#1┃mirage-league
1 messages · Page 233 of 1
I wanna see an evolution of the cast on block build
Fill every socket with spellslinger spells
quick question: In what gear order are triggered effects activated?

ah wait, foudnn the section mentioning it nm.
The more important question that I haven't seen anyone asking is, does dual wielding with spellslinger add the wand base damage from both wands at once or just the one that's attacking?
Also is it possible to bring 270% mana reserve down to 100% or less? 
i want to say yes, but i don't know enough about maximum mana reservation to say for sure
270 seems high, probably not unless you have reservations that can be nullified by uniques
Would be my reserved guess
how are you getting 270% mana reserve..?
I mean, knowing what you're using is needed since some ways of reducing mana reserve is specific on what you're reserving. :v
- Enlighten
- ~16% reduced from tree
- Maybe few jews with 1% reduced
getting 150ish reduced is not that hard ; 270 sounds a lot tho
Enlight ; 16% from tree or so ; few 1% reduced jewels ; maybe reduced reserved helm (unless were planning for other helm)
I'm not sure if this has come up at any point, but I believe arcane cloak was phrased to mitigate damage based on the mana you paid to activate it. Would that mean that it does nothing in trigger setups?
it will trigger and consume mana for it
same way IC consumes end charges even on trigger set ups
all auras in the game 
i think its the maximum number of spells you can have for spellslinger
also yes, it does mean it's unusable in trigger setups, if it even triggers.
it's not like other guard skills anyway in that it can be refreshed before expiry.
ummm
if you have a 270% reserved spellslinger you need... 60%? reduced reservation, don't you?
@torn isle also it cant be refreshed. It explicitly states the cooldown doesnt start till the effect ends
It functions just like the others
Do you think any of the new notables will provide any mini-mind over matter effects? LIke doing that at a 5% amount? That'd be pretty useful.
most likely not
you can stack them
i'm not sure it's good to allow for too much MoM effect
it'd be pretty funny to find a way to get near 100% MoM and be able to use Death's Oath without chaos innoculation
you can already use DO without CI realistically, just have to stack chaos res
like with the legion jewel to get 85% it's pretty good but DO is a rough build with the boss buffs
Good point
You can't have too much mom effect in the game just like you can't have too much phys reduction or max resistance boosts
It leads to degenerate buildmaking
Though now that I think about it 100% mom is basically CI, though if ggg wants to make that an option our Mana options will need substantial rebalancing.
if you could get 100% MoM...I wonder what the highest potential mana pool is?
in reality, its probably not even as good as ES
Yeah the 270% mana reserve was for a full spellslinger meme
ey i was right
the question is though
does it do it in series across links?
like obviously the 6 libk would be 5 spells cast in series
meaning you would need 10 aps
but do all the other spellslinger cast simultaneously?
It was stated that it fires all at once
Here's a slightly better not so memey setup: poison assassin with EK, BF and BB spellslinging
i think spell slinging could definitely be decent for assasin poison
because it will ramp the duration very quickly
Oh
and for clear you just run that new notable
because i imagine you have small individual poisons
Does increased mana cost of spells increase the mana reserve?
from supports?
Yes
yes
Not supports
Not sure tbh
I'm thinking about apep's rage
does increased mana cost affect auras?
It's like 30% increased cost on each
Well
Blood magic support has a mana multiplier which does raise it
But generic mana cost increases or reductions don't affect auras
Nah surely it can't affect it
Cause hierophant will get 50% cheaper spellslinger reservation
GGG: we aren't doing build archetypes anymore
Also GGG: here are 6 new gems with godlike hierophant synergy
Ah, apep's rage has 40% increased mana costs
80% increase is still nothing on an unsupported frenzy 
...yes 🤔
Now we just need to find out if it scales the damage with your unreserved mana in general or the mana used specifically 
some wonky interactions that will be interesting to learn how everything trully works
@silver kettle do you know if archmage support's damage scales on the total unreserved mana pool or the mana cost of the spell? 
it is % of the unreserved mana spent probably
if u watch the video on 0.25 speed
u can see it drops by roughly 25%
or was t 20% idk
The mana cost is set to a percent of unreserved mana
Damage could be based on mana spent, OR on the same math
And that is different
In rare cases
and i assume it is just X to Y lightning damage per X flat mana spent
I'm trying to figure out the weave interaction
Because it's either ridiculously good or completely pointless depending on which it is
Not super keen to answer Archmage questions because it's still in final balance so things are subject to change
i mean until we see the scaling and stuff hard to say for sure anyway
mechanically, does spellslinger-archmage support works? hmmmm
Does arch mage's mana consumption count as losing mana or actually spending mana?
I'd imagine spellslinger-archmage would do nothing cause spellslinger is percentage reservation and archmage adds numerical cost and slung-spells don't cost mana
so archmage overide spell's mp cost to x% of unreserved mp, whereas spellslinger change the mp into "aura" with 15% reservation, both are "overriding" the original mp cost
and yeah i don't expect them to actually work
just some thought puzzles on what would actually happen
or could happen*
yup
Archmage and spellslinger is too weird I hope they don't interact so I don't have to think about it
Spellslinger will possibly add a second use for Enlighten support beyond just using it on auras.
If reduced mana cost doesn't reduce the mana reservation from Spellslinger support, than Enlighten support will be used for that purpose instead.
I wonder how spellsinger interacts with items that reduce mana reservation such as Victario's Influence
just like normal reduced mp reservation
Isn't it about teaser o'clocl?
I don't know
Still plenty of time for NZ work day.
@barren crescent anywhere between now and next 4-8 hours as usual
but also patch notes when? /s
took that "question" as a meme rather than actual question
Archmage kind of scares me after doing some spreadsheet magic.
Do we know if we are going to be able to use Archmage and Stormbind with totems?
... you got the numbers on it?
In the vid it eats roughly 1750 mana = 22.5% of his max. After working out the multipliers from the skill icons its looking like roughly 3% base before multi's
and one of the multi's is inc crit strikes for only 115% more
On a 6 link with a 130 or 140% that's going to eat 30-40% of your max mana per cast
Keep in mind the character could have some about of reduced mana cost of skills
Oh true, but it still ate 22.5% of his max mana on a 5 link
regardless of reduced mana cost nodes
if anything its even more brutal if that char took those 😛
Yeah, just saying 3% base mana is like potential low end. (though I'm sure the support gem is going through blanace changes as we speak)
Oh i'm sure, but as it stands it's going to be really interesting how people offset that mana cost.
Casters don't have ways to sustain that kind of mana consumption without mana flask
The shift from a 5-link to 6 link is massive.
Enduring mana flask 
mana flasks just aren't going to cut that honestly, you'll need some kind of enduring dps effect or DOT to take full advantage of the massive boost to raw damage imo
mind of the council, crit/shock, with multifast hitting like stormburst hmmm
Ball Lightning would be the go to skill for something like that.
drop a massive orb, then proc it as fast as possible
magma orb
wonder how it scale with channeling lol
unleash archmage is probably the way to go for most
and recharge mp in between
Do the unleash copies cost mana?
MOBA build with 4 archmage unleash spells? 
depends what spells, i tried doing 4 copies of unleash firestorm this league scaling duration
the lags get really bad after like 6 casts
and it lags to the point u cant even cycle ur unleash properly cuz game froze
so the build works
BV, BL, MO, PF unleash build
"works"
if build is lagging server then it works and has reached peak performance
Highly recommend trying the setup out
Preferably on trickster instead of saboteur
Especially if you use movement skill traps to make them free and allow you to upgrade architect's into slavedriver's
Love smoke mine
would the tempest blast node (Gain 20% wand phys damage as extra lightning damage) increase the damage added to spells via spellslinger?
no
We do not know the exact wording yet, I believe. But from Your wand's base damage is added to the damage of the spell. Base damage includes all local added and increased damage modifiers, making attack wands powerful when you're focussed on Spellslinging. I would think not.
only local damage actually on the wand itself
yea it has to be local to the wand
yeah, guess it isn't classified as an "increased damage modifier" then
that was moreso what I was unsure with, ty!
if the stat modifies the advanced details on the weapon, it would count as base damage
Marc has clarified it recently, which made a lot of sense for me: local modifiers are anything affecting the item while it is on the floor.
anything else, that only applies if you actually equip the item is not local, so it is global
so the exact damage the item has when it lies on the floor is added to your spell
but probably as flat spell damage, so that could potentially be scaled by all your %spell damage scaling
which would be very powerful
Base dmg isn’t that hard to understand
Yup
on weapon yes, other item no
noiceee
Thanks for the help 😄
Elemental damage on wands can be higher than physical damage on wands, but which is actually better in practice do you guys think?
Decisions decisions haha
Should be able to more or less theorycraft a build in PoB by making some custom weapons to match the whole 'base damage added to spells'
teaser finally
I just want everyone to know that the entire reason I made this teaser jewel is to show off my stupid minion crit node
because it's so goofy and I love it
I think the name on the new teaser is bugged. It says "sol bliss" and not "yuzu's wet dream"
this is u?
But yeah, that crit node is really sick ngl.
lol
that jewel is broken
Feasting Fiends seems a little underwhelming for a notable.
Make sense though can't have every notable be god-tier.
I literally just exalted it before copying to community and Feasting Fiends is what you got, sorry 😛
melee gets 1 rage per 1 sec and minion builds get +70% crit multiplier, GG
I mean every build is getting stuff like this.
it's really different imo
sure, every build is definitely getting stuff like this
minions had 0 way of getting decent crit multi
except for animate guardian with the gloves
i guess skellies build get to have 100M dps with good gear now

Also you are assuming minions are going untouched in patch notes (hint they are getting nerfed)
can't wait for 60% necromancer playerbase and they're gonna make melee gems more expensive because of their skeleton stuff
bruh how much can they be nerfed
look at that shit
do you know how much +70% crit multiplier is?
who the fuck
get voices : put 6x70% multi
How much crit chance do minions usually have?
More sources of scaling damage on minions builds the better. With ever source you can nerf their base damage and require more investment to hit high damage numbers.
watch a single skeleton outdamage a berserker
it might be for larges only
idk man
if they nerf it too hard, it will be melee tier way of getting decent DPS with minions which clearly would make people angry
but if they dont nerf minions hard, then that node is going to be 500% broken
its not even +70% crit multip alone
gives a free power charge along just to boost that dps up to galaxy
you can now play with a single zombie because he'll have enough damage to clear all content , alone 
just for memes
Well the stupid minion crit node is much better than the other two spoiled nodes
the wither node is op as well
Im not sure 70 multi is a good idea to put on stackable jewels at all
30% chaos damage.. and it combos with the wither... so its a boss killer
this is legit stupid for other builds
The wither node is possibly interesting but not very strong
"yes let me play a non summoner because i love crippling my own legs while minion builds will beat sirus 10 times by the time i reach tier 10 maps"
Converting minions alrdy get 100 conversion as easily as 70 and wither is qol not damage
Cos u always had wither anyway
The crit node is kinda concerning tho ngl
Especially if its not large jewel only
If i can spend money to actually give minions crit multi
That is a problem
Do minion currently have cap chaos convert?
I'll some mathematical analysis on the crit node in a little bit for everyone who is curious
Sure, 100 same as everything else
Its 1.5% more dmg if u dont have any crit investment
U can do that in ur head
Oh wait no it isnt its a minion power charge lul
Its like 14% more dmg
Its min power charge to minion so 3 nodes to cap. Power charge isn't hard to get anyways.
Thats uh
Problematic
Ye minion power charges are np
Minion multi is extremely difficult to get tho
Guys I'm looking at ascendancies and found something.
The "Instruments of Virtue" ascendancy ability gives "30% increased Spell Damage if you've Cast a Spell Recently, 50% increased attack Damage if you've cast a Spell recently"
With the new spellslinger notable, if you're holding a wand that makes it so attack damage modifers are converted into spell damage modifiers. So by combining these (which admitidly takes a lot of movement around the tree) you get 80% increased spell damage from this.
Correct, if you mean attack damage
I guess the crit dmg part is the tasty part and the min charge is more like QoL.
isnt that the other way around?
dunno why GGG hates attack builds this much lol
because spells are better
one for attack to spell, one for spell to attack?
Wandslinger is the notable
Oh yea there is that one unique that allows minion to poison.
I'm theorycrafting a Crown of the Inward Eye + Shadowstich + Spellslinger build that focuses around getting as much Life/Mana/Energy Shield as possible.
Wait sieg wheres that from
@native sonnet where does that come from? that is super confusing
not me, days of redemption said it above
O ok
hence im trying to correct/clarify it
Oh
Anyway im looking at that minion jewel
And going ok well minions nerfed to the ground next league
To the actual fucking basement
Cos if they arent, see u at necro boys
so wandslinger, the notable, converts spell %increased damage to attack %increased damage. And spellslinger, the support gem, can take the wand base attack damage and add it to the supported spell.
Hope mine supports are left alone. Pyroclaust gonna get nerf probably.
i dont mind the big buffs but when only one type of playstyle gets rewarded like this, its questionable
skeleton 30% phys to chaos... how good is that actually 🤔
approximately 30% good
Wither is nice.
can't use with brutality
is that the one i'm thinking of... the 'you only deal phys damage' one
Poison skeleton. 
Also make it so you don't really need to double corrupt traid grips if you wanna do some 100% chaos skelies
awakened chaos damge is gonna be pretty sweet with it
@timid geyser well... due to conversion mechanics, with this notable and 3 white socked triads, you would need to leave them as 3 sockets though
Idk if you can get multiple of it in one cluster jewel
Errr nvm.
if this notable can spawn on smaller jewels, probably playable
but still.. ehhhhhhhh
also can't use with skelly wizzies 😦
Taking another look Feasting Fiends is really underwhelming.
I mean it is basically a minor node
feasting fiends is there for the lifedrain
since i don't think? you can really get great lifedrain on minions from tree atm? but i'm not sure
2 small nodes
Yeah, and honestly it is pretty uncommon to need more than 1 of them
life leech is neato if you're playing something with infernal legion i think
buuuuut
feasting fiends doesn't seem great, but the crit multi one is kinda strong right?
the other notables are kinda underwhelming
Yeah, crit one is strong
I️ really can’t foresee them doing NOTHING to minions, imagine how powerful they’d be if they didn’t nerf them AND we got all the new jewels...
power charges on minions give them a pretty meaty crit chance
you could in theory get tons of this notable and build a big dumb undying brawler
well, the jewels wouldn't just add raw power, you would have to replace nodes you used before.
hard to say how much stronger these would make existing builds
having multiple copies of the Wither one might be ok
since you'll actuall get decent wither stacks once it's more than 10%
to really take advantage of these you have to convert 100% though
which takes investment
i'm thinking of withering to boost your own damage maybe
scion assassin pf poison skellies Pog
well, dunno if you would use a big minion wheel to support your own chaos spell
you would take a big minion wheel if you actually play a summoner
if you can get the jewel socket and the wither in the right spot maybe you'd be able to play it with only 4 passives
but... still spending a lot to get it
maybe darc pact build exploding on skeletons, which actually makes use of minion scaling :D
The big question for me with the crit node
Is how easy will it be to stack 3 of them
if they're large jewel only, pretty hard
So using 3x Vicious Bite on a skelie build just about doubles the damage. (assuming no other investment into crit besides kingmaker)
if medium, fairly easy. Voices into 3 of em
its not a bad nod but an abyssal jewel can be better..
Its about double dmg yeah
Not counting kingmaker, that shit is never active due to range
Like 85%?
also we go by the assumption 1 cluster can only have 1 of the same notable right?
think thats safe to asume 1 per cluster
Yeah, about 85%
still seems like socks nodes and bonuses are 1 explicit on the jewels
@bright perch probably but you can also probably have 3x of same notable from one outer jewel since large -> medium -> small
Go from a 1.015 effective damage multi to 1.84
Ye we were wondering whether its large cluster only
yeah, some nodes might be locked to specific size
If so u would have to travel too far and its not worth stacking
this cluster could have 1 more small node
also how is the variance on cluster size? large seems to be 8-11, medium 5-7?
small ~3?
What I'm really interested in is vicious bite + rathpith globe necro aegis. main question is Does 140% increased damage + 140% crit chance even compare to decent minion wand.
and small 3
that is following the ingame clusters as well
Another thing to look out for is if minion build will be able to get a reliable way to apply brittle.
depends how it procs but hatred aura adds cold damage
and there is a pair of gloves that also adds cold damage to minions
It is still based off normal ailment calculations so you need to deal enough damage to hit the ailment threshold.
So if the minions can apply brittle no problem. However I have a good feeling this won't be the case.
also the player dealing cold damage probably messed up EE unless you are doing spectres
minions and ailments are rare
you dont need minions applying brittle
youd actually be better off causing the brittle and scorched yourself i think
It is still based off normal ailment calculations so you need to deal enough damage to hit the ailment threshold.
yeah, if you can is the rpoblem 😦
How many sources of minion base crit are there
Inc crit support is about the only thing.
Base crit
WIth that said minions have decent base crit chance
o
5%?
wait soul wick is multi isnt it
Are there any other than assmark
is it chance or multi 🤔
Skelies have 7 5%
Souls wick is 1000% crit chance
solar guards and slave drivers have 6%
zombies?
Skeletons are 5/130
Zombies also 5/130
Spectres vary
But all 130 multi i think
Ive not seen one with more base multi
Maybe theres a mob with powerful crits natively idk
No idea where I got 7% for skelies
the power charge is a big crit% too
full brittle would ber like max crit 😛
Assassin's mark.
Ye other than assmark i cant find anything
Bottled faith base crit is u only right
You can have flasks apply to minions somehow and use bottled faith 
dex stacking with Mask of the Tribunal gives more multiplier
dunno how much dex you can give your animate guardian tho
Not enough to consider using it for that. Too many other helms that are just better for mr holy bear
Yeah, I'm just talking about using it for dex + crit multi
In a baron build it works well.
Speaker's wreath?
Speaker's doesn't give dex to minions like baron gives str to them. Kinda what we are talking about in this use case.
Oh
So if you kill monsters too fast in delirium state, do you lose anything before the fog expands?
who knows, not like we played the league
I'd assume not, but I'm not an alpha tester so how would I know.
Holy shit second wind is amazing for bow clear
Especially TR
I think TR will be a fantastic choice for starting this league
mirror+ blink arrow traps

Second wind?
Read the newest post in #old-game-news
Gives blink arrow an additional cooldown
Barring major changes that make something else amazing for starting, I think I'm gonna start this league as TR
Those bow minions tho
Ok that is nice
Not sure for clear because it's not like it lets your cool down go faster just let's you store it
Yes it does
It also gives supported skills a small amount of Cooldown Recovery Speed as the gem levels, which is great for skills that usually have very little access to this bonus.
fuark
this new cooldown gems seems really good
gonna be even more zoom zoom to kitava now
Holy shit yes
@unkempt notch Linear travel speed doesn't have much to do with clearspeed unless your damage skill is also your travel skill. Imo under ideal circumstances this basically halves your downtime where you're moving from pack to pack.
Depends on the build I guess. Most bow build I've played kills so fast that blink arrow is always on cooldown so storing an extra charge wouldn't change much
double smoke mine dash to kitava I go
Dash buff is really nice.
Second wind mirror arrow ballista?!
I always like dash better than smoke mine or flame dash but it needed lab enchant to be good.
so... second wind with guard skills? € excludes instant skills... :(
storing an extra charge does effectively give it slightly reduced cooldown though since iirc normal skills only go on cooldown until after the skill has activated, whereas giving it charges lets it recharge immediately.
Interesting
i dont like second wind its going to be mandatory for all the movement skills that it can support
blink arrow finally worth using
although dash might be bettter
depedning on how much travel distance it gains
second wind will hardly be mandatory for flame dash.
it'll be mandatory for blink arrow
I was a big fan of dash with bow because I would blink arrow into bad places where I get booty blasted too much
we might be able to use just dash alone
more importantly, blink/mirror arrow builds buff?
lets hope for that because dash is pretty freaking good
blink arrow cast speed is still there
which is kinda awful imho
or you can trap the blink arrows. :x
Imo they should give blink arrow no cooldown but give it less projectile speed on the gem so you have to invest to make it good
Dash felt really nice on mine trap build if you dont like moving the mouse too much.
Like me. Im lazy with mouse movement.
there should be just more dex based movement skills
tbh I think the only place where movement skills are truly "bad" right now is wanders
trying to remember what other non-instant key skills with cooldown there are...
Really? Wanders have shield charge fortify now
Aren't most movement skills dex based?
no...?
I should rephrase that a bit. But there are more dex based movement skills vs str or int based.
Whrilong blades, cyclone, flicker, blink arrow dash
you've the spell based ones which are all int based, and you've the leap/shield which are str based..
Oh true, I guess they're fine too then
we're talking about movement related to travel
Forgot that wanders had SC now
not cyclone
Smoke mine isnt the most reliable movement skill beside 30% movement buff.
Withering step, smoke mine, whirling blades, blink arrow, dash, flicker (kinda)
60% with lab is sexy though.
you cant count flicker strike lol
Body swap is movement. 
consecrated path too
and... new baran runes thing?
People normally use something that can jump over stuff.
yes the new runes thing is technically movement, but eh.
Just read the new post... 350 new spectres types ??? No typo here ?
Also charged dash for dex.
Even then that is 4 dex based movement skills. you have like 3 int ones and 2 str ones
new spectre types probably means all those enemies unique to special instances that were normally not spectreable probably are spectreable now.
Yeah but I don't even know if there are 350 different types of ennemies in the game
Wick spectre! 
That's a huge number
its 4 dex movement but each one of them is for one build archetype basically
If it's true that's impressive
meanwhile int spells are just 3 similar movement
str doesnt even need anything anyway
leap slam too good
int has 4. bodyswap, lightning watp, frostblink,, and flame dash
bodyswap doesn't count assuming flicker doesn't count.
oh oh does this mean you can stick it in an autocast wand with contagion?
bodyswap no longer requires corpses.
Frostblink now deals damage and places chilled ground thats quite big
It requires an enemy or a corpse
the new support
i personally feel like their latest change to movement skill didn't do anything for blink arrow
#buffclones
everything is better, so what makes blink arrow better than literally any other movement skill?
Gib blink arrow more projectile speed.
just dash twice
Frostblink with them gloves
i think i'll just use dash alone
if its double the travel distance for dash, it makes it 100% better than blink arrow
literally the only thing that BA is better than dash is that it can travel through ledge/gaps etc
eh fine. Though bodyswap is sufficiently abuseable regardless, ever since desecrate no longer has charges. or cooldown
Dash was bad for getting over gaps. The distance buff basically solve that issue and render blnk really bad.
instant cast with built in charges
Blink arrow has much more than twice the jump distance of dash fwiw
ye but you only need a marginal amount to actually dodge stuff
which was the problem for dash
Dash had 2 problems
You needed lab to make dash good.
- Its useless at dodging things
- Its nearly useless at crossing gaps
More distance will likely solve 1
we'll have to talk when we see how much distance it gains
doesn't LW have the largest distance regardless?
cause its pointless without the numbers
It may well not get 2 to the same point as the really good distance travelers
we'll just have to wait
LW smokemine and blink are all the same distance
As the top tier of distance moveskills
all have pretty significant downsides though
I'd say bodyswap is probably the best distance traveller if you can proc desecrate at the same time, but yes. 😛
Smoke mine distance is 35 units
Not talking downsides, evee asked about distance
yeah fair
but flame dash will still probably be preferable for lategame content
bc instant dash matters a lot
dash higher level has pretty high dex requirement so having that be good for dex based characters shouldnt be a bad thing
its not gonna be used by everyone
Smokemine has way more range than dash.
and there is no support gem that can increase the distance of the movement skill
yeah
distance specifically for crossing gaps mostly, secondarily for travelling through maps, but yes.
it just gives more options from what it looks life
for levelling, dash might be the best option
again, depending on when it gets distance
do we know how much distance we are getting?
no
double at 20?
no
Hopefully its double at 20.
it's probably closer to 50% than double most likely.
dash empower league 
50% would be pretty low honestly
considering that the travel distance is already low
that would be another like... 10 units
dash would keep being garbage
if it's at least double from 1, i'm ready to buy 21/23 dash
the distance is gonna increase with level
so its probably only gonna be worth getting at level 20
Lab enchant double dash range to get more range. 
the issue with using it at 20 is that you're doing bosses at 20
Where the instant cast of flame dash matters a lot
that's a helm enchant right?
lab enchant dash double cast speed?
Dash is instant, it has that travel animation.
double travel speed then. :X
also fairly sure dash isn't considered instant, otherwise it woldn't be usable with second wind.
second wind specifically doesn't work with instants.
I misread 150 for 15. 
but it doesnt have increased cast speed with each use
so you'll always have that same cast speed
yeah
Does the dash animation have iframes?
i don't see dash being lategame viable
i dont agree, dash is gonna be dope if they add at least double travel distance
i can see myself using it
Nothing in poe has any iframes
it'll be fine if you're using it for movement
Except for vms which gives 10 seconds of iframes
if you're using it to avoid shit it's gonna be painful
how?
It nice for breaking animation with minefield and using it several times.
if you're dying in 0.15, i doubt any skill is gonna help at that point
unless you are able to react with VMS
Cast on death maybe has iframes but no one would know. :V
Dead frames. 
hate being stunned as you try to cast it
"Dash now gains travel distance as it levels, and works particularly well with Second Wind to be able to travel long distances in a short time." damn dash is looking really nice , i've played with the dash distance enchant once for lulz and it was already fun
I mean, the enemy cannot interrupt cast on death, can they?
then again, reduced duration on lightning warp is practically mandatory...
yeah
But you can socket the support for it. You cant with dash.
frostblink looks like an actually playable memebuild now btw
with dealing damage twice
Helm enchant still likely mandatory
Not gonna lie
Reduced duration has screwy scaling
you sorta can now with second wind. :V
frostblink procs the league gloves
The more u have the better it gets
i had a PoB for a frostblink assassin and it looked sorta playable
Up to the cap
might even be "good" as a clearspeed skill
but is frostblink better than just bodyswapping?
U would need a shitton of aoe to clear with it
killing two packs in a frostblink and getting both reduced cooldown
idk now that it damages on arrival too
Might be doable, worth looking at i guess
Hope dash quality gets the same distance buff. Abit small.
CDR is good enough for quality
Dimishing return on meme stacking quality.
The other thing is if dash gets more base distance
i'd be really happy if dash gets good , it's a skill i like a lot but sadly barely ever use outside of leveling due to low distance and 1 use
Lightning warp isnt gonna be the only moveskill with a mandatory helm enchant in that case
Cos the dash distance enchant is REALLY good
Its just stapled to a shit skill rn so nobody uses it
you could already do nearly the whole distance from your character to the side of the screen on dash with enchant
so it's really the added CD and second use
CDR*
also... frostblink totem meta?
frostblink assassin looking like a solid league starter 
so whats gonna be meta this league? minions again?
totally not going to regret it 
well you can make minions crit for a shit ton of damage
now
so unless they gut them by more than half
they're stronger than before with the notables we're getting
SRS can crit too?
or maybe frostblink traps/mines, since it technically hits twice per cast.
cant really talk about meta without patch notes lol
minions could have been actually nerfed to the ground
(i hope)
When is minions ever not meta?
^
with the notable to make them crit and perma full power charge
they're going to need a SUPER big nerf
to be weaker
still better than self cast
the worst part of this joke
is that with auras it might be the case with crit

I'm sure people can make 1 damage minions still work regardless. V:
generosity wrath anger 
the fact that minions block damage for you so you dont have to dodge some attacks is huge itself
can't wait to see how hilariously high damage minions can get with stacking the 70% crit multi notable
oh look my zombie is dealing more damage than your build

If anything, reducing the damage efficiency of minions would be way larger of a nerf than reducing their base damage.
fairly sure notables can't be stacked regardless.
deleting mistress of sacrifice would be nice too
notables are stackable
do we have confirmation on that?
aren't minions already dealing millions depending on build..?
they're not free but summoners are probably the less node starved builds in the game
a lot of them even allow themselves to go in marauder area to get more life
well the skill gems related to minions itself deal more damage than anything
they've got points for days
probably why they dont have to pick every damage node on tree
taking out 20 points from strenght per gem is gonna reduce strenght alot
I still am not 100% sure that this node, or any other for that matter, isnt restricted to only large nodes etc
and the small passives with the notable give damage
you won't play this on str stack build tbh
fairly sure each notable is restricted to each node cluster size.
baron is most likely nerfed with what we saw recently and the "leak" we had last month i think
its gonna be diffrent builds
even with size you're looking at 360% crit multi minions
add in a kingmaker animate guardian
and you've got 400% damage
k then 360 if you want
The minion crit thing is still good tho
it's still a ton more damage
Im certainly sold on the idea
Esp for specters
Theres a few spectres that have more than 5 base crit i just cant find a list rn cos it isnt on poedb
normal mobs still gets gibed by the smash
I wonder what will be better for those clusters: More effects for the small nodes, or more notables.
aren't there any shields which would help with crits?
Well id def rather have another effect than that shitty leech node
less notables means the small nodes will get more effects like life, increased effect mod etc
Yes, so yo basically want either all notables, or all effects.
it's all about if the added effect outweights the notable
If youre only chasing one notable, you wanna buff the shit outta the small ones
how small can a non-unique small cluster be?
it looks hard to outweight good notables and impossible to outweight cluster jewels , except for the life% and chaos 5% multi small nodes
3 nodes I think
geting a large 12 cluster with 1 notable and 11 small modes and geting like 25% increased modes, +7 life and +10 energy sheild
can be good but only on some bases yeah
also offhanded irony: it takes more points for scion to actually reach the outer nodes than the more focused classes, despite scion being the jack of all trades.
if you have melee damage or minion damage nodes its 10% damage base
second dose of irony : it's a broken jewel league and scion is the worst choice for them
well, scion can use any starting position, so not really :)
using any starting position requires more ascendancy points first. 😛
probly not gonna go for clusters before lvl 16 anyway
but scion also gets more passives than any other class
They start in the middle tho
a shame ascendant's classes feel like 1/4 of a class' power
However you can start from another start point once you finish lab
Respec latet
also ponders new scion ascendancy class: no jack of all trades notables, but outright granting outer clusters.
If I did a scion ATM I would just put all my points into the new class start
New scion ascendancy: gemling. It just buffs gems.
Ye exactly
And jewels
Cos then im just as close to the edge as everyone else
But i have 5 more passives
p much
or basically, grant 4 outer cluster nodes and 4 additional skill points, let the player build from that
you basically use a medium jewel as an ascendacny node
separately, hope orb of regrets will be easier to obtain this league. 😛
i normally end up with a pile of regrets
you don't need regrets for speccing out of cluster jewel nodes @torn isle
just the keystones
but you'd have other nodes allocated before you got the jewel
but that's a one time thing
even then we might want to alter our skill tree to adjust to the clusters we find. 😛
Does second wind work with skills from items?
Depends on if spells like that even exist
Bone Nova for example.
I have a particular skill in mind but it's probably still bad. ówò
Bone nova?
From Uul-Netol axe
Seems like it could 🤔
How much cdr we talkin about
My feelings towards the Spectre system in PoE is my feeling towards the lootables of items you can get by Pickpocketing in Final Fantasy games. I appreciate the large amount of work that was put into them but ultimately I don't see myself using that mechanic.
Oh RIP it doesnt work with triggered skills
Would it add one more charge to unleash spells? 
Can someone explain the movement skill changes in simple terms for me?
they're making unused movement skills better
to make them more on par with good ones
and added a gem giving one more charge to skills
with cooldown
so 2 uses of dashes
with a 2L
or 4 of flamedash
Aka just making them faster? :^)
no
Flamedash isn't getting nerfed according to those notes, right?
fuck
Flame Dash and Leap Slam are the only movement skills I can use at my ping that don't rubberband like crazy
I just saw a video of ziz using shield charge and was like... damn this skill looks so good at good ping.
Also rats
all i want to know
is does these changes let frostblink shotgun
because if it does i might know a meme build i wanna do
@zealous monolith make sure you are playing in the closest realm to you, there is usualy at least 1 realm with less than 100 ping
also shield charge is better with more attack speed, move speed and higher gem level, when you first get it, it feels bad
Not for me. The closest available realm to me is region locked.
I'm a European expat in China, and you need a Chinese SSN to play on their realms. Not that I'd want to, given their p2w business model.
Use vpn lul
Seeing as Discord is blocked there, you get three guesses as to what I'm doing.
Best ping I can get is around ~180. Often spikes much higher.
ouch, i’m sorry you have to play with that
is that with jp/sg?
@zealous monolith just go back to EU 
yeah Jpn, Sg and Cali all give me about the same ping
Do the patch notes come 3 days before actual league start
Wednesday
ok
Essentially you have 48 hrs between patch notes and league start.
pretty much
Don't you have 72 hours?
Patchnotes are on wednesday NZ time and league is on saturday NZ time
@fringe umbra Patchnotes are tuesday NA time, which is 3 days before league start
That skitterbot ring 😱
what skitterbot ring?
aaah, so basically a free blasphemy curse.
"free"
Second wind isn't gonna work with triggers right?
probably not
it doesn't sound like its intended use
The new Second Wind support adds an additional cooldown count to skills that already have a cooldown (excluding instant or triggered skills)
so no triggered skills
not sure about triggers itself
Shockwave was so close to being useable 
i was gonna say like... second wind flicker
but thats probably awful
but if you aren't playing second wind greater cascade greater spell echo frost bomb you are a terrorist
Someone suggested arcmage brands, then second wind brand recall to make them permanent.
except that wont work
does it not?
excluding instant or triggered skills
brand recall will work actually
could've sword I saw a cast time, nm then
I think..
I'm not sure if by instant they mean instant cast time
or instant as in instant cooldown so no cd
fairly sure it means instant cast time
yeah
wouldn't it be a weird limitation
no
for example you can't use it with dash
dash has a cast time
it does?
yes, frostblink is the instant one
hm..
its clearly intended to work only with movement skills
in my mind it just made more sense to restrict it from being used with things that have no cooldown to begin with
because...welll
it'd be stupid
it already can't be used with spells with no cooldown.
it's meant to be used on spells with cooldown to give them an extra charge.
so there will probably be some uses for it
you can get extra froswall charges with it as well for waht its worth
also warcries.
that is a good point
also golems, if that's relevant. :v
It feels like they are subtly pushing warcries every patch
well it is when they die :d
well yeah
if you have 9 golems it sucks to resummon them
but you're not going to use that gem
well you can if you are using them just for buffs
in like 6link, even though I would still rather just use meat shield
yep
you know
one day they will somehow make that incredibly broken
and noone will know
also cold snap
Any reason to use the new ring over mark of submission? I think I'd always take either of the skitterbots over 3 levels on a single curse
Are there builds that don't hit at all anymore?
There's rf I guess. Does RF even use skitterbots though?
bane?
Bane is not a main skill and also you're applying 2 curses with it anyway
Typically if you're using a dot you're at the very least applying the dot with a hit
Also in a sense, summoner builds, since you're not the one hitting. 😛
and also neither bane or blight hits. from chaos dots only like TR and ED have actual hit component
Soulrend hits as well
Soulrend decay isnt even half bad
odds of Charged Dash being good?
I think it's a very fun skill to use but the last time I touched it was several leagues back, kinda hankering to try it again

its playable if you slap inpulsa or splody chest and use anything else for single target
brothers if i link bane and dispair in poet pen. will the bane apply dispair to the monsters?
People have mained charged dash
Poe watch I think if you check there are some level 97+ people with it as main link
It's weird way to play it's like slingshot
With short range
I've always wanted to try an RF build but when I finally decided to do it they nerfed the shit out of it
you can pretend to have friend while playing it, just hit something and then heal them with rf
Is death's oof any decent?
not amazing
Considering that we're gonna have access to more chaos multi
How many days until the node reveal .-.
So Monday
ye
Anyone got a spare time machine?
RF wasn't really nerfed it was mostly the monster buffs
It realistically got buffed with fire dot multi
I need to know if there are any good ignite nodes 
POB > search tree for ignite ggez
Would be nice to have loads of faster ignite ticking
For... ethical reasons

Wait a minute
We have mods for hits, poisons and bleeds to deal double damage
But nothing for ignite 
u want double dmg for ignite get double ignite
Where's my ignite crimson dance 
That shit slows down the burn massively
``Under ideal conditions two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula.
Under worst conditions one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula.``
``
If your ignites aren't ridiculously strong already, your clear suffers from that ring
The ring is pretty garbage don't ever use that in its state
I want the old version back in a keystone or something
Make it work on melee only and suddenly melee ignite isn't useless 
Ggg traumatized from pre 3.0
Or maybe they could turn it into a node behind AoF like they did with blood magic 
Mostly to prevent shit like EE abuse
ee is a lot of damage for ignite builds tho
how is it abuse
