#Plat 5 | Sojourn | PC | TPFR9Y

8 messages · Page 1 of 1 (latest)

calm karma
#

I am a white american of hearty genetic stock, mostly anglo saxon and the low countries.

This game I feel like I mostly over commited to off angling and wasn't able to get much value out of it because the enemy counter rotated and then when I didn't I just had a rein shield in my face.

final yarrow
#

@calm karma i have some time if you wanna review it?

#

only have about an hour though

calm karma
#

sure, I am free now

final yarrow
#

ill be in vod channel 1

calm karma
#

Thanks! I have a lot of notes to focus on now

final yarrow
#

Mainly focus on the most optimal angles you can take that’s 100% then thing you need to focus on, get to the places that put you in the best positions to have visuals/highground (or cover)/health resources (packs or LOS of supports)

modern rivet
#

Since you may have already done a breakdown with Rag I'll give a short summary of what I saw. You would start in good spots and angles that it looks like you put a lot of thought into, but as fights goes on you didn't adjust your positioning much. Things like you getting a pick, your tank going in, your lifeweaver treeing up front were all good times to walk forward. You would stay 30 meters away where its hard to charge rail, and either make the long range Masters shot, or have the fight finish without you. That one play you made on map 1 where you slid up on top of the control point bell was a great play, and you should look for more chances to do that mid fight IF you aren't being targeted.

On map two they walked under your high ground at one point, and instead of drooping on them or sliding across the point to see their backs, the fight ended without you having line of sight. There were also 2 times where your team died then you got picks, but you didn't retreat in time and got traded out right before your team came back. That essentially makes those "garbage elims" since they didn't affect the outcome.