#5H5A-08R3 - Hover Islands by Ray

25 messages · Page 1 of 1 (latest)

abstract nymph
normal harbor
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Wrong code

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the right one: 5H5A-08R3

abstract nymph
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...

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5H5A-08R3 - Hover Islands by Ray

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thanks...

frigid flint
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telling someone what their own level code is

knotty patrol
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neat

normal harbor
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I would not call this level neat

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it's quite scrambled

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many 1x1s

abstract nymph
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true

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but i like 1x1s

frigid flint
normal harbor
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I'm not

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it looks fine

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it looks good

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better than anything I could build

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I was just joking about calling it 'neat'

unreal whale
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Multiple paths Rac

unreal whale
# abstract nymph hi

The gradient on the first two islands is much better than the one one the third

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I suppose you should also add more ‚layers‘

unreal whale
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Having it more like this would make it so that you do have some breathing spaces, mostly between the vertical sections meaning you sort of have safer/easier horizontal spaces between the chokepoints/vertical parts. I personally build these vertical parts so that its very easy to build difficulty into them, but they should not necessarily have standard difficulty of having to do multiple widejumps