#Bronze 3 Soldier rjaguar3 [KWBSM1]

69 messages · Page 1 of 1 (latest)

heady dome
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Is Soldier a viable choice given the map (Lijiang Tower) and team comp? Where should I be positioning myself?

I don't think I understand where I should be setting up (assuming that Soldier gets value on this map).

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<@&1144841851791212564>

final walrus
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i watched a bit of it and i could tell you what mistakes you made but that would make no difference at all. you need to work on your aim. even if you played everything perfectly and made no mistakes you would still be bronze because of your aim. try a aim trainer of some sort

heady dome
main skiff
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That has me curious to watch because the amount of mechanical overlap from bronze to diamond is higher than it should be. Unless you're really struggling as a new fps player, any aim issues could probably be massively improved with setup and settings changes.

What mouse do you use, what framerate do you get and what's your dpi/sensitivity?

heady dome
main skiff
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5.0 and 1600 is pretty high for a hitscan player

heady dome
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I also seem pretty reticent to use my whole arm when aiming.

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I've never been formally taught how to aim so my mechanics are probably way off.

main skiff
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try lowering to 4 and see if you can turn okay and track in close quarters

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2/1600 is a common stopping point

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Whatever you can use without preventing you from tracking enemies in any situation is best for you

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arm aiming is just a habit to get into although kinda misleading as the farther the target the faster your crosshair moves relative to the target so you still use your wrist a lot unless you have an obscenely low sens

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it's moreso if you have a sens slower than 10"/360 then you use arm movements to position, pre aim, and snap to targets

heady dome
main skiff
heady dome
main skiff
# heady dome I am a new FPS player so any tips on aiming would be appreciated.

Generally players with good aim who make it look easy tend to have a strong grasp of player movement and behavior so they position their crosshair in a way that requires the least input from them to be on target.

You can either have someone help you learn the maps by volunteering to peek around corners and obstacles with different movement, or spawn some bots in a workshop mode and also go in third person to understand hero heights in relation to various terrain.

There are a few aim trainers in the overwatch workshop but this mainly just trains your ability to follow a pre determined movement arc. Still might help you find your stopping point for reducing sensitivity

heady dome
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<@&1144841851791212564> Anyone have positioning feedback before this replay expires?

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Or maybe I should try again with another replay after brump

stiff lotus
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No harm in posting another code a week after this one. Give yourself some time to get used to the sensitivity changes you’ve made and build muscle memory. Overloading yourself with too many things to work on at once is counterproductive. That being said, once you feel confident and stable after those changes, you can DM me directly and I’ll VOD review your next code with you.

heady dome
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Is there someone I can go through to figure out what the right sensitivity should be? I think I don't understand what I should be doing with sensitivity.

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@stiff lotus

stiff lotus
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It depends on your mouse space. One full swipe from the left end of your comfortable mouse space to the right end should be roughly 360. Because I personally use a relatively large mouse space, I have a relatively low sens. From there, you can adjust to personal preference. The lower the sens, the more precise and controlled you’ll be but the harder it’ll be to do things like tracking very close targets or ripping 180s

heady dome
stiff lotus
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The season just started so no rush in getting another code

heady dome
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As in the sensitivity is so obviously bad that it's the only actionable feedback anyone has on my play.

stiff lotus
heady dome
stiff lotus
main skiff
heady dome
main skiff
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Even sensitivities that are on the low end for overwatch (15-20" / 360) are still middle of the road in some games like cs and valorant

stiff lotus
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Don’t worry, aim quickly becomes one of the least important things to focus on in a VOD review. But because you’re a newer player, and new to FPS in general, it’s beneficial to work on nailing down the muscle memory now

stiff lotus
heady dome
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And I don't know how pre-aim applies to the benchmarks.

stiff lotus
main skiff
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You should be more than adequate at getting out of bronze if you can be 50 percentile on strafe track and spidershot in aimlabs.

heady dome
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I am using Kovaaks (previously aimlabs).

heady dome
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Which basically means bottom 1%.

main skiff
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What does it score you low on in those?

heady dome
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Pretty much everything:

main skiff
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I believe there's detailed reports somewhere, unless kovaaks doesn't have it. Lemme see in aimlabs

main skiff
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These types of post game reports.

heady dome
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I don't know how to pull that up.

main skiff
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Should show after every play through of an individual scenario

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I think those are more helpful than voltaic playlists if you're new to fps in general

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Because it will tell you some basics like what part of the screen you have more difficulty with, directionally

heady dome
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So what playlists should I be using?

main skiff
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Anything that trains tracking and flicking is more than good enough

heady dome
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I don't know where to find these.

main skiff
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I believe in kovaaks there's a mode that only gives you points if you're moving while shooting

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Which is helpful to train playing soldier and being able to strafe and track well at the same time

heady dome
simple mirage
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play air nuns no ufo or air angelic 4, thats what a lot of soldier players play

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if its too hard you can look for an easy version

heady dome
simple mirage
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they are scenarios which you can search for

heady dome
heady dome
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How should I be setting up my sensitivity? I don't think I understand what I should be looking for.

stiff lotus
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A decent baseline is moving from the left end of your total comfortable mouse space to the right end should be at least one 360 or slightly over a 360

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outside of that it's personal preference more than anything else. Once you have one that feels decent to you, you just have to stick with it and build the muscle memory. Aim is ofc important but even widows with aimbot are hardstuck at only Diamond so it's far from the most important thing.

main skiff
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Range of motion is super important. If it's really difficult to track player movement at different speeds (because of moving too quickly even when you try to use slow, delicate movements) then it's going to need you to lower it