areas-of-interest
Industrial Crucible
ready for talk
Porting the remaining content from GraviSuite to Gregtech
ready for talk
Crystal Growth Chamber Multiblock
ready for talk
MTE constructors
ready for talk
Cosmetic Armor
ready for talk
Add the Mod GameStages
ready for talk
Add Champions mod and replace Infernal Mobs mod
ready for talk
Primal: Survival
not ready for talk
Replacement for Advanced Assembly Line in Endgame
ready for talk
Thaumcraft Researches
ready for talk
GT:NH Statistics Tracker Proposal
ready for talk
Boots of Traveller move when falling/non-creative-flight speed rebalance
ready for talk
Pixel Art Main Menu
ready for talk
Magical Nuclear Line
ready for talk
Architect's Sawbench rework
ready for talk
Beamcrafting Multis
ready for talk
Promethium Boosting System for Multiblocks
ready for talk
Creativity and Choice Over Obligation: Rethinking Game Progression
ready for talk
Modtober Fest
ready for talk
Localization of text strings in .lang files
ready for talk
Overflow Tank and the Top Up Tank
ready for talk
LHC
ready for talk
project done
Drone Centre rework
ready for talk
Lategame Tiered Modular Fluid Solidifier
project done
UEV+ mixer concept
ready for talk
Improve localization of GT5U & addons
ready for talk
Solid-Oxide Fuel Cell Rework
ready for talk
Magical Brewery Multiblock
ready for talk
Classic Bars Port
ready for talk
Roguelike Dungeon Structure Improvements
ready for talk
ZPM+ Centrifuge Replacement
project done
AE2 native fluid support
ready for talk
Waterlogging
ready for talk
New Material Classification
ready for talk
Mekhane (IV~UXV magic)
ready for talk
GTNH Robot Arm Rework
ready for talk
Steve's Carts 2 imporvements
Changelog improvements
ready for talk
Rebalancing Flight Options
ready for talk
Chemistry rework to more modern view
ready for talk
HTGR Rework
ready for talk
WDMla
ready for talk
New Custom Magic Mod
ready for talk
GT:NH OST from Sol IX
project done
Create a 1.7.10 Permission API that can be shared between mods like Server Utilities, Forge Essentia
ready for talk
Set up processes to improve NH's core libs/APIs quality
ready for talk
Roguelike dungeon loot rework
ready for talk
How we handle Upstream Repos in the future?!
ready for talk
Add widgets in multiblock GUIs to tweak GPL and explain how it works
ready for talk
Concept: Graph Terminal
ready for talk