#modding
1 messages · Page 125 of 1
Like, so far I've been basically working on getting the warlords out of the way
(I know Tibet was around 1950... But it's something that could be considered to be on their mind, so good for a somewhat plausible ahistorical thing)
Also a good one... Personally, I would prefer if you just didnt, put them out of the way ya know, like randomly just because.
Would also like to see a thing where the warlords refuse to integrate themselves with China (that may be in the game already tho)
So, right now I'm thinking that they should get foci to join the major factions
Oh yeah I gotta work on that for Greece as well.
There's already the United Chinese Front thing, so I dunno.
Cause Mengkuko was a warlord, and they chose to join Japan
Hmmmm
Better not interfere with that probably... :S
Puppet System and when the war ends they get Annexed or something?
we'll work it out ¯_(ツ)_/¯
Or a MTTH to eventually annex.
Never understood why the Warlords always integrate but the PRC has no choice in the matter... Too railroaded imo.
I know, being picky, but still.
Who's to say that Guangxi Clique wouldn't go NO, then went full on Fascist or Democratical?
Probably need to change all the Chinese mechanics
Things all over the world could've gone so upside down... People tend to say no... But don't forget one guy promising conditions to workers all around, and a new age of economy started the second world war.
Don't really like them as they are
Yeah they're not that fun... They're not bad, but not good either.
Specially the Japan thing.
Why do you have to defeat Japan until the very end.
Pushing them out of the mainland should be enough to ask for a peace deal or something, like an event.
Say... An event where china gets the lands, peace is forced, and japan gets a wargoal
That way Japan can get into the groove if it so wishes, but China has ensured its major opponent was defeated.
'cos its annoying when Japan ends up joining the axis.
China ends up fighting in a major world war in which it doesnt even know what is about.
Ya know, the KMT were pretty facsitic
Might not be out of the question that they would join the Axis
Wasn't Kuomintang more like borderline fascist? As in non-ideology despotist bordering on fascist?
They were anti communist, anti-capitalists, despots
Ok mate, nice ^^ Be sure to add alot of ahistorical content as well, dont just go for historical... Ahistorical must be plausible tho.
Pretty much textbook fascists
That doesn't mean they were fascists.
Portuguese and Greek rulers weren't fascists.
Yet they were all that.
HoI2 called them Paternal Autocrats.
It was somewhat of a despotism, tending to fascism, but not fascist.
Anws, gtg... Ill cya later.
cya
Night guys
So out of curiosity, anyone here knows a bit Greece's history during WW2 and surrounding periods? Could use some help filling descriptions for the national idea focuses (most are based around history stuff, so there should not be much problems)
It's just that I'm not a native greek and I'm afraid I might fail doing it justice.
Not a clue from me sorry haha
You should look into Greater Greece (For Ideas on how to expand the Greek nation)
Also I know that Italy was suppose to hand over the dealics and Rhodes
Megali Idea. Got that.
Also could make an event to hand over Rhodes and the other islands(Italy was suppose to but never did)
That would make little to no sense as Italy would refuse.
You will have to go to war for it.
I highly doubt the Italians would ever cede a strategic province just because.
Anyone familiar with console commands on Paradox games?
Could use figuring out what other reload variations exist besides focus and localization
Specifically right now, events and opinion modifiers, as I cant seem to find the right name
Check the wiki? They usually have it there
They don't =/
Just have the official description of reload [assets]
And I want to know is the list of said assets, as in how they're named.
The names in the system.log or the folders doesn't work.
Really?
Yup...
I know, it only says reload [assets] - Reloads the specified asset
It doesnt mention what assets are there
And specific syntax.
It's the reload command.
reload [file name]
Reloads assets
I want to know what file name does it mean
'cos Focuses are not National_Focus, it's focus
Have you typed in help reload?
It just says I need to enter the file name.
I read through logs and such
But found nothing.
That is probably for when a asset fails to load like a gfx.
What do you want reload [file name] to do?
Events and opinion modifiers at this moment
for a moment Im doing
Its good to reload stuff instead of having to restart the game each time
Thats not what its for its for reloading art assets
Then why does the command allow other reloads.
You can reload whole focuses trees and localization files with it...
Reload what do you mean reload? Get a different focus tree?
...
I can't really see what you're asking me to explain.
Reload is the act of loading something again?...
As in if a file has an issue, you fix, type reload focus
See if it has any other errors and such?
Kinda at a loss here.
You could do update_loc [localization tag]
But I want to reload events and opinion modifiers
From the eu4 wiki
reload [VAR] Reloads the gui (reload gui) or lua file (reload lua) type reload countryview.gui
Do you want to trigger events?
...
Nvm.
I want to reload the whole event module.
Which HoI 4 seems to allow.
Clausewitz Engine 4 seems to support that, unlike Clausewitz Engine 2.5 (EU4 and CK2)
Er, CK 2 was 2 actually I think.
Asked on forums, let's see what shows up.
Apparently this reload system is entirely new to the PDX series. It literally reloads everything concerning that system.
Unlike the EU4 which is just for guis or art.
@wet beacon Have you a come across anything in the code that stipulates the building priority of the various nations
As an example lets say the UK is devoting 50% of its resources to Air, 25% to navy and 25% to ground forces
Thats's the ai_strategy folder I believe.
I was thinking an idea for a mod
So something that shifts the parameters about to a certain degree so that one game you might find a UK that is building slighly more ships usual and another game where more planes and so on
I mean that could go a lot deeper but you get the point
Add some variation into the game so you have adjust your strategy a bit on a game to game basis based on what you encounter
You can do alot since there's add_strategy, remove_strategy and ai_will_do
So under certain conditions and strength comparisons you can code to adapt it's productions
Even it's divisions
I tried editing it and it would Appear as that right there, any tips?
... name stands for name, desc for description, picture for image?
You can check the Strings for name and description in the localisation folder.
bookmarks_l_english.yml is the one that holds the text.
The name currently written there is pointing to the localisation file.
Ohh that's what I needed the Script because I think editing the .txt doesn't work
So, you can create a new file for the folder like... custom_bookmarks_l_english.yml
And add it to my localisation?
Startup with something like
l_english:
custom_bookmark_name:0 "New bookmark"
custom_bookmark_desc:0 "Lorem Ipsum"
On the bookmark file place...
name = "custom_bookmark_name"
desc = "custom_bookmark_desc"
date = 1936.1.1.12
picture = "GFX_select_date_1936"
default_country = "GER"
default = yes
And bham, new text and such.
Wow perfect thanks :) I'll let you know if I have any errors
Sure no biggie, just be a bit more concise on what you're looking for.
'cos I have no idea if you're unsure about a syntax thing, or a possible error, or if you just want a sort of introductioon.
Also... On the documents /paradox interactive/hearts of iron 4 folder, there's a log folder. Check the errors.log file to know what's wrong with the mod if something doesnt act like you wanted it to.
Ah OK thanks, and Yeah I know a little about syntax but I'll be careful don't wanna mess up the mod
Dream big,
Mess up big,
Clean and fix it.
That's how I do it.
Do not limit yourself.
:), How's the mod going ?
So far seems balanced.
That's what my main concern is... It does seem s abit generic tho, but I'm not comin' up with anything to somewhat solve that.
Ohh, what year is it based off modern day or ww2?
? Whaddya mean.
The Year of the mod, Like is it Vanilla Or?
You mean mine?
It's just natural focuses
It's based off Greece's history
To be used during the normal timeline ofc.
Ah very cool, It's sad they didn't add more focuses and tech to the Non Major powers
@here so I'm putting together a youtube "mod spotlight" series, and I'd love to get your top 5 favorite map related mods
so far I'm covering:
No Fog of War
Better Terrain Map
Better Political Map
Revolutionary Graphics - Border Overhaul
and Strategic View Adjustments
thoughts on anything else I should include?
That reminds me, I should check out some map mods
I am very pleased with hoi4's map already
well i do recommend checking out the ones above
the only ones that are not directly compatible are Border Overhaul and Better Political Map; they both alter the same thing in different ways
There's one that adds a shit ton of research and units, I reccomend that I forget the name.
August Storm?
map-related, though?
Nvm realized its map
ofc there's a polandball mod
after map mods i'm going to do an "interface mods"
any major overhaul mods (like august storm) will be their own videos
@random ravine It may sound like the mod allows you to cheat, but all it does is remove the graphical "fog" which hangs over countries where you don't have information
Steam Workshop: Hearts of Iron IV. Adds Trump as the Fascist US leader. Not save game compatible(Mostly). Need to start a new game for the name to show up.
Now includes Bernie Sanders as the Communist faction leader....
it doesn't allow you to see through the actual fog
there is
I see.
I just found the coolest mod ever. it is a victoria 2 cold war mod, it was last updated pretty recently, june 12th and it features a hoi4 converter
It seems like it is the best cold war grand strategy computer game out there currently
currently, the hoi4 converter only maps provinces, but a more in depth converter is being worked on
I am guessing the ai research and divsions tweak mod wont work well with the full overhaul
considering they both affect divisions there will probably be a lot of conflicts right
oh that what that merge was
well I have tried the tweak so now il try the full ai
might try the chinese tree mod
We're currently playing MP with the best national focuses mod I found so
yeah I followed your link which is where I got the chinese one from
Thinking of trying and tweaking most of the mods, specially as the Chinese and Persian ones seem to be seriously time consuming
So I might adjust some times and values so ti gets a bit more dynamic and sooner into the fray.
Also. Danish mod needs tweak to get some recruitable population.
the china mod needs to have the comchi references removed and put towards that country
I didnt play a game but I launched as China with the mod and their tree seems to big and too OP
Big in the sense that it will take forever to get to the good/final stages in a tree meaning you are ahead somewere but behind in another area
You have a pic of their tree?
and OP because it just gives you to much shit and to many options
I can't find it
Steam Workshop: Hearts of Iron IV. This is my first mod ever created.
Content :
-A new focus tree for China(CHI), does not include the commie one(PRC)
-some new events
-some new national spirits
-Currently in English and Russian
This is the mod and it has pictures there
And is it just China, or are there stuff for PRC and warlords?
but you dont get the details
k, thanks
You mean if you play as PRC or warlords?
Yeah
In that case I do not know but the tree does involve them
give you claims and ultimatums and such
but yeah if you do look into it you get a lot of extra factories, you can add like 4research slots I think
and the diplo stuff gives you claims and such on all of your neighbours
How good is this modpack?
Steam Workshop: Hearts of Iron IV. This mod is a working version of something we wish to expand. We have started this mod with four countries and i'd like to see it expand. I myself (toxicgrunt) will start a next focus tree very soon (
Not sure but if you want to view some of those induvidually
They can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=721772125
Steam Workshop: Hearts of Iron IV. Collection of mods from all over the workshop (and of different authors) that are great for general fun, some might be a bit OP, but fun nonetheless. I use these in MP with friends for extra flavour.
@oak flicker this is modding, go top off topic.
the worst
Steam Workshop: Hearts of Iron IV. Mod Description
This is currently my first ever designed modification and servers as a testing mod for romania between myself and one other. While this mod is a work in progress, it is now in th
Will check it when I get home. Currently out >_<
Bummer. Mod sounds nice but the guy changed alot of stuff that will interfere with other mods... For no reason at all.
Why did he changed map colors?
"Starting unit numberd have been adjusted and are based of Romania's Order of Battle as of 2012" But it's set in 1936.
This makes no sense.
8 research slots and adding up to 400 oil.
Bummer.
funny innit
Yup.
Haven't you heard about the crazy scientists in Romania?
They're like Vlad's descendants.
Borgovia and sh*t.
xD
Do you know how many romanians it takes to screw in a light bulb?
I thought ceaucescu declared the dark the standard
The answer is 5
1 To hold the light bulb, two to pick him up and spin him one way to screw in the bulb and two more to run in the oposite direction so the guy with the light bulb doesn't get dizzy
These are not the people that have more research power than anyone else in the world
I think nations having 6 is absurd.
But to be honest.
It's a great way to make democracies interesting.
You dont get to expand like a madman, but you can go taller than most can in shorter time.
It kinda makes them more appealing.
Imo, 5 should be base max with democracies getting 6.
the US being the only one that can get to six makes sense
they're brain drainin' the whole world
And technically, germany should get it.
went to the moon, couldn't make a decent washing machine etc
Since most scientists came from there.
sorry went to space
Yeah but throughout history Russia has been known to make great invensions
during WW2 German scientists were OP
thats why everyone wanted to steal them towards the end of the war
Germany was actually doing nuclear research as well, USA just got there first I think.
yeah
And fair enough but still, if the Germans didnt "dream" of it.
US and UK probably wouldnt even try.
And that brings us to.
Why the hell France has a special thingie for nuclear research?
hahaha yeah I always think whats the point
Why France in particular, and not say Poland?
I mean Marie Curie was ... pole? polish? Forgot m' english.
german nuclear reserach was hopelessly behind
heisenberg also got fuck all funding
france has the nuclear thing because degaulle decided france had to have it
france is the only western country with a completely sovereign nuclear weapons program that doesn't rely on anyone else
Yeah but in WWII timeline?
in ww2 timeline france does not need a special tree
But there is one
So after that said and done, kinda late to stop the alternative train.
Ok, so Denmark now gets 5 research slots and a total of 5% recruitable manpower bonus or 7% if fascist, similar to vanilla tree but if you happen to not go fascist you aint hurt either.
So that's nice.
@here Has anyone noticed Naval and Air AI breaking with that full ai overhaul mod?
I was playing as China and land battle seems fun but I have been uncontested in the air and I have seen only 2-3 subs in the sea at a time, my troops can swim around no problem
Hey, has anyone here played the August storm mod?
Looks decent
I wonter how helicopters work
But I fucking hate the HOI3 like division symbols
pain in the ass to remember what it what
They're NATO symbols
You can use symbols that are added after a mod. I could give a look and see if I can make a "patch" to give ya back the regular ones if ya want.
Although I have a sh*tton of stuff to do modding wise xD
Currently remaking the Africa Wastelands mod...
The one currently in the workshop is really unstable.
Has anyone checked if it's possible to change nation based on event?
Im thinking of going nuts with Greek mod 😛
Don't see any reason you shouldn't be able to.
Then again, most nation reforms don't take place in less than 5 years, so i can see why they might not support it.
Hmmm, I have a theory on how they might work considering how the Demands from Germany work.
Creation of a country without lands -> Add cores -> Then perform tag switch.
Sharing the same focus tree akin to civil wars, or using a flag/bypass system should work.
Why is there a need for the mod, I thought that the Sahara had 0 supply
Wow that is dumb
Yup.
No one in its right mind would get troops in there.
But you have to, because the AI will attempt to go through there.
So if you dont put any in there.
If you play Italy for example, you just lose Libya.
TL;DR:
Italy loses grounds, AI loses a sh*tton of equipment and casualties
Not to mention focus in Africa like it's the best thing ever since the invention of the wheel.
Also.
I'm going to need some people to test my Greek mod... For now, it will be SP try out, later on, MP.
Anyone interested?
Im making major changes to make it even more interesting.
wow I just saw a UK youtube add that was completely in Polish
Like it was aimed at poles living in the uk
Lul?
Im portuguese and I get a shitton of ads in chinese, spanish, english, french, german, and god knows what else.
So... That doesn't even surprise me xD
Either there's a lot of foreigners here, or nobody knows where Portugal is.
I am just suprised never had anything like this before
Ive heard polish adds for polish on the radio in Norway lol
the poles are many in the west, start to worry tho when you hear an add in arabic.
Aye... its kinda normal by now to hear another european nation language in any european country...
But anws this is the modding chat xP anyone found any nice new mods or have ideas?
How?
Steam Workshop: Hearts of Iron IV. Alpha
This mod covers an altvernative history timeline in which the central powers of World War 1 won the war.
I'm still working on this mod, there are still plenty of things to do. I uploaded t
O shit @wet beacon your Portuguese?
Stupid shit rectangle
Considering I've asked you once in portuguese if you were also portuguese, yea...
well you could just be a silly colonial
There's a specific word for portuguese from europe that's used >.> "tuga"
Anws. Ragnar, isn't that Kaiserreich or something basically?
whereis your Portugal não é um país pequeno mod
kaiserreich calls it the danubian federation
... Why not just the Austrian-Hungarian Empire
As it was known at the time.
Why German Empire and not Prussian Empire
to symbolise that every people are recognised w/e
But they weren't -.-'
This is an alternative history of happy endings, and not plausible alternative history.
Also the mod has an independent Crimea, shameless political plug?
The only time Crimea was independant its tons of years ago when it was still random muslims
The Crimean Horde?
If you mean the Crimean Horde it wasnt that many years, as they suceeded from the Golden Horde and basically became a protectorate of the Ottomans soon enough.
Probably were bowing down to one of the hordes
So it was a short-timed independence.
Exactly it was nothing serious
where is the mod @wet beacon where http://i.imgur.com/Yj7HwxL.jpg
I demand you get to work
That was weird. >.>
portugal nao e um pais pequeno
"Portugal is from Porto to Timor. We have no colonies. We have oversea provinces."
I know, I know.
that text too speech didnt work huh
It just saddens me to see so much about my own country and see it fail so miserably after so much time =/
In the end failing everyone. Kinda feels like we failed Brasil, failed Angola, failed everything and everyone.
Bah.
Steam Workshop: Hearts of Iron IV. New Update Beta 0.7 (Focus Tree)
This mod is in English and German!
Description:
The mod is in Beta and my Firs...
?
greeks are nuts https://en.wikipedia.org/wiki/Megali_Idea
The Megali Idea (Greek: Μεγάλη Ιδέα Megáli Idéa, "Great Idea") was an irredentist concept of Greek nationalism, that expressed the goal of establishing a Greek state that would encompass all ethnic Greek-inhabited areas, including the large Greek populations that were still under Ottoman Empire occupation after the Greek War of Independence (1830).
The term appeared for the first time during the debates of Prime Minister Ioannis Kolettis with King Otto that preceded the promulgation of the 1844 constitutio...
population exchange removed that megalis reason
Populating Exchange was based on religion not on the culture.
Also, Persia Rising modder along with Lords of Winter, CZE, Better Canada, GKF, Spain, Dutch... Have agreed to ^^ Waiting for Yugoslavian and Turkish one.
Greek will probably be replaced with my own so there wont be an issue.
while you do that @wet beacon also modify all the major country national ideas that have a certain date for unlock. they ought to be tied to wars or events
Bummer, I'll have to check that. Specially hte UK ones.
While we play, I might use some recommendations on world tensionv alues.
Is there a Brazil focus tree?
I have wanted to play but as far as I know every country in South America is garuatneed my merica
lol yeah fuck that
I normally care more about polical side of things
Sweet, a modern day mod: http://steamcommunity.com/sharedfiles/filedetails/?id=719416488
Steam Workshop: Hearts of Iron IV. Millenium Dawn is a Mod that attemps to take Hearts of Iron IV into the Year 2000 and until the year 2050. Play as Clinton, Putin or Blair! Be a reasonable leader or a genocidal maniac! Rewrite modern
And a cold war one http://steamcommunity.com/sharedfiles/filedetails/?id=717620160
Steam Workshop: Hearts of Iron IV. This is a mod which adds a Cold War scenario into Hearts of Iron 4!
Wowza, August storm really improves AI and combat
Time to reverse engineer it then.
You could always just ask the guy to give it to you
I can always just take values?... And the guy seems to not be a receptive person, considering how he has treated people if they do not enjoy NATO counters.
Some people do play for fun afterall, but that seems to be some sort of life-or-death sin to do... shrugs
Yeah I don't understand NATO counters at all, some people are way too hardcore...
no nato counters? I quit!
I definitely need to come with ideas for neutral greece and democratical greece...
I have some for democracy, but I have none for neutral.
Protect our borders
Terraform all border regions to mountain
Rig the mountain
Convert province to wasteland if its captured
Will host soon enough
Sorry bout that
having issues with isp
wants to overcharge 4x times more
surrr
Maybe
you are in modding
... I enjoy NATO counters, what does that make me?
No problem there... Thing is, some people don't. Why hurt those wh odon't. =/
I kind of like them because they are useful, but it shouldnt be mandatory
the main reason why I like them is because they display a lot of info, avoiding the need to click on the division
but if some people prefer models, they should be able to pick whether to use nato counters or models
I just find that they decrease the ammount of clicks needed to get info, saving micro time to do more interesting stuff like microing your divisions
yeah the counters are good if you know what are and can get used to them
But the random picutures you put in default work for me because I rely on my memory to remember which picture I set up for what
does anyone know the name of the map mod that august storm uses?
I am playing with the extended rework mod
Great mod
I like all the new types of equipment added as well as the new constructions, tech, and other changes
Steam Workshop: Hearts of Iron IV. This mod is a working version of something we wish to expand. We have started this mod with four countries and it aims to add focus trees. All focus trees are very well done and the thumbnail will be
Im part of that team atm yea
Yo @wet beacon
Do you guys use github?
I'd like to help with the flavoutext of units and tanks.
Since a lot fo them are missing.
Well you know.
We're only National Focuses.
when you take a capital you should get a national unity boost of 5 if you have less than 90 or so
Hmm
Make it less than 70 or something
So it isnt too OP, but gives some chance for nations who got it too low
To go up.
well the focus trees dont give stuff when you are over 90 either
I also think some nations that get cores, should lose some national unity, to reflect the fact that its a larger land or osmething.
In some cases at the very least.
True. But that means its pointless to have such mechanic in the first place.
the only problem is it isnt adjusted with success over time
Hmmm
Theoretically you could calculate it with events and such.
Just not seeing the "How"
That seems very exploitable
a different finland mod? http://steamcommunity.com/sharedfiles/filedetails/?id=726280437
Steam Workshop: Hearts of Iron IV. After reviewing Paradox's generic and country specifc focus trees, it becomes evidently clear that they seem lacking and are usually completed far before the theoritical end-point of the game. As a mo
Will wait for more comments on that... Too fresh x.x
Finland is not real
^
the problem with the gkf focus tree got fixed
that mod has some powerful bonuses but they are all deep in teh tree
Define powerful, OP powerful or hell yeah feels like I actually got somewhere powerful?
ROC?
Yeah, there's one
Steam Workshop: Hearts of Iron IV. This mod is a working version of something we wish to expand. We have started this mod with four countries and it aims to add focus trees. All focus trees are very well done and the thumbnail will be
This is a few nations, but there's a focus tree for Republic of China
yeah
Steam Workshop: Hearts of Iron IV. I have modded in a National focus tree for New Zealand with branches focusing on politics, colonialism, the commonwealth, economic development and millitary affairs.
I have also added in a few even
Let's just hope that one doesnt annex Australia automatically xD
Steam Workshop: Hearts of Iron IV. The Beta of a little mod which includes:
- A national focus tree for Austria (only thing new right now is the political side which allows annexation of the old Dual Monarchy lands. All other fo
That's interesting, but... Starting description with annexation aint that good xD
I wanna do stuff for portugal as well but I aint going nuts with annexations
xD
But, what's the point of playing as Austria? You're going to get Anschlussed pretty much instantly
@obtuse condor
Finally am trying the mods you've posted here.
Finland one, has an awesome looking focus tree.
if you cant get behind maga @fringe dagger you gotta get out bra
However, it messes with the map and it adds a new ideology which also influences other nations.
whats five new provinces among f riends who can't walk across the sahara
It means Greece is unable to hold its own capital.
They have the same ID.
Mods that deal with maps, unless its only changing currently existing ones, its a big no-no.
F..ks everything up.
And the new ideology thing...
That moment when you're doing sh*t, offer to merge and give ideas. 5 seconds later the guy you offered stuff is posting on Steam claiming he had ALL the ideas.
.... So much for the whole sharing huh.
Blame the economy
Fucking economy
Quite.
Just saw the Austrian mod.
My comment is... Freakin' lulz.
Thinking of removing the China national focus from the collection.
Why?
?
I think it would be great.
The one in Steam is like crazy OP
So japan stands no chance
That's the problem in my collection right now.
China literally demolishes japan
fix the english tree
so I dont have to
?
Oh you mean the time gates.
I have asked for opinions on the world tension values as I dont play the UK
No one has given me ANY so far.
I have values on my mind, but Im afraid to go with them because I dont want USA 2.0
xD
Also, finally found out how the hell you can place thumbnails on Steam shit
So everything has pics xD
meh
I am going to make the gasmask one available if the UK is at war with one of the big boys OR germany has eaten austria
austrian anschluss should probably only give claims if it is a puppet or in a hostile alliance
because just disappeareing is weird
... If the Austrians accept it, it should work as it is now.
Just because they were in an alliance or guaranteed or whatever, doesnt mean the people wouldnt agree.
It wasn't an attempt against the integrity of the nation as Demand Sudentenland or Demand Slovenia were.
if it's a puppet they wouldn't get asked
if they are in someone elses alliance they already picked sides
and yes it's very much against the integrity of the nation
Then all writings should be changed?... As people seemed to completely embrace the Anschluss
Only later on regretting.
I'm not defending the Anschluss, but it happened as it happened
getting invaded by the german army and only getting asked afterwards if you agree
Yet there's writing on how people received the germans with applause and such?
I don't think the french received the german that way.
Im not saying Anchluss was agreed completely, or everyone agreed.
But it did happen unlike a regular invasion.
And it was more akin to a diplomatic annexation albeit a somewhat aggressive one.
Most repressions and such happened AFTER the anschluss.
At most you can increase the effect of partisans on Austrian territory afte rthe anschluss
Decrease it I mean. As in, when they get to be occupied by somebody else, they will cooperate with the new occupation as they seek to destroy the German Reich.
That's the very least I can think that makes sense.
It's not like Austria was literally similar to Czechoslovakia.
But then again, I can only conclude this from what I can read online or in books.
please
the german wehrmacht entered teh country first
does the has_war trigger work on civil wars?
It is a war.-
what happens if you give germany claims on alsace from the beginning
They could probably justify war goal on it and declare war straight away
It would make sense true
But the AI is... special.
Remember what Hungary does with Czechoslovakia?
dont you mean the other way
no
Well Hungary justified on Romania, Yugoslavia and Czechoslovakia
So within sometime it just started bashing people
Like Bulgaria went vs Romania if it had the chance.
a missing ai_will_do is the same as setting it to factor =1 right
Not sure.
But if there's only one option, it should.
Although in Eu4, he would just freeze and not pick anything.
So the game auto picsk for it like 2 months later.
just trying to get the brits to boost that comonwealth country with a player first
that tree is missing a lot of ai will dos
also going to tell poland to not create a faction with a human eng or ger
actualyl I better tell the ai to skip teh whole poland first tree i nthat case
The poland tree, the best way to fix
Is look at ai_will_do on Internationalism and Poland First.
Poland First has like 10
Internationalism has like 0.2
Make it 5 and 5
Done.
With Internationalism gets like +5 if guaranteed by someone, -5 if not.
If UK ever guarantees he'll consider basically.
the AI picks it too early for that
have you ever noticed how in the uk tree jap/sov/ita have to be in an offensive war to be embargoed but germany is just "oh you exist?"
going to add removal of maginot forts when france falls
game is not loading my modified event file wtf
oh
that cocksucking persia mod edits the french events
Why are you editing France? :S
going to add removal of maginot forts when france falls
Are you going to replace any of the already existing events?
no need, just add it to the existing event.
If you just want to add, create a separate file instead of replacing an already existing one.
That way, more compatibility.
Only use the same file specifically if you need to replace one of the original events.
You can add like FRA_new_event.txt, since the condition on which nation is on the
trigger = {
tag = FRA
}
Although if you want for it to work even in case of a post-civil war scenario use
trigger = {
original_tag = FRA
}
the easiest way is to simply add the commands to the fall of france event
Fair enough. It will raise a ton of incompatibilities with any othe rmods in the future.
But in the end the choice is yours.
it's more work to try and give the maginot a separate event than just ride the coat tails of another when france falls
Fair enough. But if anybody happens to make any change to that file, be it Paradox or a modder.
Your mod will fail.
that's always a risk
I was just saying that you should place on a different file 'cos you would reduce said risk.
Ensuring less problems and troubles in the future for you.
Considering the heavy use of ideas for most national focuses, unless you also changed the ideas themselves, longterm compatibility is somewhat ensured.
Since Im seeing the effects changed and not the costs or what not.
Although they did made the Around Maginot focus alot faster.
oh no mate I am going to send it all to youuuuu for inclusion in the national focus compendium
....
The group thing is not my own, you'll have to pm toxicgrunt on Steam for that.
The collection itself is mine tho, but personally, I only see a point in the british focuses and such.
@wet beacon don't know if you've noticed but that greece mod conflicts with finland invicta
because it too modifies the map
they're both terrible
... I have said that about the Greek mod several times.
Main reason why Turkish mod ended up having a compatibility version which the author so kindly provided.
There's a thanks note on the Collection description as well...
And the Finland Invicta kinda looks more like a "boner mod"
Main reason why I dont want to make my mods (which ar enational focuses ones) to touch anything related to map or other similar stuff.
At most, it will change localization, starting stuff (history, countries and units) and that's prety much it, the rest is focus and event related... If I need to change some stuff, worst to worst, I'll probably make custom hidden events which fire in the first day so it applies ove rother stuff as to avoid compatibility issues.
Steam Workshop: Hearts of Iron IV. Portuguese Total Rework:
- National Focus Tree added. (Done but still open to new ideas)
- Infantry / Support / Armor / Air / Naval trees done;
- Portugal starts Fascist; (Political power rework)
you going to use that combined national focus mod in your collection at some point to cut down on issues for mp
Probably... Issue is, modders aint updating it constantly apparently.
At least there's quite the differences between the original mods and the combined version.
Also, I'm only going to just say one thing, have you noticed Salazar's head in the focus tree or the Leopard tank (the modern one) in 1945 tank? Freakin' insane.
lol
Steam Workshop: Hearts of Iron IV. Historical Aircraft and
Licensing Overhaul Mod (HALO)
- Adds many new aircraft manufacturers to the game (e.g. Sukhoi, Bell, and countless others - see the bottom of the description for full list
...Air fetish mod >.>
Yeah, where's the tanks
And it changes all focus trees... And events that give you guarantees from ideology leaders soon as you flip.-
...The hell.
What I really want is a mod that makes navy more interesting.
That aint just a Light Cruiser or Submarine spam.
Well, it kinda was light cruiser and sub spam irl
Considering how the game is, it's a shitty situation to pull out the "historical" card >.>
@wet beacon shouldn't you include http://steamcommunity.com/sharedfiles/filedetails/?id=727151671 over http://steamcommunity.com/sharedfiles/filedetails/?id=711393393 in your collection?
Steam Workshop: Hearts of Iron IV. For manual downloads and a central hub containing the most up-to-date information (since otherwise I have to update 3 separate Workshop pages!), refer to the thread on the Paradox forums [url=https:/
Steam Workshop: Hearts of Iron IV. For manual downloads and a central hub containing the most up-to-date information (since otherwise I have to update 3 separate Workshop pages!), refer to the thread on the Paradox forums [url=https:/
seems more interesting
... You do realize it's already included, it has been for 2 days already.
Anws, off to play some Battlefield 1942 and MOHAA.
@wet beacon there are two different ones
that's the question here
which one
is the better option
I thought both chang ethe values
One just changes the name for flavour
The other changes the names for flavour and also tweaks the values to make it more interesting.
one is called "not so generic"
and the other is "not so generic rework"
yeah three versions
are you sure you picked the right one :p
Picked the general buff one...
Will check this one later.
I liked the general buff because fascism ended up only having 2% pop bonus, so that was interesting.
the guy is not helping with the similar names
I hope this one is similar in that aspect, there's still extra manpower but its not fascist only.
Modders Help. I want to rename german reich into "Greater Nazi Reich" bc the entirety of europe is not german. so the country should not have german in the name. pls help
you can just change the name in the localisation files
Steam Workshop: Hearts of Iron IV. Ironman compatible
If you like this immersion mod check out my other one, Seinfeld Overhaul: http://steamcommunity.com/sharedfiles/filedetails/?id=712901674...
Steam Workshop: Hearts of Iron IV. This mod attempts to create an AI that manages its country as efficiently as possible. Aside from Africa, this mod makes no changes to the gameplay or country setup whatsoever for the player. This is
Mods to the rescue
is there like a cold war mod or a modern day mod?
search steam mang
BLACK ICE IS OUT
lol that blackice mod
Steam Workshop: Hearts of Iron IV. Black ICE HOI IV Version 1.0
Black ICE is a mod which aims to overhaul HOI IV in order to make a more immersive, historical, and challenging experience for the player. We aim to tread a fine line b
black ice is out for real
not 100% complete but it is a real release
for example, only the german and british focus trees are complete
the rest are vanilla
@cunning crypt yeah no
the entire SS focus tree is placeholders
except for the first two focuses
I'm gonna wait until the mod is a bit more fleshed out
I didn't test it that much, so I didn't realize that
It is nice to have a semi complete black ice though
so I made a music mod for the Commonwealth nations a while ago
adds about 3.5 hours of music for the UK, Canada, Raj, South Africa, Australia and New Zealand
I've got more than enough tracks for the UK in general, but I need suggestions for SA, Canada, Australia and NZ
that's the current playlist
Canadians have 6 tracks, SA - 1 and Aussies - 1
the UK has 68 tracks that play for all Commonwealth nations
any suggestions?
Has anyone played the czechoslovakia focus tree mod? It's hard but pretty 👌
Hey
So
I was wondering
Where are the leader desc files/file thing found?
Basically I'm making a custom leader but I can't find the proper file to put his description in
I have checked all the localization files that seemed relevant
this one is driving me nuts
Has anyone figured out how to play the Iran mod? Fascism seems inevitable, but GB likes to intervene then...
does anybody know how factors work in scripts?
like AHK?
And what do you mean by factors I am pretty newb but I have used AHK before
every time I try to copypaste the code, it goes bananas
@mossy olive http://pastebin.com/c9t1EXTg
see factor?
as far as I know, all it does is multiply whatever the original value is
say the MTTH for something is 100 days
and the factor was set to 0.8 if some conditions are met
in theory that would mean that if those conditions are met, then the actual MTTH will be 80, not 100
@obtuse condor Ok, well I am pretty crap with this stuff anyway so I might not be right
but its looks to me that your lines might not make sense
also
from Chance = onward doesnt really make sense to me either
Anyone know of any mods that fix the Soviet Union being able to annex eastern poland even when Poland is in axis?
I would say change the parameters for the event to trigger if Poland is not in faction (I know that exists in the API) but IDK if the API includes "not in faction X" or "not in faction with X"
@misty knot it's logic, mate
all it needs is "is in faction with country"
and then you feed it NOT of that condition
or something to that effect, anyway
Yeah, I guess I'll just write it myself
`music = {
song = "schwarzbraun_ist_die_haselnuss"
chance = {
factor = 1
modifier = {
factor = 0
NOT = {
OR = {
tag = GER
tag = AUS
}
}
}
modifier = {
factor = 0
OR = {
date < 1936.01.10
AND = {
has_start_date > 1936.01.02
date < 1939.8.24
}
}
}
modifier = {
factor = 2
has_war = no
}
modifier = {
factor = 1.5
any_country = {
has_war_with = ROOT
surrender_progress > 10
}
}
modifier = {
factor = 2
any_country = {
has_war_with = ROOT
surrender_progress > 50
}
}
}
}`
I'm trying to work this out
that's from paradox's own scripting
It could have something to do with the musics title?
the song plays when bla bla
ADD MUSIC TO THIS
@rotund ermine @rotund ermine no shit
I'm trying to figure out what factor is supposed be based on
Is there a mod that allows strategic bombers to function as light transports
@signal coyote Couldn't you just build transport planes?
What is more badly needed is multiroles
You mean like the Spitfire was in HOI3?
They were multirole aircraft.
Although, why not build heavy fighters like Blenheims/Mosquitos/Beaufighters?
Sorry for only using British aircraft, I only play as His Majesty's Government.
@half dagger I'll be honest, that sounds borderline autistic, but I guess I get it
as much as I like the UK in HoI, playing the same nation over and over again would've become boring real fast
National pride is a thing
@obtuse condor there is a fine line between pride and this
then again, I never got the notion of being proud of something that wasn't even your accomplishment in the first place
admiration? sure
pride? not really, no
but that's just me
I did state that I suffered from Aspergers.
Aspergers is a condition on the autism spectrum, silly.
I assumed that was a joke, lad
Fighter related, I assumed fighters were superior to heavy ones
after all, everybody on the internet is an autist
Of course it's an autistic thing to do! Repetitive stereotypical behaviours!
Well, there's a difference between me and the internet.
The internet autistic is technically a moron.
Heavy fighters are cheaper to produce than heavy fighters >.>
Wait, what?
Oh, just oil wise
Oh...
I don't see how.
Since it's a heavier aircraft due to not only the extra weaponry and armour, but the fuel capacity and engine size.
But still...
The extra operational range is glorious for covering the seas.
And don't worry, Heinrich. Everyone uses autistic now, even when it doesn't apply to someone who has the condition.
I'm not offended, so don't worry.
How was your day?
Silence has fallen.
@obtuse condor heavy fighters are also less capable in a fight
that is, they are less agile and manoeuvrable
Indeed, their function is to act as an escort for strategic bombers.
Since the range of a strategic bomber is huge in comparison to a single seat fighter.
The problem there is that since you're venturing into enemy territory...
They have their more agile and potent figthers to fight your slower heavy ones.
basically, never produce heavy fighters unless you literally have nothing else to produce
Or never use strategic bombers?
basically, unless you are the US
Stick to tactical bombers.
You want that infrastructure intact for when your army inevitably arrives there.
Still, you never answered my question, sir.
How was your day?
I should have made tactical bombers to get rid of those forts by Cairo
Had plenty of those
You want heavy fighters and tactical bombers for places not Western Europe
Because the damn airzones and lack of airports gives range penalties
Its always been light planes
Still is. Heavy planes use is inside area with low ammounts of air ports
Heavy planes if you want to feel badass
Heavy planes are good for bomber hunting and bomber escort
Also, they have longer range at tech level 1
The real advantage is that they shred bombers and are great at escort
Also they need less resources
Useful for Germany
Which is rubber and oil starved
do you still boost speed and agility on them
@obtuse condor Yes speed and agility is soo important
@cunning crypt Heavy fighters consume the same ammount of rubber but light do consume more oil
the lights eat the heavies in combat though right
Well...
It depends really.
Since a heavy fighter is slow, cumbersome and not very agile.
However, it makes up for it by being somewhat of a bullet sponge and having more in regards to guns.
So, the heavies may not be able to survive a 1v1 dogfight with a single seat fighter, but if you have a fair amount that are well equipped, maybe even improved as a variant or being technologically ahead of the enemies fighters...
It could actually reverse and the heavies will chew the fighters up instead.
Air war is 1vs1 though, sometimes 2vs1
Beef up fighters agility and the heavy will be dead meat
UK can have real Churchill tanks before Spitfire planes, assuming WT is kept low...
I love British tank design.
Even if it's so deluded that it deserves to be put into a padded cell with no windows or light.
Yeah, but heavy fighters are superior combat wise even against normal fighters, they are just way more expensive
But the real use is if you have oil shortages, want more range, want to escort your bombers, or want to intercept bombers
The better range is really gud
I always get told speed/agility is the king for air warfare. A normal fighters has a agility of 55.0 (1936) while the heavy is down on only 25.
Heavy fighters have good speed
Amazing firepower
Agility and production cost is where they suffer
Even vs normal fighters, plane for plane, they are superior
Production cost wise, light fighters will beat heavy fighters in light fighter vs heavy fighter combat
And in both aspects, heavy fighters shred bombers
And are gods at escort
@half dagger I love British tank design.
As much as I obsess over all things British, I have to say that you'd love anything British
whether brilliant or terrible
Also dont forget the most important aspect heavy fighters range. This makes them much better inside non european areas
@here anybody know how the variables FROM, PREV, ROOT, THIS, etc. work?
@obtuse condor You'd be right there, sir. I see the bright side in practically everything that's British and even consider how it could have been modified to actually work!
@outer mulch Every event has a root, and from
Example if it was triggered on country X root would get you back to country X scope
They also arnt variables they are scopes
Prev is used to back space out of the scope
If you want to know how to use them as a variable. Example = this. What ever scope you are in is this.
Example annex_country = { target = EST }
If the events "root" is the country you want to annex it would be target = root.
Like if a country event fires it finds a neighbour country and them annexes him self. Because the root is the original country you can use target = root
thanks zak, that helps a lot
I did some stellaris modding so I understand the scope thing.
just released v0.3 of my mod, Perfect Storm
it's a multiplayer balance mod that primarlly focuses on adjusting the world tension mechanics to not screw over the axis and allow for a slower ramp up to the war
instead of every faction at war and all countries going crazy in 37 and the game over in 41
@outer mulch sounds neat, but we usually achieve that via house rules
thanks for the effort though
well yeah, but house rules are not ideal
Why not
the goal of the mod wsa to vastly reduce the number of necessary house rules
becuase they are impractical
one of the advantages of computer games over tabletop games is that the game enforces the rules
in a tabletop game, every person playing needs to know the rules completley, and they need to enforce them if someone forgets or cheats
that's a lot of extra management going on in addition to actually playing the game
comptuer games allow players to engage without having to also perform the mental task of memorizing and enforcing
so if you go to play HOI4 with someone but require them to memorize 4 pages of additional rules beyond the game, you're much more likely to a) run into problems and b) have less fun while you try to enforce the rules
it's not a big deal when you're playing with 3-4 friends who all know and agree on the rules
but we regularly try to play with 12-20
and that gets much much harder
games can also enforce much more subtle and specific rules
it's easy to tell people "OK, no war before 1939" or something like that. it's a simple rule to remember
But this will require people to install, which some will argue is a hassle
it is much more difficult to tell someone "OK, you have to mentally adjust the world tension by +3% until the spanish civil war ends, then mentaly adjust it -10% after
and clicking a box in steam is much easier than doing that all game 😛
No offense but I personally dislike mods that changes the meta
Fair house rules goes a long way for a fun game
house rules change the meta too
and they are limited in what they can do
you can't fix the issues with WT as elegently as I have with house rules
or, if you can, i haven't figured it out 😛
if you can, let me know!
what house rules do you use? do you have a link?
Haven't begun hosting games yet, but will once my pc get a much needed upgrade. However I got enough past experience to start writing something out while I wait for my parts.
how would you deal with the world tension problem?
The major problems are minors, PRC and Japan.
oh?
what about the fact that USSR can spike WT immediately from the start of the game?
The standard rule is no war without focus
ah, but minor's don't have a focus
that also limits players pretty severely
what if Germany wanted to attack sweeden or switzerland?
are they guaranteed neutral?
(Big reason why speed 4 is important)
Minors shouldn't be allowed to justify until 39' or more than 25 WT
Your mod prevent people from declaring on neutral countries?
my tension solution is fairly elaborate
what I did was massively increase the time and cost of non-claim non-core justification
so if USSR wants to justify wargoal on Iraq it will take a year and cost 180+ political power
but if china wants to justify on japan (which has chinese cores) it will be much cheaper and much faster
this does 2 things
- it makes wargoals much more valuable (because it's no longer faster to justify a conquest wargoal)
and 2) it makes it harder for other countries to spike WT and keeps the fascists nations in the driver's seat
part 2 is putting world tension limits on the comunist countries, specifically for justifying wargoal
this means that at game stgart, only fascist countries can justify wargoals
at 25% WT, USSR and communists can start justifying
this allows the fascists to play a slow game without the USSR forcing them to play super fast to get in under 25% WT
i've also added in a hidden event that severely reduces the WT spike from the spanish Civil War
since that always forced the fasicsts nations to attack very early and fast to get in before that happens
now the SCW only adds roughly 2-4% WT when it ends
instead of 12-17%
because 1) it makes no sense that the END of a CIVIL war would cause such a massive spike in WT
and 2) this, in the vanilla game, makes the only viable Axis strategy to attack immediately before the allies get strong
Perfect Storm World Tension Changes Explanation Problem The World Tension system in vanilla HOI4 appears at odds with itself. Here are the facts: The Allies are prevented from mobilizing while world tension is low, and have no way to raise the world tension. The USSR has no such restrictions. ...
i outline my view of the problem and my mod's solutions to it here
the other thing that you will never fix with house rules is the problem of the Generica National Focus Tree
every minor always wants to go Fascists becaue the Fascist branch of the political tree is WAY better than the otehr 3 branches
7% recruitable population is insanely good, and the other trees dont' even come close
so I spent the weekend balancing them
reduced 7% to 6% for fascists, gave 4% plus other bonuses to the communists, and 3% plus other bonuses to the democrats/non-aligned
But if nothing but the SCW happens, it's gonna go down again by itself. The allies stay stuck in civil economy. The axis still want the 15% that gives them war economy.
well i lowere that to 10% for fascists and 15% for communists
but
yes
it does go down if fascists do nothing
the usual fascist goal is to keep it under 5% until the Japanese attack china
at that point you're jumping up to 10% no question
In most games Japan don't go for China though
no?
what do you do in 4 years when a strong china comes knocking on your door?
china gets much much stronger over the course of the game
if Japan doesn't attack them by the end of 38 they'll never take it, and lose all their mainland territory
(my mod assumes a player china btw)
PRC has the big disadvantage if China wants to join the Axis
ah, well my ruleset typically stipulats that china doesn't get to join any faction except chinese united front
to keep things balanced
there are some things that I do need to house rule 😛
Haha yeah
Do you have rules on Heavy SPA?
that represents the last draft of my house rules to go along with PS
no, I didn't realise it was a problem?
i know 1.2 increased the cost of SPA significantly
did that not fix it?
Haven't played that much of 1.2, so yet to see
I need to go over those rules again, as when we played with them we had a few issues
Hmm like?
"US is eliminated if Honolulu is held by the Axis for 3 months in a row." What does this mean?
originally it meant the US player would need to leave the game
but i don't think it's neccessary
Oh lawl
intitially my gut told me that a smart US player would just put 100% of his production to crushing the european axis
because Japan isn't really a threat to him, and it's much more effective to combine all the allied power with that of the soviet and hit euro axis while japan flounders without helping the germans much
but, as I said, I don't think it works out that way