#Hosting a server for someone, they keep crashing while doing the mech tutorial mission

64 messages · Page 1 of 1 (latest)

lyric quiver
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As it says on the tin, they attempt to do the mech tutorial mission, but it keeps kicking them from the server. We've tried multiple times to diagnose the issue- uninstalling a mod that was throwing an error, verifying that all the same mods were installed, confirming that OSB was the same version- none of it seemed to matter. What we did deduce was that it wasn't an issue with the mission specifically, but rather the enemies in it. Whenever they get close enough to the Trifangle for it to spawn on screen is when it crashes. We figured this out when I brought them planet-side and spawned the enemy and watched thjem crash immediately. It doesn't seem to just be the Trifangles, as I also spawned a Chiropterror and they crashed again.

This is the log they gave me.
https://www.codebin.cc/code/cmiatztej0001ic03fhwdle8w:FYjNKUtoawVWk5tkjxT5DvZMTiEYViogpWeiRyfQEEgR

prime viper
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have them spawn a trifangle on a single player world and send another log

lyric quiver
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I'll do that right now, gimme a moment

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No crash

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It seems to only be occuring in Multiplayer

lyric quiver
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I am still looking for assistance on this

lyric quiver
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If anybody is able to respond I would greatly appreciate it; it is preventing us from actually playing the game and I have no idea how to fix it

prime viper
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I’m sorry I looked at this and I can see no reason for it to do that

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@sacred solar smart person do you know

lyric quiver
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I am wondering if it has to do with a mod I have installed, but I've no clue what and why it'd only be impacting one person and not both of uas

brisk pivot
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I thought it might be a SAIL dialogue issue but the error is "EntityCreate" so My only guess is one of the mods you have and one of the mods they have are not the same version. Steam doesn't always update mods for everybody at once.

prime viper
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Is it possible that one of you has a mod installed locally that the others don’t?

lyric quiver
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Hmm, possibly? I'll need to double check

prime viper
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just asking bc i've had that issue when i played with my friends before

lyric quiver
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Well, there's no stray mods in my osb instance

lyric quiver
brisk pivot
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The only way really is to unsub and resub. I'm pretty sure automatic updates settings applies to workshop content, too.

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Do make sure neither of you nor the server has any errant mods sitting in the local mod folder, too.

lyric quiver
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We're hosting through Steam, so there shouldn't be any errant mods anywhere- I've looked and mine and their folders

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That aside, we just did another test and changed things up; I had them host and I joined, and this time I had them spawn the enemy and I crashed instead of them

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So it seems like whatever is going on, the host is fine, but the other players are not

brisk pivot
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Ok, so you have some mod that alters space mobs and isn't multiplayer friendly from the sound of it.

lyric quiver
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It seems likely, but I don't know what mod that could be

sacred solar
lyric quiver
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Good to know, thanks for pointing it out!

sacred solar
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aside from that, i dont see anything that stands out in the logs

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-# 💀 oh there're 2087 errors from it in the next log

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so it's all space enemies that do it. i'll send some debugging commands over for them to use in singleplayer

lyric quiver
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I can test it on my side, since as mentioned, when we switched roles, I crashed that time

brisk pivot
lyric quiver
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That could be it- I think I remember the log mentioning an issue with the drop table?

sacred solar
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im also looking at the mods list. unrelated to the current issue, but Optimizebound doesn't do anything except break things (such as oSB's extended ESC menu)

lyric quiver
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I've used it for so long I just kinda had it installed by default, I'll remove it as well

sacred solar
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the Spawnable Item Pack patches are also redundant with OpenStarbound, unless they add new groups to SIP, which most patches don't

"Carlucci Inventory Mod Is Back 4 GooD !! v2.50" has issues with items not going into the right tabs, items trying to go into multiple tabs at once (resulting in the game swapping between said tabs each frame), and items flat-out refusing to enter the inventory (how they managed to remove the inventory's natural "idk what this is so i'll just put it into the main tab" response, I haven't looked into). If it works well enough for you, that's fine, but personally I'd use anything else. With OpenStarbound, you can swap inventory mods and still use your original character

but yeah i dont see anything that's relevant to the actual issue at hand

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gonna work on the commands now

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your friend has oSB, right? get them to run /eval root.assetPatches("/monsters/space/chiropterror.monstertype") on singleplayer and let me know what it outputs

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it will check if anything's directly patching the chiropterror monster file

lyric quiver
sacred solar
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personally i use 'Larger Bags', which is the vanilla inventory with 2 extra rows. there's an 'Even Larger Bags' for 4 extra rows. Carlucci's inventory is a bastardized version of bk3k's inventory, which has patches for more space in each bag

lyric quiver
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I'll look into it!

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For now...

lyric quiver
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I'm having them check now

sacred solar
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ah, that means nothing's patching it

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also try running it but with animation instead of monstertype?

lyric quiver
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nil again

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Had my other player check, they got nil as well

lyric quiver
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I'm about to try that next

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Crashed again, getting the log to see if anything looks different

sacred solar
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unfortunately no UmaruCry

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sorry, not sure how to fix it curly_shrug

lyric quiver
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This may end up requiring a full scale uninstallation of all mods and then a procedural reinstallation

sacred solar
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have them put "includeUGC": false in their sbinit.config (in the win folder of their oSB installation), so they can disable their mods without uninstalling, and see if it works then

lyric quiver
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Which is going to be three tasks and a half

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Good idea

sacred solar
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make sure they put a comma where it needs to be for it

lyric quiver
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{
  "assetDirectories" : [
    "../assets/",
    "../mods/"
  ],

  "storageDirectory" : "../storage/",
  "logDirectory" : "../logs/",
  "includeUGC": false
}```
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sacred solar