#Compound bow stuck in aiming
15 messages · Page 1 of 1 (latest)
Fine on my end. The log should reveal more info about your issue. You can follow the directions in this post in order to send it, and if you get a race role in #race-select⁄botspam , you can upload the log here directly.
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when i give the bow to my friend, they also have the same issue. should i send their log as well?
The actual problem is this:
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/items/active/weapons/weapon.lua"]:46: [string "/items/active/weapons/weapon.lua"]:123: [string "/items/active/weapons/bow/abilities/bowshot.l..."]:112: attempt to index a number value (field 'powerProjectileTime')
The item, for some reason, has a single number defined for powerProjectileTime, when it's supposed to be a two-element array (and when drawtime is between those two numbers, a "perfect" shot is fired); or at least that's how it works with the vanilla bowshot script, but since the line numbers don't match up I assume FU has its own version of the script. Regardless, the basic error (a parameter is a number when it's expecting an array) is the same regardless of how different the script might be.
Do you know how to fix it? Or is it just stuck like that?
depends on where, exactly, the faulty item definition is
do i find and change it in the log?
Nah, if this is an error in the mod or a mod incompatibility issue then you can't do much about that (without being a modder yourself or finding a patch/fix mod).
The log is just an output file that says what is happening. Editing it wouldn't do anything.
Think of it like this: It's as if you edited an e-mail someone sent to you to not include a request they sent to you. Well... that wouldn't resolve request, right?
gotcha