Hello gang recently while on Elden ring I notice that the screen would freeze then unfreeze then freeze and so on for a bit during certain environments, but 98% of the time it will run with no issue, never encountered anything like this with other game either, was wondering if anyone could enlighten me on what’s this phenomenon, spec side I got 3060Ti with a 12gen intel, PC would be just over 2 years old but definitely not more than that. Thanks
#occasionally freeze
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In order to understand your problem/issue further, we would like you to provide additional specs of your PC/Laptop. Please provide the following specs:
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DirectX 12, Vulkan, and some late-generation DirectX 11 games need to perform a step called shader compilation to render graphics.
This can be done either on startup, on first load, or on the fly while playing the game. Some may even do a mix of any of the above methods.
This shader compilation step is specific to the combination of the game version, driver, and the video card in a very exact manner, so if any of them changes, you will need to recompile shaders. For some games, changing the rendering mode (e.g. turning ray-tracing on and off, or changing graphics APIs) will also trigger shader recompilation.
If the game compiles shaders on the fly, either exclusively or as needed, you may encounter frame time spikes or freezes as the game waits for the shader to compile, or some objects may be missing or corrupted for a few moments. The intensity of these spikes or freezes will highly depend on both your CPU and the graphics card driver.