#1┃mirage-league
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Synthesis was SO good in that regard
No other league comes even close to it
I wonder if I'll be able to recognize the cluster jewel notable that viper "warned" me about 
warned as in it's busted or terrible?
Not "busted", but I expressed how I wouldn't want any new notable to be a strict upgrade over already existing powerful ones
ah oke
i am really excited abt the warcry nodes tbh
it gives so much consistency
enduring cry gives 5 with just that one they showed afaik
and rallying gives ~80% inc or smth
Is that really so good?
it's 80% with the instacries sry
If you want endurance charges from enduring cry you can usually maintain them throughout mapping or boss fights
endurance charges are pretty good
For self cast discharge it's different I guess
and daressos is the only super easy way for ranged builds to sustain them in bosses afaik
I mathed out the damage bonus of that notable for rallying cry and it's not terrible, but the regular nodes to it are super terrible
The path nodes give +3% increased damage
Even with additional bonuses like cold res it's very questionable
On that particular jewel you probably want as many notables as possible to purge away the lackluster effect nodes
ofc
i think that's the case with most medium jewels though
since the notable is what provides the utility you want
@wintry apex wasn't the dual wielding one already shown to be a straight up superior version of ambidexterity?
Granted it requires 2 different weapon types
But otherwise it's the same thing with bigger numbers
it's also non-anointable unlike ambidextry
which ya know...is how you get that usually anyway
But you can get multiple copies of this one 
The cluster jewel node doesn't have the ailment damage though
Did nobdy even ask about annoting the notables from last patch if they will ever allow it for consistency
well it's a bit complicated from a technical standpoint I think
Aren't all the oil combinations already taken tho
oh from the last patch, sorry I thought you meant the new ones
They'd need to make more oil types or something
yeah the last patch ones should be available
The new ones, properly never will because that be op
Id be ok with another oil type, maybe clear oil rarity
So I can not have 10k clears by end of patch
I don't anticipate them adding oils for the new notables
That would get way out of hand
They probably have to either introduce new oils or make the order of oils matter
But then you have to consider stuff like what does the oil do when you throw it on rings or in a blighted map
I actually don't think it will get addressed before poe2 where they Will probably change the tree anyway
it's a pretty conscious choice to not make them anointable
Delete some useless notables to make room for the newer ones
Delete scion to make more room in the middle 
Yes
Make the passive tree 3D
Passive cube
4d passive tree
Notable list today
it's gonna be fun to read through that
In about 12 hours
bex said maybe as late as 4nzt afaik
They said late reveal today. Which 4pm is 13 hours from now
keystones are easy though bc they're just unique items
Keystone's we only seen a few
Unless there is only like 5 keystones
Which would not surprise me
10-12 seems reasonable
fuck 13 hours, that's like 4am my time
considering they did 15 for legion
Its 3am over there rn. So an early drop would be, 9 hours from now
oils...?
gamer bathwater oils?
So does the fact that delirium mobs leave no corpses mean that they won't be doing corpse explosions?
The people on the podcast we had yesterday seem to think the answer is yes but stuff like, say, bleedsplosions, still work on breach mobs etc right?
maybe, but I know bex said beyond works on them
the assumption is on-kill explosions that don't rely on corpses will work
like gladiator's or occultist's
@eager terrace Do you remember legion? )
yeah it was why they changed all that stuff
also on the podcast there were concerns for ignite prolif
doesn't prolif work even if you kill on the hit?
it's still an assumption
prolif doesn't really have any issues unless you're in simucalrum
it may not even work as intended on launch
since there will / should plenty of normal mobs
Oh shit I didn't even think about simulacrum and ignite builds.
i doubt the tankier mobs will die in one hit
Well, maybe I won't be starting ignite 
so later waves it should function as normal
Yeah hard skip for me too
i'm doing ignite anyway, should be fine since they said they weren't focused on adding density
and if more people get put off doing it, better it is for me
Had enough experience with GGG doing stuff like that to not risk it
worst comes to worst i farm currency for a bit and flip it to something else ¯_(ツ)_/¯
I think that's madness
and might ruin your league start
it's better to start as not ignite then swap into it if it works
than reverse
the worst case is a can't do league content, while yes being bad, doesn't mean i can't farm every other bit of content
@last river important note. The delirium mobs dont make up the majority of mobs. All regular mobs affected by delirium still leave bodies
Only simulacrum will have the problem of prolif
yeah, which is why i'm sticking with mine
and if it is an issue, i can roll more normal packs
Does it?
Few hours to beeeg reveal
When have you ever had problems with branding something from distance
Won't seeker runs theoretically help clear rather than st
Runes*
Tbh my experience with brands is pretty limited
yes, seeker runes is for clear
i think your brands will actually retain any added brand attachment once they have killed their current target so if they have a few seconds detached (between packs while you brand recall) they will stick on something new very easily
also those nodes are almost unreasonably good damage modifier
It's on a medium cluster so I suppose that's not too bad for a full branch
15% brands is not inefficient
and you can surely roll for something more interesting than cold resistance. i would probably think a crit modifier of some kind would be doable
Hmm
Not so sure about that for a medium
They said large=damage medium=utility small=defense
what kind of utility would you like to have with your brand modifier
there's gotta be something that you'd want
the only one that i can think of would be area of effect for arma brand, but that isn't gret
great
Apparently brands/totems/traps/mines/etc counts as utility
brand damage is considered a utility, i think, because you use your brands in tandem with a main spell
Was the big first poison on a medium jewel?
cant remember
Looks like the medium notable theme seems to be quality of life stuff
Yeah the big poison is medium
oh right, the one that says
"first poison deals 300% increased damage"
wait a second
first poison deals 300% increased damage = scourge arrow is king arrow
If we assume that a minor poison node is 15% inc damage on average then this applies 20 nodes worth of damage on the first poison
Which is great for clear but nothing special for bosses
unless you use generic chaos dot and just use a single scourge arrow on poison duration
omnibrain
Even with that I doubt you'll oneshot most bosses
(probably pointless compared to the one gem that gives damage per poison stack tho)
Didn’t they say there were 180 new notables?
281
Notables are the big ones right? Like not the ones with the gold ring but the medium sized ones?
yes
And Passives are what the strength/int/dex ones or are passives the small ones in the notable rings?
Like +3% to all resistances or whatever
they don't have to specifically be str/int/dex, but anything that size is a small passive
Ahhhh ok gotcha, so there are going to be 281 new notables all with specific names them that’s insane
a lot of them will be fillers but should be some interesting ones
I am just waiting for them to drop the notables. I am worried they will do it much later today though.
It's probably still several hours away
Yeah 😭
They said the notables were going to be later in the day. it'll be closer to 8 hours from now. as that's 4pm their time
@gray swan @radiant lance
😦
Bonus points to anyone who cracks the one notable that you need a spreadsheet to evaluate

@silver kettle i full expect this spreadsheet to be totally worthless once we find the breakpoints :^)
Lucky damage is easy.
Guess I'll check em out when I wake up then
@silver kettle we use spreadsheets for everything here, so you might need to be more specific
lucky crit is easy, lucky dmg was not
can't be much harder than synthesis crafts were before datamining
not without math background
synthesis craft wasn't complicated before datamining
you put items and it gave you some random stuff

spreadsheet... expect nothing less then a simulation from poe community 5 mins after relase of the notable 😂
damit viper, u got me hyped now
wasn't that one of the notables we've already seen 🤔
watch it garbo
the node better be worth the math
Well I'm probably going to use it on my league starter, so I think it is!
inb4 1/99999999 spawn weight
"1% increased damage per word in equipped items' flavor texts"
inb4 it requires more math than cracking timeless jewel seeding 
chris is an MTG fan right? PoE Unglued when?
inb4 only spawns on level 3 cluster jewels. can only get on the beach level and on the rhoa level
@silver kettle challenge accepted
gimmi another hour to wrap up some work stuff first though!
Bex said on Reddit that they're coming out later in the day
Asking to delay spoilers 
I don't know any more than you do on that, but I'm assuming you have more than an hour 😛
spikey, it's a ploy to see if its coming out in the next hour ; ]

Spoilers: viper has just postponed the news for 5 years
also shouldnt u be working viper?
It's 8:15am! I'm on my way to work
Magical concept called 'walking' 😛
will the new jewels be placeable in the spots between scion and main tree
no
Only outer jewel sockets.
The only sockets on the normal tree that work with them are the six around the outside
They're getting new appearances to reflect this
damn, thanks
can't wait to see notables with reduced reservation tbh
Honestly I feel like there is a good chance that won't be a thing.
we'll find out today
For those waiting on notables, should be about 24 hours from the time of this post by bex i'd bet.
https://www.reddit.com/r/pathofexile/comments/ffn92c/-/fjzmj2w/?context=3
Doubt we Will see a 12 node aura cluster but it would be cool
It is pretty safe to say aura node wouldn't be a large jewel
I would more than likely be a medium size
Not much interesting thing that can be done with it tbh
with what they said. yeah it'd be a medium jewel
Currently on live there is only 1 medium cluster with auras rest are small ones
Large Cluster Jewels are common and are heavily focused on Damage affixes, Medium Cluster Jewels are uncommon and are heavily focused on Utility , and Small Cluster Jewels are rare and are heavily focused on Defenses.
Exciting Times ahead
and all i care about, would be heralds
yeah so i'd imagine GGG releasing the notables in like 5-8 hours
now, i could bet herald mana reservation reduction could be node.
Do you thing split personality jewel Will exist in Intel and str as well?
Seems somewhat implied that will be the case.
I hope it does
since we have an enchant for the jewels of "#% increased damage while affected by heralds" anything related to heralds is game for possible notables :^)
focused on x ... does that mean you can't have the same notables on different cluster sizes?
that would be sad
very possible
my dreams of stacking 6 times the same notables for memebuilds 😦
Yeah, for example you won't have #% elemental damage enchant on a small cluster jewel.
altho, the herald notable they showed off with +%crit was a damage notable, but on a utility cluster (medium)
soooo it's possible
Utility is more so skill specific stuff
ie warcries, heralds, DoT multi, totems, ect.
no warcry notable x6 
only x3
You can still do 6x warcry notables via voices + 2 cluster sockets
or x6 with 2x voices
yeah , guess i need voices
Voices is gonna be nuts
voices gives 3x medium sockets.
oh so i was right the first time
Thout rare can hav 2 jewels and 3 notables
They can.
the best large ones look broken tbh
like 8 nodes for 3 notable/2jewel socket seem way too good
They Will also require high ilvl and levels
There isn't any level requirements, but yeah high ilvl for stuff like 2 jewel sockets, and some notables.
luckily large jewels are common
there is level requirements
There is level rewuirments
Oh I guess I'm blind.
they've shown a level 67 required one
it had +13 life gained per small passive as mod
Yeah, found it.
There is diffrent tiers
yep
yup
rolling on nodes needs to be good enough to put in currency into
speed clear meta mate
where did you get that info ? 
baeclast podcast
baeclast ?
They weren't talking about jewels. That was about Simulacrum
i expected abyss jewel droprate
You get the simulacrum every 30 maps
oh nice
Not the jewels
All they said about jewels drop rates was that they drop from delirium monsters.
🔫 🚶♂️
that's kind of a good thing i guess then , means simulacrum shard will not be like breach shards : worthless except for chayula
and large is most common small is least common.
i hope you get one every 3-4 maps or something
enough to fool around with
it's the main new cool thing of the league it would be a shame if it was really rare
The jewels?
yeah
Wouldn't shock me if they are abyssal jewel drop rate.
yeah it seems fair
You'll probably get several per zone 
i'm betting on something like one every other map
Ehh, 1-2 per zone would be plenty
Whether they're actually useable is a different question
Several would be overkill
oh sure , but it's always interesting to identify them
like stacked decks
you know it's going to be shit
but it's still fun
I was gonna say the same thing
I'm not saying they will be 1-2 per zone. Just saying it would be plenty
The enchants are locked in and can't be changed
so what
So if you get like 10 nodes of 12% melee damage then it can't be changed
Exactly
there arent 100 themes
u know
there are like 15
basically day two youd have all the jewels u need
and ud have to only craft the mods
It will take time to find the right one with the right amount of nodes at the proper item level
i heavily doubt theyd make it like that
also if u get all from regular maps easy
why bother do the special thingy
I mean there will be an over abundance of large jewels for sure. It is the small ones that are rarer and will have lower drop rates.
i bet special thingy after wave 10 or so
u get one every wave or everyother wave
with a higher ilvl
i mean timeless jewels are mega rare too
i84 is probably highest needed. Which is obtainable in normal maps.
and yet there are hundreds listed
i expect them to be vise lvl
stygian vise in rarity
Stygian vises were quite common in abyssal league.
At the time of the announcement they straight up said they want these jewels to be more accessible
lvl84 stygian vises will probably be super common in delirium
since it's on the map device
You'll get more than enough jewels
It will simply come down to actually crafting the ones you need
also might mean we get tons of great eyes to put into our cluster jewels
The way I see it, traditional builds like any melee duelist will just want minimal node wheels and stuff them with notables & sockets for normal jewels
And making actual mini trees out of them will be for the weird shit like melee occultist or juggernaut summoners
my inclination is that large will be popular for 2socket and you try to get 3 good notables, small will be popular because it has life on it, medium will need to roll really well to be enticing
2nd socket is probly quite rare
A large with 2 smalls 🤔
Can't wait to make jank builds with cluster jewels
its tomorrow wheres my nodes
Later today 
Anytime some asks where the notables are they get delayed by 5 minutes 
Super suit?
lmao got super excited about a notification in game-news
aaaaaaand it's just a markov post
🤔
"Fixed a bug where Kirac could get stuck inside of one of our Supporters!" lol
uwu
Fixed a bug which caused Blast Rain's tooltip to not talk about Zana. Rude!
god dammit blast rain
didnt ur parents teach u any manners
Cremation was mentioned 
prob one of those cremation now deal 5% more damage at all levels 😮
idk buffing cremation sounds weird.
if you are nerfing melee something has to compensate :^)
true.
Has it been discussed already if ED-Contagion will work with spellslinger? For examlpe (Contagion - Inc Aoe | ED - Spellslinger - 4 other Supports).
Archmage cremation is gonna be nuts
it's going to work sure
but it's going to be shit
ED already struggles in higher tier content for damage without super heavy investment
taking one link off for spellslinger
is going to ruin your damage even more
True, but for mapping it should be enough. ED contagion is clunky, but well see
getting good cast speed makes it not clunky
There really are some interesting combos. For minion players: Soul's Wick, Desecrate and Raise spectre might be fun. Basically skellies, but with spectres
How does that even work
Second wind support
oh right
Doubles the number of mirror and blink archers
And reduces the cooldown a bit
They were already decent
But now they can actually be good
hey guys, can u tell me if there will be any major class-overworks? like the melee one 2 leagues ago?
thank you!
@willow forum summoners 😄
nerfs
Unless you count nailing necromancer's coffin as one
clusterjewels can potencially unnerf anything thats done
Which will still end up bringing them in line with everything else
Instead of being stupidly over the top tanky with practically no investment
getign ~3k strenght for your shapers and geofris thats alot of investments
You see
If that was only giving you survivability, then that would be fine
But you also get shitloads of damage for all your idk how many zombies, spectres and skeletons
kinda meant as an offensive stat
but items makes it into defensive
gets very overloaded on 1 stat
clusterjewels redirects points into non strenght nodes shifts the build
hmm second wind works with cooldown based spells 🤔 so when used with the defensive short cd buffs like moltenshell
wonder if that works
Makes sense that it would work
sounds pretty solid in my head at least 😄
But wait, don't they begin cooldown only when they expire?
Yeah
So you can use them back to back
But then you have to wait for a bit under twice the cooldown to get both back
In theory it should work, but I don't really see the point of it
but how often do you need to spam yuor moltenshell
instead you could have a long period of it
Isn't the default setup to have iron skin on cwdt and vms for manual casting?
Oh
The thread in #ggg-tracker is interesting
So you can do varunastra+shield and still get the 60% inc damage
And have 30% attack speed for shield charge
cmon viper, tease something, i know u r lurking here
I see necromancer is in the new patch notes
it doesn't help that ED being dot focused doesn't benefit much from the wand attack damage either.
separately, anyone mind unparsing the partial patch notes they posted? 😛 (assuming it's real)
we can guess
though the one thing that seems fairly straightforward is that delirium splinters purchable from vendor apparently.
specifically from clarissa under body armour section
somethign is gonna have a cooldown that didnt have one before
15 new unique items and one designed by supporters
runeblast will be purchaseable at nessa
Daresso fight maybe going to be more difficult, assuming the spinning blades no longer just spins.
runeblast and cluster jewels.
Spinning blades are now sirus storms pre nerf
your atlas awakening level is locked in and not related to orbs
some modifiers that aren't supposed to affect abyss now properly doesn't affect abyss, I guess.
auto messages fro offline players?
hmmm
i wondoer if this is jumbling of a part of hte actual patch message or just random shit they threw together and fed into the tool
the not talk about zana part
makes me think about jun text about zana being gone for metamorph league
so maybne thats what that line is about fixing
they said it would return.
apparently new debuff, which the only legible portion is reduces action speed. And 3% of something.
https://projects.haykranen.nl/markov/demo/
is possibly what they used there are a number of htem
I'm guessing the map refers to animate weapon, since animate weapon has a base duration of 37.5 seconds, unless anyone has a better idea.
Discussing leaks was banned from the server
if you wanna sees something funny put the current fake patch message into it and hit go
Btw
we arent discussing leaks. just what ggg themselves posted
Partial patch notes?
Lmfao
and the way these text jumblers work we were just guessing what hte real lines were
if I'm right about map referring to animate weapon, that means animate weapon also gained a nerf of having a cooldown.
cluster jewels notes are out now btw
280 or 281, they keep flipping the numbers. >:O
+10% max res what the fuck
while using a guard skill.
is spellslinger an aura?
fairly sure spellslinger isn't an aura.
spellslinger also cannot be linked to spells which doesn't hit and deal damage.
guard skill being immortal call on a cwdt for the easy mitigation
yes. but read the fine print.
the dmg taken is eh
20% more damage taken when guard skill is lost recently
really, it's probably better for arcane cloak, since you can refresh that.
It's in essence 40% less damage taken for ~1.6 seconds and then 20% more taken
unless you use arcane cloak. 😛
👀
also looks like vicious bite doesn't stack now.
well, the crit chance/power charge portion I mean, the multiplier still stacks, but is lowered.
Kineticism spectral throw lets go 
So the big ones up top are keystones
I got thag
hm. Kineticism could be interesting depending on how it works...
And I read the bit about large for offense etc
damn there are some good notables
Wonder how it works with ball lightning specifically.
Just don't know exactly if they are locked to one size etc
"impale last 1 additional hit, and 15% chance to impale"
Because stacking cry wolf is super important
they did say large is for offensive, medium for support, and small for defensive, Extrapolate from that.
Warcry sounds like a medium thing
Cry wolf was teased a while ago
cry wolf is medium yes.
no, I imagine all warcries are medium.
Now imagine stacking strike leader 
cyclone sounds soo nice this league
@vital idol
I'm wondering if ball lightning will knock back enemies every tick with that kineticism passive, for lulz.
this is nice for cyclone
they have a good bit tbh
even than one could be used on alot of AOE skills
Kineticism is attack projectiles only
Veteran defender looks OP.
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
You can make it into a fucking orbital drill
soo much stacking if you can do all 3
Veteran Defender
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
@vital idol yeah im going bladestorm glad then speccing into cyclone champ
This seems pretty bad for Caustic Arrow right? Better sources of dot multi
Plus skill effect duration doesnt matter much for CA
stack those character size jewels

Big body = big brain
But yeah, tempered arrows doesn't seem to good for CA. Am I dumb?
meh there aren't really any notables that really stick out to me tbh
yea its not really great
what about you guys?
not really
skill effect duration for CA 
minus 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit
@warm steppe yeah that's the only big one I saw tbh haha
Hulking Corpses
Minions have 20% increased maximum Life
20% increased Raised Zombie Size
Raised Zombies have 5% chance to Taunt Enemies on Hit
some strong mine ones
ilol
and the immune to damage minions one
Skele builds 👀
though hp wasn't really an issue anyway
This is nuts for cyclone
Fan the Flames
Ignites you inflict spread to other Enemies within a Radius of 15
owo
@wild arch how so
15% more damage
isn't infusion for
ahhhhhhh
compared to 10%
Infusion is for channels
just damage of x type
It's one of the core gems for cyclone
ah ok
oh so you mean 5% more damage compared to regular haha
And less physical taken
I like
theres a load of herald skills tho
Low Tolerance
+8% to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
@wild arch so 5% more damage, and 5% less phys taken. Maybe if you stack that with the +1 impale hit notable as well, it would be really good combo
Don't forget the 5% move speed 
infused gives you 5% more ms as well?
oh ye
yeah seems like cyclone will be pretty juicy this league as long as they don't change it
+8% to Damage over Time Multiplier for Poison Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage seems very strong for scourge arrow
Yeah
10% chance to gain Elusive on Kill
25% increased Elusive Effect
I like this one a lot
use with withering step
Blast-Freeze
20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12
Well it doesn't prolif on itself
ye, could be nice for cold divine ire though
it only prolifs on things YOU freeze
Reddit build time 

Hoag looks powerful
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled``` yeah
Pathfinder Cobra Lash Hoag?
Can't wait to see the nerfs for it 
lol yeah
I was thinking more an actual poison build since other good poison things are here
I look forward to playing off-meta and making stonks
Disciples
1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald
FORTIFY ON HIT?
Pure Agony
+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
Maybe I am thinking about this wrong. Does Caustic Arrow really need more damage? I think there are lots of cool survivability nodes you can get instead and be more point efficient
On the new notables I mean
There's lots of chaos and dot on the tree
but not much defenses in the right side
Wait rly
ye
inc brand league 
Metamorph killer node
@silver kettle, cant really see any that requires bigboy spreadsheet, unless i missed a node, mind sharing which 1 were u referring to earlier? =x
Ignites you inflict spread to other Enemies within a Radius of 15
no regen is nice
Yeah I think I might do poison pathfinder hoag
focused on hoag?
supercharge?
@native sonnet Seal Mender is the one I was thinking of, though you could argue for a couple of others
oh
why are there like 3 notables for HoP?
hmmm, its nice but seem pretty straightforward
is it though
Nut
yeah...? not sure what im missing lol
also unleash is kinda hard to build ard atm
i tried doing it in meta with multiple firestorms unleash (annoint+helm), and it lags so bad
Seal Mender
Skills Supported by Unleash have 30% increased Seal gain frequency

Special Reserve
20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
Seems decent
get half a sulphur flask
Well, half its damage and a third of its regen (but you don't need to stand on the consecrated ground)
bruh look at all these aurabot nodes
Pure Commander
Purity of Elements has 30% increased Aura Effect
Purity of Fire has 30% increased Aura Effect
Purity of Ice has 30% increased Aura Effect
Purity of Lightning has 30% increased Aura Effect
Vengeful Commander
Anger has 30% increased Aura Effect
Wrath has 30% increased Aura Effect
Hatred has 30% increased Aura Effect
Stalwart Commander
Grace has 30% increased Aura Effect
Determination has 30% increased Aura Effect
Discipline has 30% increased Aura Effect
First Among Equals
10% increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20% increased Duration
Snowstorm sounds kinda disgusting on trickster
@vital idol cant find the brand one can you screenshot it by chance?
all these channel nodes sounds great for cyclone...
Remarkable
You can Cast an additional Brand
12% increased Cast Speed with Brand Skills
Grand Design
You can Cast an additional Brand
Brand Skills have 20% increased Duration
10% increased Brand Activation frequency
20% increased Brand Attachment range
@mortal yarrow
The 2nd is actually insane overall
Imagine stacking, have like 10 brands
supercharge wouldve been nice if it wasnt non-crit.....
ready for 90 all res
does zombie size do anything?
Easier to hit, therefore block more projectiles for you 
no notables for SRS and specteres lmao
Stacking 3 hulking corpses
oh hey, a notable for that person asking to do 100% phys to lightning conversion for kb~
60% zombie size
Only 3? 
Hulking is propably medium sized, soo use voices and you can get 3 unless you want some silly pathing
3 voices for 9 hulks 
Headhunter RP zombies
Montregul is another 25%
for the memes
I expect people will do some dumb stuff this league with these notables
like ES players stacking the +100 ES
im ready for 100% impale minions
There are some nutty combos
sweeeet, I don't think impale is being nerfed
Snowstorm and cold conduction go together perfectly
Woah
Chilling presence
Enemies are always chilled for frost breath
there's a lot of - enemy resist on these nodes
I feel like witch or shadow is going to be extremely strong this league
im curious about posion stacking with the notable and darkscorn on pathfinder will have some thicc poisons
damage is here
+100 to maximum Energy Shield wtf lol
@tall crane culling strike is when they die when they hit 10% life or 20% life left?
He doesn't know about old CI. 
ahh ye 10%
damn
honestly it looks like ED/Bane occultist is gonna be super strong
as well as ED/Bane trickster
Pure agony sounds sweet for a little gimmick I like to do
Run viper strike and make your purity sentinels poison on hit
"Gain 5% of Maximum Mana as Extra Maximum Energy Shield" this one is scary though
Gotta imagine how much they are nerfing guardian.
They said mana stacking will be nerfed so probably not that crazy
honestly idk if they are really nerfing a lot, maybe these jewels are the way they are because delirium is gonna be so hard who knows
Welp
sweeet, no impale nerf confirmed
The poison and chaos stuff wasn't as impressive as I hoped
pls do not touch my cyclone pls
With small jewels being the rarest though that is probably the reason we are seeing some pretty crazy nodes out of them.
At least the ignite stuff looks nice
I feel like if you are playing any kind of magic skill & using ES this is definitely going to be a good league for you
🦀 🦀 es league 🦀 🦀
"Precise Commander" is really good looking ngl.
im gonna have to take screenshots of all the good melee notables
and see which ones are the best
I think I might start with an ignite occultist 
10% increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity```
Firestorm orbital drill
It's whatever. Been a thing with a bunch of influence items. Cool if you get it, but not something you go too far out of your way for.
Cold Conduction
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled
Another easy way to apply shock?
Ehh, sorta. Still follows rules of ailment thresholds I'd assume.
yes, but iirc chill is significantly easier to apply?
shock and chill use the same exact formula.
does unholy might add 30% more chaos damage or does it basically convert 30% of your phys to chaos
Adds more
Viper strike is my favourite skill, and its threshold gives you permanent unholy might anyway so I'm not impressed
Chaos does have dark ideation though.
Disease vector: Enemies Poisoned by you cannot Regenerate Life
This seems like the biggest one to me, from what I've read so far. That can make a lot of encounters be a lot faster, especially against Abyss enemies and certain guardians.
It makes metamorphs piss easy
Yeah. Seems like it is some really good versatility for poison builds.
...
On second thought I might want to give the death knight thing a try
it's on a claws/dagger cluster though.
Yeah, but I'd still call that pretty good.
It is good
But I'm talking about chaos hits
Which have barely anything good
I just want to do the will of chaos for once 
Molten One's Mark:+2% to maximum Fire Resistance, Regenerate 1% of Life per second.
Okay, jewels with this are practically going to be a chase unique for Righteous Fire.
There's a few nice things RF wants
instead of looking soecifically for chaos hits, look for things that would boost your chaos skills by other means?
It wouldn't be that chase, I'm fairly sure it wouldn't be TOO hard to roll.
so unholy might is a 30% more attack damage if you are playing melee right
If you're physical, yes
sweeet, well that's good I guess haha
No it isn't
wait why not?
Unholy might is easy to get through other means
oh like what
Do ctrl + f and search for "Channeling". There are some crazy good nodes made for those skills.
aka there are some crazy good nodes for Cyclone. 😛
All I see for cyclone are like the 50% increased effect of infusion I think
what other ones are there?
This looks interesting for a build concept I had
Impale, bleed AND poison champion 
Lancing steel always impales and kineticism always bleeds
All you need is somehow get 100% chance to poison
Champion lets you scale all 3 at once with flat phys per impale stack
Dark Ideation: 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
I think this takes the cake for the highest pure damage increased modifier a single node on this list can give.
Not realistically achievable though
Only 4k mana
Gladiator can realistically and quite easily get 83% damage from block chance
4k mana sounds easy to achieve
You know
Will Shaper: Gain 5% of Maximum Mana as Extra Maximum Energy Shield
Do you know about how good this would be?
there's already the same node on the tree
note that it caps out on 4000 mana though.
Mana stacking ED/contagion hierophant? 
also slow
100% inc aoe, 80% inc chaos damage, and more than enough mana for MoM
Dragon Hunter: 30% increased Armour, +20% to Fire Resistance, 5% additional Physical Damage Reduction
I don't think anythings topping this notable on the raw defense department.
That's like a sidegrade soul of steel
Yeah
Cold to the Core
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Technically has higher potential increased damage. 😛
Confident Combatant: 1% increased Damage per 1% Chance to Block Attack Damage
Hold up, this could match the maximum increased damage that the chaos notable does.
Already said several times
we just mentioned that for gladiators yes.
Oh, sorry.
Up to 83% on gladiator
Okay, Seal Mender is pretty
in terms of damage
But cold to the core is uncapped. 😛
stacking stats is still gonna be a thing with cold to the core 😄
Uncapped, but realistically you won't get any more than like 60%
My Gladiator easily gets 78% block chance with Daresso's Courage shield.
Not in all circumstances, but most of them
guys how much copies of new skills we can got in 1 time? from 2-3-4 jewels? like same skill
what about those whispering ice builds?
As many as you can fit
whispering ice instant nut
Very quick and sloppy spreadsheet I did for seal mender for anyone who wants to take a look. https://docs.google.com/spreadsheets/d/1nhX4hyNVp_DOcAfb_j8JrKIOvvH5z18MTTaBFHxV_pI/edit?usp=sharing
int stacking to the moon
presumably the same notable cannot roll itself twice on teh same jewel.
@torn isle notables cant for sure but smaller one?
Right now I'm reading these as if they were anointments. Assuming you can get more than one of these is probably a bit unrealistic and specializing too many of your passive points.
They do stack if you get them on multiple jewels
smaller? Fairly sure you can't roll it twice as well, like regular item modifier rolls. Though there MIGHT be hybrid modifiers.
these notables seem like they would get significantly more efficient to get if you get a lot of them
also fairly sure all the notables are specific to their implicit base roll, outside of hybrid notables.
If your large jewel has 2 sockets it's totally reasonable to branch out 2 of the same mediums and smalls
2 dragon hunters and soul of steel for 15% reduced phys taken
Think we can cap max fire res based on just the skilltree now, which could open up flexibility on RF builds.
notables are tide to the enchant base
Oh, is "unaffected by poison" different to "immune to poison"? like, would it work with golden rule?
you wont get melee damage on you cold damage cluster
Vicious Bite is no longer minimum power charges. I guess 200% crit chance was a little too strong 
Though now you can use it with power charges so that's pretty nice.
wait, does that mean Vicious Bite is better with a charge spectre?
Well of course it isn't nerfed. Impale nerf would nerf melee and bows. We can't be nerfing bows now can we? 
intresting that they keep impale unchanged and add some notable impale passives in the treee
bite is bad for spectre players but better for zombie/skelies ie non-spectre minions
who already used spectres for charges
Now I'm dead tempted to leaguestart impale cyclone with all the notables
if impale gets nerfed its probly gonna be after the league after all notables has be abused
3 of the power charge notable and minions cna use an other specter instead of a the power monkey
im pretty disappointed that spectres didnt get any notables. was looking forward to bite but thats so nerfed now for spectres
double damage at full hp can be abused by spectres
Power charge notable is gone. Gives 50% increased crit chance instead of min power charge
wut
yea feels bad
what was the node
thats great 😄
powermonkey can still give it so
Yeah, good change overall. if you wanna invest into crit minions you can and end up with more crit chance with other source of power charge, but now it isn't just throw into ever single minion build.
it's a buff for zombies and skelies and nerf for spectre players
clusters will change builds for sure
skelies/zombies already run charge monkies so its just straight up buff
and u grab it always. but spectres never grab charge monkies so its a big nerf
also fyi there is a very good reason that node can't apply to all minions and I can't tell you what it is
all the builds are gonna be using that notable and its 10% not 20%
viper pls make GGG make boots that place a mine on step T^T
kinda disappointed wanted to run crit spectres but dreams destroyed
must be big nerfs to zombies/skelies though if they gonna straight up buff em
Another source of Unaffected by Poison 
it's probs still gonna be bad
so with one of the newer jewels, I can get upto what... 89% attack/spell block?
is that even that much different to 82 ish %
Simulacrum
Are we get teased what is Simulacrum map?
Delirium orbs are currency items that are used on maps to give them permeant delirium.
It was teased a little on baeclast
Wave based combat thingy
Interesting there are league enable currency beside scarab
The Simulacrum is a wave-based Map and every wave you complete increases how "delirious" you are. There's 20 waves in total and it scales from 5% deliriousness to 100% deliriousness at Wave 20. You start to get bosses after a while, more monsters after a certain wave, etc. Loot drops at the end of a wave but there are Delirium-specific type of rewards at the end of a wave. ie. you might get a Currency reward at the end of one wave, and then 2 Map rewards at the end of another wave, then 3 Cluster Jewwel rewards after the next wave, etc. There'll be a Stash enabled at the end of a wave so you don't have to leave the instance to deposit items. Any remaining items on the ground will be deleted after each wave to preserve performance (a big confirmation window will appear, so don't worry). The Map starts off pretty tame and ramps up to be pretty crazy difficult.
Here is timestamp for it https://youtu.be/8ICtmqqFYKY?t=2100
GGG sent two of their leading Path of Exile Developers Rory & Neon who worked very closely on the upcoming Delirium League to shower us in spoilers and breakdown the inner workings of Delirium, Cluster Jewels, upcoming skill gems and the 3.10 Atlas changes.
Grinding Gear Game...
I see, thanks!
Yay! Wave based combat!
what node can't apply to all minions?>
Vicious Bite
Only applies to spectres, zombies, and skeletons. Specifically just the crit multi if I'm reading it right.
ah
impale has to be getting a huge nerf right? WTF is with deep cuts notable?
Impale isn't getting nerfed
ok, brb, just going to get impale lasts 15 hits
thinking it's probably referring to either a herald minion or clone minion maybe..?
You aren't getting impale to last 15 hits.
the jewels stack
It is probably limited to large jewels.
So realistically you aren't getting more than 3.
I suppose but that is still probably one of the best notables we have seen
getting it to 10 impales should be feasible though.
Yeah, 10 is super reasonable. can already get 9 in game atm.
wiki's not helping me enough then, cause I dunno how to increase by that much
current max is 9. Champion +2, Watcher's eye +2
default is 5
ah watcher's eye.
It's late I can't math jesus christ.
I see 11 being the go to number for impale champion.
Pushing to 12 doesn't seem too worth while for how many points you'd need to travel
i mean there is a good chance that you are already pathing right by 2 of the outer clusters, maybe 3
all 3 between marauder and dualist are close to nodes usually taken
Two bottom ones. Anything past that doesn't seam viable in terms of passive points.
I think people pushing 50+M damage are probably going to use them with passives on them that also strongly synergies
unless you grab additional passives from jewels to replace the ones you would've gotten by pathing elsewhere. 😛
yeah but this is a scalable source of more instead of increased
If you are willing to drop like 60% maximum life then maybe I could see someone picking up a 3rd jewel.
you can get max and flat life from the jewels tho.
I'm not talking about pob warriors here. I'm talking actual builds.
isn’t there a jewel on the way to the ranger sword wheel?
you could maybe justify that one
Am I right in thinking that the jewels have socket limitations based on the wording on the announcement?
This is about what the passive tree for impale cyclone looks like
the voices?
yea champ only has two good jewel sockets
Forceful Skewering yeah. Generally though isn't that huge of a damage boost per point.
2% here in my mock pob.
is the assumption that large cluster notables only roll on large but medium and small can roll on their size and up?
they do. outer/large clusters can link to large cluster jewels, which can have medium cluster jewel sockets. Medium cluster jewels can link to outer/large and medium jewel sockets, and can have small cluster jewel sockets. Small cluster jewels (and by extention notable cluster jewels) can link to any cluster jewel socket, but doesn't have any jewel sockets. (regular jewels can use any of these sockets)
From the sounds from baeclast episode small jewels will be defensive nodes only and medium with be utility stuff.
the assumption is that notables can only roll within their relevant implicit/jewel type, though some notables are hybrids, and some small passives are global (like life)
large for offensive, medium for utility, small for defensive yes.
basically, imagine the current structure of how regular jewel rolling works.
they have shown medium clusters with damage tho
Those are things like damage while effect by heralds.
So skill specific stuff is what utility is referring to.
also DoT multi
brand
Exactly.
I hope poe.ninja is able to capture build data using these notables properly
I want to see which builds are able to use some of these niche nodes to great effect
First we need to figure out exactly how notable positions are determined on jewels. 😛
Good luck GGG web devs. tbh I wouldn't expect them to work. If they do it won't be on league launch if I had to guess.
like secrets of suffering seems pretty unique but hard to implement.
I plan on using it for SST. Planning to use Brittle to carry my crit chance.
wouldn't that just be marking whether the enemy has scorch/brittle/sapped applied?
area damage is also medium
where did you see that?
Hm. it does say specific mechanics and utility effects, I guess they consider aoe as a mechanic then. :V
medium nodes just have all sorts on them tbh
large = damage, small = defensive stats, but medium is a grab bag
kinda wished you could get damage on all of them, just they would be tilted more to the affected area, more likely to get defensives on smalls but still able to get offensives
give and take situation
well those are general themes not hard and fast rules. there are definitely ways to get damage stats on smalls
I'm more of wondering if some notables can only be found within certain sized jewels (aka the number of passive skills the jewel has) along with if there is a hierarchy of which notable can appear nearer to start of cluster while which can only appear near the end.
they probably put defensive on smalls so we can't get all our health from a single large cluster. 😛
ie Adrenaline is (probably) a small jewel notable and has attack speed while leeching which would be a damage stat.
12 nodes of offense is quite alot, so there is a sacrifices
that is probably considered a hybrid health/leech jewel though. 😛
Talking about Adrenaline, only 2 sources of maximum total recovery leech is a bit less than I was hoping for my meme build sadly.
you can do 8, or even less if you don't actually bother to take the entire jewel's worth of passsives. 😛
being able building glasscannon, stealfeathers or something between i like alot
@silver kettle btw are the cluster jewel enchants also gonna get released or?
my understanding is that this is all that's going to be released
ok 😄
cluster jewel enchants..?
what about them?
I mean, how does that work..?
the notables (explicits) u can roll is determined/based on the enchantments
ah you mean the implicits.
they cant be reroll so

