#1┃mirage-league

1 messages · Page 234 of 1

wet plaza
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it's literally doing what it should do

hollow prism
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does the curse from your skitter bots w/ profane proxy count towards your curse limit?

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reason - shocks from skitterbots do not count as if "You've shocked recently"

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so if it doesn't consider their shocks to be "from me" does it consider their curse to be "from me"?

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secondary reason for the question: totems DO count in both areas (shocking and/or cursing) so it would seem that the consistent thing here would be that the curse doesn't count towards my limit

timid geyser
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It probably counts towards the minion's (skitterbot) curse limit. Though not really quite sure about it .

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So to answer your question the curse would be considered from the minion not your player. Again not 100% if this is exactly how the item works, but without further explanation from GGG I'd assume this is how it works.

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As the item says "Skitterbot's Aura applies socketed curse" Implying it is the minion apply the curse.

hollow prism
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@timid geyser thanks! That does slightly boost the value of that unique in my estimation

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makes it much more viable if you've got a reliable source of shock or chill and are willing to give up that half

timid geyser
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Well, you have to keep in mind how curse limits work. In most cases it hurts the item.

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If Players A and B both have a curse limit of two and both run two double blasphemy auras, the enemy will only suffer from the two last applied curses.``` This would apply to both players and minions
hollow prism
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OH.

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Yikes.

timid geyser
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Now lets say your minion has a curse limit of 1 (Can't think of any ways to increase curse limit for skitterbots) and you have a curse limit of 2.

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Whoever applies a curse last is the curse limit that counts. And curse auras are apply constantly so they take priority.

hollow prism
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Should make profane proxy applies the following mod: you and your skitterbots have a curse limit of 2

timid geyser
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So even if you have a curse limit of 2 it makes it very hard to apply 2 curses with skitterbot's 1 curse limit constantly overriding your 2 curse limit.

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If anything were to make sense I think "skittersbot's have your curse limit"

hollow prism
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@timid geyser That works, yeah.

timid geyser
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Also another interesting point about it is if indeed the skitterbot's apply the curse and not your player then that would probably mean any sources of "#% increased effect of your curses" wouldn't effect curses in the ring.

storm crown
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Maybe we Will get a node with minions can have an additional curse 😏

daring steppe
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if there are any shields that increase curse limit then you can

timid geyser
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Closest thing is Sentari's Answer

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Another thing that would work is something like Doedre's Skin on the player.

wanton rivet
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Is vd+desecrate really that good w spellslinger relative to other ways to do the combo like scolds

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I can't think of a good way to scale the attack and the spells 🤷‍♂️

patent canyon
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you dont need to with slinger

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one scales another both ways

wild arch
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You scale both at once by getting % increased spell damage and local attack damage on wands

torn isle
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or you can just scale the explosion component itself and use it like DD. But the larger advantage is being able to use all that and bodyswap and other support spells on top.

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ignore scaling the attack itself.

wanton rivet
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Alright maybe it's not as bad as I think 🤔

patent canyon
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it has a lot of potential together with zappy bolt, just need to see numbers

wild arch
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Oh boy a shield cluster whatYouDidThere

hasty perch
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damn

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so the hp we saw earlier was a low roll

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you can actually get 13hp per small passive

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that's huge

storm crown
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this small cluster has lvl 67 unlike others that has been shown

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so there is more to it that we dont understand fully atm

hasty perch
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if you get a max number off passives large cluster with 3% max life and 13hp and increased effect of small passives

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you can get two items worth of hp

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as flat

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they're going to be expensive but that's huge

storm crown
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the 3% max hp was a no level jewel...

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might be larger jewel with lvl that sstronger

hasty perch
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yeah might be higher , not sure it would be wise to have a higher tier tho

storm crown
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probly gonna require currency

hasty perch
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having like 4/5% life nodes with 13 flat hp and ability to get like 12 of those

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looks busted

storm crown
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when currency gets involved they can be stronger

hasty perch
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yeah it's not free

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but it looks really super strong

storm crown
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currency spend on jewels are currency not spend on gear afterall

hasty perch
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yeah, that only applies until you're full gear

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i mean you can always get some kind of upgrade but once you hit stuff like needing 20 ex a piece to get slight upgrades

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it's pure powercreep

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from there onward

storm crown
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yeap

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so jewel clusters can be stronger than normal clusters cos of it

hasty perch
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what i really like tho is that these jewel seem to always do the same no matter where you socket them

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that means you can buy a few REALLY super good clusters for life or ES

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then swap them around your characters

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like i do with my level 4 empower once i buy one

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just use them on every char

violet nymph
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how does the line "50% increased equipped shield defenses" work? does that include the res rolls?

patent canyon
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no

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thats only armour / eva / es

violet nymph
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okay

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just makes ES shields even better

wild arch
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Aegis aurora's wet dream vanity

valid isle
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so... are these new crazy jewels gonna make scion start good? lol

patent canyon
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start, hell no that ascendency is still likely gonna be useless but maybe later into league when you have perfectly crafted jewels but then again can jewels compensate for not having ascendency

dusty umbra
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@valid isle scions start is so so for new jewels

valid isle
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hmm, reasoning?

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they still take passive points so it still eats up levels?

dusty umbra
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Far away

valid isle
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oh, do they only spawn on the outer ring?

dusty umbra
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Only on outer jew sockets

valid isle
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i feel like with every new league

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there is less reason to touch scion lol

rose pasture
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it is

zealous monolith
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I wonder if that is Al Hezmin in The Stroll div card

timid geyser
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This means ring the curse is based of player curse limit and would be scaled by player stats

torn isle
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note that small clusters are also competing for space with traditionally rolled jewels.

hollow prism
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@timid geyser nice!

brazen arch
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no flashback event?

wild arch
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They never do it in successful leagues

brazen arch
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tbh i didnt find it sucessful

wild arch
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That's just you then 🤷

red jackal
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"successful" isn't subjective

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also, chris wilson has stated a few times that flashback events are quite detrimental to the next league

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because people will get burned out much faster

sick dome
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wonder if blade blast work with coc

wild arch
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Don't see why not

calm island
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I think it was specifically mentioned that u can use blade blast with coc and cwc

peak terrace
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ye obv

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it even says so on the teaser

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u cna setup bb and bladefall for example using diff trigger skills to setup explosions

calm island
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Why would u use different trigger skills

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If ur gonna use cwc/coc

peak terrace
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Having a setup where Blade Blast, Bladefall or both are triggered by a trigger support or cast by totems lets you create a devastating area of effect combo with ease.

calm island
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Is that an official statement coz its rly phrased like one

peak terrace
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duh

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blade blast demo release

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official

calm island
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Anything not involving currency isnt very interesting to me so I wouldnt know templarLul

peak terrace
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WiLLyToday at 09:45
I think it was specifically mentioned that u can use blade blast with coc and cwc

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apparently it did interest you

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🤷

calm island
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I answered a question mate

tall fossil
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Is cyclone going to be viable in deliruim?

copper kernel
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no patch notes yet

calm island
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Doubt its gonna see nerfs

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Impale could get hit a bit

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Because necro abuses it so hard too

velvet palm
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just nerf necro

calm island
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Impale is crzy too

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But requires more invest to use well

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But yeah nerf necro so I can go back to my miners for bosskilling

zealous monolith
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We might actually see random impale nerfs. But only patchnotes will tell.

storm crown
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New passive Will turn The balance upside down for sure. Passive tree changes always do. Have no doubt when adding 280 new ones changes willhappend

copper kernel
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it certainly wont

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balance will barely change

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youre just gonna move tree points to jewels

torn isle
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I'm just waiting for confirmation or deconfirmation that medium/large cluster jewels can roll implicit health.

thick tiger
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instead of asking for nerfs to necro, should be asking for buffs to everything else to bring it up to necro standards

zealous monolith
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Ideally, they would raise the investment floor for minion builds and adjust the ceiling at the same time, which would bring them in line.

wet plaza
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no they should nerf skeles

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probably hit zombies too

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and be done

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i dont want minions to be in line

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we need to have different ways to build with different investment and ceilings

torn isle
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That's what the cluster jewels are for to buff everyone else up. Also those two minion notables should totally have been keystones instead.

bitter ledge
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Do we actually have any info with which regards the encounters will become more rewarding?

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Here's how I'm thinking it will be.

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Each regular map has a mirror of Delirium. You start at 0% delirium, which goes up to 100% maximum the further away you get from the origin of the mirror. Each delirium percentage will make the monsters do more damage and have more health (similar to Delve) while increasing the item quantity/rarity/packsize.

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I already do see a problem with this. What if you got the mobs down to 10% HP, pulled them to the end of the map with reverse knockback and killed them there?

patent canyon
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the amount of time to do that will never be worth it compared to opening another map

bitter ledge
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Yeah, but I feel like if these rewards are great enough, we might see Harbour Bridge farming coming back.

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Especially if the item quantity/rarity is additive with regular map mods.
Let's imagine that my thought process is correct.
So, if you are in a 60/30 map at 100% delirium, you'll get 160/130.
If you aren't in a map at 100% delirium, you'll get 100/100.

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So, you can expect 100% more loot in the first scenario and 62.5% more loot in the second scenario.

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This is assuming that I'm correct though.

peak terrace
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the way i see it

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is honestly just mobs spawn at X delirium

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like breach

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where rarer and or unique mobs spawn the longer the breach is active

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so basically u get to higher delirium and the mobs that spawn there drop more loot

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the rewards based on delirium depth are not really based on the depth but on the mobs taht spawn in that depth

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@bitter ledge

cunning blade
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possible to dump most of the raw spell damage and rely entirely on mana based scaling with new gems for damage?

peak terrace
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cant say until we see the actual scaling on the gems

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and somebody does the math

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however it is almost 100% certain just mana wont outdmg all other possible dmg increases

patent canyon
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its gonna be worth doing that to certain extent but there will be hard breakpoint since its easy to go from 1k to 3k mana but cost tons to get from 7 to 10

storm crown
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Scaling with currency seem to be Great thing tho

peak terrace
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the thing is those mana skills scale of used mana

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i havent played mana build but

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if u rush to like 10k mana with a gazillion of currency

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can u keep it at that point always

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can u get that much regen

bitter ledge
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Hmmm... aren't dangerous breach mobs more common at longer breaches, because their area gets bigger and bigger, thus allowing more opporunity for them to spawn?

patent canyon
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pretty much all mana source regen is % based

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its just as easy to maintain 5k pool as 10k

peak terrace
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same thing timmy

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and its not just opportunityy

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if that was the case that means that eventually ud get uniques or rares spawn as the first few mobbs

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thats not how it rly works so i assume they gonna do the same for delirium

bitter ledge
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I think I got a few rares to spawn as the first few mobs.

peak terrace
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it would be at the start - the mirror

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then as u go further towards the map boss

bitter ledge
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But I might be complete wrong on that.

peak terrace
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the more dangerous enemies would pop out of the mist and thus give better rewards

bitter ledge
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But wait, wouldn't the regular monsters give more rewards as well?

peak terrace
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ye of course

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but delirium introduces new mobs and new mobs would pop out from the mist

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and i assume the further u go the more loot from the spawned mobs and such

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the transformed regular map mobs

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would have just hte loottable changed

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but unaffected by delirium

bitter ledge
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Hmmm... 2 players could do some sort of Harbour bridge farming then. One player spawns in from one end and activates the mirror. The other players spawns from the other end and kills all the mobs. Repeat as neccesary

peak terrace
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who knows 🤷

bitter ledge
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But then I'm also wondering how Delirium interacts with Breach, Incursion, Betrayal, Abyss, ect.

peak terrace
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what we all wanna know

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u saw in the trailer that the fortification betrayal boss was stronger

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and different kinda well duh it was transformed by delirium lel

fossil shore
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I wonder how it scales rewards

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Will it just be more quant or will it affect splinter count and things like betrayal intelligence gain

bitter ledge
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Yeah. Because if the league mechanic just scales regular drops, then people will just farm any campaign map with 2 exits for massive gains.

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Because I'm thinking that the cluster jewels will be pretty valueable

hasty perch
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i'm pretty sure GGG understood their past mistakes with metamorph

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they put a level range for league mechanic to pop

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they're probably doing the same in delirium

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to avoid harbour bridge shenanigans

bitter ledge
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What about act 10 Ravaged Square? You'll be able to farm that with 5 people

wet plaza
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yeah but why would you

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when you can just map

bitter ledge
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1 enters from the Torched courts and activates the mirrors. The other people enter from the ossuary, reliquary, control blocks and catedral rooftop

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And you just clear the mobs that get in a small radius around the spawn

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And then you just reset the area.

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I feel like that could easily give the group a few chaos per run

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Because you get the group bonus and the bonus from the delirium itself

stone jay
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So these nodes we are going to add, we use passive points on them right?

fossil shore
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I'd rather eat broken glass than do split farming in act 10 I think

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Yes we do

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But they're overaverage strong and you don't need to extend your tree to strange spots with them

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I can see builds with 2 cluster jewel branches, only local powerful modes and several anointments being a thing

wet plaza
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neither blight nor metamorph were super good in acts/early maps

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i'd not worry too much about "HAVING" to farm in acts

patent canyon
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pretty sure ggg learned from syndicate and delve not to put close to equal map rewards to final act places

dusty umbra
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You mean bestiary

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Wasn't it tidal island farm or something back then

patent canyon
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thats only for albino feather

wet plaza
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nah that was for something else

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tidal island had specific beasts but i dont quite remember which ones

patent canyon
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some beast did spawn but it wasnt THAT good

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and necro nets came in like 1month in

wet plaza
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5 new prophecies beast iirc

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was pretty good for ssf

fossil shore
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Tidal Island was also farm for perandus

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Back when there were 4 acts 3x

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And bunch of different stuff

silver kettle
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I recall Solaris 1 being the big Perandus farm

copper kernel
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yea

patent canyon
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and act1 was more for tabula since there arent that many unique items early on

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even tho perandus prings ptsd to me with those .ppt golden monsters

wet plaza
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tidal in part 2 was for the prophs

hasty perch
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yeah farmed quite a lot of solaris back then

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man tidal farming reminds me of the tons of exile league with 20 rogue exiles per zone

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tidal was nuts

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wasn't a full league

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back when there was fun small leagues between two 3 month ones

wet plaza
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mayhem was fun yeah

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i dont bother with the non voided ones anymore

hasty perch
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it's a shame there's no more little events like that

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infinite ledge was awesome too

patent canyon
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or blamt

wet plaza
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not a fan of blamt but anything nonstandard

jovial salmon
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hello, i am new to POE and just found this server 😄

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oops wrong place i meant to put that in general lol sorry

patent canyon
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blamt was fun for me since it was rather rare from those mini races and it really was nice to be challenged by the game to extreme

upbeat urchin
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kinetic bolt damage, as far as we know rn, is just base physical right?

violet nymph
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@upbeat urchin yeah.

timid geyser
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well like most attacks it is whatever base damage in on the weapon + added damage from other sources

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No conversion on the gem from what I have seen.

upbeat urchin
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ty

storm crown
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changes teoris again 😄

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this one also have a level

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3 notables + 2 sockets is probly the max a cluster can have 🤔

buoyant mango
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Ok, just because I have started to doubt myself. We get additional passive points to spend in the jewel clusters when we socket them yes?

wild arch
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No

lucid stone
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They cost points to allocate, not to respec.

wild arch
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They cost the same points as any other node on the tree

buoyant mango
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hmmmmm, that makes my 50% less excited for them.

lucid stone
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You can allocate multiple of the same notable.

buoyant mango
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yes, but you still have to get there. And with the random nature of the jewels.... I don't see these getting much use till mid league

wild arch
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Just like any other new item introduced

buoyant mango
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yes and no. I mean I was hoping these would shake up the starter meta like an earthquake.

lucid stone
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Finding a good one early league could put you ahead

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Then unsocket it for basically free

wild arch
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How exactly are pure rng jewels with hundreds of different possibilities supposed to shake up starter builds

lucid stone
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Hmm..

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What about the unique ones

copper kernel
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good ones are probably high ilvl

wild arch
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If you find a keystone that works with your build early on then go ahead

lucid stone
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Do we know how many keystones theyre adding?

wild arch
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Nope

lucid stone
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We know like...4 now.

copper kernel
buoyant mango
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Yes but gambling on that is not worth burrowing out to the edge of the tree right away. If they encouraged you to make use of them with providing say, half of the passive points to spend in them, then it would be worth racing out for a decent to good node. As it stands, a lot of builds don't go near the edge clusters until 70+

wild arch
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They don't?

lucid stone
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Miners grab the mine nodes by the mana outer socket pretty early.

wild arch
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You're more likely to pass them early than pretty much anything else

lucid stone
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Templars probably get the staffcrit nodes too

wild arch
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Most of them are pretty close to keystones and stuff

lucid stone
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And any build taking acrobatics

buoyant mango
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Not usually for me. I do play a lot of Witch and Gladiator builds tho. I will grant my Shadow builds can but usually not till later.

wild arch
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There's one right next to ambidexterity

peak terrace
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what hte f is that jewel

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2 jewel slots and 3 notables

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what the

wild arch
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And one next to the 2 hander and sword wheels

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There's no way majority of duelists don't pass them early

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Witch got one next to minion instability and AoF, and one next to CI

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You're also pretty much guaranteed to go past them

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And then there are nodes next to acrobatics and RT

storm crown
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the type of jewel is what you get as nodes. if you get a minion cluster you will roll minion notables on it

buoyant mango
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I'll grant its not hard to get within striking distance of one. But your still investing at minimum 10 points from somewhere else. I mean, not saying they arn't going to be neat, but I was really hope that it would be viable to burrow to three of them and play a almost completely cluster build.

wild arch
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If you don't want that then just sell or drop it

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Until you get what you want

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It is viable

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For golems at least

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And very likely split personality too

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If you really want to you can grab 2 nodes and branch out 2 whole trees with voices

buoyant mango
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I also relooked at things and realize that had things borked in my head. For some god aweful reason I was thinking it was 32 points just to get to one, when it was 32/33 points to get to three. I retract most of my problems

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Although it is still likely to take 70 points to get three in a useful manner. But that is acceptable.

wild arch
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People need to realize that these nodes are meant to replace existing ones in your build with something better

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Like the quick and deadly notable is just straight up better ambidexterity

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Should you replace it with that? Who knows. But there's nothing stopping you from socketing it on the opposite side of the tree and playing a dual wielding melee occultist

dusty umbra
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a lot of trees path out a lot so you could save quite a bit on various builds since most builds are near 2 outer jewels

wild arch
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Now that's a great example droxthumbsup

hasty perch
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man varunastra is looking better , a lot better

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between the clusters with 12% axe + 12% sword damage

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that new really nice notable with good damage if both weapons are different type

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wait does varunastra counts as different type if it's all types?

wild arch
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I'm having doubts about that one working

hasty perch
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it's technically the same but also different

wild arch
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I'd like to say yes but then again it's PoE...

hasty perch
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how the F do jewel work tho

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there's a single passive giving 2 jewel sockets now?

peak terrace
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man

hasty perch
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allowing 3 notables +2 jewels on a single one

peak terrace
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go to pathofexile

hasty perch
peak terrace
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and read a bit

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there is a trailer about delirium

hasty perch
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i know

buoyant mango
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yea, and we have all looked at it 🙂

hasty perch
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but every other with 2 jewel sockets

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had 2x 1 jewel socket

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from what i saw at least maybe i remember wrong

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so i find it pretty weird

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to be able to get twice the same mod if one mod can give it twice

peak terrace
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huh?

wild arch
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Is this a higher tier of the same mod or a different one tho

peak terrace
hasty perch
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requires level 60 so maybe higher tier jewels only

wild arch
hasty perch
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yeah looked at old ones , i thought it was taking 2 mods space but the jewel was actually a 3 mod jewel

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there was another 2 mod

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but it had 2 passives and a 2 added passive skills are jewel sockets

native sonnet
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no, we have seen 2 jewel sockets before

hasty perch
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so i expected it to be taking 2 mods

native sonnet
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yeah same

hasty perch
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and be a full jewel

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that's why it looked weird as this one would be 5 mod

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which isn't possible on jewels

native sonnet
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so today's news is really nice knowing that u can get 2 jewel on top of 3 notables

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instead of each jewel costing a notable affix

hasty perch
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and that also makes no sense balance wise

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because you'll pretty much always want 2 sockets

native sonnet
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its just 1 mod but with tiers

hasty perch
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yeah

wild arch
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But how many can you have on medium jewels chaosthinking

hasty perch
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i thought you paid a mod for the 2nd jewel

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that looked more balanced tbh

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being able to get 3 notables and 2 jewels on top

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is looking ridiculously broken

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if you get good ones ofc , i'm not a fan of the one they just added

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mod wise

wild arch
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What are you ready to sacrifice for this power? vanity

hasty perch
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i'll find exaltThink

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that jewel looks absurd tho if it was without these meh notables

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it's 2 points for a notable and 2 points for a jewel

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5 times

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and good notables and jewels are worth more than 2 points clearly

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they're looking a lot stronger than anticipated if you can have 5 big nodes like that on a 10 passives jewel

peak terrace
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u cannot

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cause 4 mods

wild arch
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Power creep? In my Path of Exile??

torpid sonnet
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They have 4 mods, but the 2 jewel sockets appear to be one mod

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and a jewel is typically worth more than a notable

peak terrace
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just cause the 12% dmg node is not worth the skill point

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imo

torpid sonnet
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the 12% are travel nodes

hasty perch
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oh that's an 8 not a 10 my bad

peak terrace
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yes and the less travel nodes the better

hasty perch
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but yes you want the fewer you can

peak terrace
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if u exalt that jewel

wild arch
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They're 24% damage nodes for varunastra vanity

peak terrace
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it would transform the one small above the left jewel

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which would be pretty fire

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7 points for 2 jewels and 3 notables

hasty perch
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absurdly unbalanced

peak terrace
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or potentially 5 points for 2 jewels and 2 notables

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if u dont get the one notable between the jewels

torpid sonnet
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including the socket and the 2 travel points to it thats 10 points

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which is still decent

hasty perch
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considering how overpowered some of those passives are

peak terrace
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i legit cant wait to see more ele nodes

hasty perch
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i mean notables

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i know at some point i'll do a meme build with 6 times the 10% increased aoe per second up to 50% while standing still

wild arch
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I can't wait to see ignite nodes specifically whatYouDidThere

peak terrace
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u are also 100% certain to get charges on hit/ kill/ crit or stuff like that

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so u could solve potentiall charges generation things

wild arch
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100% chance to gain charges on block on a cast on block build beastWokeBestiary

peak terrace
#

idk how easy it is to get power charges on a block build

hasty perch
#

i'm curious to see what mods you can add to small passives

#

appart from the ones we saw

wild arch
#

Did they only show small jewels with extra stats on nodes?

hasty perch
#

they've shown large ones too i think

#

I wonder how high the flat life goes , there was a +13 life per small passive

wild arch
#

Having a large jewel with 10 nodes that have 5 stats on each doesn't sound that bad

peak terrace
#

its taht for example

hasty perch
#

limited to 4

peak terrace
#

i imagine u can do the same for a large jewel

#

but do u want to buff small passives reallz

#

instead of getting a notable

wild arch
#

Limited to 4 mods, but the nodes have a stat on them by default

#

Therefore 5 stats per node

hasty perch
#

for some very specific builds it would be interesting imo

#

let's say you play varunastra and get a 12% sword 12% axe passive one like they've shown a few days ago

#

get 25% small passive effect

#

30% damage per node

wild arch
hasty perch
#

can add 15~ life

#

6% damage like here , or even 8% chaos looks decent

#

i wouldn't be against taking 12 nodes with 30% damage 15 life and 10% chaos resist on a varunastra build

wild arch
#

You know what would be nice? Something that actually benefits chaos hits

#

Pure chaos attacks are long overdue

hasty perch
#

need the skill to use them tho

wild arch
#

Viper strike is kinda there

hasty perch
#

right now there's what for chaos hits? eternity shrouds

#

viper is dot tho

wild arch
#

Closest I've tried was viper strike paradoxica

#

Didn't scale anything for the poison

#

It was just there

#

But this is exactly my point

#

We don't have the tools for a 'death knight' build

#

And that's disappointing

#

Like just look at the traditional chaos options

#

Chaos herald only affects poison and has a minion

#

Chaos aura is locked behind rare endgame encounters

cursive widget
#

looks like varunastra might be a good weapon this league

wild arch
#

Chaos curse increases the damage over time enemies take

#

Eternity shroud is a shaper drop

#

Breath of the council is... a mace

#

Edge of madness needs a fated version or something

#

Lightbane raiment could work for Phys to chaos if the stats on it weren't garbage

tawny pasture
#

since when varunasta isnt a good weapon tho ?

wild arch
#

Since its good nodes got removed?

tawny pasture
#

even , its still not a bad one

wild arch
#

It's painfully slow

peak terrace
#

lel

slender temple
#

Chaos resist aura please

timid geyser
#

with the changes to the bottom half the tree and it being so dense there isn't really much of an advantage of varunstra vs other melee weapons.

#

So really all it is now is a ~300pdps sword that can use weird skills

wild arch
#

And can't even use weird combos like shockwave on non-mace skills

torn isle
#

wait, blade blast doesn't consume blade vortex instantly, but instead seems to consuming it in a chain... does that mean if we can cast vortex fast enough the blade blast will continue chaining through it?

coral garden
#

stand in one spot spam bv and chain it to hit the whole map

thin vine
#

idk, can mines chain infinitely off one detonation if you throw fast enough?

native sonnet
#

theorotically, but dont think u can get enough throw speed

wild arch
#

The mine detonation sequence speeds up over time so it's impossible to keep it up forever

torn isle
#

though giving the mines more detonations may help to chain it longer I'd think.

brazen arch
#

how do i motivate myself to play softcore leageues instead of hc?

#

: /

barren crescent
#

Play hc and rip to some undistinctive fog bs

#

Then think of your life choises

brazen arch
#

thats what ive been doing

#

for the past 5 leagues

barren crescent
brazen arch
#

i just feel like

#

if i play softcore, illget bored real quick

barren crescent
#

Play ssf

brazen arch
#

i dont see how that will make a diff

violet nymph
#

oooh wave mode for simulacrum

#

no

#

@violet nymph it just converts your map

#

eh kinda

#

it's more like breach kinda

#

in the fact that it converts the area into breach. except instead of a small area, it covers the whole area. and it's a long duration

torn isle
#

It shows the minions spawning into the fog.

violet nymph
#

@torn isle they stated that the volume of minions spawned was a bit overtuned there

torn isle
#

Maybe, but my point is that the minions don't start out pre-spawned, it spawns in.

#

though I do wonder if the only effect is additional minions and minion buffs, or can it do other things like create new map areas outright.

cunning blade
#

:c they shud keep the volume of spawns

#

hope they dont tune it down

vapid agate
#

on the latest baeclast devs mentioned that the delirium will spread across a single linear pathway throughout the map and not take into account obstacles that you can dash thru etc, how will that work for maps where there are multiple pathways for you to go thru

eager terrace
#

that isn't how it spreads

#

that's just how it calculates the scaling

#

it doesn't seem to "spread" at all, you're either in delirium or not

vapid agate
#

ah ok

#

thaanks

bitter ledge
#

How will the fog spread work?

#

Is it just like this? Touch the mirror and the entire area is covered in fog?

#

Or will it slowly spread out, like a Breach?

cunning blade
#

i think it just straight up turns the entire map into delirium

#

and the fog gets thicker the further u are from the starting point

#

the mirror shud be somewhere near the starting portal anyway

#

so by the time u get to the boss area, things are super rippy

bitter ledge
#

Well then... who's up for farming Act 10 Ravaged Square? 😅

cunning blade
#

farming what vanity

#

oh

bitter ledge
#

As I've said yesterday

cunning blade
#

just farm linear af maps and watch contagion wipe

bitter ledge
#

The mirror will cause the entire area to be covered in fog. One player will enter from one side. 4 other players join afterwards from each other entrance. Everybody kills a few monsters and goes back to reset the area.

#

Granted, you are sacrificing 'mapping time'. But if you get to act 10 within 3-4 hours, I feel like it is pretty nice to build up a bit of currency before you start mapping.

#

I think it will be very similar to what we had this league, with the Grain Gate.

#

I don't think that this will be like Harbour Bridge in Betrayal or Glacier in Legion.

cunning blade
ember lodge
#

Listening to Baelcast, the scaling for delirium mobs sounds brutal

#

like deep delve levels of hp 😛

patent canyon
#

missed the early part, can you time stamp the part they talk about it?

ember lodge
#

Its just an offhand comment right at the start

#

just like a few minutes in

storm crown
#

They also talked about conquerer being delirius

patent canyon
#

yeah i catched that you can do that to conqs and elder/shaper guardians but not blight maps

#

just didnt get in time where they talked about the thing as a whole

storm crown
#

Mechanic is very interesting

ember lodge
#

I think people are underestimating how hard the later delirium mists are going to be

wild arch
#

I guess jugg might be the way to go marauderthinking

#

He has the most defensive nodes around him

#

Which can be supplemented with damage clusters

storm crown
#

Fully juice delirium maps Will be nuts

#

Or juice elder or shaper maps

zealous monolith
#

Guardian nerfed 😭

#

Rip my 300 ping ass

rose pasture
#

Wat? Hows hes nerfed?

wild arch
#

They said in baeclast that minions and mana guardian are getting nerfed

storm crown
#

they want them to use more currency and less free damage or free defense

ember lodge
#

To be fair, minions were nuts

rose pasture
#

Heh... I so liked to play with ES..

#

Occu dead, now guard goin this way too..

#

Sad

ember lodge
#

Long live the hiero

storm crown
#

when you can stack offensive stat and get all your defense from it, is anyone even shocked if it gets nerfed?

tall crane
#

spectres/ed/doublestrike league

wild arch
#

Dual strike sounds pretty good tbh

#

Mace in the off hand for aoe and any other weapon type in main for single target

hasty perch
#

unless they massively dunk minions

#

like REALLY hard

#

they're probably going to be as strong than before or stronger

#

that +1 min power charge +70% crit multi notable on minions is absurd powercreep

storm crown
#

atm quite limited to how much crit minions can have

violet nymph
#

Neon said they were hitting minions hard

tall crane
#

@hasty perch @storm crown crit chance will be ~12% with that new jewel

dusty umbra
#

Also uniques getting nerfed (geofris/shapers touch/probably baron too)

tall crane
#

just need to fix baron

storm crown
#

they want power come from investing currency not geting offensive or defensives for free

tall crane
#

that`s all we need

storm crown
#

shapers and geofris needs to be hit

tall crane
#

just need to remove from game 1 stroke of code +1 to maximum number of Raised Zombies per 300 Strength

#

🙂

storm crown
#

think thery will hit the leech on the baron if anything

tall crane
#

need fix that dps

#

bcz of now, its 1 shoot

#

w/o nothing

storm crown
#

when your zombies do that much damage you would do the same with same currency on other speccs as well

tall crane
#

yeah, its why i said spectres/ed/doublestrike league

storm crown
#

to get to 2500+ strenght amount of currency needed is alot

tall crane
#

anyway dps of minions its just gem lvl

#

we dont need items or good weap

#

like others

storm crown
#

if you want to instant kill bosses you do

sour mountain
#

so looking at that new big jewel they've posted; those are three entirely different archetypes from that enchant

wild arch
#

Which jewel?

patent canyon
#

the varunastra jewel?

timid geyser
#

That jewel (the axe + sword) only had 2 notables

#

The dual wielding one was still all pretty applicable to DW attack based builds.

#

Damage based off two weapon types, block while dual wielding, and ele damage with attack skill

sly vector
#

i just hope theres crit multiplier cluster jewels

#

so i dont have to travel half of the grid for them

timid geyser
#

tbh just use normal jewels. They can normally roll quite a decent amount of multi

sly vector
#

dont have slots for that many

timid geyser
#

but if you have points for cluster jewels you'd have points for jewel sockets.

sly vector
#

so a cluster jewels with handfull of nodes could be like 60% or mode if theyre 10-15% each

hasty perch
#

@tall crane can be a lot more

#

with 3 power charges and a crit chance

thorn furnace
#

does anybody know if the delirium mobs get increased life or take reduced damage with the increase of delirium %?

#

I feel like they mentioned it in baeclast but I missed it

wild arch
#

I don't like it when they do shit like cloak and wings from challenge rewards .-.

hasty perch
#

wings are looking decent

#

cloaks are always ugly tho

#

helmet too

wild arch
#

I mean 2 back attachments for the same league

hasty perch
#

oh ok

#

no portal is a bit of a letdown tho

#

but i guess you can't have wings and portal since they're 36 challenge stuff

#

or they're too easy to grab

patent canyon
#

for what it looks cloak was fine as 24

#

but wanted that mirror portal 😦

peak terrace
#

i want wings

#

they looks soooo goood

bitter ledge
#

Do we have any info on how the system of preferred maps will work? Let's say that you'll apply the map preferration to a T16 Summit map in New Vastir. Does it mean that most T16 New Vastir maps will be Summit, or that most T16 maps in general will be Summit?

peak terrace
#

huh?

bitter ledge
#

When they discussed it in Baeclast, they mentioned that you would be able to have 3 'orbs' per zone to apply to one specific map in order to make it a 'preferred map'

#

But I don't know if that applies to the entire Atlas, or just to the zone.

#

The devs did mention that the Tiers are still rolled first.

hard dew
#

I think entire atlas.

wild arch
#

If they didn't explain it there then we got no other info

bitter ledge
#

So, what if you did this?

Haewark Hamlet: 3 orbs on Castle Ruins (T14).
Tirn's End: 3 Orb on strand (T14)
Lex Proxima: 3 Orbs of Crystal Ore (T16)
Lex Ejoris: 3 Orbs on Canyon (T16)
New Vastir: 3 Orbs on Park (T15)

#

The devs were very implicit about it, though.

hard dew
#

When did they ever say 3 orbs per zone.

#

I thought it was 3 orbs total.

warm steppe
#

they said 3 per zone

bitter ledge
#

Ooooohhh.. Let's see if I can find the clip

#

So per region you get to pick - this is something we're currently going with so it might develop a bit more.

Whenever that you can pick 1 or 2 or 3 maps and it could be 3 of the same map to apply I drop weighting to, like I drop weighting multiplier to and you unlock the 1 and 2 and 3 based on like completing all maps in the region, bonus objectives and awakening objectives and the idea would be that you can stack all 3 of those on 1 map if that's what you want.

coral garden
#

U still dont want a fully completed atlas though

hard dew
#

Then I guess it’ll be map weighed drops per zone as well.

#

That kinda sucks. Lol.

bitter ledge
#

I don't know if that will be the case. I have my own reasons to think it will apply to the zone and reasons for why I think it will apply to the Atlas.

coral garden
#

Its just a weighting multiplier

bitter ledge
#

Because the devs did mention that "the map tier was rolled first". There would little reason to mention it if it was on a region-base.

coral garden
#

If u have 5x t16 open u have 20% chance to get the t16 u want

bitter ledge
#

However, they also did mention requiring 'awakener level 6' for this to be viable?

sour mountain
#

i think it depends on what you're target farming but if you're target farming t16 i think it might be worth it with the new system? no idea though, i don't go that hard target farming

coral garden
#

Assuming no unlocked adjacent

bitter ledge
#

Yeah.

#

And the by the way. I know I've asked this so many times, but I never got a clear answer

sour mountain
#

OH MY GOD

coral garden
#

It just allows higher completion for ppl who wanna target farm

sour mountain
#

the cute young lady at kfc gave me a POP CORN CHICKEN un the bottom of my chips!!!

#

what an angel

bitter ledge
#

Mainly because IDK how to properly phrase my question

#

If I were to put one watchstone in 1 area to eleminate all T1-3 maps, does that mean that T4+ maps will drop more often, or does their drop rate stay the same?

coral garden
#

@sour mountain wrong channel

sour mountain
#

no, timmy; the game picks the drop tier, then it picks the map

#

the only exception iirc is adjacencies

bitter ledge
#

Alright. So if all T1-3 maps are removed with the watchstones, it will not increase T4+ map drops?

cursive widget
#

yeah I still don't think you want to full complete your atlas

sour mountain
#

i think it will, technically, in the new system, iirc it saves the map drop as like... an internal value, and once you get so many t3 maps it'll drop a t4?

cursive widget
#

how would one go about even making their atlas though? If you didn't want to fully complete it? How would you do it?

bitter ledge
#

So, having a system like this would be best?

cursive widget
#

where is that from?

bitter ledge
#

I made that myself.

sour mountain
#

dunno, does that chart include tiers of the maps?

bitter ledge
#

Around a month ago, when i was planning my SSF atlas strat.

sour mountain
#

i think you'll want to stack one t14x3, one t15x3, one t16x3

bitter ledge
#

Well... this actual chart is something that I made a few days ago, but the general concept is the same.

hard dew
#

NGL, you’re asking the question, but you’re probably more informed than the rest of us. 🤔

bitter ledge
#

Here's the thing. I usually know a lot about advanced topics, but not about basic topics... It's a weird quirk that I have.

cursive widget
#

does anyone have a link to a guide on a good atlas strategy for farming the good layout t16 maps? Because I have no idea how you would go about doing that

hard dew
#

He just posted one. Lol.

coral garden
#

Per region u want only the good layout maps unlocked

cursive widget
#

@coral garden so you just don't complete or do the bad layout ones then I guess?

coral garden
#

U can do just dont kill boss

bitter ledge
#

^

#

To add to this, just keep repeating to yourself "Dont kill the boss. Don't kill the boss. Don't kill the boss"

cursive widget
#

and you don't kill the boss because if so, you're fucked

bitter ledge
#

I usually just like to seek out the boss or the arena ASAP, so I can backtrack and kill all of the mobs that I skipped along the way.

cursive widget
#

and now you will have to run that map for conq

bitter ledge
#

Also, do not join a friend's map. I learned that the hard way.

cursive widget
#

@bitter ledge so are you like only completing 15 or so maps total lol

bitter ledge
#

Yeah. I get most of my atlas bonuses from the unique maps.

#

And if I find a map tolerable, I'll complete it anyways.

deep wave
#

Further away from the start of Delirium you go the higher the reward counter, the higher the difficulty.

#

promenade?

bronze cave
#

yeah that's gonna be unpleasant

torn isle
#

How would it work with cells anyway with how the map loops back to start-ish?

timid geyser
#

It was talked about a little bit on baeclast.

#

It is essentially based off pathfinding rather than absolute distance from the start of the delirium encounter.

torn isle
#

how about maps where you start from center then explore the circumference?

timid geyser
#

Works the same way.

#

So yeah, those maps would have a lower "depth" at the boss encounter.

torn isle
#

that'd mean some maps wouldn't be optimal just because the boss depth would be very low due to the map's design then.

timid geyser
#

Yeah, sorta.

#

If you wanna know a bit more about it Neon explained it quite well on the baeclast episode.

coral garden
#

Or u can say they are optimal because they will be the fastest and easiest to run @torn isle

last river
#

New node is basically totally useless right?

#

I wouldn't pay one point for it, let alone waste a large jewel

gloomy bay
#

It’s QoL that brands really don’t need at all

cunning blade
#

vanity doubt brands cud become a more popular skill option still

#

totems and brands need some love to make them more appealing

timid geyser
#

totem life buffs that were talked about on baeclast sound really nice.

cunning blade
#

brand prolif when vanity

cobalt falcon
#

Delirium map wide is endless? If i have bazilion move speed, how deep i can travel?

timid geyser
#

Deliruim effects the entire map.

#

from the sounds of things the duration is quite long (multiple minutes) which should mean most optimized builds should be able to clear entire maps during the duration. (assuming the build can handle the extra difficulty)

#

And when you use the orbs on maps there is no time limit.

torn isle
#

hope the orbs are common enough then, cause I don't like needing to rush through maps. :v

timid geyser
#

From the sounds of things there shouldn't be too much of an issue with rushing maps. The rewards are apparently scale in a logarithmic manner where you don't get much more rewards for having much faster clear speed

#

So if you clear a map half as slow and can't get the whole map cleared instead of getting half the rewards from the league mechanic you'd only loss like 20% of the rewards. Obviously have no idea on the numbers, just using them as an example.

zealous monolith
#

oh dear Beyond is a mod on the map device

thick tiger
#

i wonder if it’s actually possible to do entire story from act 1 to act 10 with delirium active the entire time

torn isle
#

wonder how delirium will affect uber hillock farm. :V

versed tulip
#

Starts in the coast like most leagues no?

torn isle
#

wound't know. :P

versed tulip
#

Pretty sure we wont be able to shatter the mirror until the coast

eager terrace
#

yep never on the beach

#

should start on the other side of lioneye's

thick tiger
#

i hope we can delirium beach but only from where we wash up on the shore

cunning blade
#

something something max delirium map with beyond mod and then beyond zana mod vanity

last river
#

@cobalt falcon You can travel as far as the map layout allows

#

But that's probably a bad idea unless you're decked out in gear good enough to take on what's waiting for you there

lucid stone
#

I really hope there's a similar node that's like 'Mines gain 20% increased AoE per second they are on the ground'

tall lily
#

Does anyone know how long does the league mechanic timer lasts for?

thick tiger
#

minutes, generally it will last about the same length of time an average map takes to mostly complete

#

you just have to kill everything fast enough to keep pushing into the delirium, and the further you go away from the mirror the harder it gets, up to 100% delirium

the distance is how far via normal pathing and you can skip into higher tier delirium by movement over gaps or thru cages

torn isle
#

Offthought: with enough speed, is it possible to run in front of the delirium fog?

void wing
#

I doubt it.

slender temple
#

from what i understand it just fills the map then you have 2 minutes to clear as much as you can to get the reward

wild arch
#

Putting the same spell in 2 different triggers should work right?

#

Like one bladefall in CoC and the other in spellslinger

frank hound
#

yes it works

#

I had 2 ice novas one in cospri one in CoC chest, works fine

peak terrace
#

bruh

#

u cannot cyclone with wands

#

no ?

#

o wait u didnt say cyclone just coc

#

im stupid

wild arch
#

Also how exactly does chieftain's fire and phys damage per endurance charge work

#

Do you benefit from both if you convert?

frank hound
#

what would wands have to do with it, I gave an example of 2 triggers to show that it works

wild arch
#

That's a separate question

rare root
#

hm, delirium to blight maps at later point maybe..

wild arch
#

I don't think you're allowed to delirium blighted maps

rare root
#

it wont be enabled at start of league but they said they'll maybe add it later

#

hope they do, sounds like fun

wild arch
#

Sounds way overkill

peak terrace
#

also i doubt it would be fun and balanced

wild arch
#

Didn't they also say that people are underestimating high delirium?

peak terrace
#

tbh with howmuch dmg is in the game

#

how crazy must they make regular mobs

#

when half the builds kill a8 conquerers in one flask duration

wild arch
#

Delirium mobs don't leave corpses so the most common pack clearers are out the window already

copper kernel
#

wdym

#

none of the top clear builds rely on corpses

wild arch
#

Don't all on kill explosions require corpses?

peak terrace
#

also i find it so funny how ppl keep talkin about it

#

but newly spawned delirium mobs are mixed inbetween og mobs

#

u are still gonna explode ffs

#

just not the new mobs lel

copper kernel
#

people cleared absurdly fast without exploding effects

wild arch
#

Do you think simulacrum will have non delirium mobs?

copper kernel
#

those come in waves

#

so it doesnt matter as much

peak terrace
#

thats not gonna be clear meta dude

#

those ar gonna be like scaling rare mobs and stuff

copper kernel
#

overall ggg are either underestimating our damage

#

or the encounters are going to be poorly balanced

peak terrace
#

at some point u gonna be facing multiple conq lvl mobs at once

#

who cares about explode there

frank hound
#

wait a second, does gladiator explosion require a corpse?

copper kernel
#

all explody effects do

frank hound
#

ah fuck...guess I need to find another build

copper kernel
#

they might make them work tbh

#

legion started off without effects like that

frank hound
#

yeah I know, it sucked for me and it took a long time for them to be added

#

not repeating that mistake

rare root
#

i'm quite confident my build will be able to clear em, else i'll just have to reroll 😄 But they did state it was more HP than Damage they'll be increasing as difficulty scales, so hopefully not too many nasty one-shots

peak terrace
#

hp

#

more than straight up dmg

#

and new mods

rare root
#

the simulacrum sounds fun

#

man im so hyped for this league

fallen tulip
#

toxic rain mines are gonna be my starter

rare root
#

going with regular TR DoT

#

such a satisfying skill

dusty umbra
#

aye

rare root
#

excited to see what else there is of DoT multi jewels, the one they showed seemed to be pretty solid dmg

dusty umbra
#

yeah we need to see what notables +5 chaos multi one can get

torn isle
#

Can delirium affect unique maps?

copper kernel
torn isle
#

mostly was wondering what grandmaster delirium would be like.

rare root
#

pain

torn isle
#

Also wonder if labyrinth can have delirium

dusty umbra
#

Demi's chars are always a pain even without it lul

cunning blade
#

delirium uber izaro

torn isle
#

With argus helping

vital idol
#

Thinking maybe bleed glad this league as a starter, never made one before and seems solid

frank hound
#

ye but then like me, you realize that delirium mobs don't explode

#

and you nope out of there

quiet geyser
#

Do we know if the atlas maps will change?

frank hound
#

there will be some changes yes

#

but not as drastic as previous leagues

wintry apex
#

i was thinking about fireball mines. never played mines before. then baeclast happened lulw

quiet geyser
#

So just some tier swaps assumably and not afull rearrangemnt ^^

frank hound
#

ye that baeclast ruined a lot of starters

#

with the no corpses announcement

#

good thing they asked

wintry apex
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why is no corpses significant?

frank hound
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you can't proliferate ignite from a corpse lying on the ground because there is no corpse

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similar for any other ailment

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additionally, no corpse = no explosions from say glad, or the explody chest

slender temple
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Some things should work

frank hound
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the one thing that works is ed contagion

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because it contagions not from the corpse

wintry apex
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oh, explody chest requires corpse?

slender temple
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Explodey chest won't ?

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Wtf

quiet geyser
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lol what?

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never heard that explode wont trigger

frank hound
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you remember legion surely?

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those mobs also didn't have corpses

slender temple
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Item description doesnt mentention corpses

frank hound
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which caused no explosions to occur

slender temple
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Hmm

quiet geyser
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Yea herald of ice doesnt work on them

frank hound
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until they manually added each interaction later in the league

quiet geyser
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makes sense with explody i guess

wintry apex
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But someone mentioned profane bloom did work

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Isn't that basically the same thing?

frank hound
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beats me, haven;t used profane bloom since it was first added, can't remember exactly how it works

vital idol
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The explody is on kill effect, dosent need a corpse

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Those legacy gloves people used that cursed dead enemies will be useless

coral garden
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Doesnt need corpse

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If explody chest needed corpse people would have complained about it on reddit

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So many normal monsters dont leave corpse

vital idol
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Usually mods specify if corpse is needed

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Inb4 patch notes say explody now requires a corpse

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Doubt though

frank hound
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well the wording isn't in such a way that it says it anywhere

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their Maximum Life as Physical Damage``` this is gladiator's node
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Killed Enemies Explode, dealing 3% of their Life as Physical Damage

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this is explody chest

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Shocked Enemies you Kill Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock

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this is inpulsa

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Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

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and profane bloom

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so which one needs it and which one doesn't based on wording alone

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oh and let's not forget contagion If an enemy dies while affected by Contagion, it spreads to other enemies.

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this one we know for a fact it works

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but the wording is very different

severe shadow
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So with the new cluster jewels would you be able to run an unnatural instinct to get all of the small passives for free?

wintry apex
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no

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all added passive skills are immune to the effects of unique jewels that have a range

midnight phoenix
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if unnatural works like timeless jewels that should work fine

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its shit like might of the meek that actually alters the nodes that i would expect to fall over

coral garden
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I am not aware of an explode mechanic that require a corpse unless u mean detonate dead

midnight phoenix
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asenath requires a corpse

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i would expect all the regular stuff to work tho, im planning for it

radiant lance
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Things that use corpses: summoner stuff, corspe skills like cremation, vd and dd, asenaths, some prolif stuff

coral garden
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Well u scroll up and see what hes talking about

frank hound
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see, I also didn't know they require a corpse

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so I asked here

radiant lance
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This is a hard one, but that makes it sound like they won't work from the wording if I was a betting person

coral garden
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U kinda insisted they need corpses

frank hound
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well what I did was I asked here someone said that

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then I remembered about legion

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and realized that indeed

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no corpse = no boom

radiant lance
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Yeah that's why I assumed, because legion had all the people going Ed complain before the league started

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And then it was changed

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For that skill

frank hound
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for legion they specifically had to add each interaction manually

coral garden
radiant lance
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Didn't they suggest on baeclast that there should be enough mobs for it to not be a problem

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Like normal mobs

frank hound
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do you even read what I write @coral garden

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literally I told you why I wrote that

midnight phoenix
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ye its not correct

frank hound
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the polif stands

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the explody part I am not sure

coral garden
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Oh u meant that

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Well prolif had always require a corpse

frank hound
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it'll still prolif from the alive mob but yea

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once it's dead it can't

coral garden
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Wut

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Prolif works on corpses.....

frank hound
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sigh

coral garden
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Like since forever

radiant lance
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I think pleau is saying in this particular delirium circumstance

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Not arguing generally

midnight phoenix
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presumably what he means is once it dies and doesnt leave a corpse u cant proliferate from it

frank hound
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yes

radiant lance
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Like there will not be delirium corpses so you won't be prolifing on delirium corpses

midnight phoenix
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thats certainly true if u use binos plus exploding chest

coral garden
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Thats alot of words missing

midnight phoenix
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so i assume its the same here

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ye its not the most clear statement but we got there in the end hey

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in the end my guess is:

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prolif + asenaths no

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actual corpse explosions yes

coral garden
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I mean if u people wont

midnight phoenix
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i think thats pretty educated guess and in line with what most ppl are thinking

coral garden
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Get it?

cunning blade
radiant lance
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Just avoid anything that relies on potential corpses

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Until we know for sure

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At least that's gonna be my advice

midnight phoenix
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im gonna be laughing when ppl rip to that aoe spike shit in the trailer

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and they cant blow up the corpse to stop it

radiant lance
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That spike stuff looked scury

midnight phoenix
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neon was like ITS TELEGRAPHED

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im like ok if u say so man, i know it got changed from the trailer so it had better be

coral garden
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Well if it doesnt pierce, minions

midnight phoenix
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it was like a giant spiky gc

radiant lance
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Even if it is telegraphed, people move so fast with their explosion stuff covering the screen and flashy mtx, that they probably won't even see the telegraph

midnight phoenix
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i dont think minions gonna do a whole ton

radiant lance
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So you'll probably still see a bunch of deaths

frank hound
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probably yeah

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I expect to die to it myself several times

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based on previous experience

midnight phoenix
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theres def a telegraph but the thing goes for like 1.5 screens

frank hound
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it's that ice line thing right?

midnight phoenix
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so its gonna be like legion mobs prolly

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yeah

frank hound
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yeah...

midnight phoenix
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who knows maybe it does 1k dmg

frank hound
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they never learn their lessons with design do they..

midnight phoenix
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but it looks like something u dont wanna eat

frank hound
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inb4 it's like the delve giant spirit bomb

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that never does anything just looks fancy

midnight phoenix
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ye lul

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also inb4 it shotguns like the delve screamers

frank hound
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i mean

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it could be based on sunder or smth

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and then it overlaps shockwaves

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wouldn't that be something

midnight phoenix
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gg all zombie builds

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500k dmg

radiant lance
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My experience of legion on the first weekend was basically breaking open stuff and then instantly popping to red stuff all over my face

midnight phoenix
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my experience of legion on the first weekend was basically breaking open stuff and then instantly dcing

frank hound
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actually never had problems with the red walls because if you kept moving they were not that bad

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but I kept getting killed by the maraketh archers

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which to this day are not nerfed

midnight phoenix
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vaal spaghetti hit very hard on no armour week 1

vital idol
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Did Ed con all of legion

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Didn't feel too bad

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Got really tanky end of league

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Shield bash guys were like the only dangerous mob

sharp wind
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I'm starting ED. Did necro last 2 leagues

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Actually looking forward to it.

wintry apex
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For regular mapping builds that rely on corpses will be completely fine. Delirium isn't much different from Beyond in that regard, only that Delirium front loads the monster spawn.

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At least that's what I gathered from Baeclast

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For ignite prolif specifically, why are corpses so important? If the toughest enemy is ignited all other mobs around it will die before they do

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So in that regard it doesn't really matter if those mobs leave behind corpses or not

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There will also still be plenty of regular monsters in maps, like always. Delirium doesn't take the corpses of those away.

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The only thing where you can be concerned I guess is if your build absolutely relies on shock proliferation from small enemies and then are also in the simulacrum that might have fewer corpses or even no corpses since we don't know the monster composition of that encounter.

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But are there builds that absolutely rely on shock prolif from dead bodies?

cunning blade
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vanity delirium seems to be more of clearing entire waves of mobs instead of fighting multiple tough enemies so

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corpses are important for prolif since most of them will die in 1 hit anyway

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can't prolif much without corpses unless they are all clumped together i assume

wintry apex
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Yeah, but similar to beyond there won't be just delirium mobs in maps

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We know nothing about the simulacrum enemy composition, but I think I heard Neon say after each wave corpses are removed, so presumably monsters that can leave corpses will spawn there as well

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I really wonder who the end boss is going to be

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It has to be someone we know already

rare root
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items are removed after each wave

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but there'll be a confirmation so you don't accidentally rip an exalt

wintry apex
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yes, items too

torn isle
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I could speculate on who the boss is, but it wouldn't be right here. 😛

wintry apex
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dew it

radiant lance
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The boss is krillson

wintry apex
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Could it be..him?

radiant lance
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Speculation over

torn isle
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Random guess, possibly Innocence himself

wintry apex
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I don't think we'll see Innocence until PoE 2 tbh

torn isle
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The one off thing about this trickster god thing, is that the Gods are supposed to be asleep-ish at the start of our journey, meaning that chronologically it has to be an event after at least act 4 where we woke all the gods. Since Innocence went on a journey to find himself... who's to say he didn't lose himself in guilt?

wintry apex
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A trickster god from an item description doesn't have to be a literal god

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It could refer to the shadow player character for all we know

tender tusk
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There's loads of non literal gods that have strength above actual gods

wintry apex
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Although that's unlikely I guess

torn isle
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Maybe. But even then we don't have any cause to believe otherwise at this point. Then again, a trickster god would specifically trick you to believing he doesn't exist, so maybe he's working beyond sleep to influence others, the same way Innocence had some influence on the world despite being asleep...

wintry apex
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Maybe it's Cavas

tender tusk
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i think he'll just be a different incredibly powerful person

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like sirus isn't a god but he's pretty clearly stronger than them

torn isle
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There're different tiers of Gods though. :v

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Like you've minor gods, major gods, and Kitava.

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I'd say the trickster god is likely an equivalent tier to Sin and Innocence.

wintry apex
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I really like this image

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Reminds me of uber bosses in tristram

tender tusk
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he just looks like a corrupted person

wintry apex
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You think that's where we'll encounter him as well?

tender tusk
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or something controls him

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maybe

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i don't see how an npc fits into this mechanic

torn isle
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I'd say we can only see him in delirium, meaning we don't know if he actually exists. 😛

wintry apex
tender tusk
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he kinda looks like a shaper situation

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where he's just a reasonably powerful person driven to madness or smth

wintry apex
torn isle
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note that in the screenshot the area is covered in fog. Maybe when we first enter lioneye's watch it'll be foggy and empty save for him, and after we speak to him, he and the fog disappears.

tender tusk
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unlikely but would be very cool

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maybe the coast or something is like that

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but probably not a town

wintry apex
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That'd be such a good intro to the league

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Imagine if the entire twilight strand even would already be covered

peak terrace
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dude

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imagine delirium is maps only

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and after u kill strand dude

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the mirror pops

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and a voice

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look at u

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so weak

torn isle
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if twilight strand starts of as delirium, I'd ask again what uber hillock would be like... then again, uber hillock could be justified as a delirium version of hillock. :V

peak terrace
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and u try to get through the mirror

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and nothing happens

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and judt a laughing voice

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sayin grt stronger

wintry apex
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seemingly nothing happens

peak terrace
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and disappears

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then again at the map device at sins chambers

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badically trlling u

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u are still too weak

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and u should look for him st the end map device