#I just want my custom beamaxe to glow
1 messages · Page 1 of 1 (latest)
I did, but how else will I get the player's position?
I tried mcontroller.position, but also gave me the same error
What am I missing? There's only 3 files that use localAnimator.addLightSource, and none of them reference the player - they reference projectiles.
I added this the other day, and it's been working
"scripts" : ["/items/tools/lorenzbeamaxe.lua"], "scriptDelta" : 10, "notifyEntityTime" : 0.5, "animationConfig" : "lorenzbeamaxe.animation"
The only issue is the nil issue
That and no glow
I'm honestly thinking the animation file is moot in this scenario
Considering the addLightSource is providing the light
except its not
beamaxes cant use localanimator
and also theres no way to get the players position either. lol

So, there's no way of having a beamaxe glow?
probably not
