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Would firestorm brands be good in ssf
Im trying to figure out how to build it but these new brand changes are confusing
My guess is arcanist brand is good with a lot of skills simply because it's good single target
Dealing more damage to branded enemies and having 2 brands on them
BV brands hmmmmmmmm
Still don't know if it works with BV
We will see, would be nice to see balls of blades fly about
Don't totems cast BV on your location
I might just back to playing bv
Same lol
I really wanted to try poison bv assassin with cold iron points but never got to it
Brands doing the work means you have time to dodge
BV casts on you
Yeah 4 exerts
@rocky nebula cant
8 exerts, 8s cd
Its also max of +6 target
Wouldn't worm molten strike be insane single target
@rocky nebula eshroud phys brands look the best so far
If you exert bladestorm do the storms retain said exertion?
they should
They should
Don't exerted attacks only work with slams?
No
Or is it any melee skill?
Fist of war is slams only
All melee unless specifically said
exert is any melee afaik
It says on the gems. Some are strikes only, some slams only, some all attacks
Which is slam only
Seismic
All the exerts specify the application and effect
One is for attacks the other strike skills and the other is for slams
is it just me or does penance brand seem insanely strong? 150% more dmg per energy times 20 energy seems bonkers
or am i misreading something
im guessing the energy count is seperate per brand which would limit the amount of stacks you could get. other wise its completely broken
Yea
Each brands energy is separate
BUT
If you recall or 1 expires
They use the combined energy
They don't stack to pulse out tho
yea the pulse is weak compared to the expiry explosion, which is huge
Basically the stacking is only good on bosses
To.clear with 1 brand
You need cast speed
And low recall duration
Cd
Not sure
Warcry buff effect nodes should increase the damage provided to minions by rallying cry, correct?
yes
skill effect duration does increase brand duration in case anyone was wondering
For penance brand you shoudnt forget that every energy is 1 spread further. So u want as at least some energy ticks to get enough spread
how did saviour function with endurance charge on stun support? or charges in general
Do they generate their own charges after being summoned, do they inherit your charges on being summoned?
I am asking for the purpose of using tidebreaker with general's cry
not sure why endurance charge on stun would make any sense for generals cry
they disappear after their first attack.
not sure if they inherit your endurance charges to take advantage of the 10% dmg per though.
probably just better off with Marohi unless you're trying to stun.
is there a link to the compiled crafting options for harvest?
Second wind still going to work with warcries?
no reason to believe otherwise
Is seismic cry's exert gonna boost ailment damage? 
yes @wild arch
i'm impale warcry groundslam, and deciding how to level is really hard
That somehow makes more sense than lightning earthquake
anyone solved the garden game already?
Are you gonna do cold to fire then?
Ignite?
Forgot about hrimburn 
Compared to lighting EQ, this uses up just gloves, while the other needs a weapon, skill gem and ring which is usually expensive early
would it be better later on to replace hrimburn with something else and go for cold to fire?
I wonder if it's getting any changes though
Didn't see it in patch notes at least
I think?
Base damage buff
They said it's roughly 15% more for all two handers, and even more for axes
Yeah but doesn't it only have cold damage?
eager to see what you come up with, I'm not too sold on equilibrium though...
They really need to change this whole 'more, increased, less, reduced' thing
It'll have a bit over 500 average base damage and 150% inc ele damage on top
Not sure if many weapons can beat that
Too tired to work it out right now but I think this set-up is already stronger than fireball ignite
Pretty much
axes look juicy tbh
Now the problem is, do I go trickster as usual or something else
their nodes seems better too
the node changes really feel like it's axe=moar damage maces = moar aoe swords= pick something else plz
the nerfs on crit are kinda eh
on swords
I like the sound of the new elemental damage implicit
How does "The Impaler" keystone work. I don't see the negative to it unless you are fighting a boss
that's the negative
you're getting better damage for clearing packs you'd clear just fine without impaler
and a huge nerf on bosses
Well
which you actually need damage for
There's a fun interaction some people figured out earlier
looks fun with the gloves
Impale doesn't have a stack limit
right but you'd need to wait 4 sec to add a new +5
Yeah
so impale duration stacking and running in circles around the boss
But if you're willing to do that you can get like 40 stacks
would be +11 right with +4 and plus 2 from tree right
I guess with master of metal it could be funny
Not practical in most cases
to get like hundreds of flat phys
Yea I also found a massive downside to the impaler keystone
Apparently impale has a duration
Of 8 seconds
4 seconds between hits is kinda huge tho you better not get invulnerability phase pranked
Our idea is out the window
Wut
Well that's boring
Ok 15
yes but the 11th to 15th stack you wouldn't get to land a hit on the target
since they would instantly disapear
so it's 10 stacks
kinda bad
Gimmicks aside, caged god impale EQ champion sounds pretty damn solid
The initial slam applies 5 stacks and aftershock benefits from all of them
Wait a minute
Fast champ could go nuts with this
Tap once, wait 4 seconds, then go wild with ramping down damage
Yea it's pretty nice burst
I also thought of that
Hit twice and shout
Earthshatter could also be really nice without the keystone
Because a single attack gets you to max impale stacks
Even without stacking I think you still get 5 stacks
If positioned correctly
Looks like a great burst skill
And it looks like it would synergize really well with impale and crimson dance
Poison 
Oh damn
Hell yes
PRAISE SLAM LEAGUE
Damn I though the idea of facebreaker was cool, spinning and punching shit to death
But this slam shit
EXERT MORE LIKE ERECT
Fuck ignite ice crash I'm going poison earthshatter 
Does impale increase poison damage?
Not by default
Since it increase physical damage of attacks and poison scales off the physical damage from a hit
Champ adds flat phys per impale stack which boosts poison damage
dont think so, since its considered reflected dmg, dk if that even inherits ur chance to poison too begin with
And I think there was a cluster node that increased ailment damage against impaled enemies
im guessing no, cuz once the impale is on them, any hits from anyone/anything trigger the impale dmg (so it could be from a spell or anything) so dont think it can poison
Nvm it's the opposite
The node was increased impale effect with bleed causing attacks
Hmm
There are no poison/ailment/chaos related unique axes or maces
Disintegrator is the only viable unique for this
So crafts are the way to go
Every second attack isn't good enough
have the devs confirmed whether exert works (or doesn't work) with totems?
oh, seems like it doesn't
found the confirmation on ggg tracker but reddit seems to be having troubles. anyway, here it is: https://www.reddit.com/r/pathofexile/comments/h0hcs1/-/ftna42f/?context=3
totems/traps/mines dont work with "you/your"
so if I have 600 strength caged god has a peak of 4147.2 damage?
more like 414,7
ah yea mb got to divide str by 10
exactly
so you need like 1200 str to get pillar to be juicy endgame weapon to compete with crafted stuff
well before harvest uber crafting
1200 strength isn't horrifyingly difficult to get
exert is specifically you so totems, mines, mirages, minions, etc. dont get the effect
generals cry attacks count as exerted so they benefit from global exert effects (ex. warbringer)
just not the actual warcries’ exerts
hmm
this slayer version of the ground slam build does way more damage
but it will take way longer to get up to RT
so i'm not sure if it's a better idea
they're upgrading graphics in this update right?
Do we know yet what a top tier build will be for Harvest?
based on patch notes and changes to tree etc? i havent really played a lot in the past couple years to be able to track/retain what's good
conversion trap, turn ur harvest mobs into ur minions
will dual wield still be viable? since the 20% more dmg is removed?
yes
alright thanks
damage nerfs mean nothing for builds that can get 20m dps lol
i wish pob added shockwave dps to your skill dps
pob currently doesnt calculate DPS for cooldown-limited skills
i'm guessing shockwave is considered an additional hit?
if so i don't really have much reason to use it in this build
Shockwave is a separate attack
???
i didn't know shockwave could be linked to support gems properly
i thought it just linked to the main skill
Think of it as spellslinger that uses a melee aoe attack
(Even tho it came out before spellslinger lol)
wtf is new top tier build gonna be
who knows
WRONG
that could become top tier
the 2h buffs and support gem stuff combined with new crafting could easily create extremely powerful builds
true
that being said, spellslinger ed/contagion/soulrend will dominate in the first few days
same with spellslinger vd
ha ha staff go bonk
mace also go bonk
i have a feeling marohi erqi is gonna end up being very expensive
standard price lol
When u say "2h buffs", waht exactly was buffed? just skill reworks?
base types got biggg buffs
oh flat dmg + on base
like dbl dmg
there's a mace with strength%
has anyone put together a "before and after" skill tree?
that sounds dope
oh yeah, it's terminus est's base that gets +50 strength/dexterity lol
which by the way is going to be an actual endgame weapon for a lot of builds now
i DL'd this but there's no exe? https://github.com/PathOfBuildingCommunity/PathOfBuilding
ah thx
CI Chieftain strength stacking geofri's sanctuary 🤔
with some massive phys imperial maul
any1 else ran the math comparison between penance and storm brand?
penance seems to be strictly less dps than storm
what does this radius mean with double rapid expansion ground slam
@native sonnet with the stormbrand nerfs its hard to believe that - comparable base damage, better added effectiveness, faster activation, comparable crit chance
infernal cry will be op now
sb activation got buff so they are equal
Infernal cry infernal blow chieftain
its 0.5 now?
i did the calc under the 150% cast speed + swiftbrand support scenario and here's what i got
thats 33% more damage effectiveness
thats pretty big
im not sure how you get those numbers, huh
seems off
gotta get lunch sec
even after factoring the DE with a woke added lightning
what? no
I'm also getting significantly lower number on penance compared to storm brand
dmg effectiveness doesn't apply to the skill base dmg
does skill effect duration apply to warcry duration?
on top of the lower damage, penance brand requires micromanaging the brands to maximize the damage
so im not crazy?
I'm getting on penance a base 625.4 phys/s and 1.18 added effectiveness/s
and on storm brand 848.7 light/s and 1.38 added effec/s
first 2 are base scenario default duration, second 2 are assuming optimal duration for max 20 energy, then sb dmg is extrapolated based on the same durations
ok so
the dmg multiplier for sb is simply 130%more on attached, and the 1 on penance is 150%* (stacks * 2 -1) + 1
you should factor out cast speed increases and swiftbrand
which part?
those are just multipliers
total boom is base * (100%+150%*energy-1)
just to simplify
when a brand explodes it eats all the energy to do the explosion
dani, i had to include them to figure out the duration for the stacks and optimal duration for 20 stacks
yep
there you go
so
212 base average * 150%*13 stacks for 2 braands
hm
ok
that math adds up
when you cast a new brand, the previous one is replaced at the end of the casting time, right?
if u hit ur brand limit yes
now stormbrand is average 184.5 72.3, right
184.5 yes
is that a weird character, or is it a local problem with my pc?
it read my *s as markdown
72
xd
ah aight
if thats the case, im getting 2970 damage for 2 storm brands
over that duration
not 8703
herr
is it
thats one brand
i get your 5940
ok
so base damage storm brand is better
the 33% more damage effectiveness is big though
its really not
and how penance brand will easily outscale, well, that and conversion
see the 1 with woke added lightnign example
are you guys getting better dmg effectiveness per second on penance or storm brand?
base damage is 73% as effective, with woke added lightning its 76%
as i expected
so we need....
to wolfram alpha!
gtg for grocery, will be checking on phone in abit, or ping me if u guys figure out if i had some bad math in there
it just seems to me like penance brand is heavily leaning towards a clear skill
under optimal circumstances favoring penance, storm brand gets better single target dps both on base damage and added damage
hm wolfram alpha is saying it never catches up but that seems off
oh i see
once you add in the DE the overall multi is 8.2 and storm brand is 9.66
i see 🤔
wait no
at higher cast speeds it does overtake
i think?
I don't see what makes cast speed more effective on penance than storm brand
ah
am I missing something?
i misread my graph
Yeah, i tried putting 0, 150 and 500 cast speed no meaningful difference
storm brand is better at around 10-15 flat added lulw
have you factored in conversion scaling yet
stormbrand can have the chaos damage conversion but iirc phys conversion is the absolute best
not only do you leverage more damage nodes on the tree, you get another stage to gain extra added as
Yeah im aware of that but was really hoping its not balanced around those mechanics
but still, penance brand requires significantly more micromanaging
Not to mention u have to invest in converting the remaining half first
im not sure about that - cast twice and dodge for a few seconds
thats generally not a big deal - there are like
2 nodes on tree +gloves or phys to lightning you take
Like u could skip all that abd use storm brand and have more dmg
at this point im not convinced of the latter
since you get an extra stage to use and abuse harness the void and other nonchaos as chaos sources
and it never really feels bad to do damage to bosses in big chunks
even if a fast hitting skill is “”better””
Yeah better shock and freeze
also you can consider ignite on penance brand
Was just surprised by the dmg difference of 25 %
that wasnt really a thing for storm brand
and single big thicc hit with huge more multi generally compares very favorably even to buffed cases like fireball and arma brand
And thought maybe i fudged the math
Lightning warp arcanist brand intensifyed
How’s the popcorn viper
pretty sure LW arcanist brand teleports you
aye
Vulpine math(related) major?
Can i send you a spreadsheet with Arcanist Brand vs self cast and you check if i didnt did my math wrong? :^)
if its an online spreadsheet link
yes
i wonder if lining up ruthless/fist of war/impaler will actually be fun or satisfying
i hope there is an indicator for impaler at least
and i wish there was an indicator for ruthless
not to mention warcry exertion lol
this build can line up absolutely massive fucking amounts of more damage if i use my brain
and then store that damage with impaler
this is what pob currently says my dps is, but that's without literally any of the new stuff
so i could see this number going up to 1m or more
it's also without basically any gear at all
'exerted attacks deal double damage' applies to ailments caused by attacks as well?
i don't think so
also lmao i forgot about the literal double damage shit
so uh
hoo boy
yeah double damage doesn't apply to ailments
what is warcry speed? anyone knows?
it's how fast you perform a warcry. like attack speed or cast speed
so its cast speed for warcry?
it's how much time you're stuck warcrying before u can move
its an inverse measure of how likely you are to get krangled during a warcry
What you guys think of wintertide brand?
ahh i cant believe i practiced a miner league start many times only to league start full investment warcry zerker now
I know brands have been gutted, but it looks cool to me.
i thnk brands as a whole are strong and just require less passive of a playstyle
and wintertide is looking great
so by level 16 i'll be doing ridiculous damage all the time, and at level 38 it gets even bigger
i can vibe with that
sounds good to me
i'm playing champion mace ground slam
Maces are better at stunning
I can't figure out whether the new war bringer boosts ailment damage of exerted attacks 
Judging by the wording I'd assume it boosts all damage including ailments that come from the attacks
But idk
could be both yep
"attacks deal 50% more damage" i think doesn't do ailment
The way I understand it is it's just generic more damage with exerted attacks
So that it doesn't work with let's say spells or whatever
im very tempted to get the new set of rigwalds weapons
stack rage
and be the Extra Angry Berzerker
Here's a fun little idea: use the axe and redblade banner
Pop berserk, and when it's about to expire warcry to refill your rage instantly and continue going
Wait nvm...
You need to dual wield to get the bonus rage
Ooooooooh
Came up with a use for the updated ungil
Non crit blitz zerker
so last league the melee meta was casting fist. now is it casting AXE ?
Just remembered something
Looks like we got some clashing information
Seismic cry's exert and war bringer are written the same way
But supposedly one works with ailments and the other doesn't?

Screw it, asked Mark directly on reddit
Let's hope there's an answer 🙏
i have a feeling it doesn't work how you want it to work
Dom blow is probably the intended use for it
they use your stats
sooo
the dominating blow cap would be the same as your dominating blow cap
Yeah but the main purpose is to tag several enemies in one tap instead of running around and tagging them individually
you lose too much damage on your sentinels
Regarding the exerts: I just don't see the reason why it wouldn't boost ailment damage
just go ancestral warcry
They only hit once
It's not like slow melee ignites would be that much better than the usual divine ire ignite with the 50% more damage
so let's see here... straight double damage from intimidating, 30% more from seismic, like 60-70% more from fist of war (it's currently in a 5l)... maybe some other thing i forget. comes out to like 1.3m dps lol
1.3m is definitely not the actual number
if i manage to line up ruthless, fist of war, and the large hits from seismic cry, i'll be able to do such a big hit (i'm also using the impaler keystone) that i'll get fucking massive burst
and the next hits after that with the impale stuff will be nuts
Not sure if damage per second is an accurate measurement for attacks that you're supposed to use a minimum of once every 1.8 seconds
that's fair
the strength of this build is in burst damage
and the impaler keystone means any enemy that doesn't die to the first hit will die in the second hit as long as they aren't a boss
given i didn't just hit them with leap slam lol
The more I theorycraft about slow attacks, the more I just want to go fast
i played a ground slam marauder through act 1 yesterday and some how it ended up faster than the TR shadow run i did only hours before
probably because i got a good weapon
Could be layouts
PARTICLE
WOAH.
Those slams
Ooh
question about that, do you need dynamic on for it to work?
Dynamic just reduces particles if you have too many of them
Do i need dynamic resolution for it to work?*
no
dynamic particle culling isn't an option i don't think
it's just a thing they're adding to specific skills to make them perform better
" The system aims to stay within the specified target frame rate, working in conjunction with Dynamic Resolution." this sounds like to me it would work if my FPS is capped too.
its the word conjunction that confuses me
it means if u have dynamic resolution on it will work wiht it
i need that simpler brainlet english explanation thanks
It makes shiny go boom boom
Where's the new vaal timeless keystone? Immortal ambition, i havent seen it shown anywhere
it's probably the soul tether one
they havent shown it yet
it's definitely the soul tether one
man, this is only my second league, but harvest crafting is nuts.
The explanation of the league mechanic looks very interesting but at the same time, rather confusing.
latest post fills in the missing gaps, and you can eventually store crafting options indefinately, though a limited amount.
I am reading the latest post right now and I'm having a bit of trouble understanding things
Whatcha confused about scarlet
like "remove a target fire mod" if the item only has one
is litteraly chose what you annul
Also yeah the league mechanic is gonna be STRONK for crafters
and you'll be leveling with them crafting options to
How do you acquire the infrastructure things and how do you acquire lifeforce?
Infrastructure things probably come from the NPC
and can pretty much target the one or two fire mods you're looking for
The lifeforce is got by harvesting the crops
it's the main reason to harvest the crops actually
especially if you use the crafting bench in a clever way
like locking mods
to force a + fire gem mod on a staff or something
Belts and jewels are now the only equipment types you can't get an enchantment on
So the garden is like a separate zone like synthesis, right? What is found in normal zones/maps then? seeds?
so am I wrong in thinking that even the tier 1 seeds are pretty damn powerful? like, remove a non-caster mod and add a caster mod, that's nuts
pick up seeds, take em to garden, plant, wait, harvest (by placing a harvest machine by the plants) craft and repeat
How does the waiting tick? Does it advance if I simply do another map?
Time passes every time you find a seed crate
clicking on a seed pod in a map
or seed pod or whatever'll drop the seeds
one per map right?
yes, many seeds in a cache
and they've got their own inventory so you don't need to worry about inventory shenanigans
do we know if a "revealed" craft can be used multiple times?
gd, T3 seed that lets you craft another option twice....
I dunno if you can use the same option twice
Merp....: Exchange 10 Chaos Orbs for an Exalted Orb
But you'll definately be limited by how much life force you have
the T1 seeds are also broken like wtf
like, targeted "bad" annul and targeted "good" exalt
some items only have one fire mod or cold mod or stuff like that
you can litteraly spamm "add a fire resist" on gloves and remove it till you get a T1 fire res
Crafting resistances and life or whatever is gonna be smooth this league
so now I'm understanding a bit why the devs said they might have broken the game
and on crusader gloves the only fire prefix you can roll if you craft fire damage to attacks on bench
is conversion
that doesn't seem balanced
tier 1 blue seed: six link
it appears to be random 3-6, so maybe the 6 is rare?
even from the seed
but....still
guaranteed craft once you have it show up
6 is 100% going to be rare
but even if it's rare...you can
will probably take gobs of blueness, though
might need bigger seeds to power it?
even if you reveal
That roll fuse 10x doesn't seem that strong, it probably still uses normal chances
hahahhahahaha
Do they mention how long to grow though?
each cache is a "cycle"
on armors the only caster modifier is flat spellcrit
I imagine the big seeds take a while
I saw like "20 cycles needed" on some seeds earlier on I think
Which means 20 maps
ugh, this is going to take so much diving into wikis to look at available mods
like, what are the chaos mods on boots, I wonder
this'll be my second league, so I've only scratched the surface
I like the unique conversion
for targeted uniques critical to a build, that's huge
probably your better bet is research a bish garden plot pattern, learn what sells best, then bank/sell them and just buy your broken items
turn your jank unique into the one you want, and keep trying until you get it
is there an idiot's guide to understanding the league mechanic? there seems to be a lot going on here
we all have the same info 😦
depends on what you want to do
oh, hah, I love this one
i want that too tbh, not trying to be rude
divination card gambling
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
guess ill read up tommorw
i get the basic conceit - you plant a seed, you do things, X cycles later your seeds become plants
Sacrifice a stack of Divination Cards for that many different Divination Cards
I imagine that rarity rules are followed for div exchange
but at least I won't have to actually turn in all those scholars
its the "you do things" that i dont get
im in no rush ill take it slow at league start
Do things just means, run a map, and click a seed pod. Each time you click a seed pod, you advance the time to grow a seed. Higher tier seeds require longer growth times. Collect your seeds and eithe craft or feed the life force to your higer tier seed plots.
Youl
You'll figure it out.
hm yeah it's the last bit that's complex cause there seems to be a number of pieces going on there, but i guess if it is good design it should be easy to figure out as we go along
So the farm is like Harvest Moon?
so tier 1 seeds pop and you craft things with the energy after you kill the monsters
except you fight the harvest
you can't store the crafts, it's craft now or it goes away
well you can sort of store the energy
sorry, yes, you can't store the crafts
yeah
leftover energy can be stored, and you use that to feed tier 2 seeds
you'll need the energy for higher tiers yeah
tier 2 seeds drop from tier 1 monsters though
ah, so only tier 1 seeds in maps?
getting tier 4 seeds is gonna be tricky
what the
you thin kthat's nuts
check the level 1 crafts
Remove a random non-Caster modifier from an item and add a new Caster modifier
Remove a random non-Physical modifier from an item and add a new Physical modifier
yeah but very lucrative
since tier 4 seeds are all extremely desirable by people already throwing fat stacks of vash around
You may also eventually find a way to store crafting options for later use via a Horticrafting Station. This, like other infrastructure elements, will need to be connected to a Collector to function, but can store a limited number of crafting options indefinitely.
nevermind what I said before...
on armors add a caster or add an attack mod
is basically here get spells/attacks have +% crit
no other outcome
you can just targeted get a speed modifier on boots as well
you can target craft all your gear
since the bleed mods aren't physical mods
so you just abuse the physical crafting things
and yea
I swear trying to think of all the dumb things you can do with this is melting my brain
Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
wtf is this
Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
5% chance 60+ exalts
haha saw at the same time
that's more than 1 ex average
Exchange 10 Chaos Orbs for an Exalted Orb
this seems like a good deal
ggg is actually memeing this league
I think you're on exalted orb side tho
I dunno
that's a shitty exchange rate if that's the case
I think trade balance is going out the window this league
you're on the chaos orb side
although I wonder how much ex will be
I guess they'll be used for bench stuff
but there's better ways to craft compared to meta crafting
so idk how much ex will be this league
Reforges the links between sockets on an item, linking six sockets
this will be rare
but
still
unique into another unique of that type
what's the best abuse case?
I can think of nightmare bascinet
There's a couple
and headhunter is an obvious one
back in the day people used to do it with lycosidae
because it had a low item level
for lycosidae*
was that using ancient orbs? I think it was
it's actually going to be dumb on ssf
yea but type is base type right?
weren't ancient orbs different?
or am I forgetting how they worked since I don't use them
if it keeps base type
you can force perdify into kaoms
don't remember how much perdify is worth
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
10/10 gambling
you're actually going to have to keep
so much random stuff on you
like I'm actully going to have like 3 tabs just for crafting projects
Primal Blisterlord Bulb
is going to be so good early if you can access it
perfidy makes a kaom's heart
yep
oh you wrote it already
kintsugi> yriels
there's probably several good ones
just so that I understand the terminology
type = wand, base type = driftwood wand
yes?
I'm not sure
I'm guessing type = want
not base type
because it would actually be too insane
if it worked the other way
but I don't know
cloak of tawm islay>garb of ephemeral if it works the other way
so I'm 99% sure it doesn't work that way
oh yea if it worked that way you could force farrul's fur
no way it works like tha
t
that would be way too broken
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
this is strong
I'm guessing harvest crafting respects metamods right?
yep
if you just bench craft dodge on your conq armor
you'll get -15 mana cost for sure
so many abusable
they're lucky the reflect x damage mod exists on armor
idk
but if there was no reflect x damage mods the add phys mod on a crusader armor with phys damage taken as lightning
would force explodey
huh
my current bet is 5 dudes will exploit the fact that it is to make mirrors
then there will be mald posts on reddit about it
and ggg will say oopsie forgot
it looks super nice for ssf they'll have actual trade league rare gear
for those who have the time i mean
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
hehehehehe
only caster prefix
gambling doctors
Sacrifice a stack of Divination Cards for that many different Divination Cards
welp rain of chaos just became usefull
hard to not make 1c off 8 cards
unnerve gloves can be forced for free
you know I'm going to make a word doc
of everything that can be forced
actually way too much to keep track of
the economy is gonna be so whacky this is gonna be a fun league
yeah it's really interesting how much RNG got dunked
the exchange splinters/breachstone or emblem for another type
are just pure money too
as long as you use the cheapest
nice stuff
good news
you can force tailwind boots
and honestly the remove a non speed modifier
and add a speed modifier
100%
hits speed or tailwind
so if you take a pair of boots with 35% movespeed
you can add tailwind at the cost of annuling another roll
I think the most powerful mod
is the remove x to add new x
modifier
guaranteed tailwind is lit
because you can take good boots that bricked on tailwind
and craft this and benchcraft MS
or just remove random modifier add random speed modifier
and get speed
or if you have 35% movespeed boots
remove random add random speed
100% 35% movespeed tailwind boots
wait
the critical modifier
that's a new tag isn't it?
it is
is ilvl and lvl restriction still a thing on seeds (i.e harbor bridge) ?
think bex mentioned that before
but was expecting to see that in the post and maybe whats the limit/range to still trigger cycles
can force es on kill
Seeing conflicting info everywhere - Can you use harvest crafting to change/add/remove mods from unique items??
no
good thing there's elusive on the tree now
so you can zoom zoom with your 35% ms tailwind boots
🤔
Was it already possible to get more than 2 influence modifiers on an item? If no, will it be with harvest crafting?
ye it was
ok
@untold dragon doubt it will be possible
viper, is ice storm playable with the new particle stuff?
non chaos as extra chaos can be forced
@normal kraken depends on your computer
and you actually have really good odds
ice storm performance playability is way beyond computer specs
at high investment it can burn any setup, currently
of hitting cdotm amulets
ironic. Ice Particles burning a Computer
you can force es recovery rate belts
wait I just realised something
with Remove a random Chaos modifier from an item and add a new Chaos modifier
mods
can you craft a chaos modifier on something
then use it
to change the crafted modifier into another modifier
that breaks things so badly
you can change crafted movespeed
into non crafted movespeed
if you can do that
you can also target a lot of stuff with that change in another
like +1 chaos gems amulet by removing the chaos leech
you can craft spell damage on a weapon then use it to force more socketed spell damage
wtf is Exerted attacks
interesting.thx
I'm really liking the unique reroll craft
I tend to hoard them, so this makes them potentially useful
wait
does that mean you should solo map each
then group to kill grove stuff
to maximise loot
it seems like t1 seeds are best farmed solo
Has bex clarified the map level/seed level restrictions that were mentioned a while ago?
nop
What about level restrictions on crafts? Chris had said during the initial interview that they could give out more "exalt crafts" early during levelling and then less late game.
which would only be possible if there's some sort of level linkage/restriction between the craft and the item being crafted
There different type of tier 1/2/3 are those "obtained" random or you can somehow farm for specific tier seed, not sure i was about to get it
Tier 1 seeds drop in maps
t2 seeds drop from t1 harvest fights
t3 seeds drop from t2 harvest fights
etc.
Are they random tho
appears that way
if I understand right, you can not sell crafts only service them right?
So its putting layer of RNG on top of another layer of RNG which will result i rng outcome?
you can't sell crafts directly
but if you trust someone, you could give them an item to craft for you
hint, don't trust randoms
so can I ask what the best awakened sup gem to sell at level 20 for the 5% craft is gonna be?
based on current values, Multistrike
From the way i look at it you wont find 20 in order to complete even a single one i guess
or awakened spell echo
Or by the time you manage, it wont be so good. I think we need to see how the drop rates are and how much time/materials it requires to complete a single seed
O im just gonna farm those gems to 20 and sell those for people to brick. or buy out the market a bit if underpriced
it's still going to be worth it if you get that craft while going for the gem xp crafts
Looks like target farming wont be a thing
you can just buy the seeds, so yes it will be
How come buying the seeds make it target farming? I don't get how is that valid point. If you are trying to defend the rng part if there is no need, i am not trying to be toxic or bash the league or anything, sorry if my input sounded grumpy and picky, wasn't my intention
Of course it's still rng
"target rng" farming
but if you really want a particular craft, you can buy it by just grabbing bulk units of that seed
this is still PoE, right
Well take "The Doctor" for instance, yes its target rng farming
yall have different definitions
gemcutters are gonna be so cheap this league
One is saying "target farming" by only planting a particular seed, while the other's defines it as maximizing the chance to get the seed to drop
also >target farming >in harvest league
dohoho
t10, that's a t3, it's not going to make them cheaper than last league
oh, that one, yea
i don't think it's going to be that big
you don't drop a ton of high quality corrupted gems
I guess you could use vaal orbs to make them
I wonder how big of a decision it's going to be to either use a craft or save the juice for the next tier
I see a number of really good seeds to use during levelling, so that at least should get used
I think you will be able to max your own gems before hitting 90 just by doing the things
I always had to buy prisms
Yeah but what if you get a real nice craft but you were planning on using the juice to feed your t2s
This is gonna be an interesting league
even bottom tier seeds are gonna be useful if that's the case
yea, that's why I was wondering if there was any more info about level restrictions they mentioned, but we have nothing
I think it will be grindy as hell, until they buff the juice you get after 3 patches
I think you'll get enough low tier seed crafts that if you land a good one you'll have plenty of bad ones coming to save juice for higher tiers
HarbingerUberMap that's all I'm saying
Considering how beyond broken some crafts are it's fine for them to be a little more rare
I'm likely going to have tier 1 garden for actual good crafts that I want
they tend to undertune leagues as of late
and a tier 1 garden for producing juice
datamined images only for now
Yeah it is. So yeah go look at the shiny new upgraded harbinger uniques from HarbingerUberMap and the "detonate brands" staff
the items with stats have all been teased, afaik
Oh boy
The data of them is locked behind serverside till they drop
So far we only have the clientside strings
I feel like this is a mix between rigwald and harbinger lore wise
Like?
Cause of the talisman looking necklaces plus the bear and Raven being referenced
And the the tie-ins with rigwald
Plis no Talisman
Wasn't it during the rigwalds unique reveal that it said something about fighting rigwald?
Oh the rework stuff
.. nd evoke the Rigwald fight. .. I mean it could just be wordplay but you never know with Bex
Lore in Poe is fucking amazing btw... Like actually amazingly deep
All pieced together from unique flavour text, carvings, NPC dialogue etc
There's a wiki post that has like the synopsis
Well I can't really be bothered with lore stuff on my own
im probably not gunna be planting any of my seeds until reddit makes some op layout XD
Just test it out while leveling
low level seeds will have no use outside of the acts
The PDF versions of it @primal whale is 256 pages lol
True I can always remove the condensers and such after the acts
Yeah nah thanks xD

