#Gloval mech weapons damage multipler
7 messages · Page 1 of 1 (latest)
Yes, its possible
U need to patch assets\vehicles\modularmech\mechparts_arm.config
If not working, u need to set "priority" in _metadata file
[
{
"op": "multiply",
"path": "/parts/*/projectileParameters/damage",
"value": 2000.0
},
{
"op": "multiply",
"path": "/parts/*/beamParameters/damage",
"value": 2000.0
},
{
"op": "multiply",
"path": "/parts/*/projectileParameters/power",
"value": 20.0
},
{
"op": "multiply",
"path": "/parts/*/beamParameters/power",
"value": 20.0
}
]
seems like doesnt work. with priority and includes too
what wrong with my code
Take my e.x.
[
{
"op": "replace",
"path": "/flakcannon/partParameters/projectileParameters/power",
"value": 200
}
]