#1┃mirage-league
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Thats technically not a delve mod
+1 spectere isn't a delve mod?
It is now after they shifted the mod tables around
Well let's say it was a crafted mod
now it's a drop only from delve
can you still fracture it?
We don't know if they changed the synthesis mod tables
im talking about the craft that fractures a random mod
&all fractured mods will be entirely random crafts so yeah will be rare to get that mod if you even can
Fracture a Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
so if you hit specteres you can craft on it and not lose the mod right?
IF
yeah
All I'm saying is that they might have made some changes to the synthesis mods
Like they did with Shaper/Elder/Fossil mods a few leagues ago
+1 spectere is not a synthesis mod though
Are some of these dumpster tier and is the crit as stupid as it looks?
step 1: get item with +1 spectere step 2:Fracture a Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
@wet harbor If you play stat stacking bows or something you don't want quality to enhance physical damage
or rather its not as effective
then you can craft on it without losing +1 spectere no?
Thats like 5% crit? what about it
is it as stupid as flat local crit
@deep wave Question is do you turn random mods into fractured mods or do you actually just add frandom fractured mods?
or is it just 5% character crit
it turns random mods into fractured mods no?
I think it will just add fractured mods
otherwise this would be close to eternal orbs?
the regular quality effect definitely beats that
Depends on the item as I said
how would Fracture a Suffix on an item with least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
Fracture a Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items. work then?
since you already have 3 prefix/suffix
https://poedb.tw/us/Harvest add some unique and item icons, but there is no Data/ directory in torrent, can't get any information further
流亡編年史提供全面的物品,傳奇,寶石資料,最新的遊戲消息,最全面的基礎知識。
Idk but turning existing mods into fractured mods would be just beyond broken
u don't fracture "a suffix onto" the item, but rather turn 1 of the suffix into a fracture mod
is how i read it
i mean you get to reroll mod tiers and targeted exalts/annuls
Thats just super dumb wtf
Oh its just one modifier I read it as multiples
Yeah it's too early for me to function after getting up
That means you can fracture a flarring onto an item
scoure it and alt + regal until you hit tripple t1 phys?
yea or you could just get the right mods with fossils then reroll tiers
Reroll the Prefixes on a Rare item, with Lucky modifier values
Does lucky modifier mean lucky tiers or just lucky values within a tier tho?
lucky tiers
Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
this one is worded differently
Chris "We are going to destroy the game this league" DAMN RIGHT
Well anything thats possible within the league is possible in standard to some extent
Well no but just hit good mods 4Head
You pretty much dont have powercreep this league
unless there is some hidden new mods
- no powercreep for top.1% , massive powercreep for everyone else
Just makes it a little-lot more accessible
Overall limit stays the same thats a better way to put it
True
I hope the bosses are actually challenging so you can use the op op items on something that lasts more than a single hit
like the life annuls/slams are useful for 99% of players
*also defense for es
changing xres to yres of the same tier is insanely good
no chaos 😦
Welp its not an element so yeah
I'll be pushing super hard for the harbinger uniques, I love the harbinger style
yea they all get an upgraded version
Hope its more than just an upgrade
also 2 new quivers O.o
They somehow gotta make up for destroying 2 bows in a single league
which 2? opus and arborix?
Reach of the Council and Arborix
Not being able to use any movement skills to gain +2 arrows is dogshit
&reach of the council has like no use
imo at least*
huh...
are there stats anywhere for these things, besides the ones we know about?
Nope
or are we just waiting for poedb to show us that stuff
We only have images and names used in the code
JUST NOW
well F me
"scrolls"?
Oh those are pretty some currency from the Uber Harbinger encounter
That you can use on the base version to upgrade them
Kinda like a fated unique without being actually fated?
What chris comment mean? "Its very expensive lifeforce" ?
Can you elaborate on that?
comment for what
to get the thing required to store crafts you need a ton of lifeforce
simple as that
@deep wave also changing one resist to another (on t2 seeds)
Is there any detailed info on new lab?
no
All we know is what Chris told Ziggy
aka. nothing except "YoU wIlL hAvE tO tRy It OuT
give it like 10 hours before people will post videos on explain everything
what detailed info you need? price is server side not in client
within 13 hours
i really hope i keep the attention span to get through acts in one sitting
I hope I can manage to grab some new harbinger uniques on day one
I'd be impressed if anyone gets through an upgraded lab before day 2
it'll probably happen, but I'll be impressed
Ya think it will be hard?
Like difficulty wise or just hard to get your hands on the upgraded offerings?
we know absolutely nothing
little bit of column A, little bit of column B...
Dont pull a Bex on me right here
But well theres some insane players in the community so I wouldnt be too surprised
I think if someone targets it viper they can have it down day 1
lol
So you're saying that we face Uber-Izaro?
this is why i'm starting as a tanky slammer
which, with warcries, will hopefully have enough damage to do stuff like new lab or whatever
and be tanky enough to handle, uh, hits
Time to play dodge character
I already set my eyes on the new Harbinger stuff :/ can't do lab and that at the same time
Rip
my goal is usually to get full map completion fast as possible
and i really really hope that harvest crafting can carry my gear into maps
Easily
of course there's no way i'm not gonna have to buy gear to rescap
basically i just hope i can make legitimately good weapons with harvest crafting
Waiting for the introduction of uber uber elder in next league
ehh
@next epoch featuring watcher watcher's eye
some %phys does not carry a build
a weapon with some %phys does not carry a build
i'll be using 2h mace
and playing ground slam
Mace lul
mace gets the best area nodes on the entire tree
i want big ground slam
and the slower attack speed means FoW is more efficient
same with impaler
Base rage is 50 right?
流亡編年史提供全面的物品,傳奇,寶石資料,最新的遊戲消息,最全面的基礎知識。
- are the new currencies used to upgrade harby uniques?
- Does the upgraded sword look like a rifle?
we dont know and i have no idea where you see a rifle
does the item HarbingerSwordUpgrade not look like a rifle? The curencies match up to the added decoration on the upgraded uniques
So basically there is a new currency item called a scroll
is it just me or these seed crafting options are OP as fuck
which is very likely to be used to upgrade base harby stuff to the improved stuff
tier 1 seed: "Augment a Magic or Rare item with a new Physical modifier with Lucky values" lmao
thats the point
Chris himself said they're broken
and thats just Tier 1, which - if I understand correctly - will just drop from seed caches in any location
either these will be rolled from a separate poll of shitty affixes or this is broken lol
It's broken.
I wonder, if it will be worth trying to fracture an incursion mod
oh definitely
or at least one of the essence mods
the hardest part about crafting incursion weapons is the fact that the mod can't be made again
peeps...question. If you go harvest the seeds and get nice crafting option but cant save it to anywhere. Will the option be lost when you leave the map and open new map?
UPDATED: War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.
what the fug?
Yes, tied to your map instance
This is busted
Busted for slow exerted attacks
so unlucky if you are low lvl dude harvesting and get 6link option or something and cant bank it yet...
idk what you consider slow, but you can have like 2 aps still
so technically it will be lost after 15 minutes, right?
so i can jump back to hideout to grab the item
The warcries exert 4-8 attacks
yeah
You can supposedly access your stash for crafting purposes only
you can get them to 2.8 seconds cd
Inside the garden
oh ok
0.28s are spent on the warcry animation
No storage/removal of items
"Remove a random Fire modifier from an item" so this targeted annul saves me several exalts on a certain craft 🙂
That's not the point
xD
but this just makes it so that we cant risk farming certain seeds until we actually have an item base to use possible outcomes on....."now how to remember all thousand seed outcomes" :/
targetted annul and targeted exalt
It doesn't synergise with the usual 12 or something aps zerker
Well, you’d probably be going ragezerker instead of Blitz charges
Rage management with slow attacks will be horrible without chainbreaker
B O T H
wdym rage management, you use 2-3 warcries with 2 charges each and <2.8s on each, every time you press one warcry you get 40 rage against even a single unique enemy
and you only use 10 rage now to get the 50% more instead of 25 rage
so if you just warcry piano you are getting net positive rage
UPDATED: War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage,
Wait a minute, Redblade Banner makes it so Warcries have infinite power
yeah you get max rage from 1 warcry with it
Could you sustain Berserk indefinitely I wonder
no
it will eventually degen by your max rage per tick thing
Holy shit that made my build plan even more busted
that new war bringer is HNNG
I remember a half hour conversation in build-planning yesterday where we discussed the best way to play around the wide swings in rage, and none of that is necessary now
inb4 its reverted
where did you see that update?
looking at the GGGTracker and I can't find it
Oooh in the patch notes I see
Well there goes my final decision, I was 50/50 between impale bow champ and slammer zerker, slammer it is
Looking at a zerker as well, exert looks crazy
starting champion ground slam
I'm pretty sure pods only drop t1 seeds
it doesn't matter the rarer t1 crafts are the most powerful ones in general
Then you are looking at 10 T1's for a T2, 150 T1's for a T3, and 300 T1's for a T4
¯_(ツ)_/¯
for a single seed of that tier
T1 = 5 cycles, T2 = 10 cycles, T3 = 15 cycles, T4 = 20 cycles
we dont know the ilvl range tho, it could be -5 levels at minimum to still level the seed
since the seeds drop at higher ilvl
I don't think seeds need lower tier seeds near them to grow
to account for leveling
I think they just need them near to harvest
you do need near them
so 1 extractor can hit 24 pods, assuming a T1 farm, thats 240 essence per farm. to run a T2 farm of around 20 or so pods, that requires 200 T1's worth of essence per 10 cycles
is there even going to be enough space in the zone to run a single T2 farm
because that will require atleast 9 extractors for just T1's
someone said in a video they dropped 5-6 in it?
so from just sheer volume of maps required to farm, looks like a white map farm is probably the best bet
ilvl still, i believe higher number will only show in higher ilvl
Then we forced to grow high ilvl seeds and grow them in higher tier map
it probably works on a range
like -5 ilvl and beyond
like theres a possibility that you can trigger low tier map seeds on normal zones
because they said that the seed drops of a higher level while going through zones to account for leveling and progressing
so you can still level them up even while they are higher than you
they said quantity on map might affect life force gain
which would severely help the issue.
Is The Impaler anointable? The new keystone
keystones are not annointable
i wonder if fist of war goes on cooldown on the start of attack or when the attack connects... 🤔
It doesn't go on 'cooldown'
It's a unique timer that can't be increased or reduced in any way
so every 1.8secs it LOADS UP your skill..no matter if you are using them or not?
so then is the buff consumed on start of attack or end of attack?
"providing a powerful boost when they're used, with a delay before they can be boosted again. " ....used as in when you click the skill it would consume the BOOST and start cd...mby?
so my bet is start of attack
cause that matters for how much attack speed to build for the 1st, 3rd and 5th hit of the exerted attacks to hit off of seismic cry + measured fury
yea, so just building slow enough attack to have the 3rd and 5th hit to be after cooldown ends
it's like 0.6 attacks a second and above if fist of war is consumed at the start of attack
right, so in game tooltip of 0.61 and greater would be ideal
but if it is consumed on hit...
y...IF it works like that:)
i might be using it also beginning of league so we will see...depending if i go EQ or lacerate on my glad
well, if it is consumed at the end of attack, that just means i don't take measured fury i guess
so the 1st and 4th hit would get fist of war with 0.61 attack speed
read the instructions on harvest, sounds insanely complicated
You mean the leaguemechanic itself? Idk, seems fairly simple tbh
you get seeds from big, glowy seed caches -> Put seed down, next time you click a cache it'll grow -> Eventually it's ripe, click it, kill mobs. Inbetween you can either use some conduits to pipe it to another one to get big crafts, or you could just charge it immediately and get lower tier crafts
you can automate t1 seeds too
Compared to Synthesis or - ugh - Betryal, Harvest seems like sth you'll get as soon as you play it if you haven't already
I think one of the biggest problems will be the 8 crafts max at once
Yeah more complicated than legion but probably less complicated than even temple (which was never that bad)
instad of 48 since that’s the max
Yeah I think this will be similar... If you want to target farm stuff there is alot to memorise but the actual gameplay will be easy.
Yup, agreed
These are usually my fav leagues
enough complexity to get into, but simple enough to get how it works after 2-3 engagements with the mechanic
I didn't get betrayal or synthesis until I watched guides on it... That's just rough IMO, I wanna learn by doing y'know
Betrayal cool
is this broken??
Wait till you see the exalt one
you can safely assume its going to be as rare as an exalt
after the past few leagues
I have no doubt this league will poop currency at extreme velocities
where do you see that
yeah people somehow think that it being on a t1 seed equals that it's common
are the new influenced mods we can craft already datamined from the torrent?
Or is that data not in there?
not in there, only image/model/audio
I see thanks. Do you know from experience when that information is usually available for the public?
no changes in patchnote, should be safe
what is safe?
there is no new influenced mod
uhh pretty sure there arew
all influenced mods from harvest are drawn from the current pool
Audio/Dialogue/NPC/DaughterOfSinPet ... a tencent only sin pet with 37 chinese audios
or am i misunderstanding something @languid path ?
yeah sorry, I missed that, then it will be available here https://poedb.tw/us/mod.php when the patch come out and chaun finishes extracting them
chuan take my energy
the data mining guys dont get the reddit praise for some reason
but god knows we'd be fuged without that information
you can datamine only so much
considering ggg strip a lot of info from the torrent
yeah, but i remember when conquerors first came out, i could already look at the mods like an hour before the league even started
that was p cool
there is no Data in torrent. after server ggg server shutdown and patch server live, we could get the Data
and we will try to decrypt all data file, about 602 in Delirium
of course, I don't think they are free
farmer league farmer league
Question about Harvest: from what I understand, when a seed drops you don't know what crafting modifier it's going to have; you only find that out after you harvest it. After you harvest it, is it possible to trade it?
In other words, if I want to obtain specifically this craft by trading with players:
Reforge the colour of a non-white socket on an item, turning it White
would that be possible?
no
once you plant the seed, its not tradeable anymore
all you can do is trade it in the sense of that someone can give you their item, you apply the craft and he pays you
oh no, so there will be a lot of "X seed service" which could be scams.
time to make friends I guess :(
trying times for all of us
Those stashes will be great QoL features if they come in early harvest
Augment an item with a new Life modifierAugment an item with a new Life modifier
/
Augment an item with a new Life modifier with Lucky values
Wow this is big!
the same thing exists with Speed instead of Life. For boots!
also
Randomise the numeric values of the random Speed modifiers on a Magic or Rare itemRemove a random Speed modifier from an item and add a new Speed modifier
to upgrade the Movement Speed modifier. wow! (same exists for Life actually!)
it just rerolls the values within the same tier
oops I meant this one
The stashes seem hardly useful tbh. Especially the metamorph one. I'd rather be able to search for organ mods on all parts at once instead of going through each part type seperately.
Remove a random Speed modifier from an item and add a new Speed modifier
I guess we don't know what Facetor's Lens does, or the other new currency items.
lens we know
yeah that speed craft is so good, on boots there is no other speed modifier than movement speed
except on like redeemer bases
what does lens do?
transfers exp to another gem
50% of total xp of a corrupted gem to another one. especially useful for bricked lvl 3 enlightens etc.
@frosty basin what if it doesnt have modi to remove can we use it tho
It's only really useful for level 2 enlightens etc. and awakened gems though since the xp will be wasted on other gems
can you use remove sufix add predifx beastcraft if theres no suffix to remove?
I would say same rules apply here
can't you just buy gems with a high-level character, then the gems will be level 10 or so
or would it only allow you to transfer xp directly, and a levelled up gem has 0 xp
oh damn I can't read
level 10 gem probably not even has 1% of the xp of a level 20 one.
50% of total xp
Yeah it sounds like it's just to salvage bricked empower/awakened gems
Change an Offering to the Goddess into a Tribute to the Goddess Change an Offering to the Goddess into a Gift to the Goddess Change an Offering to the Goddess into a Dedication to the Goddess
do we know what those are?
Oh my bad, it's more than I thought. A level 10 gem has roughly 3% of the xp of a level 20 one.
So, in order to slam crusader splode mod you need to block phys reflect, damage taken as and fill all suffixes OR not use a base with armour
we are getting new mods anyway
Then you slam phys mod and get splode
i would assume one of the new mods theyre adding is a crusader prefix so that you cant do stuff like that too easily
Oh right, we get completely new influence mods we don't really know anything about yet, right?
I don't think targeted exalts would be common
yep we know nothing
"Added new Elderslayer influence modifiers to several slots."
is all we know
Also this requires some preparation anyway
Damn what a shame that you can't craft Korells mod on chests
Maybe the poedb guys have something already?
they said they cant datamine ywet
the info is only there once the patch server goes live
so once we can patch, they can datamine. The data is removed from the torrent, so they cant use that
wait, there is auto-planting? how awsome is that 😄
anyone know anything about team harvest mechanics, all get seeds or now?
map owner gets seeds
wow so bad , ty anyway
you do get more loot if you do the grove in group tho they said
so optimal way is probably each farm maps solo
then group to kill monsters in grove in a rotation
I wonder what happens if the map owner dies in a map grove with no portals left
hm his body decomposes then at some point the police forces his door open and finds a corpse
oh in game you mean?

probably resets
I meant if the map owner dies with other party members remaining in the grove
same as other maps
they can pick it up
the moment you leave a map your allocated loot gets free
and if the craft option is owner only
and what about the crafts
But how do i get iL 85 seeds. Explode mod for example is 85
hmm dont think it works like that
We have seen no info on any of the level requirement stuff.
so this is all speculation
all crafts are based on the item level of the item you are crafting
it is speculation, but there is simply no way ggg is making the 6l craft available at level 1
so there must be some hidden level requirement
are u forced to use multiple colors of seed?
im doing tank kind of wanted to go all blue
Yeah but they said u get slams while leveling because u cant make high tier items with it. So they are limiting somehow low level seeds to craft on endgame items
you will likely never have enough t1 seeds to need to bother specializing
for higher tiers they have to be surrounded by other seeds of different color, and you have to use stored lifeforce
oh ok thanks
to make them grow
i'll definitely be getting as many seeds from the coast as possible
Yeah but they said u get slams while leveling because u cant make high tier items with it. So they are limiting somehow low level seeds to craft on endgame items
@ebon kiln low item level chestpieces and 2h weapons cant 6l so having the craft contradicts game logic
slams however
exalted orbs drop at all levels
technically
so just plant as much of anything as possible?
in the beginning that might be the best option
keep t1 seed together with others of the same color
put as much under a collector as possible
somewhere i saw , u should keep them 2 spaces apart
there were some charts that showed potential optimal setups
there are however 4 tiers and the setup only accounted for 3
this sounds complicated and easy at the same time depending on how you look at it 🤔
@sacred wyvern i mean they said they can give alot of crafting options while leveling because they are useless for endgame and then they make them rarer on higher levels because they become worthy
hmm so farming low level zones is back?
to get specific crafts?
cant wait to see what people come up with
if we can target farm the currency crafts it might crash the market
1ex for 10c is insane
but probably rare
so oils, divination cards, exalts and divine orbs with the seeds
Do we know roughly what time ET we can join the queue? I never know. is it 1 hr before laucnh? 3 hrs?
"Sacrifice a stack of Divination Cards for that many different Divination Cards". How op could this be?
🤷
i've been very lucky with stacked decks the past few leagues
purple is good has both the oils and divine orb in t2
Do we have NeverSink yet
I've skipped delirium league and I'm about to play bleed bow gladiator during the harvest league, how the bleed work ? does it stack ? does stacking make more damage ?
@warm knoll https://pathofexile.gamepedia.com/Bleed
you attack several times on bosses to get the highest bleed roll possible
outside of that no need to attack more than once
that genius
you can use crimson dance to stack them but personally ive found that it doesnt work well unless you got a high attack speed
"Potential damage from one bleed application is based on the base physical damage of attack that caused it" so the more physical damage I have on my bow and the more damage with bleeding I do ?
hm
I'm watching mbXtreme POB and he got this, isn't it low in phys dmg ?
sorta but it has some extreme bleed mods on it
Alright also I don't see anything talking about bleed roll on the wiki
its 70% of the physical damage that caused the bleed
crimson dance is a bandaid fix for melees who can't force move
yes
but the thing is single bleed allows you to fish for top end and double damage
„Normally, Exalted Orbs are very rare due to a combination of their power, tradeability, and that they work on any item. If we drop too many early in the game, they'll lose a lot of their value. However, we can give a lot of 'Physical Exalts' early in the game through Harvest as they can only be used on lower level items and don't have any implications for Endgame items. By end-game, the 'Physical Exalts' become rarer again because their value rises exponentially as they affect more items. „
making it stronger
Thats from harvest faq
exalt 300c next league KEKW
@hasty perch i dont doubt what you are sayng, but wouldnt crimson dance do the same mechanically since its the 8 strongest bleeds?
I still don't understand what you were talking about with bleed roll
it would theorically but you'd never have enough hits to get the same result
Each hit have a chance to deal different bleed damage ?
to get 8 bleeds in the top 10% of your damage range with the 60% double damage mod
would require a high number of hits
I think its something like seed level + x = max iL or something like this
on average you'd take more than 10 hits for a single one
and since you're not scaling much AS because it's not that efficient you can't really reach that
as single hit bleed will take the single strongest one
and crimson dance will take the 8 strongest ones
having effectively 7 weaker
but... wouldnt 8 bleeds at even 20% the strength of the biggest bleed, be better?
160% dmg vs 100%
since they all do dmg
and it would ramp up over time
Also consider bleeding needs target to move. Crimson Dance does not.
Unless you use that arrow that makes them count as moving
unless im completely misunderstanding teh mechanic which is quite possible
bow bleeds dont use crimson dance
with ensnaring arrow your targets are always moving
last time i played a bleed bow char was a very long time ago. all i remember about it really is that it was hilarious to play. just had to shoot the boss once or twice and he would just drop dead.
it's very much the same now with assailum and ensnaring arrow
fire TS and mobs exploded screens away
except you use split arrow now
heh
yeah, split arrow feels really nice
Or rain of arrows if you're a weirdo
basically you're running a clear 6L in your body, punc in your helm and then a mix of frenzy and ensnaring arrow, with whichever of each you like on mirage archer
i still havent really decided on what to play. was seriously considering FP arcanist brand, but now not so sure
i'm just doing a cold dot with wintertide/frost bomb/cold snap for levelling
Does Earthshatter sound OP or am I stupid
Essence craft an item, land the fracture on the essence mod, then use a different essence
./hit a delve mod instead of either essence
That'll be useful for someone else, I don't use any essence mods on my build
someone's gonna make a fractured dictator's vaal axe or something and freak the fuck out
Yea fr
that shit is gonna make mirror items
like, fracture dictator's then do "augment a rare item with a new physical modifier with lucky values" over and over again until flaring/merciless
hoooo boy
"Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items"
and then you realize youll never hit merciless
i mean
it's a 1/3 chance to fracture that mod specifically
and all you need to do is alt/regal it
then craft a third prefix
to do the attempt
also the one you really want is this one "Fracture a Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items."
yeah
this seems rather silly
all you want is to fracture a t1 phys mod
i still think the synthesised one is way more busted
but the fractured one is p nutty
yeah if you have the amazing item already
fractured makes it easier to get good items, synthesized makes it possible to make even better items
i personally prefer making things that will carry builds through endgame instead of being "the best" lol
those alternate quality mods seem so cool
so fracturing t1 mods is in my best interest
24 life implicit chests lul
I have too many slots filled by uniques to be interested in lots of these crafting options 😔
so uh, crafting caster bows is way easier this league
like, ridiculously easy
so
still cost you exalts, but some of the crafting options save you like an exalt each per craft
seeds will have a different stash from regular?
yes
ew
fun fact: if you use faceted/metallic fossils on an ilvl1 bow, the only possible prefix is added fire damage 🙂
so you save an exalt by using the fire targeted annul
instead of suffixes can't be changed
Fracture a zeal essence AS mod?
yes
from there you can alt dictators or merciless or flaring then imprint regal until you get another one of those
etc until you have a mirror item lol
obviously dictator's is what you want there
i'd keep dictators or merciless
if you want to multimod
flaring is really eeh
was there new info regarding grove management since that picture? https://i.redd.it/2ufryauhyw251.png
at least for that sort of craft
like, is it cross, or square adjacement type?
why does +dexterity have a higher weight?
That infographic isn't accurate based on preview videos
what's wrong in infographic?
clearly the game wants me to make a TR build lol
they have t3 seeds growing with less than 4 t2 seeds directly attached
I think nearby may just mean in the same collector area
hmm
interesting, could be that different seeds have different adjacement seeds number req
what are solid info?
im trying to wrap head around grove management, all i know is pretty much you place dispenser, seeds around it, place low tier seeds around high tier seeds, build somewhere else condenser etc.
Honestly, we don't know much beyond that yet
but, what are actually tricky decisions to make with grove management?
collectors are specific to a type of seed, you can't harvest mixed
oh i see
do those 5x5 areas can contain only plants of the same type? (vivid, wild etc.?)
there's going to be some sort of purchase/upgrade mechanic, like a combo of hideouts and delve
From the pics, yes
is the grove a unique, fixed layout map that doesnt change, no matter if you access from hideout or various maps?
(i know that grove can get map mods)
appears so, yes
Zizaran posted a build guide for an EQ JUgg earlier tioday, and it in he said there was a node on the tree that prevented movement skills using exerts (so making leap slam not steal exert benefit from 'real' slams). Howveer, I cannot find this node in the full passive list on the POE website nor on the latest POB community patch. Anyone know what he was talking about?
ive seen the image fly about here, but i cannot find it
most incursion mods are bad now tho
they're t2 with something on the side
i'm sure someone can find something degenerate with them
@violet nymph what is a "fractured dictator's vaal axe"?
wtf i feel like im playing a game ive never played before. "fractured"?
a vaal axe with the dictator's prefix
What does "Exerting Attacks" mean?
fractured items are from a league in the past called synthesis
that seems like a weird passive to me. only reason to exist is to suck up a skill point.
that are returning now
ooo i missed Synthesis, pretty much
i mean, yeah i know why it exist (leap slam) but... eh
so what is fracture, like... the up to 3 implcitis
i guess its like that other one with the light radius being based on your ES instead of life
is Earthshatter expected to be good
a fractured item is an item with a mod that can't be changed no matter what
does that fracturing seedcraft selects randomly mod to lock?
yes
hm
@silver kettle sorry for the ping but could I get official confirmation on whether War Bringer's 50% more damage on exerted attacks applies to ailments? Don't want to waste time ascending a berserker only to find out it doesn't 😫
so the less mods item has, more likely to hit mod you want to lock
aka alt spammed bases
you're restricted to using it on 5 mod items or 3 prefix/suffix items
when we can replace the ggpk file
after the server goes down
should be in 10ish min yah?
ya
good to know
The waiting game began like a month ago
just hope launch wont be a fiesta like last time
Or more depending on how much people hated delirium
tbf only issue i had with delirium was the colour scheme
honestly with the competition going on. i bet servers will be good this time
delirium launch was smooth compared to some of the ones we've had
i burned out on delirium after like 3 weeks lol
hopefully
i dislike that you can hard funnel tho sinxar
cause trade leagues are open for the challenge
Neversink needs to get updated aswell, right?
Hey. I'm NeverSink - an (A)RPG, strategy and roguelike games enthusiast. If it has complexity, creativity and RNG I'll be likely checking it out. I'm also a developer, so you might see some filter, tool or game development! Come say hi and tell us your story.
he's pushing the changes now
Ah yeah, alright! Thanks
ngl the league looks like a snoozefest to me. not excited to play at all. i havent been this apathetic toward a league start since bestiary. mapping is gonna feel bad after delirium since every map wont be packed to the gills with mobs from the mirror
"Warcries Exert 1 additional attack" what in the F does tha tmean
some warcries now give a specific amount of attacks 'exerted' which means they get a special bonus, that node increases that limit by 1.
gotcha. thx
are the servers down yet
aka my if I do a certain warcry that gives Exerted Attaacks, my next whatever slam skill, for example, will do something better for x # of attacks
yes just went down. eta 20 min
yeah so seismic slam for instance, gives your next 4 attacks more damage and aoe, and stacks more damage and aoe for each attack that was exerted in that way, adding an extra attack will add an extra layer of damage and aoe.
it has potential with the fact you can stack them and then proc the, the pre-damage on bosses might be pretty good
it depends a lot on how big the aoe on the spike explosions is/can be scaled.
Sounds amazing with regular impale
wish i knew wtf impale was
is that the bleed
oh. that's like. x% of dmg from hit is added to future hit.
impale actually sounds awesome
when you hit an enemy, you put 1 stack of impale on them, which stores 10% of the damage you just did
can u have multi impale stacks
yes
base is 5
a single impale lasts 5 hits
is the community suggesting that 2handed builds, like very tanky ascendancy and a warcry or two might be good HC meta?
or too early to tell
so you'll generally have 5 up at a time
100% impale chance is 50% more damage by default for pure physical attack builds
but if i attack a target 2x with 100% impale chance, will he have now 20% of dmg stored, or is it just binary "either mob is impaled or not"
that's insane...
it is
Not really
its really strong
really you don't have to care about the extra stacks. each stack of impale does 10% of the damage 5 times
so if u keep attacking, you'll have 40% dmg stored. assuming 100% chance to impale.
because they last 5 hits you'll have up to 5 stacks of impale
so easy 50% more
yes but the first stack is still only doing 10% per hit
gotcha
Impale was introduced as a band aid to make raw physical competitive with elemental conversion
insane......
and any impale effect you get increases that number
so it's 50% more damage per impale. 5 impales is still 50% more overall damage
it scales too, on future hits
because the impales don't have any affect on each other
is there a build anyone can link me to. that seems like a pretty damn good melee slam build for harvest?
jesus christ
assuming the streamers have made a couple
harvest is 7.32 GB lol
14.4GB on steam
Impales are 10% more damage at base
10% per hit over 5 hits tho
You can stack up to 5 impales at base
Doesnt seem like hte 10% on the next hit gets added to the hit though. so it won't actually scale by increasing your dmg and infinitely increasing hte impale stored dmg. i guess that would obviously be broken AF.
AKA the 10% on the next hit is a separate hit, reflected dmg.
no the impale damage doesn't count for the next impale stack
correct
if you're playing cyclone that happens within a second, and if you're using the impaler keystone it happens on the second hit
would be broken. could scale infinite dmg
Impale is reflected damage that doesn't scale further
on single target
The only infinite damage scaling thing is viper strike assassin
viper strike is eh
clear is meh unless you're pathfinder
that being said, ancestral cry...
so anyone have a good 2hander weapon build?
tribal fury...
It's perfectly fine with AC and splash
i have a champion ground slam build, but i'm not very sure about it
And you can have ancestors on warcry now
did the bot die
no its the paste
anyway, ignore the 300k dps on the build, it doesn't include any of the warcries or fist of war support
Life: 3,540 (158%) | Reg: 621/s (17.5%) | Leech 708/s (20.0%)
Mana: 323/622 (0%) | Reg: 11/s (1.8%) | Leech 89/s (14.4%)
Secondary: Armour: 15,976
Attributes: Str: 333 Int: 48 Dex: 97
Keystones: Imbalanced Guard, The Impaler
Total DPS: 311,224@ 1.44/s
Impale DPS: 146,555
Vaal Ground Slam + Brutality + Impale + Melee Physical Damage + Ruthless
(+ Pulverise (15) from: Marohi Erqi)
Player: Leeching, Rage: 50, Fortify
Enemy: Distance: 15, Boss: Sirus, Close Range, Taunted
Playerrecently: # Kills: 10, Taunted Enemy
Playerskill: Stance: Blood
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
and don't use marohi erqi
it'll be expensive
lol
the important things about are: intimidating/seismic/enduring cry, the impaler, 2h mace, ruthless, and fist of war
if you line all that up you'll be doing ridiculously massive hits that are then stored by impaler
Welp
League is starting very soon and I still haven't gotten official confirmation
Guess I'm not bothering with ignite slams
if you use that build @gentle kayak, make sure to use resolute technique until you get the taunt ascendancy point
what confirmation do you need Franken?
ancestral cry doesn't really work with viper strike
i'm playing cons path with a bit of ignite
Whether War Bringer's damage applies to ailments
it gives you 8 to 9 exerted attacks and as a viper strike build you probs hit really super fast
i mean, not necessarily
I've had people saying that it both does and doesn't
pathfinder doesn't exactly have ridiculous attack speed
sounds like it should... it doesn't say double damage with hits
i would recommend tribal fury at all times at least
+4 target isn't going to let you skip melee splash
It sounds like it should, but people are claiming it doesn't
oh, the double damage modifier? i think it should?
and +2 target and melee splash gives decent enough aoe
When will queue open
What double
ggg is usually very specific with their wording. could go either way but i'd lean towards it does
double damage is usually only hits no?
I'm not talking about double damage
i mean if your ailment scales with the hit it'll still be that much bigger
I didn't quite catch what you're talking about then
Exerted attacks deal 50% more damage
ah. i guess i was looking at the old warbringer
i'd say ailments aren't attacks, they're byproducts of attacks
Not attack damage specifically
yeah but it also says attack before it seems a bit weird to not write "with hits and ailments"
i'd say 50/50 of applying to everything
are you hoping it'll double dip and buff the attack and then buff the ailment again?
That's to specify exerted attacks, not spells or anything else
it wouldn't double dip
yeah
I just don't want to do trickster with a fucked tree
if the hit damage is increased then the ailment damage is increased, it shouldn't then buff the ailment damage again i don't think
Yes
we're just talking about whether it does +50% hit and +0% on ailment or +50% on each
Or just the hit part of the attack
as hit and ailments are separate damage anyway
double dip isn't in the game anymore for ailments
so it can't double dip anyway
the only way i understand your question is if it means double dipping
the question is basically is the ailment affected by 50%
or does the ailment deals the same as a non exerted attack damage
that's what i'm getting. is that not the description of double dipping?
no
oh as non-exerted. well no the ailment would be based on the final damage of the hit
It's not that simple
but the ailment wouldn't get another 50% boost
double dip is if you deal 100 phys for example and you deal 50% of hit as dot dealing 50 dot , if you double dip on x2 you'd deal 200 phys increasing the base dot to 100 then again x2 to 200 dot instead of 50 effectively doubling the multiplier from 2 to 4
doubling both separately isn't double dipping
Ailment damage has nothing to do with the hit damage btw
how many more live searches should i put up 🤔
10 for good measure 
the items i have there probably won't appear for a few hours into the league
being searing touch and the elemental damage grand spectrum
Wait when does it start?
~2 hours and 15 minutes
Unfortunately I have work until 2 hours after the league start
Although with the upshot of not having much of a queue time and not caring about any "firsts"
yay patched and rdy. not sure i'll play tonight tho. still dont even have an idea of what i wanna play as my starter
i'll figure it out when i pick my char
have you every tried cold DoT sinxar?
it's really smooth and fun
ehh is patch 14.4GB??
7gb on standalone
I feel like there are so many ways to turn junk items into expensive items with harvest crafting... but then I think everyone will be doing it and those items will be more common than ever. Everyone running around in 6-linked all white socket shavs lol
i have the feeling these crafts are gonna be 8000% more rare than people assume
but with steam it doesnt matter coz if you pc is on an steam is running in the background it will start patching asop .. while on solo you have to at least start the loader
for thats just 20 min for the 14 gb 🙂
I agree with the t3 and maybe even t2 crafts, but we'll be swimming in t1 seeds. Some crafts are going to be more rare within each seed, but if your popping 25-50+ t1 seeds every 5 maps, you're going to be able to do silly things
wouldnt be much incentive to play if that was the case (imo) everyone running around in mirror tier gear in the first 2 weeks.
literally everything worthless due to it being saturated with top end gear
im expecting prophecy type rng on it. sure there are good one available but GL with that
yeah, I could see it being mild or being insanity.. but I think the trade market is going to be super crazy at least early league because of it
its a good idea tho, esp for leveling, being able to do focused crafts on your stuff will be real nice
i honestly wish they would remove the unveiling mechanic. so tedious
It's the best league ever for SSF, but I'm also really tempted to try to find ways to make big loot with the crafting haha
i think its NOT the best for SSF .. coz it takes most of the Pain&Gain from SSF 🙂
hehe 🙂
good point lol.. going to be a new thing of HCSSF(no harvest crafting)BTW
heh
which filter should i take for league start
i think i'll just go regular cause you can craft on rares in early league
harvest stuff
ehm different skill tree on the website
you need to set fps caps bon
that worked lmao
challenges don't look too bad
@livid lake thank you, but what the fuck, i dont even want to ask why
it just maxes our your gpu without an fps cap 😄
3 new labs?
it's a harvest craft
the only thing literally anyone wants from the new lab is a more deterministic way of getting enchants
if there isn't a way to do that in any of the new lab variants, people are going to be disappointed
from what i understand, Fortune is "loot is Lucky"
Would be nice to have a second slot where you put a gem in and get a random enchant for that skill
But I guess that's too much to ask
that would be insane
No
The current system is insanity
Respect for anyone crazy enough to bother running the lab more than once to farm something this random
moving enchants to the skill gems could be good for poe2
i like lab, but it's kinda...
if lab came out today? it'd be a league mechanic
and it'd be entirely optional to engage with, like every other league mechanic
i am usually not too fond of dying at having to do the same thing all the way from satrt
start
its just frustrating for players like me
if they redo labyrinth i hope they look at games like Slay the Spire Endless to work out how to make it more interesting
i think the fixed map layout, while good for competitive, means it's forced to be uninteresting content
you have to do lab for ascendeny
and izaro oneshotting u doesnt make sense
at all
whats th point then
The problem with lab is the mechanic exacerbates the negative aspects of PoE; performance issues, crashes et al.
might as wwell let me fight izaro head on
i'd love it if labyrinth had checkpoints and became a kind of... soft hardcore?
yes
Izaro oneshots?
izaro can kinda oneshot? if he gets a combo off?
but that's really a 'learn the fight and stop trying to do 2-key when you're trying to get 4th ascendancy at level 68
helljust start me of at satge 1 not at town
thats justa nnoying
but yh lab is genuinely unfun in every way
I have a sneaky suspicion lab will be revisited by devs in the lead up to PoE 2.0
thank god its a boring chore
they've explicitly said that you will not need to do lab in poe2
YES
Oh happy day
but seriosuly there is nothing fun about the labs
Is it even worth doing league content before getting to maps?
yes, depending on build
At least picking up the seeds is good
being able to make decent rares is a very good thing for leveling
yes
u can start stocking up seed juice to power ur higher tier seeds afaik
yep, u can get decently far if you are just starting new, but if u r interested in playing for the long run, more stashtabs are a huge qol

