#1┃mirage-league

1 messages · Page 233 of 1

torn isle
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doesn't PP cast spells in sequence though?

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spellslinger specifically mentions ALL the skills are triggered.

wild arch
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I wanna see an evolution of the cast on block build

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Fill every socket with spellslinger spells

torn isle
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quick question: In what gear order are triggered effects activated?

wild arch
torn isle
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ah wait, foudnn the section mentioning it nm.

wild arch
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The more important question that I haven't seen anyone asking is, does dual wielding with spellslinger add the wand base damage from both wands at once or just the one that's attacking?

frank hound
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no idea

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I just assumed the attacking one

wild arch
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Also is it possible to bring 270% mana reserve down to 100% or less? vanity

sour mountain
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i want to say yes, but i don't know enough about maximum mana reservation to say for sure

radiant lance
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270 seems high, probably not unless you have reservations that can be nullified by uniques

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Would be my reserved guess

torn isle
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how are you getting 270% mana reserve..?

radiant lance
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All the buffs?

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Haha

torn isle
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I mean, knowing what you're using is needed since some ways of reducing mana reserve is specific on what you're reserving. :v

patent canyon
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auls is pretty much -50 straight away

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then you need to deal with remaining 220

dusty umbra
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  1. Enlighten
  2. ~16% reduced from tree
  3. Maybe few jews with 1% reduced
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getting 150ish reduced is not that hard ; 270 sounds a lot tho

frank hound
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they need 170

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to get to 100%

dusty umbra
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Enlight ; 16% from tree or so ; few 1% reduced jewels ; maybe reduced reserved helm (unless were planning for other helm)

flint summit
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I'm not sure if this has come up at any point, but I believe arcane cloak was phrased to mitigate damage based on the mana you paid to activate it. Would that mean that it does nothing in trigger setups?

patent canyon
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it will trigger and consume mana for it

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same way IC consumes end charges even on trigger set ups

peak terrace
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i am still interested to see what he calced up

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taht reserves 270 % mana

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😄

patent canyon
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all auras in the game templarLul

vast berry
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i think its the maximum number of spells you can have for spellslinger

torn isle
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also yes, it does mean it's unusable in trigger setups, if it even triggers.

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it's not like other guard skills anyway in that it can be refreshed before expiry.

sour mountain
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ummm

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if you have a 270% reserved spellslinger you need... 60%? reduced reservation, don't you?

patent canyon
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it should work as trigger guard skill

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it doesnt cost mana it sacrifices mana

violet nymph
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@torn isle also it cant be refreshed. It explicitly states the cooldown doesnt start till the effect ends

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It functions just like the others

sharp iron
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Do you think any of the new notables will provide any mini-mind over matter effects? LIke doing that at a 5% amount? That'd be pretty useful.

hasty perch
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most likely not

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you can stack them

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i'm not sure it's good to allow for too much MoM effect

hoary snow
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it'd be pretty funny to find a way to get near 100% MoM and be able to use Death's Oath without chaos innoculation

wary minnow
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you can already use DO without CI realistically, just have to stack chaos res

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like with the legion jewel to get 85% it's pretty good but DO is a rough build with the boss buffs

hoary snow
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Good point

last river
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You can't have too much mom effect in the game just like you can't have too much phys reduction or max resistance boosts

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It leads to degenerate buildmaking

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Though now that I think about it 100% mom is basically CI, though if ggg wants to make that an option our Mana options will need substantial rebalancing.

steep plover
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if you could get 100% MoM...I wonder what the highest potential mana pool is?

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in reality, its probably not even as good as ES

wild arch
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Yeah the 270% mana reserve was for a full spellslinger meme

vast berry
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ey i was right

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the question is though

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does it do it in series across links?

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like obviously the 6 libk would be 5 spells cast in series

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meaning you would need 10 aps

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but do all the other spellslinger cast simultaneously?

wild arch
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Hmm

vast berry
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i think cwdt does it

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all at once

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so i imagine this one would?

violet nymph
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It was stated that it fires all at once

dusty umbra
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probably works same way bane does really

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all at same time

vast berry
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really?

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i would think it works like cwc or coc

wild arch
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Here's a slightly better not so memey setup: poison assassin with EK, BF and BB spellslinging

vast berry
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i think spell slinging could definitely be decent for assasin poison

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because it will ramp the duration very quickly

wild arch
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Oh

vast berry
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and for clear you just run that new notable

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because i imagine you have small individual poisons

wild arch
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Does increased mana cost of spells increase the mana reserve?

vast berry
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from supports?

violet nymph
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Yes

vast berry
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yes

wild arch
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Not supports

violet nymph
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Not sure tbh

vast berry
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i would imagine it does

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since supports do

wild arch
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I'm thinking about apep's rage

vast berry
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does increased mana cost affect auras?

wild arch
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It's like 30% increased cost on each

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Well

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Blood magic support has a mana multiplier which does raise it

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But generic mana cost increases or reductions don't affect auras

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Nah surely it can't affect it

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Cause hierophant will get 50% cheaper spellslinger reservation

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GGG: we aren't doing build archetypes anymore

Also GGG: here are 6 new gems with godlike hierophant synergy

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Ah, apep's rage has 40% increased mana costs

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80% increase is still nothing on an unsupported frenzy templarLul

wild arch
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Umm

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If you spellsling a movement skill on trickster, is it gonna have no reservation? marauderthinking

patent canyon
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its aura

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15% flat base regardless if its cost is 0

wild arch
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But then weave the arcane should make archmage movement skills cost no mana?

sour mountain
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...yes 🤔

wild arch
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Now we just need to find out if it scales the damage with your unreserved mana in general or the mana used specifically whatYouDidThere

patent canyon
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some wonky interactions that will be interesting to learn how everything trully works

wild arch
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@silver kettle do you know if archmage support's damage scales on the total unreserved mana pool or the mana cost of the spell? whatYouDidThere

peak terrace
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it is % of the unreserved mana spent probably

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if u watch the video on 0.25 speed

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u can see it drops by roughly 25%

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or was t 20% idk

mellow hatch
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The mana cost is set to a percent of unreserved mana

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Damage could be based on mana spent, OR on the same math

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And that is different

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In rare cases

peak terrace
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and i assume it is just X to Y lightning damage per X flat mana spent

wild arch
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I'm trying to figure out the weave interaction

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Because it's either ridiculously good or completely pointless depending on which it is

silver kettle
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Not super keen to answer Archmage questions because it's still in final balance so things are subject to change

dusty umbra
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i mean until we see the scaling and stuff hard to say for sure anyway

native sonnet
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mechanically, does spellslinger-archmage support works? hmmmm

barren crescent
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Does arch mage's mana consumption count as losing mana or actually spending mana?

native sonnet
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should be spending

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cause it set ur mana "cost" to x % of unreserved mana

swift sequoia
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I'd imagine spellslinger-archmage would do nothing cause spellslinger is percentage reservation and archmage adds numerical cost and slung-spells don't cost mana

native sonnet
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so archmage overide spell's mp cost to x% of unreserved mp, whereas spellslinger change the mp into "aura" with 15% reservation, both are "overriding" the original mp cost

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and yeah i don't expect them to actually work

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just some thought puzzles on what would actually happen

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or could happen*

swift sequoia
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yup

wanton rivet
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Archmage and spellslinger is too weird I hope they don't interact so I don't have to think about it

sharp iron
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Spellslinger will possibly add a second use for Enlighten support beyond just using it on auras.

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If reduced mana cost doesn't reduce the mana reservation from Spellslinger support, than Enlighten support will be used for that purpose instead.

swift sequoia
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I wonder how spellsinger interacts with items that reduce mana reservation such as Victario's Influence

native sonnet
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just like normal reduced mp reservation

barren crescent
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Isn't it about teaser o'clocl?

sharp iron
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I don't know

timid geyser
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Still plenty of time for NZ work day.

dusty umbra
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@barren crescent anywhere between now and next 4-8 hours as usual

timid geyser
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but also patch notes when? /s

dusty umbra
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NZ time*

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so deduct a day from those

native sonnet
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took that "question" as a meme rather than actual question

ember lodge
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Archmage kind of scares me after doing some spreadsheet magic.

void elbow
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Do we know if we are going to be able to use Archmage and Stormbind with totems?

barren crescent
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... you got the numbers on it?

ember lodge
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In the vid it eats roughly 1750 mana = 22.5% of his max. After working out the multipliers from the skill icons its looking like roughly 3% base before multi's

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and one of the multi's is inc crit strikes for only 115% more

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On a 6 link with a 130 or 140% that's going to eat 30-40% of your max mana per cast

timid geyser
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Keep in mind the character could have some about of reduced mana cost of skills

ember lodge
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Oh true, but it still ate 22.5% of his max mana on a 5 link

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regardless of reduced mana cost nodes

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if anything its even more brutal if that char took those 😛

timid geyser
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Yeah, just saying 3% base mana is like potential low end. (though I'm sure the support gem is going through blanace changes as we speak)

ember lodge
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Oh i'm sure, but as it stands it's going to be really interesting how people offset that mana cost.

barren crescent
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Casters don't have ways to sustain that kind of mana consumption without mana flask

ember lodge
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The shift from a 5-link to 6 link is massive.

timid geyser
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Enduring mana flask EZ

ember lodge
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mana flasks just aren't going to cut that honestly, you'll need some kind of enduring dps effect or DOT to take full advantage of the massive boost to raw damage imo

native sonnet
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mind of the council, crit/shock, with multifast hitting like stormburst hmmm

ember lodge
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orb of storms 😄

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actually thats kind of insane 😛

timid geyser
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Ball Lightning would be the go to skill for something like that.

barren crescent
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22% mana gone per SB tic

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yikes

ember lodge
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drop a massive orb, then proc it as fast as possible

barren crescent
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magma orb

native sonnet
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wonder how it scale with channeling lol

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unleash archmage is probably the way to go for most

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and recharge mp in between

ember lodge
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Do the unleash copies cost mana?

native sonnet
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nope

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unleash/echo doesnt cost mp for the repeats

ember lodge
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Great then yeah thats nuts

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its also a 140% multi

wild arch
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MOBA build with 4 archmage unleash spells? vanity

native sonnet
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depends what spells, i tried doing 4 copies of unleash firestorm this league scaling duration

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the lags get really bad after like 6 casts

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and it lags to the point u cant even cycle ur unleash properly cuz game froze

patent canyon
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so the build works

barren crescent
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BV, BL, MO, PF unleash build

native sonnet
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"works"

wild arch
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I did architect sunblast traps once

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Putting firestorm in them crashed the game

patent canyon
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if build is lagging server then it works and has reached peak performance

wild arch
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Highly recommend trying the setup out

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Preferably on trickster instead of saboteur

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Especially if you use movement skill traps to make them free and allow you to upgrade architect's into slavedriver's

storm crown
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Love smoke mine

wanton flower
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would the tempest blast node (Gain 20% wand phys damage as extra lightning damage) increase the damage added to spells via spellslinger?

native sonnet
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no

bright perch
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We do not know the exact wording yet, I believe. But from Your wand's base damage is added to the damage of the spell. Base damage includes all local added and increased damage modifiers, making attack wands powerful when you're focussed on Spellslinging. I would think not.

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only local damage actually on the wand itself

coarse moon
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yea it has to be local to the wand

wanton flower
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yeah, guess it isn't classified as an "increased damage modifier" then

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that was moreso what I was unsure with, ty!

coarse moon
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if the stat modifies the advanced details on the weapon, it would count as base damage

bright perch
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Marc has clarified it recently, which made a lot of sense for me: local modifiers are anything affecting the item while it is on the floor.

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anything else, that only applies if you actually equip the item is not local, so it is global

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so the exact damage the item has when it lies on the floor is added to your spell

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but probably as flat spell damage, so that could potentially be scaled by all your %spell damage scaling

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which would be very powerful

spice cipher
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Base dmg isn’t that hard to understand

peak terrace
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is add 50 to 70 cold damage mod base dmg

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for example

timid geyser
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Yup

native sonnet
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on weapon yes, other item no

peak terrace
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noiceee

wanton flower
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Thanks for the help 😄

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Elemental damage on wands can be higher than physical damage on wands, but which is actually better in practice do you guys think?

peak terrace
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with the changes ele

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imo

native sonnet
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depends

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with phys u can convert into single element and focus on single pen

wanton flower
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Decisions decisions haha

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Should be able to more or less theorycraft a build in PoB by making some custom weapons to match the whole 'base damage added to spells'

native sonnet
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teaser finally

silver kettle
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I just want everyone to know that the entire reason I made this teaser jewel is to show off my stupid minion crit node

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because it's so goofy and I love it

timid geyser
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I think the name on the new teaser is bugged. It says "sol bliss" and not "yuzu's wet dream"

native sonnet
timid geyser
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But yeah, that crit node is really sick ngl.

native sonnet
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lol

gray moon
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that jewel is broken

timid geyser
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Feasting Fiends seems a little underwhelming for a notable.

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Make sense though can't have every notable be god-tier.

silver kettle
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I literally just exalted it before copying to community and Feasting Fiends is what you got, sorry 😛

hasty perch
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did they seriously

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gigabuff

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minions

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after 2 minion leagues?

gray moon
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melee gets 1 rage per 1 sec and minion builds get +70% crit multiplier, GG

timid geyser
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I mean every build is getting stuff like this.

hasty perch
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it's really different imo

gray moon
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sure, every build is definitely getting stuff like this

hasty perch
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minions had 0 way of getting decent crit multi

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except for animate guardian with the gloves

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i guess skellies build get to have 100M dps with good gear now

timid geyser
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Also you are assuming minions are going untouched in patch notes (hint they are getting nerfed)

gray moon
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can't wait for 60% necromancer playerbase and they're gonna make melee gems more expensive because of their skeleton stuff

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bruh how much can they be nerfed

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look at that shit

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do you know how much +70% crit multiplier is?

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who the fuck

hasty perch
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get voices : put 6x70% multi

bronze cave
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How much crit chance do minions usually have?

timid geyser
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More sources of scaling damage on minions builds the better. With ever source you can nerf their base damage and require more investment to hit high damage numbers.

hasty perch
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watch a single skeleton outdamage a berserker

vast berry
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it might be for larges only

gray moon
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idk man

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if they nerf it too hard, it will be melee tier way of getting decent DPS with minions which clearly would make people angry

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but if they dont nerf minions hard, then that node is going to be 500% broken

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its not even +70% crit multip alone

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gives a free power charge along just to boost that dps up to galaxy

hasty perch
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you can now play with a single zombie because he'll have enough damage to clear all content , alone exaltThink

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just for memes

midnight phoenix
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Well the stupid minion crit node is much better than the other two spoiled nodes

vast berry
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i dont understand

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what they are thinking

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like

gray moon
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the wither node is op as well

hasty perch
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yep

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if you fully convert it's strong as f

midnight phoenix
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Im not sure 70 multi is a good idea to put on stackable jewels at all

gray moon
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30% chaos damage.. and it combos with the wither... so its a boss killer

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this is legit stupid for other builds

midnight phoenix
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The wither node is possibly interesting but not very strong

gray moon
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"yes let me play a non summoner because i love crippling my own legs while minion builds will beat sirus 10 times by the time i reach tier 10 maps"

midnight phoenix
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Converting minions alrdy get 100 conversion as easily as 70 and wither is qol not damage

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Cos u always had wither anyway

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The crit node is kinda concerning tho ngl

gray moon
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is there ANY other node in the game that gives 70% crit multipler?

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any?

midnight phoenix
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Especially if its not large jewel only

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If i can spend money to actually give minions crit multi

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That is a problem

deft girder
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Do minion currently have cap chaos convert?

timid geyser
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I'll some mathematical analysis on the crit node in a little bit for everyone who is curious

midnight phoenix
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Sure, 100 same as everything else

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Its 1.5% more dmg if u dont have any crit investment

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U can do that in ur head

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Oh wait no it isnt its a minion power charge lul

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Its like 14% more dmg

deft girder
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Its min power charge to minion so 3 nodes to cap. Power charge isn't hard to get anyways.

midnight phoenix
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Thats uh

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Problematic

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Ye minion power charges are np

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Minion multi is extremely difficult to get tho

sharp iron
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Guys I'm looking at ascendancies and found something.

The "Instruments of Virtue" ascendancy ability gives "30% increased Spell Damage if you've Cast a Spell Recently, 50% increased attack Damage if you've cast a Spell recently"

With the new spellslinger notable, if you're holding a wand that makes it so attack damage modifers are converted into spell damage modifiers. So by combining these (which admitidly takes a lot of movement around the tree) you get 80% increased spell damage from this.

timid geyser
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Correct, if you mean attack damage

deft girder
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I guess the crit dmg part is the tasty part and the min charge is more like QoL.

native sonnet
gray moon
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dunno why GGG hates attack builds this much lol

ember lodge
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because spells are better

bright perch
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wait a second

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are there wandslinger AND spellslinger notables now?

midnight phoenix
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No

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Spellslinger is a support

bright perch
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one for attack to spell, one for spell to attack?

midnight phoenix
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Wandslinger is the notable

deft girder
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Oh yea there is that one unique that allows minion to poison.

sharp iron
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I'm theorycrafting a Crown of the Inward Eye + Shadowstich + Spellslinger build that focuses around getting as much Life/Mana/Energy Shield as possible.

midnight phoenix
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Wait sieg wheres that from

bright perch
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@native sonnet where does that come from? that is super confusing

native sonnet
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not me, days of redemption said it above

midnight phoenix
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O ok

native sonnet
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hence im trying to correct/clarify it

sharp iron
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Oh

midnight phoenix
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Anyway im looking at that minion jewel

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And going ok well minions nerfed to the ground next league

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To the actual fucking basement

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Cos if they arent, see u at necro boys

bright perch
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so wandslinger, the notable, converts spell %increased damage to attack %increased damage. And spellslinger, the support gem, can take the wand base attack damage and add it to the supported spell.

deft girder
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Hope mine supports are left alone. Pyroclaust gonna get nerf probably.

gray moon
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i dont mind the big buffs but when only one type of playstyle gets rewarded like this, its questionable

sour mountain
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skeleton 30% phys to chaos... how good is that actually 🤔

royal gale
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approximately 30% good

deft girder
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Wither is nice.

sour mountain
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can't use with brutality

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is that the one i'm thinking of... the 'you only deal phys damage' one

deft girder
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Poison skeleton. beastWokeBestiary

sour mountain
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poison skeletons are a funny idea

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but mehhhhh

timid geyser
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Also make it so you don't really need to double corrupt traid grips if you wanna do some 100% chaos skelies

storm crown
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awakened chaos damge is gonna be pretty sweet with it

sour mountain
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poison skellies will be a funny meme but

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idk

bright perch
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@timid geyser well... due to conversion mechanics, with this notable and 3 white socked triads, you would need to leave them as 3 sockets though

timid geyser
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You can have multiple of the notable

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Oh wait yeah

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I see what you are saying

deft girder
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Idk if you can get multiple of it in one cluster jewel

bright perch
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ah you don't mean vorici triad +1 notable. fair

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but then you would need 4 notable

deft girder
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Errr nvm.

sour mountain
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if this notable can spawn on smaller jewels, probably playable

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but still.. ehhhhhhhh

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also can't use with skelly wizzies 😦

timid geyser
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Taking another look Feasting Fiends is really underwhelming.

sour mountain
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feasting fiends is there for the lifedrain

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since i don't think? you can really get great lifedrain on minions from tree atm? but i'm not sure

timid geyser
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There is a load some of minion leech on passive tree

bright perch
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2 small nodes

timid geyser
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Yeah, and honestly it is pretty uncommon to need more than 1 of them

sour mountain
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life leech is neato if you're playing something with infernal legion i think

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buuuuut

bright perch
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feasting fiends doesn't seem great, but the crit multi one is kinda strong right?

sour mountain
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the other notables are kinda underwhelming

timid geyser
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Yeah, crit one is strong

cursive widget
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I️ really can’t foresee them doing NOTHING to minions, imagine how powerful they’d be if they didn’t nerf them AND we got all the new jewels...

sour mountain
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power charges on minions give them a pretty meaty crit chance

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you could in theory get tons of this notable and build a big dumb undying brawler

bright perch
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well, the jewels wouldn't just add raw power, you would have to replace nodes you used before.

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hard to say how much stronger these would make existing builds

sour mountain
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having multiple copies of the Wither one might be ok

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since you'll actuall get decent wither stacks once it's more than 10%

bright perch
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to really take advantage of these you have to convert 100% though

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which takes investment

sour mountain
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i'm thinking of withering to boost your own damage maybe

karmic sphinx
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scion assassin pf poison skellies Pog

bright perch
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well, dunno if you would use a big minion wheel to support your own chaos spell

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you would take a big minion wheel if you actually play a summoner

sour mountain
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if you can get the jewel socket and the wither in the right spot maybe you'd be able to play it with only 4 passives

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but... still spending a lot to get it

bright perch
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maybe darc pact build exploding on skeletons, which actually makes use of minion scaling :D

midnight phoenix
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The big question for me with the crit node

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Is how easy will it be to stack 3 of them

bright perch
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if they're large jewel only, pretty hard

midnight phoenix
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Yes

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If they arent tho

timid geyser
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So using 3x Vicious Bite on a skelie build just about doubles the damage. (assuming no other investment into crit besides kingmaker)

bright perch
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if medium, fairly easy. Voices into 3 of em

storm crown
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its not a bad nod but an abyssal jewel can be better..

midnight phoenix
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Its about double dmg yeah

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Not counting kingmaker, that shit is never active due to range

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Like 85%?

bright perch
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also we go by the assumption 1 cluster can only have 1 of the same notable right?

midnight phoenix
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Idk im doing it in my head and its giving me a headache

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Yes im assuming that

storm crown
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think thats safe to asume 1 per cluster

timid geyser
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Yeah, about 85%

storm crown
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still seems like socks nodes and bonuses are 1 explicit on the jewels

dusty umbra
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@bright perch probably but you can also probably have 3x of same notable from one outer jewel since large -> medium -> small

timid geyser
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Go from a 1.015 effective damage multi to 1.84

midnight phoenix
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Ye we were wondering whether its large cluster only

bright perch
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yeah, some nodes might be locked to specific size

midnight phoenix
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If so u would have to travel too far and its not worth stacking

storm crown
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this cluster could have 1 more small node

bright perch
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also how is the variance on cluster size? large seems to be 8-11, medium 5-7?

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small ~3?

storm crown
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large is up to 12

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medium to 6

timid geyser
#

What I'm really interested in is vicious bite + rathpith globe necro aegis. main question is Does 140% increased damage + 140% crit chance even compare to decent minion wand.

storm crown
#

and small 3

bright perch
#

ok

#

and positioning for notables is random?

storm crown
#

that is following the ingame clusters as well

bright perch
#

so single notable will always be opposite of start

#

multiple kinda distributed

timid geyser
#

Another thing to look out for is if minion build will be able to get a reliable way to apply brittle.

storm crown
#

depends how it procs but hatred aura adds cold damage

#

and there is a pair of gloves that also adds cold damage to minions

timid geyser
#

It is still based off normal ailment calculations so you need to deal enough damage to hit the ailment threshold.

#

So if the minions can apply brittle no problem. However I have a good feeling this won't be the case.

#

also the player dealing cold damage probably messed up EE unless you are doing spectres

storm crown
#

minions and ailments are rare

sour mountain
#

you dont need minions applying brittle

#

youd actually be better off causing the brittle and scorched yourself i think

timid geyser
#

It is still based off normal ailment calculations so you need to deal enough damage to hit the ailment threshold.

sour mountain
#

yeah, if you can is the rpoblem 😦

midnight phoenix
#

How many sources of minion base crit are there

timid geyser
#

Inc crit support is about the only thing.

sour mountain
#

soul wick

#

is the only one i can think of

midnight phoenix
#

Base crit

timid geyser
#

WIth that said minions have decent base crit chance

sour mountain
#

o

storm crown
#

5%?

sour mountain
#

wait soul wick is multi isnt it

midnight phoenix
#

Are there any other than assmark

sour mountain
#

is it chance or multi 🤔

timid geyser
#

Skelies have 7 5%

midnight phoenix
#

Souls wick is 1000% crit chance

timid geyser
#

solar guards and slave drivers have 6%

storm crown
#

zombies?

timid geyser
#

5%

#

zombies poo poo crit

midnight phoenix
#

Skeletons are 5/130

#

Zombies also 5/130

#

Spectres vary

#

But all 130 multi i think

#

Ive not seen one with more base multi

#

Maybe theres a mob with powerful crits natively idk

timid geyser
#

No idea where I got 7% for skelies

sour mountain
#

the power charge is a big crit% too

midnight phoenix
#

Yes ofc

#

Which is why i want base crit lul

storm crown
#

full brittle would ber like max crit 😛

timid geyser
#

Assassin's mark.

storm crown
#

yea

#

was just thinking of it

midnight phoenix
#

Ye other than assmark i cant find anything

#

Bottled faith base crit is u only right

timid geyser
#

You can have flasks apply to minions somehow and use bottled faith LUL

midnight phoenix
#

Ye umbilicus

#

But thats pretty memey

timid geyser
#

Or that new belt

#

Mother's embrace I think

storm crown
#

dex stacking with Mask of the Tribunal gives more multiplier

#

dunno how much dex you can give your animate guardian tho

timid geyser
#

Not enough to consider using it for that. Too many other helms that are just better for mr holy bear

storm crown
#

its pretty good when using baron

#

geting a ton of defensives from it

timid geyser
#

Yeah, I'm just talking about using it for dex + crit multi

#

In a baron build it works well.

storm crown
#

ye

#

maybe we get baron for dex 😏

#

thought strenght is better

wild arch
#

Speaker's wreath?

timid geyser
#

Speaker's doesn't give dex to minions like baron gives str to them. Kinda what we are talking about in this use case.

wild arch
#

Oh

long hull
#

So if you kill monsters too fast in delirium state, do you lose anything before the fog expands?

patent canyon
#

who knows, not like we played the league

timid geyser
#

I'd assume not, but I'm not an alpha tester so how would I know.

last river
#

Holy shit second wind is amazing for bow clear

#

Especially TR

#

I think TR will be a fantastic choice for starting this league

karmic sphinx
#

mirror+ blink arrow traps

wild arch
unkempt notch
#

Second wind?

last river
#

Gives blink arrow an additional cooldown

#

Barring major changes that make something else amazing for starting, I think I'm gonna start this league as TR

wild arch
#

Those bow minions tho

unkempt notch
#

Ok that is nice

#

Not sure for clear because it's not like it lets your cool down go faster just let's you store it

wild arch
#

Yes it does

#

It also gives supported skills a small amount of Cooldown Recovery Speed as the gem levels, which is great for skills that usually have very little access to this bonus.

cursive widget
#

fuark

#

this new cooldown gems seems really good

#

gonna be even more zoom zoom to kitava now

small timber
#

Holy shit yes

last river
#

@unkempt notch Linear travel speed doesn't have much to do with clearspeed unless your damage skill is also your travel skill. Imo under ideal circumstances this basically halves your downtime where you're moving from pack to pack.

small timber
#

Frostblink buff

unkempt notch
#

Depends on the build I guess. Most bow build I've played kills so fast that blink arrow is always on cooldown so storing an extra charge wouldn't change much

cursive widget
#

double smoke mine dash to kitava I go

deft girder
#

Dash buff is really nice.

wintry sigil
#

Second wind mirror arrow ballista?!

deft girder
#

I always like dash better than smoke mine or flame dash but it needed lab enchant to be good.

bright perch
#

so... second wind with guard skills? € excludes instant skills... :(

torn isle
#

storing an extra charge does effectively give it slightly reduced cooldown though since iirc normal skills only go on cooldown until after the skill has activated, whereas giving it charges lets it recharge immediately.

unkempt notch
#

Interesting

wanton rivet
#

i dont like second wind its going to be mandatory for all the movement skills that it can support

gray moon
#

blink arrow finally worth using

#

although dash might be bettter

#

depedning on how much travel distance it gains

torn isle
#

second wind will hardly be mandatory for flame dash.

gray moon
#

it'll be mandatory for blink arrow

unkempt notch
#

I was a big fan of dash with bow because I would blink arrow into bad places where I get booty blasted too much

gray moon
#

we might be able to use just dash alone

torn isle
#

more importantly, blink/mirror arrow builds buff?

gray moon
#

lets hope for that because dash is pretty freaking good

#

blink arrow cast speed is still there

#

which is kinda awful imho

torn isle
#

or you can trap the blink arrows. :x

unkempt notch
#

Imo they should give blink arrow no cooldown but give it less projectile speed on the gem so you have to invest to make it good

deft girder
#

Dash felt really nice on mine trap build if you dont like moving the mouse too much.

#

Like me. Im lazy with mouse movement.

gray moon
#

there should be just more dex based movement skills

last river
#

tbh I think the only place where movement skills are truly "bad" right now is wanders

torn isle
#

trying to remember what other non-instant key skills with cooldown there are...

unkempt notch
#

Really? Wanders have shield charge fortify now

timid geyser
#

Aren't most movement skills dex based?

torn isle
#

no...?

timid geyser
#

I should rephrase that a bit. But there are more dex based movement skills vs str or int based.

unkempt notch
#

Whrilong blades, cyclone, flicker, blink arrow dash

torn isle
#

you've the spell based ones which are all int based, and you've the leap/shield which are str based..

last river
#

Oh true, I guess they're fine too then

gray moon
#

we're talking about movement related to travel

last river
#

Forgot that wanders had SC now

gray moon
#

not cyclone

torn isle
#

there's more int based ones but yes.

#

also you forgot smoke mine in that list. 😛

deft girder
#

Smoke mine isnt the most reliable movement skill beside 30% movement buff.

timid geyser
#

Withering step, smoke mine, whirling blades, blink arrow, dash, flicker (kinda)

deft girder
#

60% with lab is sexy though.

gray moon
#

you cant count flicker strike lol

deft girder
#

Body swap is movement. GhastlyCoolAbyss

bright perch
#

consecrated path too

gray moon
#

and withering speed is just movement speed really

#

not something to dodge attacks

bright perch
#

and... new baran runes thing?

deft girder
#

People normally use something that can jump over stuff.

torn isle
#

yes the new runes thing is technically movement, but eh.

latent wharf
#

Just read the new post... 350 new spectres types ??? No typo here ?

torn isle
#

Also charged dash for dex.

timid geyser
#

Even then that is 4 dex based movement skills. you have like 3 int ones and 2 str ones

torn isle
#

new spectre types probably means all those enemies unique to special instances that were normally not spectreable probably are spectreable now.

latent wharf
#

Yeah but I don't even know if there are 350 different types of ennemies in the game

deft girder
#

Wick spectre! templarthumbsup

latent wharf
#

That's a huge number

gray moon
#

its 4 dex movement but each one of them is for one build archetype basically

latent wharf
#

If it's true that's impressive

gray moon
#

meanwhile int spells are just 3 similar movement

#

str doesnt even need anything anyway

#

leap slam too good

torn isle
#

int has 4. bodyswap, lightning watp, frostblink,, and flame dash

timid geyser
#

bodyswap doesn't count assuming flicker doesn't count.

rugged locust
#

oh oh does this mean you can stick it in an autocast wand with contagion?

torn isle
#

bodyswap no longer requires corpses.

storm crown
#

Frostblink now deals damage and places chilled ground thats quite big

timid geyser
#

It requires an enemy or a corpse

rugged locust
#

the new support

wide dirge
#

i personally feel like their latest change to movement skill didn't do anything for blink arrow

gray moon
#

well maybe

#

again, the cast speed for blink arrow is atrocious

wintry sigil
#

#buffclones

wide dirge
#

everything is better, so what makes blink arrow better than literally any other movement skill?

deft girder
#

Gib blink arrow more projectile speed.

wide dirge
#

just dash twice

gray moon
#

once

#

since they buffed travel distance of dash now

storm crown
#

Frostblink with them gloves

gray moon
#

i think i'll just use dash alone

#

if its double the travel distance for dash, it makes it 100% better than blink arrow

wide dirge
#

literally the only thing that BA is better than dash is that it can travel through ledge/gaps etc

torn isle
#

eh fine. Though bodyswap is sufficiently abuseable regardless, ever since desecrate no longer has charges. or cooldown

deft girder
#

Dash was bad for getting over gaps. The distance buff basically solve that issue and render blnk really bad.

gray moon
#

instant cast with built in charges

midnight phoenix
#

Blink arrow has much more than twice the jump distance of dash fwiw

gray moon
#

ye but you only need a marginal amount to actually dodge stuff

#

which was the problem for dash

midnight phoenix
#

Dash had 2 problems

deft girder
#

You needed lab to make dash good.

midnight phoenix
#
  1. Its useless at dodging things
#
  1. Its nearly useless at crossing gaps
#

More distance will likely solve 1

gray moon
#

we'll have to talk when we see how much distance it gains

torn isle
#

doesn't LW have the largest distance regardless?

gray moon
#

cause its pointless without the numbers

midnight phoenix
#

It may well not get 2 to the same point as the really good distance travelers

tender tusk
#

we'll just have to wait

midnight phoenix
#

LW smokemine and blink are all the same distance

#

As the top tier of distance moveskills

tender tusk
#

all have pretty significant downsides though

torn isle
#

I'd say bodyswap is probably the best distance traveller if you can proc desecrate at the same time, but yes. 😛

deft girder
#

Smoke mine distance is 35 units

midnight phoenix
#

Not talking downsides, evee asked about distance

tender tusk
#

yeah fair

#

but flame dash will still probably be preferable for lategame content

#

bc instant dash matters a lot

gray moon
#

dash higher level has pretty high dex requirement so having that be good for dex based characters shouldnt be a bad thing

midnight phoenix
#

It may well be

#

This def helps tho

gray moon
#

its not gonna be used by everyone

deft girder
#

Smokemine has way more range than dash.

wide dirge
#

and there is no support gem that can increase the distance of the movement skill

tender tusk
#

yeah

torn isle
#

distance specifically for crossing gaps mostly, secondarily for travelling through maps, but yes.

tender tusk
#

it just gives more options from what it looks life

#

for levelling, dash might be the best option

gray moon
#

huh

#

its gonna be good only at higher levels tho

tender tusk
#

again, depending on when it gets distance

gray moon
#

dash is god awful with its current distance

#

feels like a waste of slot

wide dirge
#

do we know how much distance we are getting?

tender tusk
#

no

wide dirge
#

double at 20?

gray moon
#

no

deft girder
#

Hopefully its double at 20.

torn isle
#

it's probably closer to 50% than double most likely.

wide dirge
#

dash empower league templarLul

gray moon
#

50% would be pretty low honestly

#

considering that the travel distance is already low

#

that would be another like... 10 units

#

dash would keep being garbage

wide dirge
#

if it's at least double from 1, i'm ready to buy 21/23 dash

gray moon
#

the distance is gonna increase with level

#

so its probably only gonna be worth getting at level 20

deft girder
#

Lab enchant double dash range to get more range. beastWokeBestiary

tender tusk
#

the issue with using it at 20 is that you're doing bosses at 20

#

Where the instant cast of flame dash matters a lot

wide dirge
#

that's a helm enchant right?

torn isle
#

lab enchant dash double cast speed?

deft girder
#

Dash is instant, it has that travel animation.

torn isle
#

double travel speed then. :X

tender tusk
#

dash has a cast time

#

0.15 seconds

deft girder
#

Thats like within a server tick.

#

Wait no

torn isle
#

also fairly sure dash isn't considered instant, otherwise it woldn't be usable with second wind.

tender tusk
#

the server doesn't have a tickrate of 7

#

i can assure you

torn isle
#

second wind specifically doesn't work with instants.

deft girder
#

I misread 150 for 15. templarLul

tender tusk
#

150ms is a long time when things can one shot you

#

and there's no way to lower it

gray moon
#

but it doesnt have increased cast speed with each use

#

so you'll always have that same cast speed

tender tusk
#

yeah

gray moon
#

which is actually pretty important

#

because repeated flame dash usage is garbage

deft girder
#

Does the dash animation have iframes?

tender tusk
#

i don't see dash being lategame viable

gray moon
#

i dont agree, dash is gonna be dope if they add at least double travel distance

#

i can see myself using it

midnight phoenix
#

Nothing in poe has any iframes

tender tusk
#

it'll be fine if you're using it for movement

midnight phoenix
#

Except for vms which gives 10 seconds of iframes

tender tusk
#

if you're using it to avoid shit it's gonna be painful

gray moon
#

how?

deft girder
#

It nice for breaking animation with minefield and using it several times.

gray moon
#

if you're dying in 0.15, i doubt any skill is gonna help at that point

tender tusk
#

because 150ms is ages

#

and it's not a blink

gray moon
#

unless you are able to react with VMS

torn isle
#

Cast on death maybe has iframes but no one would know. :V

deft girder
#

Dead frames. dabpoe

storm crown
#

hate being stunned as you try to cast it

hasty perch
#

"Dash now gains travel distance as it levels, and works particularly well with Second Wind to be able to travel long distances in a short time." damn dash is looking really nice , i've played with the dash distance enchant once for lulz and it was already fun

torn isle
#

I mean, the enemy cannot interrupt cast on death, can they?

gray moon
#

helm enchant for a movement skill shouldnt be mandatory

#

so this buff was long due

torn isle
#

then again, reduced duration on lightning warp is practically mandatory...

hasty perch
#

yeah

deft girder
#

But you can socket the support for it. You cant with dash.

hasty perch
#

frostblink looks like an actually playable memebuild now btw

#

with dealing damage twice

midnight phoenix
#

Helm enchant still likely mandatory

#

Not gonna lie

#

Reduced duration has screwy scaling

torn isle
#

you sorta can now with second wind. :V

storm crown
#

frostblink procs the league gloves

midnight phoenix
#

The more u have the better it gets

hasty perch
#

i had a PoB for a frostblink assassin and it looked sorta playable

midnight phoenix
#

Up to the cap

hasty perch
#

might even be "good" as a clearspeed skill

torn isle
#

but is frostblink better than just bodyswapping?

midnight phoenix
#

U would need a shitton of aoe to clear with it

hasty perch
#

killing two packs in a frostblink and getting both reduced cooldown

#

idk now that it damages on arrival too

midnight phoenix
#

Might be doable, worth looking at i guess

deft girder
#

Hope dash quality gets the same distance buff. Abit small.

gray moon
#

CDR is good enough for quality

deft girder
#

Dimishing return on meme stacking quality.

midnight phoenix
#

The other thing is if dash gets more base distance

hasty perch
#

i'd be really happy if dash gets good , it's a skill i like a lot but sadly barely ever use outside of leveling due to low distance and 1 use

midnight phoenix
#

Lightning warp isnt gonna be the only moveskill with a mandatory helm enchant in that case

#

Cos the dash distance enchant is REALLY good

#

Its just stapled to a shit skill rn so nobody uses it

hasty perch
#

you could already do nearly the whole distance from your character to the side of the screen on dash with enchant

#

so it's really the added CD and second use

#

CDR*

torn isle
#

also... frostblink totem meta?

hasty perch
#

frostblink assassin looking like a solid league starter exaltThink

dusky cobalt
#

so whats gonna be meta this league? minions again?

hasty perch
#

totally not going to regret it exaltThink

#

well you can make minions crit for a shit ton of damage

#

now

#

so unless they gut them by more than half

#

they're stronger than before with the notables we're getting

dusky cobalt
#

SRS can crit too?

hasty perch
#

nah

#

skellies/zombies/specters

torn isle
#

or maybe frostblink traps/mines, since it technically hits twice per cast.

gray moon
#

cant really talk about meta without patch notes lol

#

minions could have been actually nerfed to the ground

#

(i hope)

torn isle
#

When is minions ever not meta?

dusky cobalt
#

^

hasty perch
#

with the notable to make them crit and perma full power charge

#

they're going to need a SUPER big nerf

#

to be weaker

gray moon
#

patch note: minions deal 1 base damage now

hasty perch
#

exaltThink still better than self cast

#

the worst part of this joke

#

is that with auras it might be the case with crit

torn isle
#

I'm sure people can make 1 damage minions still work regardless. V:

hasty perch
#

generosity wrath anger exaltThink

gray moon
#

the fact that minions block damage for you so you dont have to dodge some attacks is huge itself

hasty perch
#

can't wait to see how hilariously high damage minions can get with stacking the 70% crit multi notable

#

oh look my zombie is dealing more damage than your build

torn isle
#

If anything, reducing the damage efficiency of minions would be way larger of a nerf than reducing their base damage.

#

fairly sure notables can't be stacked regardless.

hasty perch
#

deleting mistress of sacrifice would be nice too

storm crown
#

notables are stackable

hasty perch
#

yes

#

on different jewels

#

so just stack 6x70% crit multi

torn isle
#

do we have confirmation on that?

storm crown
#

but they arent free

#

yes

hasty perch
#

and watch your minions deal several minions each

#

millions*

torn isle
#

aren't minions already dealing millions depending on build..?

hasty perch
#

they're not free but summoners are probably the less node starved builds in the game

#

a lot of them even allow themselves to go in marauder area to get more life

gray moon
#

well the skill gems related to minions itself deal more damage than anything

hasty perch
#

they've got points for days

gray moon
#

probably why they dont have to pick every damage node on tree

storm crown
#

taking out 20 points from strenght per gem is gonna reduce strenght alot

midnight phoenix
#

I still am not 100% sure that this node, or any other for that matter, isnt restricted to only large nodes etc

hasty perch
#

and the small passives with the notable give damage

#

you won't play this on str stack build tbh

torn isle
#

fairly sure each notable is restricted to each node cluster size.

hasty perch
#

baron is most likely nerfed with what we saw recently and the "leak" we had last month i think

storm crown
#

its gonna be diffrent builds

hasty perch
#

even with size you're looking at 360% crit multi minions

#

add in a kingmaker animate guardian

#

and you've got 400% damage

midnight phoenix
#

Kingmaker crit doesnt count

#

It has no range

hasty perch
#

k then 360 if you want

midnight phoenix
#

The minion crit thing is still good tho

hasty perch
#

it's still a ton more damage

midnight phoenix
#

Im certainly sold on the idea

#

Esp for specters

#

Theres a few spectres that have more than 5 base crit i just cant find a list rn cos it isnt on poedb

storm crown
#

normal mobs still gets gibed by the smash

bright perch
#

I wonder what will be better for those clusters: More effects for the small nodes, or more notables.

torn isle
#

aren't there any shields which would help with crits?

midnight phoenix
#

Well id def rather have another effect than that shitty leech node

storm crown
#

less notables means the small nodes will get more effects like life, increased effect mod etc

torn isle
#

Yes, so yo basically want either all notables, or all effects.

hasty perch
#

it's all about if the added effect outweights the notable

tender tusk
#

If youre only chasing one notable, you wanna buff the shit outta the small ones

torn isle
#

how small can a non-unique small cluster be?

hasty perch
#

it looks hard to outweight good notables and impossible to outweight cluster jewels , except for the life% and chaos 5% multi small nodes

tender tusk
#

3 nodes I think

hasty perch
#

i think there was one with 2

#

not sure 100%

storm crown
#

geting a large 12 cluster with 1 notable and 11 small modes and geting like 25% increased modes, +7 life and +10 energy sheild

hasty perch
#

can be good but only on some bases yeah

torn isle
#

also offhanded irony: it takes more points for scion to actually reach the outer nodes than the more focused classes, despite scion being the jack of all trades.

storm crown
#

if you have melee damage or minion damage nodes its 10% damage base

hasty perch
#

second dose of irony : it's a broken jewel league and scion is the worst choice for them

bright perch
#

well, scion can use any starting position, so not really :)

hasty perch
#

i guess if you don't use scion's starting point

#

but then it makes less sense

torn isle
#

using any starting position requires more ascendancy points first. 😛

storm crown
#

probly not gonna go for clusters before lvl 16 anyway

bright perch
#

but scion also gets more passives than any other class

slender temple
#

They start in the middle tho

hasty perch
#

a shame ascendant's classes feel like 1/4 of a class' power

slender temple
#

However you can start from another start point once you finish lab

tender tusk
#

Respec latet

torn isle
#

also ponders new scion ascendancy class: no jack of all trades notables, but outright granting outer clusters.

tender tusk
#

If I did a scion ATM I would just put all my points into the new class start

sour mountain
#

New scion ascendancy: gemling. It just buffs gems.

midnight phoenix
#

Ye exactly

sour mountain
#

And jewels

midnight phoenix
#

Cos then im just as close to the edge as everyone else

#

But i have 5 more passives

tender tusk
#

p much

torn isle
#

or basically, grant 4 outer cluster nodes and 4 additional skill points, let the player build from that

tender tusk
#

you basically use a medium jewel as an ascendacny node

torn isle
#

separately, hope orb of regrets will be easier to obtain this league. 😛

tender tusk
#

i normally end up with a pile of regrets

snow cairn
#

you don't need regrets for speccing out of cluster jewel nodes @torn isle

#

just the keystones

tender tusk
#

but you'd have other nodes allocated before you got the jewel

#

but that's a one time thing

torn isle
#

even then we might want to alter our skill tree to adjust to the clusters we find. 😛

lucid stone
#

Does second wind work with skills from items?

wild arch
#

Depends on if spells like that even exist

lucid stone
#

Bone Nova for example.

#

I have a particular skill in mind but it's probably still bad. ówò

wild arch
#

Bone nova?

lucid stone
#

From Uul-Netol axe

wild arch
#

Seems like it could 🤔

lucid stone
#

How much cdr we talkin about

sharp iron
#

My feelings towards the Spectre system in PoE is my feeling towards the lootables of items you can get by Pickpocketing in Final Fantasy games. I appreciate the large amount of work that was put into them but ultimately I don't see myself using that mechanic.

lucid stone
#

Oh RIP it doesnt work with triggered skills

wild arch
#

Would it add one more charge to unleash spells? marauderthinking

zealous monolith
#

Can someone explain the movement skill changes in simple terms for me?

hasty perch
#

they're making unused movement skills better

#

to make them more on par with good ones

#

and added a gem giving one more charge to skills

#

with cooldown

#

so 2 uses of dashes

#

with a 2L

#

or 4 of flamedash

quartz wraith
#

Aka just making them faster? :^)

tiny flint
#

no

zealous monolith
#

Flamedash isn't getting nerfed according to those notes, right?

tiny flint
#

they get extra charges

#

it has been nerfed

#

less cdr

zealous monolith
#

fuck

#

Flame Dash and Leap Slam are the only movement skills I can use at my ping that don't rubberband like crazy

tiny flint
#

its not bad

#

you can put second wind on it

#

and barely notice changes

zealous monolith
#

I just saw a video of ziz using shield charge and was like... damn this skill looks so good at good ping.

deft girder
#

Can we spectre frogs now?

#

I want a pet frog when trading.

torn isle
#

Also rats

slender temple
#

frogs were always possible

#

just not desecrateabe until now

vast gazelle
#

all i want to know

#

is does these changes let frostblink shotgun

#

because if it does i might know a meme build i wanna do

thick tiger
#

@zealous monolith make sure you are playing in the closest realm to you, there is usualy at least 1 realm with less than 100 ping

#

also shield charge is better with more attack speed, move speed and higher gem level, when you first get it, it feels bad

zealous monolith
#

Not for me. The closest available realm to me is region locked.

#

I'm a European expat in China, and you need a Chinese SSN to play on their realms. Not that I'd want to, given their p2w business model.

leaden bane
#

Use vpn lul

zealous monolith
#

Seeing as Discord is blocked there, you get three guesses as to what I'm doing.

leaden bane
#

Öwie

#

Yikes

zealous monolith
#

Best ping I can get is around ~180. Often spikes much higher.

thick tiger
#

ouch, i’m sorry you have to play with that

native sonnet
#

is that with jp/sg?

leaden bane
#

@zealous monolith just go back to EU templarthumbsup

zealous monolith
#

yeah Jpn, Sg and Cali all give me about the same ping

fringe umbra
#

Do the patch notes come 3 days before actual league start

zealous monolith
#

Wednesday

fringe umbra
#

ok

zealous frost
#

Essentially you have 48 hrs between patch notes and league start.

copper kernel
#

pretty much

bronze cave
#

Don't you have 72 hours?

#

Patchnotes are on wednesday NZ time and league is on saturday NZ time

#

@fringe umbra Patchnotes are tuesday NA time, which is 3 days before league start

storm crown
#

That skitterbot ring 😱

torn isle
#

what skitterbot ring?

storm crown
torn isle
#

aaah, so basically a free blasphemy curse.

copper kernel
#

"free"

wild arch
#

Second wind isn't gonna work with triggers right?

frank hound
#

probably not

#

it doesn't sound like its intended use

#

The new Second Wind support adds an additional cooldown count to skills that already have a cooldown (excluding instant or triggered skills)

#

so no triggered skills

#

not sure about triggers itself

wild arch
#

Shockwave was so close to being useable templarSad

sour mountain
#

i was gonna say like... second wind flicker

#

but thats probably awful

#

but if you aren't playing second wind greater cascade greater spell echo frost bomb you are a terrorist

torn isle
#

Someone suggested arcmage brands, then second wind brand recall to make them permanent.

copper kernel
#

except that wont work

torn isle
#

does it not?

copper kernel
#

excluding instant or triggered skills

frank hound
#

brand recall will work actually

torn isle
#

could've sword I saw a cast time, nm then

frank hound
#

I think..

#

I'm not sure if by instant they mean instant cast time

#

or instant as in instant cooldown so no cd

torn isle
#

fairly sure it means instant cast time

copper kernel
#

yeah

frank hound
#

wouldn't it be a weird limitation

copper kernel
#

no

frank hound
#

for example you can't use it with dash

torn isle
#

dash has a cast time

frank hound
#

it does?

copper kernel
#

yeah

#

.15

compact junco
#

yes, frostblink is the instant one

frank hound
#

hm..

copper kernel
#

its clearly intended to work only with movement skills

frank hound
#

in my mind it just made more sense to restrict it from being used with things that have no cooldown to begin with

#

because...welll

#

it'd be stupid

compact junco
#

well they mentioned frost bomb as well @copper kernel

#

in the post

torn isle
#

it already can't be used with spells with no cooldown.

#

it's meant to be used on spells with cooldown to give them an extra charge.

compact junco
#

so there will probably be some uses for it

#

you can get extra froswall charges with it as well for waht its worth

torn isle
#

also warcries.

compact junco
#

oh right

#

for warcries that sounds pretty nice

frank hound
#

that is a good point

torn isle
#

also golems, if that's relevant. :v

frank hound
#

it actually is

#

kind of

#

not really

wide totem
#

It feels like they are subtly pushing warcries every patch

compact junco
#

well it is when they die :d

frank hound
#

well yeah

#

if you have 9 golems it sucks to resummon them

#

but you're not going to use that gem

compact junco
#

well you can if you are using them just for buffs

#

in like 6link, even though I would still rather just use meat shield

frank hound
#

yep

compact junco
#

oh

#

i figured it out

#

conversion trap!

frank hound
#

you know

#

one day they will somehow make that incredibly broken

#

and noone will know

torn isle
#

also cold snap

last river
#

Any reason to use the new ring over mark of submission? I think I'd always take either of the skitterbots over 3 levels on a single curse

native sonnet
#

Builds that don’t hit

#

And if u already uses skit and don’t need both ailment

last river
#

Are there builds that don't hit at all anymore?

#

There's rf I guess. Does RF even use skitterbots though?

copper kernel
#

bane?

last river
#

Bane is not a main skill and also you're applying 2 curses with it anyway

#

Typically if you're using a dot you're at the very least applying the dot with a hit

barren crescent
#

Bane blight is a thing

#

Rf sr

torn isle
#

Also in a sense, summoner builds, since you're not the one hitting. 😛

compact junco
#

and also neither bane or blight hits. from chaos dots only like TR and ED have actual hit component

barren crescent
#

Soulrend hits as well

compact junco
#

oh right

#

i even have meme soulrend poison pob and i forgot about it :d

barren crescent
#

Soulrend decay isnt even half bad

hoary snow
#

odds of Charged Dash being good?

#

I think it's a very fun skill to use but the last time I touched it was several leagues back, kinda hankering to try it again

autumn snow
patent canyon
#

its playable if you slap inpulsa or splody chest and use anything else for single target

gilded kelp
#

brothers if i link bane and dispair in poet pen. will the bane apply dispair to the monsters?

slender temple
#

People have mained charged dash

#

Poe watch I think if you check there are some level 97+ people with it as main link

#

It's weird way to play it's like slingshot

#

With short range

wet plaza
#

Fwiw RF wants to hit for EE

#

Damage sucks even with ee so skipping is kinda super eh

wild arch
#

I've always wanted to try an RF build but when I finally decided to do it they nerfed the shit out of it

patent canyon
#

you can pretend to have friend while playing it, just hit something and then heal them with rf

wild arch
#

Is death's oof any decent?

copper kernel
#

not amazing

wild arch
#

Considering that we're gonna have access to more chaos multi

#

How many days until the node reveal .-.

patent canyon
wild arch
#

So Monday

patent canyon
#

ye

wild arch
#

Anyone got a spare time machine?

wet plaza
#

RF wasn't really nerfed it was mostly the monster buffs

#

It realistically got buffed with fire dot multi

wild arch
#

I need to know if there are any good ignite nodes ImmortalCallSkill

wet plaza
#

POB > search tree for ignite ggez

wild arch
#

Would be nice to have loads of faster ignite ticking

#

For... ethical reasons

#

Wait a minute

#

We have mods for hits, poisons and bleeds to deal double damage

#

But nothing for ignite marauderthinking

gray zealot
#

u want double dmg for ignite get double ignite

wild arch
#

Where's my ignite crimson dance templar1

#

That shit slows down the burn massively

#

``Under ideal conditions two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula.

Under worst conditions one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula.``

``

#

If your ignites aren't ridiculously strong already, your clear suffers from that ring

wet plaza
#

The ring is pretty garbage don't ever use that in its state

wild arch
#

I want the old version back in a keystone or something

#

Make it work on melee only and suddenly melee ignite isn't useless vanity

terse sinew
#

Ggg traumatized from pre 3.0

wild arch
#

Or maybe they could turn it into a node behind AoF like they did with blood magic whatYouDidThere

#

Mostly to prevent shit like EE abuse

patent canyon
#

ee is a lot of damage for ignite builds tho

wet plaza
#

how is it abuse