Like how AE2 allows for subnetworks? Like making networks that do one thing and one thing only? Want to be able to reason about your 2 kilometers of item conduits better? Subnetwork your Item Conduits!
Okay, that first image is a hoax, but you can separate conduit networks with inventories. Some choices are storage drawers and tenacious chests because their inventories can be locked/keep at least a stack of each item. Combined with EIO item filters, you can go from a general storage network to a bunch of small networks that only allow specific items in them. Sure, you could just put a filter on each machine and do one big EIO omnibus (picture 4), but then you have the problem on the other end (picture 5). Honestly, use picture 5 as an example of subnetwork abuse.
Okay, but how is that useful? Well, maybe you want to parallel a bunch of machines. Instead of putting an item filter on each machine, you could use a subnetwork that only allows specific items (picture 6). Now, I'm being a bit disingenuous in picture 6 because I am using item filters, but I'm using them because I have a few items in this subnetwork that leave partial stacks. If these centrifuges only did ore dusts, they wouldn't need filters. Also, EIO item conduits have a pretty good round robin mode. As long as you don't precisely need stacks split, you can easily make sure all of your parallel machines get some tasks.
But what if you're poor and you can't actually afford 2 kilometers of item conduits? Well, you remember that jank I showed you in pictures 4 and 5? You can use gregtech pipes as an intermediary transport system, saving you conduits. You get 16 channels per item conduit network, so you don't even need filters as long as the network is only sending 16 items. Just be sure to assign each of the 16 channels to a different gregtech pipe to prevent blocking. You will need to filter on the other side of gregtech pipes tho. Barrels, drawers, and other locked inventories are your friends.
