Heya, so I've been getting back into starbound modding recently, and I've made a mod that replaces the hud and inventory with a reskin. But say for example bk3k's inventory, it's not going to work since his mod will override the playerinventory.config.patch (which is all good), so I make a seperate mod to patch his mod so that it has the proper textures.
The problem arises as with my example, bk3k (who is cool btw) has 3 patches for his mod for 40, 60, and 180 slots. I would have to create 3 more patches for a single texture change, so I was wondering if there was way to use lua to detect a mod and then rewrite my playerinventory.config.patch to change what the patch patches?
(I've only every used patches, I havn't used any lua for as it wasn't really needed till now
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