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1 messages · Page 237 of 1

deep wave
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thats a lotta mana lost

viscid frost
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they'll just have to make due w/ 15k es vs 20 lol

deep wave
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bruh it is at least 33% less es not accoounting to grand spectrum and tempered mind nerfs

brazen arch
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if i can figure out a decent build to do blight maps and delves

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id be happy

deep wave
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miners

brazen arch
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but i cant seem to figure it out

deep wave
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FB/ice nova

brazen arch
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i dont like the mine trigger

deep wave
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frostblades

brazen arch
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i usually make cycloners

viscid frost
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ED-Cont

deep wave
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totems are good in blight

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ED cont has low damage 😦

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*low investment

viscid frost
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not if u get all those DoT clusters 😉

brazen arch
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it still seems

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necros on top

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again

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i could be wrong

deep wave
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i am probably going to leaguestart arc mines, convert to FB/ice nova or str summoner

viscid frost
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baron zombie will probably still be good

deep wave
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that spirit offering spam was so good though

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also 2 less zombies

brazen arch
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i might go with a combie champion for the hell of it

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zombie*

viscid frost
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SO is still good for dps

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just less so for keeping ur minions alive

deep wave
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zombies die easily without SO spam

brazen arch
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cwc spirit ferring ....

viscid frost
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well, necros will now spam raise zombies instead lmao

deep wave
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thats so slow 😦

fading cedar
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Monster movement speed now has a lower limit, beyond which they cannot be slowed further.

Wait, does that include freeze and chill?

deep wave
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probably?

viscid frost
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doubt it

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maybe for chill

silver kettle
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it does not. freeze and chill do not change movement speed, they change action speed

brazen arch
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i actually wanted to do self cast volatile dead, until i saw the 60 balls nerf

silver kettle
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which does effectively mean they move more slowly (or not at all)...but it doesn't actually touch their movement speed stat

deep wave
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is making a 6l VD with less balls viable?

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since most people use a 3l/4l setup

viscid frost
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I played CoC VD and had no major issues

brazen arch
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the whole point of vd was high aoe/ auto target

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if lowing aoe for dps is what u want not worth it

viscid frost
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if anything, u can skip spell cascade since you can hit the limit so fast with CoC

brazen arch
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my goal was to have volatile deadkill offscreen stuff

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i dont think that will work with 60 balls

viscid frost
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you still can

timid geyser
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Viper didn't want use having 100% reduced move speed abyssal cry LUL

viscid frost
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1 ball can still do tons of damage with enough investment

silver kettle
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just to be clear, the 60 ball limit was added in 3.9. this is just reflecting that in the tooltip

deep wave
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Now displays that you are limited to a maximum of 60 orbs at a time.

timid geyser
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I was trying to keep quiet on that one hoping it would slip by not going to lie.

viscid frost
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the bad part of VD is still the 1~2 second delay before the balls will do anything

silver kettle
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I was responsible for that change, not going to lie

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cause uh, yeah

timid geyser
silver kettle
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I tested cry wolf stacking and it was funny

hasty perch
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traitor templarLul

deep wave
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are you part of balance team?

silver kettle
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I'm a game designer, which includes balance yes

brazen arch
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who is you

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lol

hasty perch
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thank you for the summoner nerfs

deep wave
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Did GGG discuss mines or deciced to let it live for 1 more league?

timid geyser
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Unleash buffs are HYPERS

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I was honestly satisfied with just the new notable.

native sonnet
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viper, what did arctic breath did to you....

hasty perch
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yeah

brazen arch
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so whats everyone league starting with now since the patch notes are up?

hasty perch
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unleash looks maybe too strong

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but it's self cast so i don't care

deep wave
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precision nerf XD

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how many people were using lv1 precision?

hasty perch
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self cast deserves being meta for once

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arctic breath wasn't nerfed btw

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cast speed got better so they reduced slightly per hit damage

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if anything it feels better to play

outer plank
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How many points are you guys saving for cluster jewels?

hasty perch
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60

sour mountain
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i'm probably going to league start with frost blades raider. second will be broteam levelling to get ready to have a good broteam wheel. third will be VD witch, not sure the ascendancy.

silver kettle
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first I knew about the arctic breath changes was reading the notes, but isn't that a strict buff? who's using the hit damage on it?

hasty perch
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idk

native sonnet
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no1 now

sour mountain
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arctic breath change looks like a... buff?...

hasty perch
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it is

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even if you use hit damage it's probably more dps

sour mountain
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i dont even know what the change is supposed to do. is it supposed to be easier to weave? .1 sec cut to the cast time seems meh

brazen arch
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i think its safe to say its flicker strike league

sour mountain
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but viper since i have you on the phone
why'd temple items get the nerfs they got?

native sonnet
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rip temple and delve

timid geyser
sour mountain
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i never played enough to get good at delve crafting, but temple item nerfs...

hoary snow
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Animate weapon is now actually playable, woo

native sonnet
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how to solve the painful fossil buying process - make it so ppl dont buy them /s hahaha

deep wave
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oh wait... there goes my early league crafting strat 😦

hoary snow
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Though I’m guessing it still won’t animate unidentified weapons, which is probably good

brazen arch
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make a delver

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^

deep wave
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no more easy -res helmets

dusty umbra
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@deep wave still easy ; -res + enchant tho

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will need conq orbs

deep wave
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yea i meant that

viscid frost
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i thought u can animate blades left over from spells in 3.10, or am i remembering it wrong?

deep wave
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animate weapon?

viscid frost
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yeah

deep wave
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yea its new thihs league

viscid frost
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so instead of skeles for dps, now animate weap instead?? 😛

deep wave
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you lost 60% of your minions but got 48% more damage

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also more QoL

viscid frost
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wait, not zombies, i meant skeles

deep wave
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i was talking about AW

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so you lost 10% of theoretical maximum dps but now it is WAY easier to use

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imagine carrying 50 blades in your inventory

viscid frost
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yeah i know

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am implying that AW is the new summon skele

deep wave
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yea i may play with it

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bladefall-Flesh offering-Desecrate in trigger wand?

viscid frost
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though tbh, even w/ the nerf, vaal skele is still pretty OP

deep wave
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most of the damage was from the melee ones and those got a 40% nerf

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so~35% nerf in damage?

viscid frost
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yeah, but a burst of 30+ skeles it's hard to compete w/

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granted, SO nerf will make them a lot less durable

deep wave
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yea most boss aoe skills may kill them

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also skelly summoners were weaker than zombie summoners defensively

viscid frost
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skele mage may also become new meta as well since those didn't get nerfed

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it also solves the issue of skele not doing damage due to unable to get within melee range

deep wave
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you lost one of the greatest benefits of being a summoner though

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minions tanking shit for you

viscid frost
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u still got zombies and spectres

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plus u can always summon skeles between u n the mob

deep wave
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largest problem is probably losing SO

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FO gives block chance at least

viscid frost
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yeah

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and also hp on block

deep wave
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you can get decent block with femurs

storm crown
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lot of high dps necros didnt even use mistress

viscid frost
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not much, but better than nothing

deep wave
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that free 30% res loss is going to hurt 😦

viscid frost
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we r talking bout the effect on minion, pre-nerf SO makes them a lot more durable

glad lynx
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Honestly i don't use mistress

deep wave
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no more res cap just using rings and belt

storm crown
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commander is gonna give 30 res now

deep wave
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yea i guess people took mistress just for SO

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without SO people will just use commander

viscid frost
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huh?

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lol

storm crown
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also they can go for essence glutton now

viscid frost
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regardless, necro is still alive n well =/

deep wave
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anyone going to try necro AW?

viscid frost
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probably, as soon as 1 of the big streamer makes 1 😄

deep wave
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mathil and Ziz i am begging you please do not make a necro

viscid frost
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they'll probably do something w/ the new jewels 1st

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since that's what's been talked about on discord/reddit/forum

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gotta give ppl what they want 😉

deep wave
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Nah that's week 2 at least

viscid frost
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doesn't ziz already have access though?

deep wave
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No?

viscid frost
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i'll be more surprise if it really does take them that long

deep wave
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Mathil was still playing his league starter at the end of week 1

viscid frost
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the cluster jewel info is already public, it shouldn't be that difficult to plan a build with those in mind

deep wave
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Bex confirmed that the good ones will be ilv locked

viscid frost
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yeah, but those guys no-life it the 1st week

deep wave
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And you might need to chaos spam a while to find a decent one

viscid frost
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yeah, hardest part is going to be getting the right ones

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but as long as they r playing in trade league, anything is possible with enough currency

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speaking of trade league, chaos and alt prices will be wild lol

wild arch
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Minions now benefit from your reflect reductions

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Scion minion build with slayer and guardian/necromancer

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This way you can actually afford running facebreaker ag early

zealous monolith
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Do we know how the delirium mechanic interacts with bosses that are in a separate room?

sour mountain
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you could stick taunt on your carrion golems too, carrion golems get chonky

uncut bolt
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Any build recommendations after patch notes?

rose pasture
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Impale cycloner.

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45% in coming league

bold basalt
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I am prolly go necro anyway

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Chaos skellies are gonna be good

crude haven
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so after patch notes - rip minions, attribute stacking, hoag guardian ... hello bows and maybe wanders - welcome back impale? 😄

slender temple
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yeah well

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im going dual necs

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gear will be cheap

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and it will be ok

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spectres

wild arch
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Rip minions

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Lmao

crude haven
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of course with enough invest they will still be viable, but it wont be easy-mode anymore I think ... and spectres on gem lvl20 only lv 76 instead of 80 is a real hard one imho

wild arch
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The only thing they nerfed is baron zombies and spectres a tiny bit

supple falcon
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Non-mage skeletons took a big hit, but yeah, many minions are fine

wild arch
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Every other minion is just as strong or even stronger now

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HoAg lost like 2% damage per virulence, but the new herald and minion notables are gonna make it even more fucking busted

torn isle
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and AW looks set to dominate.

crude haven
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you can push hoag to nice dmg, but the guardian nerf will make it a lot more expensive to build something really tanky. I dont get where you get that minions have gotten any stronger ...

wild arch
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The reflect change doesn't sound like much at first but enables using ag as a main summon on a budget

torn isle
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do note that necromancers aren't going to have spectre gem at lv 20, they're going to put more levels into it. At higher levels, the level gap plataeus, so the difference may be way smaller.

crude haven
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aw might be a nice idea - hard to tell, how it feels with just 14 instead of 50 minions though

wild arch
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They reduced the number but buffed the shit out of them to make up for it

torn isle
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Think of them like skeletons, but better. 😛

wild arch
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Facebreaker AG's only weakness was instakilling itself with reflect

crude haven
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thats a fun math thing actually for aw

wild arch
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Now you're not gonna need white triads or a reflect immunity chest anymore

crude haven
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dmg is buffed by 328% ... in return we only have 28% (14 instead of 50) weapons ... so around 9% nerf for aw but in return we get the 48% more that are now calculated correctly .. so def a buff in pure dmg ... still remains to be seen how it feels and whether clearspeed is ok with just 14

wild arch
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It's not only buffed in damage but also has access to an infinite supply of weapons

crude haven
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true - i probably would still go a chains of commands route, but that should help tremendously otherwise

wild arch
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Regular aw benefits from carrion Golem tho

crude haven
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on the other hand ... 40sec base duration is a shitton - depending on how clearspeedy it actually is with just 14

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i mean - this wil be clearspeed league .. so if it is viable, you probably only need to spawen the weapons twice during one map

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still cant help but think that bows will be meta

wild arch
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Blink/mirror minions? templarLul

crude haven
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😄

wild arch
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Those got an insane buff with second wind

crude haven
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curious when the base dmg numbers for kb and ps will be there - leveling with champ as impale melee and then refund into phys impale wander would be cool

wild arch
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You can safely sit in your meat shield zombie cloud while your archer kill squad takes care of everything

dusky cobalt
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well these changes are underwhelming

crude haven
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which ones?

wild arch
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Well yeah

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Considering that the jewel notable reveal page is bigger than the patch notes

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Also I wonder if they included the keystone jewels in the 16 unique items

crude haven
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im actually happy that they didnt put everything in that they wanted to do - gives me hope that they actually get things right before release for once^^

wild arch
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I think I wanna try a poison HoP build

crude haven
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I'll probably end up with ice shot/barrage again but as a 2nd char after i got some currency from a starter^^

wild arch
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So the big herald keystone disables your auras

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Does that include blasphemy curses

crude haven
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blasphemy casts curses as auras .. so probably yes^^

wild arch
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If only curse on hit worked on minions...

wispy crest
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Why did templar not get Kinetic Bolt tho

ripe bough
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Because he didn't

buoyant galleon
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patch notes say: Added new item filter drop effect colour options. anyone know anything else about it?

dreamy spire
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@supple falcon the opposite is true. zombies and spectres got gutted. Skeletons are just fine.

patent canyon
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basically filter blade is now gonna be in rainbows n shit

storm crown
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Zombies are fine

storm crown
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Kinda want to try skelemages tho

oblique stone
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When do they usually release the new challenges for the league?

copper kernel
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when it launches

patent canyon
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or if you want to know earlier then go to poedb for datamined ones once torrent is out aka 12h before launch

wintry apex
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Can someone explain this bugfix to me? I'm confused by "resulted in less damage....than they were intended to deal"

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Does that mean now, after the bugfix, they deal less damage?

copper kernel
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spell echo and unleash spells yes

wintry apex
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So in 3.9 the molten strike projectiles from multistrike repeats dealt more damage than the ones from the initial use, correct?

copper kernel
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multistrike no

wintry apex
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And for Greater Spell Echo the subsequent spell casts before did not apply the damage multiplier from Greater Spell Echo at all?

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If that is fixed with the patch, how does that result in less damage?

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Greater Spell Echo doesn't have a damage penalty that could be enforced

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It only has a damage amplification that could have been neglected

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So the only logical conclusion would be that it deals more damage now

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Why are they saying that it used to have more damage?

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I'm super confused

unborn depot
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Blade vortex

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Was not affected by the reduction from unleash

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So was dealing more than it should have

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For example

wintry apex
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Unleash okay, that makes sense, because it has a penalty.

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But I'm asking for greater spell echo

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Because that only has a damage amplification

unborn depot
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They probably meant regular spell echo

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Would be my guess

wintry apex
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If it turned out that greater spell echo didn't have a damage amp for "disconnected" ice novas from frostbolts, and that is fixed now, that'd be HUGE

unborn depot
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Yeah, but I don't think it's one of those cases

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It's the weird 2-part spells with a buff like BV that probably had this

wintry apex
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Great for a lot of strike skills

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I'd still like confirmation for ice nova because I'm considering to play it

torn isle
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ice nova will still be great regardless.

unborn depot
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I don't think it falls under the "disconnected from initial skill use" criteria, all they frostbolt interaction did was mkve the location of the nova

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So it's unaffected by this change most likely

wintry apex
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But it also made it disconnected from the character animation. Single cast animation, multiple repeats on frostbolt.

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The location isn't the only thing

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If it was just the location I would agree with you, but it isn't just that

torn isle
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Still don't think that siufficiently counts as a disconnect, but can't say for sure.

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regardless, ice nova is still going to be good, just play it if it interests you.

last river
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So having seen the new life nodes(and assuming life-enchanted small jewels aren't an onslaught boots style non-item) it seems like there's a lot of totally new build paths possible that almost completely ignore life and just get it on jewels.

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Fettle is basically discipline and training, and you can get 2 jewels for 20% + 40 flat life. It's like everyone can grab a few nodes from the scion life wheel

vast bay
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Depends ho easy are those jewels to get, but yes.

wintry apex
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It's more akin to everyone can have easier access to class starter life nodes

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I would expect the life nodes to be rather rare, as small jewels are already the rarest Jewel type

wispy crest
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Small jewels are the rarest ? How did you figure that out ?

copper kernel
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because they told us

unborn depot
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I asked this in the other channel and no one was sure, but what's your interpretation of the shrapnel ballista change? "Now deals base damage and has an added damage effectiveness of 38% at gem level 1 (from 33%), up to 44% at gem level 20 (from 38%)."

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The "now deals base damage" part

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I thought it already dealt base damage

ivory fog
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Is the new league out already?

wintry apex
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Read it as "now deals (a) base damage (...) of 38% at gem level 1 (from 33%)". It already had the 33%, now it's 38%

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Afaik the %base damage and damage effectiveness is always equal anyways

lean lark
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Do we know how the new Mana support works with reduced Mana cost?

wintry apex
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Yes. The damage bonus is based on Mana cost, so reducing Mana cost reduces damage bonus

lean lark
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Sanctuary of thought is dumb now if that is true

unborn depot
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Strange that they need to restate the base damage part if its purely a numerical change

formal crypt
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Basically shrapnel ballista got a non insignificant buff

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But I think it might not be enough for me

unborn depot
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It's like 15% I guess

unkempt dome
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is playing cyclone logic for delirium?

patent canyon
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no its against all logic. fog goes in 1 direction while you are just spinning, those dont match at all

unborn depot
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But it's genius, spinning is like going in all directions

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So you can never lose

wintry apex
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If you spin too much you make the fog go away

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You don't want that

unkempt dome
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ahh

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I don't know what should I play

placid bone
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Go witch and scale spell damage and see where that takes you

lucid monolith
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Can you customize reward on delirium or it's all random like Temple trial ?

unkempt dome
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I want to play melee

unborn depot
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Spin the opposite direction to pull the fog inwards instead

frigid holly
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How long does it usually take PoB to update once patch notes available?

copper kernel
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a week probably

native sonnet
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didnt openarl posted an update onr eddit?

copper kernel
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its just the passive tree

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there were like 5 changes

gritty helm
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So what's shaking out to be good Delirium builds?

hushed sequoia
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Ed cont gonna be strong

wild arch
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Minions as usual

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Until they actually nerf them

hushed sequoia
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define actual nerf

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minions might be too slow for map speed clear mechanic

wild arch
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Just like ED/contagion

patent canyon
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ed is like 20x worse than any minion build both on clear and single

wild arch
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It already struggles at higher maps, and delirium will only add more hp to the mobs

patent canyon
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so if your ed starter includes 20ex gear and woke gems then yes, it is good

wild arch
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Btw does anyone know if the barrage arrow nova interaction is still a thing or was it fixed

patent canyon
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fixed

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specifically jewel interaction

safe leaf
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thinking of starting BV Elementalist

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making use of blade blast for more single target maybe

wild arch
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Hmm

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Just had a weird idea

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If you put bodyswap into traps I'm assuming it will deal damage based on the traps' health 🤔

wet plaza
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1

wild arch
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Yeah

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Oh

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If you have the gluttony belt will your totems take damage if they cast movement spells?

wet plaza
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you're most likely taking the dmg when summoning totems

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easy to test tho

wild arch
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I know that the totems take damage on ignite with eye of innocence

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I'm assuming this should work the same way

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Just tested it and unfortunately it only deals damage to you on summon

rustic mountain
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Is this the place to talk about what we are planning for a starter on delirium league?

wild arch
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Yeah here is fine

rustic mountain
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so who here is planning on using 2 external slots for large/ mediums/ smalls

tender tusk
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i have a tree for 1 and 2

rustic mountain
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I'm gonna try an animate weapon guardian build with the new spellslinger support

tender tusk
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depending how good the smaller nodes are

rustic mountain
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I'm assuming the number of passives is around 23

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based on the image we saw

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per external

dusty umbra
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@rustic mountain 2 slots and around 23-26 passives i can use for me

rustic mountain
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yeah thats what I saw too

wild arch
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Animated weapon spellslinger?

dusty umbra
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16 per outer is ok

rustic mountain
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yeah

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so spellslinger can cast bladefall and animate weapon

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and its an attack

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so a lot of synergy in the templar area

dusty umbra
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I might just use large-med-small in one outer and just large with 2 notables + 2 jewels in other

wild arch
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So you want to waste a gem support to make it a bit lazier?

tender tusk
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That's pretty much what i was looking at doing

rustic mountain
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its 2 spellslingers

tender tusk
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for large i was otherwise hoping for 2 jewel sockets + 2 small node buffs

rustic mountain
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basically stay mobile using fast attacks

tender tusk
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and then socketing the mediums with the notables i want

wild arch
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Where's your mana to reserve auras for the minions?

rustic mountain
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thats the last thing I'm sussing out

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with the small reservation though its not all that much

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15% + modifiers per spell

wild arch
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The reservation starts at 15% and goes up with every support

dusty umbra
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@tender tusk large-med-small 16 - 18 passive p used ; large with 2x notables and 2 normal jews 8 points used +- few points

rustic mountain
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thought about doing radiant faith and using prism guardian to get one aura out

dusty umbra
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Hard to yet calculate best min max scenario

wild arch
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There's very little point in one aura

rustic mountain
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or two lol

tender tusk
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it depends how good the small nodes are

rustic mountain
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I want a lazy starter that I'm not blasting my fingers on the keyboard for

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tired of facerolling 5 different interactions

wild arch
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Why not limit yourself to scaling just one thing then

tender tusk
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large jewels kinda suck if the small node buffs are bad

wild arch
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Like bladefall and blade blast

rustic mountain
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I mean it's 100% minion focused

dusty umbra
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Im ignoring how good or bad small passives are rn

tender tusk
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ah sure

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just notable hunting

rustic mountain
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the rest just is sugar

dusty umbra
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Even if they are shitty they are just bonus

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What i want is 50% inc skill duration 35% chaos dmg 6% chaos multi from 2x notables on each large

tender tusk
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Shouldn't be too hard

rustic mountain
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though I'ma be honest I dont know how fearsome force is gonna work with the spellslinger casting the skills

tender tusk
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I was looking at stacking the ignite -res ones

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and the faster ignite nodes

wild arch
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Fearsome not gonna work

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Cause you're not using a minion skill with that setup

rustic mountain
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even though spellslinger is casting it?

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does minion AOE affect instability

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gonna be honest this is the first time I'm thinking of doing a minion guardian

wild arch
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Spellslinger is triggering it

rustic mountain
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yep I gotcha

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classic cwdt rules

wild arch
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This setup is just too janky and you sacrifice too much for no gain

rustic mountain
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What am I sacrificing?

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so I was thinking slinger -> cull -> bladefall and the new zigzag wand attack (just cause its rad) -> faster attacks -> maim

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the 6l is the animate weapon

wild arch
#

You're sacrificing loads of mana that you're supposed to use for auras

#

What about other minions?

rustic mountain
#

Like?

storm crown
#

considering spellslinger is cheaper than blasphemy, could use it to cast curses

rustic mountain
#

found my last link then

jaunty wadi
#

Yo guys what do u plan on starting with? Was gonna do necro but seems like it’s nerfed quite a bit

iron violet
#

necro

jaunty wadi
#

Gonna miss that ES from spirit offering tho

iron violet
#

eh

jaunty wadi
#

Was so op

iron violet
#

still really strong

#

just needs a bit more gear

rustic mountain
#

doing a jank build

#

using spellslinger to keep up an animate weapon army

jaunty wadi
#

Ya and those resistances, man gonna miss not having to worry about resists on gear

#

Kinda like animate weap idea, but never played with it, isn’t in annoying to target stuff on the ground to summon it?

rustic mountain
#

thats why I'm gonna use spellslinger

jaunty wadi
#

Oh, what does it do?

rustic mountain
#

for 3 spells: bladefall, animate weapon, vulnerability

#

when you do a wand attack, cast linked skills

jaunty wadi
#

Is it gonna pick a random weapon from the ground?

rustic mountain
#

yes

jaunty wadi
#

Oh that’s neat

rustic mountain
#

but it can pick the blades that fall from bladefall

#

so you dont need loot on the floor anymore

#

bladefall makes daggers

#

no clue how good the daggers are though

#

if they are good this skill is gonna be fun jank

jaunty wadi
#

Probs those white glass shanks

rustic mountain
#

they looked way different in the preview vid

#

even with a white shank I was getting 500k dps casually on a level50 build

jaunty wadi
#

Oh, I’ll consider that, saw a guide in the witch section

rustic mountain
#

yeah all depends on the new skill too because I have old animate weapon values

jaunty wadi
#

And that’s 500k with broken minion damage modifiers?

rustic mountain
#

Don't do what I do though, I make jank builds and get bored after two weeks

#

yeah I don't have the new gems in or anything

#

idk what my links are going to be either

jaunty wadi
#

Cuz in patch notes they said it wasn’t taking into account those +minion damage/whatever from gear/tree

rustic mountain
#

slinger -> animate -> minion damage -> multistrike, and if the blades are crap its probably added chaos/ lightning

#

well I'm using PoB whoch should be taking it into account

#

I just don't know how the more multipliers come into play now

#

looks like it's gonna be roughly equivalent on the PoB

torn isle
#

if you're going to specifically add cull to your links, why not just use power siphon which inherently culls.

rustic mountain
#

power siphon hits only one thing. new skill hits lots of things

#

(also rule of cool)

torn isle
#

you know power siphon was buffed some time ago to have multi-projectiles, right??

rustic mountain
#

nope

torn isle
#

Well now you do. 😛

rustic mountain
#

guess I am using power siphon lol

swift sequoia
#

anyone have the picture with the notables handy?

tender tusk
swift sequoia
#

ah sory I was thinking of this one, thanks anway ^^

sharp iron
#

Has there been a lot of "highlights of the new notables" posts on reddit? I want to make one to highlight which ones I think are best or otherwise stand out, but I don't want to do that if there's already been 10 or so.

wild arch
#

Haven't seen any at all

sharp iron
#

I'll make one then

lucid stone
#

Dangit, archmage doesn't work with mines.

rustic mountain
#

would you say that he doesnt deal with minors

#

dohoho

strong umbra
#

how many of the corner jewel slots are we gonna need to use these new notable jewels? Like if i grab two of them on the tree, will that mean i can only use two of the new unique jewels?

rustic mountain
#

babsa, it goes based on size

#

2 externals you can do a lot

#

depending on how you want to do it

strong umbra
#

i see

rustic mountain
#

theres large, medium and small clusters

#

anything can hook up to an external but you can only go down in size from there

#

so external -> med -> small

#

for example

#

its on the cluster page

strong umbra
#

ah thanks man

rustic mountain
#

I'm trying for 2 external with large -> med -> smalls

strong umbra
#

i'm trying to think about how many points i'm gonna need to leave available on my build

rustic mountain
#

which means I'm basically tying up 46 passive points

strong umbra
#

ahh okay

rustic mountain
#

yeah its a lot from a large

#

their example was 23 passive points

#

from one external

strong umbra
#

i wonder how many unique notables you can fit in that

rustic mountain
#

I don't think more than one or two

#

but idk

strong umbra
#

because i am looking at doing a warcry build and might tack on some channeling (cyclone) notables

#

so probably looking at 4-5

wild arch
#

the same notables stack but need to be on different jewels

rustic mountain
#

I'm doing animate weapon because its interesting to me

strong umbra
#

seriously? that seems op hell

rustic mountain
#

and I don't have enough time to care about much more than launch weekend

wild arch
#

on a normal build you'll only get like 4 max

#

I do like the sound of +4 HoP minions

brave moat
#

Just sanity checking: Did they already backpedal on spell slinger reserving 15% mana? New Gem shows 20%.

unkempt notch
#

Yeah if I understand correctly they have pre-nerfed spellsinger in 2 different ways

#
  1. Base reservation is now 20%, which is huge because thats like 33% more mana reserved after multipliers
#

2. It looks like mana reservation modifiers won't help you, which means you can't stack mana reserve sources to lower the cost (Works like blasphemy)

#
  1. It looks like the base cooldown doesn't budge from .5 s
#

At some point I thought it was mentioned the base cooldown of the skill goes down with level but it appears to just give cooldown reductions which will stack additively with other cooldown sources

#

Correct me if I'm wrong anywhere please.

brave moat
#

There already was a huge opportunity cost associated with it: You lose a higher damage multiplier and can't exceed the 0.5s.. and you have to attack with wands.

unkempt notch
#

"This spell's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified"

#

If I read this correctly that means reduced mana nodes on the tree and gear will not reduce the cost of spellsinger. Perhaps a necessary move if people are already known to stack huge amount of reserve reduction, but I personally didn't anticipate this.

wild arch
#

Reserve cost reduction will apply

unkempt notch
#

and obviously it Spellsinger does not benefit from dual wielding either.

wild arch
#

Generic mana cost reductions won't

unkempt notch
#

hm, I have never that particular line with regards to Mana Reservations.. "cannot be further modified" so I was just guessing, has GGG confirmed what it means?

#

[–]Rory_RackhamBalance & Design [score hidden] 10 minutes ago

The value was updated to 20%, but it works just like Blasphemy, so mana multipliers and reservation cost modifiers affect the reservation cost, just not effects that apply to mana cost like flat cost modifiers or Inspiration Support

#

Sorry for the misinformation, I'll go back and fix it

minor oyster
#

Ok so... if I use Poets Pen and Spellslinger to trigger skills supported by Archmage and I have a large unreserved mana pool... I get all of the extra damage at "no" cost right?

#

oh nvm

#

cant support triggered... whats the point of the conditional modifier on the last line then?

#

when would you ever use a skill that you can't afford?

unkempt notch
#

Still even after the pre-patch "nerf" I am excited to use spellsinger

silver kettle
#

@minor oyster most skills don't only deal damage the instant you use them. quite a lot (e.g. Storm Brand) deal damage for a long period after you spend mana

minor oyster
#

wouldn't it check on cast tho

#

why would it continually be checking?

#

oh nvm i just realized the use case

#

vaal clarity or soul taker

#

otherwise you'd get all the benefit for no cost

hasty perch
#

btw is archmage poorly worded?

#

or it's really 6% of unreserved mana as lightning

#

because between having it flat and having 1 to that value damage

#

it's just like mind of the council wording

#

seems weird

wild arch
#

It changes base mana cost to 6% unreserved

#

And gives damage equal to 127% of final mana cost

#

After all increases and reductions

hasty perch
#

yes

minor oyster
#

IF you can afford it :p

hasty perch
#

but what i'm asking is if it's a 1-200 or a 200

silver kettle
#

the wording is new I think, but it's adding both min and max

hasty perch
#

for example

silver kettle
#

200-200 in that case

hasty perch
#

seems absurdly broken

minor oyster
#

yeah i dont think it has a range

timid geyser
#

Ohhh. That's a lot of damage. LUL

minor oyster
#

it's just added flat = to final cost

timid geyser
#

Twice as much as I was expecting to be exact

minor oyster
#

archmage + facebreakers, lets go

hasty perch
#

so i can just mind of the council , stack fevered minds and then drop an orb of storm and fastercasting tempest shield to delete everything ?

timid geyser
#

Archmage doesn't apply to attacks.

unkempt notch
#

archmage cant support attacks

minor oyster
#

lame

silver kettle
#

this is why Mind of the Council was changed templarLul

hasty perch
#

like this seems like it will be able to get completely unethical dps

minor oyster
#

mind of the council only supports attacks i thought

#

so mind + archmage is a nonbo

hasty perch
#

well orb of storm and storm brand don't really care about mana cost

timid geyser
#

Also facebreakers is melee physical damage.

hasty perch
#

oh wait they're mutually exclusive?

#

archmage and mind?

minor oyster
#

new mind is only attacks i thought

hasty perch
#

oh right

wild arch
#

Mind of the council doryani's fist

normal kraken
#

Archmage unleash looks juicy, with the new 30% unleash notable

hasty perch
#

yeah

#

600% damage effectiveness for mind of the council with doryanis

#

interesting ignites incoming

timid geyser
#

Correct, mind of the council is essential an attack version of archmage (sorta).

wild arch
#

Yes

minor oyster
#

mind of the council + facebreakers

timid geyser
#

Also facebreakers is melee physical damage.

wild arch
#

Just do doryani's

hasty perch
#

but ..

minor oyster
#

just convert lightning to phys, ez pz

timid geyser
#

Ahhh. Doesn't work like that.

hasty perch
#

can't you like make spells cost like 4K mana

minor oyster
#

i was kidding :p

hasty perch
#

does archmage add 5000 flat lightning then?

#

that doesn't seem ethical

minor oyster
#

i thought that was only with old indigon or w/e ?

timid geyser
#

If you are spending that much mana then sure.

wild arch
hasty perch
#

seems absurdly broken

#

are we going to be able to have like 10K damage damage OoS?

#

with arcane cloak on top

#

base damage*

minor oyster
#

so like, the problem with doryani's fist is that it doesn't have a huge multiplier to flat

wild arch
#

...

hasty perch
#

600%

minor oyster
#

altho i guess the 600% dmg effectiveness

wild arch
#

600% is not huge?

hasty perch
#

is a multi

#

it's the single highest multi in the game

zealous monolith
#

TIL you can multistrike Touch of God

hasty perch
#

for skills

minor oyster
#

uh

wild arch
#

You need to lay off whatever you're smoking rn

minor oyster
#

for damage eff sure

hasty perch
#

ignite

#

with it

minor oyster
#

how do you get lightning ignites

wild arch
#

Doryani's Fist now has 30% increased Shock effect, +80 to 100 to maximum Energy Shield (from +30), 30% chance to Shock (from 10%), and now grants 200-250 Energy Shield on killing a Shocked Enemy (from 30). Existing items can be updated to these new values with a Divine Orb, but won't get the increased Shock Effect. The Doryani's Touch skill granted by this item now has 30% less Attack Speed (from 50% less) and now has 40% chance to Shock (from 20%).

hasty perch
#

with that getting 5000 flat lightning is 30K BASE damage lightning

#

and with mind it looks like it's pretty damn possible

wild arch
#

Stormfire ring

hasty perch
#

yeah

wild arch
#

Go trickster for more mana and dot

minor oyster
#

yeah might be pretty beefy

hasty perch
#

i think they overtuned mind and archmage and cloak by a HUGE margin

wild arch
#

Get zerphi's heart to ignite with the 100% extra chaos damage

hasty perch
#

not matter how i look at the numbers orb of storms is just going to delete every single thing in the game

#

actually seems even less legit than summoners last league

#

but at least it's not minions so fine w.e

minor oyster
#

I love how quickly the pendulum swings

#

like minions were stupid strong before too, just didn't have the QOL, and nobody gave a fuck

#

and now it's like oh pee ew, minions

hasty perch
#

never liked them

#

why play an ARPG to not play

minor oyster
#

I have this convo nearly every league with a RL friend of mine

#

he refuses to play ANYTHING except minions and Death's Oath

#

for like 3-4 years now

wild arch
#

I understand minions, but DO?

minor oyster
#

because he's lazy

wild arch
#

Not even RF?

minor oyster
#

I suggested it when he fell in love with DO

#

to try and get him to play a non-necro

#

nope

#

literally, only necros, only minions (usually skele mages with as many zombies/spectres he can fit) and sometimes throws in DO on top of it

deft girder
#

Sound like me but with something else.

minor oyster
#

so I've just accepted it and I link him every patch note/preview pertaining to minions

wild arch
#

Pretty much me with molten strike

#

Before they killed it

minor oyster
#

whats dead may never die

hasty perch
#

rename him "unethical" on discord

wild arch
#

I got so excited and got the stygian skin

deft girder
#

So for the archmage... getting the x% regen and increase mana regeneration might do? exaltThink

wild arch
#

Yup

deft girder
#

How many source of x% are there? I know arcane surge and cloak.

minor oyster
#

Ritual of Awakening for Heiro

#

Essence Glutton for Necro

#

I didn't see any others

#

could've missed a bunch tho

#

¯_(ツ)_/¯

deft girder
#

I been thinking how to cheese weave the arcane,

#

I tried detonate mine as a cheese strat but it won't work without a mine on the floor. >.>

minor oyster
#

what do you mean by cheese it

#

like, what aspect are you trying to abuse

deft girder
#

"20% chance to Recover 10% of Mana when you use a Skill"

minor oyster
#

wouldn't something like lvl 1 holy relic count

#

damn, repeating skills doesn't help either

deft girder
#

Brand have it a bit easier with recall brand.

minor oyster
#

yeah idk, I'd imagine spamming something super low cost would be the best way to abuse that aspect of it

deft girder
#

Not as fast though.

minor oyster
#

not as fast as what

deft girder
#

recall brand has a CD.

minor oyster
#

oh, thought you meant in response to me

#

yeah anything with a cd is bad

#

what about toggling an instant off and on rapidly

#

lvl 1 clarity

#

that should work, right?

deft girder
#

I guess one just run phase run.

minor oyster
#

yeah that would work

cursive widget
#

I wonder how hard it would be to try and get like 12 impale stacks with the new jewel

wary smelt
#

most ppl are gonna go for 10/11

#

not worth pathing to third outer socket for 12th impale

cursive widget
#

champ gets an added amount of phys added per impale no?

wary smelt
#

the +1 impale im told was only available on large cluster jewels

cursive widget
#

ahhh ye master of metal

#

yeah

wary smelt
#

so to get 3 extra ud have tor eally streach ur skill points out

cursive widget
#

if so then 10/11 impale stacks is prob the sweet spot

wary smelt
#

yep

#

too much skill points to get 3rd

cursive widget
#

yeah you'd probably have to sacrifice too much defense for the 3rd tbh

ember lodge
#

Archmage is actually really fun to build around, it's not as simple as just stacking mana

wicked tree
#

do we have any clue how commonly cluster jewels are gonna drop

ripe bough
#

As common as jumping in path of exile

cursive widget
#

lel

wicked tree
#

i mean i leap slam a lot

ripe bough
#

So very common

wicked tree
#

leaping is pretty jumping adjacent

ripe bough
marble ginkgo
#

So can we confirm that sources of mana cost reduction are harmful to archmage support? Like the hiero ascdency

native sonnet
#

yes

marble ginkgo
#

so sanctuary of thought is literally a 50%^ damage nerf to archmage support?

hasty perch
#

yep

#

hiero doesn't make sense if you go archmage tbh

#

i mean hiero without sanctuary of thought

#

is a bit of a waste

#

might as well roll trickster

#

4% mana on kill also makes mapping with archmage a lot smoother

thin vine
#

sanctuary of though isn't as much of a nerf if you're regen limited

#

it lets you sustain a faster cast speed, lower damage bonus per cast

hasty perch
#

well that's if you're playing a suboptimal way

#

you don't want to cast fast stuff

#

you want to drop a huge storm brand or orb of storm

#

or a spell to ignite the pack and be done with it

thin vine
#

why not? what's the difference between getting 100 bonus damage twice or 200 bonus once

#

oh you're talking about ignites

hasty perch
#

nah

#

storm brand and orb of storm keep the added

#

so basically you can burn 50% of your mana and your stormbrand will deal that damage

#

for the whole duration

thin vine
#

yea for ignites and cast-and-forget spells it's different

hasty perch
#

it's a lot more damage then keeping the casts

#

that's the issue

#

it's so broken on those

#

that playing it while casting fast is just not efficient

#

add 2000 flat damage to stormbrand and it kills everything

violet nymph
#

i have created the thiccest of memes

rigid lakeBOT
#
Purifying Flame - Chieftain (Lvl: 94) by: Lucien
Defenses

Life: 11,195 (245%) | Reg: 1,874/s (16.7%) | Leech 2,239/s (20.0%)
Resistances: :fire: 77 :snowflake: 76 :zap: 76

Secondary Defense

Secondary: Armour: 5,578
Attributes: Str: 719 Int: 305 Dex: 90
Keystones: Blood Magic, Mortal Conviction

DPS

Total DPS: 468,286@ 2.79/s
Crit: Chance 57.08% | Multiplier: 330%

Charges

Endurance: 6/6

Skill

Purifying Flame + Combustion + Inspiration + Intensify
(+ Immolate (20) + Concentrated Effect (20) from: Armour Helmet)

Configuration

Player: Leeching, Inspiration Charges
Enemy: Boss: Shaper, Ash, Ignited, Consecrated Ground
Playerailment: Consecrated Ground
Playercharge: EC
Playerskill: Exposure to: Fire

violet nymph
#

the goal: create a zdps build that never dies for the most part

#

without using complicated mechanics

minor oyster
#

no thicc armor and VMS?

violet nymph
#

steelskin works fine

#

especially now that second wind exists

torn isle
#

Necro would've been better at not dying if not for the spirit offering change. >:O

red wharf
#

can i ask for practical math formula for archmage dmg? People seem to be getting 1000-1500 flat light dmg with 3-5k unreserved mana. Is it unreserved mana * 0.06 * (1.27 of natural spell mana cost) * (bunch of gem support mana multipliers) * (bunch of %spellmana cost increases such as Fewered mind jewels) - does it make sense? Also the part im not sure of is how to include %increased part to formula

native sonnet
#

depends heavily on ur use case/scenario and if u r doing those fevered mind setup to juice up to 100% mp

#

ah just saw the rest of ur details

#

yes that looks right

red wharf
#

how do you include %mana cost increased? I'm not sure how to do that correctly in formula

#

there are %more mana and %mana increased

native sonnet
#

what u have is fine/correct

red wharf
#

i see, thanks

native sonnet
#

just note that the support gem multiplier multiply with each other

#

just like how they are now and i think u already know that

#

just that the formula above almost looks like they are summed

red wharf
#

so "(gem multiplier1 * gem multiplier 2 * etc)" and " (%fewered mind1 + %fewered mind2 * etc.)" ?

native sonnet
#

yes

red wharf
#

that was the part i wasnt sure, thanks

native sonnet
#

also note that archmage itself has 10% inc mp cost (presumeably from quality) which is additive with fevered mind

red wharf
#

oh yeah

#

i was also reading somewhere on reddit that this 6% from archmage can be affected?

midnight phoenix
#

By supports, sure

native sonnet
#

well, 6% is 6%, then u apply the multipliers from support gems and mp cost modifiers like the ones u have above to the final number

languid path
#

pob tells you how to do the math

#

just substitute the base mana cost for 6%

hasty perch
#

get some voidbringers going

sour mountain
#

i think... archmage might just be silly

hasty perch
#

we did the maths already

#

it's beyond broken

sour mountain
#

i'm just thinking about it on paper but if you're playing archmage you're also playing that mana shield skill and it's like...

#

oh and you also have mom

languid path
#

you really don't wanna use manastorm shield

sour mountain
#

you just put mana on your gear and it scales your everything

#

you don't think it's good?

hasty perch
#

i tried with a 2000 mana cost : you add 1016 flat lightning damage to stormbrand (after damage effectiveness) storm brand level 20 has 180~ average damage

#

you're litteraly doing x6 to the base damage

sour mountain
#

just for the sake of sanity
what if you're doing it with... Spark

hasty perch
#

it's worse since you'll get a single hit worth of it

sour mountain
#

oh, also, orb of storms archmage might be interesting

hasty perch
#

brands and orb of storms and blade vortex can continuously hit

languid path
#

it's more dmg on paper but you can't time when you will have full mana, especially when you run like 50-60% mom

#

also stormbrand also cost like 5k mana to cast, for my build at least

hasty perch
#

yeah i took 2000 for an example you can get higher

native sonnet
#

ydro, run lavianga, drop 5 brands, wait for flask to end and gain ur dps and just recall

#

flask again when u need to use skill, otherwise just have the mp for mom

sour mountain
#

don't forget to grab Brand clusters to jack up your brand count

#

why drop 5 when you can drop like... 8

languid path
#

lavianga sets archmage dmg to 0 I'm pretty sure

native sonnet
#

yes but after the flask effect ended u get ur bonus

hasty perch
#

not the ones already on the ground

native sonnet
#

because the cost is no longer 0

hasty perch
#

the contrary*

midnight phoenix
#

What bonus do u get

native sonnet
#

because they dont snapshot

languid path
#

oh I'm not worried about mana regen

hasty perch
#

they just check the current mana cost

#

i'm running trickster for it anyway

languid path
#

I'm worried about the control you have over when your mana is full

native sonnet
#

wtd, archmage supp

hasty perch
#

4% recovery on kill

languid path
#

I already have 4k mana regen

midnight phoenix
#

Ur stuff now costs the same amount of mana that it would have cost anyway, and these builds all have so much mana that it doesnt matter the regen

#

Yes i know sieg its all we've been talkig about all day

sour mountain
#

control over when your mana's full... isn't there a gem that does that 🤔

hasty perch
#

you being full mana doesn't matter

languid path
#

'cause you can't control when you take dmg, so you want to always be full mana, as often as possible

sour mountain
#

but this build might be throwing all its jewels into More Damage If None Reserved and More Damage And More Expensive

native sonnet
#

it does if u need to cast stormbrand that cost 100% of ur mp

hasty perch
#

it only counts IF you could cast your mana cost

languid path
#

I don't care about the dmg

#

I care about full mana if I'm a 4k build with 60% mom

#

if you're not mom sure run manastorm, but on mom I'm not very sure

#

but hey what kind of archmage build doesn't run mom

sour mountain
#

the one that gets hit too often

#

and if it gets hit too often it can't cast any damage because it's all linked to an archmage that forces it to spend 30% of its mana on a spell

#

and it dies

unkempt notch
#

but you do 0 dps when you dead

midnight phoenix
#

These builds have 30% to 50% mana regen per second without flask

sour mountain
#

i worry that these archmage builds might get hard countered by like... y'know how fortification archers would delete you off screen?

midnight phoenix
#

We were throwing around one with 90% before but its probably not as good

unkempt notch
#

I predict mana regen will get hit after this league if mana builds are super strong

sour mountain
#

archer taps you, your mana's gone, and the most effective way to not die is to murder all of your enemies

midnight phoenix
#

Eh these builds have 9k ehp and 3 to 5k mana regen

#

They'll be fine unless they eat a hit that would instagib a normal build anyway

sour mountain
#

the league mechanic scales up mobs and gives them bullshit moves

#

so we could see some good rips with that templarLul

midnight phoenix
#

Im not sure how playing a build with less ehp and sustain would help

native sonnet
#

5k mp regen?

sour mountain
#

i want to see some real DSP deaths with people just getting chain stunlocked I DIDNT DO ANYTHING WOWWWW

midnight phoenix
#

Ye we were throwing around builds with 6k in #1┃general a little while back

#

It get pretty silly

unkempt notch
#

Most of the time in POE if you are actively taking huge hits you're not worried about dpsing your worried about staying alive.

sour mountain
#

offscreen freezes and maybe saps

midnight phoenix
#

U have to give up a lot of dmg to get that high

languid path
#

yeah I'm only at like 3k mana regen, 3k6 without righteous fire

midnight phoenix
#

But hey ur archmage u have a 400% more multi on ur support

sour mountain
#

hey hey i have the omega brain strat

midnight phoenix
#

U will be fine for dmg

sour mountain
#

what if you put... mana leech... on archmage

#

big brane

languid path
#

yeah if only mana leech didn't only work for attack

unkempt notch
#

mana leech has a cap tho

#

and is terrible

sour mountain
#

mana leech doesn't work for spells?!

unkempt notch
#

xD

native sonnet
#

read the mp leech gem

midnight phoenix
#

I'll take "things that dont work" for $500, alex

sour mountain
#

(i have never used mp leech because why the fuck would you do that)

languid path
#

also you don't need to go gigabig on mana regen

#

just need enough to cast your brand and chill

sour mountain
#

i'm also wondering about eb es leech

native sonnet
#

mindspiral viable? lol

sour mountain
#

but that's probably yeah, too much

languid path
#

overinvesting in mana regen just for manastorm and co. doesn't sound very worth

sour mountain
#

isn't there an unveil that gives you mindspiral effect?

native sonnet
#

max mp, clarity es mod, dmg as mp

midnight phoenix
#

Ye considering manastorm efficiency is like 20% of archmage and also stops u from casting brand recall

#

Thats a no from me dawg

languid path
#

oh yeah brand recall

#

I just realize I can run second wind with it

sour mountain
#

oh, yeah, es from mana

#

es from mana is... always? good?

#

is it ever bad lol

languid path
#

yeah you can do that if you don't run agnostic

sour mountain
#

there are also the neato new passives that give you es from mana at like, 6%

native sonnet
#

5%

midnight phoenix
#

Thats alright hey

sour mountain
#

yeah, Will Shaper; if you can get small wheels with 2 notables

midnight phoenix
#

Half a guardian now

sour mountain
#

we're gonna be very happy

languid path
#

now swap your ascendancy over to guardian too

sour mountain
#

just play elementalist thats what i always do

languid path
#

I tried to pob an es version for a bit but it doesn't look very good on hierophant

sour mountain
#

i am 100% brainlet

#

and i always play cheapo heralds, immune to reflected ele, elemental confluence

languid path
#

especially 'cause one of the nodes literally make you spend 50% less mana

sour mountain
#

conflux

midnight phoenix
#

I think if i was es version i would probably be LL ivory tower

sour mountain
#

herald of thunder is just complete garbo compared to keeping the raised mana cost, hey

midnight phoenix
#

Its just so much more mana than shavs

languid path
#

I don't think I'm taking cluster jewel on this build

sour mountain
#

on archmage build?

languid path
#

yeah

#

1 feverish is like 15% my dmg

sour mountain
#

Scintillating Idea
20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance

#

can i change your mind, friend

midnight phoenix
#

Thats much worse than fevered mind

languid path
#

yeah I tried that, it's like 5% dmg and you need to spend point

midnight phoenix
#

U would need good small nodes as well

sour mountain
#

is mana considered a utility or a defense

midnight phoenix
#

Def according to neon but somethings might straddle sizes

sour mountain
#

you might be able to terminate your wheel with the fevered mind

languid path
#

the only node I found remotely close to feverish was the 5% dmg taken per brand attached

#

it's like 8-9% dmg

sour mountain
#

also i wonder about the other corrupted jewel that noms your life and gives you mana whenever you kill something

#

but that's probably not really worth it

languid path
#

so hey more points to spend on my actual tree

hasty perch
#

trickster gets 4% mana on kill btw

sour mountain
#

may as well just run a jewel with raw mana gain

midnight phoenix
#

Mana sustain isnt a huge issue i gotta be honest

#

U get a lot of it for free with shit that gives u actual mana

hasty perch
#

i'm probably going trickster either way

sour mountain
#

also r.e. brands i would think grand design might be worth considering?

hasty perch
#

archmage is so broken damage wise i'd rather just get QoL and defenses with decent cast speed

#

and mana ofc

sour mountain
#

what does three dragons turn lightning damage into. burn?

native sonnet
#

no

sour mountain
#

three dragons turns lightning into freeze 👀

#

if you can fit it, that's not unappealing

unkempt notch
#

if you wanna turn your lightning to defensive why not just make it sap

sour mountain
#

that's definitely an option but i don't know if it would be more effective than freezing

#

but that would enable thundersight, sure

sullen scroll
#

Did GGG misgroup Spellslinger Gem in the announcement because they showed it in New Active gems?

unkempt notch
#

looks like its an active with a support component

glossy adder
#

You activate spellslinger itself, not the individual skills, so it's an active skill. They probably made it that way because it makes sense with the way gems will work in PoE 2

olive whale
#

Does new Second Wind support works with Warcries? I mean...in terms of hp recovery War Bringer+Any Warcry+Second Wind is A LOT

torn isle
#

Spellslinger is basically our first meta gem.

silver kettle
#

Arguably that was Bane

#

Though Mark would grumble at me for saying that

torn isle
#

I'm more curious whether CWC and other trigger supports will be converted to work the same way as spellslinger though.

hot gyro
#

what do you think about a WAnderer league starter ELEmentelist or Assa

wild arch
#

@silver kettle does archmage make channelled spells cost 6% unreserved mana per tick at base?

#

I was hoping archmage divine ire could be a thing but looks like sustaining its cost for a full charge is gonna be impossible

quiet geyser
#

Does blade blast dmg scale with the amount of blade vortex blades? or just the aoe?

marsh oracle
#

wait does spell cascade even work with bladefall for blades

quiet geyser
#

It should? XD

torn isle
#

fairly sure just the aoe, BUT each BV stack is it's individual explosion it looks like.

bitter ledge
#

By the way, does anyone have any speculation on what the Portentous Delirium Orbs and Imperial Delirium Orbs are going to add to the map?

calm island
#

Was there a divination card orb yet?

bitter ledge
#

"self-consciously solemn or important : POMPOUS
portentous declamation unsalted by the least trace of humor
— W. H. Pritchard"

calm island
#

Would guess those might be a thing they add

bitter ledge
#

Yes, we have Diviner's Delirium Orbs

calm island
#

I missed that Ig

bitter ledge
#

"adjominously prophetic Synonyms:
fateful, foreboding, prophetic, prophetical
foretelling events as if by supernatural intervention"

#

So, I guess it's itemised prophecies

#

I'm guessing that Amorphous is metamorph organs/catalysts. Which just leaves the Imperial Delirium Orb

#

Probably Labyrinth enchanted items.

torn isle
#

Is it worth trying to hit spellslinger speed breakpoints when using necro VD/DD considering how necro attack speed will swing wildly with corpse pact? Or might it be better to pick some other class for this purpose? :V

patent canyon
#

better to use cwc over slinger imo...

violet nymph
#

holy shit

#

flame surge mine

#

the 0-investment dps is insane

torn isle
#

How does Piscator's Vigil interact with spellslinger?

lucid stone
#

Adds no base damage to spells, since it has no base damage.

rigid lakeBOT
#
Flame Surge - Saboteur (Lvl: 93) by: Lucien
Defenses

Energy Shield: 6,835 (205%) | Reg: 684/s (10.0%)
Mana: 82/1,020 (28%) | Reg: 35/s (3.5%)
Resistances: :zap: 76 :skull: 100

Secondary Defense

Attributes: Str: 90 Int: 370 Dex: 99
Keystones: Zealot's Oath, Chaos Inoculation

Average Damage

AVG: 517,941
Crit: Chance 73.27% | Multiplier: 581%

Charges

Power: 3/3

Skill

Flame Surge + Concentrated Effect + Elemental Focus + Trap and Mine Damage + Immolate + Controlled Destruction
(+ Blastchain Mine (10) from: Tremor Rod)

Configuration

Player: Leeching
Enemy: Chilled, Boss: Shaper, Blinded, Ignited, Shock Effect: 18, Shocked
Playercharge: PC
Playerrecently: Mines Detonated: 10
Playerskill: Exposure to: Fire

violet nymph
#

there we are

torpid sonnet
#

Flame surge is a weird choice for mines since it has a high base cast speed

violet nymph
#

selfcasting is clunky, and flame surge doesn't have much range

#

flame surge is also only my singletarget skill here

#

i swap to sire of shards for clear

#

with fireball

#

it's important to note that the gear in this build doesn't cost very much

#

besides the allocation of tranquility, but with blight being a zana mod i doubt oils will cost much either

#

and of course the 6l sire of shards and tremor rod

#

which historically aren't too expensive

#

especially with the mine nerf this league

#

i wonder if this is enough to turn people off from mines this league

#

enough that tremor rod is cheap

tender tusk
#

probably not

violet nymph
#

well anyway, if tremor rod is the most expensive part of that build, that's budget lol

violet nymph
#

what's the league starter

patent canyon
#

anything that does damage and doesnt cost 100000ex

frigid holly
#

Repost from the 'builds' channel; because its partly just a mechancs question (sorry for the duplicate): Am I correct in understanding that spellslinger 'slung' spells get the flkat damage from your wand added to each HIT? If so surely choosing a spell where the number/rate of hits is high or can be scaled easily is an easy way to scale overall damage. If so what spells hit most per cast or per unit time? Things that chain/fork (like arc say) seem like they should get very high DPS scaling from this...?

dusky tendon
#

do you think archmage will work with triggered spells ? Wording is a bit too complicated for a non native like me

wispy crest
#

@frigid holly The added damage from wands will be treated like any other added damage to spells modifier, thus only being as effective as the spells "Added damage effectivness" states.

static ingot
#

Is it correct that cluster notables can appear on large, medium AND small jewel sockets?

#

So theoretically I could have large jewel with my desired notable + another notable + jewel socket
which forks into medium jewel with my desired notable + jewel socket
which forks into small jewel with my desired notable

Technically giving me 3 of the same notable

Topped with using the Voices for doing the same process with medium+small for the same notable to be allocated 6 times

wicked tree
#

different notables only spawn on certain sizes of jewel

#

large = damage medium =utility small = defence

hasty perch
#

each enchantment spawns on a different size

#

your notable would need to be able to spawn on all 3 enchants

formal crypt
#

@wicked tree you've got those reversed

#

Large is defense mostly

hasty perch
#

most likely not going to be possible more than 2

#

large is offense

#

small is defense

formal crypt
#

Then why are there so many more life notables?

static ingot
#

understood
debatable on "more than 2" tho
if my notable spawns on medium or small I can just use Voices for 3x

torn isle
#

Not all notables with life on them is considered a life notable.

hasty perch
#

go check the game news

#

there's several large clusters of pure damage

#

and the small one gives block

formal crypt
#

Ah

#

But many small ones are also niche damage

hasty perch
#

they want to avoid abuses most likely

formal crypt
#

Like claw/dagger and bow

hasty perch
#

people getting 12 life % passives with +13 flat life would be hilarious

#

and at the same time it stops people from stacking too many times the strongest notables

#

which are mostly on offense

#

so one per socket

torn isle
#

And 25% small passive increased effectiveness modifier, don't forget that.

formal crypt
#

I hope we can use fossils on cluster jewels like we can normal jewels

torn isle
#

still though, 12% damage (of relevant type), 13 health, 3% chaos resist, 5% damage, and 25% small passive increased effectiveness modifier.

static ingot
#

well, there goes my dream of making a hardcore ballista build

#

back to softcore with 20m sdps i guess

#

By the way, is it just my gut or does it really seem like 90% of these new notables aren't worth travelling to?
Some are really nice like Cold Conduction but most of the offensive ones just feel lackluster compared to the counterparts on the tree
Not to say they're bad but travelling to them will make it an undesirable option
HP ones excluded

hasty perch
#

the thing is : once you pay the initial 3 points

#

you can "chain" cluster jewels

#

and get the others for a lot cheaper

#

like the 2nd notable on a large cluster jewel and third one are 2 points notables

#

first one on medium is a 3 points one

#

it's not really efficient if you just go for one cluster jewel

#

because the notables are really strong but the main cost is the initial one

formal crypt
#

I think the passive rolls might be more valuable than the notables

hasty perch
#

that depends on many things tbh

#

i could see it being the case on varunastra

#

with just 25% passive effect

#

you're looking at 30% varunastra damage small passives on the 12%sword+12%axe damage enchant

upbeat urchin
#

regarding spellslinger, "This Skill's Mana Reservation is the Total of the Mana Reservations of Supported Skills, and cannot be further modified" does that mean that reduced mana reservation doesnt work on it or just that you cant reduce the mana reservation twice?

torn isle
#

Basically you either go for cluster jewels with all notable/jewel affixes and as few nodes as possible, or cluster jewels with all small passive bonuses and as man nodes as possible.

#

it just means mana cost modifiers doesn't work on it. Mana reservation modifiers work as expected.

mellow hatch
#

I think its saying that reduced reservation wont apply to the gem itself, only to the supported gems that become reserved

torn isle
#

or more exactly the mana reservation of support skills is modified then added to the slinger skill as a total reservation cost, which then can't be modified again.

tame marsh
#

Where is the ‘unleash support’ in gem upgrades post

hasty perch
#

ctrl+f unleash

#

or you mean the gem reveal from tonight

#

i mean last night

tame marsh
#

The gem reveal

hasty perch
#

they forgot to show it

upbeat urchin
#

if you have bane linked to spellslinger and two curses, will it still only reserve 20% mana?

native sonnet
#

idk if that work, the curses would have 2 trigger and hence disabled IIRC

upbeat urchin
#

hmm ok ty

#

seemed a little too strong =p

violet nymph
#

you can put contagion in it

#

probably one of the best uses

#

though, nvm, between attacking and casting, not worth it

red sierra
#

Using kinetic bolt for AoE and a spellslinger spell for single target could be very strong

#

I would say the other way around, but as far as I know there’s no reason to expect kinetic bolt to have good single target.

patent canyon
#

slinger has horrendously bad single

wild arch
#

@dusky tendon archmage won't work with triggered spells because they cost no mana

#

Oh wow I just realized you can abuse the 300% inc poison node with archmage

lucid stone
#

How

marsh oracle
#

If you blade blast bv and linger at the same time do all blade blast get more Aoe

wild arch
#

No

#

Only BV blades gain aoe