#Plat 3 Ash/Cassidy [PY96DV] Freezwarrior#2758

6 messages · Page 1 of 1 (latest)

vagrant goblet
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<@&1144841851791212564>

vagrant goblet
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Plat 3 Ash/Cassidy [PY96DV] Freezwarrior#2758

opaque night
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skipped the first 2 minutes cuz u had one guy afk
img 1-2
your whole team is playing inside the castle and u actually take a off angle which i like but high ground is free going up there i mean you can see how easy these shots are
and if they shoot you just go back wait for passive regen or js wait to get healed by ur supps
after that you fall off ur position almost die use ur coach gun to survive then ur team gets run over i mean general rule of thumb is the enemy walks forward you go back especially on a character like ashe where she wants the range but you shouldnt have been on that angle to begin with when high ground is free and you fell off not on purpose so thats fine js an accident but u should have been on high
image 3
and then you bob in a 2 vs 4 to stall point which i dont necessarily hate i get the idea but you dont have to throw it this early the point has to cross the whole bridge still you can wait it out a bit maybe poke a bit if its safe then throw bob
and ay if ur tank is able to touch you can js flank with ur bob and they are cooked
but i do like ur angle there was a health pack behind u, u didnt take it but u didnt die so ig thats fine
image 4
right after the image you coach gun for some reason what part of that whole image/situation tells u to coach gun wtf? 😭
and a few seconds later you legit could have used ur coach gun
image 5-6
i actually really liked ur gameplay right here i mean before it by a bit you were on a more passive angle but you realized that the enemies are back and not in your line of sight so you move forward and go to a more aggressive angle and good target priority not focusing the tank but then you get flanked and just walk up to the illari?, you dont die to illari but obviously you shouldnt walk up to her

opaque night
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image 1-2
you are taking a good angle they all just died so you know they are coming from there, but then for no apparent reason you go back? there is dmg drop off plus you gave them free space for no reason they can walk up safely
image 3
why do you keep going back you need to shoot them you need to kill them you need to damage them why are you playing as if they already walked up why are you playing in the future
image 4-5
ok now i understand image 3 somewhat you wanted to go back but why you had cover you had everything why go back in any case you go back but then drop off high ground and use your coach gun to jump up but why stay on highground please and if you wanna go down you can just use the stairs or go to a safe position to drop down to no need to waste ur cooldowns
image 6
you bob mid air and send him into a small room so he can reconsider his actions iv noticed this with alot of ur gameplay you rush ur cooldowns u rush throw ur dynamite u rush throw ur bob its fine to take a second and aim before throwing it had it gone a little to the left or right it wouldnt have gone inside the room and would have held a angle on the enemies from behind them and just squished them
image 7-8
you are taking a fight outside of ur effective range (by effective range i mean the range where you can deal good damage for example ashe has a drop off that means after a certain distance she does less damage) and not to mention there is no reason for you to play here when you have this other angle i show u in the other image

so generally your position can use some work ur usually too passive for no reason playing out of ur effective range ur rushing ur cooldown and dont use high ground and it seems like you panic alot tbh alot of the time what ur doing is fine but then you go back or randomly use coach gun take a breather i used to be the same so i totaly get it hard to get out of that mindset my personal solution was turning off team chat tbh so u can try that

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anyway i think thats all from me its nearly 7 am im tired asf i didnt watch the whole thing but i think this chunk shows a good part and highlights some of ur bigger issues without trying to nit pick

vagrant goblet
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Thank you very much for your work @opaque night . I took some notes and I’m gonna try to fix those mistakes