#1┃mirage-league

1 messages · Page 235 of 1

wintry apex
#

I definitely want more story / character driven league content

#

Synthesis was SO good in that regard

#

No other league comes even close to it

#

I wonder if I'll be able to recognize the cluster jewel notable that viper "warned" me about monkaHmm

tender tusk
#

warned as in it's busted or terrible?

wintry apex
#

Not "busted", but I expressed how I wouldn't want any new notable to be a strict upgrade over already existing powerful ones

tender tusk
#

ah oke

#

i am really excited abt the warcry nodes tbh

#

it gives so much consistency

#

enduring cry gives 5 with just that one they showed afaik

#

and rallying gives ~80% inc or smth

wintry apex
#

Is that really so good?

tender tusk
#

it's 80% with the instacries sry

wintry apex
#

If you want endurance charges from enduring cry you can usually maintain them throughout mapping or boss fights

tender tusk
#

endurance charges are pretty good

wintry apex
#

For self cast discharge it's different I guess

tender tusk
#

and daressos is the only super easy way for ranged builds to sustain them in bosses afaik

wintry apex
#

I mathed out the damage bonus of that notable for rallying cry and it's not terrible, but the regular nodes to it are super terrible

tender tusk
#

there might be better nodes

#

but effect is just kinda eh

#

we'll see

wintry apex
#

The path nodes give +3% increased damage

#

Even with additional bonuses like cold res it's very questionable

#

On that particular jewel you probably want as many notables as possible to purge away the lackluster effect nodes

tender tusk
#

ofc

#

i think that's the case with most medium jewels though

#

since the notable is what provides the utility you want

wild arch
#

@wintry apex wasn't the dual wielding one already shown to be a straight up superior version of ambidexterity?

#

Granted it requires 2 different weapon types

#

But otherwise it's the same thing with bigger numbers

frank hound
#

it's also non-anointable unlike ambidextry

#

which ya know...is how you get that usually anyway

wild arch
#

But you can get multiple copies of this one exaltThink

wintry apex
#

The cluster jewel node doesn't have the ailment damage though

vital idol
#

Did nobdy even ask about annoting the notables from last patch if they will ever allow it for consistency

frank hound
#

well it's a bit complicated from a technical standpoint I think

wild arch
#

Aren't all the oil combinations already taken tho

frank hound
#

oh from the last patch, sorry I thought you meant the new ones

wild arch
#

They'd need to make more oil types or something

frank hound
#

yeah the last patch ones should be available

vital idol
#

The new ones, properly never will because that be op

#

Id be ok with another oil type, maybe clear oil rarity

#

So I can not have 10k clears by end of patch

radiant lance
#

I don't anticipate them adding oils for the new notables

#

That would get way out of hand

wintry apex
#

They probably have to either introduce new oils or make the order of oils matter

wild arch
#

But then you have to consider stuff like what does the oil do when you throw it on rings or in a blighted map

radiant lance
#

I actually don't think it will get addressed before poe2 where they Will probably change the tree anyway

tender tusk
#

it's a pretty conscious choice to not make them anointable

vital idol
#

Delete some useless notables to make room for the newer ones

wild arch
#

Delete scion to make more room in the middle vanity

vital idol
#

Yes

wintry apex
#

Make the passive tree 3D

vital idol
#

Passive cube

wintry apex
#

Cube format Pog

#

The most fun I had in mtg

tender tusk
#

4d passive tree

vital idol
#

Notable list today

tender tusk
#

it's gonna be fun to read through that

violet nymph
#

In about 12 hours

vital idol
#

I care more about keystone

#

Than notables

tender tusk
#

bex said maybe as late as 4nzt afaik

violet nymph
#

They said late reveal today. Which 4pm is 13 hours from now

tender tusk
#

keystones are easy though bc they're just unique items

vital idol
#

Keystone's we only seen a few

#

Unless there is only like 5 keystones

#

Which would not surprise me

tender tusk
#

10-12 seems reasonable

rare root
#

fuck 13 hours, that's like 4am my time

tender tusk
#

considering they did 15 for legion

violet nymph
#

Its 3am over there rn. So an early drop would be, 9 hours from now

hasty perch
#

they said 10

#

keystones

torn isle
#

oils...?

rare root
#

gamer bathwater oils?

last river
#

So does the fact that delirium mobs leave no corpses mean that they won't be doing corpse explosions?

#

The people on the podcast we had yesterday seem to think the answer is yes but stuff like, say, bleedsplosions, still work on breach mobs etc right?

cursive widget
#

maybe, but I know bex said beyond works on them

eager terrace
#

the assumption is on-kill explosions that don't rely on corpses will work

#

like gladiator's or occultist's

dusty umbra
#

@eager terrace Do you remember legion? )

eager terrace
#

yeah it was why they changed all that stuff

tender tusk
#

also on the podcast there were concerns for ignite prolif

#

doesn't prolif work even if you kill on the hit?

eager terrace
#

it's still an assumption

dusty umbra
#

prolif doesn't really have any issues unless you're in simucalrum

eager terrace
#

it may not even work as intended on launch

dusty umbra
#

since there will / should plenty of normal mobs

tender tusk
#

yeah cause you can still prolif off normal mobs

#

gotta do less damage then

#

ez

timid geyser
#

Oh shit I didn't even think about simulacrum and ignite builds.

tender tusk
#

i doubt the tankier mobs will die in one hit

timid geyser
#

Well, maybe I won't be starting ignite LUL

tender tusk
#

so later waves it should function as normal

wet plaza
#

Yeah hard skip for me too

tender tusk
#

i'm doing ignite anyway, should be fine since they said they weren't focused on adding density

#

and if more people get put off doing it, better it is for me

wet plaza
#

Had enough experience with GGG doing stuff like that to not risk it

tender tusk
#

worst comes to worst i farm currency for a bit and flip it to something else ¯_(ツ)_/¯

frank hound
#

I think that's madness

#

and might ruin your league start

#

it's better to start as not ignite then swap into it if it works

#

than reverse

tender tusk
#

the worst case is a can't do league content, while yes being bad, doesn't mean i can't farm every other bit of content

violet nymph
#

@last river important note. The delirium mobs dont make up the majority of mobs. All regular mobs affected by delirium still leave bodies

#

Only simulacrum will have the problem of prolif

tender tusk
#

yeah, which is why i'm sticking with mine

#

and if it is an issue, i can roll more normal packs

sour mountain
#

sooo seeker runes seems great

#

🤔

wild arch
#

Does it?

slender temple
#

Few hours to beeeg reveal

wild arch
#

When have you ever had problems with branding something from distance

radiant lance
#

Won't seeker runs theoretically help clear rather than st

#

Runes*

#

Tbh my experience with brands is pretty limited

sour mountain
#

yes, seeker runes is for clear

#

i think your brands will actually retain any added brand attachment once they have killed their current target so if they have a few seconds detached (between packs while you brand recall) they will stick on something new very easily

#

also those nodes are almost unreasonably good damage modifier

wild arch
#

It's on a medium cluster so I suppose that's not too bad for a full branch

sour mountain
#

15% brands is not inefficient

#

and you can surely roll for something more interesting than cold resistance. i would probably think a crit modifier of some kind would be doable

wild arch
#

Hmm

#

Not so sure about that for a medium

#

They said large=damage medium=utility small=defense

sour mountain
#

what kind of utility would you like to have with your brand modifier

#

there's gotta be something that you'd want

#

the only one that i can think of would be area of effect for arma brand, but that isn't gret

#

great

wild arch
#

Apparently brands/totems/traps/mines/etc counts as utility

sour mountain
#

brand damage is considered a utility, i think, because you use your brands in tandem with a main spell

wild arch
#

Was the big first poison on a medium jewel?

sour mountain
#

cant remember

wild arch
#

Looks like the medium notable theme seems to be quality of life stuff

sour mountain
#

okay then

#

move speed and brand damage

#

lesgo

#

move speed always 👑

wild arch
#

Yeah the big poison is medium

sour mountain
#

oh right, the one that says

#

"first poison deals 300% increased damage"

#

wait a second

#

first poison deals 300% increased damage = scourge arrow is king arrow

wild arch
#

If we assume that a minor poison node is 15% inc damage on average then this applies 20 nodes worth of damage on the first poison

#

Which is great for clear but nothing special for bosses

sour mountain
#

unless you use generic chaos dot and just use a single scourge arrow on poison duration

#

omnibrain

wild arch
#

Even with that I doubt you'll oneshot most bosses

sour mountain
#

(probably pointless compared to the one gem that gives damage per poison stack tho)

cursive widget
#

Didn’t they say there were 180 new notables?

sour mountain
#

281

cursive widget
#

Notables are the big ones right? Like not the ones with the gold ring but the medium sized ones?

sour mountain
#

yes

cursive widget
#

And Passives are what the strength/int/dex ones or are passives the small ones in the notable rings?

#

Like +3% to all resistances or whatever

timid geyser
#

they don't have to specifically be str/int/dex, but anything that size is a small passive

cursive widget
#

Ahhhh ok gotcha, so there are going to be 281 new notables all with specific names them that’s insane

patent canyon
#

a lot of them will be fillers but should be some interesting ones

gray swan
#

I am just waiting for them to drop the notables. I am worried they will do it much later today though.

radiant lance
#

It's probably still several hours away

gray swan
#

Yeah 😭

violet nymph
#

They said the notables were going to be later in the day. it'll be closer to 8 hours from now. as that's 4pm their time

#

@gray swan @radiant lance

gray swan
#

😦

silver kettle
#

Bonus points to anyone who cracks the one notable that you need a spreadsheet to evaluate

ember hill
violet nymph
#

@silver kettle i full expect this spreadsheet to be totally worthless once we find the breakpoints :^)

native sonnet
#

bring it on!

#

cant be much harder than dmg is lucky

#

or can it....? lol

timid geyser
#

Lucky damage is easy.

radiant lance
#

Guess I'll check em out when I wake up then

thin vine
#

@silver kettle we use spreadsheets for everything here, so you might need to be more specific

native sonnet
#

lucky crit is easy, lucky dmg was not

violet nymph
#

can't be much harder than synthesis crafts were before datamining

native sonnet
#

not without math background

hasty perch
#

synthesis craft wasn't complicated before datamining

#

you put items and it gave you some random stuff

storm crown
#

spreadsheet... expect nothing less then a simulation from poe community 5 mins after relase of the notable 😂

native sonnet
#

damit viper, u got me hyped now

sour mountain
#

wasn't that one of the notables we've already seen 🤔

violet nymph
#

watch it garbo

native sonnet
#

the node better be worth the math

violet nymph
#

what i want is more herald specific things :^)

#

that herald flat crit was nice

silver kettle
#

Well I'm probably going to use it on my league starter, so I think it is!

native sonnet
#

inb4 1/99999999 spawn weight

thin vine
#

"1% increased damage per word in equipped items' flavor texts"

timid geyser
#

inb4 it requires more math than cracking timeless jewel seeding Kappa

thin vine
#

chris is an MTG fan right? PoE Unglued when?

sour mountain
#

inb4 only spawns on level 3 cluster jewels. can only get on the beach level and on the rhoa level

slender temple
#

@silver kettle challenge accepted

native sonnet
#

gimmi another hour to wrap up some work stuff first though!

silver kettle
#

Bex said on Reddit that they're coming out later in the day

timid geyser
#

Asking to delay spoilers marauderthinking

silver kettle
#

I don't know any more than you do on that, but I'm assuming you have more than an hour 😛

native sonnet
#

spikey, it's a ploy to see if its coming out in the next hour ; ]

timid geyser
eager charm
#

Spoilers: viper has just postponed the news for 5 years

native sonnet
#

also shouldnt u be working viper?

silver kettle
#

It's 8:15am! I'm on my way to work

sour mountain
#

and you're on discord at the same time?

#

watch the road!

silver kettle
#

Magical concept called 'walking' 😛

whole berry
#

will the new jewels be placeable in the spots between scion and main tree

native sonnet
#

no

timid geyser
#

Only outer jewel sockets.

silver kettle
#

The only sockets on the normal tree that work with them are the six around the outside

#

They're getting new appearances to reflect this

whole berry
#

damn, thanks

sour mountain
#

can't wait to see notables with reduced reservation tbh

timid geyser
#

Honestly I feel like there is a good chance that won't be a thing.

slender temple
#

we'll find out today

violet nymph
storm crown
#

Doubt we Will see a 12 node aura cluster but it would be cool

slender temple
#

mirror tier

#

big money

timid geyser
#

It is pretty safe to say aura node wouldn't be a large jewel

#

I would more than likely be a medium size

storm crown
#

Not much interesting thing that can be done with it tbh

violet nymph
#

with what they said. yeah it'd be a medium jewel

storm crown
#

Currently on live there is only 1 medium cluster with auras rest are small ones

timid geyser
#

Large Cluster Jewels are common and are heavily focused on Damage affixes, Medium Cluster Jewels are uncommon and are heavily focused on Utility , and Small Cluster Jewels are rare and are heavily focused on Defenses.

storm crown
#

Exciting Times ahead

violet nymph
#

and all i care about, would be heralds

cursive widget
#

yeah so i'd imagine GGG releasing the notables in like 5-8 hours

violet nymph
#

now, i could bet herald mana reservation reduction could be node.

storm crown
#

Do you thing split personality jewel Will exist in Intel and str as well?

timid geyser
#

Seems somewhat implied that will be the case.

cursive widget
#

I hope it does

violet nymph
#

since we have an enchant for the jewels of "#% increased damage while affected by heralds" anything related to heralds is game for possible notables :^)

hasty perch
#

focused on x ... does that mean you can't have the same notables on different cluster sizes?

#

that would be sad

violet nymph
#

very possible

hasty perch
#

my dreams of stacking 6 times the same notables for memebuilds 😦

timid geyser
#

Yeah, for example you won't have #% elemental damage enchant on a small cluster jewel.

violet nymph
#

altho, the herald notable they showed off with +%crit was a damage notable, but on a utility cluster (medium)

#

soooo it's possible

timid geyser
#

Utility is more so skill specific stuff

#

ie warcries, heralds, DoT multi, totems, ect.

hasty perch
#

no warcry notable x6 exaltThink

violet nymph
#

only x3

timid geyser
#

You can still do 6x warcry notables via voices + 2 cluster sockets

violet nymph
#

or x6 with 2x voices

hasty perch
#

yeah , guess i need voices

violet nymph
#

oh right

#

voices gives large not mediums

storm crown
#

Voices is gonna be nuts

hasty perch
#

voices gives large?

#

like you can voice>large>medium>small?

timid geyser
#

voices gives 3x medium sockets.

hasty perch
#

ok

#

thought too

violet nymph
#

oh so i was right the first time

storm crown
#

Thout rare can hav 2 jewels and 3 notables

timid geyser
#

They can.

hasty perch
#

the best large ones look broken tbh

#

like 8 nodes for 3 notable/2jewel socket seem way too good

storm crown
#

They Will also require high ilvl and levels

timid geyser
#

There isn't any level requirements, but yeah high ilvl for stuff like 2 jewel sockets, and some notables.

violet nymph
#

luckily large jewels are common

hasty perch
#

there is level requirements

storm crown
#

There is level rewuirments

timid geyser
#

Oh I guess I'm blind.

hasty perch
#

they've shown a level 67 required one

#

it had +13 life gained per small passive as mod

timid geyser
#

Yeah, found it.

storm crown
#

There is diffrent tiers

hasty perch
#

yep

violet nymph
#

yup

storm crown
#

rolling on nodes needs to be good enough to put in currency into

peak terrace
#

they said uget a jewel every thirty maps

#

on average

hasty perch
#

wut

#

that's super low

#

😦

peak terrace
#

speed clear meta mate

tawny pasture
#

where did you get that info ? chaosthinking

peak terrace
#

baeclast podcast

tawny pasture
#

baeclast ?

timid geyser
#

They weren't talking about jewels. That was about Simulacrum

hasty perch
#

i expected abyss jewel droprate

wild arch
#

You get the simulacrum every 30 maps

hasty perch
#

oh nice

peak terrace
#

o

#

reallly

wild arch
#

Not the jewels

peak terrace
#

did i miss that

#

ooo

#

hmmm

#

🚶‍♂️

#

🚪 🚶‍♂️

#

🚶‍♂️ 🚪

timid geyser
#

All they said about jewels drop rates was that they drop from delirium monsters.

peak terrace
#

🔫 🚶‍♂️

hasty perch
#

that's kind of a good thing i guess then , means simulacrum shard will not be like breach shards : worthless except for chayula

timid geyser
#

and large is most common small is least common.

hasty perch
#

i hope you get one every 3-4 maps or something

#

enough to fool around with

#

it's the main new cool thing of the league it would be a shame if it was really rare

wild arch
#

The jewels?

hasty perch
#

yeah

timid geyser
#

Wouldn't shock me if they are abyssal jewel drop rate.

hasty perch
#

yeah it seems fair

wild arch
#

You'll probably get several per zone templarLul

hasty perch
#

i'm betting on something like one every other map

timid geyser
#

Ehh, 1-2 per zone would be plenty

wild arch
#

Whether they're actually useable is a different question

timid geyser
#

Several would be overkill

hasty perch
#

oh sure , but it's always interesting to identify them

#

like stacked decks

#

you know it's going to be shit

#

but it's still fun

peak terrace
#

dude

#

one every other map

#

the f

#

u know they are craftable right

spice cipher
#

I was gonna say the same thing

timid geyser
#

I'm not saying they will be 1-2 per zone. Just saying it would be plenty

wild arch
#

The enchants are locked in and can't be changed

peak terrace
#

so what

wild arch
#

So if you get like 10 nodes of 12% melee damage then it can't be changed

peak terrace
#

its just the theme of the jewel

#

ye and if u get one every other map

wild arch
#

Exactly

peak terrace
#

there arent 100 themes

#

u know

#

there are like 15

#

basically day two youd have all the jewels u need

#

and ud have to only craft the mods

wild arch
#

It will take time to find the right one with the right amount of nodes at the proper item level

peak terrace
#

i heavily doubt theyd make it like that

#

also if u get all from regular maps easy

#

why bother do the special thingy

timid geyser
#

I mean there will be an over abundance of large jewels for sure. It is the small ones that are rarer and will have lower drop rates.

peak terrace
#

i bet special thingy after wave 10 or so

#

u get one every wave or everyother wave

#

with a higher ilvl

#

i mean timeless jewels are mega rare too

timid geyser
#

i84 is probably highest needed. Which is obtainable in normal maps.

peak terrace
#

and yet there are hundreds listed

#

i expect them to be vise lvl

#

stygian vise in rarity

timid geyser
#

Stygian vises were quite common in abyssal league.

wild arch
#

At the time of the announcement they straight up said they want these jewels to be more accessible

sour mountain
#

lvl84 stygian vises will probably be super common in delirium

#

since it's on the map device

wild arch
#

You'll get more than enough jewels

#

It will simply come down to actually crafting the ones you need

sour mountain
#

also might mean we get tons of great eyes to put into our cluster jewels

wild arch
#

The way I see it, traditional builds like any melee duelist will just want minimal node wheels and stuff them with notables & sockets for normal jewels

#

And making actual mini trees out of them will be for the weird shit like melee occultist or juggernaut summoners

sour mountain
#

my inclination is that large will be popular for 2socket and you try to get 3 good notables, small will be popular because it has life on it, medium will need to roll really well to be enticing

storm crown
#

2nd socket is probly quite rare

wild arch
#

A large with 2 smalls 🤔

lucid stone
#

Can't wait to make jank builds with cluster jewels

leaden cypress
#

its tomorrow wheres my nodes

wild arch
#

Later today templarthumbsup

timid geyser
#

Anytime some asks where the notables are they get delayed by 5 minutes FeelsEvilMan

storm crown
#

time to be evil 😏

#

where is the...

wild arch
#

Super suit?

cursive widget
#

lmao got super excited about a notification in game-news

#

aaaaaaand it's just a markov post

deft girder
#

Notables is like in 5 hours probably.

#

Nope, Not even twitch emotes.

cursive widget
#

oh dang

#

what about monkaS

deft girder
#

🤔

cursive widget
#

what about fffffff

#

hmm

cinder sluice
#

"Fixed a bug where Kirac could get stuck inside of one of our Supporters!" lol

lucid stone
#

uwu

jaunty wadi
#

Yay metamorph monsters in your hideout!

#

Finally

peak terrace
#

Fixed a bug which caused Blast Rain's tooltip to not talk about Zana. Rude!

#

god dammit blast rain

#

didnt ur parents teach u any manners

wild arch
#

Cremation was mentioned whatYouDidThere

patent canyon
#

prob one of those cremation now deal 5% more damage at all levels 😮

timid geyser
#

idk buffing cremation sounds weird.

patent canyon
#

if you are nerfing melee something has to compensate :^)

timid geyser
#

true.

naive fractal
#

Has it been discussed already if ED-Contagion will work with spellslinger? For examlpe (Contagion - Inc Aoe | ED - Spellslinger - 4 other Supports).

wild arch
#

Archmage cremation is gonna be nuts

hasty perch
#

it's going to work sure

#

but it's going to be shit

#

ED already struggles in higher tier content for damage without super heavy investment

#

taking one link off for spellslinger

#

is going to ruin your damage even more

naive fractal
#

True, but for mapping it should be enough. ED contagion is clunky, but well see

hasty perch
#

getting good cast speed makes it not clunky

naive fractal
#

There really are some interesting combos. For minion players: Soul's Wick, Desecrate and Raise spectre might be fun. Basically skellies, but with spectres

wild arch
#

Mirror archer army is the new minion meta

naive fractal
#

How does that even work

wild arch
#

Second wind support

naive fractal
#

oh right

wild arch
#

Doubles the number of mirror and blink archers

#

And reduces the cooldown a bit

#

They were already decent

#

But now they can actually be good

willow forum
#

hey guys, can u tell me if there will be any major class-overworks? like the melee one 2 leagues ago?

wild arch
#

Most likely not

#

They just updated wands and mana based builds

willow forum
#

thank you!

tall crane
#

@willow forum summoners 😄

wild arch
#

What

#

There is no major summoner rework this league

naive fractal
#

nerfs

wild arch
#

Unless you count nailing necromancer's coffin as one

storm crown
#

clusterjewels can potencially unnerf anything thats done

wild arch
#

Which will still end up bringing them in line with everything else

#

Instead of being stupidly over the top tanky with practically no investment

storm crown
#

getign ~3k strenght for your shapers and geofris thats alot of investments

wild arch
#

You see

#

If that was only giving you survivability, then that would be fine

#

But you also get shitloads of damage for all your idk how many zombies, spectres and skeletons

storm crown
#

kinda meant as an offensive stat

#

but items makes it into defensive

#

gets very overloaded on 1 stat

wild arch
#

Damn

#

Arrow minions are looking extra juicy rn whatYouDidThere

storm crown
#

clusterjewels redirects points into non strenght nodes shifts the build

#

hmm second wind works with cooldown based spells 🤔 so when used with the defensive short cd buffs like moltenshell

#

wonder if that works

wild arch
#

Makes sense that it would work

storm crown
#

sounds pretty solid in my head at least 😄

wild arch
#

But wait, don't they begin cooldown only when they expire?

storm crown
#

but from my understand its like charges

#

so you have 2 charges

wild arch
#

Yeah

#

So you can use them back to back

#

But then you have to wait for a bit under twice the cooldown to get both back

#

In theory it should work, but I don't really see the point of it

storm crown
#

but how often do you need to spam yuor moltenshell

#

instead you could have a long period of it

wild arch
#

Isn't the default setup to have iron skin on cwdt and vms for manual casting?

#

Oh

#

So you can do varunastra+shield and still get the 60% inc damage

#

And have 30% attack speed for shield charge

native sonnet
#

cmon viper, tease something, i know u r lurking here

cursive widget
#

I see necromancer is in the new patch notes

torn isle
#

it doesn't help that ED being dot focused doesn't benefit much from the wand attack damage either.

#

separately, anyone mind unparsing the partial patch notes they posted? 😛 (assuming it's real)

slender temple
#

we can guess

torn isle
#

though the one thing that seems fairly straightforward is that delirium splinters purchable from vendor apparently.

#

specifically from clarissa under body armour section

slender temple
#

somethign is gonna have a cooldown that didnt have one before

#

15 new unique items and one designed by supporters

#

runeblast will be purchaseable at nessa

torn isle
#

Daresso fight maybe going to be more difficult, assuming the spinning blades no longer just spins.

#

runeblast and cluster jewels.

vital idol
#

Spinning blades are now sirus storms pre nerf

slender temple
#

your atlas awakening level is locked in and not related to orbs

torn isle
#

some modifiers that aren't supposed to affect abyss now properly doesn't affect abyss, I guess.

slender temple
#

auto messages fro offline players?

#

hmmm

#

i wondoer if this is jumbling of a part of hte actual patch message or just random shit they threw together and fed into the tool

#

the not talk about zana part

#

makes me think about jun text about zana being gone for metamorph league

#

so maybne thats what that line is about fixing

#

they said it would return.

torn isle
#

apparently new debuff, which the only legible portion is reduces action speed. And 3% of something.

slender temple
torn isle
#

I'm guessing the map refers to animate weapon, since animate weapon has a base duration of 37.5 seconds, unless anyone has a better idea.

vast berry
#

Discussing leaks was banned from the server

slender temple
#

if you wanna sees something funny put the current fake patch message into it and hit go

vast berry
#

Btw

slender temple
#

we arent discussing leaks. just what ggg themselves posted

vast berry
#

Partial patch notes?

slender temple
#

fake patch notes

#

read the news

#

it looks like jumbled real patch notes

vast berry
#

Lmfao

slender temple
#

and the way these text jumblers work we were just guessing what hte real lines were

vast berry
#

Ok

#

Mb

torn isle
#

if I'm right about map referring to animate weapon, that means animate weapon also gained a nerf of having a cooldown.

cursive widget
#

cluster jewels notes are out now btw

torn isle
#

280 or 281, they keep flipping the numbers. >:O

warm steppe
#

+10% max res what the fuck

torn isle
#

while using a guard skill.

vernal ivy
#

is spellslinger an aura?

torn isle
#

fairly sure spellslinger isn't an aura.

vernal ivy
#

neat

#

herald of agony spellslinger leggo

torn isle
#

spellslinger also cannot be linked to spells which doesn't hit and deal damage.

warm steppe
#

guard skill being immortal call on a cwdt for the easy mitigation

torn isle
#

yes. but read the fine print.

warm steppe
#

the dmg taken is eh

torn isle
#

20% more damage taken when guard skill is lost recently

#

really, it's probably better for arcane cloak, since you can refresh that.

warm steppe
#

It's in essence 40% less damage taken for ~1.6 seconds and then 20% more taken

torn isle
#

unless you use arcane cloak. 😛

warm steppe
#

👀

torn isle
#

also looks like vicious bite doesn't stack now.

#

well, the crit chance/power charge portion I mean, the multiplier still stacks, but is lowered.

wild arch
#

Kineticism spectral throw lets go vanity

vast berry
#

Any info on which ones go with which size?

#

Seems cry wolf won't work on smalls 😭

wild arch
#

So the big ones up top are keystones

vast berry
#

I got thag

torn isle
#

hm. Kineticism could be interesting depending on how it works...

vast berry
#

And I read the bit about large for offense etc

cursive widget
#

damn there are some good notables

torn isle
#

Wonder how it works with ball lightning specifically.

vast berry
#

Just don't know exactly if they are locked to one size etc

cursive widget
#

"impale last 1 additional hit, and 15% chance to impale"

vast berry
#

Because stacking cry wolf is super important

torn isle
#

they did say large is for offensive, medium for support, and small for defensive, Extrapolate from that.

wild arch
#

Warcry sounds like a medium thing

vast berry
#

Cry wolf was teased a while ago

torn isle
#

cry wolf is medium yes.

vast berry
#

And I already said I read the eve

#

I imagine the crit warcry one is large

torn isle
#

no, I imagine all warcries are medium.

wild arch
#

Now imagine stacking strike leader vanity

vast berry
#

That would be obsurd

#

If the crit one was med

wild arch
#

Ooooh

#

Grim Oath looks nice witchlove

vital idol
#

cyclone sounds soo nice this league

cursive widget
torn isle
#

I'm wondering if ball lightning will knock back enemies every tick with that kineticism passive, for lulz.

cursive widget
#

this is nice for cyclone

vital idol
#

yea, ive been looking alot of good melee focused nodes

#

or well attack in general

cursive widget
#

they have a good bit tbh

vital idol
#

even than one could be used on alot of AOE skills

wild arch
#

Kineticism is attack projectiles only

vital idol
#

Im sitll going to go bleed glad

#

soo far

#

Cyclone will def be played mid league

wild arch
#

Bruhhhhh

#

Even more intensity for firestorm

torn isle
#

Veteran defender looks OP.

vital idol
#

Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently

wild arch
#

You can make it into a fucking orbital drill

vital idol
#

soo much stacking if you can do all 3

torn isle
#

Veteran Defender
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield

cursive widget
#

@vital idol yeah im going bladestorm glad then speccing into cyclone champ

formal crypt
#

This seems pretty bad for Caustic Arrow right? Better sources of dot multi

#

Plus skill effect duration doesnt matter much for CA

wild arch
#

Beeg meta

formal crypt
#

stack those character size jewels

cunning blade
wild arch
#

Big body = big brain

formal crypt
#

But yeah, tempered arrows doesn't seem to good for CA. Am I dumb?

cursive widget
#

meh there aren't really any notables that really stick out to me tbh

cunning blade
#

yea its not really great

cursive widget
#

what about you guys?

warm steppe
#

not really

cunning blade
#

skill effect duration for CA vanity

warm steppe
#

minus 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit

cursive widget
#

@warm steppe yeah that's the only big one I saw tbh haha

vital idol
#

Hulking Corpses
Minions have 20% increased maximum Life
20% increased Raised Zombie Size
Raised Zombies have 5% chance to Taunt Enemies on Hit

warm steppe
#

some strong mine ones

vital idol
#

ilol

warm steppe
#

and the immune to damage minions one

#

Skele builds 👀

#

though hp wasn't really an issue anyway

wild arch
vital idol
#

Fan the Flames
Ignites you inflict spread to other Enemies within a Radius of 15

warm steppe
#

owo

cursive widget
#

@wild arch how so

warm steppe
#

15% more damage

cunning blade
#

isn't infusion for

cursive widget
#

ahhhhhhh

warm steppe
#

compared to 10%

cunning blade
#

spells?

wild arch
#

Infusion is for channels

warm steppe
#

just damage of x type

wild arch
#

It's one of the core gems for cyclone

cunning blade
#

ah ok

cursive widget
#

oh so you mean 5% more damage compared to regular haha

wild arch
#

And less physical taken

formal crypt
warm steppe
#

It's alright

#

worth the points by itself? prob not

cunning blade
#

theres a load of herald skills tho

vital idol
#

Low Tolerance
+8% to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage

cursive widget
#

@wild arch so 5% more damage, and 5% less phys taken. Maybe if you stack that with the +1 impale hit notable as well, it would be really good combo

wild arch
#

Don't forget the 5% move speed vanity

cursive widget
#

infused gives you 5% more ms as well?

wild arch
#

That node does

#

On top of better infuse

cursive widget
#

oh ye

#

yeah seems like cyclone will be pretty juicy this league as long as they don't change it

warm steppe
#

+8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage seems very strong for scourge arrow

mortal yarrow
#

Yeah

formal crypt
#

10% chance to gain Elusive on Kill
25% increased Elusive Effect
I like this one a lot

#

use with withering step

vital idol
#

Blast-Freeze
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12

wild arch
#

The wording is weird

#

It sounds different from regular prolif

formal crypt
#

Well it doesn't prolif on itself

vital idol
#

ye, could be nice for cold divine ire though

formal crypt
#

it only prolifs on things YOU freeze

wild arch
warm steppe
formal crypt
#

Hoag looks powerful

warm steppe
#
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled``` yeah
formal crypt
#

Pathfinder Cobra Lash Hoag?

warm steppe
#

hoag looks extremely strong with this

#

literally made for hoag guardian

wild arch
#

Can't wait to see the nerfs for it templarLul

warm steppe
#

lol yeah

formal crypt
#

I was thinking more an actual poison build since other good poison things are here

mortal yarrow
#

I look forward to playing off-meta and making stonks

vital idol
#

Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald

wild arch
vital idol
#

Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

warm steppe
#

yep

#

hoag time

formal crypt
#

Maybe I am thinking about this wrong. Does Caustic Arrow really need more damage? I think there are lots of cool survivability nodes you can get instead and be more point efficient

#

On the new notables I mean

#

There's lots of chaos and dot on the tree

#

but not much defenses in the right side

vital idol
#

2 more brand casts

#

soo many brands

mortal yarrow
#

Wait rly

vital idol
#

ye

warm steppe
#

inc brand league templarLul

wild arch
native sonnet
#

@silver kettle, cant really see any that requires bigboy spreadsheet, unless i missed a node, mind sharing which 1 were u referring to earlier? =x

deep wave
#

Ignites you inflict spread to other Enemies within a Radius of 15

warm steppe
#

no regen is nice

formal crypt
#

Yeah I think I might do poison pathfinder hoag

warm steppe
#

focused on hoag?

native sonnet
#

supercharge?

silver kettle
#

@native sonnet Seal Mender is the one I was thinking of, though you could argue for a couple of others

formal crypt
#

Not sure if it should be focused on hoag

#

depends if I can get those notables

native sonnet
#

oh

deep wave
#

why are there like 3 notables for HoP?

native sonnet
#

hmmm, its nice but seem pretty straightforward

silver kettle
#

is it though

wild arch
native sonnet
#

yeah...? not sure what im missing lol

#

also unleash is kinda hard to build ard atm

#

i tried doing it in meta with multiple firestorms unleash (annoint+helm), and it lags so bad

wild arch
#

Hold up

#

There's an unleash node?

deep wave
#

Seal Mender
Skills Supported by Unleash have 30% increased Seal gain frequency

wild arch
formal crypt
#

Special Reserve
20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect

#

Seems decent

#

get half a sulphur flask

#

Well, half its damage and a third of its regen (but you don't need to stand on the consecrated ground)

deep wave
#

bruh look at all these aurabot nodes

#

Pure Commander
Purity of Elements has 30% increased Aura Effect
Purity of Fire has 30% increased Aura Effect
Purity of Ice has 30% increased Aura Effect
Purity of Lightning has 30% increased Aura Effect

#

Vengeful Commander
Anger has 30% increased Aura Effect
Wrath has 30% increased Aura Effect
Hatred has 30% increased Aura Effect

#

Stalwart Commander
Grace has 30% increased Aura Effect
Determination has 30% increased Aura Effect
Discipline has 30% increased Aura Effect

#

First Among Equals
10% increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20% increased Duration

wild arch
#

Snowstorm sounds kinda disgusting on trickster

mortal yarrow
#

@vital idol cant find the brand one can you screenshot it by chance?

torn isle
#

all these channel nodes sounds great for cyclone...

deep wave
#

Remarkable
You can Cast an additional Brand
12% increased Cast Speed with Brand Skills

#

Grand Design
You can Cast an additional Brand
Brand Skills have 20% increased Duration
10% increased Brand Activation frequency
20% increased Brand Attachment range

#

@mortal yarrow

mortal yarrow
#

The 2nd is actually insane overall

vital idol
#

Imagine stacking, have like 10 brands

mortal yarrow
#

This means 4 brands

#

Guess I know which bosser I will run this league lol

native sonnet
#

supercharge wouldve been nice if it wasnt non-crit.....

storm crown
wild arch
#

Supercharge is amazing for ele overload

deep wave
#

does zombie size do anything?

wild arch
#

Easier to hit, therefore block more projectiles for you vanity

deep wave
#

no notables for SRS and specteres lmao

vital idol
#

Stacking 3 hulking corpses

torn isle
#

oh hey, a notable for that person asking to do 100% phys to lightning conversion for kb~

vital idol
#

60% zombie size

wild arch
#

Only 3? vanity

vital idol
#

Hulking is propably medium sized, soo use voices and you can get 3 unless you want some silly pathing

wild arch
#

3 voices for 9 hulks vanity

vital idol
#

Headhunter RP zombies

storm crown
#

20% size is a big zombie imagine having like 5 of it 😄

#

for the memes

wild arch
#

Montregul is another 25%

vital idol
#

15 zombies with 100% SIZE

#

Visual Clarity is hard

storm crown
#

probly not possible :d

#

so much travel 😄

vital idol
#

for the memes

#

I expect people will do some dumb stuff this league with these notables

#

like ES players stacking the +100 ES

storm crown
#

im ready for 100% impale minions

wild arch
#

There are some nutty combos

cursive widget
#

sweeeet, I don't think impale is being nerfed

wild arch
#

Snowstorm and cold conduction go together perfectly

#

Woah

#

Chilling presence

#

Enemies are always chilled for frost breath

wanton rivet
#

there's a lot of - enemy resist on these nodes

cursive widget
#

I feel like witch or shadow is going to be extremely strong this league

vital idol
#

im curious about posion stacking with the notable and darkscorn on pathfinder will have some thicc poisons

tall crane
wanton rivet
#

+100 to maximum Energy Shield wtf lol

cursive widget
#

@tall crane culling strike is when they die when they hit 10% life or 20% life left?

timid geyser
#

He doesn't know about old CI. LUL

wild arch
#

10% for normal cull

#

Slayer can get 20%

cursive widget
#

ahh ye 10%

#

damn

#

honestly it looks like ED/Bane occultist is gonna be super strong

#

as well as ED/Bane trickster

wild arch
#

Pure agony sounds sweet for a little gimmick I like to do

#

Run viper strike and make your purity sentinels poison on hit

timid geyser
#

"Gain 5% of Maximum Mana as Extra Maximum Energy Shield" this one is scary though

#

Gotta imagine how much they are nerfing guardian.

wild arch
#

They said mana stacking will be nerfed so probably not that crazy

timid geyser
#

I mean mana stacking jewels, but yeah.

#

Unless they do a huge pass on mana items.

cursive widget
#

honestly idk if they are really nerfing a lot, maybe these jewels are the way they are because delirium is gonna be so hard who knows

wild arch
#

Welp

cursive widget
#

sweeet, no impale nerf confirmed

wild arch
#

The poison and chaos stuff wasn't as impressive as I hoped

cursive widget
#

pls do not touch my cyclone pls

timid geyser
#

With small jewels being the rarest though that is probably the reason we are seeing some pretty crazy nodes out of them.

wild arch
#

At least the ignite stuff looks nice

cursive widget
#

I feel like if you are playing any kind of magic skill & using ES this is definitely going to be a good league for you

warm steppe
#

🦀 🦀 es league 🦀 🦀

timid geyser
#

"Precise Commander" is really good looking ngl.

cursive widget
#

im gonna have to take screenshots of all the good melee notables

#

and see which ones are the best

wild arch
#

I think I might start with an ignite occultist vanity

timid geyser
#
10% increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity```
wild arch
#

Firestorm orbital drill

timid geyser
#

This is really good

#

Towering Threat is meta af for standard demi builds LUL

wild arch
#

Hmmmmmm

#

83% inc damage for max block glad 🤔

timid geyser
#

It's whatever. Been a thing with a bunch of influence items. Cool if you get it, but not something you go too far out of your way for.

torn isle
#

Cold Conduction
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled

Another easy way to apply shock?

timid geyser
#

Ehh, sorta. Still follows rules of ailment thresholds I'd assume.

torn isle
#

yes, but iirc chill is significantly easier to apply?

wild arch
#

Disappointed by the chaos stuff, but not surprised 🙂

#

As usual no love for chaos hits

timid geyser
#

shock and chill use the same exact formula.

cursive widget
#

does unholy might add 30% more chaos damage or does it basically convert 30% of your phys to chaos

wild arch
#

Adds more

cursive widget
#

so its basically a 30% more damage then

#

right

wild arch
#

Viper strike is my favourite skill, and its threshold gives you permanent unholy might anyway so I'm not impressed

torn isle
#

Chaos does have dark ideation though.

sharp iron
#

Disease vector: Enemies Poisoned by you cannot Regenerate Life

This seems like the biggest one to me, from what I've read so far. That can make a lot of encounters be a lot faster, especially against Abyss enemies and certain guardians.

wild arch
#

It makes metamorphs piss easy

sharp iron
#

Yeah. Seems like it is some really good versatility for poison builds.

wild arch
#

...

sharp iron
#

Oh

#

You weren't responding to me

wild arch
#

On second thought I might want to give the death knight thing a try

torn isle
#

it's on a claws/dagger cluster though.

sharp iron
#

Yeah, but I'd still call that pretty good.

wild arch
#

It is good

#

But I'm talking about chaos hits

#

Which have barely anything good

#

I just want to do the will of chaos for once templarSad

sharp iron
#

Molten One's Mark:+2% to maximum Fire Resistance, Regenerate 1% of Life per second.

Okay, jewels with this are practically going to be a chase unique for Righteous Fire.

wild arch
#

There's a few nice things RF wants

torn isle
#

instead of looking soecifically for chaos hits, look for things that would boost your chaos skills by other means?

#

It wouldn't be that chase, I'm fairly sure it wouldn't be TOO hard to roll.

wild arch
#

Looks defensive to me

#

Which heavily implies small node

cursive widget
#

so unholy might is a 30% more attack damage if you are playing melee right

wild arch
#

If you're physical, yes

cursive widget
#

sweeet, well that's good I guess haha

wild arch
#

No it isn't

cursive widget
#

wait why not?

wild arch
#

Unholy might is easy to get through other means

cursive widget
#

oh like what

sharp iron
#

Do ctrl + f and search for "Channeling". There are some crazy good nodes made for those skills.

torn isle
#

aka there are some crazy good nodes for Cyclone. 😛

cursive widget
#

All I see for cyclone are like the 50% increased effect of infusion I think

#

what other ones are there?

wild arch
#

Impale, bleed AND poison champion vanity

#

Lancing steel always impales and kineticism always bleeds

#

All you need is somehow get 100% chance to poison

#

Champion lets you scale all 3 at once with flat phys per impale stack

sharp iron
#

Dark Ideation: 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%

I think this takes the cake for the highest pure damage increased modifier a single node on this list can give.

#

Not realistically achievable though

tawny pasture
#

Only 4k mana

wild arch
#

Gladiator can realistically and quite easily get 83% damage from block chance

#

4k mana sounds easy to achieve

#

You know

sharp iron
#

Will Shaper: Gain 5% of Maximum Mana as Extra Maximum Energy Shield

Do you know about how good this would be?

wild arch
#

Chaos hierophant sounds pretty good

languid path
#

there's already the same node on the tree

torn isle
#

note that it caps out on 4000 mana though.

wild arch
#

Mana stacking ED/contagion hierophant? beastWokeBestiary

torn isle
#

also slow

wild arch
#

100% inc aoe, 80% inc chaos damage, and more than enough mana for MoM

sharp iron
#

Dragon Hunter: 30% increased Armour, +20% to Fire Resistance, 5% additional Physical Damage Reduction

I don't think anythings topping this notable on the raw defense department.

wild arch
#

That's like a sidegrade soul of steel

sharp iron
#

Yeah

torn isle
#

Cold to the Core
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength

Technically has higher potential increased damage. 😛

sharp iron
#

Confident Combatant: 1% increased Damage per 1% Chance to Block Attack Damage

Hold up, this could match the maximum increased damage that the chaos notable does.

wild arch
#

Already said several times

torn isle
#

we just mentioned that for gladiators yes.

sharp iron
#

Oh, sorry.

wild arch
#

Up to 83% on gladiator

timid geyser
#

Okay, Seal Mender is pretty Pog in terms of damage

torn isle
#

But cold to the core is uncapped. 😛

storm crown
#

stacking stats is still gonna be a thing with cold to the core 😄

wild arch
#

Uncapped, but realistically you won't get any more than like 60%

sharp iron
#

My Gladiator easily gets 78% block chance with Daresso's Courage shield.

#

Not in all circumstances, but most of them

crystal mango
#

guys how much copies of new skills we can got in 1 time? from 2-3-4 jewels? like same skill

torn isle
#

what about those whispering ice builds?

wild arch
#

As many as you can fit

warm steppe
#

whispering ice instant nut

timid geyser
warm steppe
#

int stacking to the moon

torn isle
#

presumably the same notable cannot roll itself twice on teh same jewel.

crystal mango
#

@torn isle notables cant for sure but smaller one?

sharp iron
#

Right now I'm reading these as if they were anointments. Assuming you can get more than one of these is probably a bit unrealistic and specializing too many of your passive points.

wild arch
#

They do stack if you get them on multiple jewels

torn isle
#

smaller? Fairly sure you can't roll it twice as well, like regular item modifier rolls. Though there MIGHT be hybrid modifiers.

warm steppe
#

these notables seem like they would get significantly more efficient to get if you get a lot of them

torn isle
#

also fairly sure all the notables are specific to their implicit base roll, outside of hybrid notables.

wild arch
#

If your large jewel has 2 sockets it's totally reasonable to branch out 2 of the same mediums and smalls

#

2 dragon hunters and soul of steel for 15% reduced phys taken

torn isle
#

Think we can cap max fire res based on just the skilltree now, which could open up flexibility on RF builds.

storm crown
#

notables are tide to the enchant base

vernal ivy
#

Oh, is "unaffected by poison" different to "immune to poison"? like, would it work with golden rule?

storm crown
#

you wont get melee damage on you cold damage cluster

timid geyser
#

Vicious Bite is no longer minimum power charges. I guess 200% crit chance was a little too strong LUL

#

Though now you can use it with power charges so that's pretty nice.

warm steppe
#

Impale back on the menu boys

vernal ivy
#

wait, does that mean Vicious Bite is better with a charge spectre?

wary smelt
timid geyser
#

Well of course it isn't nerfed. Impale nerf would nerf melee and bows. We can't be nerfing bows now can we? Kappa

mellow tangle
#

intresting that they keep impale unchanged and add some notable impale passives in the treee

wary smelt
#

bite is bad for spectre players but better for zombie/skelies ie non-spectre minions

#

who already used spectres for charges

warm steppe
#

Now I'm dead tempted to leaguestart impale cyclone with all the notables

storm crown
#

if impale gets nerfed its probly gonna be after the league after all notables has be abused

#

3 of the power charge notable and minions cna use an other specter instead of a the power monkey

wary smelt
#

im pretty disappointed that spectres didnt get any notables. was looking forward to bite but thats so nerfed now for spectres

storm crown
#

double damage at full hp can be abused by spectres

timid geyser
#

Power charge notable is gone. Gives 50% increased crit chance instead of min power charge

warm steppe
#

wut

wary smelt
#

yea feels bad

warm steppe
#

what was the node

storm crown
#

thats great 😄

timid geyser
warm steppe
#

ah

#

shit, the power charge would have been broke

#

still good node tho

storm crown
#

powermonkey can still give it so

timid geyser
#

Yeah, good change overall. if you wanna invest into crit minions you can and end up with more crit chance with other source of power charge, but now it isn't just throw into ever single minion build.

wary smelt
#

it's a buff for zombies and skelies and nerf for spectre players

storm crown
#

clusters will change builds for sure

wary smelt
#

skelies/zombies already run charge monkies so its just straight up buff

#

and u grab it always. but spectres never grab charge monkies so its a big nerf

storm crown
#

20% chance to double damage they can use instead tho

#

spectres has so much hp

lucid stone
#

Yay mine nodes~

#

Global prolif is back?

silver kettle
#

also fyi there is a very good reason that node can't apply to all minions and I can't tell you what it is

wary smelt
#

all the builds are gonna be using that notable and its 10% not 20%

silver kettle
#

but I am sad about it

#

it's not just because we want to extra buff those minions

lucid stone
#

viper pls make GGG make boots that place a mine on step T^T

wary smelt
#

kinda disappointed wanted to run crit spectres but dreams destroyed

#

must be big nerfs to zombies/skelies though if they gonna straight up buff em

timid geyser
#

Another source of Unaffected by Poison Pog

wary smelt
#

was just looking at that

#

cyclone seems like its gonna be huge this league though

tiny flint
#

How do you feel about armageddon brand

#

Do all the +1 brand notables buff it a lot?

wary smelt
#

it's probs still gonna be bad

tiny flint
#

But the burst damage on recall

#

Will be insane

minor jungle
#

so with one of the newer jewels, I can get upto what... 89% attack/spell block?

#

is that even that much different to 82 ish %

cobalt falcon
#

What the name delirium splinter 100 stack

#

Delirium orb?

#

Or that different thing

timid geyser
#

Simulacrum

cobalt falcon
#

Are we get teased what is Simulacrum map?

timid geyser
#

Delirium orbs are currency items that are used on maps to give them permeant delirium.

#

It was teased a little on baeclast

#

Wave based combat thingy

violet nymph
#

Damn

#

That’s nuts

#

Free loot

#

Free perm loot

cobalt falcon
#

Interesting there are league enable currency beside scarab

timid geyser
#

The Simulacrum is a wave-based Map and every wave you complete increases how "delirious" you are. There's 20 waves in total and it scales from 5% deliriousness to 100% deliriousness at Wave 20. You start to get bosses after a while, more monsters after a certain wave, etc. Loot drops at the end of a wave but there are Delirium-specific type of rewards at the end of a wave. ie. you might get a Currency reward at the end of one wave, and then 2 Map rewards at the end of another wave, then 3 Cluster Jewwel rewards after the next wave, etc. There'll be a Stash enabled at the end of a wave so you don't have to leave the instance to deposit items. Any remaining items on the ground will be deleted after each wave to preserve performance (a big confirmation window will appear, so don't worry). The Map starts off pretty tame and ramps up to be pretty crazy difficult.

cobalt falcon
#

I see, thanks!

lucid stone
#

Yay! Wave based combat!

torn isle
#

what node can't apply to all minions?>

timid geyser
#

Vicious Bite

#

Only applies to spectres, zombies, and skeletons. Specifically just the crit multi if I'm reading it right.

torn isle
#

ah

thorn furnace
#

impale has to be getting a huge nerf right? WTF is with deep cuts notable?

timid geyser
#

Impale isn't getting nerfed

thorn furnace
#

ok, brb, just going to get impale lasts 15 hits

torn isle
#

thinking it's probably referring to either a herald minion or clone minion maybe..?

timid geyser
#

You aren't getting impale to last 15 hits.

thorn furnace
#

the jewels stack

timid geyser
#

It is probably limited to large jewels.

#

So realistically you aren't getting more than 3.

thorn furnace
#

I suppose but that is still probably one of the best notables we have seen

torn isle
#

getting it to 10 impales should be feasible though.

timid geyser
#

Yeah, 10 is super reasonable. can already get 9 in game atm.

torn isle
#

wiki's not helping me enough then, cause I dunno how to increase by that much

timid geyser
#

current max is 9. Champion +2, Watcher's eye +2

languid path
#

default is 5

torn isle
#

ah watcher's eye.

timid geyser
#

It's late I can't math jesus christ.

#

I see 11 being the go to number for impale champion.

#

Pushing to 12 doesn't seem too worth while for how many points you'd need to travel

thorn furnace
#

i mean there is a good chance that you are already pathing right by 2 of the outer clusters, maybe 3

#

all 3 between marauder and dualist are close to nodes usually taken

timid geyser
#

Two bottom ones. Anything past that doesn't seam viable in terms of passive points.

thorn furnace
#

I think people pushing 50+M damage are probably going to use them with passives on them that also strongly synergies

torn isle
#

unless you grab additional passives from jewels to replace the ones you would've gotten by pathing elsewhere. 😛

thorn furnace
#

yeah but this is a scalable source of more instead of increased

timid geyser
#

If you are willing to drop like 60% maximum life then maybe I could see someone picking up a 3rd jewel.

torn isle
#

you can get max and flat life from the jewels tho.

timid geyser
#

I'm not talking about pob warriors here. I'm talking actual builds.

coarse moon
#

isn’t there a jewel on the way to the ranger sword wheel?

#

you could maybe justify that one

viral igloo
#

Am I right in thinking that the jewels have socket limitations based on the wording on the announcement?

coarse moon
#

actually wait

#

there isn’t one there, that’s a lot of wheels

timid geyser
#

This is about what the passive tree for impale cyclone looks like

thorn furnace
#

the voices?

coarse moon
#

yea champ only has two good jewel sockets

timid geyser
#

99 point tree.

#

Voices gives medium sockets not large sockets.

coarse moon
#

isn’t there a second impale effect cluster

#

oh that one actually is kinda wack

timid geyser
#

Forceful Skewering yeah. Generally though isn't that huge of a damage boost per point.

#

2% here in my mock pob.

thorn furnace
#

is the assumption that large cluster notables only roll on large but medium and small can roll on their size and up?

torn isle
#

they do. outer/large clusters can link to large cluster jewels, which can have medium cluster jewel sockets. Medium cluster jewels can link to outer/large and medium jewel sockets, and can have small cluster jewel sockets. Small cluster jewels (and by extention notable cluster jewels) can link to any cluster jewel socket, but doesn't have any jewel sockets. (regular jewels can use any of these sockets)

timid geyser
#

From the sounds from baeclast episode small jewels will be defensive nodes only and medium with be utility stuff.

torn isle
#

the assumption is that notables can only roll within their relevant implicit/jewel type, though some notables are hybrids, and some small passives are global (like life)

#

large for offensive, medium for utility, small for defensive yes.

#

basically, imagine the current structure of how regular jewel rolling works.

storm crown
#

they have shown medium clusters with damage tho

timid geyser
#

Those are things like damage while effect by heralds.

#

So skill specific stuff is what utility is referring to.

#

also DoT multi

storm crown
#

brand

timid geyser
#

Exactly.

thorn furnace
#

I hope poe.ninja is able to capture build data using these notables properly

#

I want to see which builds are able to use some of these niche nodes to great effect

torn isle
#

First we need to figure out exactly how notable positions are determined on jewels. 😛

timid geyser
#

Good luck GGG web devs. tbh I wouldn't expect them to work. If they do it won't be on league launch if I had to guess.

thorn furnace
#

like secrets of suffering seems pretty unique but hard to implement.

timid geyser
#

I plan on using it for SST. Planning to use Brittle to carry my crit chance.

torn isle
#

wouldn't that just be marking whether the enemy has scorch/brittle/sapped applied?

storm crown
#

area damage is also medium

torn isle
#

where did you see that?

storm crown
torn isle
#

Hm. it does say specific mechanics and utility effects, I guess they consider aoe as a mechanic then. :V

silver kettle
#

medium nodes just have all sorts on them tbh

#

large = damage, small = defensive stats, but medium is a grab bag

storm crown
#

kinda wished you could get damage on all of them, just they would be tilted more to the affected area, more likely to get defensives on smalls but still able to get offensives

#

give and take situation

silver kettle
#

well those are general themes not hard and fast rules. there are definitely ways to get damage stats on smalls

torn isle
#

I'm more of wondering if some notables can only be found within certain sized jewels (aka the number of passive skills the jewel has) along with if there is a hierarchy of which notable can appear nearer to start of cluster while which can only appear near the end.

#

they probably put defensive on smalls so we can't get all our health from a single large cluster. 😛

timid geyser
#

ie Adrenaline is (probably) a small jewel notable and has attack speed while leeching which would be a damage stat.

storm crown
#

12 nodes of offense is quite alot, so there is a sacrifices

torn isle
#

that is probably considered a hybrid health/leech jewel though. 😛

timid geyser
#

Talking about Adrenaline, only 2 sources of maximum total recovery leech is a bit less than I was hoping for my meme build sadly.

torn isle
#

you can do 8, or even less if you don't actually bother to take the entire jewel's worth of passsives. 😛

storm crown
#

being able building glasscannon, stealfeathers or something between i like alot

#

@silver kettle btw are the cluster jewel enchants also gonna get released or?

silver kettle
#

my understanding is that this is all that's going to be released

storm crown
#

ok 😄

torn isle
#

cluster jewel enchants..?

violet nymph
#

what about them?

torn isle
#

I mean, how does that work..?

native sonnet
#

the notables (explicits) u can roll is determined/based on the enchantments

torn isle
#

ah you mean the implicits.

woven venture
#

no

#

enchantments

storm crown
#

they cant be reroll so