#1┃mirage-league
1 messages · Page 247 of 1
no, I'm pretty sure they were refering to bench craft mods
could have been in betrayal league too, that would make sense
like paying to get ownership of an active bench?
via trade window?
that would be neat
yes that, but it was just a vague mention, not a promise
seeing that this league doesnt look like an mf league, what would be the fastest clear speed build?
can we add synthesed implicit to any unique item? with new craft
@crystal mango 99% sure you wont be able to
im guessing CoC Ice Nova will be pretty joocy this league as well
since its a super fast mapper
but miners are probably the best all arounders for league start
can map and do bosses fairly well
there's not written to a "rare" item so probably you can
they show the implicit mod to jewel going on a unique, so...
Though it says cluster and shows a non-cluster jewel as an example
at what act does the harvest mechanic kick in?
likely right from the start
@warped niche the special mechanic for a new league always starts spawning immediately (i.e. in The Coast in act 1)
ah
will tier one seeds have item level or soemthing? to distinguish a seed found on ledge from one found in a t16 map?
cause otherwise thats broken af
I believe they covered that already
Item level is a few levels higher than area so you grow into the items
As you progress
here's a big question
can you use crafts from seeds found in the coast on ilvl1 items
dont see why not
good, good
Can't wait to share my exotic seed with you all 🙂
though the mods that can roll probably are still limited by the ilvl
👀
that's pin material there
🌱
maybe not for this ch
Na, we usually keep it league related in here
this chat is dry
and #1┃general is just people shouting about facebreaker
i really, really hope that the cut content from conquerors of the atlas is added into either harvest or 3.12
just hopefully before poe2
dead chat dead chat
It's k it'll probably be a lively chat after the manifesto comes out
Spillover from #1┃general
aaaaaaa
i noticed visuals from arc an LW are changed
is LW getting changed from a balance perspective
cause the trailer showed lightning warp at a rather large reduced skill duration
and it looked almost instant
this is the channel where I hide for patch notes
What are you guys' thoughts on how powerful the next league mechanic will be? Seems like there's been some power creep with each new league, and since the new league caters to melee, do you guys think the endgame will be even more dangerous than normal which will incentivize tanky two handers?
Obviously there is no real way to know, but just curious what you guys think.
I don't think endgame will be more dangerous than normal
if anything its likely less deadly than 100% delirium
it'd be hard to be more dangerous than top end delirium endgame
That
and there's many ways to be tanky outside of 2h melee
I was thinking the same
if anything I think this league is meant to cool off a bit
Though they could make the bosses in the new mechanic pretty rough.
Maybe more powerful than Kosis or Onom (whatever that name is).
yeah but the fog is what really makes those bosses crazy
Not being able to see for shit is what made them scary for me.
watch them go all out and reenable synthesis
like when you just come across a random delirium boss in a mirror fog they get rolled
I had a hard time dodging them in Simulacrums with all the other mobs and grey shit around.
but in a juiced up delirium or whatever they're more dangerous
Not sure if this color scheme is going to rub me the wrong way or not.
It might just burn out my monitor.
it sounds like you can fog the garden though
so you could probably make them stupid
hit delirium mirror and enter the garden within the map
Would delirium give it's effects to everything within the fog?
If that's so then that raises the question of whether or not you should run the most juiced maps before doing certain fights in the garden. To give it more juice.
they touched on that a bit
Because if delerium can affect it, then it only makes sense that map mods do as well.
Though IMO I feel that's really complicating what already seems to be a complicated mechanic.
I was hoping the Garden would be separate from everything else, kind of like Delve.
it can be
you can go there from your hideout too
Running higher tier maps is more advantageous for you, but it's not required.
Yeah, but the issue is that if maps have a real effect.
There's always that whisper in the back of your head,"Do I do this now or do I save this till I juice a map because I don't want to "waste" it".
risk/reward, 100% player agency there
that's the point, I think
you're the one that planted the seeds
so you have some idea what's growing
Personally always an issue for me, with how content scales, I'm always nervous to engage because I feel like I waste by doing content when I want to rather than sitting on it and saving it.
for what it's worth usually the opposite is true
and that's fine
Like scarabs, missions, and similar.
They become more useful as you achieve higher tier maps.
just go at ur own pace and enjoy it , dw about reddit epeens
So it feels wrong to use them before I'm at the peak.
most resources are designed to scale in that way though
so like... the resources you get early are worth less if you use them later
not in an absolute sense but in a relative one
It's not so much about what others do. It's just that when I see an "optimal path", it's my natural will to go for it. Even if I don't want what's optimal.
it's pretty rare that sitting on league mechanics resource is better than using it
Well for league mechanics sure.
Just because they make them so profitable that it seems like it's always worth it to engage.
hey right on
do u only play totems wallach
i see u with many useful comments when #1┃general talks totems and quiet otherwise
mostly
I'm not really the kind of player who gets enjoyment from playing a lot of different builds
Tbh the consume corpse wheel might be interesting for a build I played last league; Bodyswap Totems 😂
Do we know where that wheel is gonna be located yet?
in the preview it is just below pain attunement
oh you the wallach with the freezing pulse totems build?
i thought your name looked familiar@eager terrace
well... the guide's mine, build isn't really I suppose
i played it before the nerf and it was incredibly good. but afterward, it just didnt feel the same anymore 😦
the old hierophant changes?
yeah
i remember posted a gif on reddit of it afk clearing a node. it looked really cool then the comments were like 'what is this like level 50?"
ugh no its 370
I'm not sure if my bias towards totems makes me not like delve
or if my bias against delve makes me like totems more than other people
yeah I'm sure other builds have a similar thing
where like it's fine until you hit that point of delve scaling where you just kind of get pushed out
so much of getting to that point feels trivial though
yeah. i was thinking of trying something with arcanist brand this league
might make an ok totem replacement until its nerfed
I'm interested to see the gem
tbh I have that with any totem build I tried, at a certain point it just gets really hard to scale the form of damage
for some reason I feel like arcanist brand is not going to be a great damage base
i get that feeling too. i hope it is good though. seems like a neat idea
yeah
Arcanist Brand + Soulrend is my current hope
I just think the utility power seems so high
it almost can't be also good for scaling damage
Yeah I'm wondering how theyre gonna keep it balanced, also compared to spell totems as utility
that's where I think the line will be drawn
Since the 'weakness' there is that they die when they get hit by any form of damage late game
Brands dont die tho
arcanist brand should replace most of the spell totem utility setups I think
i dont have that issue with totems tbh
Brands 
I think as far as totem damage scaling
it's not that different from other non-meta type builds
it's very doable but the investment ratio is high
When I drop my Wither totems at Sirus they sure die quickly, if you have nothing invested in totems
but there are definitely routes to get there
yeah u know what i think im gonna try FP arcanist brand as a league starter lol.
even if it isnt the best thing ever, it should be able to do maps with no prob
FP anything should be a great mapper
I really love FP
I do wish FP and FB didn't need 2 threshold jewels
or maybe had a vaal version
We nearly reworked Frozen Trail this league. The concept didn't quite work in the end. Maybe 3.12
frostbolt's become much more of a self-cast spell anymore
I also dislike delving but I don't like spelltotems too much. Was more of a ballista guy pre change.
despite my love of totems I have not done a ton of RAT stuff
I just liked siege ballista and played every flavour
Poison, Tri ele, cold based, impale
it's been quite a while now that I've played mostly HFT and FP totem
more FP as of late
ever since the animation canceling patch HFT has been a bit of an annoyance to play for too long
Tried split arrow impale ballista but it was zdps while shrapnel was fine
do those builds still revolve mostly around iron commander
Id personally not use it anymore
From toying around it seems like the poison variant seems to have most potential so you want the more poison mod
Else I'd probably prefer arborix. The full iron commander builds feel mostly like memes.
The main problem is the new placement not allowing smooth clear. For shrapnel another problem is that the targeting doesn't even change with proj speed. So it can shoot almost twice as far as it targets when you scale proj speed.
Pretty unfortunate downsides
ooh that is a pretty big downside
I feel like spell totem doesn't have the targeting issue
but maybe it just has a larger targeting radius by default or something
shrapnel's default range is pretty short right
Siege ballista doesn't either
Yep it's basically a shotgun totem
You can get the projectiles to screenwide but the targeting doesn't catch up so it's awkward for clearing
But at least you can gemswap to siege and back
sucks when there is a small issue that creates a larger gameplay problem
that's how I feel about HFT's animation canceling
but HFT can sort of be played around
not much you can do about targeting
especially when you can't control the totem placement
Iron commander is fun and pretty strong
I just wish it could change from using hyrris ire + demise for base damage which it has been since those two were released
One day they'll buff the dex to phys conversion value to not be totally awful
It's getting stronger next league by about 15-20% with wind dancer on tree + the new rage timeless keystone
I doubt they're buffing hyrri's demise ever, considering they nerfed the same-ish mod on rare bows
Yeah, I was saying the dex to phys conversion mod on iron commander, not the dex to cold mod
i wonder if the devs are having fun playtesting fist of war
Do you guys think irrigation could speed up the process of cycles for tier 1 seeds? Or is it mainly a requirement for higher tier seeds
requirement
fist of war reallllly need a huge more mod to compete with that unalterable... uh... what's the word
It would fit thematically to use your life force to grow your seeds faster
mark says "cooldown" isn't a good word
the speed at which fist of war refreshes can't be changed with cooldown recovery speed because it isn't a cooldown
soooo it needs a huge more modifier, bigger than ruthless, to compete with like literally any other melee support gem
scaling slow attacks needs to be something possible on the tree too
cause at the moment most of the 2h and weapon wheels have some AS scaling
so scratch that and really amp up the damage scaling
buffing 2h wheels and mace wheels wil help yeah
hopefully they make slam skills able to go way offscreen or else it's just going to be another cyclone league
i need to work out how Consecrated Path's teleport works, and whether it scales with Fist of War
it does
because you do get very competitive movespeed so long as you're not frozen or stunlocked
blood and sand/pulverize/fist of war/increased area support/carcass jack/area nodes/seismic cry
should be big enough to cover the screen
carcass seems overkill
multiple screen aoe
you get the multiscreen aoe from being a harold
what do you mean
consecrated path will cause detonations from everything it kills by igniting targets as it kills them
using herald of ash
or you can use that new warcry that causes Ashed
i'm trying to work out if Burning is an interesting scaling point for a slow weapon hit
esp if it applies inc fire taken like proper ash
slow swings mean you're not reapplying ignites, slower and bigger hits let them tick out
you can probably get kinda okay shocks maybe
you don't think there's enough meat behind it?
well you have the issue of having to scale base wep damage on top of getting all that other good stuff
i should check what nodes in guardian land are like, i think the scepter wheel has decent ele ailment efficiency
it should be non damaging tho
the only things that scale ignites on tree is dotmulti, %fire/dam and pen really
pen doesn't scale ignite
oh yeah
except for EE
-res on monsters
pen scales the base hit, which should scale the burn?
oic
to stop double dipping
ignite clusters are pretty spicy tho
blowback/cooked alive
that gives you some gas
there's a specific ignite cluster jewel? 🤔
fire damage over time multi meds
cooked alive is ig chance + pen that works with ignite
while blowback is 15% faster ignites
cooked alive should be on larges too?
ah it's not nvm
master of fire is nice for clear
its not under Fire or Elemental
yeah i'm not really stressed about fire exposure, my build will probably use Elemental Army to cause Exposure
corrosive elements is also a great way to apply exposure
those mediums are an obscene amount of damage
the FDOT medium? im gonna look at it now
yeah
brush with death is great for clear in my experience
ignites normally don't have an issue with clear
but yeah the main competitor for whatever mediums i migth pick to try to buff ignite damage would be Harold clusters
don't trust harold stuff to stick around
because there are like... no bad harold effects in the harold wheel
also i may just take Towering Threat on all of my mediums
life is good
true
every aoe wheel should be Towering Threat and Assert Dominance
gotta assert dominance
Assert Dominance might be unironically good
im pretty hyped for all the explodey implicits on unique weapons that might come around from the new crafts
the big question is whether or not the synth implicit craft will turn an item into a synth base
cause if it doesn't that means you can continuously reroll it with that craft until you get something good
and if it does it means you'll be collecting bases to use it on until you get a good one so that you can start crafting
I like that they limited it
it still doesn't quite imply it
also worth noting, you only get one synth modifier, not the 2-3 that were typical on the ridiculous synth league items
cause you can get synth items from synthesis content like cortex
we'll have to see i guess
You clearly aren't allowed to reroll them with this craft
either way it's a pretty god damn massive craft
But who knows there might be more synth crafts
@violet nymph you can get synth uniques from cortex, but not fractured/synthesized bases afaik?
imagine if there was a way to get fractured stuff 😳
rip fractured items
"Fracture a random modifier on an item" "doesn't work on fractured, synthesized, or influenced items"
an interesting crafting mechanic completely overshadowed by overpowered synthesized items 😛
would actually make me nut
if that is possible, would woke orb preserve that? hmmmm
if u could influence them to begin with
probably not lol
there are fractured items in std, you could test it...
fractured has that tag like synthesized items
i'd just use it to make my bow craft way god damn easier
get ilvl1 recurve bow, do the beastcraft for add prefix/remove suffix on it as a rare with no mods except a crafted "cannot craft attack mods" suffix
fracture the +1 to socketed gems
craft easy caster bow
spam faceted fossils until i get +1 str +1 int
can't change suffixes, annul the incorrect prefix
multimod
this is all very hypothetical though
i'd be willing to bet such a thing could happen though
cause as far as i know nothing so far is really game-breaking crafting-wise
you tell me lol
targeted annuls and physical exalts and stuff are nice
and will help people make good end-game items
but those things will be ridiculously expensive late-game
When do we get patch notes for harvest league
tomorrow
since when patchnote on tuesday and not wednesday 
years
they sometimes say wednesday because it will be wednesday for them
but they are in the future
It should be renamed to just voice 
can't wait to spam my atziri's step with implicits
inb4 limited to 2
inb4 removed from the game
Imbalanced Guard 100% chance to Defend with Double Amour
is "Defend" a keyword here ? in the sense that it would work on ele/chaos dmg?
or is it still just physical and the 2nd line is merely to note that in the event of interaction with the new unique?
I don't think it will work for ele
on 2nd thought yeah i agree
Molten Strike Magma Orb Ball Lightning
"as their close range damage is now affected by lowered projectile speed. "
Does that mean the dmg scales now with negativ proj speed?
just at first glance the wording seems weird/excessive than just 100%more armor, but i guess its to prevent molten shell
Rip 40 sec buffs
RIP dual wield supremacy
rip deep cuts, you were a gud boi
but i do actually have a build idea with the new slam skill
i think they mentioned it dealt physical damage with the explosions stacking
so the initial hit + 5 explosions = instant full impale stacks?
sounds like it would make for good boss damage even thought you attack really slow
isnt stun weird now ? like for bosses, they said big boss cant be stun for 4 sec, i guess perma stun boss was dumb but for that to be some interesting we need to actualy be able to stun them for at least 3sec for it to be interesting or it feels dogshit
they're putting more stun duration on the tree
and making it easier to stun with fist of war etc
I don't think it needs to be that long against bosses to be interesting
you'll be able to interrupt a lot of stuff still
yeah and the gap is only 4 seconds
most scary bosses don't actually perform attacks all that fast
and you are slow attack so unless you cant smash them with 10 attack sec do have some good free damage thats pointless if you only stun them for like 1 sec because slow build so you would not really hit them more thatn 1-2 time
lol in what univers do you live ? a univers where poe endgame boss doesnt flood the screen and constantly fire balls and laser ?
cant impale for 4 sec..... i guess 2H wont play impale 
So all dual wield builds in harvest will have 16.67% less dps?
So is the herald stacker nerfed to the ground? Purp harb now has a 40% cap right? What was the increase effectiveness in aura before that
Ah 450%
if they manage what they wanted to do
dual wield will deal less than 2H
and more than weapon+shield ofc
It shld tho I feel
which would be good balance
as you get faster movement skills and block with dual wield
Dual wielding has been a v strong competitor for a v long time
you mean the best choice for every melee build
Shaper Maces used to be so op
it was just way too strong and nothing could compete with foils/ saviour lately
Yeah
They killed fevered mind AND voidbringer? 
They killed fevered mind?
limit 1
rip my Shaped Voidbringer, you will be missed 😄
There are still other ways to scale mana cost though
am i right in assuming that theyre gonna overhaul the atlas yet again with harvest?
they'll shuffle maps around
Yes they did@raw schooner
*will
Its already shuffled @pearl fossil
the map tiers will be shuffled again for harvest
Can you trade harvest craft?
not directly, but the same way for vorici bench/temple corrupt
They had a very small shuffle last league
Its a big shuffle this time
I'll big shuffle you friend ❤️
that's really qt to say :3
I'm not sure if I should be worried or not 
So basically occultist with heavy boosted temp chains will be the best stun option 
i tried to do a stun build with heavy lightning spell hits
but shit died so fast because the hits were over 1m
rip the 15 ex bow i made just for that meme... rip memes
You need phys dmg for stuns
non phys does weaker stuns
Non melee loses 25% effectiveness, and physical damage gains 25%
Phys melee is the best, but especially with the upcoming buffs won't be necessary
Ice crash gonna be godlike defensively with all the chill/freeze/stun
I may play Ice Crash Inquisitor in SSF depending on what happens to inquisitor in patch notes
losing the flat added damage is gonna hurt for ssf though, so we'll see
Anyone know how to demo that in PoB btw? Can't seem to find an example/keyword for reducing flat damage from attacks
I think its fairly fine to just use current Ice Crash on current pob if you aren't using facebreakers
it will swing to either direction though
I'm going to be playing my good old static strike trypanon build, I bet it's going to be pretty amazing at long last
The shockwave buff made me come up with a slow dual wield build 
2 lead sprinklers with dual strike
Comes down to like 740% damage effectiveness total
Add infernal cry on top for idk how much damage
Vulconus memes shall not be sleep no longer
i'm considering fist of war consecrated path, shockwave smite
how much do people charge for 6 link in the delve? 5 chaos tip good enough?
i never charge or ask but i always let them decide when to leave just in case they wanna tip hahaha.
i'm still doing a miner as a starter cause i'm unconvinced of slammers' starting ability
wonder if scion is gonna get some of the new mechanics in their ascendence
Patch notes are coming tonight right?
yes
in a few hours
or rather
within a few hours
i think this chat room is a better place to talk about shit lol
it's so slow in comparison
and less people saying zerker dead because no more free life regen
regen is on enduring instead tho
enduring cry is gonna be even better now and everyone's crying over zerker
the last 2 things are more or less baked into the new thing
besides "nearby allies"
but who plays with people
there is still more notables we hadnt seen for warcries
?
what i'm saying is 15% chance to deal double damage and 20% increased attack speed together are not better than 50% more damage
the duration and cooldown recovery speed are the only thing berserker is losing
and again, we've yet to see the tree
and the 25 instant heal
which is the opposite of thematic
my pob is loaded and ready to receive some abuse but i want patch message first.
and the opposite of bad
more damage - less alive enemies - less need to heal 😛
are they going to limit replenishing presense and the various commander/purity cluster noteables etc?
or nerf yeah
probably just nerf
they sid yesterday in the manifesto that they were limtiing numerical values for cluster noteables
so if they dont nerrf them
your gonna see some insanely good aurabots again. just not selfaurabot+selfcarry
people confuse me
im ok with the tradeoff for warcries tbh
Is this a bad nodr
yeah that's huge
inevitability hmm... gloomfang rework?
you can still get lots of chain tho
also the 26 multi on a threshold jewel makes me feel worried about crit multi nerf
a freaking threshold jewel with conditions and limited to 1 only get 26 multi.....
guess maybe it can roll to 30?
might and influence seems to be a pick an option
pick mace for aoe or dagger for damage
yeah that's what i'm getting out of it
I mean that's literally what the thing says
it certainly looks interesting
thanks to all the strike stuff i'd actually consider making such a build
double nebuloch dual strike jugg? 😆
this mod on nebuloch is gonna make VMS on jugg stay good as well as possibly for that new keystone
oh please tell me they arent touching my boi nebuloch
probably not
i wanna do jugg for char2
double nebuloch jugg is actually sounding really good with the elemental armour keystone
with synth implicits u can add +1 max endurance charge to rings now
500 armour is pretty srtong
noo lucien u cant do things that are getting changed, theyre autobad till a streamer breaks them
“haha jugg go brr”
yes
bex reporting dual strike jewel has sword axe and staff versions
wait not staff
what was it
claw
claw mace sword axe dagger
now the question is
does each weapon type have a unique modifier associated with it
or is it crit multi/splash and you just have to find the jewel that makes sense with the weapons you use
each one is unique
"dual strike targets one additional enemy while wielding a sword" pllleaassseeee
can you consume multple 25 rage to make for huge exerts 🤔
if an item has 2 implicits which one will be replaced by the synth crafting mod ;o
both, as far as i know
so i cant do gilded fossil shenanigans
probably not
it says a warcry so no
i cri
if one of the weapons types did targets an additional enemy
i'd invest really fucking hard in mace/whatever that weapon type is
cause that sounds like an actual fucking fun build
only investment for clear needed is that jewel and the tree
probably play gladiator for bleedsplosions too
LOL might and influence
is worse than a normal jewel
for dual strike dagger
26% crit multi
xd
can it be divined or they have their own spots in unique tab
the jewel might be the most crit multi u get for a point if multi gets deciimated
aaaaaaaaa
haha
we'll find out soon
ELEMENTAL OVERLOAD META LEAGUE
unless thats gutted too
ha yeah
Id have my doubts about it being divinable
RT could give you soem freedon with gear and auras too
basically this
dont need precision
For some reason I imagine it will be similar to the way combat focus works
so we know that each of the weapon types have their own unique effect
dagger gets crit multi, mace gets splash
what about fishing rods
i hope sword or axe gets targets 1 additional enemy
fishing rods are 2h
they don't count
ahh ok
targets 1 additional enemy is on one of them and i will literally play the build forever
unless warbringer stack, geting to much rage is gonna be annoying
double damage chance for one i imagine, maybe increased attack speed or flat damage for one?
could be culling strike too
the additional target just seems a bit much
may be some impale or bleed stuff too
i will build dual strike every fucking league if they give it to me
I wish it was somehow limited to 2 but with 4 unique mods so you could go crazy with varunastra 😛
ew lol
still that's the stuff I like to see on a threshold jewel
i will be watching might an influence with a sharp eye
great identity for a skill with a clear tradeoff (mixing weapons)
first thing i'm looking for in the patch notes
which could be coming out at any time within the next few hours at this point
ok so general cry gonna be best with a 2h setup what if we set it up in ngamahu flame
you'd have to run cyclone with them
cause they only use the attack once
for all i know they only hit once
sounds a bit eh
slams, strikes, ?
imo general's cry should be used for a billion single target damage when needed, and less about clear
will they also use channeling skills/
but yeah slams work too
yeah
earthquake would be good
we'll see
what if we link multiple skillis
"can't support channeled skills" is an easy line to add
does it randomly pick or pick first in link
If I understand the mechanics correctly, what I'm currently excited about is stacking warcry CD reduction, building Trypanon with 6link EQ + general's cry if I can get enough flat (marohi if I can't) and bind Desecrate to CWC cyclone
trypanon is a unique, cwc is cast while channeling
ugh sorry yeah I mentally translated my sentence to be about marohi
CWC with marohi COC with tryp
i see
though maybe aukuna's will is better than either. Or both! (CoC zombies and desecrate). Really depends on how many ancestors the cry pulls, and the relative corpse levels
With the Berserk changes. Is it possible they made other ascendancy changes beyond those two nodes they showed us?
in the past they showed all changes on 1 pic so prob not
I think the balance manifesto specifically said one notable change per ascendency that was changing
hiero
hiero
can they stop throwing fakes news and just land the patch allready 
i wonder if they will make hiero actually worth grabbing
on brands
as that would save me a lot of points pathing from assassin :d
honestly looking at some high end pobs
heiro was pretty competitive with assassin prior to archmage
though i cant speak about it now
like damage wise? because for that, only sign of purpose is actually good. rest is like 5 and 7% more nodes, where ass has 20, 15 and like 7-8 (+ bunch of defense)
idk, its really hard to justify
damage wise yeah
a friend showed me a pob in like 3.8 or 3.9 of high end heiro brands pushing about 9-12m per brand
yea, but what i am mostly talking about is that hiero nodes are just some generic damage too, so there is very high chance that just swapping that pob to ass would net you more damage (mainly when you cant really scale sign of purpose). unless it was some mana build i guess
its been so long i dont think i have the pob
but that was not the case iirc xD
we’ll see i guess
since archmage is a thing and may arguably be just as good on low budget rn
i'm so ready to ctrl-f might and influence
i really hope all the unique mods are in the patch notes
well i plan to do arcanist so no archmage :d but also i think the archmage build will hurt the low end the most, the loss of fevered mind stacking will hurt less the builds with bunch of overkill damage as they already have plenty o fmana to scale the mana cost anyway, but on the low end its different
im mostly thinking of a world where we dont need toget fevered mind
because of the mana cost cluster on the tree
hmm, yea i keep forgetting about that
if thats the case then archmage low end is hurt way less
because we dont need any uniques to pop off
whereas archmage was busted but you really wantyed at least 1 fevered mind to go nuts
so what are you all gonna look for when patch notes come out
XCHIE-WP[FJLJKASWGRER
CHIEFTAIN
so now endurance charges are significantly harder to come by
unless you use enduring cry
inb4 5 seconds cooldown xD
What I'm looking forward to is some quality of life changes that greatly enhance the playstyle of two handed melee skills like GGG is boasting of.
Really want to see some beefy two handed builds that hit once and clear the entire screen.
all i care about is might and influence
2h nodes
everything related to strike skills
etc
Facebreaker slams are a no go according to manifesto
Hollow palm on the other hand sounds amazing
But it'll definitely go up in price
@native sonnet 2 seconds
so probably rip
unless it's literally your attack again
for fow support
? 2 seconds is good lol
especially with the slow style they are pushing
much better than the 4/5 seconds i expected
Yeah 2 seconds isn't bad if you're clearing everything with each slam.
can that be reduced with various sources of cooldown reduction?
maybe, it is listed as a skill
yo i heard this can make explody unique weapons?
This is technically a craft so it might not work on uniques
crafts work on uniques
just not every craft
we dont know if it will work or not
if it does , let's go for the crazy stuff
u can get 15 rmr for purities on gloves
+1 end on rings and shields
and boots
and explodey on every possible weapon
Have fun hitting the rarest mod in the game
real question is will they let us chance bases after geting mod or no
at the very least this will lead to some ridiculous rare weapons
inb4 it takes a week before someone hits that mod
maybe can make a base with it and then upgrade to unique with currency
Should work
People have chanced items with "Sells for much more to vendors" into uniques so I wouldnt see why this shouldnt work
depends if it turn it into a "synthesized" item
lots of depends 😄
does anyone know when the patch notes are coming out?
I don't have an ETA for the Harvest Patch Notes yet but historically these come out some time between 1pm and 6pm NZT. I'll do my best to let you know when we're about an hour out.
Current time in NZ: https://t.co/omRHfWfaBF
166
ok! thank you very much!
That general cry video was depressing. Watching the person using huge ass AoE abilities only at the front of a pack, instead of diving into them. So they're effectively taking the only point of using such a skill and throwing it out the window because they won't just leap slam into a blue pack.
Why doesn't GGG ever post videos where people dive into packs and annihilate the maps? All of their videos look like they're showcasing a build that doesn't have the DPS to even finish the campaign. Nonetheless run maps.
wonder what the durration of hte minions will have
clones from gen's cry disappear after a single attack, so duration doesn't matter
bosses can have immune phases
that's all showcases, it's just better to set low expectations for new players
bahhhhhh
I mean, it's like showcasing Essence Drain by popping into a T1 map and shooting it at a white mob or two and waiting for it to die, without even including contagion.
It doesn't really signify how the ability will work in actual play at all and really just serves little purpose.
it simply shows exactly what a skill does
not sure if it's the right chat for this but I am hella confused on something- I'm sure I remember seeing something in the harvest patch teasers about something that makes slam skills reactivate or something? can someone confirm that I'm not high because I cannot find anything for that anywhere
chieftain's new keystone, repeats slam attacks
general warcry looks cool, is there any skill or support or mecanics that come in mind right now that can use the fact that multiple instance could be used ? to apply a bigg debuff or effect or so ?
Conc path?
general's cry + leap slam Let's go!
tbh with the impale gloves, depending on the nearby radius
you could make a leap slam build
oh wait what i take back what i said general warcry needs corps to proc ? fuck this shit its trash if its true
yeah it needs corpses
doesnt destroy em or consum
keep in mind it will have its own cd
but that cd looks long
like 6s+
i think you'd need to invest in warcry recovery to use it often
i can finally leap slam repeatedly on those goatmen! Revenge
You can probably just use Desecrate to make corpses right?
thats still feels bad, i dont want to use a desecrate in boss fight for a melee hugeass fighter like wtf
keep in mind a lot of bosses have adds these days
Well that's just to help out
but would still suck for first phase
The War cry will likely be better for maps.
Not every build is meant to do all content perfectly.
am i the only one who feels that there is a disconnect between the slow playstyle and league mechanic?
No
since it is map based you'd want to clear as fast as possible
dont care, thats a weirdass cluncky mechanic... GGG so disapointing too many time, they just makes things for the sole purpose of doing bad choice sometime just to be controversal or somethink, and devs are so sturborn...
Yeah, but you're not required to complete it at a certain pace like in delerium.
And regardless, the slow hitting playstyle can be very fast.
agreed but if i run 10 toxic sewers
The whole intention is that you will clear everything with a single hit.
yeah but the problem will be mobility/movespeed
If you're not instantly clearing with one or two hits, then you're wasting time by going two handed.
I dont know how you can come with so good and so trash ideas at the same time, biggest life mystery
since leap slam distance scales with AS i believe
Nah
what does it scale with?
Leap slam is very robust.
i forgot
Just put a faster attacks support on leap slam, it will be fine.
if you are going for a 2H build you will never have any AS, better use dash as movement skill
i feel like they need another charge movement skill for two handed weapons.
like the guardian from BDO
FINALY PATCH NOTE
Geofri's Devotion: The Elemental Warding skill now has a cooldown of 1 second (from 10), only triggers on melee hit (rather than any), and makes you unaffected by curses rather than immune to curses for its duration. This affects all existing versions of this item. Due to basetype changes, it now has 42-47 to 66-71 added Physical Damage (from 50-56 to 73-78). Existing items can be updated to these values with a Divine Orb.
someone
is fucking
nutting

kinda disappointed we don't see the other mods from might and influence
but whatever
"Ngamahu's Flame: Now converts 60% of Physical Damage to Fire Damage (from 50%). Existing versions can be updated to the new values with a Divine Orb."
????
why
i guess so the anger watcher's eye works with it?
im a bit disapointed, we were missleaded to expect more changes that what is on the patch note, still interesting changes but !
Bear Trap buff lets go!
static strike ? 
was so interested in that skill few years ago, it felt interesting then i finaly tried it, was ass cluncky and no one ask for any change for it or any improvment and thats what they get
have fun
no numbers on cluster jewel changes? =/
Can someone explain what "Now deals base damage and has an added damage effectiveness of X..." means at the ground slam note?
The skill previously said "Deal x% of base attack damage" where x was the damage effectiveness value
Is the wording just different or does it actually mean something different?
they're two different stats
the first is what percentage of the weapon's base damage the hit deals, the second is what percentage modifier is applied to flat damage from sources other than your weapon's base damage
in almost all cases they have essentially identical values
is a line like this literally saying 30% more damage if you don't have any added phys
Exquisite Blade: Base Crit Chance is now 5.7% (from 6%), Implicit now grants +50% to Global Critical Strike Multiplier (from 60%).
and they were suposed to buff 2H 
my god those devs, and or IM missing something or the patch note is missing something because i dont see any buff to 2H, because having less attack speed isnt a buff outside of the meme comunity
They added a minimum of 15% base dmg to every base
but they didnt show that explicitly
(which i wish they did)
so disapointed
where Lucien?
ah for the tree
and yeah @kindred dagger they're increasing base damage a ton
and also 2h tree stuff should give more damage
thats what they said but this patch note is weird and disapointing as fuck
we were promised way more options and flashy stuff
like what?
thats what im saying
I dont think we were promised anything that isnt there
uhhhh
mysteriously missing from patch notes
is VOIDFORGE
so uh
base type changes
we were, since day one they teased pretty much everything that would be change and everything is on the patch and not everything is as it were told but they said and you can expect more more more, but nope nothing new
mean it's buffed as fuck
So ground slam is gaining 25% dmg effectiveness and losing 75-113 flat phys.
Viper said damage effectiveness is what i gain from flat damage from sources that are not my weapon. Doesnt that mean i need to have 300-452 flat phys in total before the 25% i get extra now catch up to the 75-113 flat phys i had before?
the question is whether 2h changes, 2h tree changes, warcries, and fist of war all make up for that
so what does shockwave work on now?
@silver kettle Sorry for the ping, but are you sure damage effectiveness ignores your weapons base attack? All sources i can find say that its just that way for spells base damage, but for attacks your weapon damage gets scaled by effectiveness
again, base damage and damage effectiveness are different stats
if we're using ground slam as an example, its base damage and damage effectiveness got buffed
so damage from all sources, including your weapon, is multiplied by the same value
ah i get it, if the two stats dont have the same value, you would need to separately apply the scaling
thanks, i got it now
👍
Cool, so if you wear 2 iron rings, are level 24 and use the lvl 24 2h axe base with just a 15% base dmg buff, the new ground slam deals a little bit more damage than the old one
doesnt the change in focus from flat phys to %phys just make flat phys a way better affix now?
yeah but the bases also got more flat phys on themselves, which also makes %phys a better affix
hmm, so u need the specific type of collector now instead of being able to use a generic 1 for different batches
also crafting is no longer done at the collector? =x
For anyone interested in the new Warcry / Rage notables available in the tree, I've gone through the .json and written them all down and posted them on the reddit thread. Please upvote it for visibility! Thanks!
so basically
each map has
oshabi
and she gives you seeds
you plant the seeds whatever the map RNG gambled you.
that's it?
no extra packs or whatever in main map
this might be my favorite set of t1s ever
0 votes and 0 comments so far on Reddit
they really put this here
REDUCED SKILL EFFECT DURATION CLUSTER
WHAT
we lightning warp
so that's why i thought it was an instant skill
because they had that cluster
and it makes it nutty
only 141% warcry cdr on tree, oh boi
and only 30% warcry duration on tree 😛
so increased duration/second wind is basically required
for uptime
the question is
is 0.32s use time bearable
or is that too high and you need that support or the keystone
WOAH.... they already nerfed glancing blow's location lmao
woah... dynamo/dreamer/forethought
casual +10 max rage on berserking
"you lose rage 40% slower"
also very casual
wonder if that applies to berserk
seems inquisitor got lost with the marauder ascendancies lol
How much is the reduced duration cluster?
25% total
Did they nerf the dmg of ALL 2H weapons and expect us to play in a 2H league
its not by a lot tho
15-30% more is kind of a lot
smoke flame everyday
All Two-Handed weapons have had their base damage increased by at least 15%, with axes in particular gaining even more damage.
"at least"
Voidforge now has 30-60% increased Physical Damage (from 50-100%).
calculations done by others in this discord showed vaal axe gaining 30% more as a base
not sure if it makes up for it ._.
It’s craft league
voidforge was already nuts lol
You’re supposed to craft your weapons
nuuu 😦
(Also buy up and hoard the good seeds)
cries

its so hard to see stuff in quadys
Buy new eyes
that's harder 😦
wow they are balancing replenpres, heraldry, endbringer and purpharbing
crywolf hauntingshout leadbyexample too 😦 poor criers
woahhhh blast waves moved way up
Warcries as a whole are getting changed
where do you see the new skill tree?
0 votes and 5 comments so far on Reddit
oh ty
If you now warcry with like 6x Cry Wolf + Haunting Shouts from last league you prolly deal so much damage that your game crashes
wait is the normal pob phased out?
So yeah they will just change those cluster jewel notables
Not yet you gotta update it yourself
how do i update the normal pob
https://www.reddit.com/r/pathofexile/comments/haidqk/311_pob_fork_skill_tree_with_working_icons/
@violet nymph
0 votes and 5 comments so far on Reddit
Click it
so do i uninstall the old pob?
i don't think so no
just a matter of changing a file or two in current pob
i forget how though
i feel like it's mildly important to make note of this particular thread of hope spot
does it not cover eo
noop
not if you're lowlife lol
don't VD builds usually go left side for the life nodes?
lucien, t5 seeds where 
🤷
are there 2 new scarab tiers? there were winged and previously jewelled scarabs
i'm currently writing a dual strike gladiator in the new tree
i think the tree is done, i just hope there's enough cooldown recovery speed for warcries
since this build wants to keep ancestral cry up as much as possible so it doesn't feel bad to clear
can it be repurposed to any impale melee?
you'd probably want to take out tribal fury and a bunch of other stuff
wait holy shit perfect agony got moved
got moved too
yeah from what i can tell
archmage is turbo mediocre now
and not really worth playing unless you have investment, like, a lot
lmao my puriflame miner has way less damage now with the crit multi nerfs
did mine crit multi get nerfed?
a bunch of crit multi nodes got nerfed
all over the tree
this used to be #1 anoint node for crit builds that couldn't get into shadow area
how much my build is getting nerfed is entirely dependent on how much it means that this number is going up from 140 to 180
Does somebody know how I can look at the new skill tree?
I got the file, but no clue how to use it.
poe planner's website has it if you just wanna use that
glancing blows is not in a bad part of the tree cause all 3 of those jewel sockets can reach it with thread of hope lol
top slot is ok...you can get tireless and a 5% life node
the top slot has waaaaay more stuff it can get
precision and spiritual command
runebinder + glancing
especially since the small nodes towards runebinders are nerfed
ooh max block totems sound fun
quite a few different builds that might want this spot
now delete that =x
information is free for all 😛
i just wish that it was slightly more...useful
would actually be perfect for a 2H staff ancestral warchief build
agnostic/eternal youth being so close is kind of scary
since they aren't anti-synergistic
they work together
you have 0 es though... how would you scale es recharge
