Unlike its desktop counterpart, RetroArch on mobile is missing the ability to launch a retail PSX CD. You actually can attach CD drives and get them to mount the PSX discs on mobile, but I've only been able to run a few EXE games from various arcde compilations. Is there a way to manually point Retroarch to the System.cnf file and fire up the whole disc?
#Point RetroArch to System.cnf file on mobile.
28 messages · Page 1 of 1 (latest)
No
Lame. Seems like an oversight.
It's not like no one's noticed that it can't access things through the NSFileManager apis. The integration with retroarch is not going to work well and would just lead to a lot of user pain when things are suddenly weird and they don't know why.
Also the retroarch apis expect synchronous behavior and that doesn't always line up well with NSFileManager
Then why does the "run from disk" option run just fine on desktops?
Because the desktop apps aren't sandboxed
They use standard file system apis
That's not what's provided by iOS. If you want to escape the sandbox it has to be through the NSFileManager apis.
The app can see the mounted disk from the Files app just fine, even though it's sandboxed.
You mean through Load Content -> Open? Yeah that's using the NSFileManager access.... to copy the file into its sandbox. It doesn't use that file from outside its sandbox while it's actually running.
If it has to copy the disk in, so be it
Like I said, I can get some EXEs working...like Pac-Man and Galaga, and most of the Atari EXE on the Atari anniversary PSX disk. It copies them into the sandbox.
It really can only copy one file at a time, it doesn't know how to copy the whole disc
.... sort of. It doesn't use the new google scoped storage apis, so it can escape its sandbox. But it also means it can't be on the play store.
Hmmmm
So close.....
Do you happen to know of any retail PSX games that are a self contained EXE that are NOT Aracde compilations? Most likely a very small games, or perhaps a series of mini games all as their own EXE?
The goal is to play retail PSX CDs on the iOS. Not easy for many reason, especially since the iOS doesn't work with USB optical drives....however, I know the workaround for that.