Hello, I hope everyone is having a good day and I hope that this may help others who are having the same issue.
Over the past couple months I've had an issue where my game would present a fast flicker, and then it would not flicker again unless I alt tabbed out and back in, then after less then a minute the screen would flicker. The screen would also flicker when alt tabbing.
This was driving me crazy. I am on an OLED, but I've disabled VRR/Gsync already due to the really bad flicker I get with that which is inherit with the technology. So I would try changing vsync, llm, all kinds of stuff trying to track this down.
Today, my eyeballs happened to be fixed on red colored text right as the flicker happened, and this red shifted quite a bit. Then it hit me, this was Windows 11's Automatically Manage Color for apps setting. Disabling it fixed the issue.
However, I rely on this setting quite a bit. My monitor's SRGB mode lifts the blacks quite a bit, just like HDR on the desktop. I guess this is due to it being calibrated to something called piecewise or something that i've read. I got around this by putting the monitor in standard 'wide-gamut' mode and then enabling ACM to clamp it to srgb and having a good black level gamma.
My question is, if anyone knows, if there is a most recent driver that would not have this issue. I did not have this issue last year, I forget when exactly it poped up but I had updated drivers last week and it didn't fix anything.
I confirmed this issue when I found this forum post today: https://forums.guru3d.com/threads/nvidia-latest-hotfix-595-76-automatic-color-management-w11-setting-breaking-constantly-in-some-games.459610/
Thank you 🙂