#Q9Y13Q Wrecking Ball 2300sr Hollywood
1 messages · Page 1 of 1 (latest)
I'll look at this tonight.
My apologies - my new GPU created some heating problems in my PC, so I had to take it into a shop. I’m expecting it back around Friday.
no problems!
@lime rampart Is this console?
I'm noticing a few key mistakes:
- Your team is left without a second tank a lot. This stems from you meandering around the map without your presence being either felt or respected. To improve your uptime, focus on poking and forcing cooldowns. Remember - forcing a pack, a nade, or regen burst from a support is huge. Even better if you bait out CC by either rolling through from a problematic angle or just force action by poking with your gun.
- Your Adaptive Shield usage is both too careful and not careful enough. As a general rule of thumb, you want to Shield when you are hard committing - using it to survive is not enough. You will shield early when expecting CC and shield later when hard engaging in the middle of a fight (when the enemy has used a few cooldowns). You have a habit of either shielding too early (sabotaging your ability to commit later and apply pressure) or shielding too late (getting low value with 1x and 2x shields) just to die to CC.
- Piledriver. Don't engage immediately with this move. It functions as a punishing CC tool and burst damage in an AoE, making it super valuable to time properly. You are engaging with Piledriver and eating a lot of attention/CC/damage as a result. Roll-through's, poking, and baiting are the non-flashy ways to make your Piledrives have value later in the fight.
- Your health pool is your greatest asset as a tank. Ball leverages engaging at nearly full HP every time due to his outstanding mobility. You will often wander around the map without a gameplan - go heal!
- Engagement angles: engaging from the front is something you might employ in the middle of a fight. During the beginning and poke phases, try to reposition, scout, and roll-through from behind and to the side. This commands enemy attention and makes you less predictable. Even forcing them to turn around will give your team time to capitalize on your pressure. Likewise, a problematic boop away from the team (or into the team, sometimes!) can ruin someone's day.
- Similar to point #1, your sense of engagement is strongly lacking. You will hard commit to picking off a support, demand a cooldown, and then fade away without following through. There are several moments around 6:15 where you check Ana's cooldowns but cannot finish her without your own cooldowns. Be patient, poke her out, then finish with a boop + piledrive.
- Tunnel vision: you are tunneled on exactly one target at a time. Around 6:35, Mercy flies by you and she survives due to your tunneling onto the Ana.
- You don't set up in superior positions during your downtime. You instead play on the low ground. Remember, high ground might offer you information, the ability to poke, and opportunity to isolate a target before even using grapple.
- Playing against the enemy disruption: similar to points #3 and #2, you engage with Piledriver at 10:53 and risk instantly dying. You then decide to roll around before scouting out the enemy Sombra. Play a little slower, try to scout either her or her translocator, and then engage when she is either forced back or working over another target. Don't be predictable, either - mix it up! Piledriver will get you hacked/stunned, so understand what it represents if you are animation locked.
Alright, thanks! I often look out for better positioning like highground and such but I just can't find a suitable spot. I'll try to keep these other things in mind more.
Yeah i also noticed how ball player activate the shield as they are rolling through to get huge HP and feed next to no ult. Is that the right usage?