#B0S4-4HM0 - Touhou Platforming by Chicken Dinner

6 messages · Page 1 of 1 (latest)

slow flower
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good level but it's way too easy to get to the end with barely any projectiles appearing

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also maybe using black holes for angled arrows could've made for more interesting patterns

rugged delta
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yeah, I was trying to add the spike part to cause delay... but some players can get out too fast. If the arrows have time to get all over it becomes the proper challenge.

slow flower
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honestly flipping the start and adding a simple upwards sections would probably fix the issue

rugged delta
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good idea

slow flower
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the problem with going down is that you can do it quite fast (and it's annoying)