#Sabotage engraving not applied

4 messages · Page 1 of 1 (latest)

opaque rune
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I was hitting the base trinity. Original health was ~24M. We sabotaged 1 sg. Next we hit the base with 35% sabotage engraving. So the total core + shield health should have been ~16M. This was properly shown before the hit.

After the hit we can see 2 bugs

  1. left core should have lost a lot more health. I used 10 RCS with 10 td. As shown in armory they deal 7394 damage per second. 10 of them deal 73940/sec. I had 200 second clean shooting at core and on top of that 20 seconds in which they mostly hit core and 2 other buildings. So I expected to do at least 15M damage. After the hit I see however that 5.5M health is left🤬
  2. I used 1 rc on right core. After the hit I can see it has done 0 damage.

Don't ask me about remaining 2 boats 🙃

To reproduce I think it's key to sabotage a sg first, then hit the base with sabotage engraving.

daring tusk
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I can’t comment about the first bug but the second bug is quite common. Sometimes the shield heals all the way back to full. It is quite annoying to deal with. I have seen it happen with armor and sabotage engravings. I don’t think it happens all the time though

opaque rune
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Another example. The pictures tell a story. First picture is end of first hit. Clearly visible the shield is halfway gone. Second picture is start of second hit and the shield is suddenly full. 3rd picture is end of second hit when shield is again almost gone. 4th and 5th picture is start of third hit when the shield is full again.

opaque rune
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I'm lost what the exact cause is, but its plan garbage. We intel sabotaged 3 sgs and still the health on core is 37M.