#1┃mirage-league
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harvest path of building out already?
Do we have any idea of how the Chieftan Tawhoa's Chosen skill will interact with the mirage slam support?
Will Chieftans get three slams for the price of one?
glancing blows is next to a set of shield and staff block nodes
and life
its in a great position lol
plenty of people want glancing blows without any of those nodes
so threads are probably a good option for those people
then i realized i could just get the block too and not rely on temp block sources
and be set
tru
for everything else, theres mastercard threads of hope
i'm going to freak out depending on the other might and influence mods
okay, THAT'S interesting
and by interesting i mean completely uninteresting, but also cool
rip that node
50% increased isn't anything to sneeze on
will probably end up the most popular anointment if anything
they also made this travel node 2% pen instead of 1%
yeah its solid just boring now
might be an overal net buff to anything that was already going there
Happy inquisitor noises
one thing I found odd
shamanistic fury lost 5% totem damage and gained 10% totem placement
so it just became more like totemic zeal
inexorable is really good now for any endurance charge build
okay this is pretty huge for a large selection of builds i play
10% life there instead of 8%
there's a whole lot of stuff that seems more optimal now so my trees are gonna look very different from now on
this is broken
heheh
its fine
^
ya I have a krangled import
oh that's interesting
all the totem nodes had their brand stuff removed such that brand stuff could be made independent
yeah
not all though
they also rearranged the minors leading to ancestral bond
so you don't have to take totem health
some of the minor changes seem annoying
you can get +3% max res on the tree now lol
Infarnal cry VD necro starter sounds fun
crystal skin might actually be worth taking for once
at least the DE bump will make added cold damage suck less for FP
crystal skin is cheap to anoint
WTF
sepia/black/silver is absolutely not okay as the price
anointed flesh is indigo/gold/gold
though fun fact soul of steel is now clear/gold/gold
i wonder what triple gold is now
which lost 5% PDR
is that annointed flesh?
ya
cant tell from ur scuffed node img 

ah
this tree tho
hmm sleepless sentries now grants onslaught for summoning totems
sigh, if only spiritual command also work for minion cast speed ~
i do not understand at all how crystal skin isn't a gold/gold/something anoint
that's way too cheap every life build will want that
question, does "your critical strikes do not deal extra damage" mean you still have critical strike multiplier, but it's not used for anything
sooooo perfect agony
if you full convert ele to chaos for poison that's a buff
ye that's way better
actually
it's not just poison bomars
EO is now required for ignite builds
or rather
you can now stack crit multi on EO ignite builds
you went EO for ingites anyway
that doesn't do anything
ignite is rolled from the base hit and if it crits gets 50% more dps
So yeah, anybody have a clue about how the new Chieftan ascendancy and fist of war support will work together?
Are you getting three slams for the price of one?
need to see the gem info
I don't see how it would conflict. Since they seem to be two separate sources of a mirage slam.
fist of war is not a mirage slam
fist of war is just more dmg
all it is is a buff to your own slam every few attacks
it's basically ruthless but the more damage is on a cooldown instead of every third attack
no it doesn't
this necro tree is way too scuffed to get instant infernal cry 
it improves your hit
lets go down under for some nodes
my glad dual strike build has a penis pathing
they made the bottom left corner so crowded
if you play bow ballista elemental, the bottom right is crowded lol
"Every few seconds an ancestor appears above your character and performs your slam in unison with you", my bad I got confused by this. But looking at the video again you seem to be right.
oh, i guess since i only use a granite flask basically i should get imbalanced guard so the minimal armour actually mitigates stuff 🤔
all these new keystones making me think
So in that case there shouldn't be any conflict with the chieftain ascendancy. Whether or not the support will work the chieftan slam as well though will be interesting to find out.
Is there a summary on how Harvest's mechanics will work?
plant seed, run maps, harvest seed, craft, profit
Pop T4 within a week, get MTX.
is there anything to do in the actual maps
or is it pretty much isolated from mapping
not afaik
delve-esque
u find seeds
and do oshabi stuff
mapping just is something uc an do
if u want
it seems liek delve-esque yeah
we still need to know what the tick requiremient is to grow the garden " a bit'
and will u be able to have your garden grow in absentia (in someone elses map)
like if u doing map together does your garden grow ?
or just the hosts garden
Do you have to do maps or is it game time. I.e. lab also works
i have no idea
map
maybe it was explained but
what is the "tick" u need to hit?
% of monsters killed?
league mechanic hasnt been active in lab for as far as i know
thats it?
yes
unknown
but there will be level range limit so u cant cheese quarry or low lvl zones
I really hope there's a way to cheese it
i hope so too because this is sounding more and more like a solo crafting league
not promoting group play for league content
Those are the leagues I have the most fun and play the most
i liked delirium ALOT
because of simus
actually got to meet tons of new people
chatting a
nd farming together
perandus was the last "group" league i can think of
where partying scale the rewards up for everyone
Dunno it's been good in incursion too
But in general yeah
Perandus was the last time I actually partied lots
yeah cuz u get so much more coins in party than solo
and then spam sarn solo when bored for deals
Redblade Banner: No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power.

So that's 50% Inc warcry CDR and always max power warcries on one shield
it'll be good
"Added a new Strength Skill Gem - Ancestral Cry: Performs a warcry, taunting all nearby enemies to attack the user and exerting the user's next eight Strike strike attacks. Grants a buff which gives you bonus armour and melee range." please please please tell me the free ancestral call doesn't have to do with enemy power
As far as I'm aware exerts aren't affected by power
getting free ancestral call for 8 attacks is pretty fucking massive
Yeah, but don't forget the 1 ancestor anoint is on the tree now
I'm heartbroken there were no edge of madness changes
gladiator double strike with everything related to strike skill clear is gonna be an early build for me in 3.11
I wonder what's that gore shockwave skill on cauterizer
Not sure if gore fits thematically with a fire weapon
Shockwave on an axe sounds neat tho
I'm all for exploding lancing steel projectiles
Anyway, back to redblade banner
What's the highest raw damage one hander?
Lead sprinkler comes to mind, but idk if general's mirages will have all the damage from str
Redblade zerker with sprinkler ice crash generals 
I was thinking of just using Redblade Banner on Jugg just for Enduring Cry
I'm making redblade zerker axe EQ bleed
hit 1 mil bleed dps not even trying, no adjustments for fist of war or zerker 50% exert
so it's actually 2 mil or so, not bad
Is zerker really the best option for bleed?
No but it’s probably the best option for warcry
war bringer + aspect of carnage are 2 massive multipliers for bleed
Doesn't it just boost the damage of exerts?
Or was it attacks in general while exerted
you kind of want to
to max the shout and get rage up for beserk
beserks there just for defense
if nothing changes with berserk helm enchants and the reduced rage consumption on tree, you can get 20s+ berserks with chainbreaker and 80% reduced rage loss per second (40% from tree, 40% from enchant)
Can't you try with "attacks deal 50% more damage" I'd assume POB can handle that
banner gives 65 rage when you are below 25 rage
If not abuse the more damage for socketed attacks a bit
interestingly, attacking during berserk barely changes that duration, as long as you don't hit 0
@wet plaza ya well there goes that plan xD
attacks deal 50% more damage doesn't work for bleed
Just scale the damage
not that easy
Lead sprinkler dual strike with shockwave and infernal cry
That's a grand total of somewhere around 1000% damage effectiveness in one swing
They really weren't too generous with the new numbers for ice crash
it's only going to be better than the old version after you get a substantial amount of flat dmg
was the hh nerfed?
if you self cursed yes
Yes
Harvest looking like my favorite league in a while if not ever
How expensive were Skyforth boots in Delirium?
tks
crap
it went way up after people realized red reservation is nuts for heralds
What ever came of the Eternal Lab of Fortune? I didn't see any mention of it in the patch notes
Gift to the Goddess- MapFragment
Dedication to the Goddess - MapFragment```
thats all we know
is ther its 3 new offerings
so at least 3 new labs
im guesing 3 new lab bosses
or just skin swaps bizzaaro izaro 1 bizzaro izaro 2 bizzaro izaro 3
Isn't it just more loot/enchants?
I think those are safe assumptions
-Fixing the enchantment system
-MORE PLACES THAT RANDOMLY DROP ENCHANTED RANDOM BASE HELMETS

"omg perfect enchant" - ilvl 69 
as long as i can get my fractal thoughts with reduced berserk rage loss i'll be happy
https://poe-antiquary.xyz/Delirium/Armour/Skyforth/1319 @shy belfry
oh, didn't scroll down 
Is there any new keystone or mechanical change that improves melee characters tankiness?
VMS was nerfed, phys reduction nodes were removed from the tree. What is there in return that melee can use?
i guess every melee character picks up enduring cry then?
hell i'm picking it up for my ES caster with ZO
Along with Infernal cry for free covered in ash on bosses 😄
but then your warcries either take an eternity to use or you have to somehow get to the keystone
I'm planning to play a brand build, it's not like I'm doing anything else on boss fights while they are slapping away at it 😛
I’m not seeing Trascendence in the Keystones post, but it was among the first announced - is that no longer a thing?
its probably a timeless jewel keystone
any info on new timeless keystones ?
i think all the keystones are here https://www.pathofexile.com/forum/view-thread/2873767
actually this list is rly confusing
timeless keystones are not included there
the only one documented on wiki is Transcendence, while other 4 remains not documented
Theres 2 more that are missing
wiki says:
The new ones are: The Traitor, Supreme Ostentation, Chainbreaker, Transcendence, Immortal Ambition
We haven't seen the traitor or immortal ambition i think
What about Supreme Ostentation and Chainbreaker ? i can't find any info on those
ok actually found info on Chainbreaker
The final harvest boss is the combination of the t4 bosses?
We don't know yet
Any good theories of what a Facetor's Lens is yet? or time-light scroll etc..
not really
There are 6 scrolls and the lens. Two of the scrolls names seem to clearly imply some association with lightning (electroshock scroll) and blood explosion (haemocombustion scroll).
It might have to do with the Horticrafting station... previously we only knew about the collectors, stanchion, disperser, condenser. Horticrafting station is new... perhaps you can buff up your plants before you harvest them to get bonus rewards or a higher chance at rare crafts
Path of Exile (Original Game Soundtrack) - The Sacred Grove
Music composed and produced by Kamil Orman-Janowski
For "Path of Exile" - video game by Grinding Gear Games
https://www.kamilormanjanowski.com/
https://soundcloud.com/kamilormanjanowski
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my new hideout music lol
i pray to chris that the new labyrinth keys let you open labs that let you pick the enchant you get at the end
there are 0 fractal thoughts with berserk reduced rage consumption and i don't wanna think about grinding for it
on standard*
ms is probably better for clear with the threshold
Really? Sand perforate got a pretty substantial aoe boost as well
Then again the lack of claws kinda hurts
Unless you use gluttony 
i think i might start trickster TR instead of puriflame miner
so much easier to get damage on lower investment
tankiness too
ghost shrouds + wicked ward basically means you can't die unless you're oneshot
bated breath needs to go up a rarity tier lol
TR is quite a bit smoother through acts
especially if i can get my hands on a q u i l l r a i n
you generally don't get that for start though
Those Goddess pieces better not be Offerings but for Labs 1-3. I'm gonna go nuts if I have to farm for pieces in campaign
it's all for final lab
they are offerings
you won't get any of that until you're done with acts
They've released info on it?
Think they said/showed that they are upgraded versions for a different kind of eternal lab
Is HoA guardian a starter build never played one
Do you mean HoAg?
yeah agony mb
Pretty sure it is
dope thx
Jugg is more popular
Did traps got hurt much by passive tree changes? Couldn't get pob updated and thinking about ball lightning or explosive trap.
oof
yeah better than nothing, thanks for info ^^
kekw
I hope these new labs make labs actually interesting to run
is there any context where a skill like cyclone would be useful with shockwave lol
and not "oops i got golem elemental resistance enchant kekw"
oh fuck i forgot i had this
yeah i'm definitely playing toxic rain as my starter
2h buff is going to be amazing
yo guys im thinking... the new melee slam that send out spikes, plus general's cry linked to leap slam, lol
hmm I have hentai caustic arrow effect 
pay attention to these items
those are all (i think) the two handed weapons that use physical damage that aren't being nerfed to compensate for the 2h buffs
some of them were already almost powerful enough to be good
some of them are amazing for leveling and will become more amazing
Debeon's Dirge Ice Crash might be good too
hmm 0.1 as and at least %15 phys damage buff and untouched stats for Debeon's Dirge, I hope someone doesn't try it before me ^^
yeah seems like a whole lot of items are getting buffed by being unchanged
QA: "Is it a problem that Cauteriser is more dps than Disfavour for this build?"
Me: "No but it's awesome"
lmao
is the exclusion of some of these items purposeful buffs to those uniques, viper?
😦
wideswing in particular will become probably the best leveling axe period
120-160 inc physical damage at level 18
it's already 104 pdps
I wasn't involved in the 2h base buffs so I don't want to speak for the people who did them
fair enough
the blood thorn having like 50pdps as a level 1 item is very, very fun to me
i'll need to remember to pick up a 6l one when they're cheap
i'm gonna just not talk about a few on that list that could likely become absolute fucking nuts lol
cough chaber cairn cough jorrhast cough
You can, it's safe. Not making any further changes until 3.12 now 😛
Does Hollow Palm have a minimum level now?
they were unchanged in patch notes
so i'm guessing no
i just wanna know what the might and influence mods are aaaaaaaaaaaa
dual strike could end up being one of the best melee clear skills in the game
My plan for the league is making a non-meme character starter, and then picking up all the uniques I want to play with before they get expensive.
you guys ready for farming simulator 2020 ?
What, just 50% inc ele damage?
it's so... simple but i also like it a lot
That was me!
:D
I was looking at the node and was like "This is trying so hard to give damage to every ele build with 4 different complicated stats"
Can you do both dark pact and pure phys skeles?
Why not just be...this?
Or do you gotta scale either the dark pact or the skeles
i am interested in who came up with this abomination of a cluster
looks like 1.0 stuff
ngl I love the simplicity
Also I like that wheel a lot
Additional projectile when forking sounds super cool
That was like a committee effort
Does it apply twice with woke fork?
Shows doesn't it
it's cool, it's just fucking wack lol
still bugs me how some nodes are not within their cluster backdrop
I really like that the tree is a lot more flavorful so that you have reasons other than budget to use the tree rather than cluster jewels.
do like the option of both reduce and increased fork angle
😛
I think clusters spoiled me last league for feeling inefficient with pathing.
not sure when it'll be useful but at least we have options
All these 'either or' clusters are really kicking unnatural instrinct
Like increased/reduced stats on the same wheel but different branches
dont think UI hits any of those right
I'm honestly disappointed that there isn't a revised thread of hope album on the front page yet
But but the karma
snitching AND not sharing
information is worth more than karma
you're on the hitlist now
:3
I'm a little disappointed that changes to the duelist jewel socket moved all the axe nodes out of range of my timeless jewel. TwT
lmao
shh shh
Well, it costs you a cluster socket
So we think the Armageddon Brand buffs are going to make it usable again in comparison to Storm Brand.
X for doubt
Because they seem really juicy.
X for doubt about any brand being playable
i mean it has been useable
we'll see 🤷
silent steps nerfed btw so not even worth taking anymore
not even with thread of hope
i hope that the thread of hope change isnt legit
However Storm Brand just feels far better to use since it's instantly chains and hits, rather than dropping like armageddon brand.
yeah cluster jewels are costly
also storm brand buffed
Was it?
yes
gonna hurt like 3 or 4 of my builds 😦
the bottom minor node leading to silent steps makes no sense
top one is so much better in any circumstance
This looks more like a nerf to me.
A slightly better crit chance and activation rate, compared to reduced damage effectiveness, and far lower detached duration.
Brands might still be good for leveling as it seems they haven't changed much in that regard, but likely will no longer be an optimal skill for end game clearing.
They added 25% reduced skill effect duration to the tree, so its now possible to reach 100% reduced skill effect duration
EO, unconfirmed but apparently less duration's quality is suppose to change to less instead of reduced to avoid that
oh
I think its still possible though
25% tree + 25% woke swift affliction + 15% sa +20% 2x timetwist + 15% warped timepiece
sa?
swift affliction
You can't stack swift affliction and woke swift affliction anymore
u cant use both woke and non woke version
That was a bug and it's patched
yes
I wonder what happens to vaal storm call then
SC and LW are the 2
any skill with an ehnchant can get 100% reduced yes
Does it have a set number of hits?
Just hits all at once with...however many lightning strikes vsc does?
but too much sacrifice/investment for instant SC
They removed EQ duration enchant
"Modifiers to the skill's duration will also affect the delay between these strikes"
Why would you want less skill effect duration?
I know it can be useful for DoT builds because then the damage is inflicted faster that way, but beyond that I'm lost on the reasoning.
That is incorrect
mostly you dont, its just some specific skills
You don't deal faster damage with reduced duration on DoTs.
earthquake, lightning warp, storm call
You don't?
On no DoT, not poison, not bleed, not chaos?
Huh
So that was a lie someone fed me.
The support itself gives you a little bit of damage cause it has a 10%-ish More multi on it.
But the damage doesn't come from the less duration.
"Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second." from wiki, oof.
You'll do the same DoT dps, just for fewer seconds.
So less total damage
'X is inflicted faster' increases your dps
It gives you the same total damage in a lower period of time
So DPS stays the same, total damage of the DoT changes as more/less durations means more/less DPS per second was applied over the duration.
But total damage is really meaningless on a DoT build as you likely don't want to wait seconds or minutes for something to die.
Duration only really matters on things like poison.
For those poison builds where you die and watch Kosis slowly die five minutes later?
No, it's because if you have a longer duration, you can apply more poison stacks at once.
Which means you'll be doing higher dps
Would that not work the same as bleed or any other DoT stack?
Bleed only goes to 8
Bleed only goes to 8
Ah
Viper Strike (?) deals bonus damage based on the number of poisons you’ve applied recently
Poison is infinite
So you just want to be able to have all bleeds up at once
After that, duration is useless
I still don't think you want to be running a poison build where you need increased duration to kill mobs.
And iirc, base bleed duration is 8s
Seems like you're spending a lot of time bothering to stack the poisons.
Poison builds just run low tolerance for clear now lol
It’s extraordinarily niche, but there’s videos of builds that do it
It's not on the number of poisons applied recently
It's a threshold gem that does number of poisons on the enemy.
Ah, my mistake
Unless they baked that stat into the gem itself and I didn't notice.
Does corpse health increase the health of zombies summoned with aukuna's will?
@silver kettle any idea what's up with etched greatswords that had 40% accuracy?
Just double checked the wiki and I only see 30%/40% implicits 🤔
careful bout pinging GGG staff
Seems like all edge of madness gets is 20% extra inc accuracy and like a 15% buff to its already non-existent base damage
Yea, that is probably correct, if there wasnt anything in patch notes about it exactly
Once again left in the dust 
and it might even stay at 40% global accuracy
Edge of Madness had sweet buffs planned but we ran out of programmer time to implement them
One day
In the meantime blame corona 😀


so delirium mirrors are 1 in 20 maps but you can boost it with league mechanics
can it reach 1 in 10 maps that way
mister viper
sirus
id make a bow build if theres a bow that makes arrows behave liek d2's guided arrow
new reach's cool
is it possible to make an attack build that feels as smooth as spells?
well except Cyclone
That skill is pretty much a spell
bows in particular always felt really clunky because of the move options
with flame dash, you have to scale up cast speed in addition
I'll give it a shot. I generally used phase run but it has a cooldown
and of course can't jump cliffs
i'm not a phan of phase run unless i'm playing something very specific that needs it
like rf or lab farmers
I used it in Betrayal/Delve and stuck with it since then
but it does have its own issues
it's better now since you can use it on left click
all instant skills can be put on left click now
detonate mines, steelskin, molten shell, vortex
etc
warcries
and here I am walking like a loser lol
at least I knew enough to turn off attack on LMB
it's very very useful
it's literally just walk button that also casts shit and you don't have to think at all
Have there been any details posted about Winter brand mechanics? I assume all 3 attached to a single target can inflict DoT at the same time. Do we know if the ground they drop after expiring also stacks?
And does it stack with other ground-based cold DoTs like vortex?
it should
though i'd say don't use vortex or arctic breath or cold snap
for a very specific reason
wintertide brand doesn't hit, the other cold dot skills do
because of this, you can keep elemental equilibrium up 100% of the time if you're using other skills in conjunction
Interesting. If it doesn't hit, then it probably doesn't work well with ES spell leech then?
nope
Question on the brands in general, if you support a ground targeted skill like Arctic breath, will if fire directly below the enemy it is attached to?
I think it aims for enemies that it's not attached to
But if there is only one enemy?
Probably hits that enemy, but I'm not certain.
arcanist brand targets the enemy it's attached to
this is why i keep saying not to do skills like purifying flame, it's basically just a weaker nova skill at that point
https://www.youtube.com/watch?v=QVIMBydGysM&t=1m23s look at the timestamp @lucid stone @lean lark
Learn more about the upcoming league in our in-depth preview only on PC Invasion: https://bit.ly/2ZTPelB
This gameplay footage is from a preview build for Path of Exile: Harvest and may change as we get closer to release.
You can learn more about Path of Exile via its offici...
purifying flame is just hitting like a nova
barely hitting anything
the only good thing about it is that you can use explode chest with it cause it's technically selfcast
Purifying flame sounds fun though, cause I like to watch the waves.
imo selfcast puriflame is better if you want to play puriflame
purely because of intensify
imo that's the worst way to play puriflame
mines are the best way
But Arctic breath shotguns? So great for single target
Brands being either before or after mines depending on how bad they are
brands look way worse than selfcast for puriflame
at least traps and totems aim at faraway shit
But mines may be better option still
It would look really pretty to brand recall purifying flame brands. ^w^
Cause you get that geometric pattern with the brands around you and they all make a ripple out from them.
It'd look like that flower of life design
lotus?
some kind of purifying flame build and a toxic rain build
unfortunately purification isn't available
obviously
Simplify. Killification.
greetings! what is the Overwhelm noticed on some skills in tree?
it's just "Enemies have -X% to Total Physical Damage Reduction against your Hits" keyworded
because that was too long
Does this mean that big hits have natural phys penetration now>?
my picture is from a noteable in the passivetree
why do you assume big hits have natural overwhelming hits
Because that's kinda how enemy damage works
Your armour is less effective against bigger hits
Idk what this is about, I haven't seen the updated tree yet
Any examples?
overwhelm is more effective on small hits, not big hit
this is your dmg against the enemy
Oh so they just condensed phys reduction into a keyword
so things like impale which deals multiple instances of small dmg would incur a stronger armor penalty from the enemy armor
yes franken as viper said 
do all hits overwhelm if u have that notable its confusing
ohh u can even use it with BV wut
i think it would work with BV
would BL be good with Aracane brand ya think?
Overwhelm should work with spells, but most of the nodes are weapon related so you lose out quite a bit by picking them up
I think there was like one or two generic nodes somewhere in shadow's area
does physical damage from spells can be lowered by armor?
yes
yes
Depending on your skill I'm sure anointing one of those can be worth,I remember getting like 27% damage from kinetic impacts on shrapnel ballistas even though it's only melee weapons
I'm bit frustrated about total loss of damage reduction from tree
Althought I've never taken these notables %)
i just did a shadow cobra lash into toxic rain Act 1 playthrough (as if leaguestarting and getting all skill points and the lab trial), ended up 36 minutes upon reaching forest encampment
Wind dancer on tree + berserk for non melee more than makes up the loss of physical reduction for me 
Is it just me or is this berserk skill fucking busted
you mean berserk skill gem? that "burn your rage for some dr?"
Fist of War is definitely a bis damage multiplier
100% more damage with ailments is a particularly juicy aspect of it
the best bleed support we've ever had
warcry speed is so weird, even if you get all sources of it AND the support, it still takes you 0.23 seconds to use one
without the support it would be 2.77 seconds, so are your really taking a socket for 0.047 second of faster use time AND get slapped with +2s cd?
wit what seismic cry, does that mean that you fourth attack will have 120% more damage ????!
looks like it
I think ggg's gonna have to buff the new impale node
Seismic cry, swing swing, intimidating cry, swing swing
hit for that 120% more damage with intimidating cry's double damage
if you're only going to use one warcry, there's no real downside to taking that keystone which makes it instant
why would you not use all of them at once lmao
honestly there is a world with all those cry intereacion + first of war support + even phase run buff can be strong and for one time in like the whole history of the game makes it interactive and actually really need the player to play the game with the skills ! pog
this could be like doing a combo on a fighting game 
ama gonna shoryuken the shit out of sirius AW8 
@vivid notch there's a typo of tooltips of exertion skill gems, they say "exterted" instead of "exerted" wherever this line is present
thats not how you report a typo
not sure how to do it
its where u report them ¯_(ツ)_/¯
The impale keystone is dope
hmm did they move Glancing Blows from the preview? It seems to be 4 points further away
yeah its near templar start-ish now
So, for the new Intimidating Cry, I assume it means attacks resulting from stuff like Multistrike Support will not be exerted?
alright
does general's cry warriors act like savior warriors. As in, do they inherit stats
yes. they're essentially identical
so do they have the same limitation they just added with this patch to savior clones
where if they use strike skills they can only hit 1 target
???
strength stacking what
tfw leap slam isn't a slam
wat
also why the fuck did they nerf exquisite blade
they reduced the multi lmao
"2h buff"
most crit multi got touched
I still cant decide on a starter
i feel like brands are gonna be really good once people figure out the right combos
i think melee is gonna still be underwhelming but warcries are gonna have some random gimp mechanic we figure out 2 weeks in
i may just do arc elementalist since archmage didnt get completely gutted and new HoT is looking spicy
plus with crafting i feel like itll scale pretty well, thoughts?
HoT?
herald of thunder, i assume
Is there any chance General's Cry Mirage warriors will trigger kill effects like Arena Challenger? (nvm ill ask in the other channel)
In the list of notables for harvest, does it include all the cluster jewel notables too?
if the ghosts from generals cry use a supported skill which counts as triggered, and I have a weapon like uul netols embrace which triggers bone nova on hit, will the ghosts also trigger bone nova?
Likely not. They said it's like vds/saviour clones and those didn't proc things
gotcha, thanks
the wording on the new fist of war support looks like it's unaffected by cooldown recovery speed. any thoughts?
it's unaffected by cooldown recovery speed. it does not have a cooldown
what is meta going to be this season
siphoning trap
👀
no idea yet, we have no idea what is going to be strong
maybe 2h attacks, but so far it looks pretty underwhelming
and berserk
Facebreaker took quite a hit actually, a bunch of flat sources went poof.
Wait what about the charged slam on tectonic slam. They didnt say they will remove it completely, but they did...
It just gives aoe and fissure charges per end charges
and now consumes a charge erery third attack
Yea for nothing
fist of war is exactly as good as i hoped it would be
i almost want to start jugg slam now
im seriously thinking about going either tectonic slam chieftain or earthshatter berzerker
simply because i think the explosions are an easy way to get impale
but im still not sure if it works
Wait impale with elemental damage?
earthshatter deals physical damage
no without the keystone
i'm reminding myself
because there are so many explosions, instant max impale
Impaler is just bad in my opinion
it isn't
Like you will impale more than 4 times in 4 seconds
its nice burst but if you attack more than 5 times in 4 seconds you will be at 0 stacks again
would look funny while fighting bosses though
hit, run like a bitch, hit, repeat
Wait a second
You impale 4 times with one hit, or you have 4 extra impalea
I think i misread it before
you hit once
no 4 times first hit
and do 5 impales simultaneously
Wait Lol
wait does it say additional
Okay im taking back all i said
yes it says additional
max stack 0-0
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
Enemies cannot be Impaled for 4 seconds after you Impale them
yes
whoa
So its alwayd good i you attack les than 1 per second
but does it reflect the same hit or the next
so do you need to attack twice or once
the snapshot of damage happens on the first hit
oh shit
which is why i'm saying FoW is great for it
Oh yeah
then the rest of the attacks do damage with the impales created by the FoW hit
this is a great starter build damage-wise
2h impaler earthquake or ground slam
i'm thinking mace for the big aoe
ok so does it consume a stack on the first hit or the second
Second of cpurse
so 6 attacks in 4 seconds
the rest of the hits do damage based on that hit
to reach 0 stacks
i'm saying it's good specifically because of how FoW works
lol
Haha
"yes"
you do your impales, wait a bit, SLAM, then they've got huge fucking impales on them
repeat
Now i rewlised you can have max 5 impales on an enemy and u cant increase that number i think
but the max is 5 stacks, and since they removed deep cuts you can only get more with pride watchers eye
unless you play champion lol
and champion didnt think of that
unless you play the waiting game
yes 9 max
Oh shit
if you have champions master of metal and pride watchers eye
Where do you know about max stacks btw
wiki
also i played impale champion a few leagues ago
rip deep cuts though
node was insane
Theres nothing on the wiki about a cap of stacks, at least i dont see it
A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[1
"You can also get this as a crafted mod on rings, amulet and belts."
Yes but
When you hit
Yoh apply 5 impales with that node at once
So you can wait between every hit
4 seconds
And apply 5times 5 hits
Or am i totally wrong
Exactly what im talking about
it remains in effect until the max is reached
Nooo
Theres nothing said about that
It has no max, the enemy can have infinite impales on them theoretically
But they expire each hit by one stack of itself(so at 5 it will be removed)
See how strong it is dude
after 5 hits they have 25 stacks
Oh yeaah xd
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
You could play some kind of support for melee builds lol
no they would also consume the stacks
Oh true
actually i was wrong its not 45
because you consume 1 every time
so its 36
still insane
uh 37
first doesnt count
333 avg added damage
94
damn
feel free to remove jewel sockets lol
5(9stacks)10(8,9)15(7,8,9)20(6,7,8,9)25(5,6,7,8,9)30(4,5,6,7,8,9),35(3,4,5,6,7,8,9),40(2,3,4,5,6,7,8,9),45(1,2,3,4,5,6,7,8,9) the numbers in brackets are eaxh the 5impales counting its stacks.
would cyclone impale be good this league
For sure
or tectonic
Uf i see nebuloch will be like 5ex
Melissa if u want something that will work for sure as a leaguestarter go impale cyclone. I think there cant go anything wrong about that one
i think i want to do juggernaut ground slam with tidebreaker
That a good uniqhe
use pride, wait around the boss until impaler is ready.... then BOOM with fist of war, billion damage and billion damage impales
i wonder how much i can scale it
i've also got ruthless lol
this is going to be complicated to line up
i really wish there was a visual indicator for ruthless lol
like a literal 1 - 2 - 3 effect
Make a macro 
impaler node would work for dual wielders?
Is there any other exerted attacks have X effect apart from the one ascendency node and few clusters?
is there actualy ANY slam support on the tree? 😄
it's baked into 2h support mostly
area etc
there's 47% area of effect just on mace nodes
and another 22% on some 2h nodes
i've written a tree for a juggernaut ground slam build using new stuff
yeah, but i was thinking about that when they said they will be adding support to the tree for new mechanics. I guess it doesnt matter if they make a node which says slam skills have.... or attacks with 2h weapons have...
it's quite a thickly built tree
what are those jewels?
rapid expansion, the ground slam threshold jewel
theoretically yes
very heavy burst damage because of ruthless, fist of war, and the impaler
not to mention the warcries
of which this build is using 3: seismic, intimidating, and enduring
though pob is only showing like 118k sirus dps 😔
but that's because none of the new gem stuff has been added
i'm mildly afraid that the investment required to make the build good will be too heavy
i imagine slayer might be a better ascendancy than juggernaut, actually
yeah slayer is way better
I have way more faith in the damage potential of slayer to basically any ascendancy besides champion. But I'm not gonna do champion cause impaler seems awkward with it
Is there any decent way to get corpses for general cry?
That's not desecrate self cast?
dead berserker does 0 dmg though @hasty perch
worm flask
worms dont leave corpses, do they?
Easily offsets 10% inc damage taken
Ohh true lol
would be cool to run a 6l general cry together with your 6l slam, but corpse creation against bosses is a problem
u can use a cwdt desecrate.. there's so many ways to make bodies
Or a desecrate totem/brand
A lot of items have cast socketable spells too like kitavas thirst lol
i guess maybe i just wont use generals cry then. Totem placement speed is low if you dont invest into it, arcanist brand also triggers desecrate 3 times and then recast.
The build needs to press AW and 2-3 warcries already, if i add more stuff to press i'll never be able to actually attack
If you invest a lot in warcries you cqn still go like consecrated path general's cry to map clear every other pack
lol u only need to use it once the corpses don't get consumed
Spell cascade desecrate is ok too
wait they dont get consumed?
after how much time are corpses automatically destroyed?
I'm not sure but one cascade desecrate is enough corpses for two general's cries
Corpses stick around forever afaik
ok thats pretty sick then
hot damn the corpses actually stay there forever
@wanton rivet Is it confirmed that they are not consumed by generals cry?
Yes
i think i am gonna try slayer flicker strike 2nd build
I believe the impale limit is bound to a single entity. As in each minion or player character has a separate limit of 5
thats what is means with multiple impales
you and your minions can each have 5 impales, but the bonus damage from champion only applies to the impales the champion has on that enemy. Which is 7 maximum (9 with watchers eye)
yep, thats why impale animate weapon champion is a great build idea 😛
Dunno sounds clunky to mr
DW cold iron points , along with HoP
How do you apply impales and summon blades to animate
cycloning ofc
Impale is a debuff on enemies that expires after a certain amount of hits, allies can create stack and they can consume stacks from eachother
We thought you could use the new keystone to get massive amounts of stack because it gives 5 stack in one hit
But sadly the impale debug has a duration of 8 seconds
So 10 stacks max
If i have the +1 exerted attacks node, seismic cry is 108% more damage on average to the 5 exerted hits?
jesus
And i can have perma uptime on that on a 4 aps build?
Anyone knows if I got two general's cry socketed and use one if they both go on cooldown?
pretty sure they will

