#1┃mirage-league
1 messages · Page 261 of 1
Then something is wrong with your pc
do i need a 10900k oc'd at 5.3ghz? ryzen 3600 + 2070 super isnt enough?
I have 180 Tanks roughly and it doesnt Impact my Performance at all. 6700k /1060
sure buddy
okay dude can you take a video of your fps graph running around in your garden near your tanks
Its like lottery what performs well and what doesnt
It can be some janky Windows setting, or your GPU Driver is a Bad Version or something else
yeah dude juiced maps magically work well and garden just runs badly
Its known that old pc can run this game better than good new pc
lol what?
Yup
Amd also performs worse than Intel
Go to reddit and look all complain posts
Cause of how AMD distributes load bewteen cores
garden is broken no matter how you are trying to defend it, juiced deli maps with beyond work fine
but not garden filled to the brim with storage tanks
Like i have 5 years old gaming laptop and poe runs pretty fine and some1 has new pc and lags like hell
what is your definition of pretty fine? @slow lake
what is "not lagging" can u give me a number
Number?
yes, ever heard of framerate?
You dont know when it lags?
Under 30 usually
Go optimize the game I used to have latency issues until I made sounds to false etc
they should just add larger capacity tanks so we dont have to fill it
oh ur playing at 60fps lmao
not really
thats how higher fps works, it demands more resources, especially uncapped fps
lemme show you how uncapped is
what are you trying to prove? i know how to look at cpu and gpu usage graphs
garden is broken
its shit
huh? i just told u everything else works well except garden
garden is shit, trash tier mechanic
no u
Im presenting you a solution to get more stable fps, thats all
It also helps to enable/disable vulkan whatever works for you better
totally havent tried that bro 🤡
i had to disable vulkan because my gpu didnt like it a lot and crashed too much for my taste
Is there no way to know if you should use a fortune flower for weapon enchanting?
gotta love some people
here i am lowering to 30 fps to be able to play properly on my laptop
and dude would rather not cap at 60 to have smooth gameplay 
uncapped fps is hilariously bad for the PC too
let's use all the ressources for fps we're not even getting 
i do not think there is a huge difference bewteen 60 and 120 fps
there is a certain point at which you cant just see more frames
and the only thing that matters is stability
which is more important than fps anyway
when you're used to it there's a diff tbh but uncapping is kinda bad
cause stuttering is visible, fps not
also makes the game a lot more blurry during delirium and other stuff
with the dynamic resolution
to keep the fps up
i have it set to 60 cap 27 dynamic
because under normal circumstances, it doesnt drop below 27
unless its like tripple beyond delirum stuff
i just have 30 everywhere but that's due to me having a laptop so i'd rather play on low and smoother game
intervention are still bugged and make me freeze for 10 seconds if I don't afk at the beginning of the syndicate map for like a whole minute tho
SSD or -10% xp
Can crafted mods get fractured? And if they can, does that make the item no longer craftable?
"Add a random influence to a rare weapon that isn't influence"... is that basically the same as slamming a random conqueror orb? Or does it also reroll the item
Ok, once the influence has been added, I assume I could then add the relevant mods through other means? I have very little (none) experience working work influenced items, pretty new.
are there certain maps/map level or map properties i should be popping t2/t3 seeds on?
influenced maps can drop influenced items from seeds
and yes once your item is influenced you can add influenced mods
Any tips on harvest crafting? I find myself opening like 15 tabs each time i get an augment mod just to find what i can get on each base. It's fun and all on one item. but having to look poedb up on 15 items is less fun :p
do it the other way around
save it
and then when u have an item u want to craft, see what crafts u have saved that can help
or u can sell them
sounds logical, You mean plant seeds manually?
i mean save crafts with the horticrafting stations
Need help with my garden, I can't use my dispersers. somebody who knows his/her shiet wanna come and take a look? would appreachiate it. 🙂
cheers! ive never used the station, need to look up the mechanics
can the harvest flowers stack?
I am actual 2Head when it come to this garden. Mapping all day and i am struggle with condensed lifeforce. While 5Head people have 200 full tanks of it.
do higher ilvl seeds have higher chances of higher tier mods? I'm talking like ilvl 78 vs ilvl 83 or something
when using the reforging crafts
@fossil fable well i am doing that. t3 is what i am harvesting but i am also spending a lot of lifeforce for those same t3 seeds and t2 seeds.
how stupid is that addon crap for harvest which you cant put in the harvest box ... did they say anything if they gonna add it .. thats so stupid ...
I dont know what you are talking about
Put them in your stash or place them somewhere in the harvest in an unused corner
They have Charges so they cant Stack unfortunatly
yeah, but i dont think they can up with that just one week later so they had it prepared .. but nonone bothered to think there to put it IN the garden .. tze .. thats just half-ass lazy
but putting it in an unused corner might be a workable thing
You wont get 500 of them
You cant even remotely sustain Using them
You get one every 2-3 Higher Tier fields
im talking about not walking around with it all day long .. so if i need it i would need to gate out to HO to get it and back in ...
and it should have been a Stash option for that - thats all im saying ...
Oh yeah for Sure, but i would only use them on Higher Tier seeds and you dont grow them that much.
A space in the harvest Thing would be nice but... Its Not that bad
Once every 20 Maps or so i place them down and do the high Tier harvest
😉
only did t2 for now .. but have like 4 now
so does the "charges" mean per seed 1 .. doesnt matte rif its a t1 or t4
and its per grows i guess ? or for one harvest
So a full thing uses 24 charges
so i can put it down right bef harvesting ?
Yes
ok good to know
It only has to be there when you activate it
Need help with my garden, I can't use my dispersers. somebody who knows his/her shiet wanna come and take a look? would appreachiate it. 🙂
hey guys, I feel i have very inconsistent garden management, stuff like one juice type lacking, t4 growing forever, is having separate farms for t2 seeds and t3-5 seeds a bad idea? I want to improve, but not sure where to start and check around
Usually what you do is, 3-4 farms T1 of every Type. And 1 Farm per Type for Higher lvl seeds, Set Up to be able to grow all Tiers of seeds. Then you collect T2 seeds untill you have 24 of one Type and grow them to get T3 seeds. You can wait untill you have 24 T3 seeds but a full T3 harvest is fairly difficult, so you can also do half/half T2/T3. Then eventually you get a T4 or two and grow them with T3s and some T2s. Growing a full Set of 24 T4 is Just asking to die, i wouldnt do that ever
i have 3 t1 farms for each juice type, 1 t2 farm for each t2 juice and same for t3-4, which are actually mixed t2-t4 (usually 1 t4 seed, few t3, rest with t2), but I still get blocks
i think i have bad juice management
can you create a double influenced item via seed (add influence mod to a extisting item ? ) ?
no, note that that craft adds an (eligible) influence "mod" to the item
ty 🙂
Does anyone have an in-depth guide for harvest crafting?
just like normal crafting, except targeted
someone knows which garden i keep if i decide to migrate to trade league?
my SSF garden is better but idk how they deal with that
kinda want to try builds that require specific uniques :^)
hey guys, what would be your recommended total tank capacity for specific juice type to buffer enough for quite smooth future plant growths?
I never....got the ideal layout for harvest
like in terms of how to not run out of life force
I did 20 T3s but that took me WAY too long because the 3 T1 plots couldnt ssustain
Is there a layout that smoothly farms whatever you want?
t2, t3, t4
like how do you set that up in your 5x5
You'd have to buy some seeds for cheap to sustain a full T3 100%. Even in a T16 map you won't get enough seeds from the cache
@sudden hound how many storages do you have
@mortal yarrow I genuinely dont know, I used that nice/efficient storage. Maybe 200ish total?
Really dont want to buy t1 seeds
maybe I can convert my t1 plot to a t1 or t2 plot, is that possible
I use 100 of each, I sustain lifeforce that way personally
You want to stack up as much life force as possible before starting if you wanto sustain it
The hard part is sustaining I guess
I ran out midway through
and then ran out of t1 seeds
etc
so maybe I should have 3 t2+ farms and a t1/t2 farm
idk
does anyone know what the t3/4 crafts are? i have been selling all my t2 seeds and wondering if im missing out on anything
you're missing out on the map crafts, which are nice. free zana mods, better than paid mods
they are t3?
ya
or t4?
oh
how much iiq is it adding?
i wouldnt call them free since you can sell the seeds i guess idk
i heard there was a discord for trading Horti with specific mods.. anyone have link?
how do we find out what specific items are considered physical or caster or whatever
like adds fire damage to attacks is that physical?
each mod is tagged
check poedb for tag
anything with that specific tag can be added
are mana mods caster?
life
wow
talk about a headach
yeah but seems silly they dont just call it that lol
wait if you harvest and then create a new instance of your harvest, do you lose all that life???
if you don't condense it first, yeah it's gone
quick question, is there a seed craft that remove crit mod? not adding anything
Is there a minimum required level of T3 seeds to be able to drop T4 seeds?
feels like there is, but it might just be a very low chance
its this ok that "cannot roll attack mods" doesn't work with remove/add?
had flat fire here (attack) and after remove/add fire it rerolls to spells
Still a fire mod, so working as intended
was:
ok ..
could easy fracture this if i knew that this protecton will not work. but its not "working as intended" obvious
Harvest crafting does obey metamods. However, adding a mod (using an exalt or equivalent harvest crafts) does not count as "changing" the mod with regards to "prefixes/suffixes cannot be changed"
Does anyone have some advice on how to make a good spot for the top right fields to put in the "new" seed bonuses?
where the 3s are would be perfect for getting 2 fields in one
but then I obviously lose the corner adjacency
Do I need ilvl 86 seeds to roll a mod that needs ilvl 86?
76 is enough
When you randomize a value can it move tiers or is it always within the current tier?
it's a divine orb @compact creek so it stays in the same tier
So I would have to remove and redo that affix type using harvest crafting until I got the tier I want?
yeah
do multiple of the same harvest effect stack?
like the lifeforce flowers for example?
flowers stack
does quant affect seed amount, thanks for the answer btw
Did they add life seeds get removed with the last patch?
can you combine the higher tier effects, like using a primal reborn bulb that doubles lifeforce in a vivid or wild collector?
Does logging out work if you're awkwardly caught in HotG's vine circle and you don't wanna fail the sacred suffering challenge?
hello, if you wanna enchant a map and put delirium orbs also onto it. what you have to do first, to be able to put the other stuff on it as well?
first the enchant right?
would be glad if anyone knows
not sure if i have this right, by default a seed will pick a crafting option from a list of possible crafting options to give to the player
horticrafting flowers allow the seed to pick more than one to give to the player? can it pick the same one twice?
also how does the fortune flower work
if i try to do remove fire craft from harvest, will it prioritize the one with just the fire tag on rather than the one with attack and fire tag, or nah?
@violet nymph it can take either
since its both fire
@glad tusk fortune works that the rarer seeds will appear for example augment/ add-remove / non-remove add
its good for target crafting
for example setting up an entire field of one type and using the fortune flower
but what about if comboed with horti
does it make the horticrafting flower pick all the rarest flowers?
that'd be pretty op
what horti does is give the chance to make a 2nd one
what horti does is go over each seed
and say 30, 40, 50% chance to duplicate it
so if its an augment it has a chance to get doubled
i see
bit confused about the fortune flower wording, it says something like... "picks the rarest of 3 crafting options"
i thought each seed had like
7-8 crafting options
yes
according to poedb
reforge with x, reforge with x being more common, augment x
augment x will be the rarest
so it goes with that one
yeah
yeah
looks like much better odds with the flower
i usually use them for when i farm specific things
it is
you get a 3/8 instead of an 1/8
and when there's few crafts
you are almost guaranteed to get rarest
like winged scarabs for example
uhhhh
i have no idea
i just did trial and error myself
you can use this
it has all seeds
if you click on any of the seeds it shows the properties
awesome
sadly doesnt show the weights
yeah i wanna think about whether i want to use the flower
thats an rmt website btw
if im going for some trash craft
oof, that's how they suck you in. provide a decent info page and fill the blanks with rmt
never really noticed it xd
its quite handy cause it lists the challenges and what you need to do for them
never noticed the rmt tho 
@copper kernel is there any other link i can use for when people ask in about seeds cause i literally only know this one
doesnt poedb have a list
not a detailed one
unless they updated it
yeah poedb doesnt have any seed section yet
let me check how detailed the ggg one is
hmm not as far as i can see
hang on found it
https://www.pathofexile.com/forum/view-thread/2874544 @copper kernel do you mean this one?
hi, just starting on harvest, why am i getting the error "no valid mods for this craft on this item" when using refroge a normal item as a rare with caster modifiers ?
the item probably doesnt have caster modifiers
ok yeah i just realised that, my bad
weird that it greys out everything else except those ones
you can get special bases that sometimes add mods you cant roll naturally
ah ok
hm following this layout but where do you plant t2s here, in the upper right?
yeah
what does "change to map fragment of same type" mean?
means its from the same set? like uelder set etc
yes
Anoone know map level range for seed to growth ?
hey gais, quick question.. can i block the garden remove if i put "prefix/suffixes cannot be changed"?
Change gem into another is decent just buy the cheapest 20/20 gem and try to rng a decent one you usually make at least a few c
will add a random synthesis implicit reroll anything? i will jusut change the current implicit and not change anything else right>?
is there like a condition for a plant's growth cycle to tick or just once you click the seed cache
or does it involve the map level as well
you can only grow plants with 6 levels of difference to the map( if you have a level 80 plant you cannot grow it on a level 73 area)
is there a list which level of seed you need ? e.g. if you want to get the T1 life ? what level do you need ? or does any Level work? e.g. for a L86amulet a level 76 would be enough ?
Bad seed, bad RNG. :P
that not a very technical answer ...
@celest atlas so, each seed can craft on items up to seed level +10
you can look at the ilvl required to add a modifier on poedb
https://poedb.tw/us/mod.php?cn=Body+Armour&tags=str_armour
so if i need an item of L86 to get T1 Life .. .i would need seed of L76 to get max.
ok
and is there any chasrt which show the weight/rarity ? so how i know which on are the rarest than using Flower stuff
my seeds aren't growing. i planted t1 primal maw seeds around a collector. the seed tool tips say they can be harvested after 3 growth cycles. i have interacted with 6 seed caches. they still haven't grown.
does anyone know what i'm doing wrong?
Do i really have to go in my garden click on every disperser everytime i'm planting t2/3 seeds?
and is there any chasrt which show the weight/rarity ? so how i know which on are the rarest than using Flower stuff
@celest atlas
that same chart actually does show the weights, it's the number on the side both on the individual mod popup and the overall item mods list
No @novel trench
then why do i have to click on it,otherwise they wont grow
Have you set them to auto disperse?
yes
so i can just ignore the option to click on my dispersers since ive set it on auto ? but it keeps saying i still need x of y even though ive a alot of full tanks
oh
hm ic , aight tyvm
@sterile brook but i rather ment per seed .. so seed as x options and the flower picks the rarest of 3 rolls .. but which are the rarest on a seed ... so i guess i would have to search all weight for all possible options and put them in a table ... someone should have done that by now on reddit -)
Is there a table or something with the relative rarity of different seed outcomes? I want to use my fortune buds to get a higher chance of getting the things I want from high tier seeds. Like how am I supposed to know if influence jewelry is rarer than influence weapon
it would be really nice to have a global count of how many lifeforce you have per color ...
Lucky ex>Ex>Remove+Add>Remove>Removenon+add>divine>Lucky chaos>Chaos>alch
@lost sphinx my point exactly .-)
feels like alpha sometimes .-)
"feels" 
its really halfbaked one
like how limited storages size is
or how laggy garden is with all the needed storages
and how stupid it is to bring add. things like flowers and dont have slots in the seed stash for it ,.....
option to auto plant t2+ would be nice too...
I'd rather have a delve upgrade system than this tbh
I understand the point of having a custom garden but it just makes things overcomplicated & laggy
autoplant t2 wouldnt work due to requirements
you would still have to set the garden up for it
except it would
except it would require logic to plant and that would be a hassle
I'm not certain you're supposed to have separate T1 and T2+ gardens
if the required dispersers are on radius = auto plant
yeah easer o just remove the 4 corner
what about having the required seeds next to it
I think the design may have been that you plant them alongside each other. Players just optimized for separate gardens
separated makes even more sense now with the special flowers/seeds
i dunno how many T2s you have, but its certainly not enough to be a hassle enough to want autoplant that much
Oh yeah, not saying separated is bad. I just mean that it may have been an unexpected player choice
you do drop at ton of t2 now
i have never seen more than 10 seeds in 4 fields
enough to have to click tens of times every x maps
it's qol really
more like lolo .-)
sure, its also just being lazy
i bet, you click more in 5 second of a map via attacking, than setting up 5 fields of T2 seeds
autoplant makes sense for t1 seeds, but T2 seeds are not common enough, and also you should strategically use them
like ther are t2 seeds that are basically fodder and others are exceptionally good
oh yes, locking infrastructure would be very nice
not common enough? you could easely buy 100 t2 quit cheap just for the lifeforce
sure? but having trade in mind no limitation is a thing.
I wish there were a way to move stored crafts between horticrafting benches
and also its not like its a new mechanism ... its already there .. yo just do the same if you only have t2 seeds in the backpack
i would even hand change the corner once if needed
for WHAT?
@next epoch I wish there was a way to save all crafts in one same place lol
right now it plants randmly
its allready in the code
delve upgrade system > this
dumbass .. how does it plant t1 ? .... so there is code for that .. and it could be used in the same way with t2 ...
what do you mean by "delve upgrade system" anyway
the seeds have to check for dispersers, correct itemlvl and correct tier of adjacent seeds
just PLANT them
instead of having to put multiple storages (for example) you could use lifeforce to upgrade your storage
hurrrr my autoplant is dumb
ahh, okay. I was thinking you meant some way to upgrade your delve
How would it fail .. it just oants 24 T2 seed same way as T1 .. and all you would need to do is have some t1 seed outside .. or remove the corner and place t1 ...
it would make things 1. less complicated for new players and 2. away less fps problems
but this is new for everyone
no old player has an advantage
so it helps new players isnt an argument
what
ehhh... old players have a huge advantage in understanding new systems like harvest
what advantage
inasmuch as they understand the existing mechanics that it builds upon
in knowledge on how it works
I don't get your point
knowing that "add an attack modifier" is actually referring to modifiers with attack tags (for example) is a huge advantage
you just need to use ALT to see the flag for all the mods ,-)
before that existed I mean 🙂
I'm not even talking about the crafting itself
i dont think a new player would understand the crafting ... and esp. WHAT are good items ... how to use the bench, essence and so on
you have to be playing a lot of different char. to "see" ohh this could be a good item for this or that char ... and might be worth something
no ammount of qol can make a completely new player understand everything
Just like no amount of guides can make you a doctor in a week
the only point against not using the upgrade system is not having a "custom" garden
there's different mechanics which can have different learning curves, though
like, delve had a pretty flat learning curve -- there were some details that had to be figured out but they were largely independent of existing knowledge
to this day
peole still cant finde hidden walls
even though there is a quest for it
ditto for syndicate. figuring out how to manipulate it was complicated as fuck but during the league everyone was on an even footing
haha 😉
having played PoE for X years didn't really give you much of an advantage in understanding the new delve/syndicate mechanics, beyond that it meant you could concentrate on the new stuff
figuring out how betrayal works is super easy. figruing out how to maximise rewards takes a while
so your argument of having this system is so everyone starts on the same point? 
@autumn snow oh, I'm not arguing any point here, just analyzing 🙂
and a new player would hav eto learn all that in 1 league .. delve, syndicate, metamorph, dilirium, blight and that not
I was talking to Tunbart, not you 
- current league mechanics
@celest atlas YES. This is a really important point. New players are inherently at a disadvantage learning any new mechanics because they're also learning the rest of the game
im just saying, there is no difference bewteen placing 5 tanks and upgrading 1 tank for new players
there is no learning curce to that
you just place some tanks
its semi true for harvest coz as cake said much of the value of harvest comes from knowing how to craft ... and older player are at an advantage here
yes and no
the harvest pylon system is stupid, IMO. poorly suited for the ARPG interface and visually unclear
exactly my point
i would like a button, addtionally to z, to hide certain infrastructure buttons
thats pretty much it
because i dont need to constantly change connections
even if you say it doesn't help new players, you can't disagree that it wouldn't help with visual clarity/fps and other things
its funny, we had that yesterday, only some people have performance issues
yeah if you do delirium in garden it would be nice to hide all the structures .-)
for me, the tanks dont impact performance whatsoever
I literally have 2x fps on my garden
i have 58-60 fps
sure, my pc isn't that amazing but it shouldn't do that
no it shouldnt. My pc isnt amazing either. 6700k/1060
I expect the same fps I have on my HO which is 60
thats a fairly medium pc
hmmm 63 to 58 frames running in gardn with rtx2070 with like 150 tanks
not even talking about fighting the mobs, just afking on my garden
it should not dip that low, maybe some gpu setting is derpy
you have vsync enabled yes?
or capped fps?
vsync
I have to wonder if it's dependent on some weird details of your garden layout
might wanna reduce some settings .. liek the one tun mentioned
that'd explain why it's so inconsistent between users
I have a ton of storages
i have 70*3 storages
like 300+ currently iirc
so 210?
vsync helped me durning big blighted maps too
but everything is on low already lol
or some wierd 3D game booster setting
try 240p .-)
it's the garden
the more structures you add, the less fps I have
I had 60 fps first time entering the garden for example
i mean, my car doesnt run, when i turn the key it stops
but turning the key isnt the issue
it might be you not having enough gas
The garden running laggy is a symptom
cake did you try other garden if the problem is the same ?
not a cause
like I said, more structures = more lag
I entered my friend garden for example, which has less structures and I had better fps
so maximizing the garden makes it laggy 
Yea but many people dont have this problem, thats the thing. Some people have it even with a good pc and some people with a bad pc dont. In many cases they had some bad gpu setting that was messing with their performance
like Nvidea game booster or so
So it tries to render many many colors even though it doesnt have to and starts to lag
for example
so you're saying structures shouldn't have any or minimal performance impact?
that reminds me i sa an nvidia gpu driver update blinking .-)
structure doesnt have a performance issue for everyone, yes
and it shouldnt have a major impact
even with a full layout?
yes
cake but u should also have the same problem with HO with many many items added to it .. coz its kinda the same as the structures i think
thats from me yesterday
my HO has quite a few items
no lag
@rigid stream I mean, that could just mean your pc is powerful enough to make you have stable fps
cake but you could still try ur garden with vsync off
will do
or you can try dynamic resolution/culling
your gpu doesnt seem that good? and your cpu also has seen better days but should be passable
lowering bloom also helps
poe is more cpu dependent
The heart of the grove boss right in the middle of the fight got stuck on a vine is is now not moving. I cann't see a health bar and is not taking dmg
like so
30 fps baseline? that seems wierd
tabbed out probably
on dx11 with vsync off, I can see harvest FPS change dramatically (250 -> 150) depending on how much harvest stuff is on screen
vsync literally does nothing
you could also try to cleanup CachedHLSLShaders so it generates it "freshly" but i dont think that will make a huge difference but you never know
40 fps with less things on the screen
now try with vsync off .. and than with dynamic resolution
if you set it to 30 frames .. and the gpu can not keep that framerate it will drop some stuff to still keep the framerate .. so it might not look as nice as before ...
dynamic resolution does nothing
culling, same
I've tried targeting 60 fps with resolution
why isnt this one seed growing?
Needs Higher map lvl
if i mastercraft lets say resist .. and use non-life to life craft . if it takes the crafted one will it still be crafted ans so it can never get to t1 ?
it won't be crafted
but i used a crafted resist fire .. and used remove fire add cold .. and it was still a white one "mastercrafted"
did they fix that "option" in the patch coz i read somethere you could add multiple crafts this way
Need help with my garden. Can anyone tell me what these t2 seeds might not be growing? I have plenty of life force in storage.
And from what I can tell, everything is connected
hmm maybe you doing to low of a level for them to grow ? ...
They are all seeds I've gotten while leveling. Only the tier 1 seeds are like ilvl 81, and arent meant to grow. This is only the 2nd time I've attempted to grow t2 seeds, so I guess I am still trying to figure it out
I guess let me ask this. If all the items (lets use the blue lifeforce as an example) that are connected to storage/dispersers/collectors all show the blue outline (instead of grey) that means that they are all connected right?
yes
Thats what I thought. Maybe I am just being impatient. Thanks for your help!
hover over and check the required cycles and then check after the next map
or in the next map ig
Will do. Thanks. I have noticed that sometimes seeds just dont grow (even t1) I just chocked it up to being a little buggy
that might be the area level thing
it's definitely zone level
also, don't forget that the rarer t1 have higher grow cycles
How does the craft, "sacrifice weap/armor to create a belt with similar mods" work? Does it keep the tier rolls? or just the type of rolls?
hey! i was wondering if "+mana gained on kil" is considered as an attack mod or perhaps life mod?
hold alt, the advanced ui text will tell u
it just says "mana" hence the confusion
so neither
so theres no way of target removing it via harvest i assume?
mana has nothing to do with life, and its generic gain on kill (works with spell also and not uniquely with attack)
depending on what else u have on it and what item, u might be able to force it using remove non-X,add X type of craft
oh i see, that makes sense
its a bow with +socketed gems, chance to bleed, 60% chance for bleeding to inflict 100% damage and phys/blind crafted onto it
so, just elder influence?
correct
either speed/crit should work
yeah, we dont want to remove anything else!
any suffix u need to keep?
the chance to bleed is suffix right?
there's a chance it might remove that ~
mm i see, i suppose thats not the worst thing
this has been pretty insightful, thank you for your advice!
if i have a str. body armor w/ elder influence and am trying to augment life craft the +#% mod on, is there any way to ensure i dont get the +# armor,+#maxlife prefix? i have suffixes blocked and +# max life prefix.
does this effect stack and how does it interact with t4 seed outcome?
im not sure if effect limitation is per seed, o rall seeds in whole farm
this effect is limited to one per harvest^^ it just doubles all other seed outcomes
what about t4 outcome (assuming theres only one t3 seed with that effect)
it will also double all t4 wild seeds, yes
so i could get for example, 2 fracture mods?
I really wish they would make it so you could pick up and move seeds of the same type while holding a seed on your click 😔
https://poecurrencybuy.com/news/poe-3-11-harvest-seed-layout---starter-to-endgame what does it mean by the 'flow' tile? does that mean you don't need a pylon to connect the lifeforce collector to storage?
You've linked to or brought up an RMT (real money trading) site which tends to use unrealistically expensive gear to show off their builds, and offers to sell you the "necessary" currency. Trading real money for in-game items is against the Path of Exile Terms of Service; sites which encourage this are not allowed here. Additionally, these websites steal builds both badly and without accreditation, leading to new players struggling more than they need to be.
did anyone see my question a min ago? not sure if the bot deleted it or not.
flow is just a wire between pylons, and i dont think these layouts are good, not enough storage tanks @steep sequoia
too many collectors compared to tanks
should be good for a beginner no?
i'd recommend that https://iw.gy/mY5Zqu
you can replace top right collector farms with ones from your links to save some money on dispersers/pylons
dont build all tanks, just build more when you need
Anyone have any data or links on what exactly affects the the outcomes of harvesting seeds? The implied consensus seems to be that you should harvest seeds in a map with high quantity and/or quality, but I haven't seen any data or official posts to back this up. Is it still an open question on whether the map attributes (other than level) matter at the time the seeds are dropped, or when they are planted?
Guys what is "Sacred Suffering" in Oshabi's Heart of the Grove fight? I did 3/4 challenges at first time but now I don't want to fail it again.
its the fire
Where can I go to see what types of mods fall under "Caster" or whatever else for harvest crafts? Trying to target annul a ring
Hey guys, regarding the "Set New Implicit on a Cluster Jewel" doesn't reroll the jewel right just gives it an additional implic
correct
ty, didnt want to accidently brick my perfect cluster
gotcha, I notice that these say "mana" modifiers. Don't think I saw an annul craft for "Mana" mods yet. Was hoping that'd fall under "cast" but looks like not
if u dont care about the es, u can do remove def, then benchcraft flatfire dmg to attacks, then seedcraft remove non-fire,add fire
that'll remove the regen for fire res or fire dmg
and u can go from there
for the prefix, u can do remove non-phy add phys
twice, that'll replace the es and mp to life and mp leech
life leech u can remove easily, but mp leech would still be 50/50
Ahh good point about defense. I'll probs go that route
Got this base and wanted to clean it up and sell. Was hoping to slap some life on it
instead of remove def, maybe just try remove non-phys add phys 1st
with any luck u'll remove the mp and add life leech which u can then clean everything
even if not u can still do def after and get it into much better shape
yeah for sure I'll keep those in mind and see what I find in my garden 🙂
thanks for the ideas
np, gl
anyone call tell me if this completion are bugged ? i used 2 add influence in 2 different chest and didn't get the completion.
adding influence and adding influence "mod" are 2 diff thing/seeds
u sure u were using the right seed/craft?
How many collectors are people using for the harvest league? I dont want to fill the sacred grove with collectors but how many collectors do you recommend for post game?
I use 3 for t1, 3 for t2, 3 for t3 and 1 for t4s personally
10 collectors total or 10 collectors per seed colour?
10 total
So 30 collectors total?
yes
So 3 storage tanks is enough?
How many storage tanks you recommend per disperser?
Also about the crafting thing that costs 1800 lifeforce is it good?
How do you get so much life-force to make it?
farming higher seeds
t2 and t3 seeds give 10s of thousands of life force
Yeah but they consume so much lifeforce
there is a condense multiplier when you make a full harvest
Right okay
So just focus on higher seeds?
Yeah but t2 seeds need t1 seeds beside them?
not necessarily
they need T1+ seeds
so you can make a full T2 garden
technically
of at least tier 1
Oh right so you recommend a only t2 garden then?
if your build can handle it its better to do full T2 harvests
be prepared for potential death tho
they have unique abilities
Oh
so there can be quite a lot of stuff going on
its mostly due to lag i die when i harvest
cause they all cast their spells instantly
Yeah lag will do that
See i want to upgrade my gear but i cant upgrade and condense
what build are you running?
Does the "convert breachstone/splinters" always keep it same tier? I.e. pure breachstones
i usually just see if there are any crafts i need if there isn't i condense / craft hortis with remaining
Well i have alot of t2 seeds i want to use up
Maybe ill try half a garden of t2 seeds and see how i deal with that.
The hortis station how does it work?
I probably wont get it for a while but still
You attach the horti station into one of your colored lines, then when you are crafting you can spend the lifeforce to store the craft into horti for later use.
so just now I harvested some blue. when I was done and looking at my crafting options, attached a horti station to my blue line, then stored the valuable stuff for later
can then pick up the horti station and put into stash and pull it back out when I want to use it
Does the horti station use lifeforce to use that stored craft?
Or once its stored it can be used whenever?
No, it uses lifeforce when storing
And then can be used even If the Station is disconnected
Right okay
does the adjacent seed requirement include diagonal tiles?
Yes
hi guys where to find a channel to offer / buy harvest crafts ? 🙂
Curious if anyone knows about this question. Do breachstones converted using harvest craft keep their same tier or purity?
so the whole harvest thing is kind of confusing me LOL
not so much the how to grow and harvest, its mainly the What to grow and harvest and how to craft with it that is the problem
Its Like normal orbs
But better
It Shows the Icons what it does comparable to regular orbs
still confused 😛
an example of what I would like to do but not sure if I can is to manage to reliably get 2 blue and 2 red sockets on an evasion based helm, boots, or gloves with out going through all my chromatic orbs...
Just go for jeweller crafting for 4 socket great.
Still difficult but more reliable.
You can throw in a single white socket craft using vorici to make it significantly easier too.
vorici?
Vorici bench in research will convert 1 - rank sockets white on any item.
anyone with this layout? im wondering, how do i grow t2 seeds with this setup
does that mean i need to change some things first?
whys that
Cause its super ineffiient, Has No storage space and you will never need 8 T1 Plots per type
Its pretty much the worst setup you can make
It also Blocks Common walkways with storage Tanks so your Battles will be Harder
well, i cyclone
which layout would you recommend? @rigid stream
You have a large room for.storage and an empty middle Zone for fighting
And have space in the Higher Tier area for the buffing flowers
Or in the T1 zones If you really want it
That's nice but until you can import gardens i'm no changing mine
It's just way too time consuming
there wont be an import garden
They fucked up with the storage numbers
They should have just added mega storage craft for 3k per unit for 3k lifeforce or something
i wouldnt even know how to link everything anyway
connect
im new to the whole harvesting, all ive done so far are t1 seeds
cuz i just dont know what to do
everytime i ask someone, they tell me to change everything again xD
Show me a vid of that including the removal and I'll believe the 20min number
I wont tear my setup down just to place the same setup again. and then people will complain, no wonder its so fast you have a super computer

@rigid stream so that setup u reccomender is "endgame" right?
yes
you wont ever need to change that
it can grow all seeds and has enough storage to reasonably grow higher tier seeds
is there any,.... how to connect guide for this setup? Pillars and stuff... i made simple t1 setup on league start and wan't to upgrade it to something good
or nevermind,,, i'm just little bit stupid xD
i see now
nonono
the only thing you have to keep in mind is, if you can avoid it dont connect pylon to pylon
correct way xD i'm little bit stupid xD
the storage for example is 3+1. 3 solo storages per pylon and 1 storage that shared with another pylon so you can connect them in a line
i will start placing it and if i will have any problems will ask for help here, thanks ^_^
@rigid stream on that tamplate what is marked as 3? (upper collectors area)
supporting t3 to enable corner growth of all seeds
oh... okay thx
should i place extra pillar here? the closest is 4 squares apart which is to much
or i missing something
you connect it to the storage before that
and then the pylon the arrow is pointing to as well
so you saved a pylon and gain 1 space
a storage tank can act as connector bewteen powerlines
okay, ill change it i guess
any1 know any alternative to tft for harvest seed craft buying/selling service
Is there a list somewhere with all the Synthesized implicits you can get with the harvest craft? I'm guessing perma Onslaught on boots is not on it since there isn't a single one on the trade market, seems unlikely that nobody would have hit it
its safe to assume that the good implicits are ungodly rare
ggg havent mentioned touching them
a lot of people are using their slams on boots, seems pretty unlikely that nobody would have hit it by now
@rigid stream sir, can you help me understand how to connect dat stuff? i placed everything i need, just need to connect Storage system now
sitting in front of paint and ... damn i feel dumb
Hah, If only i knew. What i did was use the Basic Connection System and then winged it. Basically what you do is, you Always Connect a Pylon to 3 Lone storage Tanks and 1 Tank that already has a Pylon. You repeat that then by placing 3 Tanks and another Pylon, which connects again to the 3 new ones and an old one
The exact Position of Tanks and Pylons isnt relevant
Looks a Bit Jank in Paint But is fairly easy If you start it
i have same as on template
^_^
oh... what i missing is that i can use tanks as connectors > Tunbart told me earlier but i just now remembered it
little bit another layout but yeh
As i Said, i Just placed Pylons and Tanks randomly as the exact Position doesnt matter
As Long as its 3+1
k
How do I use my storage power?
what realy should help is update where u can Lighen up cables
like to have more visibility in such connection stuff
oh yea that would be neat, because im fairly sure one of my tanks is disconnected but there is no way ill find it
are there some garden blueprints yet?
if tank disconnected then u can see it have "grayish" colour
allmost done, so the key was to start with rows of pylons
where i put cross > i added pillars, and removed few tanks, wount make big deal with less Tanks
and then i just started connecting all i see adding few pillars +-
tanks that are full but disconnected dont turn grey
true
does higher map quality help with getting rarer Mods from Seed ?
or only with more seed drops
aaand i'm done
@rigid stream last question, do i need to connect t2-t4 Farms to whole system? If yes is it enough to do like so
yea thats how you do it
or to one of the pylons
you cant connect to a dispenser directly
yes, true, just missed xD
well
that's a gg
now i can craft myself and do not ask friend to do so
that took half an hour?
thank you
roughly
1 hour may be even 1.5 hour BUT only becouse i was farming maps to craft more tanks
its actually not too bad considering you only have to set it up once
So for seeds that provide effects that make rates or reforge rates with a random mod of a given type, life mod for example, is it know what is the pool of mods of that type that are chosen?
fucking cancer league
valuable feedback 
woah so rude
bye
guys should i harvest t4 in map for just in garden ?
idk ig there is any difference
so thereis a difference
yes, minor
ok ty
Hm Player Quantity absolutely affects the Monster Drops in the harvest, but i cannot Tell If the seeds are affected as Well yet
Unfortunatly i cant get more than 77% Quant without Major Investments. I think the Most i can do is 89, but that wouldnt be very nice on my defenses and dmg
thats why u want to do harvest in delirium maps 
whats the most updated harvest layout? what do i follow
Delirium doesnt improve seed Droprate
Can someone help me make sense of a schematic for the garden?
@violet nymph how are you using harvest?
there's not one optimal layout
there are many depending on your priorities
Well, I have a question of a schematic I'm seeing..
https://i.redd.it/azs0s9vsv5651.png This schematic here. The lifeforce is going into the top pylons.. If I wire all the pylons together, will it auto feed the correct life force if they are all connected? Asking about the ones in the top right of the garden.
What? Why?
That looks a lot more complicated..
No, its actually very Clean and doesnt require any maintenance
Where is the legend saying what is what?
Same.legend as.the Thing you posted
What is "3"?
t3 seed
Its there so the Corner can grow all Tiers of seeds
Otherwise the Corners only have 3/4 of the seeds they need
Oooooh. Okay. I understand now. But that's still a metric shit ton of storage tanks..
You can start with less, but thats about what you can expect to use for a full field of T3 seeds
@rigid stream if the image that you said that zeroshion should Not use is so bad and the alternative you posted is better, then why is the 'bad' image pinned in this channel?
cause the moderators havent changed it yet cause nobody asked
the one i posted is much newer than the pinned one
okay question about your images because there is something I don't understand: why are there Wild pylons next to 2 of the 3 T1 primal plots?
to connect the right most wild t1 to the midle and the left most
cause they only have a reach of 4 and otherwise cant connect
they are connected in a zigzag
is there a version of that image that I could download and clearly display on my iPad so I am not alt tabbing?
uh cant you dl it from discord?
not a .webp file
so to get from my wild t1 plots to the wild storage bank I go directly up from the wild t1 plots and past the wild t2+ plot?
you can connect the wild storage area to the high tier seed area, which is connected via the middle section to the T1 wild area
and is the level of a seed dropped by a seed cache on a map dependent on my level or the level of the map?
map/zone lvl
cool
every t4 seed is 1 harvest boss?
yes
just, i didnt try to seed them more than one at once, ok
whats the new price tool?
if i share t4 harvest boss kill (for egg), seeds/flowers drop will be allocated to me?
😭
gz on the dozens of stations
What is the giant boxes on the schematics that say T1 wild and shit, is that just a condenser with all T1 seeds around it?
which schematic_
Every one I've seen linked
those are collectors surrounded by t1 seeds
Okay
what if anything is the most efficient method of collecting the life force needed to to just build storage tanks pylons and dispersers for seting up the higher tier plots?
does anyone have fps problems with higher tier mobs in harvest?
my game crashes if i try to get near a pack of t3's
does t4 seeds require 4 t3 seeds near them at all times or once they start growing they don't need them anymore?
I'd guess all the time
They will retain progress if you remove the t3 seeds
that would be the Collector
ty
can you select a specific amount of currency to draw from your stash while in the grove trying to use a seed craft?
like the "exchange 3 for 3"
i cant seem to pull only 3 out and it wont work if i have more than 3 in the window
it should work if you have more than 3 in the window
(dropping the result on the ground)
if it doesn't, that's a bug. let me know which craft
i think i figured it out, thank you
Is there a best place to place a bud so it doesn't prevent others from growing? I haven't used one yet
Is there an agreed upon layout that improves on what bo7like pinned?
A lot of people emphasise on having 24 seed layouts for higher tier seeds too, which the pinned one isn't.
For the "Synthesize an item" craft, does it replace existing implicits or add new ones?
replaces
@void wing is there an agreed upon one that people are using?
I dunno if it's agreed upon, but there is a very similar one that just replaces the t2 layout with one that has 24 open spots.
One thing that most people do agree with is that 9 tanks is not enough.
The one a few messages above is a pretty close to or the 'very similar one' I was referring to.
Some folks don't go for 24 t4 supporting layouts because its a bit silly, but the difference really isn't much.
You dont need 24 T4, but you certainly need 24 T2
You save like a row or 2 with a limited t4 support version. The new buffing plants also don't fit well with the more compact version.
I would never ever do 24 T4
I dont even think there is a build that can handle that
But the Layout i posted can do all Tiers in the upper parts, so mixing and matching is perfectly fine.
But a full harvest of 24 is required or you waste lifeforce and drops
Yea the difference between those layouts is very small like I said.
The major difference is 20 vs 24.
Yea
Past that it's preference.
Technically, doing a full T3 is better
Because T3 seeds have a Higher multiplier
But... Even a full T3 harvest is very scetchy already