#Delta/Eta Servers very delayed for some reason

7 messages · Page 1 of 1 (latest)

copper mulch
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I'm sure there could be a lot at work here, but I'm just curious if anyone has any thoughts. Breaking blocks on Delta/Eta servers has a multi-second delay between me breaking the block and the block actually breaking. i.e. I break a block, it gets broken, but then it regenerates immediately, I cannot walk through the block, and a 2-5 seconds later, the block actually explodes again. Sometimes I've also noticed the block not even going away.

This does not happen on Epsilon as of this time. When I break blocks, they are broken immediately and they stay broken.

I live in the US and so, understanding that these are hosted in the EU, I know my ping will be between 200-300ms, but still, I'm talking multi-second delay, not just 200ms (which is still noticeable, but not nearly as unplayable).

I spoke with another player briefly on Eta and they did not seem to be experiencing the same issues. Just curious if anyone has any thoughts or insight. I was trying to avoid Epsilon because it seemed like the most populated server (for lag reasons), but ironically it seems to be the least laggy server for me.

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Not looking for or requesting any serious action here, more-so just wanted a second pair of eyes on the situation to see if anything stuck out immediately to someone else.

gleaming phoenix
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im from the US east coast area, and im running with about 140ms and it isnt horrible at times on delta though ive seen it be a bit bad at times

copper mulch
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I'm fine with the ping, but multi-second delay on breaking blocks is unplayable in my opinion (for me). Not sure if others deal with this / put up with this, if they do, well, its especially just a personal problem for me then

plain rain
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This just depends on the level of lag and therefore which people are online or if anyone is doing something stupid. Just an umfortunate reality of a public server.

wise sparrow
# copper mulch I'm sure there could be a lot at work here, but I'm just curious if anyone has a...

fun fact: delta and espilon are hosted on the same physical server. So physical latency is the same. No what you are experiencing is block lag introduced by shitty tps. Delta has 4 UEV + bases, and Eta has many advanced bases as well. In this pack there is "the curse of the endgame", which says youll be forced to lag the server the more you progress. With this much activity, there is nothing else to do than wait for some players to stop playing.