Trying to learn this character now. Felt pretty useless this game as it felt like if I went for squishes either I would get immediately melted or my team would get rolled by the enemy rein. Not sure what I could've done to have a larger impact and threaten the enemies more. Pretty lost overall on when to be using cooldowns, ult, positioning, and when to be poking vs committing.
#Masters 3 Junker Queen - CED4AE (New Queen Street)
5 messages · Page 1 of 1 (latest)
First fight we immediately lose brig and then trade and get their reaper
Macro wise -
Losing a support means that your resources are slowly going to drain, and the longer the fight goes on the worse it gets. Since you're up a dps as long as you dont play into trading resources but forcing picks to happen it favours you, so all you want to be doing is ignoring the rein here and putting as much pressure on anyone else.
Micro wise -
Trading with the rein; on junkerqueen you want to only trade with rein in the way that is beneficial for you. This means that getting axe in is the only time you really want to allow rein to swing on you and outside of that you would much rather play distance and deny him value, even if it means playing a bit further back and not getting as much damage in. Rein into JQ is favoured if he can melee you constantly and what ends up happening in the first fight is this happens too much.
Shout from spawn is fine, realistically we want to get axe in asap since what we want to do on JQ is go extremely aggressive in bursts. Contrary to rein, junkerqueen's ability to trade effectively is in large spikes. If you try to constantly trade into the rein you will end up losing out. Instead you want to play to your axe cooldown between shouts, and once you have shout you want to shout and go in very aggressively with axe and knife to put an absurd amount of pressure on whoever you can get on top of (we should be shouting at a moment where it's possible for us to go on someone, in this example the mercy is very close heal botting the rein). Macro wise I've talked about how trading with the rein here doesn't work because we're missing our brig, and its really up to you to go in extremely aggressively and murder or at least force out their backline as hard as you can, then after your spike, you're stabilising, shooting to poke the rein out of his effective range and repeat the cycle again
Stabilising and playing distance here is difficult as there is not much cover, truth is you have to start playing further back (on stairs probably) so that you dont eat every firestrike, every widow headshot, bait them to come forwards and then explode forwards with all your cooldowns
Towards the end of the fight you start recognising opportunities to go for someone other than the rein, when it comes to the widow, just keep going in, if rein starts following you around but can't get on top of you it's insane value, and you just need to press the w key and play right on top of the widow, you need to be trying to proc as much bleed as you can to not only get consistent damage in but allow you to survive (and build ult bonkers fast) What you should do at 1:00 is watch from kiriko's perspective and you can see how you shoot yourself in the foot too by completely cutting off los from heals, kiri can't tp here either or they die to rein themselves.
2nd fight
1:43, I know its only a rein, but we're playing too much in the open just because we feel we can tank the damage. You need to be much more efficient with the idea of taking damage, just because you can doesn't mean you should. In this situation if you hugged corner you can't be hit by firestrike and you have a chance to not get hit by shatter. Even if he has shatter, playing at the corner allows you to easily control the engagement in making him walk forwards and getting a rotation of your axe and knife cooldowns out or allowing you to back up to next cover keeping him at a distance (as what you really care about is the rest of his team that you want to run on)
Fight is completely lost, we are in shout movespeed for ages and we just keep staying in. Just have to get out and set up for next fight. It doesn't seem like a big deal as the fight is already lost, but if you die last then its very risky for anyone else to try to push forwards and take space because they are squishy whilst you are way back in spawn. Even though you don't die there's a world where you easily could have
I don't have much time to go through the rest and wont be available till later on sunday, so if no one else addresses the rest of the vod I'll do it then
Continuing from 2:10
You shout here however its a complete waste, done because you want to stabilise as you're a bit low. You had little risk of taking much poke and you just needed to wait for your supports to come back to stabilise. If you really wanted to shout right then (because of the pick on reaper), then you had to look to go in with ult immediately and combine it with shout.
Once you use ult here your shout is still a long time from being off cooldown and you're busy hoping that the enemy will walk into you.
You use ult right after suzu was used, but I'm unsure of if this is intentional or not. Regardless just make sure you always track suzu for ult or it'll be a huge loss of value. Your ult can also be placed a bit better by just going straight into the wall so you dont go so far from them. Ideally you want to go on targets that you can finish off in the time the anti lasts for. If a tank is low and can be pressured on by your team then its not the worst. Here in this situation, kiriko can always tp to cleanse so its difficult. Rein still has most of his health, leaving mercy. Mercy wont normally be an issue on such a flat map, but you have no shout to follow up on her. Regardless she uses valk anyway so there was no chance. Because you flew so far away from all 3 of them though, you struggled to get any value whatsoever, so regardless of target priority anyone is better than no one, and especially with ult you're getting 120 health per target you hit with ult which is bonkers and you can survive even more off of the extra bleeds.
2:28, bleed ends, you don't really get anything off of it, both of your dps are dead and you stay to commit to trying to brawl to rein. You can see rein doing exactly what I mentioned earlier, playing the corner to bait you to come forwards so you can better hit him, however it's forcing you to trade with his swings, and like I mentioned earlier too this is unfavourable for you and rein will win out, especially when you're trading without axe. Eventually you get out of range of him, but THEN you use shout, using shout here was unnecesary because you were already out of reins range as you used it, and you used it with no intention or ability to go in. For reference the full cooldown of shout is 5seconds shout duration + 14 seconds cd, which is 19seconds. This is a ridiculously long time, its only 1 second less than lamp. Its vital that you aren't just throwing out shout because you're a bit low and want to back out but that you use it with purpose, and when you use it with purpose you have thought about whether going in is the right call, or whether using it to stabilise is needed.
2:50 We just didnt need to fight here, we could've waited for our team to be grouped up, even if it lets the enemy group up too, and then get more value from kitsune and actually run in onto their backline. The reason why the shatter also just wins the entire fight is because everyone who is fighting is all just looking straight on at the rein. If you commit past the rein and really put pressure from behind him then you allow your team to be safer by not getting caught in shatters that are meant for you, and if your team is shattered, then at least now you aren't and you can actually trying to trade or even mitigate what is achieved from the shatter.
3:20 We position ourselves up on high ground, which is great if we are grouped up and intend to just drop onto their team, however we used shout from spawn, at a fight that is right next to spawn and we even use it a bit late out of spawn making it even worse. Without shout ready your impact drops off a cliff and you can no longer drop and completely ruin their team so you're forced to try to poke out of your own effective range at cass kiriko reaper firestrikes, and then instead of being there to help with brig (who admittedly does grief) we are forced to wait for the very cooldown that we used to be able to get there faster and "help" our team
To summarise the biggest things that you need to work on @green hedge
- Your shout usage is currently done when you feel you're low or need the extra bit of movespeed. Your shout is your entire identity and it's directly linked to what gives you the most impact. You need to recognise when you have opportunities to go in, shout and go in extremely hard and get as much value as possible in the 5 second window of shout, keeping yourself alive with multiple bleed procs from axe and melee. There are more usages for shout like stabilising or even very rarely rotations like if you decide to ever play jq on cr, but whats most important is you understand that you need to spike your aggression and going in together with shout which is currently not happening.
- Against rein you can't consistently brawl into him, you need to deny as much value from him, not allow him to swing on you unless you believe it's in your favour, for instance when you have your cds up, or his shield is breaking (lack of resources on his team), or he's in a position he can't be, or even if he's down supports and can no longer keep up with you trading with him.
- You need to be much more disciplined in getting out of fights and not staggering so much, the entire first 3 minutes was just one long stagger it felt like, where your team was never really grouped and you only made this much more difficult by continuously trying to trade and baiting your supports to try to help you.