#Maze Visualizer with pathfinding

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brisk mesa
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Hi all! I made a Maze Visualizer that visualizes maze generation and pathfinding algorithms. You can also play with parameters of generation and sonification to get some interesting results.
Repo: https://github.com/Kirkezz/Mazes

Supported grids: orthogonal, hexagonal, Voronoi diagram.
Supported maze generation algorithms: Recursive Backtracker algorithm, Eller's algorithm, Kruskals algorithm, Prim's algorithm, recursive division algorithm, Aldous-Broder algorithm, Wilson's algorithm, Hunt-and-Kill algorithm, Growing tree algorithm.
Supported pathfinding algorithms: BFS, A*.

Any feedback is appreciated!

You can also check out some of my other projects using SFML:
2048: https://github.com/Kirkezz/2048SFML
TicTacToe: https://github.com/Kirkezz/TicTacToeNxNSFML
Tetris: https://github.com/Kirkezz/TetrisSFML
Chess: https://github.com/Kirkezz/ChessSFML

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Maze Visualizer in C++ with support for visualization and sonification (audibilization) of various pathfinding and maze generation algorithms, customization and extensibility.

Supported grids: orthogonal, hexagonal, Voronoi diagram.

Supported maze generation algorithms: Recursive Backtracker algorithm, Eller's algorithm, Kruskals algorithm, Pr...

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