#Admirals of Ophiuchus

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tender tree
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Greeting Admirals.
I have finally released the video with a basic tutorial on how to use the Ship designer, made of course, in SFML.
https://www.youtube.com/watch?v=SXVaJIRNKT8

In this video, we will show, how to create a ship design in the upcoming spaceships battle simulator game: Admirals of Ophiuchus.

Visit our website: mantegralstudio.com or discord: https://discord.gg/8GWyt9zYsr for more informations.

Used music:
Chopin Ballade no. 1, Op. 23, performed by Frank Levy,
Downloaded from: https://musopen.org/music/...

▶ Play video
solid parrot
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Really cool stuff!

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I'd love to hear about your experience of building the UI. Did you make reusable components? Did you hardcore a lot of stuff? What did you learn in the process?

tender tree
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Yes, the elements (like button, looping text, the vertical text chain with openable panels, dropdown lists) are just general C++ classes consisting of things like sf::Text, Sf::Sprite and so on.
Its around 2500 lines of code to define everything I needed, independednt on the rest of the game, if that is what you meant.

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I like that I am able to customize their behaviour.
But I was not editing the SFML libraries.
So I have at least, hopefully, improved my general C++ skills.

livid sky
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this is actually such a cool project. Are you a solo dev or a team?