interested in joining and I'll share our roadmap~

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Posted by @west garden

SCP:WO looking for developer (c#)
Location

online

Responsibilities

Project Name:
SCP:Winter Operation
Role(s) Needed:
C# developer
Compensation:
Volunteer/revshare
Short Description of Work:
We are looking for C# programmers and talented 3D modelers to collaborate on an exciting game project!
Our game project introduces an innovative concept where players will confront mysterious and dangerous SCP-class objects. Each game will take place on one of many maps, with a randomly selected SCP object (controlled by artificial intelligence) serving as the main threat. Players, in teams ranging from 3 to 6 members, will face the challenge of surviving and escaping from the map or locating and placing three access cards in three different locations to activate a reader at the same time to get gun that can kill scp (there will be option to escape after surviving 15 minutes and collecting every item that is needed).

Qualifications

experience in unity/c#

How to Apply

dm me

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Posted by @signal viper

Lead Programmer | BLUEPRINTS
Location

Remote

Responsibilities

What we're doing is a dark fantasy horse riding game oriented around a story. We're aiming to break the stereotype of horse riding games being for children only, by making the game for older audiences with a grim storyline.
Silverdale: Winter Champion is a project for a single player game in unreal engine 5.3.
It's going to be a 3D game with controller support, hosted on steam. We're doing a revenue share system. We are using Perforce for version control.
Game Design Document: https://docs.google.com/document/d/14JIwYG9FYhD4ZdD5MkMx8LWxQ6V9YR0WfTdWfVt4-0Q/edit?usp=drivesdk
All concept art is linked at the bottom of the GDD.
We have a roadmap we will be following.
You would be the lead programmer for this project, with the support of another programmer already on the team.
Our team already consists of a programmer, a sound designer, composer, 3D character artist, 3D environment artist, concept artist and writer.

Qualifications

There aren't many qualification requirements on our list, we only ask that you are able to speak english, are willing to communicate with us and want to help develop a good game. You are free to build a portfolio with us if you haven't released a game before.

How to Apply

Please DM me if you are interested, I will share the roadmap with you.

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Posted by @hazy gorge

3D Artist
Location

US

Responsibilities

I am currently working on an fps game set in the future after a world catastrophe. This will be using modern elements and scifi elements but a heavy focus on teamwork, gunplay, and fluidity. Currently in need of Programmers, Environment Artists, Animators, And UI Artists. Most of the story has been fleshed out with an extensive GDD for a solid project direction. I have started with Weapon models, characters and modular buildings for the environment, with a decent blockout going. I have lots of reference and an FPS start. Using the Low Poly Shooter pack you must become familiar with their systems. Of course we will be replacing or upgrading mostly everything, but this gives us a base where we wont have to do general fps gameplay mechanics. I can help out in almost every area beside the programming. I know a little but not comfortable. This will be an arcade shooter with slight realism elements and art to make an overall stunning looking game. If this sounds like something your interested in, feel free to DM me

Qualifications

All I ask is you know the Essentials of Unreal 5 and the essentials of your area. If you have no prior projects, no worries, but you need to know how to complete tasks effectively.
This is also for trying and learning new things so we can help each other out and hopefully progress.
I want to create quality with a passionate team looking to create a very solid & fun first person shooter. Some check out the GDD and see what you think of the project!

How to Apply

DM me, I can explain more and we can get the ball rolling!

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Posted by @prime vine

[project with realistic scope]
Location

Remote

Responsibilities

Greetings everyone, I originally wanted to join an existing project, but was very surprised to not find any project with a realistic scope for a small/midsize hobby/revshare team. Most people totally underestimate the complexity of their ideas as they usually don't have the experience to estimate it correctly.
Therefore I thought I would start my own project with a much more realistic scope and find people to join the team to work on either this idea or a different one. So instead of describing the project in great detail, I would rather want you to just write me a message so that we can either discuss this project's idea or come up with a different one together (I am happy to work on your project idea as well)!

Qualifications

Personally, I offer a lot of experience in C++ coding in the Unreal Engine, thus any other role (or even other coders) are welcome in the team, at this stage it's just about gathering the core dev team, thus no matter your background, just hit me up!

How to Apply

Direct message via Discord

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Posted by @golden wren

3D Animators and Low Poly Modelers needed at Rock Hard Studios
Location

Remote

Responsibilities

Animators will animate very simple first person and third person animations and modelers will create low poly props and weapons. There is a unique artstyle that we have for the game so ill show you the workflow that i use to achieve it

Qualifications

Just know what you're doing, have a good understanding of UVS, rigging, blender to ue5 workflow. Ive been working on this project by myself for a couple years and this is a project that will be finished. please contact if interested at all

How to Apply

Contact me @swaggerpower42

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Posted by @west garden

3d artist and c# dev
Location

online

Responsibilities

Project Name:
SCP:Winter Operation
Role(s) Needed:
C# developer/3d artist
Compensation:
Volunteer/revshare
Short Description of Work:
We are looking for C# programmers and talented 3D modelers to collaborate on an exciting game project!
Our game project introduces an innovative concept where players will confront mysterious and dangerous SCP-class objects. Each game will take place on one of many maps, with a randomly selected SCP object (controlled by artificial intelligence) serving as the main threat. Players, in teams ranging from 3 to 6 members, will face the challenge of surviving and escaping from the map or locating and placing three access cards in three different locations to activate a reader at the same time to get gun that can kill scp (there will be option to escape after surviving 15 minutes and collecting every item that is needed).

Qualifications

experience

How to Apply

dm me

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Posted by @patent forge

3D Environment Artist at Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Creating Optimized Game Ready Assets
  • Creating Foliage, Rock & Hard Surface assets
  • Creating High Detail Realistic Textures
  • Creating Realistic & Sci Fi Style Assets
  • Communicating Closely & Efficiently with Team Members
Qualifications

1+ Year of Experience.
If you love Prehistoric Foliage & are Passionate this is the work for you!

If you are interested in knowing more and would like to discuss the Revenue Share please state so when contacting.

How to Apply

Message my Discord @seiratix with your Portfolio!

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Posted by @gaunt bison

Game Designers, Artists and Animators, Sound Designers, Story and Quest Writers
Location

remote

Responsibilities

Roles We're Looking to Fill:

Game Designers: We need creative minds to design the game mechanics, levels, and overall gameplay experience.

Artists and Animators: Talented artists and animators are required to bring our game to life with stunning visuals and character animations.

Programmers: Experienced programmers are needed to develop the game engine, implement game mechanics, and ensure smooth gameplay.

Sound Designers: We're looking for skilled sound designers to create immersive sound effects and background music for our game.

Story and Quest Writers: Creative writers are needed to develop an engaging storyline and write compelling quests for our RPG game.

Qualifications

What We Offer:

Rev-Share Model: All team members will receive a share of the game's profits, ensuring that your hard work is rewarded.

Collaborative Environment: Work alongside a passionate and dedicated team, where your ideas and input are valued.

Professional Growth: Gain valuable experience and enhance your portfolio by working on a full-scale game development project.

Flexible Schedule: Enjoy a flexible work schedule that allows you to balance your personal and professional commitments.

How to Apply

If you're interested in joining our rev-share RPG game development project, please send your resume, portfolio, and a brief description of your relevant experience to kerremans_kevin@hotmail.com. Be sure to mention the role you're applying for in the subject line. We look forward to hearing from you and potentially welcoming you to our team!

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Posted by @crude orbit

Programmer, VFX artist, or Marketing manager
Location

Remote

Responsibilities

Programmer: Help Lead programmer and team to implement our ideas into the game.
VFX Artist: Development for VFX in game.
Marketing Manager: Getting investors, uploading videos and shorts on YouTube. Managing X account

Qualifications

Experience with either VFX, Marketing, or Programming.

How to Apply

DM me. and me and the team will interview you

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Posted by @cedar schooner

Coders and level designers needed for space game
Location

Remote

Responsibilities

Looking for a coder to build an open world space game similar to Freelancer and Rebel Galaxy.

Coder needs to be a fan of space games/settings, and be capable of developing a project with minimal work done.

We have all assets needed to build the space game, lack most of the code, and several custom models with more coming regularly.

Developer will need to be able to build a mining system, ship internals system, trade, quests, and storyline. Maps are fairly large, and open.

Qualifications

Coder should be willing to put 4 or more hours in per week, this is a revshare project we understand your not likely to have 40 hours a week to put in, but were hoping you can at least put 4 in a week.

developers make 40% of rev, mapmakers get 30%, remaining 30% is used to pay me, and the studio for marketing, costs, and anything extra we need to make this project work.

initial work started long ago then had issues but theres already 500+ wishlists on steam. my role is Marketer and project lead.

How to Apply

Direct Message me

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Posted by @clever sparrow

UI Developer [UNPAID/ROYALTY] - Prison Game Project
Location

Online

Responsibilities

As a UI Developer specializing in User Interface (Widget Blueprint Interface) for our Prison Game Project, your role involves designing and optimizing user interface elements. You'll collaborate closely with diverse teams to integrate UI seamlessly into the gaming experience. Responsibilities include creating visually appealing and functional UI elements, ensuring responsiveness across various screen sizes, and implementing interactive features. Your contributions will shape a user-friendly and immersive gaming experience for players.

Qualifications
  • Must be willing to use LyraSampleGame
  • Eagerness to learn
  • Excitement about contributing to a unique gaming experience
  • Ability to thrive in a challenging environment
  • Ready to design and optimize user interface elements for a multiplayer first/third-person game

Game:
A role-playing multiplayer first-person game set in a prison environment. Players are divided into three groups: Wardens, Guards, and Prisoners. Wardens command prisoners through various games and events designed to eliminate them gradually. Guards enforce warden commands and have the discretion to eliminate non-compliant prisoners. Prisoners follow orders or rebel, aiming to be the last one alive or eliminate all guards.

How to Apply

Contact @SkinnyBruv (Preferred) or send an email to SkinnyBruv@hotmail.com

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Posted by @patent forge

Programmer at Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Coding Complex Locomotion
  • Coding Interactive PvP Combat
  • Replicating Code & Ensuring it's readable.
  • Organizing Code
  • Creating Masterclasses & Abilities across multiple characters.
  • Creating Multiplayer Systems & More

Rev Share can be discussed based off work load in dms.

Qualifications
  • Knows how to code in C++ & Blueprints
  • Knows how to work with Multiplayer systems
  • Net Code Knowledge Preferred
  • Has a strong interest in Prehistoric Animals & Dinosaurs.
How to Apply

Message me @seiratix with your Portfolio!

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Posted by @summer herald

Programmer at WarCoopENT
Location

remote

Responsibilities

We are making a game called "atem" its going to be like hytale/minecraft with some extra twists, we are in early development stage, and
we need programmers, animators, modelers, and vfx artists

Qualifications

2+ years of experience
Willing to work on the project
Dedicated

How to Apply

dm me

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Posted by @clever sparrow

C++/Blueprint Level Designer at WomBytes
Location

Online

Responsibilities

As a Level Designer for our Prison Game Project, your role involves crafting immersive and engaging game environments. You'll utilize your creativity and technical skills to design captivating levels that complement the game's narrative and mechanics. Responsibilities include conceptualizing level layouts, creating terrain and props, implementing interactive elements, and optimizing performance. Your goal is to deliver compelling gameplay experiences that captivate and challenge players.

Qualifications
  • Must be willing to use LyraSampleGame
  • Eagerness to learn
  • Excitement about contributing to a unique gaming experience
  • Ability to thrive in a challenging environment

Game Overview:
A role-playing multiplayer first-person game set in a prison environment. Players are divided into three groups: Wardens, Guards, and Prisoners. Wardens command prisoners through various games and events designed to eliminate them gradually. Guards enforce warden commands and have the discretion to eliminate non-compliant prisoners. Prisoners follow orders or rebel, aiming to be the last one alive or eliminate all guards.

How to Apply

@SkinnyBruv or SkinnyBruv@hotmail.com

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Posted by @west garden

SCP:WO looking for c# dev and 3d artists
Location

online

Responsibilities

Project Name:
SCP:Winter Operation
Role(s) Needed:
C# developer/3d artist (experience in making maps)
Compensation:
Volunteer/revshare
Short Description of Work:
We are looking for C# programmers and talented 3D modelers to collaborate on an exciting game project!
Our game project introduces an innovative concept where players will confront mysterious and dangerous SCP-class objects. Each game will take place on one of many maps, with a randomly selected SCP object (controlled by artificial intelligence) serving as the main threat. Players, in teams ranging from 3 to 6 members, will face the challenge of surviving and escaping from the map or locating and placing three access cards in three different locations to activate a reader at the same time to get gun that can kill scp (there will be option to escape after surviving 15 minutes and collecting every item that is needed).
DM ME

Qualifications

experience

How to Apply

dm me

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Posted by @cedar schooner

Coders and level designers needed for open world space game
Location

remote

Responsibilities

Looking for a coder to build an open world space game similar to Freelancer and Rebel Galaxy.

Coder needs to be a fan of space games/settings, and be capable of developing a project with minimal work done.

We have all assets needed to build the space game, lack most of the code, and several custom models with more coming regularly.

Developer will need to be able to build a mining system, ship internals system, trade, quests, and storyline. Maps are fairly large, but mostly empty

Qualifications

Coder should be willing to put 4 or more hours in per week, this is a revshare project we understand your not likely to have 40 hours a week to put in, but were hoping you can at least put 4 in a week.

developers make 40% of rev, mapmakers get 30%, remaining 30% is used to pay me, and the studio for marketing, costs, and anything extra we need to make this project work.

initial work started long ago then had issues but theres already 500+ wishlists on steam. my role is Marketer and project lead.

How to Apply

Direct Message me

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Posted by @pure meadow

NET code Developer for Nexus event Interactive **our talent:** We are Nexus event interactive with a skilled and dedicated team which includes- Vfx artists Concept artists Programmers Environment artists Stage Designers Composers Ui designers Amongst othe
Location

Remote

Responsibilities
  • Great understanding and use of C++ in unreal engine
  • Experience of implementing rollback netcode for fighting game ( or understanding of SDKs like GGPO)
  • Deep understanding of network protocols and multiplayer architecture
  • Experienced with Game Play Ability System
Qualifications

Experience with Unreal engine environment and ability to Code in C++

How to Apply

contact directly!

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Posted by @summer herald

Programmers, animators, vfx and artists needed
Location

remote

Responsibilities

We are working on a game called atem, its going to be a survival game, but will also have minigames simular to hytale if you would like to help with this project please dm me (btw this game will most likely take 2 years to make)

Qualifications

Anyone who actually wants to help make this game

How to Apply

dm me

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Posted by @hard warren

Founder @ Golden Horde Studios
Location

Remote

Responsibilities

3D artist
I'm a solo dev working on a steam/pc stylised god game. I have a character artist/UI designer and voice actor working with me. We are looking for someone to model some buildings for the game following the art theme we have currently (https://youtu.be/toVs38hncPg?si=pBkzf-bhcFJ6KOkn).

Qualifications

Hello everyone,

IMPORTANT
This is a deferred payment/royalty-share position. All of us are working on this in our free time so this is an opportunity for artists looking to develop their portfolio and share in future success.

Benefits

  • The game is very close to its MVP. We plan on releasing early access in a month or two.
  • Two of us have been working in game dev for over 2 years and have created a very relaxed and creative working environment. We would be delighted to mentor in Blender and Unreal Engine and share experiences.
  • Your assets will all be in a published game and we can offer other means of bolstering your portfolio

No experience needed, only raw talent.

How to Apply

PM me

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Posted by @cunning oar

Solo Dev looking for artists
Location

Remote - Home

Responsibilities

I am in the process of building an online multiplayer RPG style game framework using GAS. I'm looking for 2D and 3D artists that want to join me in making this game. Currently there's no mechanics to sell anything in this game, but if we're going to make this seriously I will consider making this a rev share.

I have my portfolio to share. I make games. I have YouTube content of livestreaming my coding, showcase videos of other features I have done in the past. I have no content published for my current framework, so screensharing in Discord would be my only way to show you the current state of it.

Qualifications

You want to make a game completely. I am making a complete game, and I want someone who wants to make a complete game as well. I don't care if you're in school, but if you want to sign up you're signing up for the entire ride, not just a few models then be on your way please.

How to Apply

DM me.

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Posted by @west garden

lead dev and lead 3d artist
Location

online

Responsibilities

Project Name:
SCP:Winter Operation
Role(s) Needed:
Lead dev and lead 3d artist
Compensation:
Volunteer/revshare
Short Description of Work:
We are looking for C# programmers and talented 3D modelers to collaborate on an exciting game project!
Our game project introduces an innovative concept where players will confront mysterious and dangerous SCP-class objects. Each game will take place on one of many maps, with a randomly selected SCP object (controlled by artificial intelligence) serving as the main threat. Players, in teams ranging from 1 to 6 members, will face the challenge of surviving and escaping from the map or locating and placing three access cards in three different locations to activate a reader at the same time to get gun that can kill scp (there will be option to escape after surviving 15 minutes and collecting every item that is needed).

Qualifications

experience

How to Apply

dm

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Posted by @cedar schooner

Ui and 2d artist needed for open world space game
Location

remote

Responsibilities

Artist will need to create the games Ui, and icons for cargo items, and equipment.

Project will not be releasing until september so there is plenty of time.

artist take is 30% of game revenue

Qualifications

Please submit your portfolio to me when you apply.

How to Apply

Direct message

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Posted by @cedar schooner

open world space ship game modeler and animator
Location

Remote

Responsibilities

Model starships, animate cutscenes, create small promotional media.

VFX ARTISTS A PLUS!

We have an in development 0 z axis 3D game (game movement is just left and right), and we currently only have prefab marketplace assets.

The general style we are looking for is low to mid greebled mid poly models (not photorealistic) that can serve as the main player and NPC ships in the game.

MANY concept models exist but are in no way game ready.

Qualifications

Please be a sci-fi fan, and willing to work for 30% of the games revenue.

How to Apply

Direct message

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Posted by @visual wagon

Revenue Share Job Opportunity at CyMet Studio
Location

Online

Responsibilities
  • Collaborate with the CyMet Studios team to develop revenue generation strategies for our projects.
  • Analyze market trends and consumer behavior to identify potential revenue streams.
  • Implement monetization strategies across various platforms, including in-game purchases, ads, and subscriptions.
  • Monitor revenue performance and adjust strategies as needed to optimize profitability.
  • Communicate regularly with the team to provide updates on revenue generation efforts and results.
Qualifications
  • No prior professional experience required, but must have demonstrated self-driven projects or initiatives in revenue generation.
  • Exceptional analytical skills and the ability to interpret data to drive revenue growth.
  • Strong communication and interpersonal skills, with the ability to collaborate effectively with cross-functional teams.
  • Proficiency in relevant software tools for revenue analysis and strategy development.
  • Familiarity with game development processes and industry trends is a plus.
How to Apply

If you are a student with insane skills in animation and ready to take on the challenge send a brief cover message outlining your relevant experience to my dms with examples of your self-driven projects.

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Posted by @fallow tundra

Level Designer and A Game Dev Team
Location

Global

Responsibilities

to join our game dev team he must have past exp

Qualifications

he must can do good level designing

How to Apply

Dm me with your samples

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Posted by @short atlas

Game Designer at Imaginative Games
Location

Remote

Responsibilities

▫️ Design, test, and iterate new/existing gameplay systems and mechanics.
▫️ Design Gameplay Loops.
▫️ Create/Update Gameplay Documentation (Confluence).
▫️ Blockout Gameplay Sections.
▫️ Communicate with team for requested work (Discord).
▫️ Track and Log all work (Jira).

Qualifications

▫️ Must be available to work on the project 10 hours throughout the week on at least two week days.
▫️ Should have a timezone that allows you to collaborate with the team (CST).
▫️ Familiar with game designing in Unreal Engine.

How to Apply

dm val.halla or fill out the form: https://forms.gle/HdstwqFjsKfuoaCu5

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Posted by @rich swallow

VFX Artist Needed
Location

Remote

Responsibilities

We are looking for a VFX artist for our spaceport management game (similar to an airport management game, but with a space-sci-fi theme). This is a REVSHARE project, but we're a committed team. We need someone who enjoys making sci-fi VFX visuals. We are using UE and BP.

Qualifications

VFX
BP
UE

How to Apply

DM

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Posted by @humble violet

C++/BP (any skill level or willing to learn) [2D side-scroller horror]
Location

Remote

Responsibilities

You'll have to code the game, brainstorm if you want to, following the GDD.

Keywords about the game:

-Esoteric/Mysticism
-Cyberpunk
-Horror/Guns

Done so far:

-Brainstorming with an ancient coder (He actually find a job in a company)
-Few pixels assets (not 4 or 8bytes)
-Few music/SFX
-Part of the story in the GDD
-Have a discord server established and active

Qualifications

At least one game shipped, be it distributed or for personal purpose. Willing to for a duo for 50/50 Royalties.

How to Apply

Discord: DM ascetic_person

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Posted by @proud fjord

**Looking for: VFX Artist and SFX Artist**
Location

Remote

Responsibilities
  • VFX Artist experienced with Niagara
  • SFX Artist experienced with FMOD
Qualifications

Our talent:
A new indie studio consisting of productive, passionate and talented individuals. We cover all roles necesarry to complete the game.
Studio website: http://www.thaumacreations.com

Project:
A 3D, third-person view, action, rogue-lite being created in Unreal Engine 5.3. Players immerse themselves in the role of a mage trapped in another realm, they must battle diverse enemies across different dimensions to escape. It is a skill-based game where players have the freedom to choose from a wide variety of spells to customize their gameplay experience.

How to Apply

DM me. Please submit portfolio, previous work or resume.

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Posted by @clever sparrow

Animator at WomBytes
Location

Online

Responsibilities

Job Title: Animator

Location: Online

Responsibilities:

As an Animator for our Prison Game Project, your role will be crucial in bringing our game world to life. You'll work closely with the design team to animate characters, props, and environmental elements, enhancing immersion and visual storytelling. Responsibilities include:

Creating dynamic and expressive animations for player characters, NPCs, and creatures within the prison environment.
Collaborating with the art and design teams to ensure animations align with the game's narrative and mechanics.
Implementing animations using C++ and Blueprints within the Unreal Engine.
Iterating on animations based on feedback from the team to achieve desired gameplay and aesthetic goals.
Optimizing animations for performance to maintain smooth gameplay experiences.

Qualifications

Qualifications:

Proficiency in animation software such as Autodesk Maya or Blender.
Experience with character rigging and skinning.
Strong understanding of animation principles and techniques.
Familiarity with Unreal Engine and willingness to use LyraSampleGame for integration.
Eagerness to learn and adapt to new challenges.
Excitement about contributing to a unique gaming experience.
Ability to thrive in a collaborative and fast-paced environment.
Game Overview:

Our game is a role-playing multiplayer first-person experience set in a prison environment. Players take on the roles of Wardens, Guards, or Prisoners, each with their own objectives and strategies. The game features a dynamic interaction between these factions, with players navigating through various challenges and conflicts to emerge victorious. As an Animator, you'll play a vital role in immersing players in this tense and immersive world through your animations.

How to Apply

@SkinnyBruv

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Posted by @brittle lion

Lead/AI Programmer, Level Art, 3D modeling
Location

Remote

Responsibilities

My partner and i are looking for a third or fourth to join our humble indie team

We're working on a stylized sci-fi, third person survival, crafting/base-building game, similar to subnautica.

My skills are primarily in design, BP, anims, and ui. with 2.5 years exp in unreal.

My partner is also a bit of a generalist, he's been helping out with tech art, and has done a ton of groundwork for the level.

Neither of us are super wizards, but we have patience when it comes to learning and working through systems, we're both here for the longterm, and we put in work everyday. Our ultimate common goal is to learn to create high quality games, while also working on a high value product.

We've spent the last few months grinding on the level mainly. We've got a very powerful landscape system going that allows us to have many biomes and many layers. the power of this system comes from masks and PCG, so there's lots of room to create some very cool environments

I also have a good few systems concepted out in bp

Qualifications

The design for the game is more or less complete, I've just got to organize a lot of things, consolidate documentation, and get it all into a presentable and legible manner lol.

It is a very large project with lots of systems, and although we're new to such a major venture, we recognize and appreciate the opportunity ahead. so we're serious about this project, and this team, and very excited to see what we can accomplish

So with that being said, i would say that some important traits to have for this team would be:

Having patience, the willingness to adapt, a genuine interest in the project itself but also the process of learning, diving into deep rabbit holes and reiterate sometimes weeks at a time, if necessary. So a positive, optimistic, and hopefully excited attitude, would be key to longevity

As far as skill requirements, we could use some help in the pretty much all areas, primarily in the environment art, and i could use some help in programming to get these concepts into a more final state

How to Apply

DM me anytime. My partner and I are both in Eastern Time Zone.

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Posted by @shrewd shard

Looking for: 3d Modeling and Animator, cinematographer
Location

Remote

Responsibilities

About Us: We are an indie game studio with 7 people on the project. This project is a rev-share project.

Responsibilities: 3D Modeling and Animator is in charge of our character designs ranging from outfits to weapons. You will also be in charge of creating custom animations for our characters' skills.

Cinematographer is responsible for making cutscenes

Project: Project Celestial - A story-based RPG. The higher entities have become unwilling and impatient from Mankinds ceaseless conflicts. The main protag must collect artifacts to save the world.

Qualifications

3D Modeling and Animator must have experience with blender, animation creation
Cinematographer must have access to video editing software

How to Apply

DM me. Please submit portfolio, previous work or resume.

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Posted by @karmic badger

Game Developer - Project F
Location

Remote

Responsibilities

We're looking for engineers who can help us to implement GAS and multiplayer for a MOBA.
DM krabzmop on Discord for more infos.

Qualifications

Any experience you have in GAS, replication & cpp is welcome.

How to Apply

DM krabzmop on Discord

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Posted by @proud fjord

Looking for: 3D modeller
Location

Remote

Responsibilities

Create environmental assets

Our talent:
A new indie studio consisting of productive, passionate and talented individuals. We cover all roles necesarry to complete the game.
Studio website: http://www.thaumacreations.com/

Project:
A 3D, third-person view, action, rogue-lite being created in Unreal Engine 5.3. Players immerse themselves in the role of a mage trapped in another realm, they must battle diverse enemies across different dimensions to escape. It is a skill-based game where players have the freedom to choose from a wide variety of spells to customize their gameplay experience.

Qualifications

Comfortable with 3D software

How to Apply

DM me. Please submit portfolio or previous work

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Posted by @austere quiver

Game Designer wanted for arena PVP
Location

Remote

Responsibilities

We are a passionate new indie studio, and we are seeking a talented Game Designer to join our team and help us craft our first ever game under the name!
Your responsibilities:
-Take our existing documented game concepts and transform them into comprehensive design documents (starting with the focus for launch)
-Design core gameplay mechanics
-Collaborate with programmers to bring your designed mechanics to life.
-Play test your mechanics.

Qualifications

-Experience in game design.
-Strong understanding of game mechanics.

How to Apply

Send a message to this account.

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Posted by @cedar schooner

coder needed for open world combat and trading space game
Location

Remote

Responsibilities

Code a 3D space game with no Z axis, open world game with trading and combat. develop multiple star system maps based on the same basic template for all of them.

Game has over 500 wishlists on steam. due to a problem with a scam studio we have no actual code done.

Qualifications

Code game design, develop map tech.
please be a fan of general science fiction.

How to Apply

Direct message me

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Posted by @frail plover

Geinistno
Location

Not To Fill

Responsibilities

Hello, everyone! Geinistno here.

I'm excited to share that I'm working on a thrilling First-Person Shooter (FPS) game:

Project Name: Geinraso Royale (If you have a better suggestion, please let me know!)

Genre: Action, Adventure, Massively Multiplayer, Free To Play

Needed: Programmer (Blueprint), Weapon Reload Animation Creator (This is easy)

Unreal Engine Version: Currently planned for Unreal Engine 5.3, with a switch to Unreal Engine 5.4 upon release.

Feel free to DM me or contact me via email if you're interested in working together:

Email: esportgembler99@gmail.com
Note: Salary Will Start Once Project Devolpment Was Completed
Have a good coding session!⠀⠀⠀⠀⠀

Qualifications

We Need Programmer(Blueprint)
Fps Gun Animator!

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @frail plover

Geinistno
Location

Remote

Responsibilities

Hello, Geinistno here,

I'm currently working on a project and I'm in need of an FPS animator. The project is set up for revenue sharing. Would you be interested in collaborating on this project? Your expertise in FPS animation would be a valuable addition.

Looking forward to your response!

Best regards,
[Geinistno]

Qualifications

Fps Animator.

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @frail plover

Geinistno
Location

Remote

Responsibilities

Hello, Geinistno here,

I'm currently working on a project and I'm in need of an FPS animator. The project is set up for revenue sharing. Would you be interested in collaborating on this project? Your expertise in FPS animation would be a valuable addition.

Looking forward to your response!

Best regards,
[Geinistno]

Qualifications

Fps Animator

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @frail plover

Geinistno
Location

Remote

Responsibilities

Hello, Geinistno here,

I'm currently working on a project and I'm in need of an FPS animator. The project is set up for revenue sharing. Would you be interested in collaborating on this project? Your expertise in FPS animation would be a valuable addition.

Looking forward to your response!

Best regards,
[Geinistno]

Qualifications

Fps Animator

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @ashen perch

Developer at VaxyZ Studios
Location

Remote

Responsibilities

Being able to create new systems or improve our systems that we already have.
Team with other devs and finish the tasks our managers will give you in a specific timeline.

Qualifications

Atleast 3 years of experience in this branch
Speak English fluently
Being able to team with our other employees

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @ashen perch

3D Designer at VaxyZ Studios
Location

Remote

Responsibilities

Create or improve assets for our game (environment, characters, creatures, furnitures, weapons, etc)

Qualifications

Atleast 3 years of experience in this branch or have the skills to create amazing models

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @ashen perch

Animator at VaxyZ Studios
Location

Remote

Responsibilities

Create animations for our first person game
Improve other animations we already have

Qualifications

Atleast 3 years of experience or have the skills to create amazing animations

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @frail plover

Geinistno
Location

Remote

Responsibilities

Hello, everyone! Geinistno here. I'm excited to share that I'm working on a thrilling First-Person Shooter (FPS) game: Project Name: Geinraso Royale (If you have a better suggestion, please let me know!) Genre: Action, Adventure, Massively Multiplayer, Free To Play Needed: Programmer (Blueprint), Weapon Reload Animation Creator (This is easy) Unreal Engine Version: Currently planned for Unreal Engine 5.3, with a switch to Unreal Engine 5.4 upon release. Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com Note: Salary Will Start Once Project Devolpment Was Completed Have a good coding session!⠀

Qualifications

Fps Animator.
Blueprint Programmer.

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @fast oracle

Project Manager/Dev - BlueWhirl
Location

AUSTRALIA (online through source control)

Responsibilities

I want to create a new game, equal revenue share with 4 other developers (5 in total) must be located in Australia. Ideally I would like to start from scratch once the team is established we can discuss prototyping and plan it out from there. I'm a project manager in my day job and can quickly get this out of planning and into the development stage.

Qualifications

No formal qualifications required, more so would like everyone to be at least 3 years general experience in the unreal engine and be able to make games.

Looking to fill the below positions

  • Programmer x 2
  • Art/level designer/story writer x 1
  • Generalist & Marketing x 1
How to Apply

If you are interested please send me a DM on discord (moviesgames12345) so we can discuss the project. If you cant reach me here try: blue_whirl@outlook.com

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Posted by @ashen perch

UI Developer/Designer at VaxyZ Studios
Location

Remote

Responsibilities

UI Developer:
Be able to implement UI designs to the main menu, HUD etc and create the logic for it.

UI Designer:
Be able to create good designs for our main menu, HUD etc.

Qualifications

Have the knowledge and skills to do whats mentioned above

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @ashen perch

Task manager at VaxyZ Studios
Location

Remote

Responsibilities

Give tasks to our employees every Saturday

Qualifications

Being able to understand what kind of tasks each employee will have to do so you can make good ones for all of them

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @ashen perch

Dev, 3d artists, sfx/vfx producers and much more at VacyZ Studios
Location

Remote

Responsibilities

provide excellent work
DM for info!

Qualifications

Being able to complete complex tasks

How to Apply

DM me or email us here: vaxyzstudios@gmail.com

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Posted by @frozen leaf

Hasler Games
Location

North WI

Responsibilities

have part control of the game
take care and help add stuff that needs work

Qualifications

skilled with Unreal engine 5.3
professionalism

How to Apply

dm me @michael_raymond13

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Posted by @rich swallow

VFX Artist
Location

Remote

Responsibilities

We are looking for a VFX artist for our spaceport management game (similar to an airport management game, but with a space-sci-fi theme). This is a REVSHARE project, but we're a committed team. We need someone who enjoys making sci-fi VFX visuals. We are using UE and BP.

Qualifications

UE
BP

How to Apply

DM

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints experience

How to Apply

DM

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Posted by @ashen perch

Developer at VaxyZ Studios
Location

Remote

Responsibilities

Create AI logic, Character mechanics, save system, inventory logic and more!

Qualifications

Atleast 3 years of experience or have the skills and knowledge to complete the tasks given.

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @frozen leaf

Devlopers, cutscene artists
Location

North WI

Responsibilities

Part take control of the game
help the game grow and help buils it

Qualifications

skilled with ue5.3

How to Apply

dm me

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Posted by @frozen leaf

Lead Dev for Hasler Games
Location

North USA

Responsibilities

Help build the game
take a lead in game construction

Qualifications

Ue5 skilled
decent human being [lol]

How to Apply

dm me

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Posted by @frozen leaf

Need 3 c++ devs for big project
Location

north usa

Responsibilities

be able to program

Qualifications

mid skilled c++ coder
ue5 skilled

How to Apply

dm me

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Posted by @ashen perch

Developer At VaxyZ Studios
Location

Remote

Responsibilities

Being able to create character mechanics, AI logic, puzzles, UI, inventory (structure/data tables), save system and more.

Qualifications

Have the skills and knowledge to complete tasks such as the ones mentioned above.

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @frail plover

Geinistno
Location

Remote

Responsibilities

Hello, everyone! Geinistno here. I'm excited to share that I'm working on a thrilling First-Person Shooter (FPS) game: Project Name: Geinraso Royale (If you have a better suggestion, please let me know!) Genre: Action, Adventure, Massively Multiplayer, Free To Play Needed: Programmer (Blueprint), Weapon Reload Animation Creator (This is easy) Unreal Engine Version: Currently planned for Unreal Engine 5.3, with a switch to Unreal Engine 5.4 upon release. Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com Note: Salary Will Start Once Project Devolpment Was Completed Have a good coding session!⠀

Qualifications

Blueprint Programmer
Fps Animator

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

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Posted by @frozen leaf

Lead Devloper/Devloper Hasler Games
Location

North WI

Responsibilities

Helping with programming the game

Qualifications

Ue5 skilled
c++ or blueprint skilled

How to Apply

dm me

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Posted by @zinc vessel

Animation Artist/Rigger at <TheNewCompanyName>
Location

Remote

Responsibilities

We're AAA veterans who started their own company to make the multiplayer game that we will love to play ourselves (more details after NDA).

We're looking for partner who will lead an animation department after we receive funding from a friendly investment company who trust in us.

For now your main responsibility will be:
◉ Create "UE5's Manny" compatible rigs for custom characters (sometimes with extra body parts)
◉ Animate characters in cartoon style

Qualifications

◉ UE5 Control RIg and Rigging tools
◉ AdvancedSkeleton (as we believe that this is one of the option to create the most compatible skeletons, but you can convince us otherwise)

How to Apply

DM here with your portfolio

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Posted by @zinc vessel

3D Character Artist at <TheNewCompanyName>
Location

Remote

Responsibilities

We're AAA veterans who started their own company to make the multiplayer game that we will love to play ourselves (more details after NDA).

The project is on pre-production stage and after we receive funding from a friendly investment company who trust in us, this job will become a salary/contract job (keeping rev-share agreement).

We're looking for a partner who will join our team and who will work with other 3D Artists to create amazingly detailed models of characters.

◉ Design and develop detailed 3D character models that are in perfect harmony with the provided initial concept art or base 3D model
◉ Continuously update and refine models based on feedback from the creative team to achieve the desired outcome

Qualifications

◉ A strong portfolio showcasing exceptional 3D character modeling and texturing skills
◉ Ability to interpret and execute realistic and stylized character designs
◉ Experience with texturing, UV mapping, and rigging is a significant plus

and of course...
◉ Passion for games and animation!

How to Apply

DM here with your portfolio

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Posted by @frozen leaf

Lead dev/dev Hasler Games
Location

North WI

Responsibilities

taking care of the game
taking part in production

Qualifications

UE5 skilled

How to Apply

dm me.

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Posted by @distant sable

Wildfire Laboratory
Location

Remote

Responsibilities

Calling all talented programmers!

Are you ready to join an exciting project? I am developing a Dystopian Action 2.5D Sci-Fi RPG where humanity is enslaved by AI. Dive into the cyberpunk neon streets as a rebel faction's robot, navigating through challenges to dismantle the city's AI cores.

I classify as an Indie developer however, I mainly specialise in the art side of game development. I've made significant progress with a solid start demo. Now, I need your programming expertise to elevate the project.

Using Unreal Engine 5, I'm aiming for a Steam release. I'm seeking someone to develop advanced mechanics like inventory, shop, quest, and save systems.

Responsibilities:

  • Craft advanced gameplay mechanics.
  • Implement efficient code for smooth gameplay.
  • Contribute ideas for gameplay enhancements.
  • Be willing to be a universal developer and create aspecs other than just code, e.g. sfx etc.

If you're passionate about gaming and eager to be part of something extraordinary, let's team up!

Qualifications

My qualifications:

  • Advanced 3D Game Art Masters degree
  • Independent Games Art and Development Bachelors of Arts with First Class Honours
  • UE5 Certified

Qualifications needed:
Honestly, I need your commitment and expertise more than anything. No formal qualifications are necessary; this is where we carve our paths and make names for ourselves.

How to Apply

Send me a direct message via discord with previous work

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Posted by @frozen leaf

Lead Dev Position for Hasler Games
Location

USA North WI

Responsibilities

Gameplay Mechanics Implementation: Design and implement core gameplay mechanics such as movement, combat, interaction with the environment, and character abilities.
World Design and Creation: Create the open-world environment, including terrain, landscapes, buildings, and other structures. This involves level design, world-building, and populating the world with interactive elements.
NPC (Non-Playable Character) AI: Develop AI systems for NPCs, including behaviors such as pathfinding, decision-making, and interaction with the player and the environment. This includes designing systems for both friendly NPCs (like quest givers and allies) and hostile NPCs (like enemies and wildlife).
Quest and Mission Design: Design and implement quests, missions, and side activities for players to engage with throughout the game world. This involves writing dialogue, scripting events, and creating objectives that fit within the game's narrative and mechanics.
UI/UX Development: Design and implement user interface elements.

Qualifications

Proficiency in Unreal Engine: Strong proficiency in working with Unreal Engine 5, including its editor, Blueprints visual scripting system, and C++ programming language for custom code implementation.
Experience with Game Development: Prior experience in game development, either professionally or through personal projects, demonstrating a deep understanding of game design principles, mechanics, and workflows.
3D Modeling and Animation Skills: Proficiency in 3D modeling and animation software such as Maya, Blender, or 3ds Max to create and manipulate assets for use in Unreal Engine 5.
Knowledge of Game Design Principles: Understanding of fundamental game design principles, including level design, player progression, balancing, and user experience (UX) design, to create engaging and enjoyable gameplay experiences.
Programming Skills: Strong programming skills, particularly in C++ and/or Blueprints, to implement gameplay mechanics, AI behaviors, user interfaces, and other systems within Unreal Engine .

How to Apply

Send me a dm!

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Posted by @austere quiver

VFX Artist needed for arena game.
Location

Remote

Responsibilities
  • Create stylized ability vfx for the project
  • Collaborate with developers to ensure the idea behind the mechanic comes to life.
Qualifications
  • Proficiency in Unreal Engine 5,
    particularly with Niagara particle systems and Sequencer.
  • Experience creating a variety of VFX.
How to Apply

send a message to this account.

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Posted by @frozen leaf

Devs For Hasler Games
Location

north wi

Responsibilities

Gameplay Mechanics Implementation: Design and implement core gameplay mechanics such as movement, combat, interaction with the environment, and character abilities.
World Design and Creation: Create the open-world environment, including terrain, landscapes, buildings, and other structures. This involves level design, world-building, and populating the world with interactive elements.
NPC (Non-Playable Character) AI: Develop AI systems for NPCs, including behaviors such as pathfinding, decision-making, and interaction with the player and the environment. This includes designing systems for both friendly NPCs (like quest givers and allies) and hostile NPCs (like enemies and wildlife).
Quest and Mission Design: Design and implement quests, missions, and side activities for players to engage with throughout the game world. This involves writing dialogue, scripting events, and creating objectives that fit within the game's narrative and mechanics.

Qualifications

Proficiency in Unreal Engine: Strong proficiency in working with Unreal Engine 5, including its editor, Blueprints visual scripting system, and C++ programming language for custom code implementation.
Experience with Game Development: Prior experience in game development, either professionally or through personal projects, demonstrating a deep understanding of game design principles, mechanics, and workflows.
3D Modeling and Animation Skills: Proficiency in 3D modeling and animation software such as Maya, Blender, or 3ds Max to create and manipulate assets for use in Unreal Engine 5.
Knowledge of Game Design Principles: Understanding of fundamental game design principles, including level design, player progression, balancing, and user experience (UX) design, to create engaging and enjoyable gameplay experiences.
Programming Skills: Strong programming skills, particularly in C++ and/or Blueprints, to implement gameplay mechanics, AI behaviors, user interfaces, and other systems within Unreal Engine 5.

How to Apply

dm me

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Posted by @hard warren

3D Artist - Golden Horde Studios
Location

Remote

Responsibilities

Looking for a 3D artist to help take us to early access (scheduled for June/July). Tasks will primarily be buildings of different types following the art theme of the game (See here: https://store.steampowered.com/app/2813990/Shoni_Island/).

Qualifications

No experience needed. Ideal for someone looking to break into the industry with a game soon to go to market.

How to Apply

PM with portfolio

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Posted by @frozen leaf

Lead Dev/dev Hasler Games
Location

USA

Responsibilities

Gameplay Mechanics Implementation: Design and implement core gameplay mechanics such as movement, combat, interaction with the environment, and character abilities.
World Design and Creation: Create the open-world environment, including terrain, landscapes, buildings, and other structures. This involves level design, world-building, and populating the world with interactive elements.
NPC (Non-Playable Character) AI: Develop AI systems for NPCs, including behaviors such as pathfinding, decision-making, and interaction with the player and the environment. This includes designing systems for both friendly NPCs (like quest givers and allies) and hostile NPCs (like enemies and wildlife).
Quest and Mission Design: Design and implement quests, missions, and side activities for players to engage with throughout the game world. This involves writing dialogue, scripting events, and creating objectives that fit within the game's narrative and mechanics.

Qualifications

Proficiency in Unreal Engine: Strong proficiency in working with Unreal Engine 5, including its editor, Blueprints visual scripting system, and C++ programming language for custom code implementation.
Experience with Game Development: Prior experience in game development, either professionally or through personal projects, demonstrating a deep understanding of game design principles, mechanics, and workflows.
3D Modeling and Animation Skills: Proficiency in 3D modeling and animation software such as Maya, Blender, or 3ds Max to create and manipulate assets for use in Unreal Engine 5.
Knowledge of Game Design Principles: Understanding of fundamental game design principles, including level design, player progression, balancing, and user experience (UX) design, to create engaging and enjoyable gameplay experiences.
Programming Skills: Strong programming skills, particularly in C++ and/or Blueprints, to implement gameplay mechanics, AI behaviors, user interfaces, and other systems within Unreal Engine 5.

How to Apply

dm me

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Posted by @glass cove

Unreal Engine Programmer for Data7
Location

Remote

Responsibilities
  • Knowledge of C++, Blueprints, and animation programming.
  • Good Communication
  • Friendly and Cool!
Qualifications

Knowledge of Unreal engine, knowledge of how to code, thats it!

How to Apply

DM Me @moonparody

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Posted by @ashen perch

Developer at VaxyZ Studios
Location

Remote

Responsibilities

Being able to create character mechanics, puzzle logics, AI behaviour, implementation of animations to first person character, quests system and more

Qualifications

Being able to complete tasks such as mentioned above

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @frozen leaf

Lead Dev/Dev Hasler Games
Location

remote

Responsibilities

Gameplay Mechanics Implementation: Design and implement core gameplay mechanics such as movement, combat, interaction with the environment, and character abilities.
World Design and Creation: Create the open-world environment, including terrain, landscapes, buildings, and other structures. This involves level design, world-building, and populating the world with interactive elements.
NPC (Non-Playable Character) AI: Develop AI systems for NPCs, including behaviors such as pathfinding, decision-making, and interaction with the player and the environment. This includes designing systems for both friendly NPCs (like quest givers and allies) and hostile NPCs (like enemies and wildlife).
Quest and Mission Design: Design and implement quests, missions, and side activities for players to engage with throughout the game world. This involves writing dialogue, scripting events, and creating objectives that fit within the game's narrative and mechanics.

Qualifications

Proficiency in Unreal Engine: Strong proficiency in working with Unreal Engine 5, including its editor, Blueprints visual scripting system, and C++ programming language for custom code implementation.
Experience with Game Development: Prior experience in game development, either professionally or through personal projects, demonstrating a deep understanding of game design principles, mechanics, and workflows.
3D Modeling and Animation Skills: Proficiency in 3D modeling and animation software such as Maya, Blender, or 3ds Max to create and manipulate assets for use in Unreal Engine 5.
Knowledge of Game Design Principles: Understanding of fundamental game design principles, including level design, player progression, balancing, and user experience (UX) design, to create engaging and enjoyable gameplay experiences.
Programming Skills: Strong programming skills, particularly in C++ and/or Blueprints, to implement gameplay mechanics, AI behaviors, user interfaces, and other systems within Ue5

How to Apply

dm me

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Posted by @pallid quiver

Rogue Realm Studios
Location

Remote

Responsibilities

🔥 Welcome To Rogue Realm Studios! Where imagination meets play! As a studio dedicated to crafting immersive and innovative roguelike games, we thrive on exploring the uncharted and embracing the unpredictable. Here, every challenge is an opportunity, and every game is a journey into the awesome.

Use your creativity, grow your skills, and help us build games that dare players regardless if you are a experienced professional or emerging talent! I am thrilled to have you aboard and can't wait to see the magic you'll bring to Rogue Realm Studios🔥

Our current project is a single player game. Reach out to learn more & see if you're a good fit!

Mainly looking for
Game Programming 📍
Game Design📍
Level Design📍
3D Artists (Modeling, Rigging, Animating)📍
Concept Artists 📍
Writers 📍
If your skillset is not listed above, we encourage you to still reach out!

Extra Info
GitLab for Asset VC & Game VC
Jira for Bug Tracking & Project Management
Nuclino for Document Editing & Data Visual

Qualifications

Stated in responsibilities

How to Apply

nyko@roguerealmstudios.com { or discord DM }

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE experience
Blueprints experience

How to Apply

DM

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Posted by @distant sable

Wildfire Laboratory / Composer & Hard Surface Character Artist
Location

Remote

Responsibilities

Wildfire Laboratory is expanding its team! With two talented programmers already onboard, we're now on the lookout for a hard surface character artist specializing in humanoid robot characters. Additionally, we're seeking a skilled sound engineer capable of creating instrumental tracks, background ambience, and sound effects.

Are you ready to embark on an exhilarating journey? Join us in developing a Dystopian Action 2.5D Sci-Fi RPG, where humanity struggles under the oppression of AI. Navigate the cyberpunk neon streets as a rebel faction's robot, dismantling the city's AI cores and challenging the status quo.

As the primary developer focusing on the artistic side of game development, I've made significant strides with a solid demo.

Responsibilities:

As the character artist, your role will be to create optimized and textured enemy robots and main character robots.

As the composer, you'll be responsible for crafting music, sound effects, instrumentals, and ambient sounds tailored to each scene.

Qualifications

Qualifications Needed:

No formal qualifications required; we prioritize commitment and expertise. However, we do require a portfolio showcasing your previous work.

How to Apply

Send me a direct message via Discord with your previous work samples.

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Posted by @ashen perch

UI Designer at VaxyZ Studios
Location

Remote

Responsibilities

Being able to create amazing UI designs for our main menu, pause menu, HUD and more

Qualifications

Being able to do whats said above

How to Apply

DM me or email us at: vaxyzstudios@gmail.com

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Posted by @frozen leaf

Lead Coder/dev for Hasler Games
Location

remote

Responsibilities

Technical Leadership
Architecture Design: Oversee the overall software architecture and ensure it meets the game's requirements for performance, scalability, and maintainability.
Code Quality: Establish and enforce coding standards, perform code reviews, and ensure high-quality code is being produced.
Problem Solving: Address complex technical issues that arise during development and find solutions to keep the project on track.
Project Management
Planning and Scheduling: Collaborate with project managers to develop detailed plans, timelines, and milestones for the game's development cycle.
Task Delegation: Assign tasks to team members based on their skills and experience, ensuring that work is distributed efficiently.
Progress Monitoring: Track the progress of the project, identify potential bottlenecks, and adjust plans as necessary to meet deadlines.
Team Leadership
Mentorship: Guide and support junior developers, providing mentorship and fostering their professional growth.
Team Coordination as well

Qualifications

Technical Skills
Proficiency in UE5: Extensive experience with Unreal Engine, particularly UE5, including its new features like Nanite, Lumen, and World Partition.
Programming Languages: Strong proficiency in C++ (the primary language for UE5) and familiarity with Blueprints (UE5’s visual scripting system).
3D Graphics and Rendering: Deep understanding of 3D graphics, rendering techniques, and performance optimization specific to Unreal Engine.
Physics and Animation Systems: Knowledge of UE5’s physics engine (Chaos) and animation systems.
Multiplayer and Networking: Experience in developing multiplayer games and understanding of networking principles and techniques.
Content Creation Tools: Familiarity with the tools and workflows used for creating and integrating assets (models, textures, animations) into UE5.
Version Control Systems: Proficiency with version control systems such as Git or Perforce, which are essential for collaborative game development.

How to Apply

dm me and ill be back with you shortly

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Posted by @neat solstice

UE5 SHOOTER
Location

anywhere

Responsibilities

Coding a small single player indie game, easy mechanics.
I will give you a game design doc, you code it and complete it , and I will do the business and marketing.

Qualifications

HAVING A WIDE RANGE OF COMPLETED PROJECTS.

How to Apply

BY DM

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Posted by @zenith juniper

VFX artist at BLÜ Games
Location

remote

Responsibilities

Responsibilities include creating VFX for abilities and environment using Houdini or Niagara within UE5 and implement these abilities in engine alongside our programmers.

Qualifications

UE5 familiarity
Houdini (preferably) or Niagara
being able to work in a team setting

How to Apply

PM myself

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Posted by @frozen leaf

Partner with Hasler Games
Location

remote

Responsibilities

help get the game on track
help with game devlopment etc

Qualifications

Technical Skills
Proficiency with Unreal Engine 5:

Demonstrated experience with UE5, including knowledge of its latest features like Nanite, Lumen, and World Partition.
Ability to navigate and utilize the UE5 interface and tools effectively.
Blueprint Scripting:

Strong understanding of UE5’s Blueprint visual scripting system for creating game logic and mechanics.
Experience with Blueprints to prototype and implement gameplay features.

Experience with integrating Blueprints.
3D Modeling and Texturing:

Familiarity with 3D modeling software (e.g., Blender, Maya, 3ds Max) and texturing tools (e.g., Substance Painter).
Ability to create or import high-quality assets that are optimized for UE5.
Animation and Rigging:

Skills in character animation and rigging, either through UE5’s tools or external software.
Level Design:

Experience with designing, building, and optimizing game levels in UE5

How to Apply

dm me

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Posted by @civic gale

Game Programmer
Location

Remote/Oslo, Norway

Responsibilities

Hi. This is a very innovative third person fighting game about fighting to the beat of the rythm. It is equally a music & rythm and fighting game. It is a dream game of mine and making it is perhaps my top desire in life. Here is a clip of the current progress: https://www.youtube.com/watch?v=26ndReyJl5U&ab_channel=eirik
Role:
System design and executing the creation of new mechanics. Blueprint or in C++.
I have the main responsibility for the design of the game, but we are all part of a collaborative design process. Fighting games are very system heavy. Systems need to be made very iterable and easy to add new mechanics to. Having 2 years of experience programming this project, I will assist in the strategy of designing the systems. I will also do some of the programming, especially for systems already made. Main mechanics are combat related: hitboxes, moveset systems, parry/dodge windows, handling attack data; animation related: animation blueprint programming (although not required); and vfx related.

Qualifications

Mainly, someone who sees the same vision as I do for this game. In short, it's all about that sensational experience one can have when combining music with action. It's also a game that innovates on depth and the fighting game genre. It's third person so that there is an extra dimension. This makes right left mixups possible in new ways using the parry and dodge mechanics. My goal is to have enough depth where players at the top level differentiate themselves in terms of unique skills, like in real life sports. Whereas I find fighting games limited in self expression in favor of simplicity, I want a game that reaches that feeling of an infinite skill ceiling (where skill relative to time spent is a steep curve even 500 or 1000 hours in). But by making mechanics that are economic: simple mechanics and design that give tremendous depth.
Technical qualifications:
1 year of programming in Unreal (less is ok if you have programming experience from elsewhere)

How to Apply

DM me to join in making the Coolest fighting game ever.

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Posted by @cedar schooner

FPS/fantasy game coder
Location

remote

Responsibilities

game idea
The idea is you play as a WW2 soldier that fell through a portal into the Aether. Given your mission to find the 15 stones of power and restore the rightful king to his throne you will have to save the Island of Erosia before you can return home.

Game features:
shotgun/pistol
bows and arrows
homesteading

  • create farms
  • build houses
  • hire workers/settlers
    melee combat focus
    large island

what we have:
farming asset, landscape and village assets, menu system, some mocap systems (can get more)

what we need
the need is for someone more capable with unreal engine than i am. I am good in general at placing and building the landscape, but not very good at the starting stuff and code. I can also write story, and have voice actors. we have a small team already but no solid Unreal programmer that are good with FPS

Qualifications

Willingness to work on a serious project that may take several months. past experience a bonus

How to Apply

Direct Message

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Posted by @proud fjord

Thauma Creations is recruiting passionate and talented creators
Location

Remote

Responsibilities
  • 3D Animator
    Proficient with Maya
  • VFX Artist
    Proficient with Niagara
  • Programmer
    Proficient with GAS

Project:
A 3D, third-person view, action, rogue-lite being created in Unreal Engine 5.4. Players immerse themselves in the role of a mage trapped in another realm, they must battle diverse enemies and bosses across different dimensions to escape. It is a skill-based game where players have to choose from a wide variety of spells, to customize their gameplay experience.

Qualifications

A new indie studio consisting of productive, passionate and talented individuals, covering all roles necessary to complete the game.
http://thaumacreations.com/

1 x Gameplay Designer
3 x Programmers
3 x 3D Modelers
2 x 3D Animators
1 x Rigging Artist
3 x VFX Artists
2 x Sound Designers
1 x Level Designer
1 x UI / UX designer
1 x 2D Artist
1 x Lighting Artist

How to Apply

DM @Genie , please include portfolio, previous work or resume.

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Posted by @tardy totem

3D Modelers (Character Modeling, Rigging & Animation, Level Design)
Location

Remote

Responsibilities

Create, rig, and animate 3D characters and objects.
Optimize models and textures for performance and quality within Unreal Engine.

Qualifications

Portfolio showcasing 3D modeling, rigging, and animation skills.
Ability to work collaboratively in a team environment.
(Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details

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Posted by @lost slate

Hi My name is Allosaurus and I'm currently the project manager on a game I'm calling Progenitors, Progenitors is a Semi Open World Vampire Action RPG similar to your classic RPGs like Vampire the Masquerade Bloodlines and Balder's Gate 1 & 2.
Location

Remote

Responsibilities

Help development the game's vision

Qualifications

Technical Skills we require
You must have proficiency with Unreal Engine 5:

Demonstrated experience with UE5, including knowledge of its latest features like Nanite, Lumen, and World Partition.
Ability to navigate and use the UE5 interface and tools effectively.

Blueprint Scripting:

You must have a good understanding of UE5’s Blueprint visual scripting system for creating game logic and mechanics.
Experience with Blueprints to prototype and implement gameplay features.

Experience with integrating Blueprints.
3D Modeling and Texturing:

Familiarity with 3D modeling software (e.g., Blender, Maya, 3ds Max) and texturing tools (e.g., Substance Painter).
Ability to create or import high-quality assets that are optimized for UE5.

Animation and Rigging:

Skills in character animation and rigging, either through UE5’s tools or external software.
Level Design:

Experience with designing, building, and optimizing game levels in UE5.

How to Apply

Send me a pm.

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Posted by @tardy totem

3D Modelers (Character Modeling, Rigging & Animation, Level Design), UI designers, Composers, and Sound Designers.
Location

Remote

Responsibilities

Create, rig, and animate 3D characters and objects. Optimize models and textures for performance and quality within Unreal Engine.

Design Ui fitting the game theme

Compose Music fitting the game theme

Design Sound effects

GDD:
https://docs.google.com/document/d/1g2wJSHWJiBvkIGUOiSLnHj0BtZduDvSRXQSnieeY_zI/edit?usp=sharing
Resource Plan:
https://docs.google.com/document/d/1QO_sm0kZIKLUCT6wVBf-5WEgsvmTO-6QUhQtIRppHuM/edit?usp=sharing

Qualifications

Portfolio showcasing 3D modeling, rigging, and animation skills, or Ui design, or past music composed, or past sound effects designed. Ability to work collaboratively in a team environment. (Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details

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Posted by @fair hornet

Seeking Programmer for Rage Game Development
Location

Remote

Responsibilities

Hello Unreal Community,

I am currently working on an exciting rage game inspired by the likes of Bennett Foddy's titles. More information will be shared after you send an application and if chosen. The game will be heavily inspired by space related real world applications.

Responsibilities:
Develop a functioning character with ragdoll physics from the waist down.
Implement a robust IK (Inverse Kinematics) system for both hands, allowing the character to drag themselves through the environment.
Collaborate closely with me on gameplay mechanics to ensure a seamless and engaging player experience.
Optimize game performance and ensure stability across different platforms.

Qualifications

Proficiency in Unreal Engine 4/5 and experience with character physics and IK systems.
Strong knowledge of C++ and Blueprint scripting within Unreal Engine.
Previous experience in game development, particularly in creating ragdoll physics and IK systems.
Good problem-solving skills and the ability to work independently as well as part of a team.
Passion for creating unique and challenging gameplay experiences.

How to Apply

If you are interested in this opportunity, please send me a private message with your portfolio, a brief description of your relevant experience, and any previous projects you have worked on. I will share more detailed information about the project and discuss the next steps with shortlisted candidates. Thank you for your time and looking forward to potentially working together!

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Posted by @cobalt timber

Creative Director/Lead at Sourmilkstudioz
Location

Remote

Responsibilities

Hello, we are a small company of two individuals who have extensive experience in gaming, esports, programming and project management. We are looking for a person who would be interested in joining us on a new project that is set in the survival game genre. We are looking for someone who would be invested in seeing this project through with us and providing the expertise needed to visually create the game. Development, Creative Writing, Marketing and Project management is currently being handled by us.
Your responsibilities would be Help pioneer and drive the visual look and feel of the game. Handling all visual element creations and acquisitions. Provide input into the creative writing of the game and features developed to fit the visual language.

Qualifications

Technical Skills we require:
Proficiency with Unreal Engine
3D Modeling and Texturing
Animation and Rigging
Level Design

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Posted by @median river

UE Blueprints Programmer
Location

Remotly

Responsibilities

Are you passionate about game developing? We are looking for Unreal Engine programmers, if you are finishing your career or you just want to have some experience at your CV maybe you want to take a look about our project.

We all are people who dreams to work for any TOP 3D studio, the only way is create our first game and show to the world our talent.

We can make visually the game with AAA quality, we can create environments, any kind of 3D models and we also have musician artist, you are the last piece of our puzzle.

If you are programmer and you are interested, send me PM !

Qualifications

Senior

How to Apply

Talk to v1duk4

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Posted by @neat solstice

UE5 GAME
Location

anywhere

Responsibilities

Gotta be able to code Multiplayer P2P servers with steam integration

We're have a great marketing team and business team, you make the game we make the business. % is permanent

Qualifications

MULTIPLAYER CODING
C++
Blueprint knowledge

How to Apply

by dm, send portfolio to save time

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Posted by @zenith juniper

VFX artist at BLÜ Games
Location

Remote

Responsibilities

provide stylized VFX for upcoming magic arena game

Qualifications

UE5
Houdini (recommended)
Niagara
Team work

How to Apply

PM me

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Posted by @zenith juniper

Character Designer at BLÜ Games
Location

anywhere

Responsibilities

Need to be able to create lasting character designs with the help from the art director and rig them for animations for upcoming stylized magic game.

Qualifications

UE5 experience
Blender/Maya/Zbrush
Marvelous Designer (not required but helps)
Works well in team settings

How to Apply

PM Me

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Posted by @robust saffron

Programmer/Developer @ DampSquib
Location

Remote

Responsibilities

We're creating a PvE Coop RTS game, akin to The Last Stand in Dawn of War 2. This game will ultimately have roguelike elements and support 4 players in horde defence.

I am a designer and an artist with 5+ years in professional studios. I can handle all visuals and admin/business stuff! I have a full GDD written up, along with many other brief documents to inspire us.

I need a programmer/developer to help build the game, either from scratch or with the use of the UE4 RTS open source plugin!

Ideally, this will be a coop dev experience and I aim to build a prototype for funding, ultimately leading to a studio. I will happily discuss a 50/50 split.

Feel free to DM me for more information!

Qualifications

-Be able to create a sort of wave-defence RTS akin to Dawn of War 2's Last Stand (https://www.youtube.com/watch?v=PyuBLd9PjG4)

-Ideally an English speaker, as that's all I'm good at!

How to Apply

DM me

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Posted by @tardy totem

3D Modelers (Character Modeling, Rigging & Animation, Level Design), UI designers, Composers, and Sound Designers.
Location

Remote

Responsibilities

Create, rig, and animate 3D characters and objects. Optimize models and textures for performance and quality within Unreal Engine.

Design Ui fitting the game theme

Compose Music fitting the game theme

Design Sound effects

GDD:
https://docs.google.com/document/d/1g2wJSHWJiBvkIGUOiSLnHj0BtZduDvSRXQSnieeY_zI/edit?usp=sharing
Resource Plan:
https://docs.google.com/document/d/1QO_sm0kZIKLUCT6wVBf-5WEgsvmTO-6QUhQtIRppHuM/edit?usp=sharing

Qualifications

Portfolio showcasing 3D modeling, rigging, and animation skills, or Ui design, or past music composed, or past sound effects designed. Ability to work collaboratively in a team environment. (Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details.

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Posted by @pure meadow

Unreal developer and 3D Environment artist needed
Location

Hungary/online

Responsibilities

information will be provided privately

Qualifications

It’s a Polynesian/ African inspired rogue like that places a big focus on community/ family

The main character selected as a village chief will seek to fix the pollution of resources in his village by the NUE creatures created by (insert villain)

Game play combat mechanics will include

  • combining of totems(elemental and non elemental) to either buff weapons or wield magic depending on your build

  • totem synergies would include the combination of water totems and earth totems to create traps

  • adaptive ai coupled with the randomly generated levels would keep things fresh,the ai would recognise certain totem combinations to anticipate players build type/game plan

***Material gathering while fighting ***
Players will collect enemy essence and offer them to their God at the shrine in the village to create or enhance spells

Talismans will be items imbued with magic for effective combat

Base building
The game will be cantered around community quests and resource utilisation, as crafting can b

How to Apply

Dm directly

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Posted by @nocturne rover

(3 month project) looking for enthusiastic people to join our team
Location

remote

Responsibilities

Create your own schedule to best support your productivity.

Qualifications

enthusiasm, dedication, and imagination.

How to Apply

Message me directly on discord

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Posted by @hexed jewel

looking to start a new simple game. just brainstorming ideas at the moment
Location

remote

Responsibilities

Brainstorm ideas

Qualifications

none

How to Apply

dm me

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Posted by @normal quest

Programmer at Lunar Studios
Location

Anywhere

Responsibilities

Lunar is looking for a person to take the lead on programming within UE5 for their next project, Keystone. Keystone is an ecology simulation game, which has the player take on the role on a conservationalist managing and maintaining an area of wilderness within the British countryside, ensuring balance is found to allow life to flourish. I joined recently as lead designer and the studio is switching from Unity to Unreal Engine as that is what I have a decent amount of experience in.
The studios first title Harve, which was essentially a solo endeavour by the studio lead can be found on Steam now, and we are looking to expand massively upon the gameplay found within that game, based upon new designs. You will be working alongside myself as Lead Designer, I am fairly skilled with prototyping and builging high level interactions within UE but we need someone who has a good grasp on the lower level systems required to make a smooth and functional game.

Qualifications

Whilst no formal qualifications are required nor a published title, you will need to have worked on previous projects and be able to provide examples of your work. You will take the lead role in the programming department so an ability to convert my comprehensive GDD into functional code is required. You will need to have good communication skills and keep the team updated with progress.

How to Apply

Send me a private message on Discord for more infomation. Wishing you all the best.

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Posted by @distant barn

Unreal Developer Assistant
Location

TEXAS

Responsibilities

Looking for: Unreal Developer with a creative side able to implement UXUI and ART MODELS done by the art team.
We also need volunteers for the art team, but have a team of six working on characters and maps.

Our talent: We have a team of 16 total volunteers in the project with an undisclosed stake in the company. GDD is complete and we are on pre-alpha testing.

Project: 3D Medieval Fantasy MOBA using Unreal 5.4

Our vision: to create the next leading multiplayer game

Project duration: 6 months +

Split %: TBD share of profit.

Status: Open :green_circle:

Contact method: Please send me a DM with your portfolio and a brief introduction.

Qualifications

Basic Understanding for implementation required,

How to Apply

DM

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Posted by @still iron

Developer/Designer
Location

USA

Responsibilities

My talent: 4+ years experience in gamedev(Programming, game design, producer, marketing, steam, environment design). Very open and excited to work on projects with others!

Project: Making a mascot horror game similar to "Poppy Playtime" and "Indigo Park". Will be about a 2 hour experience where you explore an abandoned kids summer camp complex. The mascots are still up for discussion and would love to hear input! The game will not have complex ai and all the events will be scripted! The game is already in production but is still in the early stages.

Length of project: 2 months. The game will be released early in august this year. I have all the important dates and milestones mapped out.

Split %: The split will be negotiated in the end of the project by the effort and progress a person does to make it fair. I will be fronting the costs for the steam page, trailer, capsules, etc..

Qualifications

Looking for: UE5 Generalist, 3d modeler, Environment Artist. (Looking for committed, enthusiastic, and creative people)

How to Apply

DM ME

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Posted by @hexed jewel

looking for people to help build a game from scratch
Location

remote

Responsibilities

any

Qualifications

none

How to Apply

dm me

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Posted by @zenith token

Risk of Rain 2 x Wizard of Legend hybrid
Location

Remote

Responsibilities

Hi all,

I'm representing a small indie studio building a multiplayer magic game which blends mechanics from Risk of Rain 2 and Wizard of Legend.

We are in early stages and looking for revenue share collaborators.

Roles available:
-Programmers with multiplayer and preferably GAS experience, though not strictly required (we could use all the programming help we can get!)
-Character and environment artists.
-Musicians and sound engineers.
-Marketing and sales.

Other generalists are welcome!

Qualifications

Any and all skills levels and industries welcome to apply.

How to Apply

Please contact me via DM (jacksonnexhip) or via YouTube (https://www.youtube.com/@esotericgamedev) to apply or for more info -- I've got an overview slideshow and gameplay demo ready for you. Thanks! :) Jackson.

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Posted by @broken tusk

Programmer at Ctrl Alt Defeat Studios
Location

Online

Responsibilities

Mechanics, logic and multiplayer programming

Qualifications

no qualifications needed, we just want hard working people

How to Apply

DM me on discord

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Posted by @tardy totem

UI designers needed
Location

Remote

Qualifications

Portfolio showcasing Ui design. Ability to work collaboratively in a team environment. (Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details.

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Posted by @cedar schooner

Team members to help with both Sci-fi and Fantasy games
Location

Remote

Responsibilities

Nightingale Studios LLC Is looking for revshare team members for our Sci-fi and Fantasy games. We need additional coders, modelers, and 2D artists.

Modelers for ships, stations, castles, and creatures preferably in mid poly to realistic are needed for a major set of projects. Modelers will be expected to pump out 1 model every 10 days to aid in development. more is appreciated but not required.

  • Modelers will receive 30% of the games revenue. this amount is per game worked on so modelers capable of additional roles are welcome.

Coders will be needed to finish and flesh out existing projects and get things back on track. Please not that we are happy with C++ as well as Blueprint Coders.

2D artists will be needed for steam and promotional art and will get 10% of revenue.

Qualifications

Please have some form of portfolio ready, If you don't have one that is fine. just know that applicants with a portfolio will be more likely to be brought into the team

  • must be willing to sign an NDA before working
How to Apply

Direct Message Me

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Posted by @serene cedar

Female Voice Actress - Lead Part of a New Scifi RPG
Location

Remote

Responsibilities

Responsibilities
A dedicated indie game development studio is seeking a talented Female Voice Actress to voice the main character in our sci-fi narrative adventure game. This part-time role involves delivering high-quality voice and facial capture performances that bring our protagonist to life. You will work closely with the creative team to ensure the character's voice reflects the game's story and emotional depth. This is a long-term, part-time position with flexible hours as we gradually build up dialogue for our story over time with regular online collaboration and review sessions.

Qualifications

The ideal candidate should possess the following skills and experience:

Proven experience in voice acting for video games or animated series
Ability to perform a wide range of emotions and vocal styles
Proficiency in facial capture technology and techniques
Strong understanding of character development and storytelling
High-quality recording setup for remote work
Ability to take direction and adapt to feedback
Familiarity with Unreal Engine’s animation and facial capture systems is a plus
Strong portfolio or demo reel showcasing voice acting and facial capture performances
How to Apply

Please send your resume and a link to your demo reel or portfolio to contact@universi.au or reach out on discord.

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Posted by @hexed jewel

Low poly open world survival/story mode and open world game
Location

remote

Responsibilities

Help develop an open world game. Development has just started

Qualifications

-Developers
-land scape designers
-3D designers
-UI designers
-etc

⭐️Any type of abilities accepted

How to Apply

dm me

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Posted by @robust cove

Roles at Proelium Games ltd
Location

Remote

Responsibilities

https://www.proeliumtactics.com

https://docs.google.com/presentation/d/1IdIzwzflMfXL9Qxb5HqJjHPHnauzx-TKkar1tNdNcy0/edit?usp=sharing

Our project is nearing the last push to pursue a publisher or crowdfunding. This is a great opportunity for revshare considering the project is very fleshed out already.

  • Programmer: Blueprints and C++
  • Generalist: Go to person for anything in unreal. Quick edits to UMG, blueprint tweaks, PCG, etc.
  • Data entry (build up items database and manage excel files)
  • Character skins (use our system to pick procedural equipment and assign materials for color schemes)
  • level / encounter design (Choosing what type of enemies there are in encounters)
  • Map design (Dungeon Architect experience huge +)
  • Writing
  • Sound
  • Social Media
Qualifications

Only candidates with a portfolio will be considered.

How to Apply

DM or email proelium.tactics@gmail.com with your portfolio

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Posted by @potent night

Looking for a Partner to Develop a PvP Arena FPS Game within a Year !
Location

Remote

Responsibilities

Experienced in network-oriented Blueprints, you will be responsible for the entire coding aspect of the game, including integrating complex assets such as ALS and creating missing functionalities.
Skills in C++ are welcome but not mandatory.

PROJECT:
The PvP Arena FPS game project is partially inspired by https://www.youtube.com/watch?v=QFWG7gj6kOY

TERMS:
We are not paid during the development phase, and our partnership will be based on a revenue share of 60% for me and 40% for you from all income related to the FPS game we will create and sell on various online stores such as Steam, EpicStore, Crowdfunding platforms, etc.
You can focus on the coding while I handle everything else, including concepts, resources, project management, company management and tax optimization, marketing campaigns, web SEO, level design, UI/UX, VFX/SFX, etc.

Qualifications
  • Network-oriented Blueprints
  • Strong knowledge of ALS
  • C++ (Optional)
  • Serious and available
  • Proactive and consistent
How to Apply

Contact me on Discord or through https://shinkanedateam.com/contact/

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Posted by @proud fjord

Programmer at Thauma Creations
Location

Remote

Responsibilities

Depending on skills. AI / Implement Character Animations, AI and/or set up UI.

Project:
A 3D, third-person view, action, rogue-lite being created in Unreal Engine 5.4. Players immerse themselves in the role of a mage trapped in another realm, they must battle diverse enemies and bosses across different dimensions to escape. It is a skill-based game where players have to choose from a wide variety of spells, to customize their gameplay experience.

Our talent:
A new indie studio consisting of productive, passionate and talented individuals, covering all roles necessary to complete the game.
Studio website: http://thaumacreations.com/

1 x Gameplay Designer
2 x Programmers
2 x 3D Modelers
3 x 3D Animators
1 x Rigging Artist
2 x VFX Artists
2 x Sound Designers
1 x Level Designer
1 x UI / UX designer
1 x 2D Artist
1 x Lighting Artist

Qualifications

Experience with GAS and/or Perforce is a +

How to Apply

DM me on discord🧞

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Posted by @patent forge

C++ UE Programmer at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities

Reading other Programmers Code
Creating Readable Code
Creating Multiplayer Systems
Coding Characters & AI

Qualifications

1-2+ Years of Experience.
Preferred Experience with Netcode, GAS, Sound & Animation Programming.
Willing to do work Long Term.

You will be paid based on budget due to Rev Share, current budget is quite small but may increase with further development.

How to Apply

Send your Resume/Introduction via Direct Messages @seiratix, I will not respond otherwise.

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Posted by @hexed jewel

3D Modeler
Location

Remote

Responsibilities

Are you passionate about bringing digital worlds to life? Cesno is looking for talented 3D Modelers to join our innovative team. Work with us on groundbreaking projects like "Calfred: Origins" and help shape the future of gaming.

Qualifications

What We're Looking For:

Expertise in 3D modeling software (Maya, Blender, etc.)
Strong portfolio showcasing your work
Ability to create detailed, high-quality models
Team player with a creative mindset
Why Cesno?

Collaborative and innovative work environment
Exciting and diverse projects
Opportunities for professional growth

How to Apply

Dm me

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Posted by @dull wagon

Experienced Unreal 5/Godot 4/GDScript/C++
Location

Remote

Responsibilities

Our talent:

1 x Gameplay Designer/ Game designer
1 x C++ Programmer
1 x 3D Environment Artist
2 x 3D Character Modelers
2 x 3D Animators
1 x Rigging Artist
1 x VFX Artist
1 x Level Designer
3 x 2D Artist/co2 x 3D Character Modelers

Compensation: We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised or, if the project receives enough support, provide a monthly salary.

Qualifications

Project Description: Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter monstrous threats that aim to halt your progress. To succeed, you must defend your cargo, repair any damage to your vehicle, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. It's a blend of strategy, action, and resource management set in a challenging and immersive world.

(Please send us your portfolio first ! It makes whole process way easier for both of us !)

Moodboard:

https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

(We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !)

How to Apply

DM me ! (silverjice)

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Posted by @summer herald

Multi-role 3D artist
Location

Remote

Responsibilities

The game (not named yet) is multiplayer 1v1 game with small arena maps and 3D semi-real graphics and first person perspective.

More detailed game idea here:
https://app.milanote.com/1SgWQB1Xg4C7A6?p=dImLodaiXTx

About me: There is only me working on the game as a programmer. I am confident I can code everything relate to the game. Everything would be coded in C++. Here is a quick showcase of my work:
https://youtu.be/QQj1t0GGbgA

Before you read the requirement, know that: I am not trying to make a AAA game, things is not strictly be done by one way or another. We can buy asset and modify them, hire some people to do it,.. The important things here is we get things done somehow.

About you: You will have to carry the 3D side of the game, include:

  • Picking the art style and breath life into the game.
  • 3D modeling: not much character but mostly armor and weapon.
  • Rig: You will need to rig those armor into one uniform skeleton.
  • Animation: soul-like animation.
Qualifications
  • VFX: There would be a lot of skill and vfx has to be done. This is not strcitly required, there are alternative ways to do it.
  • Game design: I would love to have a parner help me through the problematic game design. Either way, i could solo design this game.
  • Lead: Weirdly, there are a lot of colledge students in my country that wanted to work for free. You can try to lead them.

The art style of the game:
https://app.milanote.com/1SgWQB1Xg4C7zY?p=jj1lPmxImO0

Passion: I would prefer you to have some passion to video games. I am here for a long run, and i know it's hard to work a long time for something that you don't like, even for the money.

The plan: We got about 1 year to do the whole game and sell it on Steam. I am planning to release beta test in 3 months. Most of the workload to beta test is more of coding and less of 3D stuff, so you would be more free now.

Revenue: We split the revenue in percentage. We will negotiate based on your experience and how much you would contribute.

How to Apply

DM me on Discord or tag me in some channel

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Posted by @pallid quiver

Artist At Rogue Realm Studios
Location

Remote

Responsibilities

Texture Artist:
Develop detailed and high-quality textures for characters, environments, and props.

Ensure textures are consistent with the game's visual style and contribute to the overall aesthetic.

Work with the 3D modeling team to ensure textures are applied correctly and enhance the visual fidelity of the models.

Material Artist:
Create and manage material libraries that can be used across different assets in the game.

Develop shaders and materials that enhance the visual quality of the game while maintaining performance.

Collaborate with the technical artists to ensure materials work seamlessly within the game engine.

Qualifications

Artists ( Texture Artist, Material Artist )
3D Artists (Modeling, Rigging, Animating)

How to Apply

https://forms.gle/jYwh2Jd4gpyXxF829 Apply via our google forum and reach out to @realnyko

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Posted by @zenith juniper

VFX Artist at BLÜ Games
Location

remote

Responsibilities

Create and develop stylized VfX for our upcoming third-person shooters as well as work with our programmers and creative director to implement the VFX.

Qualifications

-UE5
-Niagara (or Houdini)
-VFX implementation
-Team cohesion

How to Apply

DM me!

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Posted by @cunning oar

UI Artist needed
Location

Remote

Responsibilities

I'm a solo developer and I have an Online Multiplayer Shooter that I have a working game loop and it's fully replicated tested 3 players all machines. My UI is terrible I'm bad at it. I don't know how much this will make on Steam if anything, but we can discuss compensation. DM me for demo clips and my portfolio of other projects.

Qualifications

Be good at what you do. Doesn't matter how long you been doing this, where you come from, as long as you can make it look good that's what matters the most.

How to Apply

DM me

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Posted by @nocturne rover

Artists and blueprint wizards. Wandering Eagle Studios
Location

Your desk!

Responsibilities

Complete tasks in a timely manner.
Communicate effectively
Daily presence greatly appreciated.

Qualifications

Our project is scheduled to be displayed at a game conference.

Because of this, we are looking for people who are not complete beginners so we can have the ability to launch a good quality demo of our product.

How to Apply

directly message me on discord with some examples of your work!

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Posted by @zenith juniper

UX/UI Programer at BLÜ Games
Location

remote

Responsibilities

• Design and prototype user interfaces for the game, including menus, HUD, and other in-game elements.
• Collaborate with game designers and developers to create a cohesive and immersive user experience.
• Conduct user research and usability testing to gather feedback and improve UI/UX designs.
• Develop wireframes, mockups, and interactive prototypes to communicate design ideas effectively.
• Ensure UI designs are consistent with the overall art direction and style of the game.
• Optimize UI elements for various screen sizes and resolutions.

Qualifications

UE5 blueprints (C++ if applicable)
Figma (Adobe XD, sketch, or similar)
Team Cohesion

How to Apply

DM Me for more information

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Posted by @dull wagon

Unreal 5/C++ Coder/programmer
Location

Remote

Responsibilities

Hey guys ! We are making game in climate of old 70s railway. And we are currently looking for more talent, Gameplay is pretty standard combination of payload-capture the point mechanics You and your crewmen are being deliverymen, and your job is to transport a cargo through demon infested cursed land.

We have some awesome art, and ready models, as well as custom animations.

(might be a cool thing to drop into portfolio as well !)

If this sounds interesting let me know.

Qualifications

Patience and ability to implement game mechanics (explained in dms)

How to Apply

Just dm me !

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Posted by @lost slate

Hi My name is Allosaurus and I'm currently the project manager on a game I'm calling Progenitors, Progenitors is a Semi Open World Vampire Action RPG similar to your classic RPGs like Vampire the Masquerade Bloodlines and Balder's Gate 1 & 2.
Location

Remote

Responsibilities

Help develop the games vision.

Qualifications

Technical Skills
You must have proficiency with Unreal Engine 5:

Demonstrated experience with UE5, including knowledge of its latest features like Nanite, Lumen, and World Partition.
Ability to navigate and use the UE5 interface and tools effectively.

Blueprint Scripting:

You must have a good understanding of UE5’s Blueprint visual scripting system for creating game logic and mechanics.
Experience with Blueprints to prototype and implement gameplay features.

Experience with integrating Blueprints.
3D Modeling and Texturing:

Familiarity with 3D modeling software (e.g., Blender, Maya, 3ds Max) and texturing tools (e.g., Substance Painter).
Ability to create or import high-quality assets that are optimized for UE5.

Animation and Rigging:

Skills in character animation and rigging, either through UE5’s tools or external software.
Level Design:

Experience with designing, building, and optimizing game levels in UE5.

How to Apply

you can apply by a position by pming me

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Posted by @bitter phoenix

Character Animator
Location

Remote

Responsibilities

We are a 2 man team looking for a 3rd to work on a souls like action RPG in Unreal 5

  • Animating 3rd person characters in Maya to unreal
    -Possible rigging clothes to metahumans skeleton
    -Possible rigging monster/-non-human characters to custom skeleton
Qualifications

-Animation in maya to unreal
-Familiar with Dark souls/Elden ring like combat
-Rigging in maya is a plus!

How to Apply

Message @AriE on discord!

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Posted by @jagged zenith

I need a visual artist who can create animations / maps for my game
Location

Remote, we will likely use github

Responsibilities

I am currently a student creating games as passion projects. I have been learning and working on unreal for upwards of two years. I know blueprint and c++ relatively well and am good at creating logic for my games. What I lack is experience using blender and in creating new animations / meshes. My current project is a horror-themed game. I have, so far just been using the third person template map and have setup an AI that chases and kills the player / wanders, an interact system base, and a closet where the player can hide from the monster. I had hoped to incorporate mini quests and a final boss but realize that I am quite inexperienced in creating cut-scenes and scary maps. What I need from you is to compliment my monsters and gameplay mechanics with a suitable map through which the player can roam, puzzles, monster meshes & animations, and optionally cutscenes. I will also do my best to support you incase you get stuck, I just need a teammate that can help me finish this game in a timely fashion.

Qualifications

Requirements: Able to call me to discuss future plans.
Traits: Imaginative, passionate. Have your own vision of how the game should look like. I don't have a strict perspective of the game so create whatever u think will help make the game feel scarier

How to Apply

Dm me

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Posted by @cedar arrow

Developer at Far Beyond
Location

Remote

Responsibilities

Hi, I am looking for developers who would be interested in working on a rev share project.

We are currently a team of five looking for more like minded individuals inspired to make quality games.
Also to note the position is unpaid but if the games are successful then we would pay people accordingly.

Space game is going to be a MMO where the player can fully destroy the entire universe if they so please.
Using procedural generation to make all the planets, solar systems, and galaxies in a truly infinite universe.
A very ambitious project completely being developed by inspired passionate people.
We have a website you can check out the blog section if you are interested in learning a little bit more about our idea...
https://stars-beyond.com/

Your job would simply be to help develop.
We have a team so you don't have to do everything and can pick what you want to do.

Qualifications

• Possibly knows rust language
• Knows blueprint
• C++ isn't required but definitely appreciated
• Willing to work with a team

How to Apply

You can dm me or go to our website and join the discord.

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Posted by @rotund heath

C++ Programmer at Delta Game Studios
Location

Remote

Responsibilities

Coding and implementing a physics based tank track simulation for a game under development

Qualifications

Fluency in C++

How to Apply

DM on Discord

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Posted by @cedar schooner

Coder needed for space combat game
Location

Remote

Responsibilities

You play as a privateer cruiser (navy cruisers couldn't be sold) and are exploring reports of a wormhole (which ate ultra valuable) but accidentally get sucked down it and stranded across the galaxy
So you need to make your way home with limited supplies
Gameplay is simple.

You move across 12 "sectors" towards home. Each sector has 9-12 planets with a station guaranteed at the center. Yoi need to fight and collect scrap to sell to the station to get FTL fuel to jump to the next sector. You can also farm in a sector for cash to buy ship upgrades or a whole new ship.

Combat based on the video: https://youtu.be/LrUK7NZybOs?si=_xoj__o_7ZunW4v0

Coder Earns 40% of rev

Qualifications

Ability to code a missile based PC and mobile game and export specifically for mobile input controls

How to Apply

Direct Message Me

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Posted by @icy notch

Concept Artist - RedZip Studios
Location

Remote

Responsibilities

-Create stylized apocalyptic art
-Create full game screen concepts to help with color pallette / lighting / post processing and create a clear shared vision for the final result of the game visually.
-Create concept art for important characters and props

Qualifications
  • Has a portfolio that shows they can create a consistent art style that is inline with our game
  • Has on average 5 hours a week to invest in the project plus one 1-2 hour meeting a week.
  • Experience working with others on a collaborative project
  • Experience making concept art for 3D modelers
How to Apply

Play the Alpha prototype here https://chopov1.itch.io/apocalypse-train Email chopov1@gmail.com with your portfolio and thoughts on the game

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Posted by @lost slate

Hi My name is Allosaurus and I'm currently the project manager on a game I'm calling Progenitors, Progenitors is a Semi Open World Vampire Action RPG In Manhattan similar to your classic RPGs like Vampire the Masquerade Bloodlines and Balder's Gate 1 & 2.
Location

Remote

Responsibilities

Help bring the games vision to life

Qualifications

Technical Skills
You must have proficiency with Unreal Engine 5:

Demonstrated experience with UE5, including knowledge of its latest features like Nanite, Lumen, and World Partition.
Ability to navigate and use the UE5 interface and tools effectively.

Blueprint Scripting:

You must have a good understanding of UE5’s Blueprint visual scripting system for creating game logic and mechanics.
Experience with Blueprints to prototype and implement gameplay features.

Experience with integrating Blueprints.
3D Modeling and Texturing:

Familiarity with 3D modeling software (e.g., Blender, Maya, 3ds Max) and texturing tools (e.g., Substance Painter).
Ability to create or import high-quality assets that are optimized for UE5.

Animation and Rigging:

Skills in character animation and rigging, either through UE5’s tools or external software.
Level Design:

Experience with designing, building, and optimizing game levels in UE5.

How to Apply

You can apply by pming me.

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Posted by @patent stone

A coder
Location

doesn't really matter we are an international team just make sure you speak english

Responsibilities
  • Implement and refine core gameplay mechanics, such as character controls, physics, AI behavior, and game rules, ensuring they align with the game design specifications.

-Identify, debug, and fix issues in the game code. Optimize code to ensure the game runs smoothly and efficiently across different devices and platforms.

-Work closely with game designers and artists to integrate assets and implement design elements. Ensure that the technical aspects of the game align with the creative vision.

-Create and maintain development tools, scripts, and systems that support the game development process, such as level editors, asset pipelines, and performance monitoring tools.

-Write and maintain clear and comprehensive documentation for code and systems. Ensure that code is well-structured, commented, and follows industry best practices for maintainability and scalability.

Qualifications
  • knowledge when it comes to constructing systems using (C#, C++, or GDscript)

  • little to some Experience with the Godot game engine

  • Strong analytical and problem-solving skills to identify and resolve coding issues. Additionally an ability to debug code properly and with efficiency.

How to Apply

DM me

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Posted by @tardy totem

Looking for UI designers
Location

Remote

Qualifications

Portfolio showcasing Ui design. Ability to work collaboratively in a team environment. (Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details.

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Posted by @nocturne rover

Looking for wizards to help with our short term project
Location

your very own home!

Responsibilities

Have a daily presence.

Qualifications

just some examples of your work. Everyone is welcome!

How to Apply

Message me directly on discord

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Posted by @dull wagon

Looking for Unreal 5/C++ programmer !
Location

remote

Responsibilities

Hey ! We are making game in climate of old 70s railway. And we are currently looking for another Unreal 5/C++ programmer, Gameplay is pretty standard combination of payload-capture the point mechanics. You and your crewmen are deliverymen, and your job is to transport cargo through demon infested cursed land. We have some awesome art, and some ready models (although we want to redo them) , as well as custom animations.

Moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to get closer to the comic like look of what we have going in in the concept art, at the same time we want to make models slightly higher poly then what we got now.

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised.

Qualifications

Unreal Engine5/C++

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @distant sable

Blueprint Programmer at Wildfire Laboratory
Location

Remote

Responsibilities

Calling all talented programmers!

Are you ready to join an exciting project? I am developing a Dystopian Action 2.5D Sci-Fi RPG where humanity is enslaved by AI. Dive into the cyberpunk neon streets as a rebel faction's robot, navigating through challenges to dismantle the city's AI cores.

I classify as an Indie developer however, I mainly specialise in the art side of game development. I've made significant progress with a solid start demo. Now, I need your programming expertise to elevate the project.

Using Unreal Engine 5, I'm aiming for a Steam release. I'm seeking someone to develop advanced mechanics like inventory, shop, quest, and save systems.

Responsibilities:
Craft advanced gameplay mechanics.
Implement efficient code for smooth gameplay.
Contribute ideas for gameplay enhancements.
Be willing to be a universal developer and create aspecs other than just code, e.g. sfx etc.

Qualifications

If you're passionate about gaming and eager to be part of something extraordinary, let's team up!
Qualifications
My qualifications:
Advanced 3D Game Art Masters degree
Independent Games Art and Development Bachelors of Arts with First Class Honours
UE5 Certified

Qualifications needed:
Honestly, I need your commitment and expertise more than anything. No formal qualifications are necessary; this is where we carve our paths and make names for ourselves.
How to Apply
Send me a direct message via discord with previous work

How to Apply

Send me a message on Discord

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Posted by @cunning oar

2D Artist
Location

Remote

Responsibilities

All 2D art.
UI elements
Loading Screens
Fonts
Concept art for Steam Page

I am a solo dev and I'm incapable of art, but the rest I can do. I would like an artist to join my project and make custom 2D art. I have no custom anything currently, so that would mean all UI elements, loading screens and other images the project needs.

I have a playable build of an online multiplayer shooting game with RPG elements using GAS. I want to list it on Steam as soon as I can, but there's no way I'm putting this up looking the way it does. I don't have a theme in my head yet, and was hoping the interested person would be willing to aid in the design style.

No expectation of implementation of anything. I only ask you provide the images. I have most of the menus and the HUD already built so all the relevant information will be known to you.

Qualifications

No required specific minimum amount of time from you. I work as a solo dev full time but I don't expect you to, but if you join I would like regular updates and progress. I make daily progress.

No education requirements just be able to make quality images that look good and cohesive.

How to Apply

DM me or email tdhavema@gmail.com

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Posted by @tardy totem

Looking for UI designers
Location

Remote

Qualifications

Portfolio showcasing Ui design. Ability to work collaboratively in a team environment. (Optional but preferred) Prior experience in game development or similar projects.

How to Apply

DM me on Discord with the following: Images or a link to your portfolio showcasing your past work. Your name, Relevant experience, Availability, Contact details.

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Posted by @pure meadow

*** Looking for Unreal developer and 3D character artist***
Location

Our game is a Polynesian and African inspired rpg rogue like that places a big focus on community/ family The main character selected as a village chief will seek to fix the pollution of resources in his village by the NUE creatures created by (insert villain) Game play combat mechanics will include - combining of totems(elemental and non elemental) to either buff weapons or wield magic depending on your build - totem synergies would include the combination of water totems and earth totems to create traps - adaptive ai coupled with the randomly generated levels would keep things fresh,the ai would recognise certain totem combinations to anticipate players build type/game plan ***Material gathering while fighting *** Players will collect enemy essence and offer them to their God at the shrine in the village to create or enhance spells Talismans will be items imbued with magic for effective combat Base building The game will be c

Responsibilities

working a few hours on the project weekly

Qualifications

at least 6 months experience in required field

How to Apply

directly

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Posted by @winter mango

Gaming Bug
Location

Remote

Responsibilities
  • Guide artists and Blueprint developers to create work that adheres to the design of game systems while maintaining good style and optimization standards.
  • Work with fellow programmers, as well as the rest of the production team, as a lead programmer and manager.
  • Simple and complex AI, UI, cinematics, optimization, engine functionality, particle effects integration, sound integration, and general gameplay mechanics.
  • Must have very strong problem-solving and analytic skills.
  • Produce clean, well-documented code.
Qualifications
  • Proficiency in C++ and Blueprints programming within Unreal Engine.
  • Solid understanding of game development principles.
  • Understanding of 3D mathematics and algorithms.
  • Strong problem solving and debugging skills.
  • Expertise in Unreal Engine 5.3 to develop high-quality performance, and visually stunning interactive experiences.
How to Apply

You can reach out to me through DM. Please do not forget to introduce yourself, so that I can address a real person in communication 🙂

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Posted by @jagged zenith

Map Designer
Location

Anywhere

Responsibilities

I am making a multiplayer horror game I need a collaborator to help me with the visual design of my game. My focus will be the logical components such as AI, UI, player dynamics, etc. Whereas, your role will be centered around crafting the game's environment and atmosphere. In this collaboration, your creative input is highly valued and you'll have most of the control over the map's aesthetics. However, the map must align with a horror theme as much of my game's logic so far has been developed with that genre in mind.

The following text is my pitch on why you should collaborate with me:
I have roughly two years of experience with unreal and am really passionate about the game I am making. I have spent weeks on the logic of the game, but struggle with art, thus this request. So far, I have made:

  • player logic (interact widget)
  • ai logic (wander + attack player)
  • flashlight
  • safe closet the player can hide in.
    -scalable interaction system
    etc
    Currently working on:
  • inventory system and weapons for player
Qualifications

Able to communicate. Passionate about art.

How to Apply

DM me

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Posted by @cedar schooner

Coder needed for open world space game
Location

Remote

Responsibilities

Coder needed for an open world space game where you command ships from a small planet jumper all the way up to a massive Dreadnought or Spica class freighter.

Coder will develop a set of procedural maps to explore and expand your claims in.

The game will be a single player game using a vast collection of space assets to create an infinite set of planets, and stars to explore, limited to whatever capacity the players computer can handle.

Qualifications

Looking for someone with experience with procedural generation and love for space games like elite dangerous, no mans sky, endless sky, and rebel galaxy.

Pay is 30% of revenue, if you can model as well you can get 50% of rev

How to Apply

Direct Message me

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Posted by @rich swallow

UI Artist/Designer
Location

Remote

Responsibilities

Contribute to the creation of a sci-fi themed UI for our spaceport management game (similar to an airport management game, but with a space/sci-fi theme). This is a REVSHARE UE project. We are looking for someone who is creative with an eye for sci-fi.

Qualifications

Unreal Engine
UI art/Design (2D/3D)

How to Apply

DM

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Posted by @dull wagon

Hey guys, we are looking for another Unreal 5/C++ programer
Location

remote

Responsibilities

(Game is multiplayer)

Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter monstrous threats that aim to halt your progress. To succeed, you must defend your cargo, repair any damage to your vehicle, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. It's a blend of strategy, action, and resource management.

moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to compensate contributors with a fair share of the funds raised.

(We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !)

Qualifications

Surprise us !

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @chrome sun

Programmer, animator, vfx, or animator
Location

Home

Responsibilities

My game is currently about a mercenary who takes on contracts to ambush convoys or attack bases on enemy lines. (CONCEPTS CAN CHANGE). I would like to have one (maybe two) people to help me with a game I'm currently working on. I have already been working on the game itself with only the gameplay. However, with what I have in mind, in order for the game to be released in a more efficient time, I will a another programmer, animator, vfx, or animator to help aid me. DM ABOUT ANY QUESTIONS AS ANYTHING FURTHER WILL BE DISCUSSED PRIVATELY.

Qualifications
  1. Be willing to collaborate ideas and work effectively together
  2. Be comfortable with being able to make own systems if coder (I work with BP, but C++ is welcome)
How to Apply

Just send me a dm

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Posted by @zenith token

Ability Systems Programmer @ Slightly Esoteric Studios
Location

Remote

Responsibilities

Looking for an ability systems programmer to create a Risk of Rain 2 style PvP magic game.
Experience can be with GAS or whatever other frameworks you are familiar with. Basically we are looking for somebody to take the lead in developing a slick multiplayer ability system which is easy to use for other blueprint developers and designers to come in and build abilities on top of.
There is also room for your own creative contribution to make some abilities of your own -- in fact, that would be amazing!
We are a small studio of ~10 and looking for developers who are a bit crazy and fun to work with.

Qualifications

No strict degrees or qualifications -- just as long as you can get the job done.
GAS experience could be good but not required.
Some experience with alternative ability frameworks is good but not required.
Thorough understanding of multiplayer and networking is a must. We need to build a high performing ability system that can work in a fast-paced multiplayer game. i.e. with instant custom client movement abilities, network prediction, and so on.
For more info please reach out -- we would love to chat with you!

How to Apply

Message @jacksonnexhip on Discord. Thanks!

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Posted by @pallid quiver

UI / UX Designer | Gameplay Programmer @ Rogue Realm Studios
Location

Remote

Responsibilities

UI UX Designer, UI UX Leads
Programmer, Lead Programmers

Qualifications

UI UX
Ability To Work With A Team
Unreal Engine 5 Widget & UI Scripting
Diversion - Jira - Google Drive
2+ Years Designing UI(s) for Roguelike games

Programmer
C++ / C#
Unreal Engine 5 Blueprint
Ability To Work With A Team
3+ Years working on Action Games or similar
Diversion - Jira - Google Drive

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Posted by @limpid saddle

Chief Technical Officer for Infinity Evolve (Tech Startup)
Location

Remote

Responsibilities

Must know decent Unreal Engine 5 - Blueprints

Must be good at communication .

Must be cooperative

Qualifications

no qualifications needed though having prior experience is prioritised

How to Apply

DM me on discord or reach me here biswadeep498@gmail.com

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Posted by @cunning oar

Core Members
Location

Remote

Responsibilities

Looking to make a small team.

I'm a solo dev I have a playable demo of an online multiplayer shooter with RPG elements. I'm looking to form a small core team to finish this game and in the future.

Currently it's me and another 3D artist. We're looking for:

  • 2D artist
  • Graphic Designer
  • Marketer
Qualifications

Be able to do the job. No formal requirements really.

How to Apply

DM me or email tdhavema@gmail.com

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blue Prints
Team Environment

How to Apply

DM

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Posted by @silk kettle

Lead Game Designer, APHROSPHERE ENTERTAINMENT
Location

Remote

Responsibilities

We're making a game called DarkenTale. It's a 2D Strategy RPG with deep storyline, amazing characters and unique style - technomancy (when magic combines with tech)
Who are we looking for:

  • 2D Artists
  • C++/Blueprint Coders
  • Animators
  • Voice Actors
  • Game Designers
    If you don't see your speciality in the list above, but still interested, DM me and we'll discuss it further!
Qualifications
  • Little/intermediate experience in anime style artwork
  • Rookie/intermediate level with coding
  • Little/intermediate experience with 2D animations and rigging
  • 2/3 hours each working day
  • Readiness to work in a team/having a Teamlead.
How to Apply

DM

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Posted by @jagged zenith

Map Creator and Partner
Location

Remote

Responsibilities

I'm going to keep this simple.

I have been using c++ and blueprint in creating the logic of a Horror game for upwards of a month and have made substantial project, Some of the things I've created include:
An inventory, interact/pickup logic, hella other stuff like a keypad (including the UI and the letters), etc. and am currently working on creating different monsters with their own ai.

Your responsibility will be to
A) Design and build a map (adding on to what I have made in blender or starting anew) and
B) Working on the storyline (I have a rough storyline right now, you can improve it). Any and all game logic you may need will be created and given to you in a timely fashion.

Also keep in mind that you are not alone. If needed, I will step in and help with your responsibilities. I understand map building (and have made a portion of the map in blender), but its slow and taking much needed time away from other crucial aspects (such as the different monsters ai, sounds).

Qualifications

Not any strict qualifications, just need you to know the basics of blender OR know how to put things together in unreal.

How to Apply

Message me (DM)

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Posted by @zenith juniper

Outfit Designer at BLÜ Games
Location

remote

Responsibilities

As an outfit designer you will need to design outfits to go onto our base model that fits the design theme of our upcoming game, as well as be functional.

Qualifications

Marvelous Designer (this is a must)
Maya/Blender (3D program)
Familiarity with UE5
Works well in a team setting!

How to Apply

DM me!

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Posted by @rich swallow

UI Designer/Artist Needed
Location

Remote

Responsibilities

Contribute to the creation of a sci-fi themed UI for our spaceport management game (similar to an airport management game, but with a space/sci-fi theme). This is a REVSHARE UE project. We are looking for someone who is creative with an eye for sci-fi.

Qualifications

UE
UI/UX Design

How to Apply

DM

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Posted by @turbid relic

Technical Artist At Xyris Studios
Location

Remote / Calgary

Responsibilities

**Join Xyris Games for an AAA Quality Zombie Simulation Title! **
We're developing a top-tier zombie simulation game with immersive environments, realistic characters, and cutting-edge gameplay using Unreal Engine and our in-house Hornet engine.

  • Optimize art assets and create efficient shaders
  • Ensure top-notch performance in Unreal Engine and our in-house Hornet engine
  • Collaborate with artists and programmers to deliver visually stunning and highly optimized environments and characters

Requirements:

  • Proficiency in Unreal Engine
  • Experience with shader programming and optimization techniques
  • Strong understanding of art and design principles
  • Excellent problem-solving skills and attention to detail
Qualifications

Qualifications:

  • 2+ years of experience as a Technical Artist in game development
  • Strong portfolio showcasing previous work

About Us:
We are an indie team of 10 people with big hopes and the best talent on board. Join us and be part of an innovative team bringing a post-apocalyptic world to life!

How to Apply

Contact: team@xyrisgames.com, fill out the form on our website, or DM us. https://xyrisgames.com/

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Posted by @turbid relic

C++ Gameplay Programmer
Location

Remote / Calgary

Responsibilities

**Join Xyris Games for an AAA Quality Zombie Simulation Title! **
We're developing a top-tier zombie simulation game with immersive environments, realistic characters, and cutting-edge gameplay using Unreal Engine and our in-house Hornet engine.

  • Design and implement gameplay mechanics using Unreal Engine and our Hornet engine
  • Develop innovative gameplay systems and ensure smooth and responsive gameplay
  • Collaborate with designers and artists to create captivating and immersive experiences
  • Gameplay Elements: Inventory, Parkour, Vehicle and so on

Requirements:

  • Proficiency in Unreal Engine and C++
  • Experience in gameplay programming and system design
  • Problem-solving skills and attention to detail
Qualifications
  • 3+ years of experience as a Gameplay Programmer in game development
  • Strong portfolio showcasing previous gameplay programming work

About Us

We are an indie team of 10 people with big hopes and the best talent on board. Join us and be part of an innovative team bringing a post-apocalyptic world to life!

How to Apply

team@xyrisgames.com, fill out the form on our website, or DM us. https://xyrisgames.com/

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Posted by @turbid relic

Marketing Head at Xyris Studios
Location

Remote / Calgary

Responsibilities

**Join Xyris Games for an AAA Quality Zombie Simulation Title! **
We're developing a top-tier zombie simulation game with immersive environments, realistic characters, and cutting-edge gameplay using Unreal Engine and our in-house Hornet engine.

  • Develop and execute marketing strategies for our game
  • Manage social media campaigns and create promotional materials
  • Engage with the gaming community and drive player engagement

Requirements:

  • Experience in marketing and social media management
  • Strong understanding of the gaming industry and market trends
  • Excellent communication and organizational skills
Qualifications
  • 2+ years of experience as a Marketing Manager in the gaming industry
  • Strong portfolio showcasing previous work

About Us:
We are an indie team of 10 people with big hopes and the best talent on board. Join us and be part of an innovative team bringing a post-apocalyptic world to life!

How to Apply

team@xyrisgames.com, fill out the form on our website, or DM us. https://xyrisgames.com/

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Posted by @turbid relic

Animator at Xyris Studios
Location

Remote / Calgary

Responsibilities

Responsibilities:

**Join Xyris Games for an AAA Quality Zombie Simulation Title! **
We're developing a top-tier zombie simulation game with immersive environments, realistic characters, and cutting-edge gameplay using Unreal Engine and our in-house Hornet engine.

  • Tweak Animations
  • Work closely with the design team to implement animations in Unreal Engine and our proprietary Hornet engine.
  • Develop dynamic animations that enhance player experiences and make our zombies truly fearsome.
Qualifications
  • 2+ years of experience as an Animator in game development.
  • Proficiency in animation software (Maya, 3ds Max, Blender, etc.).
  • Experience with Unreal Engine animation systems.
  • Strong understanding of character rigging and skinning
  • Strong portfolio showcasing previous animation work

About Us:
We are an indie team of 10 people with big hopes and the best talent on board. Join us and be part of an innovative team bringing a post-apocalyptic world to life!

How to Apply

team@xyrisgames.com, fill out the form on our website, or DM us. https://xyrisgames.com/

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Posted by @cedar schooner

Character Modeler for fantasy game
Location

Remote

Responsibilities

We are looking for a 3D character model able to do Humans and humanoid (heavily humanoid anthromorphics) which will be in a large scale co-op game set in a fantasy universe with magic and guns.

Species Included are: desert lizard folk, woodland kajits, frost trolls, otter fishers, dwarves, hobbits, goblins and humans.

Modeler(s) will get 15% of the games revenue, up to 25% if they can also do animal models (quadruped, fish, snakes, etc)

Qualifications

Please send your portfolio.

How to Apply

Direct Message

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Posted by @wide geode

Level Designer at Plummet Studios
Location

Remote

Responsibilities

Hello there! My name is Aiden and I represent a small indie team called "Plummet Studios". I've been working on this game for a little while and code wise it's almost complete but I'm not much of an artist myself :( I have a lot of asset packs (possibly too many) but I can't figure out how I want certain things to look or work especially lighting in the indoor scenes. That's where I'm calling in the big guns (hopefully you). Right now I need rooms like the Atrium, Library, Study, Gallery, Great Hall, Bell Tower, Chapel, Throne Room, and a courtyard market area with connecting hallways. I want the game to feel like the castle is lived in yet strangely empty and cold. I am willing to buy additional asset packs if needed. Any 3D modelling experience might come in handy if you need a high specific piece. Let's make some magic together! If you have any questions at all, no matter what, please reach out to me! I am always willing to talk!

Qualifications
  • 3D modelling experience preferred
  • Level Design portfolio required
  • Level Design images with darker environments/interiors greatly preferred
How to Apply

Please DM me at any time :)

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Posted by @silk kettle

LOOKING FOR C++/BP CODERS!!!
Location

Remote

Responsibilities
  • Any level of skills with BP or C++ (even none is fine)
  • Dedication to communicate with other team members
  • Ready to work for minimum 7 hours per week
Qualifications

We're working on "The Depths" - A game where you can play Rust and No Man's Sky in Deep Rock Galactic! Any help except of what was mentioned above is also welcomed!

How to Apply

DM

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Posted by @dull wagon

Hey guys, we are looking for another 3D artist (characters)
Location

remote

Responsibilities

Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter monstrous threats that aim to halt your progress. To succeed, you must defend your cargo, repair any damage to your vehicle, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. It's a blend of strategy, action, and resource management.

moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to compensate contributors with a fair share of the funds raised.

(We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !)
Qualifications

Qualifications

Game is heavily stylised
You need to know a thing or two about Unreal 5

Substance painter

How to Apply

dm me !

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Posted by @tiny hull

3D Artist at Rudra Studios
Location

Remote

Responsibilities
  1. Level Prototyping: Quickly turning given 2d level into a basic playable 3D level.
  2. 3D Modelling: Modeling 3d art if needed
Qualifications

1.Citizen of India (Preferred)
2. Experience in environment design in Unreal Engine
3. Experience in 3D modeling software
4. Passion for Games

How to Apply

DM me on discord @devlogger

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Posted by @vocal pollen

Survival MMO Level Designer needed
Location

Remote

Responsibilities

Creating a world inspired by Fallout 3's "DC" or The Last of Us. Would need the following:

  1. The main City is an island city separated into 7 distinct districts all connected by bridges (I have visual aid for this) These areas will be the entirety of the highly urban environment. Tall buildings, subway systems and sewers that connect them together underground, etc.

  2. The subway systems will need fleshing out. They can be simple but need to connect so that players can run from place to place.

  3. The sewers don't necessarily have to lead to each other, but some can.

  4. The outskirts surrounding the island. This is where the nature and wildlife will be. Should be eerie yet cinematic. Hills, lots of tall trees, a few shallow caves.

  5. Building internals. Using a modular system, I would like enough variety in buildings so that people can go into most of them and find unique layouts. Not every floor needs to be accessible but the variety and depth need to be there to keep things fun and interesting.

Qualifications

UE5 Generalist, UE5 knowledge, ability to communicate frequently and provide updates regularly, (Be okay using assets that I have purchased,) Experience using modular systems. Willingness to reiterate on things. Understand Horror!

Knowledge of other things unlisted and other skills are also all appreciated.

How to Apply

DM me with your skillset and availability.

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Posted by @dull wagon

Looking for Unreal 5/C++ Coder/programmer !
Location

remote

Responsibilities

Hey ! We are making game in climate of old 70s railway. And we are currently looking for another Unreal 5/C++ programmer, Gameplay is pretty standard combination of payload-capture the point mechanics. You and your crewmen are deliverymen, and your job is to transport cargo through demon infested cursed land. We have some awesome art, and some ready models (although we want to redo them) , as well as custom animations.

Moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to get closer to the comic like look of what we have going in in the concept art, at the same time we want to make models slightly higher poly then what we got now.

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised.

Qualifications

experience with multiplayer games very welcome !

How to Apply

Dm me !

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Posted by @cedar schooner

Zombie Game for Nightingale Studios
Location

Remote

Responsibilities

Coder needed to help make sequel for Park Ranger of the Undead. A zombie game where you fought endless waves of zombies to earn money for a high score.

New game would have a much larger map, and more gameplay options.

We have all the primary assets needed to make this game. Pay is 40% of revenue share.

Qualifications

Experience in FPS and TPS games.

How to Apply

Direct Message

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Posted by @celest echo

(REV-SHARE) Blueprint/C++ Engineer
Location

Remote (US ideally)

Responsibilities

The individual must have understanding and be comfortable in Blueprinting, implementing/solving elements of e.g. load menu, settings, map progression, rotation, including implementing the TD logic, pathfinding etc.

Have a passion for problem solving.

Qualifications

2+ years experience working with Unreal Engine.
High level of skill and experience with Unreal Engine gameplay programming - Blueprints and C++ code.
The ability to understand and work with an already existing code base.
Excellent written English with the ability to clearly comment your code and document your work.
Fluent English speaker with a microphone for voice calls.
10+ hours per week available to work on the game.
Highly motivated and passionate about the project with a desire to succeed!
Has worked on 1 or more shipped game made with Unreal Engine.
A Royalty Contract will be provided to ensure fair revenue share. Royalty percentages are negotiable for the right candidate.
Located in the US (but won't discount the right EU/UK applicants) **this is for effective and timely communication.

How to Apply

Get in touch on Discord. Send a message to: sgtkoolaid

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

Unreal Engine
Blueprints
Hierarchical Instanced Static Meshes

How to Apply

DM

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Posted by @summer herald

I need a C++ Multiplayer/GAS programmer. Rev-share, negotiable.
Location

Remote

Responsibilities

It would be just me and you working on this game. The game is a multiplayer, arena, 1v1, spell-based fighting, fantasy theme game, so there would be a lot of programming to do and not much art. I am also a multiplayer programmer, i have been self-teaching for about 2 years - full time, if you are a senior you can teach me anything really fast. Both my YouTube and GitHub is in Discord profile, you can check them.

I will also do game design, marketing, 3D modeling, animation, business.. Basically i would get the game selling and you just worry about programming.

This is the sketch idea for the game: https://app.milanote.com/1SgWQz11UkBW77?p=jJNToVLtWIG

Qualifications

Qualifications:

  • 2 years of experience working with Unreal Engine 5.
  • Know C++, GAS, UE multiplayer system, prediction.
  • Generally know more programming than i do. Senior prefered.
  • Speak English well, because we need to communicate.
How to Apply

Text me in Discord.

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Posted by @stark dock

Project Lead at Ark Wing Studios - Looking for Coders Proficient in C++, GAS, and Blueprints or 3D Generalists proficient in Character Modeling, Prop Modeling, and Animation
Location

Remote

Responsibilities

My Responsibilities:

  • Coding
  • Game Design
  • Project Management
  • Narrative
  • 3D Modelling

Project Scope:
At present we are currently at the stage of setting up the foundations and will create a vertical slice first

Project Description:
The project is going to be a 3rd Person Action Role Playing Game with engaging tactical fast paced combat set in a compelling Sci-Fi universe where the player assumes the role of a disillusioned scientist that acquires the powers of an alien entity and sets out to unravel the mysteries of the cosmos.

Coder Responsibilities:

  • Create new systems, gameplay features, and mechanics that will be required in the game utilizing GAS, C++, and Blueprints
  • Clearly communicate with other coders on the team to ensure best coding practices are enforced and maintained

3D Generalist Responsibilities:

  • Create high quality character and prop models
  • Animate Main Protagonist, Enemies and NPCs
  • Frequently communicate with the Project Lead to ensure the vision is properly realized
Qualifications

General Requirements:

  • Team player and willing to communicate frequently with the team via Discord
  • Interested in making a good high quality game first and foremost
  • Willing to commit and work on the project long term
  • Willingness to share knowledge amongst your team mates and improve their capabilities

Coder Requirements:

  • Extensive knowledge of C++, GAS, and Blueprints
  • Adheres to best coding practices
  • Good understanding of how to to utilize source control

3D Generalists Requirements:

  • Proficient at one of the following, Character modeling, Prop modeling, Animation, or all of the above.
  • Preferably specializing in Sci-Fi and Hard Surface themed Models
How to Apply

DM to apply or learn more about the project if you're interested

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Posted by @zenith token

Environment Artist at Slightly Esoteric Studios
Location

Remote

Responsibilities

Are you an Unreal Engine environment artist with an interest in esoteric themes?

Do you enjoy creating fantasy landmarks, places, and environments that are gorgeous but a bit ominous?

Are you interested in designing temples, buildings, and fantasy architecture?

Are you interested in designing supernatural environments?

Spirit worlds?
Sacred sites?
Magical temples?

We are looking for an environment artist to build a gameplay map, lobby, and other levels and environments for our multiplayer magic game titled Esoteric Instinct.

Esoteric Instinct is a PvP and PvE magic game with esoteric themes such as alchemy, and taking inspiration from popular cartoon Avatar the Last Airbender.

Taking inspiration in terms of gameplay from Risk of Rain 2, but with a visual style of something like Nier Automata (sexy protagonists) blended with Hogwarts Legacy (magic).

We are looking for somebody creative, willing to take the lead and express themselves and create something unique!

Qualifications

Qualifications are merit based -- there are no strict rules to be considered, only that the applicant demonstrate their merit. All levels or no level of formal education are welcome.
Applicants must be able to work in Unreal Engine.

How to Apply

Contact @jacksonnexhip on Discord with a portfolio and introduction. Thanks!

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Posted by @zenith token

Level Designer -- ESOTERIC INSTINCT
Location

Remote

Responsibilities

Looking for a level designer to help build fun gameplay maps for Esoteric Instinct!

Esoteric Instinct is a multiplayer magic game taking inspiration from Risk of Rain 2 and Nier Automata.

We are looking for a level designer who wants to build some fun and immersive environments that will be fun to move around in!

Our game modes include PvP and PvE with bosses and other AI. Gameplay is third person and similar to Risk of Rain 2, but with magic.

Skills should include level design and blocking out maps with geometry, and also some idea of performance and optimization.

Looking for a creative person willing to take the lead and express themselves!

Qualifications

Merit based application -- no formal education is required. Just a demonstration of merit.

Can either be solely performance / programming based, or lean more strongly towards art. We need both!

How to Apply

Contact @jacksonnexhip on Discord with a portfolio! Thanks.

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Posted by @copper lynx

Art Director 3D Art & Environment
Location

Germany / Remote

Responsibilities

https://www.invisible-madness.com

We are creating a 2-4 person coop first person mystery horror game in the likes of Left 4 Dead.
We have a Creative Director who is transitioning from is TV company into the Game Industry and a CTO all purpose Unreal Engine Programmer who already created a playable prototype of our Game.

We are working on this in our spare time out of passion and are looking for an Art Director who is interested in the game and wants to create the levels and oversee the overall style and feel of the game.

We're looking to create a couple demo Levels for a vertical slice to then continue looking for a way but we are looking for a person to get in early because they like the idea and want to create something on the side with rev share as an end goal.

DM for more information

Qualifications

Interest in the project and liking the idea
3D Modeling
Environment Set Dressing
3D Character

How to Apply

Discord DM to sl41

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Posted by @pure meadow

Looking for: Unreal developer for fighting game
Location

Remote

Responsibilities

our talent: We are Nexus event interactive with a skilled and dedicated team which includes-
Vfx artists
Concept artists
Programmers
Environment artists
Stage Designers
Composers
Ui designers
Amongst other talents.

Project: MYTHIC CHAMPIONS
Characters selected through out time by Merlin to compete in a tournament to get their wish granted, every character with their own nemesis (think Peter Pan and Captain Hook, Robin hood and the sheriff)
We currently have 12 characters fleshed out already but we plan to only work on 2 for the demo which will be releasing some time next year

The game is our attempt at slowing down the steep learning curves fighting games have by introducing levelling up of characters to unlock specials this will in turn make sure players have learnt the combos and specials they start out with
We also plan to make minor changes to design of characters as the player levels up, as we strongly believe in seeing and not telling.

Qualifications
  • Knowledge of C++
  • Be able to Implement assets
How to Apply

Contact me directly

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Posted by @wide egret

3D animator and rigger(all position considered as well) at Bode Software
Location

United States (remote anywhere)

Responsibilities

Shadows of The Lost is a dark fantasy soulslike game inspired by FromSoftware titles. We are looking for a talented animator, preferably one who can also rig both human and non-human characters. A little about me, I am a developer with over 10 years of project management, sales, and marketing experience. I have developed a playable prototype solo so far, and I am confident we can have a demo available soon. There is no immediate money available at this time, but we are actively seeking funding. Once we secure funding, you will be eligible for a revenue share or a salary role. We are also considering other positions, preferably for candidates who can fill multiple roles. Below is the game’s Steam page. Email your portfolio, cover letter, (and salary expectations if you seek a salary role once we get funding)
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

shipped games or strong portfolio. Must speak fluent English and easy to understand/communicate.

How to Apply
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Posted by @humble violet

[Free/Royalties] Looking to form a team of Skillful members
Location

Asia-USA-Remote

Responsibilities

Hello,

About me:
-I’m a signed music artist, got enough experiences to know what I do
-I have little to mid experiences with UE4/5
-I have basic knowledge on C, C++ and C#
-I can lead the game design and music/sound direction.
-I’m willing to build up an Indie video game studio (online, then offline) and a community (discord)

References: Axiom of Maria, <<Drifting: Weight of Feathers>>, Nobody Wants To Die, AI: SOMNIUM FILES Nirvana Initiative, Killer is Dead, Persona 3 Reload (the atmoshpere)

Qualifications

What I seek:
-People who are patient
-Are willingly, have a force of proposition, can brainstorm with
-Have good to very good skills in what they specialize, have other game dev knowledge
-Is over 18 years old, prefferably 25+
-Has played a lot video games in his life and still plays, carrying bagages of experiences
-Takes game dev as a futur profession, hobbie people may be welcome
-Is OK to start with Royalties uniquely

About our philosophy on games:
-Cyberpunk, Narration, Dystopian, 3rd person Shooter, Detective, Retro or Futuristic Style, Horror, Guns, Fantasy, solo games experiences

How to Apply

If you are interested, here are my contacts: email: zhenyan.studio@hotmail.com Discord: _zhen.yan

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Posted by @humble violet

[Free/Royalties] Looking to form a team of Skillful members
Location

Asia-USA-Remote

Responsibilities

Hello,

About me:
-I’m a signed music artist, got enough experiences to know what I do
-I have little to mid experiences with UE4/5
-I have basic knowledge on C, C++ and C#
-I can lead the game design and music/sound direction.
-I’m willing to build up an Indie video game studio (online, then offline) and a community (discord)

References: Axiom of Maria, <<Drifting: Weight of Feathers>>, Nobody Wants To Die, AI: SOMNIUM FILES Nirvana Initiative, Killer is Dead, Persona 3 Reload (the atmoshpere)

Qualifications

What I seek:
-People who are patient
-Are willingly, have a force of proposition, can brainstorm with
-Have good to very good skills in what they specialize, have other game dev knowledge
-Is over 18 years old, prefferably 25+
-Has played a lot video games in his life and still plays, carrying bagages of experiences
-Takes game dev as a futur profession, hobbie people may be welcome
-Is OK to start with Royalties uniquely

About our philosophy on games:
-Cyberpunk, Narration, Dystopian, 3rd person Shooter, Detective, Retro or Futuristic Style, Horror, Guns, Fantasy, solo games experiences

How to Apply

email: zhenyan.studio@hotmail.com Discord: _zhen.yan

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Posted by @wary kelp

Game Programmer
Location

Online

Responsibilities

Help implement game mechanics in a first person horror game. This is our website https://www.falsegodgame.com/

Qualifications
  • C++
  • Unreal engine 5
How to Apply

Direct message @xiaofanchuanart

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Posted by @dull wagon

Looking for UE5 Programmer, Enemy ai or Network/multiplayer
Location

remote

Responsibilities

Hey ! We are making game in climate of old 70s railway. And we are currently looking for another Unreal 5/C++ programmer, Gameplay is pretty standard combination of payload-capture the point mechanics. You and your crewmen are deliverymen, and your job is to transport cargo through demon infested cursed land. We have some awesome art, and some ready models (although we want to redo them) , as well as custom animations.

Moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to get closer to the comic like look of what we have going in in the concept art, at the same time we want to make models slightly higher poly then what we got now.

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised.

Qualifications

Ether knows Networking In Unreal or Ai for enemies

How to Apply

Please dm me ! (ideally with your portfolio)

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Posted by @wraith pine

Programmer or Blueprint
Location

Remote (Preferably North or South America)

Responsibilities

Code the game/shaders and have functionality and have with working with other people.

Qualifications

Must understand coding or node based coding, have an active ability to work or vc when I ask (though this is more of a preference and not a requirement) and overall be a nice person to work with.

How to Apply

Just dm me, I am a 3d modeler/Level Designer, musician and I am trying to learn animation via blender.

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Posted by @jolly flame

UE5 developer/partner
Location

remote

Responsibilities

A little about me: I've been a solo game developer for over three years. During this time, I've learned many skills beyond just programming. I most enjoy 3D modeling and animation, which I'm best at. I have a passion for retro and horror games and have successfully finished five games, despite many failed attempts.

We'll be developing games together, collaborating on ideas to determine what works best for both of us. In conclusion, we'll be partners in game development.

Qualifications
  • Have posted more than one game, either solo or as part of a team.
  • Possess good knowledge of UE5
  • Collaborative and able to work well with others.
  • fluent in English (If necessary i also speak Italian).
  • Passionate
How to Apply

DM me

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Posted by @silk kettle

A Game Designer, Writer, Screenwriter For Your Game!
Location

Israel (GMT+3)

Responsibilities

Smashing a big “sup” from Israel,

I’m Alex. Or simply Dak. Choose whatever you want, I don’t mind.

Who am I? Good question. I’m a writer, screenwriter, game designer, and have some experience in managing rev-share projects.

Why choosing me? Good. Now we’re talking. I have around 2 years of experience in creating universes and writing cobwebs (events intertwined with mechanics). Though, the thing is - there’s nothing I can show at the very moment, as all of the projects I participated in died out. I’m open both for revshare and paid.

Qualifications

(PS: please show me some of your previous works - I need an assurance that once we start a project we’ll finish it. Or if you don’t have something, it’s fine. But I said my preferences.)

How to Apply

Interested? DM me.

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Posted by @proud fjord

Programmer / VFX Artist
Location

Remote

Responsibilities

Contribute to creating an awesome game at Thauma Creations.

Project
A 3D, third-person, spell-shooting roguelite with semi-realistic graphics, set in a multi-dimensional world.

Qualifications

Merit based application -- no formal education is required. Just a demonstration of merit.

How to Apply

Get in touch on discord. DM @genie3292

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Posted by @silk kettle

Searching People For GMTK Game Jam 2024
Location

Remote

Responsibilities

Hey guys! We're searching for as much people as possible for the next GMTK Game Jam. We're mostly looking for programmers, 3D modellers and game designers (anyone else is also welcome!). This is not a paid project. You have to be open for a voice chat for most of the times. This is a temporary project, and anyone who joins will be a freelancer. If you want to stay after the jam, it's fine, we welcome anyone!

Qualifications

There are no required qualifications or experience, anyone are welcome.

How to Apply

Please DM me if you're interested, and let us create something amazing!

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Posted by @wraith pine

Looking for Programmer/Blueprinter for a Game Collabs
Location

Remote

Responsibilities

Hello there, I am Attacky or JJ, I am a 3d modeler with 3 1/2 years of expirence with my music skills being around 1 1/2 years (I can make anything pretty much model wise with music being a little bit harder for me), I am looking for someone to help me make a game that programs or blueprints, simple as that. I am currently learning animation and can rig as well if needed, with my game idea, I think it could be an interesting game that has a lot of potental upside (I have expirence with gameplay designs), if you need to see any work (I am switching game engines so it might be harder to show work that is ue5 levels due to the limitations of my last game engine) but if you want to work with me then don't hessitate to dm me.

Qualifications

Need to know how to code or blueprint, show me examples if you are interested

How to Apply

don't hesitate to dm me at Attacky#0

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Posted by @robust cove

Proelium Games Ltd
Location

Remote

Responsibilities

https://www.jurassictactics.com/

https://docs.google.com/presentation/d/1IdIzwzflMfXL9Qxb5HqJjHPHnauzx-TKkar1tNdNcy0/edit?usp=sharing

Our project is nearing the last push to pursue a publisher or crowdfunding. This is a great opportunity for revshare considering the project is very fleshed out already.

Programmer: Blueprints and C++
Generalist: Go to person for anything in unreal. Quick edits to UMG, blueprint tweaks, PCG, etc.
Data entry (build up items database and manage excel files)
Character skins (use our system to pick procedural equipment and assign materials for color schemes)
level / encounter design
Map design (Dungeon Architect experience huge +)
Writing
Sound
Social Media

Qualifications

All applications accepted

How to Apply

DM or email jurassicknights@gmail.com with your portfolio

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Posted by @inland beacon

Looking for 3D Modeler (Maya, Blender, 3DS Max) with Unreal Engine experience
Location

Remote

Responsibilities

Hi everyone! We are a group of independent filmmakers working on an animated short film made with Maya and Unreal Engine. We are currently seeking talented modeling artists to collaborate with us.
Influenced by mixed media shows like “World of Gumball”, the project is still in its development phase, we are currently working on all the environments and would like you to work along with our modeling team, creating assets.

The project is about PETE, who on the day of his birthday, hopes for some recognition but his physiological needs become a priority. It is a slapstick comedy short film that mixes different techniques from 3D and 2D to Stop Motion animation.
The director is an independent film professional who worked in the VFX industry, as a 3D Animator in projects like James Bond, Matrix, and Lion King, for five years. This would be his first animated short film.
If you are interested in knowing more about the project and joining our team we would be more than happy to schedule a meeting with you!

Qualifications
  • English Speaker
  • Present work examples (showreels and portfolios)
  • Responsible and consistent in completing tasks
  • Be available to talk on Voice Chat via Discord
  • Have experience modeling in Maya, Blender or 3DS Max
  • Have some experience in UE5
  • Live in Europe or countries with GMT+1 and GMT+2 time zones, for communication purposes
How to Apply

DM me on Discord or email caesalproductions@gmail.com/poopiepeteproduction@gmail.com

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Posted by @opal pivot

Anyone to join Project
Location

Remote

Responsibilities

I'm working on Third person MOBA game, dm for more informations.
We will all learn together and create this game

Qualifications

Anyone who would like to join is welcome.

How to Apply

Dm me on discord

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Posted by @zenith token

3D Character Artist @ Esoteric Instinct
Location

Remote

Responsibilities

Esoteric Instinct is a multiplayer magic game with gameplay inspired by Risk of Rain 2 with a visual aesthetic of something between Nier Automata and Hogwarts Legacy.

We are looking for a 3D character artist to make some semi-realistic and stylized sexy witches and wizards.

There is much room for creative freedom -- we are looking for somebody who can bring their personality to the project and make something unique.

Other skills such as animation or blueprinting are great but not strictly required.

Software is flexible. Though ideally with the capacity for some semi-realistic faces and bodies and some good cloth sims.

Happy to answer any questions! I also have some visual references and game design info I can send you. DM me!

Qualifications

No strict qualifications.

How to Apply

Contact @jacksonnexhip with a portfolio!

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Posted by @patent forge

C++ UE 5 Programmer at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities
  • Reading other Programmers Code
  • Creating Readable Code
  • Creating Multiplayer Systems
  • Coding Characters & AI
  • Animation & UI Programming
Qualifications

2+ Years of Experience.
Preferred Experience with Netcode, GAS, Sound & Animation Programming.
Willing to do work Long Term.

You will be paid based on Game Revenue due to Rev Share, current revenue is small and will increase with further development.

How to Apply

Send your Resume/Introduction & Work History, via Direct Messages @seiratix, I will not respond otherwise.

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Posted by @hexed jewel

Looking for Investors
Location

Spain, remote

Responsibilities

Hello we are Cesno Studios, we are currently working on a video game and we are lacking funding. The game will be something out of this world, with your help we can reach the stars together.

Qualifications

We are seeking investors for a % of the game’s profit, dm for info on the game!

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @glacial breach

Advertiser to promote Space Fishing game - Mineria Studios.
Location

Remote.

Responsibilities

Hello, we are Mineria Studios. We developed and released Space Fishing a while ago, it is still in early access on Steam and Epic Games, it continues to develop and getting better with all the updates. What we want from you is to promote our game and increase sales figures.

Length of project: At least one month, it may take longer.

Rates/Payment Method: Payment will only be made as commission. It is possible to use sites such as Fiverr to ensure the trust of both parties in the payment section. Details will be discussed.

Qualifications

Advertising and promotion knowledge.

How to Apply

Discord DM.

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Posted by @dull wagon

Looking for UE5 Programmer, Enemy ai/blueprints
Location

remote

Responsibilities

Hey ! We are making game in climate of old 70s railway. And we are currently looking for another Unreal 5/C++ programmer, Gameplay is pretty standard combination of payload-capture the point mechanics. You and your crewmen are deliverymen, and your job is to transport cargo through demon infested cursed land. We have some awesome art, and some ready models (although we want to redo them) , as well as custom animations.

Moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to get closer to the comic like look of what we have going in in the concept art, at the same time we want to make models slightly higher poly then what we got now.

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised.

Qualifications

We need somone who can do something similar to left 4 dead zombies

How to Apply

Please dm me ! (ideally with your portfolio)

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Posted by @hexed jewel

Seeking Investors
Location

Spain, remote

Responsibilities

Hello we are Cesno Studios, we are currently working on a video game and we are lacking funding. We are working with a team of developers whose most successful project has reached $15.000.000 in revenue, we believe that our game has so much greater potential, and could even become one of the biggest hits in the video game industry

Qualifications

none

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @maiden nebula

Unreal Engine Programmer || Enviroment Artist || Unreal Engine Niagara VFX Artist || Sound Designers
Location

Remote

Responsibilities

We're AEstelle Studios, an indie game development startup, working to bring our game Cyberstrike to life—a high-octane sword-shooter set in a futuristic world, blending intense action with strategic combat. With the prototype nearly complete, we're expanding our team. here is link to youtube where we have posted some content on our game : https://www.youtube.com/@AEstelleStudios

Who We're Looking For:

  • Unreal Engine Programmer: Fine-tune gameplay mechanics, optimize performance, and enhance combat systems.
  • Environment Artist: Design immersive, futuristic environments that draw players into Cyberstrike's world.
  • Niagara VFX Artist: Create stunning visual effects that amplify combat intensity and atmosphere.
  • Sound Designer: Develop impactful audio that elevates the action and atmosphere of the game.
Qualifications

We're looking for passionate individuals to join our Cyberstrike project. Experience is secondary to enthusiasm—if you love Souls-like or shooter games and want to collaborate on something bigger than solo work, we want you on our team. Join us in creating something extraordinary.

How to Apply

you can DM me here on discord

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Posted by @zenith token

AI Enemy & Gameplay Programmer @ Esoteric Instinct
Location

Remote

Responsibilities

We are an indie studio looking for creative people to have fun, do great work, and build relationships together for future titles.

Esoteric Instinct is a third person multiplayer magic co-op and PvP game based on gameplay of Risk of Rain 2 with a visual style and theme similar to Hogwarts Legacy.

Inspirations include Avatar: The Last AirBender, Nier Automata, Devil May Cry, Wizard of Legend.

Looking for somebody to program AI wizard characters and a boss!

Plenty of creative freedom for how this boss looks and behaves, so long as it fits into the themes.

Our gameplay system is built in GAS and our AI characters will be using those abilities to attack players.

Project overview: https://docs.google.com/presentation/d/1Av4fJ3jpQCGZp3B2OLfJfhsvfgAgnnFCruZzFRq0Mng/edit?usp=sharing

Me talking through it: https://www.youtube.com/watch?v=3i_L0TVTUE8

Qualifications

No strict qualifications – just as long as you can get the job done and make something unique and fun!

Probably an understanding of BTs. GAS and/or C++ is preferable but not essential. A willingness to learn is the most important thing.

Ideally looking for somebody to build a long term professional partnership with!

How to Apply

Contact @jacksonnexhip on Discord!

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Posted by @zenith token

Cinematics & Video Editing @ Esoteric Instinct
Location

Remote

Responsibilities

Looking for somebody who can take some beautiful sequences of our game for cutscenes and promotional material on YouTube!

Looking for somebody with a director’s eye – who can shoot cool stuff with their own style and have a bit of fun without too much guidance. Plenty of creative freedom here.

We are also looking for somebody to edit videos such as development logs for YouTube.


Studio Background // The Project

We are an indie studio looking for creative people to have fun, do great work, and build relationships together for future titles.

Esoteric Instinct is a third person multiplayer magic co-op and PvP game based on gameplay of Risk of Rain 2 with a visual style and theme similar to Hogwarts Legacy.

Inspirations include Avatar: The Last AirBender, Nier Automata, Devil May Cry, Wizard of Legend.

Project overview: https://docs.google.com/presentation/d/1Av4fJ3jpQCGZp3B2OLfJfhsvfgAgnnFCruZzFRq0Mng/edit?usp=sharing

Me talking through it: https://www.youtube.com/watch?v=3i_L0TVTUE8

Qualifications

No strict qualifications – just as long as you can get the job done and are good to work with!

Ideally looking for somebody to build a long term professional partnership with!

This is a revenue share position! We are aiming for funding in ~3 months.

We are a studio of ~10 and have 1 month of progress on a prototype build. Contact me and I can send our progress!

How to Apply

Contact @jacksonnexhip on Discord with a portfolio!

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Posted by @zenith token

3D Character Artist @ Esoteric Instinct
Location

Remote

Responsibilities

Looking for somebody to model some characters for a multiplayer magic game with esoteric and spiritual themes.

Our game is called Esoteric Instinct, with 12 playable characters each based on the attributes of the Zodiac constellations.

You will be working alongside a 2D concept artist along with me and some other story writer – but there is also plenty of creative freedom and workability in this role.

Ideally, we are looking for somebody to form a long term professional partnership to help each other for future titles! Somebody with their own taste and artistic style, looking to put forward creative ideas and leave their mark on the project.

Project background

Esoteric Instinct is a third person multiplayer magic co-op and PvP game based on gameplay of Risk of Rain 2 with a visual style and theme similar to Hogwarts Legacy.

Inspirations include Avatar: The Last AirBender, Nier Automata, Devil May Cry, Wizard of Legend.

Qualifications

Ideally we want some degree of realism, but style is more important. Being a wizard game, good cloth simulation feels like a must. We also want to have some degree of customization with our characters – even if just an alternative skin!

With that said, there are no strict qualifications – as long as you can get the job done and are good to work with! Happy to trial juniors with a strong willingness to learn.

This is a revenue share position! We are aiming for funding in ~3 months.

Looking for a long term partnership to help each other for future projects!

Project overview: https://docs.google.com/presentation/d/1Av4fJ3jpQCGZp3B2OLfJfhsvfgAgnnFCruZzFRq0Mng/edit?usp=sharing

Me talking through it: https://www.youtube.com/watch?v=3i_L0TVTUE8

How to Apply

Contact @jacksonnexhip on Discord with a portfolio!

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Posted by @zenith token

Outreach & Marketing @ Esoteric Instinct
Location

Remote

Responsibilities

Looking for somebody to help get our game into the hands of the people who will enjoy it!

I.e. contacting and arranging playtests and collabs with streamers, planning and producing YouTube content (development logs, interviews with the team, gameplay footage, social media and other promotional material), collabs with other developers and channels, etc.

We are a small indie studio and are looking to have some fun with this project and how we promote it. We are open to experimental marketing strategies.

Project background

Esoteric Instinct is a third person multiplayer magic co-op and PvP game based on gameplay of Risk of Rain 2 with a visual style and theme similar to Hogwarts Legacy.

Inspirations include Avatar: The Last AirBender, Nier Automata, Devil May Cry, Wizard of Legend.

Project overview: https://docs.google.com/presentation/d/1Av4fJ3jpQCGZp3B2OLfJfhsvfgAgnnFCruZzFRq0Mng/edit?usp=sharing

Me talking through it: https://www.youtube.com/watch?v=3i_L0TVTUE8

Qualifications

No strict qualifications – just as long as you’re good to work with, have a willingness to learn, and can get the job done!

Some ideas of where we might need some help:

  • Creating fun content for YouTube and other social media
  • Developing relationships with streamers / influential players
  • Building a Discord server and playerbase
  • Websites + other info pages
  • Steam and sales pages
  • Connecting with other studios and developers for crossovers and collabs
  • Fundraising, kickstarter, etc.

We are an indie studio trying to build ourselves up from scratch! Any help in any area is appreciated! Ideally we are looking to form a long term professional partnership for titles beyond this one!

How to Apply

Contact @jacksonnexhip on Discord with a portfolio and/or other info!

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Posted by @zenith token

CEO & Business Partner @ Esoteric Instinct
Location

Remote

Responsibilities

Looking for some help with the business side of running an indie game dev studio!

I am a game designer and director who at the moment is also juggling the role of CEO for an indie project titled Esoteric Instinct.

Looking for somebody to help me with things like:
Fundraising
Building a company and hiring/paying staff
Market analysis, pitch decks, and investor relationships
Liaising with our outreach, sales, editing teams etc. to handle things that are related to the business but not necessarily the game development itself (my role)

Project Background
Esoteric Instinct is a third person multiplayer magic co-op and PvP game based on gameplay of Risk of Rain 2 with a visual style and theme similar to Hogwarts Legacy.

Inspirations include Avatar: The Last AirBender, Nier Automata, Devil May Cry, Wizard of Legend.

Project overview: https://docs.google.com/presentation/d/1Av4fJ3jpQCGZp3B2OLfJfhsvfgAgnnFCruZzFRq0Mng/edit?usp=sharing

Me talking through it: https://www.youtube.com/watch?v=3i_L0TVTUE8

Qualifications

No strict qualifications, though there are some important values we must share.

We are a studio that puts the quality of the product, and the passion and wellbeing of our developers (and players) first. I feel strongly about the unfortunate trajectory of the gaming industry towards corporate degeneracy, player (and developer) exploitation, crude monetization, the churning out of low quality superficial games without a soul.

Our goal as a studio is to build games that we like to build, and that we and our players would like to play. If our developers aren’t having fun making the game, then the game shouldn’t be made. I want to build a studio where devs have creative freedom and a sense of ownership in what they are creating as to feel a part of the company and the vision (not just a pawn!)

If you see the same thing and your values align, let’s chat!

Ideally looking for a long term professional relationship for many titles to come!

How to Apply

Contact @jacksonnexhip on Discord!

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Posted by @inland beacon

Looking for UE5 and Maya Environment Artist
Location

Remote

Responsibilities

Hi everyone! We are a group of independent filmmakers working on an animated short film made with Maya and Unreal Engine. We are currently seeking two talented environment artists to collaborate with us.
Influenced by mixed media shows like “World of Gumball”, the project is still in its development phase, we are currently working on all the environments and would like you to work along with our modeling team.

The project is about PETE, who on the day of his birthday, hopes for some recognition but his physiological needs become a priority. It is a slapstick comedy short film that mixes different techniques from 3D and 2D to Stop Motion animation.
The director is an independent film professional who worked in the VFX industry, as a 3D Animator in projects like James Bond, Matrix, and Lion King, for five years. This would be his first animated short film.
If you are interested in knowing more about the project and joining our team we would be more than happy to schedule a meeting with you!

Qualifications
  • English Speaker
  • Present work examples (showreels and portfolios)
  • Responsible and consistent in completing tasks
  • Be available to talk on Voice Chat via Discord
  • Have experience creating environments with UE5
  • Have experience modeling in Maya, Blender or 3DS Max
  • Live in Europe or countries with GMT+1 and GMT+2 time zones, for communication purposes
How to Apply

DM me on Discord or email caesalproductions@gmail.com/poopiepeteproduction@gmail.com

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Posted by @dull wagon

Looking for UE5 Programmer, Enemy ai/blueprints
Location

remote

Responsibilities

Hey ! We are making game in climate of old 70s railway. And we are currently looking for another Unreal 5/C++ programmer, Gameplay is pretty standard combination of payload-capture the point mechanics. You and your crewmen are deliverymen, and your job is to transport cargo through demon infested cursed land. We have some awesome art, and some ready models (although we want to redo them) , as well as custom animations.

Moodboard: https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to get closer to the comic like look of what we have going in in the concept art, at the same time we want to make models slightly higher poly then what we got now.

We plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is. After the Kickstarter, we hope to either compensate contributors with a fair share of the funds raised.

Qualifications

We need somone who can do something similar to left 4 dead zombies

How to Apply

Dm me !

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Posted by @zenith juniper

Animator at Blu Games
Location

Remote

Responsibilities

Animate our character for our upcoming 3rd Person Arena shooter. We have a good structure for our characters animations, we just need someone to tweak our animations and add a few more.

Qualifications

UE5 Knowledge
Animation experience
Portfolio

How to Apply

DM me

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Posted by @manic stag

Social media manager at Axima
Location

Remote

Responsibilities

Hey there! we at Zyndrax are looking for a Social media manager for our upcoming game "Axima"!

Axima is an open world creature catching and battling game, with an aesthetic focus, set in a fully open world with a living ecosystem, NPC system, and more. It's definitely heavily inspired by Pokémon as well as other creature collecting games and RPGs, but it also does have some unique twists, like an innovative Combat system that includes both action and turn-based combat, multiplayer functionality, and even a building system.

As Social media manager, your responsibilities would include ;
-working with the team to creatively plan and create short form content to boost the game's reach
-helping define brand identity
-posting on social media frequently and socializing in way to boost interactions, as well as generally managing the accounts
-communicate with the team about what to post
-be generally active within the team as a group

Qualifications

While there are no rock solid qualifications needed to be considered for the position, it would be beneficial if you;
-had experience in growing a social media following
-are generally media literate and possess a sense of humor
-have some sort of portfolio, recent work or other notes of interest to share.

How to Apply

Please either message me directly here on discord, or alternatively email me under "Amoraire@Zyndrax.com"

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Posted by @zenith juniper

Animator at BLÜ Games
Location

remote

Responsibilities

Responsibilities include tweaking our current animation locomotion we have at the moment and and a few more animations to our existing ones.

Our game is a 3rd person shooter with a fun twist, and because of it being third person, having a dedicated animator can really bring it all together.

Qualifications

UE5 experience
Control rig experience
Animation portfolio
(Any form of experience from beginner to advanced)

How to Apply

dm me

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Posted by @solemn bone

Work for my self
Location

USA

Responsibilities

Create animations for third person characters. if the animations can have vfx that is a major bonus

Qualifications

animation
vfx is a bonus

How to Apply

dm me rev share opportunities or payment

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Posted by @cedar schooner

Developer needed for space strategy game
Location

Remote

Responsibilities

Idea for the game is basically where each player gets a single star system, the map inside being large enough that moving across it takes several minutes. Your role is to command a small empire and build up your fleets and infrastructure to a point where you can launch assaults on the enemy star system.

Combat is done through missiles which are long ranged, and can be made longer ranged through research. Counters to missiles include “phased array lasers” which are short range rapid fire defensive lasers, and light counter-missiles that are medium range interceptors.All ships also use medium range anti ship energy weapons but they only have a maximum range of 20% of the unupgraded missiles.

Victory is confirmed when 1 of 2 conditions occur:

  1. the enemy’s capital planet is brought to 0HP through bombing
  2. all of the enemy empires orbitals have been destroyed alongside their fleet.

Gameplay has 12 ship types on each side, and 5 structures.

Qualifications

Developer should be someone who enjoys space games. Please include any previous experience you have.

Pay will be 40% of revenue share.

How to Apply

Direct Message Me

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Posted by @wraith pine

programmer/scripter
Location

remote NA and SA

Responsibilities

programming the game, talk to me and help come up with a fun yet profitable game that people would enjoy, I will be handling everything else relating to game development (includes sound, game assets, story, level design)

Qualifications

must know how to code, nice to talk to and overall just love games

How to Apply

just DM me!

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Posted by @ornate garden

Survival-(small)RPG project with different puzzles. So we are looking for: programmers, 3d artists, designers and level designers.
Location

None

Responsibilities

At all we don't require any responsibilities, and everyone can help as much as possible.

Qualifications

We don't require any qualifications.

How to Apply

DM me ;)

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and Hierarchical Instanced Static Meshes. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

Unreal Engine
Blueprints

How to Apply

DM

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Posted by @ivory jacinth

UE Blueprint Developer for an RTS
Location

Remote

Responsibilities

1)Design and implement core gameplay mechanics using Unreal Engine 5 Blueprints, focusing on RTS systems such as unit management, resource handling, and AI behavior.
2)Develop realistic military simulation features, ensuring high levels of accuracy and authenticity in areas such as unit movement, ballistics, and environmental interaction.
3)Collaborate closely with the game design team to translate complex military strategies and tactics into intuitive gameplay experiences.
4)Optimize Blueprint scripts for performance, especially in large-scale multiplayer environments, addressing issues like latency and synchronization.
5)Integrate and fine-tune multiplayer networking features, including matchmaking, server-side logic, and peer-to-peer communication.
6)Implement user interface elements that provide clear and informative feedback to players, ensuring a seamless and immersive experience.
7)Debug, test, and iterate on gameplay features based on player feedback

Qualifications

Blueprint
Unreal Engine 5.1-5.4

How to Apply

DM

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Posted by @tidal jay

Blueprint Programmer for VelociMage
Location

Remote

Responsibilities

Program a combat system based around 2 magic spells that are selected before starting each level

OR

Program enemy AI that can wander around a controlled area, detect the player, and attack in different ways.

OR

Program boss AI that includes varying attack patterns, phases, etc.

Qualifications

Be able to confidently program combat systems, health & healing systems, interactions between the player & enemies, etc.

OR

Be able to confidently program semi-advanced enemy & boss AI

How to Apply

DM me on Discord: thanatosgd

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Posted by @tidal jay

3D Asset Artist for VelociMage
Location

Remote

Responsibilities
  • Model and/or texture props, modular building pieces, etc.
  • Keep a consistent cartoony/handpainted style
Qualifications

Be able to confidently create optimized, low poly models

AND/OR

Be able to confidently texture 3D models in a cartoony/handpainted style

How to Apply

DM me on Discord: thanatosgd

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Posted by @tidal jay

UI Artist for VelociMage
Location

Remote

Responsibilities
  • Design 2D UI art assets for menus & HUD
  • Keep a consistent cartoony style
Qualifications
  • Have previous UI design work to show us your skills
  • Know what makes UI menus easy to understand & intuitive to navigate
How to Apply

DM me on Discord: thanatosgd

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Posted by @tidal jay

Effects Artist for VelociMage
Location

Remote

Responsibilities

Create Niagara particle systems, materials, and effects for magic spells, combat, environmental effects, etc.

Qualifications

Have a good understanding of Niagara particle system & materials

How to Apply

DM me on Discord: thanatosgd

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Posted by @craggy merlin

3D Realistic Artist
Location

Remote

Responsibilities

Join me in creating The Inmate, a horror game set in the abandoned Crestwood Asylum. Players take on the role of Daniel Hayes, an investigative journalist uncovering the asylum’s dark secrets while evading a relentless creature born from twisted experiments.

Your responsabilities are creating realistic 3d props and building parts, as well as having a basic idea on blueprints and how to use ue5 properly.

Qualifications
How to Apply

DM

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Posted by @zenith juniper

Animator at BLÜ Games
Location

remote

Responsibilities

Responsible for tweaking our locomotion as well as add new animations to our third person arena shooter

Qualifications

UE5 blueprints and control rig
communication skills
portfolio
any level of skill is okay!

How to Apply

DM me

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Posted by @proud fjord

Game Designer at Thauma Creations
Location

Remote

Responsibilities
  • Design spells, upgrades, talents etc.
  • Playtest combat, levels and more inside engine
  • Manage and update GDD
Qualifications

We are a newly formed indie studio, consisting of passionate and talented individuals.

https://thaumacreations.com

How to Apply

DM me @ Genie3292

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Posted by @rich swallow

Animator/Rigger
Location

Remote

Responsibilities

We are looking for an animator/rigger for our spaceport management game (similar to an airport management game, but with a sci-fi theme). This is a REVSHARE project, but we are a very organized and dedicated team. If you are an animator with a flare for sci-fi, don't hesitate to contact me!

Qualifications

*Unreal Engine
*Comfortable working with premade animations (FBX)
*Comfortable with rigging inside/outside of UE (Preferable inside of the Engine)
*Comfortable manipulating timelines of animations (Cutting, looping, reversing etc.)
*Comfortable with Retargeting if necessary
Ability to create simple animations (Not necessary but can help)

How to Apply

DM

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Posted by @wraith pine

1 Programmer
Location

Remote

Responsibilities

To just code the games we make together (I am down for anything, to help me improve your game and make art for you while we make fun games together.

Qualifications

Knowledge in c and coding in general.
Around to talk about ideas.
Overall just be there when needed.

How to Apply

Dm me if you want to work together.

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Posted by @wind knot

Co-Dev/Owner
Location

Remote

Responsibilities

Help complete game, suggest new ideas.
Working on a Tower Survivor similar to Wc3's Custom map. I already have the base game.

Qualifications

Be a generalist -- all art will likely just be purchased from the asset store.

How to Apply

Message me

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Posted by @maiden nebula

Lead Game Designer
Location

Remote

Responsibilities

AEstelle Studios, the creators of Cyberstrike—a futuristic sword-shooter combat game—are looking for a Lead Game Designer. You’ll be responsible for writing the game's narrative and syncing it with the mechanics, creating an immersive experience.

Responsibilities:

Craft a compelling story that enhances gameplay.
Integrate the narrative with game mechanics.
Collaborate with the team to align all elements with the story.
Refine the narrative based on feedback.

Qualifications

Qualifications:

Experience in game design with a focus on narrative.
Strong storytelling and collaboration skills.
Passion for futuristic settings.
Love souls like and other combat games

Check out our devlogs on our Youtube: https://www.youtube.com/@AEstelleStudios

How to Apply

DMs are open.

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Posted by @ornate garden

Survival-(small)rpg, looking for designer.
Location

None.

Responsibilities

Actually we don't have any responsibilities and everyone does what he can and what he wants. We're just asking to be friendly🙂.

Qualifications

We don't require any qualifications.

How to Apply

DM me 🙂.

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Posted by @hexed jewel

Concept Artist
Location

Remote

Responsibilities

Concept Artists needed for Calfed:Origins an open world survival game that will break the boundaries of the gaming industry. We are looking for talented and passionate artists who can bring our vision to life and help shape a captivating world filled with rich lore, breathtaking landscapes, and unique creatures. Your work will directly influence the game's aesthetic, setting the tone for an immersive experience like no other.

Qualifications

What We’re Looking For:

Creative Visionaries: Artists who can conceptualize and develop diverse environments, characters, and props that align with the game's theme and narrative.
Strong Artistic Skills: Proficiency in digital painting, sketching, and illustration. Experience in creating mood boards, style guides, and detailed concept art.
World-Builders: Ability to imagine and design expansive, immersive worlds that feel alive, with a keen understanding of color theory, lighting, and atmospheric effects.
Adaptability: Flexibility to adapt to different art styles, from hyper-realistic to stylized, depending on the needs of the project.
Collaboration: Strong communication skills and the ability to work closely with other team members, including 3D artists, game designers, and writers, to ensure a cohesive visual experience.

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @rustic sierra

Looking for Environmental Artists, and Character Modelers for a PvP Pirate Game
Location

Remote, English Speaking

Responsibilities

Environmental Artists: The map design in Broadside is an incredibly important part of the game's design, and we plan on creating multiple different maps with varying location-based themes. The game’s art style is stylized realism so experience with modeling and texturing realistic assets will greatly help bring everything together.

Character Modelers: The pirate experience is incomplete without the ability to customize and show off your own pirate, and we want to give players the opportunity to have lots of fun doing so. We haven’t solidified how we want to go about character selection and customization in the game but would love to discuss with anyone interested. We need someone dedicated to the design, modeling, texturing, and optimizing of our game characters.

Overall, we expect everyone on the team to collaborate closely and participate in regular discussions via text or voice chat. We are all volunteers on the project but intend to generate a profit and share revenue among the developers.

Qualifications
  • Experience with Unreal Engine 5, or passion to
    learn
  • Some experience with version control would be
    beneficial, as we are using Perforce cloud
    hosting. - We will teach you how we do things
  • Familiarity with creating and importing assets
    from a 3d program
  • Sense of humor : )
How to Apply

Message me through discord, more comprehensive information about the game will be provided. You can also check our progress out on X at https://x.com/BroadsideDev!

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Posted by @rich swallow

VFX Artist
Location

Remote

Responsibilities

We are looking for a reliable VFX artist for our spaceport management game. We are in need of someone who has an interest in sci-fi themed VFX. If you're interested in knowing more, please contact me.

Qualifications

VFX
UE
Blueprints
Sci-Fi VFX

How to Apply

DM

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Posted by @tired shore

🚀 Job Opportunity: Developer with Revenue Share at Phoenix Gaming Studios!
Location

Remote

Responsibilities

Phoenix Gaming Studios is seeking a skilled Developer to join our remote team. We're pushing the boundaries of game development with Unreal Engine 5 and need someone who can create and integrate a voxel system. This is a unique chance to earn through a revenue share model while playing a key role in shaping our innovative projects.

Qualifications

🔧 What You Need:

🎮 Experience in: Unreal Engine 5 and programming languages like C++ and Blueprints.
🌐 Strong understanding of: Voxel systems and game development principles.
🛠️ Familiarity with: Version control systems like Perforce.
🧩 Ability to: Independently develop, integrate, and optimize voxel systems.
🤝 Great communication skills: Collaborate effectively with our team and share feedback.
🎯 Bonus points for: Previous experience with revenue share models and a portfolio demonstrating voxel-based projects.

How to Apply

Ready to create something groundbreaking? Let’s build the future of gaming together! 🌟

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Posted by @proud fjord

Looking for Programmer and VFX Artist
Location

Remote

Responsibilities
  • Programmer: Set up enemy AI´s inside Unreal Engine 5.4, using Behavior Trees

  • VFX Artist: Create VFX´s for spells inside Unreal Engine 5.4, using Niagara Systems

Qualifications

Experience with Unreal Engine. Experience with Perforce is a +.

Project: A 3D, third-person view, action, rogue-lite. Players immerse themselves in the role of a mage trapped in another realm, they must battle diverse enemies and bosses across different dimensions to escape. It is a skill-based game where players have the freedom to choose from a wide variety of spells, to customize their gameplay experience.

Our talent:
We are a new indie studio consisting of passionate and talented individuals.

http://thaumacreations.com/

Length of project:
22-24 months. Have been in development for 14 months.

Split:
Everyone receives an equal share. This is a passion project, and we are growing together. While being a portfolio builder for some - We are actively exploring funding opportunities to support the project during the development.

How to Apply

DM 🧞

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Posted by @hexed jewel

Seeking Investors for mobile application
Location

Remote

Responsibilities

🚀 Exciting Investment Opportunity! 🚀

Qualifications

Hey everyone! 🌟 We're a new startup developing a life-changing app that simplifies daily life and saves money for users. We're currently seeking investors who are interested in getting in early on a promising project with high growth potential.

Curious? DM me for more info and let's chat about how you can be part of this innovative journey! 📈✨

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @ornate garden

Royal Battle game ( multiplayer). Roles - programmers, 3d artists and designers
Location

None

Responsibilities

Actually we don't have any responsibilities and everyone does what he can. 🙂

Qualifications

None

How to Apply

DM @nebulagamingd 😉

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Posted by @raw shuttle

Programmer for an NSFW game similar to Monolith Bay
Location

Remote

Responsibilities

General programming responsibilities -
Bugfixes
Blueprint asset integration

Qualifications

This is for an NSFW game so you must be comfortable with that
Proficient with blueprints

How to Apply

DM me

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Posted by @daring hamlet

2nd UE blueprint programmer
Location

Online

Responsibilities

programming (with me) to make a tiny version of a game I've had in mind for years now. Hoping to quickly get the first version published so that we can gradually improve on the game as we gain support for the next sequels.

Qualifications

all technical skills are a plus. The game is a small single-player open world sandbox where the player starts as a single character and slowly gathers an army to take over castles/cities and ultimately dominating the world. The game mechanics will be a combination of the games AOE3, Bannerlord, Kenshi, Rimworld, etc.

How to Apply

DM me

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Posted by @zenith juniper

Animator at BLÜ Games Studio
Location

remote

Responsibilities

Responsible for tweaking current animations and create new animations for our upcoming third person fantasy shooter.

Qualifications

UE5 Experience
Control Rig/Locomotion Experience
Works well in team settings
Portfolio

How to Apply

DM Me!

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Posted by @open sentinel

Unreal BP Programmer, Technical Artist, a 3D artist, and Animator
Location

remote

Responsibilities

a small semi-stylized game about furniture & decorating houses and character customization. The game has gorgeous graphics with stylized touch, (3rd person gameplay)

if you think you have the skills needed for this project DM me

Qualifications

as long as you know your way in Unreal engine

This would be a good partnership if you want to make a fun and comfy game with beautiful graphics.

How to Apply

Dm me

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Posted by @cedar schooner

Team members needed for game studio
Location

Remote

Responsibilities

REVSHARE ONLY, we have no payment up front or by hour!

Nightingale studios LLC is looking for additional team members to help with many of our projects.

We are looking for coders, musicians, 2d artists, texture artists, writers, modelers, and animators.

Our team already has several members but our projects are growing in scope due to our playerbase's desires and we need a larger team to keep up.

Qualifications

Please send some sort of portfolio when you apply.
must be willing to sign an NDA
please be willing to work with a team for an extended period of time 3-6 months
be willing to work revenue share. - Amount determined once you join

How to Apply

Direct Message Me

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Posted by @rich swallow

VFX Artist Needed
Location

Remote

Responsibilities

We are looking for a reliable VFX artist for our spaceport management game. We are in need of someone who has an interest in sci-fi themed VFX. If you're interested in knowing more, please contact me.

Qualifications

Qualifications:
VFX
UE
Blueprints
Sci-Fi VFX

How to Apply

DM

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Posted by @hexed jewel

Seeking Investors
Location

Remote

Responsibilities

Hey everyone! 🌟 We're a new startup developing a life-changing app that simplifies daily life and saves money for users. We're currently seeking investors who are interested in getting in early on a promising project with high growth potential.

Qualifications

Curious? DM me for more info and let's chat about how you can be part of this innovative journey! 📈✨

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @limpid saddle

UE5 Developer/Technical Artist
Location

Remote

Responsibilities

->Good Knowledge about UE5 Blueprints

->Decent knowledge about integration of animations from external sources and communication with in house animation team

->Must know level sequencer and should be able to make playable cut scenes and quick time events

Qualifications

projects related to the requirements are appreciated.

How to Apply

Message me(dm) on discord for further discussions.

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Posted by @daring hamlet

2D artist (Rimworld/Prison Architect style)
Location

Online

Responsibilities

Making 2D arts for a tiny medieval sandbox game in the style of rimworld. The assets include characters, mountains, rivers, grass, castles/cities (Simple), etc.

Qualifications

The purpose of this project is to learn as a team and grow support/money for our next games where we can confidently invest more time and money into baking a better sequel. The qualifications are consistency, passion, and a demo character.

Length of project: 2 months

How to Apply

Discord DM

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Posted by @ornate garden

Programmer/Designer/Level designer (survival-small rpg game )
Location

None.

Responsibilities

• Be kind with all members of team.
• Good taste at memes.

Qualifications

We don't require any qualifications.😉

How to Apply

DM me 😁

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Posted by @prime umbra

# Opportunity: Unreal Engine Developer For Multiplayer (C++/Blueprint)
Location

Anywhere on the universe as well (India Prefer first)

Responsibilities

If you’re passionate about game development and eager to learn while working on a fun project, this could be a great opportunity for you!

What You’ll Do:

  • Combat Systems: Help us build engaging, fluid combat inspired by top action games.
  • Quest Systems: Assist in designing quests and progression for players.
  • Multiplayer: Help us building multiplayer functionality.
  • Mix of C++ and Blueprint: Use both C++ and Blueprint in Unreal Engine to build game features.
  • Grow with the Project: Be open to learning new things and tackling challenges as they come up—we’ll support you along the way!

-We understand that every developer starts somewhere, and we value passion and a willingness to learn more than just a long list of skills. If you’re interested in joining a fun, supportive project with potential for growth, we’d love to hear from you!

Qualifications

What We’re Looking For:

  • C++ and Blueprint knowledge—proficiency in C++ is big plus.
  • Experience working with combat or quest systems in games is a big plus.
  • A positive, can-do attitude and a willingness to grow with the project.
  • Comfort with using GitHub for version control (we can help if you’re new to it).

What We Offer:

  • Rev Share: We’re offering a revenue-sharing model, meaning you'll earn as the game succeeds.
  • Basic Support: While we’re still growing, we’ll try to provide support to cover some basic needs until we release a demo.
  • Friendly Team: You’ll be part of a supportive, friendly team. We’ll help if you get stuck or need guidance.
  • Growth Potential: Be part of a project with big potential. This is a chance to work on something exciting and new!
How to Apply

DM me

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Posted by @sour relic

Game Developer OR Artist @ Barque 42
Location

Remote, Switzerland

Responsibilities
  • Work on awesome game ideas—one after another.
  • Drop your dream game idea into our "treasure chest" and let’s bring it to life!
Qualifications
  • Read our rules on Barque 42 Website
  • Good Unreal Engine experience
  • Experience with Git for team collaboration
  • A dream video game idea you’re passionate about
  • Physically active (working out regularly)
How to Apply
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Posted by @rich swallow

Animator/Rigger
Location

Remote

Responsibilities

We are looking for an animator/rigger for our spaceport management game (similar to an airport management game, but with a sci-fi theme). This is a REVSHARE project, but we are a very organized and dedicated team. If you are an animator with a flare for sci-fi, don't hesitate to contact me.

Qualifications

*Unreal Engine
*Comfortable working with premade animations (FBX)
*Comfortable with rigging inside/outside of UE (Preferable inside of the Engine)
*Comfortable manipulating timelines of animations (Cutting, looping, reversing etc.)
*Comfortable with Retargeting if necessary
Ability to create simple animations (Not necessary but can help)

How to Apply

DM

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Posted by @zenith juniper

Animator at BLÜ Games
Location

Remote

Responsibilities

Responsible for fixing current animations and adding new animations for our third person shooter that’s getting close to Beta testing. we just need an animator to come in and aid us.

Qualifications

UE5 experience
Animation Experience
Portfolio
Wants to be a part of a team

How to Apply

DM Me!

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Posted by @hearty steppe

Looking for a partner to share a game idea and Rev share
Location

Online / I'm in sweden

Responsibilities

Hello! I'm a UE5 game dev who has 4 years of experience in level design and art. I'm looking a partner. Someone who can help me on the Programming side of the game, logics.

If you are a programmer looking for a designer or level art, I'm your guy !
I have hundreds of ideas for games and I'm sure you do to. However I always find my self stopped by my coding. I don't have a specific idea for a game I want to make.
Would much rather discuss something with a partner ( you ) that we both love and want to make.
The big but is that I don't have forever to work and would want a idea that's fun and not to huge and too ambition. I want a logical sized game with a few months or around a year game dev time. So that we can make and release it within a realistic time frame, and don't go to long with no income.
To see if you fit me I love horror and Co-op games. but are open to discuss other ideas and make it ours

here is my portfolio if you think you want to partner up with me. : https://www.artstation.com/dln0

Qualifications
  • Scripting in ue5.
  • Programming in ue5.
  • A passion for a ideas.
  • experience of any work. to prove your ability.
  • A short year of a few months to work on a game!
    A open mind to make a game idea together or work on you idea :)
How to Apply

DM me here on discord

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and in-game AI. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

Unreal Engine
Blueprints

How to Apply

DM

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Posted by @meager pelican

General Developer For Rogue Realm Studios
Location

Remote

Responsibilities

Tasked with adding general blueprints and functions to a nearly completed project such as:
Actors that respond to our interaction system
Implementing SFX Into existing BP's
Creating widgets for submenus
And more trivial development tasks.

Qualifications

Work well with a team from around the world
Must have general experience with Blueprints
C++ knowledge Is valuable but not needed
Must be 18+ and willing to agree to NDA's and IPPA's

How to Apply

DM on Discord zero_xs

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Posted by @zenith juniper

Animator at BLÜ Games
Location

remote

Responsibilities

Aid our team in adjusting our current animations and creating a few more for our third person shooter as we near Beta testing

Qualifications

UE5 Experience
Locomotion Experience
Portfolio
Wants to work with a team

How to Apply

DM Me!

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Posted by @dull wagon

Hey guys, we are looking for second UE 5 programmer
Location

remote

Responsibilities

we are making limited resource shooter where players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter demons that aim to halt your progress. To succeed, you must defend your cargo, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival.

Moodboard
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

We want to keep the game independent and plan to start a Kickstarter campaign as soon as possible. Until then, it can largely rely on voluntary contributions, depending on how crucial your input is.

Qualifications

Anything with gameplay implementation is very welcome

Same with ue5 enemy behaviour

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us ! We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !

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Posted by @worthy junco

Game Mechanics Programmer
Location

Remote

Responsibilities

About the project:

  • Targed Platform: PC (probably in the future PS4/PS5 and Xbox One) - Steam and Xbox Store
  • Engine: UE 5.4
  • Programming: C++ or Blueprints (or a mixture between of them, you would decide which workflow is best for you).
  • Genre: Atmospheric Psychological Sci-fi/Horror FPS
  • Linear levels with a storytelling background, the environment is your enemy but at the same time is the story.
  • Art style: Realistic horror (mixture between Stalker and The Last of Us).

Game is in production phase, i've been writing it down for 5 years and removing what would be possible/what's not, but now its ready and realistic with the phases/dates/expectations.

I’m a 3D & 2D Generalist in the indie/AA industry, so im in need for a programmer at the moment, that we could develop systems that helps my workflow and our final objective.

Qualifications

Qualifications/Requirements:

  • Age: 18+
  • Atleast 8h per wekk to work together with me.
  • Proficiency with Blueprints, C++, UE 5.4 and it's embedded technologies.
  • Experience with previously released games.
  • Experience working in a team (could be an indie or AA studio).

What you will work on:

  • Developing a system that could connect the player controller to objectives/linearity of the lore on the game.
  • Setting up different types of interactions so i can apply the shader on top.
  • Motion matching with our own private database to work with.
  • Weapons and ballistics.
How to Apply

Send me a DM

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Posted by @azure bronze

Blueprint Programmer + Ownership of game studio
Location

Remote/USA

Responsibilities

I AM A MFA GRADUATE IN GAME AND LEVEL DESIGN. LOOKING FOR SOMEONE TO START A STUDIO WITH.

  • Combine and integrate Unreal Engine marketplace assets to create unique systems and mechanics.
  • Collaborate with designers and artists to implement game features and ensure project vision alignment.
  • Troubleshoot, debug, and optimize both Blueprint and C++ code for performance.
  • Maintain clean, well-documented code and participate in code reviews.
Qualifications
  • Proficiency in Unreal Engine, with experience in both Blueprint scripting and C++ programming.
  • Strong portfolio demonstrating ability to develop and optimize game systems.
  • Solid problem-solving skills and ability to work with pre-built assets creatively.
  • Excellent communication and collaboration skills, with the ability to work independently or in a team.
How to Apply

DM ME if you want to start a game studio with me!

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Posted by @silk kettle

Writer Searching For Collaborators
Location

Remote

Responsibilities

Hell-o! I’m Daklen, shortly Dak. I’ve been playing around with creating lore, mechanics and basically worldbuilding- nothing professional. What can I do? Fast, logical lore, advise to revshare startups, and basically help with fiction writing. I’m good with any genre, open to anything. I want to get a portfolio as soon as possible. That means that I search for collaborators who can help create quick games to earn money fast with quality product, while sticking to deadlines. I search for fair opportunities, so I need a guaranty that once we start a project, nobody drops mid-way, and that we actually finish the game.

Qualifications

Any, only desire to create something that matters is important.

How to Apply

DM

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Posted by @limpid saddle

Unreal Engine 5 Blueprinters
Location

Remote

Responsibilities

Working with a team of more than 35 people including designers , artists and animators to bring the vision into life .
coding gun mechanics and polishing systems would be the main task along with managing QUICK TIME EVENTS inside the ue engine .
it's a promising project and for now we are just working on a playable DEMO for Funds and Grants.

Qualifications

Decent Knowledge of UE5 blueprinting.

Good communication skill and should be able to do team work.

How to Apply

You can directly message me on discord

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Posted by @cedar schooner

Coder and modeler needed for Space flight sim game
Location

Remote

Responsibilities

Need a coder and modeler to build a stylized space combat game inspired by everspace and Galaxy on Fire 2.

Games goal is to build a flight combat sim, set in space, in the nightingale Universe.

We have writers, sound artists, Ui artists, and Marketers to build the game, we lack the coders and ship modelers to build the game.

Qualifications

Have understanding of C++ and understanding of most space games.

How to Apply

Direct message

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Posted by @pallid quiver

3D Modeler - Rouge Realm Studios
Location

Remote

Responsibilities
  • needs to know how to texture and use substance painter
  • needs to know how to model (hard/organic)
  • needs to know optimization with topology
  • has a keen eye for detail
Qualifications
  • model different versions of already made assets and load them into the engine
  • 18+
  • Must be comfortable with working on a team
  • Able to make game ready models and assets
  • needs to know how to texture and use substance painter
How to Apply

Discord DM

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Posted by @hexed jewel

Seeking investors for Nodoku: An app set to revolutionize the way people cook at home
Location

Remote

Responsibilities

Hey everyone! I’m excited to share a unique investment opportunity for Nodoku, an AI-powered app designed to transform the way people cook, plan meals, and shop for groceries. With Nodoku, we’re solving the daily challenge of meal planning while helping users save money and reduce food waste—all from the convenience of their phones.

Nodoku isn’t just another recipe app—it’s a complete solution for home cooks, busy professionals, small businesses, and food enthusiasts who want smarter, budget-friendly cooking options. We’re now looking for investors to help us bring this vision to life!

Our Goal:
Nodoku aims to make cooking more accessible, reduce food waste, and support local businesses while empowering users to make healthier, more cost-effective choices. We’re committed to creating a community-focused app that not only saves people time and money but also promotes entrepreneurship within the food industry.

Interested in being part of this game-changing app? DM me for more details on how you can invest

Qualifications

Key Features:

AI Ingredient Recognition: Take a photo of your ingredients, and Nodoku will suggest recipes based on what you have.

Budget-Friendly Recipes: Set a budget, and the app will recommend meals that fit within your spending limits.

In-App Purchases and Local Delivery: Buy missing ingredients directly from local stores, with the option to have them delivered to your door.

Support for Small Businesses and Home Cooks: Premium users (restaurants, bakeries, home cooks) can sell their homemade meals directly through the app.

Real-Time Price Comparisons: Find the best deals on groceries with live price updates from local stores.

How to Apply

Dm me or email cesnocontact@gmail.com

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Posted by @compact pasture

Backend Web Developer at FutureCake
Location

Remote

Responsibilities

We need a website with a solid architecture to make the project work. Its better if you can do front end too but if necessary, we have a front end developer already so its fine if you cant do both.

Qualifications
  • Account structure
  • Database (also sending data to clients at runtime)
  • Upload of files
How to Apply

DM

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Posted by @limpid saddle

3D artist (texturing and modelling) for Infinity Evolve as we are making a flagship Silent Hill inspired title
Location

Remote

Responsibilities

1)Will take responsibility to co-operate with the team and end up producing flagship assets for Project Lucid .

  1. Knowing Unreal Engine 5 is a bonus
Qualifications

no such qualifications needed

How to Apply

DM me for more details

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Posted by @summer herald

I will program your Multiplayer/C++ game for free if you can mentor me.
Location

Remote

Responsibilities

Here is my portfolio website with all the information and more details, check it out: https://flowycloud3.webflow.io

Hi, I am Flow, a game developer based in Vietnam. I have about 1.5 years of experience with Unreal Engine 5.

After a while of doing gamedev solo, I figure now is the right time to join a team, possibly having a mentor, to learn teamwork, learn how to make scaling multiplayer games.

I would work for a low rate of 5-10$/hour, but I will work with you for free if you are an experienced multiplayer game developer.

Qualifications

.

How to Apply

DM me on Discord !

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Posted by @rotund heath

Audio Engineer at Delta Game Studios
Location

Remote

Responsibilities
  • Work with developers on integrating sounds into the project, creating a sophisticated sound system.
  • Managing and implementing engine samples, gunshots, and other SFX to create a realistic soundscape in-game.
Qualifications
  • Experience in Unreal Engine 5
  • Experience as an Audio Engineer
How to Apply

DM on Discord

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Posted by @glass scroll

3D enviroment artist
Location

anywhere

Responsibilities

to build the visuals of the game enviroment

Qualifications

must be able to create diffirent styles of buildings, weed plants, farm land and weed style stuff.

How to Apply

contact thehighclub_highguys or thehighclubshop

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Posted by @dire nymph

Level Designer Wanted for Stealth Game
Location

remote

Responsibilities

Rev Share Opportunity – Level Designer Wanted for Stealth-Based Action Game

Are you a passionate level designer who loves creating dark, atmospheric environments that keep players on edge? Are you into games like Manhunt that combine stealth, tension, and strategy? Then you might be the perfect fit for this project!

I’m an experienced developer working on a stealth-based action game with a heavy focus on suspense and tactical gameplay, and I’m looking for a talented level designer to bring these environments to life. This is a rev-share opportunity where we’ll collaborate closely to create something truly unique.

What You’ll Do:

You’ll design immersive, gritty levels that keep players engaged, blending stealth and action with unpredictable enemy encounters. Picture environments like decaying industrial zones, narrow alleyways, and haunting urban ruins. Your levels should be layered and strategic—multiple paths, hidden corners, choke points, and spaces that create tension at every turn

Qualifications

What You’ll Do:
You’ll design immersive, gritty levels that keep players engaged, blending stealth and action with unpredictable enemy encounters. Picture environments like decaying industrial zones, narrow alleyways, and haunting urban ruins. Your levels should be layered and strategic—multiple paths, hidden corners, choke points, and spaces that create tension at every turn.
• I’m passionate about creating great games and I’ve already invested heavily into the development process.
• You’ll get creative freedom to build unique, suspenseful environments that challenge the player and feel dynamic.
• You’ll have the chance to shape the core experience of a game inspired by the best elements of Manhunt, with a focus on stealth, slow navigation, and intense action.
• A solid rev share opportunity—this isn’t just a side project, I’m invested in this game’s success.

Proven experience in level design, preferably with a focus on stealth or action games.
•Familiarity with Unreal Engine 5.
assets will be supplied

How to Apply

dm me

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Posted by @faint kernel

🐸3D Artist to join our team working on a 3D Platformer🐸
Location

Remote

Responsibilities

Myself and 2 others are working on a 3D platformer about a frog visiting his friend at a pond. The journey takes him through various environments and puzzles along the way.

We are in need of a second 3D artist to help fill our our asset list. I am the Lead 3D Artist and have created a solid workflow and premade assets to streamline art creation.
Some assets can be seen below:
https://imgur.com/a/QSzZ86E

Qualifications
  • Fluent in Blender
  • Be willing to adapt to a preexisting art style and make art in this style
  • Be able to communicate regularly via VC or discord chat.
  • Be committed to working with a team and delivering results
  • Have access to Substance Painter
How to Apply

DM me on Discord :)

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Posted by @cedar schooner

C++ coder needed for space flight sim game
Location

Remote - 4+ hours a week

Responsibilities

We are looking for a talented C++ coder who can help us build a space flight sim game inspired by Galaxy on fire 2, Everspace.

Our studio has a set of modelers, musicians, writers, and more. We only lack a capable coder to make a fun game.

Games main story is focused around the player entering a dangerous region of space after a disastrous courts martial, and you are going to get embroiled in a fight for one of the largest sources of the galaxy's rarest mineral.

The game is focused around a very pretty set of smaller maps. The game has a variety of ships from a small one man fighter to a much larger frigate, and flies around near even bigger cruisers and battleships.

Qualifications

Someone who knows C++, and enjoys flight and combat games.

How to Apply

Direct Message

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Posted by @dull wagon

Looking for Ue5 programmer ! anyone experienced with advanced gameplay mechanics
Location

remote

Responsibilities

We need something like left 4 dead narrator system, as well as horde system for some of the creatures and general semi complex creature behaviour

Qualifications

anything that makes you able to pull it off, any experience with 3d unreal engine games welcome, the more the better.

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @lofty shard

Looking for any kind of talent!
Location

Remote

Responsibilities

Hey everyone! I’m the project lead on a tactical military game, and we’re looking to expand our team! Right now, we’re a team of 4, and we’ve already got the Game Design Document (GDD), mood board, and to-do lists in place. Now, we’re looking for talented developers to help bring this vision to life. The game will put players in the role of elite operatives, leading teams through high-stakes missions like hostage rescues, bomb defusals, and eliminating key targets. We’re aiming for realistic military tactics, strategic planning, and team-based gameplay. We’re specifically looking for developers with experience in game development, particularly with tactical, military, or FPS games. This is a profit-share opportunity, and an NDA will be required. If you’re interested in joining our project and working with a passionate team, or if you know someone who would be a great fit, reach out! Let’s make something amazing together!

Qualifications

Must be 15+

How to Apply

DM me

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Posted by @limpid saddle

UE5 Developer/generalist for our flagship game Project Lucid's DEMO
Location

Remote and Part time

Responsibilities

1)Handling intermediate coding logic problems
2)coordination with other team members to create an optimized experience .
3)must know blueprints and the fundamentals of UE5

Qualifications

no such qualifications are needed but experience is appreciated

How to Apply

DM me directly on discord for the pitch deck and more on the gameplay

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Posted by @daring hamlet

Unreal 5 Blueprint programmers
Location

Online

Responsibilities

Looking for: Additional Unreal UE5 Blueprint programmers (Good with at least one of the following: HUD & Menus, Skills/Experience, Optimization, AI)

Our talent: Everything is covered, we just need 2-3 additional programmers to speed up our process and meet the deadlines.

Qualifications

Project: Sandbox RPG/RTS medieval city/castle conquering. Top down 2D open world. If you want to learn more about the game, DM me and I'll explain.
Our progress is currently: GDD, Procedural World Generation, Movement & combat, Unique Mechanics, Character and castle/city designs.

Length of project: 2 months

Split %: Expect around %10 for yourself, all members get an equal percentage.

Status: Open :green_circle:

How to Apply

Discord DM

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Posted by @hexed jewel

Seeking investors for Nodoku: An app set to revolutionize the way people cook at home
Location

Spain, remote

Responsibilities

Hey everyone! I’m excited to share a unique investment opportunity for Nodoku, an AI-powered app designed to transform the way people cook, plan meals, and shop for groceries. With Nodoku, we’re solving the daily challenge of meal planning while helping users save money and reduce food waste—all from the convenience of their phones.

Nodoku isn’t just another recipe app—it’s a complete solution for home cooks, busy professionals, small businesses, and food enthusiasts who want smarter, budget-friendly cooking options. We’re now looking for investors to help us bring this vision to life!

Our Goal:
Nodoku aims to make cooking more accessible, reduce food waste, and support local businesses while empowering users to make healthier, more cost-effective choices. We’re committed to creating a community-focused app that not only saves people time and money but also promotes entrepreneurship within the food industry.

Interested in being part of this game-changing app? DM me for more details on how you can invest

Qualifications

Key Features:

AI Ingredient Recognition: Take a photo of your ingredients, and Nodoku will suggest recipes based on what you have.

Budget-Friendly Recipes: Set a budget, and the app will recommend meals that fit within your spending limits.

In-App Purchases and Local Delivery: Buy missing ingredients directly from local stores, with the option to have them delivered to your door.

Support for Small Businesses and Home Cooks: Premium users (restaurants, bakeries, home cooks) can sell their homemade meals directly through the app.

Real-Time Price Comparisons: Find the best deals on groceries with live price updates from local stores.

How to Apply

Dm me or email cesnocontact@gmail.com

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Posted by @empty moon

Unreal Developer, Unreal Asset Dev for Maelstrom Studios™
Location

NA

Responsibilities

This position is open to Two Individuals: Both are for working with Unreal 4 and/or 5 to develop a quick Proof of Concept, which can run optimally on low end systems.

Unreal Developer will be designing à plug-in system for world generation paramètres in a Minecraft-like Fashion, with the use of Voxels, As well as creating à simple Inventory, player stat/health system along with developing simple AI for three NPCs. Revshare is for this position, with a bonus of 200USD upon complétion of the Proof-Of-Concept.

Asset Developer will Rig and Animate readied assets for porting into the Unreal Engine, and will work closely with the Unreal Developer Position. The asset Developer will also handle the rigging and animation of low-poly models and clothing which will appear and disappear on player character. High-Quality Animation Expertise with Blender-to-Unreal engine is a must. Payment per ported ("Completed") asset is 75USD, and 125USD for the player Character model.

Qualifications

Experience with world generation, AI creation, Movement and animation importing into the Unreal platform. UI work and game optimisation is a must.

How to Apply

DM the author of this post with your portfolio for more information.

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Posted by @rich swallow

Unreal Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and in-game AI. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
In-game AI

How to Apply

DM

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Posted by @rich swallow

VFX Artist
Location

Remote

Responsibilities

We are looking for a reliable VFX artist for our spaceport management game. We are in need of someone who has an interest in sci-fi themed VFX. If you're interested in knowing more, please contact me.

Qualifications

Qualifications:
VFX
UE
Blueprints
Sci-Fi VFX

How to Apply

DM

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Posted by @dull wagon

Level designer/ map maker UE5
Location

remote

Responsibilities

Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter monstrous threats that aim to halt your progress. To succeed, you must defend your cargo, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. It's a blend of strategy, action, and resource management set in a challenging and immersive world.

Moodboard
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Game Engine: Unreal Engine 5.3.2

Qualifications

experience with level design and mapmaking in ue5

How to Apply

Dm me ! if you have done any maps before send some examples please

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Posted by @calm hedge

[Revshare] + [Paid] Co-Programmer for SaintMitt Studio
Location

United States

Responsibilities

1 Programmer fluent in blueprints will be working on a game already listed in steam. It is in Early Access and needs a member to polish it and provide additional content. It’s called Puzzled Towers.

The game is a first person tower defense with planned additional content to stretch the limits on what classic tower defenses do.

I would like to find a talented person who needs a few extra bucks for their own projects and is willing to provide small bits of work each week to earn a portion of the rev share. Currently we have 14 sales and 180 wishlists in early access.

In addition, I would like to find someone who is talented enough to move up from Puzzled Towers and into a more complex game that is nearing early access but needs a few more systems integrated. You can also check it out on steam, CDZ.

Qualifications

Must have experience in 3D development.
Must have a portfolio.
Must be an individual and not a team.
Must have a PC that can handle high graphics.
Must work in blueprints.

How to Apply

DM

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Posted by @open sentinel

[RevShare] Looking fora dedicated Unreal BP programmer for a furniture and decorating game!!
Location

Remote

Responsibilities

Project:
The game is mainly about a stylized furniture and decorating houses, it gives you the feel of having your own house and decorating it as much as you want, a cozy game that is fun yet comforting. The player pick one of two characters they will respawn in a house layout that at first is empty then you can buy furniture and decorations from an online shop from a phone UI. The player can change clothes of character, go out in a small open world city, co-op mode, going to work, and more. will share the full details in Dm

The project is in progress, and open for suggestions or gameplay to add or enhance.

The game is build as semi-realistic but with Stylized textures.

Qualifications

Responsibility: to be able to make the game systems such as the shop, co-op mode and placement of furniture around the house with grid etc.. If you can make only some of these its also ok, the important part is the dedication to work on this project!

How to Apply

I'm looking for a programmer or two to be good friends with and work together as a team. lets make it a good and fun game to play together!

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Posted by @pearl pasture

Only Dev
Location

Online

Responsibilities

You will be making the maps for a highspeed racing game, Need for speed meets Midnight club.

Here is the steam page: https://store.steampowered.com/app/3240570/KnockedDown/

Qualifications

Map Designing / Modelling, but if you can't model then I can model.

You need to be good with Map designing and map layouting and preferably modelling

How to Apply

DM Me

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Posted by @muted elk

Looking for Animator/2D Artist/Technical Artist
Location

Switzerland / remote

Responsibilities

Animation artist - responsible for the combat system and other set of animations

2D artist for UI and 2D required Art such as maps / icons etc

Technical artist a bridge between the two teams Technical and art

Game GDD
Recruitment doc

Qualifications

Qualifications
We are looking for candidates who are passionate about games and have a strong desire to create something special. We value creativity, technical skills, and a willingness to work hard. Additionally, we seek individuals who align with our company values of communication, transparency, and dedication. We view game development as a lifestyle, not just a summer vacation project. Everyone on our team is committed to achieving our goal of making this a living, not just a hobby.
How to Apply
Please reach out to me by sending your CV, past experiences, and your goals for joining our team.

How to Apply

Please reach out to me by sending your CV, past experiences, and your goals for joining our team.

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Posted by @daring hamlet

Unreal 5 lead programmer
Location

online

Responsibilities
  1. Great understanding of the game design and thorough reading of GDD every week.

2.Explaining and clarifying each programmer's weekly tasks and making sure they code as needed in an efficient way. (with visual components as needed)

  1. helping other programmers with their tasks as needed.

4.Taking each programmer's components and combining them for the main branch project every week.

Qualifications

Project:
2d samdbox medieval territory single-player game. The player controls a king whose goal is to raise an army large enough to defeat the AI enemy armies and ultimately take over the map.
DM for more info.

programming progress so far:

  1. movement
  2. combat
  3. procedural world generation
  4. Main menu & pause menu
  5. HUD
    6.Unique game mechanics

Other progress:

  1. Large chunk of GDD
  2. Concept art and art style
  3. %35 of art assets
How to Apply

Discord DM

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Posted by @daring hamlet

Additional Unreal 5 Programmers
Location

online

Responsibilities
  1. Writing code as instructed by the lead programmer.

  2. Using Github to download and upload updates and components.

Qualifications

Project:
2d samdbox medieval territory single-player game. The player controls a king whose goal is to raise an army large enough to defeat the AI enemy armies and ultimately take over the map.
DM for more info.

programming progress so far:

  1. movement
  2. combat
  3. procedural world generation
  4. Main menu & pause menu
  5. HUD
    6.Unique game mechanics

Other progress:

  1. Large chunk of GDD
  2. Concept art and art style
  3. %35 of art assets
How to Apply

Discord DM

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Posted by @grizzled canopy

Technical Game Designer at Pickle Productions
Location

Remote

Responsibilities

I am seeking a technical game designer to work on a learning/life simulator. The player will experience life abroad in this game, attending language-learning classes during the day and interacting with the world around them in a foreign country (of the language they choose to learn) at night. The goal of this project is combine the simulator genre with language learning in an immersive way that hasn't been done in a 3D application. The technical game designer will assist in all aspects of development, from implementing level sequences for lessons, to building out environments for the player to experience and learn in, to writing dialogue. Most core systems have already been started, so expanding on these systems and adding content will be crucial. Here is a quick demo of the product as it stands: https://www.youtube.com/watch?v=0p-iP6B0uwQ

Qualifications

Required

  1. Have worked on a game (can be full game or game jam) that can be played
  2. Have some experience in unreal
  3. Familiar with Blueprints & editing maps
    Bonus
  4. Have some experience with the Japanese language
  5. Have experience teaching or extensive schooling
How to Apply

DM on Discord

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Posted by @wary kelp

Technical Artist
Location

Remote

Responsibilities

Create special effects and shaders for a first person horror game. Help other teams implement blueprints for character behavior. This is our website: https://www.falsegodgame.com/

Qualifications
  • Experience with FX functions in Unreal Engine 5
  • Experience with State Machines and blueprints
  • Experience creating master material nodes in UE5
How to Apply

DM me @xiaofanchuanart

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Posted by @proud fjord

AI Programmer at Thauma Creations
Location

Remote

Responsibilities

Implement AI using Behavior Trees and Gameplay Ability System

Qualifications

Experience with Unreal Engine 5

Project
A 3D, third-person view, action, rogue-lite being created in Unreal Engine 5.4.4.

How to Apply

DM

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Posted by @jade wasp

3D Artist for Low-Poly drone game
Location

Wherever you feel comfortable 🎨

Responsibilities

Hello! I’m looking for someone able to take on the art role in the project I’m working on! :D

The game is a hack’n’slash where you use a drone as your character, I can share more details in DMs!

Qualifications

None

How to Apply

DMs

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Posted by @outer bluff

[REV SHARE] 3D Artist/Environment Artist to join for a Horror/Detective Project.
Location

Remote

Responsibilities

Hi, I’m on the lookout for a 3D artist who’s got skills in modeling and texturing to join our small team. We are two veterans on board who have worked at big studios in Japan. If you’re passionate about creating awesome visuals and want to collaborate on some fun projects, I’d love to check out your work!

Qualifications

Proficient in 3D modeling and texturing.
Strong portfolio showcasing your work.
Ability to work collaboratively and meet deadlines.

How to Apply

You can DM with your portfolio directly on discord.

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Posted by @outer bluff

[REV SHARE] Animator to join for a Horror/Detective Project.
Location

Remote

Responsibilities

We’re looking for an animator who’s familiar with Unreal Engine 5 and MetaHumans to join our small team. If you have a knack for bringing characters to life and a passion for animation, we want to see your work! This is a fantastic opportunity to collaborate on exciting projects in a supportive environment.

Qualifications

Proficiency in Unreal Engine 5 and experience with Metahumans.
Strong understanding of animation principles and character rigging.
Ability to create fluid and engaging animations that enhance storytelling.
Strong portfolio showcasing previous animation work.

How to Apply

You can DM with your portfolio directly on discord.

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Posted by @unborn kiln

3D Modeler (characters, environments) for Project Ouroboros
Location

Remote

Responsibilities

Creation of 3d characters and/or environments for a Gigeresque sci-fi adventure game with surreal elements.

For more information, check out our website: https://www.ouroborosgame.net

Qualifications

Ability to create realistic 3d models and/or environments with a dark, bizarre, cybernetic, grotesque, and decayed look.

How to Apply

DM on Discord

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Posted by @gray sorrel

programmer for short story indie game @ Snowshino Games
Location

remote

Responsibilities

programming mechanic tasks. very simple 1 step at a time tasks
splitting rev 50/ 50 from steam post

this is a short horror game I wish to release in a couple months.

the game is about a mechanic called to work a night contract at a mansion. more will be given through dms

I'd like to meet a chill programmer and future business partner for our upcoming game releases.

potentially can pay in pieces here and there as development happens

Qualifications

programming in unrelated engine
knowledge with narrative system plugin

How to Apply

dm through discord

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and in-game AI. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
In-Game AI

How to Apply

DM

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Posted by @pallid quiver

Rogue Realm Studios - 3D Modeler | Animator | Creature Creator
Location

Remote / Discord

Responsibilities
  • Create 3D Environment Models To Use In Engine
  • Create 3D Characters Creatures For Horror Games
  • Create Variations Of Existing Models & Creatures
  • Create Animations For Environmental Models
  • Create Custom Animations For Creatures
  • Attend Weekly Meetings Every Wed & Sat
Qualifications
  • Need To Know How To Texture & Substance Painter
  • Needs To Know How To Model ( Hard / Organic )
  • Needs To Know Optimization with Topology.
  • Needs To Have A Keen Eye For Detail
  • Portfolio Showing Horror Creatures
  • Portfolio Showing Environmental Models
  • Avid Understanding Of Jira
  • Able To Work On A Team

Our Website: https://roguerealmstudios.com/

How to Apply

DM On Discord

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Posted by @limpid saddle

LOOKING FOR A GOOD TEAM TO COLLABORATE FOR A FLAGSHIP TITLE? JOIN US !! We at Infinity Evolve are crafting a flagship title in Unreal Engine 5 with 40+ game makers called "Project Lucid"'s Demo
Location

Remote

Responsibilities

We are looking for :-

Texture artists :
-Surface Detail Creation: Craft realistic or stylized surface details, such as metal, wood, skin, fabric, and other materials, to give 3D models a sense of realism or fit the artistic style of the game.

-UV Mapping: Unwrapping 3D models onto a 2D space to create UV maps, where textures can be applied accurately without distortion.

Environment Artists :
-Layout and Composition: plan the overall composition of the scene, including the placement of objects, structures, and landmarks to guide the player’s experience and flow through the world.

-Setting Up Lighting: Collaborating with lighting artists or setting up basic lighting for their environments to achieve the desired mood and atmosphere, whether it's bright and sunny or dark and moody.

-Atmospheric Effects: Adding fog, smoke, rain, and other atmospheric effects to enhance the ambiance and depth of the scene. These effects are crucial for creating a believable or immersive experience.

Ue5 Generalists (***)

Qualifications

-Applicant must be serious.
-Minimum of 1 year of experience is appreciated.
-No such educational qualification is needed but a basic degree is appreciated .
-Applicant be proficient in English.

How to Apply

DM me or mail us at : atinfinity@infinityevolve.in

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Posted by @round pond

General Development UE5 blueprint
Location

REMOTE

Responsibilities

Hey there, currently I am working on a prototype for a fun game concept I had, I’ve been working on it for a while now and I’ve gotten pretty far. My plan is to get funding after the prototype so I can build a team to make a full game. I’m looking for 1 or 2 UE5 developers to help me complete the prototype for now this is not paid until we receive the funding.

If you’d like to see where the game is right now or want the details I’m happy to show you through Dms.

I created this account just for this project so don’t be alarmed that it’s this new.

Qualifications

There is not many requirements for now but if you want to continue working with us after crowdfunding I will provide details in DM.

How to Apply

DM this account.

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Posted by @earnest wasp

Developer
Location

From home

Responsibilities

Looking for a part time, 3D modeler and artist, creating 3d characters and props for mobile

Qualifications

3D modeling experience

How to Apply

Discord DM

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Posted by @earnest wasp

Programmer or Game designer
Location

From home

Responsibilities

Programming game systems and working with other developers to complete tasks

Qualifications

Programming experience and knowledge of UE

How to Apply

Discord DM

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Posted by @wary kelp

Lighting Artist
Location

Remote

Responsibilities
  • work with game director and level designer to light the level
  • must have UE5 experience
  • must have baked lighting experience (we are NOT using Lumens)

This is a first person horror game. This is our website: https://www.falsegodgame.com/

Qualifications
  • Understand lighting mechanics in UE5
  • Understand lighting limitations in UE5 and know how to work around them
How to Apply

DM @xiaofanchuanart with your portfolio

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Posted by @median phoenix

3D character artist for VC Games
Location

Remote

Responsibilities

I am searching for someone who can provide an art style that feels real like that of Halo and Helldivers.

You will be making the models for both human and alien forces adding to the worldbuilding in subtle yet noticeable ways. You will also be needed to be able to make animations for these characters as to bring them to life.

It would be preferential if you could also model the different guns as well although that will not be a mandatory requirement.

Qualifications

3d modelling experience of any kind is accepted :)
Any additional skills are all bonuses

How to Apply

Send me a DM

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Posted by @median phoenix

Programmer for VC Games
Location

Remote

Responsibilities

Looking for a programmer or two who is willing to work on a Sci-Fi FPS with similar gameplay style to Halo.

We will have a story mode, CO-OP story and CO-OP Firefight with different classes for players to choose to aid their team.

I am open to discussing any new ideas and mechanics that you feel may improve the game and make it more fun.

Qualifications

C++ or blueprints skill required obviously

No VC needed

No need to be overly professional as this will be a relaxed working environment

This project will likely take quite some time to be finished so I'd prefer someone who is willing to take the time.

How to Apply

Please send a DM to Violet Spectre

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Posted by @tulip canopy

Art Director at Lunar Workshop
Location

Remote

Responsibilities
  • Creating and implementing a significant amount of the artwork for the game.
  • Analyze the game's art to find cost-effective opportunities for improvement.
  • Understand the game’s audience and how the game’s art affects them.
  • Determine and communicate the tone and direction of the art.
  • Ensure that all art contributed comprises a cohesive whole.
  • Communicate expectations with contractors and review their work to ensure quality.
Qualifications
  • An art generalist who can build shippable high-quality art in all required areas (characters, environments, VFX, animations, UI)
  • Excellent critical thinking and decision making skills
  • Excellent communication and interpersonal skills
  • Shipped-games experience in previous AAA or indie game projects
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Posted by @patent forge

UE Technical Artist at Remnant Entertainment LLC
Location

Remote

Responsibilities

Support the integration of animations in UE5.
Validate animations to adhere to technical restrictions.
Create, modify animation sequences adhering to Motion Matching & Mover pipeline.
Create, maintain, test, and debug animation tools and pipelines.
Assist/Create rigs and skinning for Bipedal and Quadruped creatures using a combination of Modular Control Rig, and Skeletal Editor
Collaborate with various job families to build compelling gameplay animation systems as the go to person for all tech animation questions and needs.
Adapt and maintain animation pipeline to be used in production in accordance with the project's technical constraints.
Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.

Qualifications

Experience in videogame technical animation or any other relevant experience.
Understands and can execute the rigging, animating, and integration pipeline.
Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK.
Basic understanding of fundamental animation and rigging principles
Ability to communicate and collaborate effectively with animators and programmers.

To all applicants, kindly please send us a demo reel with a breakdown of your best work showcasing technical animation skills.

How to Apply

Contact via Discord Messages @seiratix

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Posted by @minor horizon

Programmer for a TINY cozy restaurant/cafe game
Location

Remote

Responsibilities

I am a 3D game artist with 15 years of professional experience. I am starting a new personal project and I am looking for a collaborator-coder for revenue share.

Qualifications

I need somebody who is confident that they can program a simulation game. The game includes systems to build and upgrade a small cafe/restaurant, craft recipes and serve customers.

How to Apply

PM

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Posted by @glass cove

UE5 Programmer Needed for Sci-fi Project!
Location

Remote

Responsibilities

We need someone to help with gameplay systems. but primarily someone who has knowledge of animation blueprints!

Qualifications

Knowledge of C++ or Blueprints!
Be cool! seriously, just relax! lets create some awesome stuff!

How to Apply

DM Me! @MoonParody

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Posted by @proud fjord

Level Designer @ Thauma Creations
Location

Remote

Responsibilities
  • Create unique room blockouts for our procedural generation system
  • Collaborate on level ideas and concepts with the team
Qualifications
  • Experience with Unreal Engine

Project
A 3D action roguelite where a mage, trapped in another dimension, must fight through procedurally generated realms to escape. Players combine spells offered randomly to creating unique builds every run.

How to Apply

DM for more details or visit our website: https://www.thaumacreations.com

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Posted by @dull wagon

Main/lead programmer, experienced in multiplayer In ether Unity or Unreal engine
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us. We need someone that can realistically follow up on making game work as good as it possibly could

Game is both PVP and PVE so networking needs to as good as it possibly can

Networking Requirements
● Client-server synchronization
● Player position/state syncing
● Cargo state synchronization
● Monster behavior synchronization
● Resource/ammunition state syncing
● Team status updates
● Game state broadcasting

Qualifications

Project Description: Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter different types of demons that aim to halt your progress or just kill you. To succeed, you must defend your cargo, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. Game is heavily inspired by Team Fortress 2 and Left 4 dead in its gameplay and artstyle.

Moodboard
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @patent forge

UE Technical Animator at Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Support the integration of animations in UE5.
  • Validate animations to adhere to technical restrictions.
  • Create, modify animation sequences adhering to Motion Matching & Mover pipeline.
  • Create, maintain, test, and debug animation tools and pipelines.
  • Assist/Create rigs and skinning for Bipedal and Quadruped creatures using a combination of Modular Control Rig, and Skeletal Editor
  • Collaborate with various job families to build compelling gameplay animation systems as the go to person for all tech animation questions and needs.
  • Adapt and maintain animation pipeline to be used in production in accordance with the project's technical constraints.
  • Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.
Qualifications
  • Experience in videogame technical animation or any other relevant experience.
  • Understands and can execute the rigging, animating, and integration pipeline.
  • Strong knowledge of animation state machines, gameplay mechanics and animation

To all applicants, kindly please send us a demo reel with a breakdown of your best work showcasing technical animation skills.

How to Apply

Contact the Founder via Discord Messages @seiratix for any Questions or Interest.

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Posted by @earnest wasp

Programmer
Location

From home

Responsibilities

Working with team members and myself to create and improve internal game systems and features

Qualifications

Understanding of Unreal, BP’s, and C++

How to Apply

Discord DM

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Posted by @calm hedge

UI / UX / VFX / SFX
Location

Remote - Source Control (Diversion)

Responsibilities

Create an appealing user experience.

Skills in Blender is a plus.

I would like to pay $50 per week of work (few hours a week). The developer will also have access to revshare.

We are a small studio with two projects. They are both visible on steam as we get ready to launch early access.

Qualifications

UE5.0
UE5.3

Portfolio

How to Apply

DM

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Posted by @royal cedar

Several roles to cover
Location

home

Responsibilities

Our team is developing a Survival Horror FPS/3PV - ARPG with evolved dynamic mechanics and a clean UI. We're looking to cover few roles we are lacking of. we in latest stages of preproduction.

🤝 Open Positions

🎨 3D Art & Modeling
─ Character Artist
─ Organic Modeler
─ Hair & Grooming Specialist
─ Jewelry Designer
─ Costume Designer

🏞️ Environment & Level Design
─ Environmental Artist
─ Level Designer
─ Matte Painter

🔧 Technical Art
─ PCG Specialist
─ Shader Artist
─ Materials Artist

🖌️ Texturing & Surfacing
─ Texture Artist

✨ Visual Effects & Composition
─ VFX Artist
─ Compositor
─ Lighting Artist
─ Particle Effects Artist

🤖 Artificial Intelligence
─ AI Specialist

💼 Compensation:
• Revenue share agreement

Qualifications

Being able. or up to perform in Unreal Engine

How to Apply

send me a message

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Posted by @pallid tendon

3d artist for an indie game
Location

Remote

Responsibilities

I am looking for a 3d artist experienced in game characters and materials for an indie game, preferably in Blender. The models are fairly simple(think something like fall guys), but will have to be done quickly as the game is expected to launch in December. We can discuss revenue share and more details in DM.

Qualifications
  • experience in modelling 3d game characters, simple environments and textures
How to Apply

send me a message

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Posted by @earnest wasp

Programmer, VFX artist, and team member
Location

From home

Responsibilities

Our team is developing a City Builder MMO, similar to Rise of Kingdoms ⚔️🖥️, with evolved mechanics, we are in the late planning and early Development stage

Positions:

⌨️ Programmer
💥VFX Artist
💠 Team member and game planner

Qualifications

Unreal engine and Development Exoerience

How to Apply

DM

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Posted by @hasty lodge

Programmer
Location

remote

Responsibilities

Hi all! We are making a rogue-like dungeon crawler game with horror elements similar to Lethal Company, but set in a medieval cultish scene.

I have been learning Unreal Engine for about an year now, which will be the engine of the game. I'm proficient in several programming languages (C, Java, C++...etc.) and have a deep understanding of data structures, algorithms, and computer architecture, which is really helpful when developing a game using 3D math.

The project uses GAS (Gameplay Ability System) and C++ for development. We are also focusing on replication (netcode) to ensure smooth multiplayer gameplay.

and We're using Perforce for version Control

Qualifications

Some understanding of-
GAS
C++
Replication

How to Apply

DM on discord

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Posted by @vestal hill

Project Lead, Game Designer, Composer!
Location

Remote!

Responsibilities
  • About Our Project!

  • Our project is called Pawmageddon! It's a passion project of mine, being a cute and quirky 3rd person class based shooter taking after the likes of Plants vs. Zombies: Garden Warfare!

  • Like Garden Warfare, it will be a simple to grasp - whilst still having depth - cute and quirky unique casual class based shooter full of charm and character with elements of tower defense.

  • I'm looking to recruit a team of people who have good spirit, a bit of experience, and are passionate about their talent and truly interested in working on this project!

  • Currently Looking For!

  • 1 or 2 Unreal Engine Programmers Capable of Multiplayer Functionality!

  • 2 3D Artists who can create stylized models and textures with even some detail, as well as being able to rig!

  • 2 Concept Artists who are capable of stylized drawings and coming up with creative designs for either our characters or environments!

  • If your skill isn't listed above yet are still interested, please DM! ^^

Qualifications

The only qualifications would be having a bit of experience and skill regarding your talent, having an interest in the project itself, as well as assuring that you will not be entirely inactive in the project and will try to frequently contribute to it! :)

How to Apply

DM me telling a little bit about yourself and the work you do, as well as showcasing some of the work you've done in the past! :)

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Posted by @rich swallow

UE Programmer
Location

Remote

Responsibilities

We are looking for an experienced UE programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and in-game AI. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
In-game AI

How to Apply

DM

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Posted by @vital lance

Technical Artist/Co-founder at Savage Architects
Location

Remote

Responsibilities

I'm a developer in the process of creating an innovative top-down action RPG called A Tale of Titans and I'm looking for a partner to join me on this journey.

I'm currently finishing a vertical slice that will be used both as a demo and as a reel for a Kickstarter campaign. This project has been in development for several years. Here's a recent video showing off how the game currently looks/plays: https://streamable.com/jn47ff

I need a partner that is willing to take over the modeling, animation, VFX and basically anything related to the artistic side of the project. Given that the art is such a major part of the project, I'm willing to give up a significant portion of the revshare for a qualified candidate.

United States candidates only as we'll be working with a contract.

Qualifications

Minimum:

  • Interest in RPGs, MMORPGs, CORPGs, CRPGs of any kind
  • 3 years of experience with 3DS Max/Maya/Zbrush/Blender/Cascadeur or any equivalent tool
  • 3 years of experience with the games pipeline
  • Portfolio required

The interview process will likely consist of several rounds, video calls (with camera on), screenshare.

How to Apply

Send me a DM on Discord

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Posted by @loud violet

Senior UE5 Programmer
Location

Remote

Responsibilities

🎮 Seeking a 'Partner in Crime' to Join me🔥

I'll be upfront: working alone is tough, and I struggle with motivation when flying solo. That’s why I’m here, hoping to find a like-minded collaborator to help bring this project to life! 🚀

🧙‍♂️ The Game:
A Cooperative Horror Dungeon Crawler with a humorous twist 😅. The goal? To immerse players and their friends in an adventure filled with tension, horror, and hilariously clumsy moments. It’s designed for intense gameplay and countless hours of fun.

🔧 Current Status:
This isn't just an idea-guy pitch—I’ve laid down a solid foundation 💪. Here’s what’s ready:

  • Solid Movement System 🏃‍♂️
  • Variety of Traps 🪤
  • Complex Procedural Dungeon Generator 🌀
  • Items & Interaction Mechanics 🛡️
  • Basic Health System 💔
  • Immersive Sound Design 🎧
  • Multiplayer-Ready with Full Replication 🌐
  • Steam-Ready Integration 👌
  • Solid documentation 📝

The road ahead is still long 🛣️, but with the right partner(s), I believe we can make this project something

Qualifications

💻 Senior Programmer:

  • Experienced with Unreal Engine 5
  • Comfortable with multiplayer mechanics
  • Great BP knowledge
  • Possibly fluent in C++
How to Apply

DM me @Giakkons

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Posted by @heady sentinel

🎮 Game Developer at Infinite Loop Studios
Location

💻 Remote

Responsibilities

🔍We are looking for skilled game developers to join our team. As we already have artists, you will work closely with them to bring the vision of the game to life.
🔧Your primary responsibilities will include programming game mechanics, implementing gameplay features, and collaborating on the overall game design.
💰This is a revenue share project. Once we have a prototype, we will send it to publishers to seek funding. If we secure funding, everyone will receive a share of the funds in addition to their revenue share.

Qualifications

💪Proficiency in Unreal Engine 5: Strong experience in using Unreal Engine 5 for game development, including knowledge of Blueprints, C++, and the overall Unreal workflow.

🖥️Game Design Experience: Familiarity with game design principles, including mechanics, storytelling, and user experience, to contribute effectively to the gameplay and narrative aspects of our games.

🧮Problem-Solving Skills: Ability to troubleshoot and resolve technical issues efficiently, adapting to challenges that may arise during development.

📱Collaboration and Communication: Excellent communication skills to work closely with artists and other team members, providing feedback and integrating their work into the game seamlessly.

How to Apply

💬 Message me directly or 📧 Email me at nasirnia.n@infiniteloopstudios.ca

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Posted by @proud fjord

UE Programmer
Location

Remote @ Thauma Creations

Responsibilities

Implement AI or Gameplay Mechanics.

Qualifications

Experience with GAS is a +

Project
A 3D roguelite action game packed with magic, enemies, and endless replayability

Links

How to Apply

DM

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Posted by @quartz tide

UE5 C++ Developer for Unguided project
Location

Kyiv/Remote

Responsibilities

Developing new co-op multiplayer gameplay mechanics, debugging and expanding existing code base, build profiling and optimization, utility systems development. The project is close to finishing the Alpha stage - https://youtu.be/gs3hxzdavmw

Qualifications

Proficiency in UE5 and all network related features including CMC, custom movement modes, root motion source, etc.

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Posted by @earnest wasp

Programmer, Lead Artist, VFX Artist, Other
Location

From home

Responsibilities

Our team is developing a City Builder
MMO, similar to Rise of Kingdoms ⚔️ with evolved mechanics, we are in the late planning and early Development stage

Positions:

⌨️ Programmer
🎨 Lead Artist
💥 VFX Artist
💠 Other (dm)

Qualifications

⌨️Programmer - Programming game systems and server systems using BP and C++

🎨 Lead Artist - Lead in all things art: Modelling, UI, Advertising, Artwork, Etc

💥 VFX Artist - Creating all visual effects and assisting with general art

💠 Other - If you’re interested in the project but your skilsset isn’t listed DM me!!

How to Apply

DM

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Posted by @vestal hill

Looking for Team for PvZ inspired 3rd Person Shooter of Cats vs. Dogs!
Location

Remote!

Responsibilities

About The Project:

  • The project is called Pawmageddon! It's a passion project of mine, being a cute & wacky 3rd person class based shooter, taking after the likes of Plants vs. Zombies: Garden Warfare!
  • Like Garden Warfare, it will be a simple to grasp - whilst still having depth - cute and wacky, unique and casual class based shooter full of charm and character with elements of tower defense!
  • I'm looking to recruit a team of people who have good spirit, a bit of experience, & are passionate about their talent & truly interested in working on this project!
  • Please note that you don't have to be familiar with Plants vs. Zombies or Garden Warfare to be a part of this project, but to just have an overall interest in the concept of the project itself!
Qualifications

Currently Looking For!

  • I'm looking to recruit a team of people who have good spirit, a bit of experience, & are passionate about their talent and truly interested in working on this project!
  • 1 or 2 Programmers capable of multiplayer functionality!
  • 2 Concept Artists who are capable of stylized drawings and coming up with creative designs for either our characters or environments!
  • 2 3D Artists who can create stylized models and textures with even some detail!
  • 3D Animators who can create expressive animations to truly bring our characters to life!
  • Sound Designer(s) who can capture the spirit of our game with fun and satisfying sounds!
  • VFX Artist(s) who can create stylized particle effects!
  • If your skill isn't listed above yet are still interested in this project, please don't hesitate to DM me! ^^

As this project is a bit big in scope, we'll need people who are truly interested and will try and be a part of this project till release!

How to Apply

DM me telling a little bit about yourself and the work you do, as well as showcasing some of the work you've done in the past! :) If you have any questions, please ask away!

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Posted by @wide egret

3d artist and 3d animators and other positions for soulsl like
Location

Remote

Responsibilities

Looking for all positions. Game is already in development and has received good feedback from trailers and up to 1000 wishlists in a short time,
https://www.youtube.com/watch?v=fRtACE8vL3I

Qualifications

1 shipped game (does not need to be AAA) or very strong portfolio. Must be familiar with UE5

How to Apply

email resume to info@bodesoftware.com

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Posted by @ornate compass

Gameplay Programmer on Mythrealm - Fantasy RPG.
Location

Remote.

Responsibilities

Mythrealm is a Singleplayer 3rd Person Adventure RPG where you play as Alaris, a heroic rogue, tasked with saving the land of Arloria from encroaching darkness.

Check out Mythrealm on Steam. You can see the Teaser Trailer and Gameplay there: https://store.steampowered.com/app/1689390/Mythrealm

Delta Video Games is seeking a talented Gameplay Programmer with a passion for computer RPGs to assist us in bringing Mythrealm to release on Steam and beyond!

I’m happy to say that Delta Video Games and Mythrealm have recently been signed to the games publisher INDIE.IO who will be marketing and distributing the game!

This is a fantastic opportunity for an aspiring Unreal Engine programmer to join a dedicated team with the ambition to make Mythrealm the next hit Indie RPG!

A Royalty Contract will be provided to ensure fair revenue share.

If you’re a skilled Unreal Engine gameplay programmer, we'd love to hear from you! :-)

Qualifications

Essential:

  • 2+ years experience working with Unreal Engine.
  • High level of skill and experience with Unreal Engine gameplay programming - Blueprints and C++ code.
  • High level understanding of Animation Blueprints and animation systems in Unreal.
  • Working experience with the Gameplay Ability System (GAS) in Unreal Engine.
  • Excellent working knowledge of A.I. behaviour trees in Unreal Engine.
  • Experience working with UMG in Unreal Engine.
  • The ability to understand and work with an already existing code base.
  • Excellent written English with the ability to clearly comment your code and document your work.
  • Fluent English speaker with a microphone for voice calls.
  • 15+ hours per week available to work on the game.
  • Highly motivated and passionate about the project with a desire to succeed!

Desired:

  • Has worked on 1 or more shipped game made with Unreal Engine.
  • Working experience with Advanced Locomotion System (ALS) in Unreal Engine.
  • Strong passion for Game Design and Role Playing Game systems.
How to Apply

DM to me: dyotoorion or email: interastral@gmail.com

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Posted by @lofty shard

AR PROJECT
Location

Remote

Responsibilities

Hello Everyone,

I’m thrilled to share that I’m starting an exciting new project—an augmented reality (AR) platform designed to revolutionize team building and collaboration. Our goal is to create immersive and engaging virtual spaces that feel as close as possible to being in the same physical room, bringing a more human and interactive experience to remote work.

While I can’t reveal all the details just yet (we’d need an NDA for that), I can say this project is ambitious and has the potential to transform how teams connect and work together from a distance.

I’ve teamed up with a friend to get things rolling, and we’re now looking for passionate, talented individuals to join us as we move into the development phase.

DM me if your interested

Qualifications

Atleast 1 year of experience in your field.

How to Apply

DM me

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Posted by @dull wagon

lead programmer, experienced in multiplayer In ether Unity or Unreal engine
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is both PVP and PVE

We need someone who can do at least one of the following:

-Proficiency in C++(or C# for unity) and object-oriented programming

-Shipped at least one game

-Background in FPS or multiplayer game development (Just some systems/tests are fine)

-Understanding of game physics and movement systems preferably inside of source engine

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

How to Apply

Dm me !

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Posted by @pallid quiver

Full Team Needed: Rogue Realm Studios
Location

Remote - USA

Responsibilities

Platform: PC - Steam, Steam Deck.

Development Timeline: 4-5 months ( Inconclusive ).

Engine: Unreal Engine 5.3.

Development Tools & Software: Trello, GoogleDrive, Jira, Discord, Figma, Diversion.

Members Needed: (1) UX Programmer, (1) UX Artist, (3) 8 bit 2.5d Artists, (2) Programmers, (1) Marketing, (1) Animator.

Members Currently Involved: (1) Producer, (1) Director, (1) Level Designer | Environment Artist

Qualifications

UX Artist
Proficient in Figma, Photoshop, or Illustrator, with experience in intuitive UI/UX for PC games.
Skilled in creating HUDs, menus, and tooltips consistent with 8-bit aesthetics.

Familiarity with Unreal Engine 5.3 for UI integration.
Responsibilities: Design in-game interfaces, ensure scalability for PC/Steam Deck, and enhance user experience through cohesive visual themes.

8-Bit 2.5D Artists
Expertise in pixel art, sprite animation, and modular asset creation for 2.5D perspectives.
Proficient in Aseprite or Photoshop, with a portfolio of retro-styled assets.

Responsibilities: Create environmental art, enemy sprites, character animations, and special effects aligned with the game's aesthetic and mechanics.
Animator

Experience animating 2D pixel art, focusing on fluid attack, death, and idle states.

Responsibilities: Animate player/enemy actions, sync animations with gameplay in Unreal Engine, and refine visual feedback for combat.

How to Apply

Direct DM || Email through website: https://roguerealmstudios.com/

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Posted by @earnest wasp

Nations Rising
Location

From home

Responsibilities

Our team is working on a Multiplayer city builder war game similar to Rise of Kingdoms! We’re looking to fill a few key roles!

Open positions 🫵

Lead Artist 🎨
Feature programmer ⌨️
Character Artist 🖌️
Environment Artist 🖼️
Audio Designer 🎧
Other 💠 (DM ME IF YOU WANT TO HELP!)

Qualifications

Dm me

How to Apply

DM

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Posted by @frozen wren

Looking for a Gameplay Programmer (UE5) to Join Our Team (Equity-Based Opportunity)
Location

Remote (west coast ideally)

Responsibilities

Hey everyone! My development partner and I are seeking a third gameplay programmer to join our team and help us build our next project. This is an equity-based opportunity, where proceeds will be split among the team.

Here is a link to our previous game.

https://store.steampowered.com/app/2798430/Wittle_Mistakes__Prologue/

It garnered 20 million views on social media and 15,000+ wishlists at launch.

The game was covered by outlets like Dexerto and received a 91% positive rating on Steam.

Built entirely by just two of us, it’s a mechanics-driven, humor-filled adventure where players guide a baby through deadly trials with dark, dystopian undertones.
Qualifications

What we're looking for:

Someone confident in gameplay programming using Unreal Engine 5, especially Blueprints with occasional C++ as needed.

Experience or knowledge in setting up peer-to-peer multiplayer games for Steam is a big plus.

How to Apply

Please DM me if interested

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Posted by @nova tulip

2D Pixel artist for a Mobile Game Project
Location

Remote / Discord

Responsibilities

Create UI elements and assets for a idle game targeted for mobile, good grasp of pixel art and ability to maintain a design style for the UI + Assets Creation knowledge for level based progression.

Qualifications

Pixel Artist and some portfolio pieces to show it!

How to Apply

DM here

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Posted by @proud fjord

Looking for Programmer!
Location

Remote

Responsibilities

Implement game mechanics using Unreal Engine

Qualifications
  • Proficient with programming in Unreal Engine 5 either using blueprints or C++
  • Experience with the Gameplay Ability System (GAS) is a +

Project:
A single-player, 3D, third-person, roguelite, action game developed in Unreal Engine 5.4. Players take on the role of a mage, exploring ever-changing realms with procedurally generated levels, randomized loot, enemies, and diverse spell choices. The skill-based combat system and in-depth spell progression encourage both strategic and creative gameplay.

Links:

Length of project:
24 months. Have been in development for 17 months.

Split:
Everyone receives an equal share. This is a passion project, and we are growing together.

How to Apply

DM

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Posted by @dull wagon

Programmer for fps game !
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is both PVP and PVE

We need someone who can do at least one of the following:

-5+ years of professional game development experience

-Strong proficiency in C++(or C# for unity) and object-oriented programming

-Shipped at least one multiplayer game

-Experience with client-server architecture and networking

-Background in FPS or multiplayer game development

-Proven track record implementing AI systems

-Excellent Understanding of game physics and movement systems inside of source engine

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Contact method- Dm me !

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Posted by @wide egret

Senior programmer
Location

Remote

Responsibilities

There is currently only 1 other developer so all aspects of programming will be expected.

Qualifications

Expert in blueprints and at least basic C++. Already have 1000 wishlists but the game still has a lot of work.
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

How to Apply

Email info@bodesoftware.com resume/portfolio

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Posted by @cedar schooner

Coder at Luscinia Studios
Location

Remote

Responsibilities

Combine assets and code as well as create newer code for an open world fantasy game set in a magic infused island

Qualifications

Past experience with open world single and co-op survival games is vastly preferred. Willingness to work with a serious project.

How to Apply

Direct Message

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Posted by @pallid quiver

8bit Artists / UI Designer @ Rogue Realm Studios
Location

Remote - USA

Responsibilities

For UX Artist
Design intuitive interfaces for card systems, HUDs, menus, and tooltips.
Ensure scalability for PC and Steam Deck, using tools like Figma and Photoshop.
Integrate UI assets into Unreal Engine 5.3.

For 8-Bit Artists
Create pixel art environments, character sprites, animations, and special effects.
Use Aseprite or Photoshop to develop 2.5D retro-styled assets.
Collaborate with the animator and level designer for cohesive environments.

Qualifications

UX Artist
Proficient in Figma, Photoshop, or Illustrator, with experience in intuitive UI/UX for PC games.
Skilled in creating HUDs, menus, and tooltips consistent with 8-bit aesthetics.
Familiarity with Unreal Engine 5.3 for UI integration.

8-Bit 2.5D Artists
Expertise in pixel art, sprite animation, and modular asset creation for 2.5D perspectives.
Proficient in Aseprite or Photoshop, with a portfolio of retro-styled assets.

How to Apply

Direct DM / Email @ https://roguerealmstudios.com/

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Posted by @smoky ore

Genierix studios
Location

Remote

Responsibilities

Programmer and web designer need to create an ai app dm for more details. main responsibilities will be making a backend to connect ollama

Qualifications

1-2 year experience
quality of work will be checked into

How to Apply

dms

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Posted by @supple yarrow

Marketing & Community Manager at No Bright Shadows
Location

Remote

Responsibilities

No Bright Shadows (NBS) is an all-remote studio prepping to release our first project, Crystal Ball Critters. We're looking for a Community Manager to help facilitate social media posts and marketing efforts. Payout will likely only be after release, and percentage of surplus share is determined by effort put into the project, tracked via Story Points.

Qualifications

Requirements

  • Must be able to participate in a weekly (1PM EST, Saturday) meeting, and a marketing meeting (Every 2 weeks, flexible time).
  • Must be over 18 years of age.
  • Must be willing to participate over Mic.

Good To Have

  • An understanding of general marketing, especially pertaining to video games, entertainment, or software.
  • An understanding of Agile workflow and/or tools like Jira or Azure DevOps.
  • A brief understanding of the Unreal Engine.
How to Apply

DM me on Discord.

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Posted by @supple yarrow

3D Assets Specialist (Modeler) at No Bright Shadows
Location

Remote

Responsibilities

No Bright Shadows (NBS) are looking to release our first project, Crystal Ball Critters within the coming year. To help get work done faster, we are looking for another 3D modeler to join our team.

Responsibilities Include:

  • Attending a weekly (Saturday, 1PM EST) full team meeting, and another weekly (Flexible) level team meeting.
  • Communicating with level designers and concept artists to keep the asset pipeline moving.
  • Creating 3D models in Blender (or whatever tool of choice, however, you must have a commercial license for any other tool).
  • Using Perforce to submit your work.
  • Using Azure DevOps to log your work.
Qualifications

Requirements

  • Must have a suitable portfolio of 3D modeling work.
  • Must be mature and good at communication.
  • Must be willing to dedicate at least 5 hours per week to the project; although the more, the higher your payout.

Good To Have

  • Knowledge of materials and shaders as they relate to UE5.
  • Knowledge of Niagara particles and how to apply them to create immersive experiences alongside your models.
  • Knowledge of animation as it pertains to Unreal.
  • An understanding of Agile processes and workflow, including tools like Jira and Azure DevOps.
  • An understanding of C++ code at a very brief level is preferred, for better communication with our programming team.
How to Apply

DM me on Discord. The sooner the better.

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Posted by @vestal hill

Looking for Team for PvZ inspired 3rd Person Shooter of Cats vs. Dogs!
Location

Remote!

Responsibilities

About The Project:

  • The project is called Pawmageddon! It's a passion project of mine, being a cute & wacky 3rd person class based shooter, taking after the likes of Plants vs. Zombies: Garden Warfare!
  • Like Garden Warfare, it will be a simple to grasp - whilst still having depth - cute and wacky, unique and casual class based shooter full of charm and character with elements of tower defense!
  • I'm looking to recruit a team of people who have good spirit, a bit of experience, and are passionate about their talent and truly interested in working on this project!
  • Please note that you don't have to be familiar with Plants vs. Zombies or Garden Warfare to be a part of this project, but to just have an overall interest in the concept of the project itself!
Qualifications

Currently Looking For!

  • I'm looking to recruit a team of people who have good spirit, a bit of experience, and are passionate about their talent and truly interested in working on this project!
  • Programmers to work on core gameplay and/or multiplayer functionality!
  • Concept Artists who are capable of stylized drawings and coming up with creative designs for either our characters or environments!
  • 3D Artists who can create stylized models and textures with even some detail!
  • 3D Animators who can create expressive animations to truly bring our characters to life!
  • Sound Designer(s) who can capture the spirit of our game with fun and satisfying sounds!
  • VFX Artist(s) who can create stylized particle effects!
  • If your skill isn't listed above yet are still interested in this project, please don't hesitate to DM me! ^^

As this project is a bit big in scope, we'll need people who are truly interested and will try and be a part of this project till release!

How to Apply

DM me telling a little bit about yourself and the work you do, as well as showcasing some of the work you've done in the past! :) If you have any questions, please ask away!

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Posted by @cedar schooner

Sci-fi 3D modeler for Luscinia Studios LLC
Location

Remote

Responsibilities

We are looking for a modeler who can make mid to high realistic space ship and space station models (focus on exteriors).

Modeler will need to make sets of space craft and space stations for a large effort open world space game with multiple factions.

Modelers get 25% of the games revenue.

Qualifications

willing to work a part time project with a team of 12. please show a portfolio when inquiring.

How to Apply

Direct Message Me

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Posted by @waxen obsidian

All positions!!
Location

Online

Responsibilities

Dragon Ball Z with an Elden Ring Art Style!

Current team of 15 people.

You have awoken as a new soul in the vastness of the afterlife. As you embrace the magical powers imbuing your spirit, you are forced to become a part of the Order, a group of spiritual guardians charged with keeping the universe’s most dangerous beings at bay.
This dynamic combat system focuses on monumental spells and responsive movement to quickly shift the tide of battle, keeping players on the edge of their seat until the final hit. Magic is divided into different elements—water, fire, darkness, etc.—and each element has base spells that can be heavily customized.

I don’t want to give too many details here. Send me a message for more information!

Check out our gameplay video!
https://youtu.be/XcRr639BGJI

Qualifications

Experience with Unreal

How to Apply

DM me justinovington

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Posted by @summer herald

Developer for semi realistic FP multiplayer horror game (The Final Cut)
Location

.

Responsibilities

Help make basic attacks for killers and objectives for survivors

Qualifications

Know how to code

How to Apply

Dm me

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Posted by @gray cargo

Thinker Friends S.A.
Location

Worldwide/Panama

Responsibilities

We are looking for a developer who wants to learn more while working with us and get shares on the project. Our game is a multiplatform RPG but we managed everything regarding different devices, build process, etc... We are mainly looking for someone to help implement gameplay mechanics and UI for example

Qualifications

Blueprints, C++ not required, but we have resources for you to learn efficiently

How to Apply

DM me on Discord terrybonbon

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Posted by @old valley

Entry Level 3d Artist
Location

Remote

Responsibilities

I am creating a vampire-survivors style game and looking for an artist to help me create models for enemies and the player

Qualifications

This is my first game I am launching on steam, so I'm not expecting too much. All I'm looking for is someone who is passionate about art and 3d Modeling.

How to Apply

DM me!

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Posted by @wide egret

Talented 3D Animator for souls like game
Location

Remote

Responsibilities

Experienced 3D animator for a soulslike. Already have 1400 wishlists but the game still has a lot of work. We are hoping to release our demo soon but really need better animations.
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

Must have examples of high quality animations.

How to Apply

Email portfolio and examples of relevant animations to info@bodesoftware.com

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Posted by @warm kernel

Looking for a Programmer
Location

Remote

Responsibilities

We are looking for a programmer who is interested in making a new asymmetric horror 2vs4 PvP game. You would be handling the technical aspects using blueprints or C++.

Qualifications

We aim for someone who is already experienced with blueprints or C++ and has the know-how with multiplayer and possibly Steam integration.

How to Apply

Just DM me

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Posted by @fickle river

Concept Artist at RdSkull Studios
Location

Remote

Responsibilities
  • create quick and detailed drawings and paintings of environments, characters, buildings, vehicles and props (including creation of thumbnails and wireframes)
  • be confident using creative programs and technologies like Photoshop, Maya, Painter and SketchUp
  • meet strict deadlines
Qualifications
  • fine art
  • illustration
  • drawing/painting
  • game design
How to Apply

Please Email StoryModeStudios@gmail.com as our career page is being setup.

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Posted by @fickle river

Game Designer at RedSkull Studios
Location

Remote

Responsibilities
  • Conceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance
  • Developing the storyline, character back-stories, and dialogue, through scripts and storyboards, including any relevant research
  • Create and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay
  • Building levels and environments
Qualifications
  • Basic understanding of 3D art, modeling, texturing, rigging, animation, and other areas of 3D art creation, use, and conversion
  • Have a good understanding of technical implementation within games, scripting languages, syntax, and other basic programming concepts
  • Possess a great understanding of game levels, level layouts, drawing maps, architecture, and other design areas related to game level design.
  • An ability to break things down into systems
How to Apply

Email Resumes and Cover Letters to storymodestudiosinc@gmail.com

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Posted by @fickle river

3D Environment Artist at RedSkull Studios
Location

Remote

Responsibilities
  • Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas
  • Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
  • Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required
  • Mapping out scenery elements and props that help drive the story of the game
Qualifications
  • Familiarity with the VFX pipeline or the game development pipeline
  • High-level drawing skills
  • Strong knowledge of geography, architecture, and the laws of physics
  • Able to interpret and follow reference material to create clean, detailed, and accurate 3D environments and sets
How to Apply

Email Resumes and Cover letters to storymodestudiosinc@gmail.com

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Posted by @fickle river

AI Programmer at RedSkullStudios
Location

Remote

Responsibilities
  • Liaising with designers and developers to devise an AI plan
  • Creating a framework for artificial emotions and ideas within non-playable characters
  • Writing custom code and AI tools to expand the game
  • Brainstorming with designers, animators, and developers on AI techniques throughout the process
  • Developing prototypes for testing
Qualifications
  • Trained in computer science, engineering or game development
  • Specialized knowledge of artificial intelligence and its future in gaming
  • Advanced problem solving skills
  • Excellent communication skills
  • Solid understanding of physics
How to Apply

Email Resumes and Cover Letters to storymodestudiosinc@gmail.com

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Posted by @fickle river

3D Animator at RedSkull Studios
Location

Remote

Responsibilities
  • 'Breathing life' into 3D rigged models
  • Researching visual style, genre, and technologies to produce high quality animations
  • Transforming storyboards into animated sequences
  • Managing files, animation libraries, and updating procedures documentation
  • Integrating sound and syncing dialogue
Qualifications
  • Ability to visualize 3D iterations of two-dimensional storyboards and artwork
  • Good instinct for timing, movement, and editing cuts
  • Experience working with 3D models and rigs
  • Understanding of acting techniques, cinematography, and visual storytelling
  • Advanced concept of visual language - perspective, point of view, proportion, color, composition, framing, etc.
How to Apply

Send Resumes and Cover Letters to storymodestudiosinc@gmail.com

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Posted by @summer herald

Anamoly
Location

Discord

Responsibilities

Helping in scripting for multiplayer, game mechanics, missions etc.

Qualifications

1 year of unreal engine experience, good knowledge about c++ scripting, and multiplayer experience

How to Apply

Dm @itzwaveless or @wazeyfnbr

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Posted by @pallid quiver

Pixel Artist(s) / UI UX @ Rogue Realm Studios
Location

Remote - USA

Responsibilities

Responsibilities

Pixel Artists: Create detailed 2D and 2.5D pixel art assets, including environmental props, character sprites, animations, and effects.

Design textures for terrains, objects, and special effects that align with the aesthetic of each location (e.g., The Whispering Woods, The Obsidian Wastes).

Collaborate with designers and animators to ensure assets integrate seamlessly with the game’s mechanics and style.

Animate environmental effects like glowing runes, flowing lava, and fog to enhance the immersive atmosphere.


UI Designers: Design and prototype intuitive interfaces, including HUDs, card systems, menus, and tooltips.

Ensure consistency with the retro-inspired pixel art style while maintaining clarity for gameplay.

Collaborate with the development team to integrate UI elements into Unreal Engine 5.3.

Work on adaptive UI scalability for PC and Steam Deck platforms.

Qualifications

Qualifications:

Pixel Artists: Proficiency in Aseprite, Photoshop, or similar software for pixel art creation.

Experience with sprite animation and modular asset design for 2.5D perspectives.

A portfolio showcasing retro pixel art styles and dynamic environmental designs.

Familiarity with implementing assets into Unreal Engine 5.3 is a plus.


UI Designers: Skilled in Figma, Photoshop, or Illustrator for intuitive UI/UX design for PC games.

Experience designing HUDs, menus, and tooltips that align with 8-bit aesthetics.

Understanding of adaptive design principles for scaling UI across multiple platforms.

Knowledge of integrating UI systems within Unreal Engine 5.3 is preferred.

How to Apply

Discord DM / Email us @ https://roguerealmstudios.com/

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Posted by @glossy yew

Game Designer for Broom Broom Karts
Location

Remote

Responsibilities

Design Gameplay: Refine kart mechanics, character abilities, and level flow.
Develop and Balance Abilities: Create unique abilities for characters that feel fun and balanced.
Track Design: Help craft tracks with exciting challenges and player engagement in mind.
Enhance Player Experience: Bring ideas to make the game intuitive and enjoyable.

Qualifications

As long as you passionate about a project and can get the job done, you`re good!

How to Apply
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Posted by @glossy yew

C++ Programmer for Broom Broom Karts
Location

Remote

Responsibilities

Enhancing the multiplayer system (e.g., smoother performance, better sync).
Adding and implementing unique character abilities.
Improving overall gameplay mechanics and player experience.
Providing fresh ideas and technical input to make the game better.

Qualifications

you would need to know about multiplayer stuff

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Posted by @dull wagon

Unreal engine gameplay or network programmer !
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is PvE co-op

We need someone who can do at least one of the following:

-Proficiency in C++(or C# for unity) and object-oriented programming

-Shipped at least one game (preferably using fps mechanics) on itch, steam or wherever

-Understanding of game physics and movement systems

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @proud fjord

Seeking Programmer and UI/UX designer
Location

Remote @ Thauma Creations

Responsibilities

Programmer: Implement game mechanics using Unreal Engine

UI/UX designer: Design intuitive game interfaces.

Qualifications

Project:
A single-player, 3D, third-person, roguelite, action game developed in Unreal Engine 5.4. Players take on the role of a mage, exploring ever-changing realms with procedurally generated levels, randomized loot, enemies, and diverse spell choices. The skill-based combat system and in-depth spell progression encourage both strategic and creative gameplay.

Links:

How to Apply

DM

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Posted by @reef plume

** 🎧 Experienced Audio Director Available 🎶 **
Location

Remote

Responsibilities

I’m Aras, owner of a professional studio with 15 years experience in audio engineering and music production. I’ve completed a volunteer project and am ready to join a well-managed indie team that values project management, documentation, version control, and smooth workflows.

If you need a dedicated Audio Director to elevate your game’s sound, let’s connect!

Let’s create something extraordinary!

Qualifications

🔊 What I Offer:

  • Align Audio with Vision: Collaborate with the game director.
  • Set Audio Direction: Define audio vision to enhance gameplay.
  • Build Audio Team: Lead a team if needed.
  • Develop Audio Systems: Create robust systems for your game.
  • Full Production: Oversee sound design, mixing, and implementation.
  • Debugging & Testing: Ensure seamless audio integration.

💼 Terms:

  • Volunteer Position with potential for revenue sharing if budget thresholds are met.
How to Apply

📅 Schedule a Meeting: Calendly

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Posted by @fickle river

Concept Artist at RdSkull Studios
Location

Remote

Responsibilities
  • Liaising with the producer, art director, game developer, etc regarding the brief for the project
  • Researching concept subjects, medieval/Modern styles & genres
  • Drawing up specification sheets, establishing dimensions & details for others to follow
  • Assisting in creation of marketing materials and assets
  • Working to a schedule
Qualifications
  • Strong drawing skills, with a specialization in concept design
  • Solid awareness of facial expression, pose, posture, gesture and movement
  • Ability to draw in a variety of styles
  • High-level attention to detail
  • Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
How to Apply

Email Resumes and/or Cover Letters to storymodestudiosinc@gmail.com

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Posted by @fickle river

Music Composer/Sound Designer at RedSkull Studios
Location

Remote

Responsibilities
  • Working with the director, designer, Lighting Designer and actors to create a world of music and sound that supports a production, adding to and enhancing the overall effect of the performance
  • Reading a script carefully, being aware of music and sound references relevant to the place and period in which it’s set, engaging with the twists and turns of a rehearsal process, orchestrating and recording music for instrumentalists
Qualifications
  • sound design
  • Audio recording
  • Audio production
  • Sound libraries
How to Apply

Email Resumes and/or Cover Letters to storymodestudiosinc@gmail.com

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Posted by @summer herald

The Anomaly
Location

Remote

Responsibilities

Animator:
Create animations for Characters/Enemies in blender

Level Designer:
Objects, special effects etc that align with the aesthetic of each location (e.g., The Whispering Woods, The Obsidian Wastes).

Animate environmental effects like glowing runes, flowing lava, and fog to enhance the immersive atmosphere.


UI Designers: Design and prototype intuitive interfaces, including HUDs, card systems, menus, and tooltips.

Collaborate with the development team to integrate UI elements into Unreal Engine 5.5.

Work on adaptive UI scalability for PC and VR platforms.


Voice Actor: Has to create voices for different characters/enemies in the game especially horror

Qualifications

UI Designers: Skilled Unreal Engine 5 for intuitive UI/UX design for PC games.

Level Designers: Skilled in Unreal Engine 5 and making realistic landscapes and locations

Animator: Creating custom animations for Characters/Enemies in blender

Experience designing HUDs, menus, and tooltips that align with 8-bit aesthetics.

Understanding of adaptive design principles for scaling UI across multiple platforms.

Knowledge of Unreal Engine 5.5 and Blender 4.3 is preferred.

How to Apply

Discord DM - itzwaveless

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Posted by @muted elk

Programmers and Animators Mainly
Location

Remote

Responsibilities

Project:
Project LS: Forge Your Legacy (currently a group of 10) Who seek to make Game Dev their future job.
We're developing a fantasy RPG with deep strategic warfare, political intrigue, and a community-driven economy. So far, we have established the core base and exterior, race designs, and multiplayer infrastructure. Our end goal is to create an immersive world where players can engage in large-scale battles, master professions, and shape the political landscape.

Length of availability:
The project has been in development for 5 months. We expect it to take an additional 12-18 months to reach completion.

Qualifications

We are looking for candidates who are passionate about games and have a strong desire to create something special. We value creativity, technical skills, and a willingness to work hard. Additionally, we seek individuals who align with our company values of communication, transparency, and dedication. We view game development as a lifestyle, not just a summer vacation project. Everyone on our team is committed to achieving our goal of making this a living, not just a hobby

How to Apply

Via Discord or Email Konstantinos.axiotis@axiosys.net (amazing heh? no gmail, i know we are amazing)

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Posted by @waxen obsidian

C++ programmers, ui artist, and character modeler
Location

Online

Responsibilities

Dragon Ball Z with an Elden Ring Art Style!

Current team of 15 people!

You have awoken as a new soul in the vastness of the afterlife. As you embrace the magical powers imbuing your spirit, you are forced to become a part of the Order, a group of spiritual guardians charged with keeping the universe’s most dangerous beings at bay.
This dynamic combat system focuses on monumental spells and responsive movement to quickly shift the tide of battle, keeping players on the edge of their seat until the final hit. Magic is divided into different elements—water, fire, darkness, etc.—and each element has base spells that can be heavily customized.

I don’t want to give too many details here. Send me a message for more information!

Check out our gameplay video!
https://youtu.be/XcRr639BGJI

Qualifications

Experience with Unreal

How to Apply

DM me justinovington

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Posted by @vestal hill

Looking for Team for PvZ inspired 3rd Person Shooter of Cats vs. Dogs!
Location

Remote!

Responsibilities

About The Project:

  • The project is called Pawmageddon! It's a passion project of mine, being a cute and wacky 3rd person class based hero shooter of Cats vs. Dogs, taking after the likes of Plants vs. Zombies: Garden Warfare!
  • Like Garden Warfare, it will be a simple to grasp - whilst still having depth - casual class based hero shooter with elements of tower defense - that's heavily stylized and full of charm and character!
  • You earn a currency based on how well you and your team do in fun and classic gamemodes that have a bit of a spin on them all! With that currency, you'll buy organized card packs that offer new unlockables, such as alternate characters, cosmetics, and abilities for your classes!
  • Please note that you don't have to be familiar with Plants vs. Zombies or Garden Warfare to be a part of this project, but to just have an overall interest in the concept of the project itself!
Qualifications

Currently Looking For!

  • Programmers who believe they can truly bring this project to life!
  • Concept Artists who are capable of stylized drawings and coming up with creative designs for either our characters or environments!
  • 3D Artists who can create stylized models and textures with even some detail!
  • 3D Animators who can give life to our characters through expressive animations!
  • Sound Designer(s) who can capture the spirit of our game with fun and satisfying sounds!
  • VFX Artist(s) who can create stylized and eye-catching particle effects!
    If your skill isn't listed above yet are still interested in this project, please don't hesitate to DM me! ^^

This project is a bit big in scope and I'm seeking to fund it through Kickstarter with a presentable prototype. So if you're looking for cool projects to temporarily work on or cool projects to be a part of long term, please don't hesitate to reach out! :)

How to Apply

DM me telling a little bit about yourself, the work you do, and either if you're looking to help create the prototype or be a part of this project long term! If you have any questions, please ask away! :)

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Remote

Responsibilities

We are looking for all sorts of people - everyone, the highest demand roles are for 3D artists (environment, technical) and 2D concept artists.

Compensation: We've split the team into two groups. A Core Team - management, team lead/seniors, 4 people and a Contributor Team - help time to time when needed, some are freelancers, majority of the team, 10+ people. The Core Team get a direct cut of the games' revenue and act more like stakeholders in a way, on the other hand, Contributors get paid based on the projects they've worked on. The funds for Contributor payments will come from a small cut of the games' revenue whether that's taken from my personal cut or the studio cut, Patreon, micro-transactions, merch, anything else.

Qualifications

Depends on the role, but in general people with a big passion for game development, fluent English speaking skills, over the age of 18

How to Apply

Want to work with us? Fill out the form here

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Posted by @summer herald

C++ and Blueprint dev/map designer
Location

My game is a Jurassic park rip off name The Forgotten Island it's a survival simi realistic horror/bodycam style game with 4 player CO-OP where the survivors has to collect 4 different dino eggs and escape the park while it's raining hard, muddy and at night the player will face different dinos the players has to find supplies to stay alive from weapons to medit kits for rev share we will all split it up evenly

Responsibilities

C++ and Blueprint DEV- will be task on making the basic core stuff like my bodycam style which I already have so we don't have to make and you'll help with the weapons
MAP DESIGNER- you will be task on making the map realistic and I will also be working with you since I'm the 3d modeler

Qualifications

Both roles needs to have some what experience to make this game work

How to Apply

DM me

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Posted by @summer herald

Looking for Animators/Map designer for our realistic bodycam jurassic park type game name The Forgotten Island
Location

My game is a Jurassic park rip off name The Forgotten Island it's a survival simi realistic horror/bodycam style game with 4 player CO-OP where the survivors has to collect 4 different dino eggs and escape the park while it's raining hard, muddy and at night the player will face different dinos the players

Responsibilities

Animator - you work on the player weapons and dinosaurs Animations and player running Animations
Map designer - you will be task on making a realistic muddy, jungle environment

Qualifications

Must know what your doing and show mw your portfolio or so what kinda animations/map designs you have and no little kids please

How to Apply

DM me

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Posted by @wide egret

Combat/Gameplayer programmer
Location

Remote

Responsibilities

I started this as a solo project and gathered 1700 wishlists on Steam. I now have started a team and looking for a combat/gameplay dev.

Qualifications

Expert in blueprints and at least basic C++. At least one shipped game.
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

How to Apply

Email resume/portfolio to info@bodesoftware.com or DM

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Posted by @wide egret

3D environmental artist
Location

remote

Responsibilities

Create realistic high fidelity environmental assets and be able to retexture/alter current assets.

Qualifications

Experienced 3D artists for a soulslike in early development. Already have 1700 wishlists but the game still has a lot of work.
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

How to Apply

email resume/portfolio to info@bodesoftware.com or DM me.

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Posted by @summer herald

Need Animator and Map designer for our game The Forgotten Island it's a bodycam/jurassic park type game
Location

Its 1989 in the most famous place in the world The Forgotten Island (which is jurassic park) you play as one of the four characters in this multiplayer game where you and your team was send undercover to steal 4 dino eggs and all of the sudden the power goes out at night storming badly and all the Dinosaurs are out for blood you and your team needs to collect the remaining eggs and escape throw the park exit while being hunted and finding supplies like guns, health and distractions objects

Responsibilities

I need animator to help fix the our gun animations and rig models and little bit more
Map designer will be task on making a realistic muddy jungle park look this is only rev share and I do not want little kids to be part of this, me and the coder are are you serious about this project and we know it will be good will sell it on steam for 20 or 30 USD and the project will take around 2 or 3 mouths to complete

Qualifications

Need to alest see what your animation and map design look like if they are good and realistic than your in

How to Apply

DM me and plz tell me what role you are and show me what you have

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Posted by @summer herald

Animator for two weapons Spaz 12 and Glock 19 for bodycam style
Location

Need Animator who can make animations for two weapons for my bodycam/jurassic park style game

Responsibilities

You will make a new animations for shooting and reloading for a Spaz 12 shotgun and a Glock 19 pistol

Qualifications

Need to show me a little clip of what you can do with animations

How to Apply

DM me

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Posted by @proud fjord

Programmer
Location

Remote

Responsibilities

Implement game mechanics using blueprints in unreal engine

Qualifications

Experience with BT and/or GAS is a +

Project
A single-player, 3D, third-person, roguelite, action game developed in Unreal Engine 5.4. Players take on the role of a mage, exploring ever-changing realms with procedurally generated levels, randomized loot, enemies, and diverse spell choices. The skill-based combat system and in-depth spell progression encourage both strategic and creative gameplay.

Links

How to Apply

DM

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Posted by @fickle river

3D Animator at RedSkull Studios
Location

Remote

Responsibilities
  • 'Breathing life' into 3D rigged models
  • Identifying key scenes and sequences
  • Managing files, animation libraries, and updating procedures documentation
  • Integrating sound and syncing dialogue
Qualifications
  • Ability to visualize 3D iterations of two-dimensional storyboards and artwork
  • Good instinct for timing, movement, and editing cuts
  • Advanced concept of visual language - perspective, point of view, proportion, color, composition, framing, etc.
  • knowledge of UE5 engine
How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on discord.

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Posted by @summer herald

Need Animator for 2 guns, whistle and Dinosaurs for my game The Forgotten Island
Location

Its 1989 in the most famous place in the world The Forgotten Island (which is jurassic park) you play as one of the four characters in this multiplayer game where you and your team was send undercover to steal 4 dino eggs and all of the sudden the power goes out at night storming badly and all the Dinosaurs are out for blood you and your team needs to collect the remaining eggs and escape throw the park exit while being hunted and finding supplies like guns, health and distractions objects

Responsibilities

I need Animator to help with animations for weapons and Dinosaurs

Qualifications

Animator needs to know how to rig and Animate guns and Dinosaurs need to show me your prior game you been apart or animations if you haven't worked on a game

How to Apply

DM me, you need to send a video of your animation or resume before we carry on talking about the game

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Posted by @pallid quiver

Pixel Artist / UI UX Artist / Narrative Writer / Voice Actor
Location

Remote

Responsibilities

Pixel Artists: Create detailed 2D and 2.5D pixel art assets, including environmental props, character sprites, animations, and effects.


UI Designers: Design and prototype intuitive interfaces, including HUDs, card systems, menus, and tooltips.


Voice Actor: Voice actor to bring characters to life with dynamic performances. Record lines and assist in shaping the tone of our fantasy world."


Writer: Writer to craft engaging dialogue, lore, and narratives. Collaborate with designers and voice actors to ensure a cohesive narrative experience.

Qualifications

Pixel Artist: Proficiency in Aseprite, Photoshop, or similar software for pixel art creation.
Experience with sprite animation and modular asset design for 2.5D perspectives.
A portfolio showcasing retro pixel art styles and dynamic environmental designs.
Familiarity with implementing assets into Unreal Engine 5.3 is a plus.


UI Designers: Skilled in Figma, Photoshop, or Illustrator for intuitive UI/UX design for PC games.
Experience designing HUDs, menus, and tooltips that align with 8-bit aesthetics.
Understanding of adaptive design principles for scaling UI across multiple platforms.
Knowledge of integrating UI systems within Unreal Engine 5.3 is preferred.


Narrative Writer: Proficiency in storytelling, character development, and crafting immersive narratives.
Strong collaboration skills to work with designers, voice actors, and the development team.


Voice Actor: Experience recording dialogue for games, animations, or similar media.
Access to professional-grade recording equipment.

How to Apply

Discord DM / Email us via our website @ https://www.roguerealmstudios.com/

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Posted by @eager dock

C++ Developer @ HalfDream Games
Location

Remote

Responsibilities

HalfDream Games is working on a spiritual successor to a well known Arena FPS franchise, titled F.R.A.G.G.

We are looking for an experienced C++ (and blueprint) developer with experience in GAS and Lyra, to help us expand our gunplay and other aspects of F.R.A.G.G.

More information about the game, and a playable build can be found on our website: https://fragggame.com

All staff are currently on a revenue sharing model, while we seek out funding and / or / publishers.

Possible salary negotiations can begin if funding is achieved.

Qualifications
  • Experience with GAS
  • Experience with Lyra preferred
  • Must be able to handle UE 5.5 with decent framerates. Potatoes will not be able to properly work on the project.
  • Must speak fluent english
  • Must be able to dedicate 10+ hours per week (flexible).
  • Must have portfolio or resume
How to Apply

just DM me on Discord. It's faster and easier that way <3

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Posted by @humble violet

[RevShare] Horror/JRPG (GDD, Story script, Discord ready)
Location

Remote

Responsibilities

Hi

I’m looking to build a solid small team, from whatever country you are from, to first start as remote work, but you must be around 25/over 30 (I’m 34) and talented with an artistic vision.

I won’t pay you, to start, because I just can’t right now, but it can evolve depending on how the things goes out (if we make a paid EA demo/fundrising/etc)

My experience in game dev are as follow:

-Autodidactly learned C, learning C++
-Few experiences as music composer in a team
-Autodidact pixel artist
-Inspired but not fool person, a good culture reading books and good imagination
-Made some test on UE4/5 and Unity

What is good is that my current work orientation would take me only few days a week (1 day work, and 1 to 2 days preparation each 2 week/month), also, I’m a passionate gamer who doesn’t game much nowadays.

The GDD of the game project is ready, could be rebalanced according to tests we could follow.

If you are talented with an artistic mind, passionate programmer and want to make game dev not only a h

Qualifications

Talented and artistic

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Posted by @wide egret

3D animator | Bode Software
Location

Remote

Responsibilities

Character animations including walk/run/locomotion and attacks for a soulslike action rpg

Qualifications

5+ years of animation

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Posted by @cedar schooner

Modeler for space game
Location

Remote

Responsibilities

Create space ship models for our RTS space game.
Design starbases and orbitals for the games factions

Qualifications

share a portfolio

How to Apply

direct message me

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Remote

Responsibilities

Find all open positions here

Compensation:
We have divided the team into two groups: the Core Team and the Contributor Team.

The Core Team consists of management and team leads/seniors, totaling four people. This team receives a direct share of the game's revenue and functions more like stakeholders.

The Contributor Team, which includes around ten or more members, provides assistance on projects as needed. Some contributors are freelancers. They are compensated based on the projects they work on.

The funds for the Contributor payments will come from a small portion of the game's revenue. This could be taken from my share, the studio's share, or other sources such as Patreon, microtransactions, merchandise, or any other revenue streams.

Qualifications

Required skills are listed in the Google Form.

How to Apply
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Posted by @wide egret

Assistant Game Designer | Bode Software (potential for salary if funding gets secured)
Location

Remote

Responsibilities

As an Assistant Game Designer, you’ll play a pivotal role in shaping the creative foundation of Shadows of the Lost. From designing and documenting gameplay mechanics to collaborating on systems like combat, companion AI, and environmental storytelling, you’ll ensure that the player experience is engaging, seamless, and memorable.

You will assist in maintaining and updating the Game Design Document (GDD), ensuring it reflects the latest vision of the game and serves as a clear guide for the team. Working closely with designers, artists, and programmers, you’ll help refine the intricate elements that bring our dark fantasy world to life.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

-Experience with creating and maintaining Game Design Documents (GDDs).

-Strong understanding of gameplay mechanics and player engagement.

-Familiarity with Unreal Engine 5 or similar tools.

-A portfolio or examples of work demonstrating game design expertise.

-Proactive problem-solving skills and the ability to adapt to feedback.

-Passion for the Soulslike genre and/or action RPGs.

-Excellent communication and organizational skills, especially for collaborative environments.

-History of shipped games.

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Posted by @limpid saddle

Art Director for Infinity Evolve
Location

Remote

Responsibilities

Art Director - Volunteer Position (Part-Time)
For Project Lucid, the Flagship Volunteer Initiative by Infinity Evolve

Are you passionate about shaping the future of the Indian gaming industry? Do you dream of working alongside a dynamic team of 50+ professionals united by a shared vision? Join Project Lucid, a groundbreaking initiative, and contribute to a meaningful cause. As an Art Director, you'll lead the visual development of this AAA-quality game and also be part of the company's journey, with equity-based rewards.

Key Requirement

  • 3D Art Generalist: Proficient in industry-standard tools and game development pipelines, with a strong understanding of creating AAA-quality assets.

Moreover He/She will be a critical part of the studio handling a team of good strength with company shares.

Qualifications

No such qualifications are needed

How to Apply

Discord DM or mail us at : atinfinity@infinityevolve.in

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Posted by @wide egret

Game Design (potential for salary instead if funding is secured)
Location

Remote

Responsibilities

As an Assistant Game Designer, you’ll play a pivotal role in shaping the creative foundation of Shadows of the Lost. From designing and documenting gameplay mechanics to collaborating on systems like combat, companion AI, and environmental storytelling, you’ll ensure that the player experience is engaging, seamless, and memorable.

You will assist in maintaining and updating the Game Design Document (GDD), ensuring it reflects the latest vision of the game and serves as a clear guide for the team. Working closely with designers, artists, and programmers, you’ll help refine the intricate elements that bring our dark fantasy world to life.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

-Experience with creating and maintaining Game Design Documents (GDDs).

-Strong understanding of gameplay mechanics and player engagement.

-Familiarity with Unreal Engine 5 or similar tools.

-A portfolio or examples of work demonstrating game design expertise.

-Proactive problem-solving skills and the ability to adapt to feedback.

-Passion for the Soulslike genre and/or action RPGs.

-Excellent communication and organizational skills, especially for collaborative environments.

-History of shipped games.

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Posted by @patent forge

C++/BP UE 5 Programmer at Remnant Entertainment LLC
Location

Remote (US or international candidates welcome)

Responsibilities
  • Gameplay Mechanics : Design, implement, and optimize gameplay mechanics for our multiplayer creature survival game using C++ and Blueprint.
  • Networked Gameplay : Ensure seamless networked gameplay.
  • Data Management : Design and implement data management systems to store and retrieve game data efficiently.
  • Collaboration : Work closely with the development team, artists, and designers to ensure that all aspects of the game are well-integrated and meet the project's goals.
  • Bug Fixing : Identify and fix bugs in a timely manner to ensure a stable and enjoyable gaming experience.
  • Performance Optimization : Continuously optimize game performance to ensure smooth gameplay on a wide range of hardware configurations.
Qualifications
  • UE C++/Blueprint Programming Experience : At least 2 years of experience with Unreal Engine, including proficiency in C++ and/or Blueprint programming.
  • Game Development Experience : Previous experience working on game development projects, either as a programmer or in another role.
  • Strong Problem-Solving Skills : Ability to analyze complex problems and develop effective solutions.
  • Excellent Communication Skills : Strong written and verbal communication skills to effectively collaborate with the team.
How to Apply

To apply for this position, please submit your resume or a portfolio of your previous work (including any relevant code snippets or game projects) to @seiratix . We look forward to hearing from you! Note that since this is a volunteer or revenue share opportunity, the salary range may be different. However, we are willing to consider candidates with a strong passion for game development and a willingness to learn and grow with our team.

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Posted by @restive bough

Looking for programming partners for a Parkour Heist Project!
Location

Remote

Responsibilities
  • Create given gameplay mechanics.
  • Ensure that code, mechanics or systems are properly replicated over host and client and testing them over Steam if need be.
  • Communicate and collaborate with the other members of the project properly to ensure plans and changes will be known to others.

Project Summary:
A (multiplayer) co-op thieving parkour project set in a Victorian era steampunk fantasy, you cooperate with each other to break in and steal high value items and score big hits. Down the line, each player eventually will be given the individual opportunity to do an action or choice that will affect the outcome of this heist.
It is up to each player to weigh their options; betray the others and dangerously navigate alone to your escape for a significantly larger score, or safely cooperate with the others and divide the goods?

Qualifications

Has to be able to work with C++ and BP, and is knowledgeable with networking and replication.

How to Apply

Discord DMs

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Posted by @patent forge

Level Designer at Remnant Entertainment LLC
Location

Remote (US or international candidates welcome)

Responsibilities
  • Work on a 8kmx8km detailed map : Design and implement an immersive and engaging environment for our multiplayer creature survival game.
  • Develop game world features : Create game world features such as terrain, vegetation, water bodies, and other environmental elements that will enhance the gameplay experience.
  • Collaborate with team members : Work closely with developers, artists, and designers to ensure seamless integration of all aspects of the game.
  • Communicate effectively : Clearly communicate design decisions and ideas to team members, and be open to feedback and suggestions.
  • Optimize Efficiently: Ensure the environment(s) are performant to our standards.
Qualifications
  • Experience with level design tools : Proficiency with level design tools.
  • Experience with Landscape Materials especially with Magic Map Material & Maker (M4)
  • Excellent communication skills : Excellent written and verbal communication skills to effectively collaborate with team members.
How to Apply

To apply for this position, please submit your resume, and a portfolio of your previous work (including any relevant game development projects) to @seiratix . We look forward to hearing from you!

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Posted by @patent forge

Audio Engineer at Remnant Entertainment LLC
Location

Remote (US or international candidates welcome)

Responsibilities
  • Implement audio assets : Implement high-quality sound effects, & music, for our multiplayer creature survival game.
  • Optimize audio performance : Ensure that the game's audio assets are optimized for performance.
  • Collaborate with team members : Work closely with developers, artists, and designers to ensure seamless integration of all aspects of the game.
  • Communicate effectively : Clearly communicate with sound designers, designers, and be open to feedback and suggestions.
Qualifications
  • Experience with Unreal Engine Audio & Metasounds : Proficiency with Unreal Engine Audio and Metasounds.
  • Understanding of game audio design principles : Strong understanding of game audio design principles and the ability to create high-quality audio assets that enhance the gameplay experience.
  • Excellent communication skills : Excellent written and verbal communication skills to effectively collaborate with team members.
How to Apply

To apply for this position, please submit your resume, and a portfolio of your previous work (including any relevant game development projects) to @seiratix. We look forward to hearing from you!

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Posted by @median phoenix

Programmer for Violet Crescent Games
Location

Remote

Responsibilities

Hello I am looking to make a game where the player takes control of a fighter craft in various space battles where you get to destroy enemy fighters and even their capital ships with various larger goals to achieve in the battle.

I need help with coding:
Various playable fighter craft for both factions
Various turrets that will play both a defensive and offensive role
Enemy AI craft

Qualifications

blueprints and or C++

How to Apply

Send me a DM

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Posted by @waxen obsidian

Looking for C++ programmer, ui artist, character modeler, all other positions welcome to apply!
Location

online

Responsibilities

Our talent: 17 currently! Everyone on the team has years of experience and competitive portfolios

Project: Dragon Ball Z with an Elden Ring art style! You have awoken as a new soul in the vastness of the afterlife. As you embrace the magical powers imbuing your spirit, you are forced to become a part of the Order, a group of spiritual guardians charged with keeping the universe’s most dangerous beings at bay.

This dynamic combat system focuses on monumental spells and responsive movement to quickly shift the tide of battle, keeping players on the edge of their seat until the final hit. Magic is divided into different elements—water, fire, darkness, etc.—and each element has base spells that can be heavily customized.

I don’t want to give too many details here. Send me a message for more information!

Check out our gameplay video!
This video was made quite a while ago. The team has grown substantially since then. Shoot me a message and I will show you how everything is coming along!
https://youtu.be/XcRr

Qualifications

Unreal experience and a solid portfolio

How to Apply

dm me justinovington

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Posted by @wide egret

Level Designer and 3D environmental artist
Location

Remote

Responsibilities

Design and implement levels and assets that provide engaging challenges, exploration opportunities, and story-driven experiences.

Collaborate with other artists and game designers to shape the look, feel, and gameplay of each level.

Create blockouts and prototypes to iterate on level design concepts.

Integrate assets, lighting, and visual effects to bring levels to life in Unreal Engine 5.

Ensure levels align with gameplay mechanics, progression, and narrative goals.

Optimize levels for performance and visual quality.

About:
Shadows of the Lost is a dark fantasy soulslike that takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.
https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

Experience in Level Design, with a portfolio or examples of work showcasing compelling and well-structured game environments.

Create high quality realistic assets (we are not looking for stylized)

Proficiency with Unreal Engine 5, including level-building tools and workflow.

An eye for aesthetics, composition, and environmental storytelling.

Strong problem-solving skills and attention to detail.

The ability to work collaboratively in a remote team environment.

Passion for the soulslike genre and/or action RPGs.

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Posted by @wide egret

3D character artist
Location

Remote

Responsibilities

Design and create high-fidelity realisrtix 3D character models (both humanoid and non-humanoid) that align with the game’s dark fantasy aesthetic. (MUST HAVE EXAMPLES, WE ARE NOT LOOKING FOR STYLIZED)

Sculpt detailed, realistic anatomy, clothing, armor, and creature designs using industry-standard software (e.g., ZBrush, Blender, Maya).

Create optimized topology and UV layouts for animation and in-game use.

Collaborate with animators to ensure models deform correctly during animations.

Work closely with the technical art team to integrate characters seamlessly into Unreal Engine 5.

Implement textures, materials, and shaders that enhance realism and visual quality.

Iterate on feedback from team.

Qualifications

A portfolio showcasing high-fidelity character work (humanoid and non-humanoid).

Ability to work collaboratively in a remote team environment and adapt to feedback.

Passion for the dark fantasy genre and/or action RPGs.

About:
Shadows of the Lost is a dark fantasy soulslike that takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

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Posted by @wide egret

Senior Gameplay programmer
Location

remote

Responsibilities

As a Senior Developer you’ll be a cornerstone of our team, responsible for building new systems and expanding features upon our existing systems that shape the player experience. From combat mechanics to companion AI and intricate environmental interactions, your work will directly impact the quality and depth of the game.

About the game:
Shadows of the Lost is a dark fantasy soulslike that takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

Proficiency in programming with Blueprint scripting in Unreal Engine and C++ (preferred).

Experience with Unreal Engine 5

A portfolio or examples of work demonstrating gameplay systems or game development expertise.

Strong problem-solving skills and a proactive attitude.

Ability to work collaboratively in a remote team environment.

Passion for the soulslike genre and/or action RPGs.

Experience with locomotion and Animation Blueprints.

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Posted by @wide egret

Senior Gameplay programmer
Location

remote

Responsibilities

As a Senior Developer you’ll be a cornerstone of our team, responsible for building new systems and expanding features upon our existing systems that shape the player experience. From combat mechanics to companion AI and intricate environmental interactions, your work will directly impact the quality and depth of the game.

About the game:
Shadows of the Lost is a dark fantasy soulslike that takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

Proficiency in programming with Blueprint scripting in Unreal Engine and C++ (preferred).

Experience with Unreal Engine 5

A portfolio or examples of work demonstrating gameplay systems or game development expertise.

Strong problem-solving skills and a proactive attitude.

Ability to work collaboratively in a remote team environment.

Passion for the soulslike genre and/or action RPGs.

Experience with locomotion and Animation Blueprints.

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Posted by @glossy yew

C++ Programmer for Broom Broom Karts
Location

Remote

Responsibilities

Enhancing the multiplayer system (e.g., smoother performance, better sync).
Adding and implementing unique character abilities.
Improving overall gameplay mechanics and player experience.
Providing fresh ideas and technical input to make the game better.

Qualifications

Someone who knows about multiplayer stuff in UE5 would be perfect!

How to Apply

DM, you can find footage about game here -> https://store.steampowered.com/app/3365990/Broom_Broom_Karts/

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Posted by @wide egret

3D Artist | Bode Software
Location

Remote

Responsibilities

We are looking for all types of 3D artist that specialize in realistic art. We are not looking for a stylized artist. We want realism with a dark fantasy twist.

About:
Shadows of the Lost is a dark fantasy soulslike that takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Qualifications

A portfolio showcasing realistic props and/or environmental assets in a dark fantasy style.

Strong skills in 3D modeling, texturing, and material creation.

Ability to work collaboratively in a remote team environment and adapt to feedback.

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Posted by @mild prawn

3D Animator at RedSkullStudios
Location

Remote

Responsibilities

"Bringing life" into 3D rigged models
Identifying key scenes and sequences
Managing files, animation libraries, and updating procedures documentation
Integrating sound and syncing dialogue

Qualifications

Ability to visualize 3D iterations of two-dimensional storyboards and artwork
Good instinct for timing, movement, and editing cuts
Advanced concept of visual language - perspective, point of view, proportion,
color, composition, framing, etc.
knowledge of UE5 engine

How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on discord.

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Posted by @mild prawn

AI Programmer (Visual Scripting) at RedSkullStudios
Location

Remote

Responsibilities

Developing AI systems using visual scripting tools.
Designing and implementing behavior trees, state machines, and other AI frameworks.
Collaborating with designers and animators to bring NPCs and gameplay elements to life.
Optimizing AI behavior for performance and responsiveness.

Qualifications

Strong understanding of AI systems for video games.
Proficiency in visual scripting tools like Blueprints (UE5) or similar.
Good problem-solving skills and ability to work collaboratively with multidisciplinary teams.
Familiarity with Unreal Engine 5 (UE5) and related development tools.

How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on discord.

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Posted by @upbeat stratus

Join Osaya Studios
Location

Remote

Responsibilities

(6 new open positions as of 2025)

Find all open positions here

Compensation: We have divided the team into two groups: the Core Team and the Contributor Team. The Core Team consists of management and team leads/seniors. This team receives a direct share of the game's revenue and functions more like stakeholders. The Contributor Team provides assistance on projects as needed. Some contributors are freelancers. They are compensated based on the projects they work on. The funds for the Contributor payments will come from a portion of the game's revenue. Probably 50% to the core team and 50% to pay out contributors (might change)

Project Description: Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail.

Qualifications

Qualifications of course depend on the role. Requirements are listed in the google form.

How to Apply

🥳 Want to work with us? Fill out the form here

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Posted by @loud wind

Marketing and Community Manager
Location

Remote

Responsibilities

Hi,

We are working on an Indie Horror game. Screenshots: https://imgur.com/a/euUhSi5

The basic demo is complete which some polishing and bug fixing remaining. Hopefully the demo will launch this month on Steam and itch.io. We will also be participating in Steam Next Fest.

We need someone who can take care of the marketing side of things such as:

  • Posting everyday to social media
  • Gathering steam wishlists
  • Reaching out to influencers for playing the demo
  • Growing discord server
  • Creating and managing press kit

It is mostly a personal project so there is no budget for marketing so looking for someone who would like to work on profit sharing basis. If you have experience or interested in game marketing and community management for this game please DM me.

Qualifications

Game Marketing and Community Management

How to Apply

DM Please.

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Posted by @median shuttle

Gameplay Programmer - Freedom is Piracy (Pirate Adventure Game)
Location

Remote

Responsibilities

Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive.

Devlog presentation on YouTube:
https://www.youtube.com/@FreedomIsPiracy

Freedom is piracy on Steam:
https://store.steampowered.com/app/2435040/Freedom_is_Piracy/

We’re excited to announce an opening for a talented Gameplay Programmer to join our team and the journey of Freedom is Piracy development. If you have a heart of a pirate and want to share your game development passion to push Freedom is Piracy beyond its potential, jump aboard our crew!

Main Responsibility
Lead gameplay development for both naval and land environments

Qualifications

Necessary
• 3+ years of experience working with Unreal Engine
• Strong expertise in Unreal Engine gameplay programming, using both Blueprints and C++
• Strong understanding of Animation Blueprints and Unreal's animation systems
• Proficiency with A.I. behavior trees
• Ability to comprehend and work within an existing codebase
• Excellent written English skills for clear code commenting and documentation
• Fluent spoken English and access to a microphone for voice calls
• Availability to dedicate 12+ hours per week to game development
• Passion! Maturity and determination to succeed!

Preferred:
Experience with at least one shipped game made in Unreal Engine
Familiarity with the Advanced Locomotion System (ALS) in Unreal
Hands-on experience with Motion Matching systems.
Knowledge of procedural generation techniques

How to Apply

Send a DM to MedoMelo or email melliti.steiner@gmail.com with your resume or your portfolio

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Posted by @pearl hatch

Material artist as well as Technical Artist and Environment artist (buildings and modular kits)
Location

Remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except few areas, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the Artists joining us.

Qualifications

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

(We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !)

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @gaunt coral

Technical Positions at Project Overlord
Location

Remote

Responsibilities

Develop and implement core gameplay systems in UE5 for a military simulation game with arcade elements. Currently utilizing the SKG Shooter Framework. Written in C++ but exposed in blueprints.

Work with next-gen UE5 features including Lumen, Nanite, and enhanced physics systems

Create robust networking architecture for multiplayer functionality. Steam or EOS integration. Banning system, report system, etc...

Design and optimize game performance. Understanding CPU optimization and how to utilize UE5 optimization features

Design and implement varied, tactical environments that support military gameplay

Establish level design guidelines and metrics for consistent player experience. Such as a layer system, like Squad or Hell Let Loose.

Qualifications

Professional experience with Unreal Engine 5 development (not required, but preferred)

Strong proficiency in C++ programming (depends on the position)

Experience with multiplayer game development (preferably large scale, ex. 64 players)

Understanding of military tactics and gameplay systems (not required, but preferred)

Experience with performance optimization and debugging

Knowledge of modern rendering techniques and graphics programming

Portfolio showing relevant UE5 projects or similar work

Experience with level design and environmental storytelling (for Level Designer role)

Strong communication skills and ability to work in a team environment

How to Apply

Please connect with us on Discord: cnrjay Include your portfolio, relevant experience, and specify which role you're interested in (Programmer or Level Designer, etc.)

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Posted by @crystal lagoon

Creative Technical Lead
Location

Singapore (will consider relocation from SE Asia applicants)

Responsibilities

OceanX Education is seeking an experienced Creative Technical Lead to be responsible for developing and implementing OceanX Education’s work in interactive media, including mixed reality, augmented and virtual reality (AR/VR), and immersive content.

This role requires a visionary leader with a blend of creative genius, technical expertise, and strategic thinking who can push the boundaries of storytelling and interactive experiences in the ocean space.
Working closely with OceanX and OceanX Education leadership, the Creative Technical Lead is expected to be a creative and operational lead, conceptualizing and managing multiple projects based on OceanX content gathered during scientific missions.

Additionally, this role will stay current with the state of the field and keep the OceanX and OceanX Education leadership apprised of emerging trends and opportunities.

Qualifications

Someone who can lead OceanX Education's vision and implementation of mixed reality, AR/VR, and immersive content projects while managing multiple production timelines and partnerships in the ocean science education space.

Experience and Expertise with Unity, Unreal Engine, WebXR, 3D modeling tools (Blender, Maya, Cinema 4D), and 8+ years in creative roles (4+ years specifically in mixed reality/AR/VR content).

Portfolio that shows innovative AR/VR experiences, successful studio/team management, and a track record of creating engaging educational content using cutting-edge technology.

Believes in pushing the boundaries of ocean science storytelling, maintaining high standards with a low ego, and working independently while being comfortable with ambiguity in a rapidly evolving technological landscape.

How to Apply
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Posted by @mild prawn

3D Environment Artist
Location

Remote

Responsibilities

• Creating immersive and visually stunning 3D environments.
• Designing, modeling, and texturing assets for natural and urban settings.
• Lighting and optimizing levels to maintain high-quality visuals with smooth performance.
• Collaborating closely with designers and programmers to ensure seamless integration into the game.

Qualifications

• Proficiency in industry-standard 3D modeling tools (e.g., Blender, Maya, ZBrush).
• Knowledge of Unreal Engine 5, including material creation and lighting systems.
• Strong understanding of composition, color theory, and environmental storytelling.
• Ability to optimize assets and environments for performance.

How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on discord.

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Posted by @unkempt surge

Level Designer[Revshare] - Insense Studios
Location

Remote

Responsibilities

Our talent:

  • Programmer
  • Game Director & Programmer
  • Concept Artist
  • Game Designer & Animator
  • Composer & Sound Designer

Visit our website: https://insensestudios.com

Project:
We are developing a roguelite-shooter for VR via Unreal Engine 5.4. Later it is planned to port the game to PC as well.

Game takes place in underground caves & dungeons with dark atmosphere. Levels are procedurally generated, and utilize mixed PCG technique where both modular (i.e. tile based) and hand-made (i.e. pre-made room or a cave) approaches are used. The game also offers rich lore, discoverable through various in-game media (e.g. books).

Qualifications

About Level Designer:
If you are interested in coming up with fun and challenging spatial designs & obstacles, and have interest in roguelikes, PCG, VR, then this role is for you.

You will need to use 3D modeling software (e.g. Blender) to sculpt rooms / caves for level design prototyping. Being able to make final polished assets (from art POV) is optional.

You will work with our internal PCG interface (Blueprint) and supervise the PCG related work (programming of it is done by other team member).

Ideally you have some theoretical knowledge of level design, game design, architecture etc.

About your contribution:
You are expected work 20+h per week(actual productive duration). We have a huge workload. This position is not for hobby and short-term portfolio building. Ideally you are unemployed, student, or part-time employed.

We have a test period of one month for both sides to evaluate if they want to commit for long-term collaboration.

Length of project: ~1.5 years.

Split %: Rev-share

How to Apply

DM

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Posted by @raven edge

Level Designer, Props and Character Artist, & Other Roles - Abnormal games
Location

Remote / Portland Oregon

Responsibilities

Hello! I'm Derp. The founder of Abnormal Games. We are a small group of friends working on a project called Shadows Below.

The game is a dark fantasy PvEvP dungeon crawler with Helldivers 2 comedic vibes and an endless dungeon system.

About the team:
We currently have one full time employee, me, two part time volunteers, two consultants, and work with a handful of contractors as funds allow. One of our consultants works in business development for a mid-sized indie publisher and is helping us acquire funding as soon as we put out a working demo. Until then I am currently self funding the project. Once we acquire funding the plan is to turn the studio into a worker owned cooperative with the option to work as a volunteer, contractor, or share holding member.

We are currently looking for:

  • Level designers
  • 3D artists
  • Principle/Senior Multiplayer Engineer/Developer.
Qualifications

We are looking for people of all levels of experience and are willing to help people learn. All we expect is that our members work well with each-other and work well as a team. We are currently on a volunteer to member pipeline of 90 days and are mostly working as volunteers until we receive funding.

Because of this we are willing to bring on less experienced people and take things slower in order to do things right.

If this sounds like something you'd be interested in please reach out to @Derpwigglies for more information.

How to Apply

DM or Email at Derpwigglies@gmail.com

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Posted by @cinder gale

Game Developer
Location

International

Responsibilities

Unreal Engine 5 Development:

Implement and optimize game mechanics, environments, and systems using Unreal Engine 5.
Leverage Nanite and Lumen to create visually stunning, high-performance experiences.
Utilize tools like Blueprints, C++, and Unreal's animation and physics systems to bring gameplay elements to life.
Game Design Implementation:

Collaborate with designers to implement engaging mechanics and responsive player interactions.
Prototype and iterate on ideas to refine gameplay.
Ensure a smooth, immersive experience through bug fixing, testing, and performance optimization.
Collaboration:

Work closely with artists, designers, and other developers to achieve the game’s vision.
Maintain clear communication to ensure project goals and timelines are met.

Qualifications

Proficiency in Unreal Engine 5:
Strong understanding of its features, tools, and workflows.
Hands-on experience with Nanite, Lumen, and other UE5 innovations.
Programming Skills:

Proficient in Blueprints and/or C++ for gameplay scripting and system development.
Familiarity with debugging, optimization, and performance profiling in Unreal Engine.

Game Development Experience:
Experience in developing or contributing to FPS or similar game genres.
Understanding of core game design principles, including level design, mechanics implementation, and player interaction.

Last but not least you need to be a passionate gaming Developer and match our culture.

How to Apply

DM

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Posted by @mild prawn

3D Animator
Location

Remote

Responsibilities

Breathing life into 3D rigged models through dynamic and fluid animations.

Crafting key scenes, action sequences, and character movements.

Managing animation files, libraries, and maintaining procedural documentation.

Integrating sound, syncing dialogue, and refining animations for cinematic or gameplay use.

Qualifications

Ability to visualize 3D iterations from 2D storyboards and artwork.

Strong sense of timing, movement, and storytelling in animation.

Advanced understanding of visual language, including perspective, proportion, and composition.

Proficiency in industry-standard tools (e.g., Maya, Blender) and Unreal Engine 5 (UE5).

How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on Discord.

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Posted by @outer bluff

[REV SHARE] Environment Artist/Character Artist/Animator
Location

Remote

Responsibilities

I’m working on a narrative-driven thriller game with fun and engaging gameplay, using Unreal Engine to create a suspenseful and immersive experience. I am looking for programmers, environment artists, and tech artists to join the project. I’m open to people of all experience levels as long as they’re motivated and passionate about creating something amazing. If you’re interested and want to know more or see some visuals of the game, feel free to DM me on Discord!

Qualifications

We are looking for:

Programmer
Level designers
Tech artist

How to Apply

DM me on Discord!

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Posted by @zenith juniper

UI/UX programmer for BLÜ Games
Location

Remote

Responsibilities

Program and develop UI/UX elements for our upcoming arena shooter

Qualifications

Understanding of UI/UX elements
UE5 familiarity
Works well in a team setting

How to Apply

DM Me

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Posted by @cedar schooner

UI Artist needed for Space strategy game
Location

Remote

Responsibilities

Artist will design Ui and Ui elements to help bring the Strategic space game to life.

Game is focused around an attention to detail when it comes to building fleets and picking the best way to attack your opponent, both the computer AND other players.

Pay is 25% revenue share. There is no up front payment.

All work done for us can be properly place on a resume as we are a registered company.

Preferred art style is sci-fi and futuristic.

Qualifications

Please submit a portfolio with past work.

How to Apply

Direct Message me.

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Posted by @heavy cloud

Character Artist and Animator - Insurrection
Location

Remote

Responsibilities

Create and animate high detailed characters for a souls-like RPG: https://store.steampowered.com/app/2890660/Insurrection/

  • Highpoly
  • UV
  • Retopo
  • Texturing
  • Weight painting
  • Rigging
  • Animation

Potential for paid work in future

Qualifications

Please submit a portfolio of past work
Experience in engine is nice

How to Apply

DM me on Discord - jamin_games

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Posted by @wind knot

co-owner
Location

remote

Responsibilities

help me complete, and deploy multiplayer tower survivor similar to the wc3 custom map. I have the base, working on adding damage types (tower abilities), armor types (enemy armor), passive abilities, and more unique tower projeciles.

Qualifications

know ue5 blueprinting and good understanding of replication

How to Apply

message me

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Posted by @waxen obsidian

Looking for gameplay animotor, ui artist, and C++ programmer
Location

online

Responsibilities

Our talent: 17 currently! Everyone on the team has years of experience and competitive portfolios

Project: Dragon Ball Z with an Elden Ring art style! You have awoken as a new soul in the vastness of the afterlife. As you embrace the magical powers imbuing your spirit, you are forced to become a part of the Order, a group of spiritual guardians charged with keeping the universe’s most dangerous beings at bay.

This dynamic combat system focuses on monumental spells and responsive movement to quickly shift the tide of battle, keeping players on the edge of their seat until the final hit. Magic is divided into different elements—water, fire, darkness, etc.—and each element has base spells that can be heavily customized.

Check out our gameplay video!
This video was made quite a while ago. The team has grown substantially since then. Shoot me a message and I will show you how everything is coming along!
https://youtu.be/XcRr639BGJI

Qualifications

Unreal experience and a competitive portfolio

How to Apply

dm me justinovington

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Posted by @flint grove

[REV SHARE] Need C++ Dev , and 3d Artists for Naruto RP game
Location

Remote

Responsibilities

My team and I are working on the development of an RP (RolePlay) game inspired by the Naruto universe, primarily targeting a French-speaking audience (with the possibility of adding servers in other languages later). While we don’t hold the copyrights, we draw from universal traditions and Japanese terminology for our game mechanics. This type of game is highly anticipated in France, and I can share more details with you via private message.

Qualifications

We are looking for :

C++ dev (mainly people who know multiplayer dev)
3d artist and animators
VFX niagara Artist

How to Apply

DM on discord for join or ask question !

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Posted by @inland cliff

Multiple Roles @ Z-Light Studios
Location

Australia

Responsibilities

This is a unique Arena FPS Project. (inspred by UT and Quake Live, etc)

  • Seeking 3D Artist who can low poly model and do stylized textures.

  • Seeking Animator.

  • Seeking UE5 Programmer.

Qualifications

You should be proficient enough in your role that you can achieve any job thrown at you.

You should also have sufficient time in each week to commit to the project (5-7+ hrs)

How to Apply

Direct Message me here on Discord: mikaelmagick

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Posted by @upbeat stratus

⭐ Osaya Studios - Looking for talent!
Location

Remote

Responsibilities

As of writing highest-demand roles are Concept Artists, 3D Artists (Environment, Characters), Texture Painters, Level Designers.

Find all open positions here

Compensation: We have divided the team into two groups: the Core Team and the Contributor Team. The Core Team consists of management and team leads/seniors. This team receives a direct share of the game's revenue and functions more like stakeholders. The Contributor Team provides assistance on projects as needed. Some contributors are freelancers. They are compensated based on the projects they work on. The funds for the Contributor payments will come from a portion of the game's revenue. Probably 50% to the core team and 50% to pay out contributors (might change)

Qualifications

We have very simple qualification requirements which are listed in the form.

Project Description: The project itself is currently confidential so here's a bit about our studio. Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

How to Apply

🥳 Want to work with us? Fill out the form here

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Posted by @rancid obsidian

Lead Dev | Hasler Games
Location

remote

Responsibilities

Design and implement systems for open-world gameplay, such as exploration, quests, crafting, and combat.
Ensure seamless transitions between gameplay areas (streaming levels/world partition).
Work on multiplayer or networking features if the game supports cooperative or competitive play.
Debug and resolve critical technical issues that arise during development.
Profile the game to identify and fix bottlenecks in performance.
Optimize the game for different hardware platforms, including consoles and PCs.

Qualifications

at least any Knowledge with ue5 and Blueprints.
Must know what a Rev Share is.
Must be patient

How to Apply

dm me

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Posted by @austere quiver

Looking for a 3D Artist and Concept Artist for Rev-Share Project @we're dad studios
Location

Remote

Responsibilities

About the game:
It's a top-down action game where players form parties, take on challenging missions, and face epic boss battles.
The game features unique characters, customizable abilities, and some more fun mechanics, although these are long term goals.

Our immediate goal is to create a proof of concept (POC) showcasing the game’s core mechanics. The POC includes:

A short lead-up with light combat and environmental challenges.
A dynamic, multi-phase boss battle featuring engaging abilities and team synergy.

Who We’re Looking For:

3D Artist: To create five character models for the POC.
Concept Artist: To design basic environment, character, and UI concepts.

This is a rev-share project, but we’re aiming for long-term collaboration, leading to full-time positions as the game progresses.

Current Team:

Lead programmer (me)
2 additional programmers
1 3D artist
Qualifications
  • Capable of producing game ready models
  • Capable of creating concepts according to style guide/references and as designed.
  • Capable of creating character models/props
How to Apply

If you’re interested in joining us on this journey, feel free to DM me or send a mail to contact@weredadstudios.com

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Posted by @cedar schooner

Coder for space strategy game
Location

Remote

Responsibilities

I am looking for someone who can help me make an RTS space game. the gameplay is fairly straightforward. Players start in their own map which looks like a solar system. from there they send mining ships out to harvest resources from nearby asteroids. the harvested resources are usable once the miners return to the HQ. Players will then use those resources to build warships. which they will send to the other players solar systems with the goal of nuking the homeworld.

we have all of the needed base assets for this game project, only lack the code.

Gameplay is focused around missile combat, with radar, logistics, and maneuvering being core element.

Radar is a key element, It will work on a 2 layer fog of war. top layer is you see nothing. second layer is "radar" it is a fuzzy view of things, where enemy ships show up as a red amorphous blobs that only show rough size of the enemy force.

There are no chokepoints, no space to guard where the enemy can only come through one space.

Qualifications

Looking for coder who is willing to get involved with this fairly niche genre game that should generate substantial following when its primary competition would be the flop that is Homeworld 3.

This game is based around a set of planned updates and ship classes being released over a 6-18 month period after the initial base game is setup.

How to Apply

Direct Message Me

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Posted by @proud fjord

Programmer at Thauma Creations
Location

Remote

Responsibilities

Implement AI and/or gameplay mechanics using Unreal Engine

Qualifications

Experience with Behavior Trees and/or GAS is a +

Project
A single-player, 3D, third-person, roguelite, action game developed in Unreal Engine 5.4. Players take on the role of a mage, exploring ever-changing realms with procedurally generated levels, randomized loot, enemies, and diverse spell choices. The skill-based combat system and in-depth spell progression encourage both strategic and creative gameplay.

Links

How to Apply

DM

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Posted by @tame trellis

programmer at mean bean studios
Location

remote

Responsibilities

programming and stopping me when i go to far

Qualifications

can programm, isnt a bitch

How to Apply

dm me

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Posted by @patent forge

Level Designer (Revenue Share) at Remnant Entertainment LLC
Location

Remote

Responsibilities

Our Current Team:
Programmers
Concept Artists
Game Designer
Game Creative Director
Game Technical Director
3D Animators
3D Modeler
Sound Designer
Audio Engineer
QA Lead

Our Discord Server: https://discord.gg/primevalhorizon
Our Youtube Channel: https://youtube.com/@primevalhorizon

The Project: Primeval Horizon
We are developing a Sci-Fi Multiplayer Creature Survival game that will be scaled up to an MMO. Fostering a Community of 3k+ members & growing, our project aims for a fantastical diverse world where ancient creatures & anomalous entities collide. A world that players can create endless stories within. Working in Unreal Engine 5.4 currently using Azure DevOps.

Expectations:
If you enjoy creating Sci-Fi semi realistic environments then this may be the role for you! You’ll be creating caves, bridges, water sources, atmospheric structures, creating biomes & dressing the environment!

Qualifications

You will need to be familiar with PFS or PCG. Optionally you will need a 3D Modeling Software such as Blender to prototype level design assets we may not have placeholder assets for.

You will need to know how to optimize assets to ensure a performant level for average hardware.

This position may be ideal if you are Portfolio Building, Unemployed or Part Time employed.

  • Effectively communicate your progress, ideas, and suggestions with the team.

  • Collaborate with Quality Assurance to troubleshoot and resolve any bugs arising during the development.

  • Create immersive points of interest and engaging paths through diverse biomes.

  • Work with our Lead Level Designer and Game Creative Director to develop and implement a dynamic open world 8x8km map in UE5.

  • Basic understanding of Unreal's material and blueprint systems.

  • Experience with Unreal Engine 5, with a focus on level design.

  • Familiarity with world partition.

  • Familiarity with interactive assets (edible foliage, weather, etc)

How to Apply

Interested in Applying? Fill out the Form here!

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Posted by @humble violet

2D Mature Psychological Horror game
Location

Remote

Responsibilities

Your responsibilities: Code in BP and C++

My responsibilities: Ensure quality, Team management, Game Design, Pixel Art, Audio

Qualifications

Mid to Semi-Pro skills.
You will have to use BP and code in C++.

About the game:
A psychological horror side-scrolling pixel art game. Themes are sects and psychiatry, as well as family relationship and secrets. Dissociation and wrong believes, traumas, and unresolved questions will be resolved as you progress. The game will feature a basic horror game gameplay where aiming stance is the pivot and the focus of the action, and running away is not always an option, where each encounters counts. Despite being in pixel art, the game is trying to be oriented +18 mostly for it's themes and also for it's crude gameplay. (hoping to one day make it a 3D version; note: if you got 3D talent you are welcome to apply)

How to Apply

DM

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Posted by @mild prawn

Music/Sound Composer at RedSkullStudio
Location

Remote

Responsibilities

Composing original soundtracks and music for various gameplay scenarios and cutscenes.
Designing sound effects and audio assets that enhance player immersion.
Syncing music and sound to animations, dialogue, and gameplay events.
Collaborating with the creative team to match the tone and mood of the project.

Qualifications

Proficiency in audio production software (e.g., Logic Pro, Ableton, Pro Tools).
Experience creating soundtracks and sound effects for games or media.
Strong understanding of dynamic music systems and implementation in Unreal Engine 5.
Ability to deliver high-quality audio assets on a deadline.

How to Apply

Email resumes and/or portfolios to storymodestudiosinc@gmail.com, or DM me on Discord.

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Posted by @opal phoenix

UI Artist/Designer at Check/Mate Studio
Responsibilities

Check/Mate Studio is seeking a talented UI Artist/Designer to craft immersive and intuitive user interfaces for Ascent, our round-based FPS zombie survival game. You will be responsible for designing and implementing HUD elements typical of a first-person shooter, as well as menus for settings, vendors, and weapon upgrades. Your work will extend to interactive in-world UI elements that enhance player engagement. Collaborating closely with our design and development teams, you will ensure that all UI elements align with the game’s visual identity and provide a seamless user experience. While knowledge of Unreal Engine 5’s widget system and multiplayer replication is not required, it is highly beneficial.

Qualifications
  • A portfolio showcasing previous UI/UX work, whether personal, academic, or professional.
  • At least 2 years of experience using Photoshop, Illustrator, or similar design software.
  • Strong understanding of visual hierarchy, typography, and layout design.
  • Ability to adapt UI designs to fit the aesthetic and gameplay needs of Ascent.
  • Experience with Unreal Engine 5’s widget system is a plus but not required.
How to Apply

DM me, Skyelander, here on Discord. I'm available most of the day, nearly every day. I'll get back to you within an hour or two if not right away.

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Posted by @tough meteor

🎨 3D Character Artist/3D Environment Artist for Digital Eden Project
Location

Remote

Responsibilities

✅ 3D Character Artist:

  • Create high-quality character models based on concept art

  • Rig and optimize characters for animation

  • Apply textures and materials, ensuring consistency with the cyberpunk aesthetic

  • Work closely with animators and the Unreal Engine pipeline

✅ 3D Environment Artist:

  • Design and model cyberpunk environments with a mix of realism and stylization

  • Implement assets into Unreal Engine 5 with proper optimization

  • Create modular assets for efficient level design

  • Apply textures, lighting, and effects to enhance immersion

Qualifications
  • Proficiency in Blender, Maya, ZBrush, or similar 3D software

  • Experience with Unreal Engine 5 (importing, optimizing, and setting up assets)

  • Strong understanding of topology, UV mapping, and texturing

  • Ability to work with a team and follow a cohesive art style

  • Interest in cyberpunk, glitch art, and psychological themes

Bonus Skills:
✔ Experience with cinematics and cutscenes
✔ Shader/materials knowledge for digital/glitch effects
✔ Previous experience in indie game development

How to Apply

DM me for more informations!

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Posted by @cedar schooner

Coder and UI artist for Space Strategy game
Location

Remote

Responsibilities

I am looking for someone who can help me make an RTS space game. the gameplay is fairly straightforward. Players start in their own map which looks like a solar system. from there they send mining ships out to harvest resources from nearby asteroids. the harvested resources are usable once the miners return to the HQ. Players will then use those resources to build warships. which they will send to the other players solar systems with the goal of nuking the homeworld.

we have all of the needed base assets for this game project, only lack the code.

Gameplay is focused around missile combat, with radar, logistics, and maneuvering being core element.

Radar is a key element, It will work on a 2 layer fog of war. top layer is you see nothing. second layer is "radar" it is a fuzzy view of things, where enemy ships show up as a red amorphous blobs that only show rough size of the enemy force.

There are no chokepoints, no space to guard where the enemy can only come through one space.

Qualifications

Looking for someone willing to work on what will be a multiple month project. The studio fully wants to make this game but we lack a coder.

How to Apply

Direct Message me

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Posted by @patent forge

Technical Artist (Revenue Share) at Remnant Entertainment LLC
Location

Remote

Responsibilities

Our Current Team:
Programmers
Concept Artists
Game Designer
Game Creative Director
Game Technical Director
3D Animators
3D Modeler
Sound Designer
Audio Engineer
QA Lead

Our Discord Server: https://discord.gg/primevalhorizonOur YouTube Channel: https://youtube.com/@primevalhorizon

The Project: Primeval Horizon

We are developing a Sci-Fi Multiplayer Creature Survival game that will be scaled up to an MMO. Fostering a community of 3k+ members and growing, our project aims for a fantastical, diverse world where ancient creatures and anomalous entities collide. A world where players can create endless stories. We are currently working in Unreal Engine 5.5 using Azure DevOps.

Expectations:
If you are passionate about combining technical expertise with artistic creativity, then this may be the role for you! As a Technical Artist, you’ll bridge the gap between art and programming, contributing to the creation of stunning visuals and ensuring a smooth and optimized development pipeline.

Qualifications
  • Collaborate with artists, animators, and programmers to develop visually impressive and performant game content.
  • Optimize 3D assets, textures, and shaders for efficient real-time rendering.
  • Implement visual effects, materials, and shaders to enhance the game’s aesthetics.
  • Assist in the development and maintenance of asset pipelines and tools to streamline production.
  • Create dynamic environments and interactive visual elements using Unreal Engine’s material and blueprint systems.
  • Work closely with the Game Creative Director to bring creative ideas to life while ensuring technical feasibility.
  • Effectively communicate your progress, ideas, and suggestions with the team.
  • Collaborate with Quality Assurance to troubleshoot and resolve any technical or visual bugs.
  • Maintain high-quality visual standards and optimize game assets for average hardware performance.
  • Innovate and experiment to enhance the game’s visual storytelling.
How to Apply

Interested in Applying? Fill out the Form here!

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Posted by @rich swallow

UI Designer
Location

Remote

Responsibilities

Contribute to the creation of a sci-fi themed UI for our spaceport management game (similar to an airport management game, but with a space/sci-fi theme). This is a REVSHARE UE project. We are looking for someone who is creative with an eye for sci-fi.

Qualifications

UE
Blueprints
UI/UX/UE design Experience
Works well with others

How to Apply

DM

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Posted by @tired shore

Animator at Phoenix Gaming Studios – F.A.D.E.
Location

Remote / Worldwide

Responsibilities

-Create high-quality character, environmental, and cinematic animations for F.A.D.E.

-Collaborate with developers and designers to ensure smooth integration within Unreal Engine.

-Optimize animations for performance and maintain visual consistency throughout the game.

-Contribute ideas during team meetings to refine animation sequences.

-Note: This is a revenue share–based role, where your artistic input directly contributes to our mutual success.

Qualifications

-Proficiency in 3D animation software (Maya, Blender, 3ds Max, etc.) and rigging techniques.

-Strong knowledge of Unreal Engine’s animation systems and pipelines.

-A portfolio showcasing relevant animation work in games or interactive media.

-Excellent communication skills and proven experience working in remote, collaborative environments.

How to Apply

DM me on Discord @Shocky223 or email your resume and portfolio to support@fadesurvival.com with a brief cover letter highlighting your experience and passion for animation in gaming.

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Posted by @tired shore

UI/Graphic Designer at Phoenix Gaming Studios – F.A.D.E.
Location

Remote / Worldwide

Responsibilities

-Design and produce UI elements such as menus, HUDs, icons, and in-game graphics that enhance player engagement.

-Collaborate with the development and art teams to ensure a cohesive visual style across F.A.D.E.

-Iterate on designs based on team feedback while balancing technical constraints with creative vision.

-Note: This revenue share opportunity means your design contributions will help drive the project’s success.

Qualifications

-Expertise with design tools (Adobe Photoshop, Illustrator, Figma, etc.) and a strong foundation in UI/UX principles.

-A portfolio that demonstrates your skills in game UI/graphic design.

-Familiarity with Unreal Engine is a plus.

-Excellent communication and teamwork skills, particularly in a remote working environment.

How to Apply

DM me on Discord @Shocky223 or send your resume, portfolio, and a short cover letter to support@fadesurvival.com describing your relevant design experience and interest in F.A.D.E.

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Posted by @tired shore

Game Developer at Phoenix Gaming Studios – F.A.D.E.
Location

Remote / Worldwide

Responsibilities

-Develop and implement core gameplay mechanics and features using Unreal Engine (C++ and/or Blueprints).

-Collaborate with animators, designers, and other team members to integrate assets into F.A.D.E. seamlessly.

-Debug, optimize, and maintain the codebase to ensure high performance and stability.

-Actively participate in team brainstorming sessions to innovate and refine gameplay.

-Note: Your technical expertise will directly influence the success of F.A.D.E., as this is a revenue share–based role.

Qualifications

-Proven experience in Unreal Engine game development, with strong proficiency in C++ and/or Blueprint scripting.

-Ability to write clean, efficient, and maintainable code.

-Familiarity with version control systems (e.g., Helix Core) and agile development practices.

-A portfolio or code samples showcasing your previous work in game development.

-Excellent communication skills and a strong background in remote collaboration.

How to Apply

DM me on Discord @Shocky223 or email your resume, portfolio/code samples, and a brief cover letter to support@fadesurvival.com. Please highlight your relevant project experience and enthusiasm for developing F.A.D.E. on a revenue share basis.

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Posted by @pallid quiver

Programmer [ Rogue Realm Studios ] [ Slay The Spire Esque Game ]
Location

Remote - Discord

Responsibilities

[ This is pixel art card game rogue-like ]

  • Develop & optimize core gameplay systems, AI, and combat mechanics in Unreal Engine 5.3📍

  • Implement and refine game features, including card interactions, UI📍

  • Collaborate with designers & artists to integrate assets and ensure smooth gameplay experience 📍

  • Debug, test, and optimize code for performance, stability, and cross-platform compatibility 📍

Qualifications
  • Proficient in C++ and Blueprint scripting within Unreal Engine 5.3📍

  • Experience with AI, combat mechanics in game development 📍

  • Strong debugging, optimization, and problem-solving skills for performance and stability 📍

  • Familiarity with UI implementation, and combat mechanics, gameplay implementation 📍

How to Apply

DM Directly

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Posted by @restive bough

Looking for programming partners for a Parkour Heist Project!
Location

Remote

Responsibilities
  • Create gameplay mechanics with multiplayer and networking in mind.
  • Multiplayer testing.
  • Communicate and collaborate with the other members of the project properly to ensure plans and changes will be known to others.
Qualifications

Has to be able to work with C++, BP, networking and multiplayer.

How to Apply

Discord DMs

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Posted by @median shuttle

Action Gameplay Programmer - Freedom is Piracy (Pirate Adventure Game)
Location

Remote

Responsibilities

Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive.

Devlog presentation on YouTube: https://www.youtube.com/@FreedomIsPiracy

Freedom is piracy on Steam: https://store.steampowered.com/app/2435040/Freedom_is_Piracy/

We’re excited to announce we are looking for a talented Action Gameplay Programmer to join our team and the journey of Freedom is Piracy development. If you have a heart of a pirate and want to share your game development passion to push Freedom is Piracy beyond its potential, jump aboard our crew!

Main Responsibility
Action gameplay development for both naval and land environments

Qualifications

Necessary
• 3+ years of experience working with Unreal Engine
• Strong expertise in Unreal Engine gameplay programming using both Blueprints and C++
• Strong understanding of Animation Blueprints and Unreal's animation systems
• Ability to comprehend and work within an existing codebase

• Excellent written English skills for clear code commenting and documentation
• Fluent spoken English and access to a microphone for voice calls
• Availability to dedicate 10+ hours per week to game development
• Passion! Maturity and determination to succeed!

Preferred:
Experience with at least one shipped game
Familiarity with the Advanced Locomotion System (ALS) or with Unral Motion Matching Sample.
Proficiency with A.I. behavior trees

How to Apply

Send a DM to MedoMelo or email melliti.steiner@gmail.com with your resume or your portfolio

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Posted by @upbeat stratus

⭐ Multiple positions @ Osaya Studios
Location

Remote

Responsibilities

As of writing highest-demand roles are Concept Artists, 3D Artists (Environment, Characters), Texture Painters, World Designers.

Find all open positions here

Compensation
We have divided the team into two groups: the Core Team and the Contributor Team. The Core Team consists of management and team leads/seniors. This team receives a direct share of the game's revenue and functions more like stakeholders. The Contributor Team provides assistance on projects as needed. Some contributors are freelancers. They are compensated based on the projects they work on. The funds for the Contributor payments will come from a portion of the game's revenue. Probably 50% to the core team and 50% to pay out contributors (might change)

Qualifications

We have very simple qualification requirements which are listed in the form.

Project Description
The project itself is currently confidential so here's a bit about our studio. Osaya Studios is dedicated to creating immersing, complex, detailed, and story-rich games that prioritize quality and attention to detail. Our goal is to deliver exceptional titles across multiple genres, from co-op to single-player adventures, and possibly create our genres. We are committed to setting high standards for gameplay and narrative, with a focus on continuous innovation and community-driven development.

How to Apply

🥳 Want to work with us? Fill out the form here

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Posted by @distant sable

Multiple Roles – Afterglow Interactive (Coder, 3D/UI Artist, Concept Artist, Sound Designer, Writer/Quest Designer)
Location

Remote

Responsibilities

About Me:
Let me introduce myself.
My name is Kieran. I am from the UK. I hold a first class bachelors degree in independent games development and a masters degree in advanced 3D game art followed by being unreal engine certified as an artist.
I currently work as a 3D Artist for a VR Studio employed by Meta to make games for the Meta Quest.

I know how hard this industry is to get your foot in the door, which is why I'm looking for incredibly committed team members like myself to really stand out and make something for ourselves.

The Project:
Target: Galaxy, a first-person action investigation RPG, where players take on the role of an intergalactic bounty hunter, developing their reputation and navigating a no-handholding world. The game requires players to gather intel from NPCs, explore planets using environmental clues (signs, maps, conversations), and track their bounties using multiple approaches—stealth, negotiation, or direct combat.

Qualifications

Passionate and highly committed to indie game development.
Strong expertise in your respective field (coding, 3D/UI art, concept art, sound design, writing/quest design).
Experience with Unreal Engine 5 is highly preferred (especially for coders and artists).
Must be comfortable working in a revenue share model initially, transitioning to salary-based work once funding is secured.
A portfolio or previous game development work is required (shipped games, prototypes, student work, etc.).
Strong communication and collaboration skills—we’re building a serious, highly motivated team.

How to Apply

DM me with your portfolio or previous work samples that showcase your skills. Share why you’re interested in this project and how you can contribute to Target: Galaxy. Serious inquiries only—this isn’t just an open job listing, it’s an opportunity for like-minded, dedicated individuals who want to build something great together. Note: This project is in its early stages with a clear goal of securing funding. If you’re in this purely for upfront payment, this may not be the right fit. However, if you’re passionate about working on a serious indie game with a strong creative direction and potential, let’s talk!

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Posted by @tardy totem

3D model 8 weapons.
Location

Remote

Responsibilities

I have 8 low poly weapon models fully rigged and animated. The weapons need to be remodeled into higher poly and textured realistically while keeping the bones.

Qualifications

Experience in 3D modeling high-poly 3D weapons ranging from revolvers to sniper rifles.

How to Apply

DM me with your portfolio or images of past modeled weapons. You’ll receive 20% of revenue up to a total of $20,000.

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Posted by @unkempt surge

[Revshare] Looking for Level Designer
Location

remote

Responsibilities

Looking for: Level Designer

Our talent:

  • Programmer
    -Game Director & Programmer
  • Concept Artist
  • 3D modeler
  • Game Designer & Animator
  • Composer & Sound Designer

Visit our website: https://insensestudios.com/

Project:
We are developing a roguelite-shooter for VR via Unreal Engine 5.4. Later it is planned to port the game to PC as well. Game takes place in underground caves & dungeons with dark atmosphere. Levels are procedurally generated, and utilize mixed PCG technique where both modular (i.e. tile based) and hand-made (i.e. pre-made room or a cave) approaches are used. The game also offers rich lore, discoverable through various in-game media (e.g., books).

Qualifications

About Level Designer:
If you are interested in coming up with fun and challenging spatial designs, have interest in roguelikes, PCG, VR, then this role is for you. You will be main responsible in the level design. You will work with our internal PCG interface (Blueprint) and supervise the PCG related work (programming of it is done by other team member). You will need to use 3D modeling software (e.g. Blender) to sculpt rooms / caves for level design prototyping, as well as modular asset drafts. Being able to make the final polished assets (from art POV) is optional, we have 3d modeler for that. It is ok if you are beginner in some of the tools, but we expect you to have theoretical knowledge in level design.

About your contribution:
You are expected work 20+h per week(actual productive duration). We have a huge workload. This position is not for hobby and short-term portfolio building. Ideally you are unemployed, student, or part-time employed. We have a test period of one month for both sides to evaluate

How to Apply

DM

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Posted by @summer herald

Need Animator and Level Designer for a realistic horror dino gamein the style of bodycam Co-op
Location

Game name (Forgotten Island)

Responsibilities

Animator- you will rig and Animator 3 or 4 weapons and Dinosaurs i made (im a 3d modeler)
Map Designer- you will help make the park island for the game btw this will be cinematic realistic as we can get it, now I'll will work with all of you every closely and I also have ultra dynamic sky so you don't have to worry about the weather

Qualifications

Have alest 1 or 2 years of experience in your field and need to be something what active and BE QUICK because I'm people are already interviewing

How to Apply

DM me if interested when your apart of the team ill let you know what's the main game is about

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Posted by @dull wagon

Looking for Rigging artist and/or technical animator UE5
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except few areas, the game we are creating needs dedication and precision, and that's what we are expecting from the Artist joining us.

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Qualifications

We need someone for fps technical animation and rigging our models

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @cedar schooner

Assistant Coder for space RTS game
Location

Remote

Responsibilities

Assistant coders will help the lead developer with projects and other systems related to the game. Follow all directions of the developer until entire project completion.

Game is a large map Real Time Strategy game themed for deep space and fighting between multiple star systems maps in both single and multiple player games up to 4 total players.

Players will build up their empires, create and control fleets, assault their enemies and strive for the extermination of their foes.

Qualifications

Willing to follow direction of the leader coder and the project manager through the completion and release of the project.

How to Apply

Direct Message me

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Posted by @pallid quiver

2D Level Designer | Rogue Realm Studios
Location

Remote - Discord

Responsibilities

Design and block out levels that align with the game’s visual and thematic style.

Create immersive environments that enhance worldbuilding and atmosphere.

Optimize levels for performance while maintaining artistic quality.

Collaborate with artists & programmers to refine level visuals, lighting, and assets.

Qualifications

Experience in level design with a focus on environment art and worldbuilding.

Proficiency in Unreal Engine 5.3 and level-building tools.

Understanding of composition, lighting, and environmental storytelling.

Strong optimization skills to ensure levels run smoothly without sacrificing detail.

How to Apply

Direct DM

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Posted by @pallid quiver

Sound Designer | Rogue Realm Studios
Location

Remote - Discord

Responsibilities

Design and implement immersive sound effects for combat, UI, and environments.

Create atmospheric audio that enhances the game's dark fantasy world.

Optimize and balance audio levels to ensure clarity and consistency.

Collaborate with designers and programmers to integrate sound assets into Unreal Engine 5.3.

Qualifications

Experience in sound design for games, preferably in roguelike or strategy genres.

Proficiency with audio tools like FMOD, Wwise, or Unreal Engine’s sound system.

Strong understanding of mixing, spatial audio, and sound optimization.

Ability to design soundscapes that enhance mood, combat, and world immersion.

How to Apply

DM Directly

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Posted by @thin ocean

CEO at Emotions-Gaming
Location

Remote (Work from anywhere in the world)

Responsibilities
  • Develop and contribute sellable assets (e.g., environments, asset expansions, plugins) for our marketplace.
  • Collaborate with team members to create high-quality, AAA-level content for Unreal Engine.
  • Utilize our extensive asset library to craft unique and innovative products.
  • Ensure timely delivery of up to two sellable assets after contract finalization.
  • Participate in brainstorming sessions and bring creative ideas to grow the business.
Qualifications
  • Demonstrated expertise in your chosen specialty (e.g., map design, asset creation, plugin development).
  • Strong portfolio showcasing relevant projects and previous work.
  • Ability to work independently and meet deadlines.
  • Willingness to collaborate and share ideas to enhance our marketplace offerings.
How to Apply

Send a direct message (DM) with your portfolio and a brief summary of the area(s) you wish to focus on. We will review your application and reach out to discuss the next steps. Let’s build something great together!

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Posted by @rich swallow

UI Programmer
Location

Remote

Responsibilities

We are looking for an experienced UI programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, and Blueprints. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

. Experience in using UMG. This includes:
. Knowing how to use the canvas panel correctly.
. Knowing how to use a widget reflector.
(Nice to have)
Experience with "common widget".
. Comfortable with building upon/adding new parts to preexisting systems made by others

How to Apply

DM

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Posted by @heavy cloud

3D Character Artist | Jamin Games
Location

Remote

Responsibilities

We are seeking a talented and passionate 3D Character Artist to join the development team for Insurrection, an indie Soulslike RPG. In this role, you will be responsible for:
💀Create high-quality 3D character models for enemies, bosses, and NPCs.
💀Rig and skin models to the UE5 skeleton.
💀Ensure characters are optimized for performance within the game engine.
💀Collaborate with the design and animation teams to meet gameplay and visual requirements.
💀Handle other 3D character art tasks as needed.

Qualifications

Please provide a portfolio of work

How to Apply

Discord DM

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Posted by @rich swallow

UI Programmer
Location

Remote

Responsibilities

We are looking for an experienced UI programmer to join our team working on our spaceport management game (very similar to an airport management game, but with a space theme). Must be familiar with Unreal Engine, Blueprints, and UI/UX. This is a REVSHARE project, but we have a dedicated team. If a sci-fi themed management/builder interests you, don't hesitate to contact me!

Qualifications

UE
Blueprints
UI/UX

How to Apply

DM

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Posted by @native remnant

3d modeler for maps, characters, and/or weapons designs
Location

Remote

Responsibilities

Looking for an experienced 3d modeler who can make either maps of civil war battlefields for vr gameplay and or someone who can make character designs and some designs for handheld objects. I probably will have one person focus entirely on weapons designing but if that is your area of expertise you can DM about that. Can be one person if that is what you are good at or can be separate people.
You will be in charge of:
•either designing high quality battlefield maps that are good for larger scale battles
•or designing character models for both teams and different roles within the teams
•making sure that all models work with the engine and fixing them if needed

Qualifications

Experience working with 3d modeling and experience making the specific model type that you want to make.

How to Apply

DM me and tell me what category you are interested in working on or if you can cover both maps and characters.

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Posted by @blazing trellis

UE4 Mid or Senior Game developer / EA release Q4 2025
Location

Remote

Responsibilities
  • Creating, testing blueprints
  • Building blueprint logic
  • Working with materials, billboards
  • Working with static meshes, level ( landscape ) meshes
  • Adding ready animations into an engine.
Qualifications

Project overview:

https://store.steampowered.com/app/3022370/Turbo_Bullets/?beta=1

Turbo bullets is wild, exciting battle car racing simulator inspired by Death Rally x Carmageddon x Mario Kart x Death Race movie.

We are small team of indie devs with studio located in Poland. The project already has entered into early beta with Early Access start scheduled for Q4 2025!

By joining us - you can earn up to 10% of total project revenue share! We need another person to divide work and slightly speed up the production process.

  • Very good knowledge of Unreal Engine 4 and Unreal Engine blueprints ( at least Mid, preferable senior developer )
  • At least basic QA/ Testing skills
  • Knowledge of UE4 / UE5 vehicle system is welcome
  • Strong communication skills ( english at least B1, spanish B1 or native polish - apply if you know at least one of them; we speak english, polish, spanish )
  • At least 1 year of experience with UE.
How to Apply
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Posted by @unkempt surge

3D Environment Artist | Insense Studios
Location

Remote

Responsibilities

Looking for: 3D Environment Artist [ Realism / Low-Poly / Giger / Mycology / Caves / Dungeons / Dark Atmosphere]

Our talent:

  • Concept Artist
  • Programmer
  • Game Director & Programmer
  • Game Designer & Animator
  • Composer & Sound Designer
  • Level Designer

Visit our website: https://insensestudios.com/

Project:
We are developing a roguelite-shooter via Unreal Engine 5.4. Currently we develop it for VR, and later it is planned to port the game to PC as well. Game takes place in underground caves & dungeons with dark atmosphere. Levels are procedurally generated, and utilize mixed PCG technique where both modular (i.e. tile based) and hand-made (i.e. pre-made room or a cave) approaches are used.

Length of project: ~1.5 years.

Split %: Rev-share

Status: Open 🟢

Qualifications

About the role:
General workflow will be like this: 2D Artist & Level Designer will produce the specs of what we need in terms of environment, and you will bring it to life with your own touch. You will model, texture, deal with lighting in 3D software (baked there). There will be both small and large assets: small ones are modular pieces that connect to each other (think of tunnel cut to pieces), and large ones for instance may be a complete hall/room that doesn't need to be modular. We are a small team, and need you to have a generalist mindset overall, and help with research & optimization topics. VR is a mobile platform, and optimization will be a daily topic: affects materials and triangle count.

About your contribution:
We have a huge workload. This position is not for hobby and short-term portfolio building. Ideally you are unemployed, student, or part-time employed and have a lot of free time. We have a test period of one month for both sides to evaluate if they want to commit for long-term.

How to Apply

Contact method: DM me, if you have any questions I will gladly answer. I can send you couple of concepts that we have so that you get the style.

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Posted by @glossy yew

UI Programmer
Location

Remote

Responsibilities

We need someone with UMG and/or Slate experience to help us put together menus, HUD, and general UI.

Qualifications

As long as you know about UI programming, you good!

How to Apply
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Posted by @magic pagoda

Sound Designer for Shader Labs (Baoli Horror Game)
Location

Remote

Responsibilities

Looking for Sound designer for a Indian themed horror game, should be able to work with metasound.

Qualifications

Worked with Metasounds while creating sounds and FX with DAWs

How to Apply

DM

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Posted by @full swift

Character Artist at Studio Z 3D
Location

Remote

Responsibilities

To create high quality stylized characters for the remake of cult classic game Protoball. Artist will need to be able to sculpt, model, and texture the characters and their outfits.

We use Character Creator 4 in our pipeline which will provide the artist with a rigged base mesh that can be modified and customized.

We have a team of awesome developers making an awesome game, we just don't have any artists on board and we need a good character artist!

Qualifications

Motivated and hard working, can achieve a consistent stylized comic book style for all characters.

How to Apply

DM nuzzletops or email zach@studioz3d.com

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Posted by @wheat brook

Indie Game Developer/ Director at Starlight Realms Studio
Location

Remote

Responsibilities

Create high-quality 3D models (characters, props, environments)

Rigging and texturing assets

Animate dynamic combat sequences and cinematics

Program cinematic sequences in Unreal Engine 5

Design visual FX (magic effects, particles, fractals) too

Qualifications

Experience with at least one: Unreal Engine 5, Substance Painter, Maya, 3ds Max, Adobe Photoshop

Passion for indie game development

Comfortable collaborating remotely in a team setting

Portfolio or samples of relevant work

How to Apply

Send your portfolio or work samples directly via email to branmase@gmail.com

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Posted by @fair drift

[Rev-Share] Unreal Engine Developer for Gesture-Based RPG (Legends of Vica)
Location

Remote

Responsibilities

We at Kick Motion RT Oy, a well-established art outsourcing company, are launching our own game—Legends of Vica. It’s an RPG with gesture-based spellcasting and AI-driven storytelling. We’re looking for a skilled Unreal Engine Developer (Blueprints & C++) to join us on a revenue-share basis until funding is secured.

Qualifications

🎯 Unreal Engine 5 expertise (Blueprints & C++)
🎯 Experience in AI, procedural storytelling, or multiplayer is a plus
🎯 Passion for RPGs and innovative mechanics

How to Apply

email artur-huk@rt-pro.com with subject "UE Developer LoV - [your_name]" include CV and portfolio

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Posted by @novel tartan

Kizunare Fable Studio - Pixel Artist
Location

Remote

Responsibilities

My team and I are looking for a pixel artist to help us with the art for our RPG-horror game that we will be competing in the RPG Maker Game Jam 2025 contest the next month. We already have 90% of the team formed, the idea of ​​the game, the genre and the work plan. We only need a pixel artist to help us with the models.

Qualifications

Having some experience doing pixel art for RPG-horror games.

How to Apply

DM me with your portfolio: andrewgames8921

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Posted by @past steppe

Unreal Engine 5 Developer – Epic Conquest
Location

Remote

Responsibilities
  • Develop and optimize core RTS gameplay mechanics in Unreal Engine 5 (C++)
  • Work on AI, pathfinding, resource management, and unit control
  • Implement UI elements and improve gameplay responsiveness
  • Collaborate with the team to refine game mechanics and ensure a smooth player experience
Qualifications
  • Proficiency in C++ and Unreal Engine 5 (Blueprints & Gameplay Systems)
  • Experience with AI behavior trees, pathfinding, and game state management
  • Strong problem-solving skills and ability to work in a small, agile team
  • Passion for RTS games and strategic gameplay development
How to Apply

Send a DM with your portfolio, experience, and a short introduction on why you're interested in the project. Let’s build something great together! 🚀

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Posted by @woeful pulsar

All Roles - Unnamed Studio
Location

Remote

Responsibilities

Survival games are a dime a dozen, stale, and often times unimaginative - yet they continue to be incredibly popular.

Our aim is to build something that augments the genre just enough to stand out and draw players in; a co-op survival game set on an infested space station. With limited resources, weapons, and little experience outside of their mundane station duties, players will need to come together to strategically navigate challenges - from holding off seemingly endless hordes of enemies, to keeping life support systems online, to recruiting NPC survivors and ensuring they're productive, and not going insane.

We have access to several key asset packs to jumpstart this project - High quality, modular 3D assets, Utility AI systems, ECS frameworks, and more. We're looking for experienced members across all fields who are looking for a serious project, to see it through and to be founding members of a team that wants nothing more than to build an awesome game together.

Qualifications

To build an effective and cohesive team, we are looking for experienced individuals. However, Once we have key roles filled, anyone with a base level of experience can apply, so long as they have worked on game jams, have personal projects to show, or something equivalent.

How to Apply

DM me directly!

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Posted by @heavy cloud

3D Character Artist
Location

Remote

Responsibilities

The project: https://store.steampowered.com/app/2890660/Insurrection/

I'm looking for a skilled and passionate 3D Character Artist to help bring the dark, atmospheric world of Insurrection to life. As part of the team, you'll be creating memorable enemies, formidable bosses, and immersive NPCs that define the Soulslike experience.

Your Role:
💀 Sculpt and model high-quality 3D characters
💀 Rig and skin models to seamlessly integrate with Unreal Engine 5's skeleton system.
💀 Work closely with the design and animation teams to ensure characters meet gameplay and aesthetic requirements.
💀 Assist with additional character art tasks, such as texture work and detailing.

Qualifications

✔️ Proven experience in 3D character modeling and sculpting.
✔️ Strong understanding of anatomy, topology, and texturing.
✔️ Experience with rigging and skinning for Unreal Engine 5.
✔️ Passion for dark fantasy aesthetics and Soulslike game design.
✔️ Excellent collaboration and communication skills.

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @cedar schooner

Assistant Coder for space RTS game.
Location

Remote

Responsibilities

Assistant coders will help the lead developer with projects and other systems related to the game. Follow all directions of the developer until entire project completion.

Game is a large map Real Time Strategy game themed for deep space and fighting between multiple star systems maps in both single and multiple player games up to 4 total players.

Players will build up their empires, create and control fleets, assault their enemies and strive for the extermination of their foes.

Qualifications

willing to work with a team any at least basic understanding of how RTS games work

How to Apply

Direct Message me

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Posted by @uneven cypress

Level Design & 3d Artist , Astral Arts Games
Location

Dubai

Responsibilities

•Collaborate with the team to design and refine levels for the horror game Everphobia.
•Create atmospheric and immersive environments that enhance the psychological horror experience.
•Work closely with the gameplay and art teams to ensure seamless integration of visuals, mechanics, and narrative elements.
•Develop and optimize 3D assets (for the 3D Artist role) that fit the eerie, unsettling tone of the game.
•Assist with refining gameplay mechanics, level flow, and player progression.
•Participate in regular team meetings and provide creative input to shape the overall vision of the game.

Qualifications

•Strong experience in Unreal Engine 5 (UE5) for both Level Design (e.g., Blueprint scripting, environment setup) and 3D art (e.g., modeling, texturing).
•Proficiency in 3D modeling tools (e.g., Blender, Maya, 3ds Max) and level design tools.
•A solid understanding of psychological horror, atmosphere, and player immersion.
•Previous experience working on similar horror or immersive narrative-driven games is a plus.
•Ability to work collaboratively in a remote team environment.
•Strong attention to detail and a passion for creating compelling horror experiences.

How to Apply

If you’re interested, feel free to DM me

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Posted by @unkempt surge

3D Generalist / Level Designer at Insense Studios
Location

Remote

Responsibilities

Our talent:

  • 2 Concept Artists
  • Programmer
  • Game Director & Programmer
  • Game Designer & Animator
  • Composer & Sound Designer

Visit our website: https://insensestudios.com/

Project:
We are developing a roguelite-shooter via Unreal Engine 5.4. Main target platform is VR, with plans to port to PC later. Game takes place in underground caves & dungeons with dark atmosphere. Art style is realistic, inspired by Giger. Levels are procedurally generated, and utilize mixed PCG technique where both modular (i.e. tile based) and hand-made (i.e. pre-made hall or a cave) approaches are used.

About your contribution:
We have big workload. This position is not for hobby and short-term portfolio building. Ideally you are unemployed, student, or part-time employed and have a lot of free time. We have a test period of one month for both sides to evaluate if they want to commit for long-term collaboration.

Qualifications

For 3D artist, main focus will be on environment art and researching optimized workflows for VR.

For Level Designer, you will be working with our internal PCG system, guiding general level design, and preparing level assets (blockouts).

How to Apply

DM, will answer your questions and can share concept art, gameplay video etc.

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Posted by @fringe oriole

Artist
Location

Remote

Responsibilities

Hello everyone,

We're an enthusiastic indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare position.

About the Project:

Genre: RPG Fantasy
Development Stage:

  • One year in, with many core mechanics already established
    Graphics Style:
  • Stylized low-poly, a creative approach tailored to our small team’s workflow
    Focus Areas:
  • Deep RPG mechanics, immersive world-building, and player-driven experiences
    Goal: To eventually launch the game on Steam

Your Role:
As our artist, you'll be key in bringing our game world to life by:
World-Building:

  • Designing environments and visualizing the game’s universe
    Graphics:
  • Creating assets, characters, and essential visuals for the game
    UI Design:
  • Developing a cohesive and user-friendly interface
Qualifications

Qualifications:

  • Proficiency with Unreal Engine
  • Strong Artistic and Collaborative Skills
How to Apply

Contact us via email at: lordsagy@gmail.com

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Posted by @tame trellis

everything is just in volunteer but it is a revshare project so check it out there
Location

.

Responsibilities

.
.
.
.
.

Qualifications

.

How to Apply

.

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Posted by @lofty cloak

Programmer
Location

Remote or Seattle

Responsibilities
  • Build Multiplayer Systems
  • Build Interactive Systems in VR
  • Gameplay Systems
Qualifications

You want to build the next evolution in VR Gaming.
You like VR
You live around Seattle OR can be consistent remotely.
You want a VR headset or own one.
You are ready to spend 2-3 months about 4 hours a day working on something that will change the game and at least be good enough to put on a resume as it WILL come out on Steam and Meta.
You understand that the position is paid in revenue percentage over time with option of continue.
You understand what a term agreement is.

How to Apply

Send this Discord Account a message with your resume as your first message and a little "about you" that includes who you are, where you are from, and what you like games wise.

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Posted by @fickle river

3D Animator at RedSkull Studios
Location

Remote

Responsibilities
  • Animate 3D characters for things like combat and stealth
  • Work with a team to get things finished on time
  • Create animations for Motion Matching
Qualifications
  • Good understanding of UE5 and the animation tools inside the engine
  • Work well with motion matching systems
  • Ability to create smooth, high quality animations for 3D characters
  • Good communication abilities and ability to work with a team
How to Apply

Send resumes/CVs, and/or portfolios to storymodestudiosinc@gmail.com

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Posted by @heavy cloud

Character Artist for 3D Soulslike
Location

Remote

Responsibilities

The project: https://store.steampowered.com/app/2890660/Insurrection/

I'm looking for a skilled and passionate 3D Character Artist to help bring the dark, atmospheric world of Insurrection to life. As part of the team, you'll be creating memorable enemies, formidable bosses, and immersive NPCs that define the Soulslike experience.

Your Role:
💀 Sculpt and model high-quality 3D characters
💀 Rig and skin models to seamlessly integrate with Unreal Engine 5's skeleton system.
💀 Work closely with the design and animation teams to ensure characters meet gameplay and aesthetic requirements.
💀 Assist with additional character art tasks, such as texture work and detailing.

Qualifications

Please provide portfolio of work

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @craggy quiver

Unreal Engine 5 Developer
Location

The United Kingdom

Responsibilities

Lead the development of immersive gameplay features that bring our vision of a hyper-realistic, open-world Web3 experience to life.

Build dynamic, interactive systems that support real-time multiplayer interactions in a persistent online world.

Collaborate with designers and artists to prototype and implement in-game mechanics with a strong focus on polish and player experience.

Tackle complex technical challenges, including game stability, frame rate optimization, and seamless network performance.

Work closely with blockchain engineers to integrate decentralized features such as asset ownership, player economies, and wallet connectivity into gameplay.

Contribute ideas during creative sessions, offering technical insight that shapes the design and systems of the game.

Qualifications

Expertise in UE5 Blueprints and C++.
Experience with game physics, networking, and multiplayer systems.
Strong knowledge of UE5’s in-game tools and asset-building workflow.
Ability to optimize performance and improve game stability.
Experience in integrating Web3 mechanics into UE5.
Familiarity with backend systems and infrastructure (e.g. APIs, databases, servers) is a plus.

We value English proficiency, honesty, creativity, hard work. We’re on the lookout for top-tier talent, people with experience in major studios or tech companies, who are hungry to build something revolutionary from the ground up.

How to Apply

Just DM me and we can have a talk

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Posted by @proud fjord

Thauma Creations
Location

Remote

Responsibilities

Looking for:
Programmer – Experienced with Blueprints UE5
VFX Artist – Experienced with Niagara UE5

Project:
A 3D, action, roguelite set in a multi dimentional universe. Players take on the role of a mage, exploring ever-changing, procedurally generated levels with randomized loot, enemies, and spell choices. It features a skill-based combat system, an in-depth spell and skill progression system and encourages both strategic and creative gameplay.

Length of project:
26-28 months. We have been in development for 19 months and have a demo available on Steam.

Links:

Split:
Everyone receives an equal share. This is a passion project, and we are growing together.

Qualifications

Must be excellent with Unreal Engine

How to Apply

DM @Genie3292

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Posted by @wary kelp

Production Modeler
Location

Online

Responsibilities

Model game ready assets based on concept art for a horror game. This is our website: https://www.falsegodgame.com/

Qualifications

Experience using blender, and UE5

How to Apply

DM @xiaofanchuanart

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Posted by @heavy cloud

SFX Designer at Jamin Games
Location

Remote

Responsibilities
  • Design and implement combat sounds
  • Create elemental magic sound effects
  • Develop immersive environmental audio
Qualifications

Please provide portfolio

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @lofty cloak

Modeler for Survival Sandbox Game
Location

Remote (or Seattle)

Responsibilities

Make models, texture if possible (we have a guy who loves to texture so, it's not a must).
If you can rig, that helps me, the poster, but again: not a requirment.

Qualifications

You know how to communicate
You appreciate feedback
You like survival games and want them to be great.
You are excited for the next generation of VR.

How to Apply

DM @liquidblackstar (me)

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Posted by @glass cove

Unreal Engine 5.4 Programmer needed! at Data7
Location

Remote

Responsibilities

In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment quickly takes a dark turn as she encounters a mysterious and powerful force, unlike anything she has ever seen. Now, with her survival on the line, Ash must journey deep into the unknown, uncovering secrets and facing challenges at every turn as she races to unravel the mystery and stop the threat before it's too late.

We are looking for a cool, chilled programmer to join our team and have some fun making some cool stuff!

Qualifications

REQUIREMENTS:

Strong proficiency with C++ and Unreal Engine 5.4 development
Experience creating gameplay systems and mechanics
Knowledge of Blueprint visual scripting
Understanding of game optimization techniques
Ability to implement and refine core gameplay features

Nice to Have:

Experience with third-person action-adventure gameplay programming
Knowledge of AI programming and behavior systems
Understanding of game physics and animation systems
How to Apply
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Posted by @balmy parcel

Multiple positions @ Poseidon Studio
Location

Remote

Responsibilities

Responsibilities :

  • The Project: XXXXX (FPS Survival Open World in a Post Apocalyptic Environment)

Looking for:

  • Experience with game physics, networking, and multiplayer systems.
  • Experience in Unreal Engine 5 (UE5) - ( Blueprint scripting, environment setup)
  • Proficiency in 3D modeling tools (e.g., Blender, Maya)
  • Effectively communicate your progress, ideas, and suggestions with the team.
  • Understanding the Apocalyptic environment
  • 3D modeler
  • A passion for games and the project
Qualifications
  • Must be excellent with Unreal Engine
  • Blueprints
  • UI/UX
  • AI

Split:

  • Revenue share during the development of the DEMO and Crowdfunding period , after Salary + Rev Share , remember we are growing together.
How to Apply
  • DM me with your portfolio or previous work samples that showcase your skills. Share why you are interested in this project and how you can contribute.
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Posted by @blazing trellis

3D Vehicle Artist for Turbo Bullets / Carrramba Entertainment
Location

Remote

Responsibilities

Creating 3D models of combat vehicles and texturing them.

Qualifications

We are looking for 3D vehicle artist for our upcoming project "Turbo Bullets".

Required at least 2 years experience in 3D modelling with an emphasis on designing 3D car models in programs such as Blender or 3Ds Max. Experience with source control will be a plus. Additional experience with Substance Painter will be a plus. Percent % of revenue you get depends directly on your skill and will be discussed during interview. We are releasing Early Access this year so don't wait.

How to Apply

email me at: contact.turbobulletsgame@gmail.com , or send me a D.M.

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Posted by @slim shale

Programmers, 3D Artists & Animators @ AA-targeted Soulslike
Location

Remote

Responsibilities

Generalists on all three roles.
Our team includes a workforce of 20+ people including experienced designers coming from AAA projects like God of War. Specifically: 1 game designer and director, 6 programmers, 2 3D artist, 1 concept artist, 1 level designer, 4 animators, 4 sound designers and 1 composer.
We are looking for social and avaiable people to strenghten our team while approaching the game's polishing phase.
If you want to work on a grand commercial project and level up your skills to a market-ready level, we are that project.
Find some in-house-made artworks and shot here:

https://www.dropbox.com/home/SHAREABLE RENDERS

Qualifications

Intermediate level experience.
A portfolio is required for the 3D artist and animator position.
If no portfolio is given for the programmer position, the candidate will be put under a short trial (generally completing a simple task or a small proof of concept) to ensure standards are met.
For programmers, stack is Unreal Engine 5.4. C++ experience appreciated but not required.
For 3D artists, stack is Blender (solid sculpting) and ZBrush (organic sculpting), plus Substance Painter and other minor softwares for textures.
For animations, all softwares are welcome.

How to Apply

DM the author of this post or send an e-mail at unseenroomstudios@gmail.com.

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Posted by @heavy cloud

SFX Designer at Jamin Games
Location

Remote

Responsibilities

Design and implement combat sounds
Create elemental magic sound effects
Develop immersive environmental audio

Qualifications

Please provide portfolio of work

How to Apply

Discord DM or email ben@jamingames.com.au

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Posted by @cloud osprey

UI Designer for Unreal Engine Project
Location

Remote

Responsibilities

Proficiency in UI design tools such as Figma, Adobe Illustrator, or Photoshop

Experience with Unreal Engine UI (UMG) and Material systems

Ability to work independently and communicate effectively in a remote environment

Qualifications

Proficiency in UI design tools such as Figma, Adobe Illustrator, or Photoshop

Experience with Unreal Engine UI (UMG) and Material systems

Ability to work independently and communicate effectively in a remote environment

How to Apply

This is a revenue share opportunity — you’ll become part of the team and receive a percentage of any future revenue generated by the project. If you're interested in being part of a creative and collaborative journey, please reach out to discuss the details and view the UI concept video.