#Platinum | D.va | [3WNPVP]

8 messages · Page 1 of 1 (latest)

lucid juniper
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Hey I watched the game and can give you some trends I found. Usually I do videos, but the game was 30 minutes so it would be too long.

  1. Greedy play. You would often use boosters to go in straight down the middle when your team was down players or when the other team was grouped up. On defense shortly after they capped second, you basically went into their spawn and used your ult, and Doom finally punished you by punching your remech, giving them free payload push. The other team started grouping up and reacting to you as the game went on, so you had less success. You also flew after an ulting mercy at least twice trying to kill her, and when you didn't kill her you landed in a bad spot and took tons of damage. I say greedy because you aren't a feeder that 1v5s and you sync up with your team, it just looks like you got your confidence up from the good plays then slowly take more and more risks until eventually you do something dumb.

Once the other team starts turtling up, you need to slowly surround them and go slow, wait for your dps and slowly force out their abilities before you actually send the booster play. On attack 3rd point you also got demeched going too deep for cleanup kills, but you didn't ult for the new mech. That absolutely killed your teams momentum (and timebank)

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  1. Hp and matrix management. You either wide peaked corners or stood on top of tiny scaffolds and let the other team drain your matrix and health before the fight even really started. Either hold the corner tighter and wait for you matrix to recharge, or do a safe booster on top of a roof or on a flank to get closer to their backline without taking so much spam. Multiple times you had to back off to live, and their Hanzo immediately takes advantage of this and runs forward to headshot your team.
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  1. Early missile usage. At the start of the game especially you used missiles from mid range or on a full hp doom and missed a chance to burn a squishy target down a few seconds later when they were in your face
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You of course had multikills plays and plays where you actually did do staging and controlled aggression and the master in you came out. But I hope you also see the boneheaded plays that gave them opportunities to win.

lucid juniper
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Hey, I meant in general you grouped up with your team and fought with in their line of sight. It definitely could have been better by you helping your bastion because he liked to playing way too forward, or fully backing up when you had teamates picked. I thought other issues were bigger than just being in sync with your team though. People can also be talking about different parts of a 27 minutes game or be harsher in general (nothing in plat is perfect)

An example might help so heres code of mine where I focus on playing with my team and taking the safe dives only. 7TG83M

Multiposting is dangerous, I'm only masters 4 so if you got a top 500 listen to them lol.

foggy garden
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I mean I've coached tanks higher ranked than me quite often but I am plat on tank ig so

lucid juniper
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This post being bumped got me curious and the the reddit thread is just a 50 upvote comment saying not to ego VOD and a bunch of really short replies lol

royal pond
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I think MLG gave generally good advice that's in alignment with the coaching I received from gm/t500 players during prime OW1 days. The best advice is what's practical and applicable. As in: 1. does it hold up to scrutiny and game logic? 2. Are there alternative actions you can ascertain when you're required to adapt to the enemy.

Be very cautious of reddit advice as most game subs have the conversation dominated by players with pub brain and have never touched high ranking games or organized teamplay.

The main takeaway from your gameplay is that you need to play more selflessly and try to enable your team even if it butchers your stats. If the tank is dying less than everyone by a significant margin, either the tank or rest of the team needs to adapt and utilize their presence better.

It's easier for a single tank to adjust their play and communications than convincing 4 randoms to know better. Whether players use and comprehend your efforts is on them, just focus on your role, you and your teams match-ups, learn map strategies and best push methods with each hero.