#does the optimizebound mod turn all your object files into pngs?

34 messages · Page 1 of 1 (latest)

median blade
#

My starbound objects file is now all pngs, not .object files. Game runs faster and smoother, but makes modding hard, since I can't copy their object files to copy the code. Anyone got a fix, ideally not removing optimizebound, or a separate folder with .object files I can use?

lyric grail
lunar breach
#

Mods don't replace anything; all the untouched .object files are still inside /assets/packed.pak

median blade
#

Still only get the png files

#

No pack files

#

Not sure where these .obj files come from

#

If I'd like to make a stationary object, do I just make the .png file Is there a tutorial to make it appear ingame? I can't find one online since English isn't my first language I don't know what to search

#

II keep getting mods when I search 'starbound furniture mod tutorial making'

lyric grail
#

The JSON data files such as .object, .activeitem, etc, are just regular text (.txt) files with a different extension. Do you not know how to create text files?

median blade
rare mica
#

Screenshots?

median blade
#

Screenshots aren't working so here 😭

lunar breach
#

the /tiled/ folder is solely for editing maps

median blade
#

I see

lunar breach
#

in other words, those folders have only ever had images

median blade
#

Oh uh

#

Where are my assets then?

#

I don't understand English very wrll

#

So like

#

I don't get where to go

lunar breach
#

back up to the Starbound folder (the one "tiled" is inside)

median blade
#

Okie

lunar breach
#

there is a folder called "assets"

#

inside that is a file called "packed.pak"

#

that file contains all the data used by the game

#

inside the /Starbound/win32/ folder is a program called "asset_unpacker.exe" that can unpack that file

median blade
#

I see

#

Thank you

#

😭

#

I got this when trying to unpack my packed file

median blade
#

Couldn't figure out how to use the unpacker