Potentially Relevant Projectile Information:
-- project45stdbullet.projectile
{
-- ...
"scripts" : ["project45stdbullet.lua"]
"physics": "stickybullet"
"movementSettings":{
"collisionEnabled": true
},
"bounces" : 0,
"collisionPoly": [
[-8.5, 0],
[0, 1.5],
[8.5, 0],
[0, -1.5]
],
-- ...
}
project45stdbullet.lua:
function update(dt)
if projectile.collision() then projectile.die() end
end
