#B0S4-4HM0 - Touhou Platforming by Chicken Dinner
6 messages · Page 1 of 1 (latest)
also maybe using black holes for angled arrows could've made for more interesting patterns
yeah, I was trying to add the spike part to cause delay... but some players can get out too fast. If the arrows have time to get all over it becomes the proper challenge.
honestly flipping the start and adding a simple upwards sections would probably fix the issue
good idea
the problem with going down is that you can do it quite fast (and it's annoying)