#5H5A-08R3 - Hover Islands by Ray
25 messages · Page 1 of 1 (latest)
what a power move
telling someone what their own level code is
neat
who made this guy king of level design
I'm not
it looks fine
it looks good
better than anything I could build
I was just joking about calling it 'neat'
Multiple paths 
The gradient on the first two islands is much better than the one one the third
I suppose you should also add more ‚layers‘
Having it more like this would make it so that you do have some breathing spaces, mostly between the vertical sections meaning you sort of have safer/easier horizontal spaces between the chokepoints/vertical parts. I personally build these vertical parts so that its very easy to build difficulty into them, but they should not necessarily have standard difficulty of having to do multiple widejumps