#does the optimizebound mod turn all your object files into pngs?
34 messages · Page 1 of 1 (latest)
Eh? Sounds like you have file extensions hidden.
https://i.imgur.com/HMKsNYb.png
Mods don't replace anything; all the untouched .object files are still inside /assets/packed.pak
Still only get the png files
No pack files
Hey! I wrote up a quick tutorial showing you how to implement a basic animated object in Starbound. If people are interested in this, I'll try to make...
Not sure where these .obj files come from
If I'd like to make a stationary object, do I just make the .png file Is there a tutorial to make it appear ingame? I can't find one online since English isn't my first language I don't know what to search
II keep getting mods when I search 'starbound furniture mod tutorial making'
The JSON data files such as .object, .activeitem, etc, are just regular text (.txt) files with a different extension. Do you not know how to create text files?
I don't see them in my object folder when I should. I know how to make text files, but I don't know how to incorporate my pngs into the game
Screenshots?
Screenshots aren't working so here 😭
the /tiled/ folder is solely for editing maps
I see
in other words, those folders have only ever had images
Oh uh
Where are my assets then?
I don't understand English very wrll
So like
I don't get where to go
back up to the Starbound folder (the one "tiled" is inside)
Okie
there is a folder called "assets"
inside that is a file called "packed.pak"
that file contains all the data used by the game
inside the /Starbound/win32/ folder is a program called "asset_unpacker.exe" that can unpack that file
Couldn't figure out how to use the unpacker