#Can't beam down to Tier 7 Banshee planets

46 messages · Page 1 of 1 (latest)

sturdy osprey
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I have a large modpack but the issue is specifically with these two mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2032258885&searchtext=banshee

https://steamcommunity.com/sharedfiles/filedetails/?id=3541799349&searchtext=banshee

When I try to teleport down to the surface of a Flesh or Heck planet, I immediately get booted back to my ship. I checked the log and this is the relevant error:

It says that rubium is missing and that's what's causing the error; But I also have betabound which adds Rubium. Yeah idk.

runic forge
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the rubium Betabound adds is sb_rubium, not rubium

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you probably have some mod which wants to use the same numeric ID the planets mod uses for rubium, causing the game to not register the rubium

sturdy osprey
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yeah most likely. There also seems to be two different types of Rubium on the heck planet so yeah.

runic forge
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it's not Betabound causing the issue

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the planet mod adds its rubium with an ID of 49151. Patman made a mod that adds a command to dump tile IDs to the logs, use that to find which mod is loading after the planet mod and adding a different thing with an id of 49151

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it will tell you the name of whatever the other 49151 material id. use Agent Ransack aimed at your workshop folder to find the mod based on that

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or, well, actually

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just aim Agent Ransack at your workshop folding and search for 49151 itself lmfao

sturdy osprey
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Sounds like a plan. How do you know what ID it's using?

runic forge
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I know that it's 49151 because I unpacked the planet mod and checked

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planet mod loads, says "Hey, I'm gonna use matmod ID 49151 for rubium." Starbound uses that ID for rubium. Some other mod loads after it, "Hey, I'm gonna use matmod ID 49151 for <something>." Starbound gets rid of the previous 49151 and puts the <something> there instead

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then the planet mod asks for matmod 49151 by name (rubium) instead of ID, and Starbound's like "bitch i dont got that tf you talkin about"

sturdy osprey
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Is this a bad time to mention that I use linux

runic forge
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no

sturdy osprey
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I'm bringing it up because I can't seem to find a workshop folder?

runic forge
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looks like you'll have to get Patman's mod after all. Run the commands it mentions in the description to list matmod ID's, find the name of the matmod with the ID 49151, then we can work from there

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oh, uh, where do you have your mods installed>

sturdy osprey
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wait nvm

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No I use steam I found it

runic forge
sturdy osprey
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What's the patman mod

runic forge
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probably something like 'list tile ids' or such

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oh, I forgot to mention, it requires oSB or SE

sturdy osprey
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alr use OSB O7

runic forge
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@dusty heath do you want them to

to people running large modpacks, maybe:
can you do me a favor and install this, do /dumpids and then post your starbound.log somewhere.
that could maybe be nice, though idk if ill ever decide to actually look at them

^noone has ever done this lmao
for you

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as a favor catflushed

dusty heath
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a

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you can but i dont think id look at it lol

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i dont really remember what my plan even was for them

sturdy osprey
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No matches found for 49151 after doing the search

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BUT I am looking into rubium and I think I might've found the culprit?

runic forge
sturdy osprey
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*maybe

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Checked the matmod. yeah it does

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hold on

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Yeah it was HPB woe

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I can beam down to planets perfect style now

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thanks!

runic forge
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now you know why betabound's rubium has a prefix!

sturdy osprey
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Yippie!