#1┃mirage-league

1 messages · Page 232 of 1

vast berry
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after doing some paper math

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i am becoming disillusioned with warcry zerker

midnight phoenix
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If u play warcry zerker ur fingers will straight up lead a revolution against their cruel overlords

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In addition to any build power issues

vast berry
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prepare yourself for gross-ass photo

sharp iron
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If you get the same notable twice using the passive tree + an amulet annointment, that doesn't give you the stats of both. So I don't see a reason why it would let you benefit from triple Cry Wolf notables.

vast berry
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they confrimed you can stack them

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anyway

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this comes out not fantastic

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and for zerker, they actually have decent node locations for this tuff

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so it doesnt really cut out travel

deft girder
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Doubt you can annoit jewel notables.

vast berry
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me too

deft girder
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I do hope we can annoit the new notables from 3.8

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I want to run templar attack totem and annoit the two +1 totem on the bottom right. (Either gloves or chest blight)

untold dragon
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My favorite part about Delirium notables is you have to look at them once, think about how good they could be... then you have to look again and ask, "how good would 5 of these be?"

vast berry
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@coarse moon so anyway didnt really turn out

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obviously there would be some small node affixes

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which end up like, 60 total resists

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and 60 base life

eternal laurel
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just saw new skills - is this offiicially a Wander league?

vast berry
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ideal

coarse moon
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ah makes sense

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maybe one day cryzerker will work

vast berry
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my math make sense?

coarse moon
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ya

vast berry
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i suppose that is all assuming only 1 target nearby

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and 60 ele resist is non-negligible

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but that would be expensive anyway

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that pastebin i posted

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has the jewel and a tree

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for warcry

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actually that tree doesnt even have the warcry nodes lmfao

next epoch
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@sharp iron That's true because the anointment refers to the exact same node on the tree that you've already allocated. The Delirium notables are separate nodes with the same name

vast berry
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@coarse moon alright dont know if you care

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but IF WE ASSUME that cry wolf can exist on small nodes

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it improves

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using that unique large with the 3 sockets

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comes to 25 points, 19.65% increased and 4.04% AS per point

coarse moon
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as in, the small jewels can also get cry wolf?

vast berry
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ye

coarse moon
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id say thats a reasonable assumption

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and gets a lot better

vast berry
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also im realizing

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the way this scales

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is to skip all % increased and attack speed elsewhere

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cus we get absolute shitloads from rage and warcries

coarse moon
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yup

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thats a fair amount of points saved tbh

vast berry
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ye that is pretty good damage per point

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the problem is

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im forced to travel for life ANYWAY

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so it kinda

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doesnt save a lot

coarse moon
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oh right

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life

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ewww

vast berry
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like

coarse moon
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just play 1 hp xd

vast berry
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i go over to

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the sword crit node

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to get the cold conversion and that life

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so its literally 1 dex to get to the sword

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well ok this might work

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so thats version 2

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maybe it can work

gray zealot
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spellslinger + power siphon + discharge anyone?

naive forum
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I was wondering myself if power siphon becomes way good now

vast gazelle
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it was last league tbh

unkempt notch
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Whos talking about spellslinger... looks sooo cool

peak terrace
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for sure

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jsut saw the teaser

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it looks mindblowingly good

ivory shore
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socket spellsinger in a poet pen, link with deaecrate and VD, that mean he will proc twice ?

swift pagoda
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no

violet nymph
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s 🅱️ ell slinger

slender temple
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Instance melter

true nova
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so spellslinger is basically 'cast two spells at once'?

slender temple
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I guess

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Or more than two

next epoch
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and turn attack wands into caster wands

violet nymph
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While wandslinger node turns spell damage to attack damage :^)

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so you scale both so long as you do flat via wands, and spell damage elsewhere

prime narwhal
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that's an interesting way to do hybrid builds

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fitting for wanders

violet nymph
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yup.

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It's why i like the path they chose

wild arch
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Low tolerance self casting dark pact vanity

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Ooooh

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Dual apep's rage poison spells

timid geyser
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For what spell?

deft girder
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One of the 3 physical spells. BlobbleWobble

wild arch
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Dark pact still exists

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100% added damage effectiveness, 6% of your hp as damage, and 78% more damage with ailments

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Then again going disintegrator instead is probably better

cunning blade
deft girder
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Death oath might be intresting with the cluster jewels.

static ingot
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Regarding the new unique jewel that changes the elemental ailments effects (chill to sap, e.t.c.)
Anywhere i can look this up specifically on what they do and how they function?

patent canyon
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first result of google search

timid geyser
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Just note the wording is off a bit on the wiki page for scorched. It is lowered not reduced.

storm crown
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For a mortal whats The diffrence?

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@timid geyser

timid geyser
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If enemies resistances are in negatives values reduced would actually end up increasing it.

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increased/reduced are essentially multipliers to enemies resistances. Rather than lowered which is just -#%

storm crown
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Wow The double negatives

velvet palm
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There's lowered, reduced and less and all are radically different templarthumbsup

storm crown
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Have noticed 😂

wild arch
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Never really considered it, but is it technically possible to double dip on strength scaling with iron grip and iron will?

gray zealot
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it should be possible now? if spell dmg scales attacks

storm crown
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Is wand spell an projectile attack?

wild arch
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Wand spell?

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What

gray zealot
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wand attacks are wand attacks, and coincidentally all are also projectiles

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wand spells are nonexistant

storm crown
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Should double dip then

river narwhal
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Does projectile damage even scale kB explosions

velvet palm
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Probably

wild arch
midnight phoenix
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It is very difficult to double dip

cunning blade
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any info if spellslinger added damage would apply to dots too?

velvet palm
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Isn't it based on the gem's tags

midnight phoenix
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U need to use the gloves

gray zealot
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by googling found a thread from 2016, "That post goes in to how IW, IG and strength bonus interact. Basically there is no double dipping. If you use Iron Grip to increase physical projectile attacks then Iron Will with CoE will only increase any non-physical attack damage you have (ie. added cold damage)." regarding IG, IW and Crown of Eyes

velvet palm
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Lame

river narwhal
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It's not just based on tags

wild arch
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Ok so just indigon wander it is then

gray zealot
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sounds good

river narwhal
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Like the projectile that causes the explosion doesn't get scaled by area damage

gray zealot
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throw spell slinger on and farm with blade fall

wild arch
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Eeeh

gray zealot
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or is blade fall not projectiles

wild arch
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Reserving mana and indigon don't mesh well

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And bladefall isn't projectiles

river narwhal
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Bladefall is aoe

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Deals aoe spell damage

gray zealot
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well shouldnt matter isnt iron grip only attack projectiles

storm crown
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Reading The tooltip of them both Iron Will and Iron grip it just states that str bonus applies to The affected tag

wild arch
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Yup

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Crown of eyes and now the new wand stuff makes spell damage apply to attacks

storm crown
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Iron Will turns str into spell damage no point of Iron grip

wild arch
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Was wondering if having both would double dip

storm crown
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With The wording it has it just enables str affecting The tag

wild arch
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Interesting idea

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Lead sprinkler with shockwave

timid geyser
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I shouldn't stack.

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But can't be 100% sure.

storm crown
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Reading The tooltip it should be a no on double doping. But then again understanding what i read isnt my forte

wild arch
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OH

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Hollow palm smite ignite

velvet palm
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smite and ignite was a neat album

red wharf
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with Spellslinger, would you use wand attack only to trigger dmg spells, or to do actually dmg, or are both approaches feasible?

patent canyon
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the zappy bolt scales of spell damage so its really feasable to do damage with both

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and if you want to do damage with spells it would be better to just do wand CoC

gray zealot
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if u scale spell/element/phys% it should be possible to scale anything

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AoF might be good

rugged knoll
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I'm not sure if this is answered somewhere already, but if you socket one with nothing for hollow palm technique, can you just get another one with nothing and get a second hollow palm technique?

patent canyon
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keystones dont stack

rugged knoll
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aight

slim sun
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Has any1 heard anything about the new monsters not having bodies/corpses to explode from ?

patent canyon
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the trailer showed after death mechanic already so i bet they will have corpses

slim sun
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Okay nice 😃 explody chest lives

wild arch
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Who needs that when you got explody notable vanity

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Spellslinger could be really strong for spells that hit multiple times per cast thanks to scaling them with the wand attack damage on top

feral forge
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i would assume theextra wand attack damage is subject to added damage efficiency

low kindle
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Explode notable doesn't proliferate

feral forge
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just like and other sources of added damage

patent canyon
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yeah

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prob just gonna be 1:1 to effectivnes of added damage on spell base

cursive widget
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explodey chest is still better than devastator

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much better

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BUT

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explodey chest + devastator is where it's at hehe

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I could imagine you can use the explodey notable (devastator) when leveling and farming up for an explodey chest and it should make mapping with something like cyclone a little more fun

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also if you wanted to do something like double strike, devastator would make it so you might not have to rely on haemophilias

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not sure about that one though

autumn snow
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it has a pretty low chance

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you'll have to stack a few of them

cursive widget
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@autumn snow yep agreed, which is why I think the best move would be to use it temporarily until you can get an explodey chest

peak terrace
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wasnt it 15%

timid geyser
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Yeah, 15% chance to deal 10% of life

dusky urchin
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Is the meta going to be bossing or clear do people think?

vale hollow
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Balanced more towards bossing, imho

spice cipher
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Both

vale hollow
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so you should go for something that clears fast

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but can at least boss

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if your build has passable clear and good bossing potential, that's probably the sweetspot

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something like brands would prob be very safe for bossing, and clear really well

spice cipher
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Maybe

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I think it depends on what you are doing cause it’s pretty versatile it seems

vale hollow
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you mean about brands or something else?

spice cipher
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About clear or boss league

radiant lance
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I would lean towards needing a capable all-rounder

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You need to have good enough clear to get to the encounters that you have juiced by delirium whilst also having good enough bossing potential to withstand those juiced encounters/bosses

static ingot
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Any news about nerfs/buffs out yet?

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heard a lot of cries for help about necromancer being op but seeing no actual evidence yet

wet plaza
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nerfs are communicated with patch notes mostly those are in about a week

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skeleton and zombos are pretty strong rn

wild arch
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The manifesto that comes out a day or two before patch notes usually covers the biggest buffs and nerfs

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Looking forward to the disco floor skill reveal

weak berry
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y'all got any more of them spoilers scratches neck

patent canyon
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i can arrange 24h mute if you want to speed up the wait

weak berry
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?

patent canyon
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no asking for leaks nor sharing that has not officially been shown

weak berry
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Good to see this discord is still shit and doesn't understand what a joke is. Hit me with that mute bby

frigid holly
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So, it looks to me as though the spell-slinger support might be a good alternative to other mechanisms for casting spells soley to set up EE. How do you guys think that approach would compare to current ones (like cast on attack craft on weapon for instance)?

unkempt notch
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Depends on what your Mana economy is like. 15% Mana reserved is better than other options if you can spare it.

peak terrace
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but 15% is base i believe was said

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so if u put it in a six link and buff it all up

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it might jump to like30-40

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i believe at least

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which would in return start limiting u on auras

prime narwhal
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yeah but that isn't relevant to a spell that is cast only to set up ee

violet nymph
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Can set up EE, can set up coh as well

timid geyser
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Yeah, most support gems you have are going to be at least 1.3 mcm. which would put it at 2.8 mcm or 42% reserved mana on a 6L

weak warren
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Finally !

hasty perch
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that's why i plan on going the assassin route

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get 8 power charge

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and use PCoC which has a tiny mana multi

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to get more spellslinger stuff going

gray swan
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Man I really want more teasers lol. I thought the Lightning Spire trap from the Menagerie screen shot was the new skill. 😦

weak berry
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Hey man you can't just ask for more teasers like that you'll get muted

eternal laurel
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I guess I’m missing the point with spellslinger. Why would I reserve mana to self cast a spell? And sure you can trigger multiple but normally I just have a single spell with support links..no?

rugged locust
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it's basically like sacrificing auras to cast two spells at once

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or sacrificing less auras to cast one spell and one utility spell that lets the first one do more damage

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also am I misunderstanding something or does wrath double dip on a lightning spellslinger setup? it gives different effects to attacks and spells

timid geyser
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No

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Wrath gives more spell damage. Spell slinger alone causes increases to spell damage to apply to attacks.

coarse moon
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that’s wandslinger

rugged locust
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that's wandslinger

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jinx

coarse moon
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spellslinger however does not apply the flat lightning from wrath to spells

compact junco
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spellslinger is local weapon damage

coarse moon
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bc ye what db just said lmao

rugged locust
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wrath gives additional flat damage to attacks, spellslinger gives weapon base damage to spells

compact junco
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flat from other sources is not local

timid geyser
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I'm mixing names up. I'm tried :/

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wrath is added damage not base damage.

rugged locust
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oof

bright perch
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well, if you are just talking about wrath applying to both the attack used to trigger spellslinger and the spell triggered by spellslinger being affected by wrath, you're correct

rugged locust
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how about howa? also added?

compact junco
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that is local mod

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so should work, but also

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howa is not wand

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:d

rugged locust
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there's at least two sources of howa mods for wands though

compact junco
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yeah

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ryslatha should work too i think?

coarse moon
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the coil?

compact junco
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yeah

coarse moon
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nah

timid geyser
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Errr, int mod shouldn't apply unless they changed how those mods work.

coarse moon
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ryslatha adjusts the numbers after summation I’m pretty sure

compact junco
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double rip then

timid geyser
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I love mark ❤️

coarse moon
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oh wow that’s actually such a good way to think about it

timid geyser
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Yeah, howa used to be just add flat lightning damage instead of to this weapon.

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So that alone kinda made me figure it wouldn't apply as a local mod.

frigid holly
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Hey, clarification question (triggered by the new wand skill) - does 'increases and decreases to spell damage apply to this skill' include mods of the form 'more spell damage' as well as 'increased spell damage' ? (I'm really asking about spells that already have that, and assuming similar usage in new Delerium skills will behave the same)

timid geyser
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Just increased damage

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Not more damage

frigid holly
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😦

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but understandable

woven kite
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Ok this is a really nooby question about the new delirium jewel system - do you have to spend passive points to unlock the stuff from the different jewels or does it give you extra points to use on them?

cursive widget
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wew this viscious skewering notable looks goood

storm crown
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you dont get more points you just extend the passive tree

coarse moon
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that jewel tho

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2 sockets and 2 notables

cursive widget
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WEW

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bloodscent grants rage on hit

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wtf

storm crown
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its probly 1 notable thats both swords and axes

coarse moon
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i dig bloodscent tbh

cursive widget
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these jewels starting to look insane

coarse moon
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just faster rage generation

cursive widget
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or you can just free up a gem slot

storm crown
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the jewels needs to be good

woven kite
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@cinder star Ok so you still have to spend your points on the new jewels passives etc, thats correct yes?

storm crown
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yes you need to

cinder star
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I am here

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Yes

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You can unspec for free iirc

lucid stone
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Dont impale + bleed scale separately?

compact junco
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you usually just get random chance to bleed from regular nodes

lucid stone
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If theyre doing some wacky bleed + impale scaling I'm in.

compact junco
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its just impale node with weird (but most irrelevant) condition, those 2 do not work together

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or well, i guess you need to cap your bleed chance, but that should not be hard

lucid stone
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I hope they do something like make bleed calculations also use impale damage.

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I know it's reflect dangit

wild arch
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I mean, they both scale with physical damage

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And going for something like impale/bleed champion doesn't sound that bad

cursive widget
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that's what i'm probably gonna do

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and now you can use bloodscent, and stack on rage too

storm crown
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double banner chest is gonna be nuts

slender temple
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Wait rage on hit?

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No cooldown during beserk?

tawny pasture
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cooldown is 1 sec

slender temple
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But will you be able to sustain beserk with it ?

spice cipher
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no

tawny pasture
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of course not

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berserk consume 5 rage per second

slender temple
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Right but can you extend it a bit or is rage generation still paused when you beserk

tawny pasture
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its not paused

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but still

swift terrace
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Hey, guys. Do i remember correctly that small nodes inside new jewels will cost no regret points? I cant find source of where i first hear it

tawny pasture
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if you respect them it will cost regret

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you need stats pts to spec to node

swift terrace
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I just remember SOMEONE from devs or close-to-devs saying that specificly small nodes will not cost points

next epoch
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Yes, I remember that as well. I'm pretty sure we've been told that you can unspec the added nodes for free. Consider that, if you had to regret the added nodes, you could end up with jewels "locked" into your tree

swift terrace
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nice, so my mind didnt just make it. Now i need source

next epoch
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(I don't remember offhand how respec works for other meta jewels like Intuitive Leap or Thread of Hope though, maybe "locked" jewels aren't a concern)

brazen arch
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In Path of Exile: Delirium, we're adding a stash to The Menagerie! <--- wasnt this always there?

tawny pasture
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nop

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never been there

brazen arch
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i swear i used it in there b 4

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lol

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i could be wrong i guess

storm crown
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only need 1 regret orb per cluster

cursive widget
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the only real reason I could see using bloodscent would be for bossing because by then time you fight the boss you can just use berserk if you are a non-zerker

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so it would make champ cyclone impale even better at bossing lel

hasty perch
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there's no reason not to use it if you're axe/sword tbh

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if you play with rage it's a boost to your stacking speed

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if you don't it's free massive attack damage/speed and movespeed for mapping

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with the option to burn it up on bosses

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rage is way too strong to be on a notable it's something that's ok on an ascendancy point

lucid stone
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Does Berserk increase bleed damage

tawny pasture
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Attack dmg

thick tiger
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so with the new jewel trees, if i were to pull out the first jewel would i get my passives back,or would the jewel be immovable unless i use regrets

lucid stone
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I think you have to respec it but it costs no points to respec the small nodes

storm crown
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need 1 regret orb per jewel

weary vortex
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You need 1 regret per jewel and Keystone

brazen arch
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so many new nodes, how the hell do i know what im doing

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-__-

sharp iron
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If you think about it, Anointment is actually getting slightly more powerful in Delirium. Because we're spending points on the Cluster Jewel passive tree extensions, we have less points to spend on the normal tree, making all of the normal notables a bit harder to get. So being able to anoint into them is more useful.

For example, if a build spends 8 passive points to build towards an outer jewel slot and then fill in the cluster they make with is, then they have 8 less points to be able to path towards Soul of Steel or Whispers of Doom. Which makes it more desirable to anoint into those notables instead.

lucid stone
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shh shh

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That's what I'm excited about.

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I liked intuitive leap. Then we got unnatural instinct. I loved timeless jewels. Then we got anoints. Then we got thread of hope. Now we're getting even more tree messing-around stuff.

violet nymph
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i wish there was a way to be more direct with ggg about suggestions

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though if there was a way literally everyone would be doing it

lucid stone
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HEY GGG PLEASE MAKE BOOTLEG EXPLOSIVES UNIQUE

violet nymph
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lol

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in this context i'm referring to my idea for a targetfarming orb that would replace seals

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and work kinda like elder orb

lucid stone
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Why not make a unique watchstone that makes it so maps don't disappear when used while the watchstone has charges?

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But make it not work with unique maps

violet nymph
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what the hell

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that'd be broken

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get yourself a beyond/nemesis map

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beyond/currency/rare/packs sextants

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money for 3 maps

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take the map out

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get sextants again

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repeat until watchstone is gone

lucid stone
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It should make it so you can't take the map out

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So that you can't use the map up til the last charge and then get a new watchstone

violet nymph
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that's just...

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i don't think i'd like that much lol

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and i don't think it'd be a very fun solution

sharp iron
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If I could make a suggestion that I knew GGG would notice, it would be to add Belt Anointment that are custom manipulations to what items are dropped. Like "Monsters drop more Exalted orbs", "Monsters drop more tier 4 maps", "Monsters have a small chance to drop essences" and other things like that. So we can choose to get more of one specific resource we want and change it depending on what we want at the moment, without having to do the same map over and over again which targeted farming currently requires.

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Since that's the only thing Belt anointments would do, there's no choice on choosing to decrease your damage output in favor of getting more drops. It's just choosing what you want to be obtaining the most.

violet nymph
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I feel like GGG doesn't want the player to be able to increase their rewards without also increasing risk

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there's always a catch for more items, usually

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unless you're a currency flipper

sharp iron
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My idea is focused more on choosing what you want to get more of instead of just getting more loot across the board.

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Similar to choosing to farm a specific map because it drops a certain divination card that you want to get a set of.

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That was just my idea. There are 144 combinations when you are using 2 oils (and have 12 types of oils), so there's enough to fit all item types and currencies without too much grouping together.

violet nymph
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I think the anointment should add 2 mods, one for the item type you'd be getting more of, and another for the negative bonus

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Gold/Gold oils would give "Monsters have an increased chance to drop an Exalted Orb" and "Players have 20% reduced Action Speed"

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something that would really hurt every single build that used it

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only Juggernaut has a stat that counteracts that, and who on earth plays jugg lol

sharp iron
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This is something I've seen the Diablo devs talk about, but having to chose between increased loot and increased damage isn't good. Since what you're doing is choosing to have less fun in favor of getting more rewards. My idea for belt anointments was made specifically around that by having it occupy a slot where only loot-related stats exist, so you're not giving up fun for more rewards.

languid path
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as if everyone isn't gonna put on monsters drop more mirror and go back to mindless mapping KEKW

violet nymph
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yeah basically

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ggg wants you to work for everything, usually

next epoch
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also I feel like items that interact with drop rates directly like that isn't a design direction they've expressed much interest in

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the only item I can think of that has an effect like that is perandus signet, and that's for wisdom scrolls 😛

violet nymph
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i think that's a bit more realistic as a target farm mechanic though

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you get 5 of them, place them on maps you want to farm, etc

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you'd need something like an unshaping orb to remove them

next epoch
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@violet nymph yeah, and that isn't on an item anyway so the design space is a little more open

violet nymph
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yeah

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it's basically cartographer's seals without losing bonus objectives and being really fucking annoying

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and probably better for sustain

thorn furnace
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are there currently any active skills/supports we dont know about yet?

violet nymph
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there are two other supports we don't know, i think

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since i think they stated 3 supports were coming, and we only know of spellslinger

slender temple
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BRAND SUPPORT PLEASE

dawn rune
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so we know that increased spell damage affects kinetic bolt, but does more spell damage or spell crit? lol

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or is it just tagged as an attack and a spell and gets all of both

violet nymph
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more spell damage will do nothing to kinetic bolt

vast gazelle
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Sad, I wish it did, the supports would be interesting

timid geyser
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It would end up being way too over powered

sharp iron
#

We have so few brands in the game that it's difficult to distinguish between traits that are inherit to all brands and traits that a specific skill has.

violet nymph
#

we have 2

next epoch
#

and of the two, I think most people use storm brand

violet nymph
#

lol

#

5 people use armageddon brand as a main skill

sharp iron
#

Random thought I had. What if Spectral Throw left the weapon on the ground instead of returning back to you, with you then being able to cast Bladeblast or Animate Weapon on it? Would more people use it that way?

violet nymph
#

188 use storm brand as a main skill

#

the point of spectral throw is that it comes back

#

it's how you get damage

sharp iron
#

The initial throw could be buffed to compensate.

violet nymph
#

you'd have to quadruple its damage basically

frank hound
#

or, you know, what if BLADE flurry actually left the blades there

#

wouldn't want to buff the attack though...

torn isle
#

I think the point is for blade summoning spells to leave spare blades, it's not like blade flurry makes you have excess blades left over since you are using your actual physical weapon...

#

also instead of spectral throw leaving the blade, I'd suggest it would work like Blade vortex which also doesn't leave blades, but can still interact with bladeblast regardless.

violet nymph
#

spectral throw would be way cooler if the weapon didn't instantly disappear the instant it touched you

#

imagine if it had to touch you twice for it to end

lucid haven
#

U can spectral trow staffs tho

frank hound
#

well the point is that for some reason they didn't feel attacks needed buffs for some ungodly reaosn

#

but instead buffed blade vortex

lucid haven
#

We dunno if they won't be buffed

frank hound
#

we don't, we just know they aren;t getting the fancy new mechanic

wild arch
#

We still don't know 2 support gems

lucid haven
#

Having to cast that spell on a attack build would be opportunity cost anyways

violet nymph
#

^

lucid haven
#

Makes it wonky without coc or cwc

torn isle
#

Or you can play wand attack build and cast spells automatically. 😛

lucid haven
#

Meaning no blade flurry

wild arch
#

Really considering a spellslinger gladiator starter

torn isle
#

(though I'd see it less as a wand attack build, and more of the spells replacing the wand attack outright)

violet nymph
#

I'm considering witch wander/slinger for mine

wild arch
#

Bladefall and blade blast sounds great

torn isle
#

yes... but bladefall + animate weapon. :V

wild arch
#

Since gladiator's block nodes still scale them with generic physical damage

violet nymph
#

But, purifying flame :^)

lucid haven
#

I'm thinking i will keep my blast for bosing on my bladefall. Looks wonky for mapping

torn isle
#

wonder what's the maximum feasible summons now, just for the lulz...

wild arch
#

EK and unearth for projectile scaling whatYouDidThere

violet nymph
#

Arc spellslinger

#

Let's gooo

#

Arc, lightning warp spellslinger

torn isle
#

Volatile orb 2.0 spellslinger. :X

violet nymph
#

But slow isnt the name of the game

torn isle
#

you can still attach bodyswap to it..?

violet nymph
#

Ah right body swap

solid basin
#

In the new jewel slots, can you put still regular abyssal and normal jewels or ONLY the new cluster jewels? If so, where will you be able to put your normal / abyssal jewels?

torn isle
#

not to mention I'm not sure if lightning warp would even work right.

violet nymph
#

@torn isle it was shown in the clip to work

peak terrace
solid basin
#

@peak terrace So you can still put into these new jewel slots your regular jewels?

violet nymph
#

@solid basin all instances of jewel slots are useable for base jewels we know and love.

solid basin
#

Thank you @violet nymph

violet nymph
#

The outer jewels have extra text for the new jewels basically

solid basin
#

and @peak terrace

torn isle
#

I know it works in that clip, but I mean if you cast it too fast or to close to your spot, wouldn't the lightning warp changes in 3.9 mess with the warping?

violet nymph
#

@torn isle to fast = you queue it up

#

Too close = just gets used as damage

#

The goal would be CDR scaling more than anything doe the breakpoints

peak terrace
#

one thing i am debating about spellslinger is that it requires an attack right ?

violet nymph
#

Wand attacks @peak terrace

peak terrace
#

so u cannot arc and warp unless u spellslinger both

#

and u use barrage or any wand attack

violet nymph
#

4l arc clears fine. And lw is a 3l

#

Or 6l if you wand dps

#

They will be like 20% res each

#

Want*

torn isle
#

you can probably use two separate spellslinger links for your main attack and support spells though anyway.

peak terrace
#

duh but mana reservation

#

less auras

violet nymph
#

You are getting tons of flat from wand. To the point it's more than most auras

peak terrace
#

watchers tho

torn isle
#

I'd think getting more support spells out would possibly be more helpful than having more auras anyway.

violet nymph
#

^

torn isle
#

also if you're going to 3L the lightning warp, why not desecrate + bodyswap instead? I mean, other than the increased mana reserve, which I guess could be an issue.

violet nymph
#

I did add 6l if you wanted it for dps too

#

3l is moving only, 6l is dps

torn isle
#

I mean for moving alone, wouldn't the desecrate + bodyswap be better?

violet nymph
#

Prob. But more mana res

#

Also the 3rd link for lw is less duration just cuz it's good qol. Plus other less duration

#

130% less duration for making it fast af

#

Also can swap arc for oos for bossing like jousis did in his vid today

torn isle
#

I know less duration for LW for QoL, but I believe bodyswap is instant instead. 😛

violet nymph
#

Lw also scales with my lightning wand/tree so I can make it dps

torn isle
#

I guess yes, but bodyswap can DPS too... granted totally different build, and desecrate bodyswap would synergise more with Volatile Dead as mentioned earlier anyway.

violet nymph
#

Yeah. Different types of builds

radiant lance
#

vicious skewering seems fun for lacerate glad

barren crescent
#

Flicker Strike

violet nymph
#

ive been trying to figure out some Cyclone CoC Blade Vortex but i have no idea how to make the bladeblast trigger

wild arch
#

Cwdt for emergencies?

rough radish
#

Erm. Cospri’s?

wild arch
#

They're not cold spells

#

Oh

#

Ngamahu's

#

The meatballs can trigger CoC

violet nymph
#

problem is idk about the single target blade blast offers for blade vortex

#

cuz BV aoe is good enough already

compact junco
#

based on the reveal it will be just clearing boost

#

or at least it looked like it

violet nymph
#

cuz thats gonna suck then

#

for me at least

#

aoe with bv was never a problem

wild arch
#

Sound like they really want you to use blade blast on a spellslinger setup with EK or BF

compact junco
#

wym? aoe with BV is always problem

#

you need like heralds, explody chest

#

etc to make BV clear not meh

violet nymph
#

most BVs i played were either elementalists or assassins

compact junco
#

so heralds were clearing for you not bv :d

violet nymph
#

yeah but single target was a problem

compact junco
#

but also BV does enough single target damage already

#

how? BV does a lot of damage without much gear

violet nymph
#

i dont know, i might not be scaling it correctly

wild arch
#

Maybe your builds weren't that good? marauderthinking

patent canyon
#

bv does ok damage its not really that good

compact junco
#

yeah sounds like problem between pc and chair :d

patent canyon
#

its also point blank melee range to do damage

compact junco
#

melee range sucks, but its really good single. e.g you can just grab basic bow, signal fire and you will easily have 3M+ dps

violet nymph
#

ive never played it with a bow

#

played it with void battery on assassin and rare daggers / stat sticks back when they were a thing on elementalist

wild arch
#

Stat sticks were a melee thing

violet nymph
#

i agree with deathbeam

#

they were used on BV aswell

#

it's somewhere between the chair and the screen that's the problem :^)

wild arch
#

BV used generic 'extra damage as' sceptres

#

Just like statsticking melee builds

jovial pawn
#

btw next league will be focused around clearing stuff quick?

#

i assume?

wild arch
#

It's focused around whatever you want to focus on 🙂

sharp iron
#

Mainly about making risk vs. reward decisions from what we've seen. But yes, if you kill things faster you will be rewarded faster.

jovial pawn
#

Mhm

#

Last league was my first time ever playing poe and had a blast using arcc witch but i'd like to change to something else so ill have to look around for some builds

wild arch
#

Essence drain/contagion is a solid league starter

unkempt notch
#

Ignore advice, start wands

violet nymph
#

sounds like my plan and i'm going to want to kill myself for it

#

just like every league

unkempt notch
#

Tbh it probably won't be bad with spellsinger, don't need amazing gear because the spell can carry you till you can get a good wand

violet nymph
#

also wandslinger noteable if you want to use anything other than kinetic bolt

gray moon
#

do you guys think lioneye's fall would work on bloodscent?

unkempt notch
#

Would be surprised if any of the transformative jewels work on the new jewels

gray moon
#

why?

violet nymph
#

Pretty sure only the new jewels can go inside those new weird jewel sockets.

peak terrace
#

nah not only

silver kettle
#

radius jewels don't interact with any passives created by cluster sockets, or work from any of the sockets created by them. Mark has some reddit posts about it you can read if you're curious

peak terrace
#

but no radius jewels are gonna work wiht hte cluster jewels

silver kettle
#

but normal and abyss jewels can go inside cluster jewel sockets, yes

peak terrace
#

viper

#

are u ggg comm manager or sth

silver kettle
#

I'm a game designer. I just like this server

peak terrace
#

ah okay i see

#

❤️

gray moon
#

dang it would be interesting if the radius jewels worked

#

too much balancing though i imagine

silver kettle
#

too much programming and too much balancing

#

the programming would apparently be a nightmare

storm crown
#

If The radius jewels dont work, does that also mean for jewels that gives The noticable a drawback? Kinda like th2 minion jewels that either makes them take more damage or get slower

peak terrace
#

what ?

dusty umbra
#

If{if{If{if{If{
else{else{else{else

whatYouDidThere
templar2

storm crown
#

There is 2 minion jewels. In radius all noticable gets a drawback of either slower ms or taking more damsge

peak terrace
#

@silver kettle so far they/ you? showed the huge passives (forgive me for not knowing the name) be available after fully expanding the cluster

#

is it possible to get them on the very first small jewel u socket

silver kettle
#

I'm not sure I quite understand the question, can you give an example?

dusty umbra
#

@peak terrace yeah what do you mean by that?

peak terrace
#

the big tree nodes

#

like mom and such

#

not notables

storm crown
#

Keystones

peak terrace
#

keystooones exactly

dusty umbra
#

we've seen a keystone or two , but none of tree ones with them

peak terrace
#

in the trailer i believe one or two showed up as the furthermost point of the cluster

timid geyser
#

You can socket a keystone cluster jewel into one of the initial cluster jewel sockets.

peak terrace
#

o

#

gotcha

#

nice

timid geyser
#

So you don't need to chain if you only care for the keystone.

peak terrace
#

can u socket a large ring cluster jewel or only a small one in the initial jewel socket

timid geyser
#

You can socket any into the initial socket

#

But then it chains down. So from the large you can only throw in medium, small, or non-cluster jewel

dusty umbra
#

Initial - any large/medium/small
Large - only medium/small
Medium - only small
Small - doesn't have any sockets for extensions

peak terrace
storm crown
#

Sizes are 12, 6 and 3 on The jewels

timid geyser
#

Well, they aren't explicitly 12, 6 and 3.

#

They have ranges.

storm crown
#

But maxes

dusty umbra
#

this one is good example

#

large with 8 passives but 2x jews and 2x noteables and 4 smalls

storm crown
#

Wouldnt be surpriced If 1 socket is 1 explicit by itself and they can have 4 explicit like other jewels

native sonnet
timid geyser
#

In theory that could also just be a 3 mod jewel and 2 jewel sockets is a rarer mod on large clusters

storm crown
#

Gonna be Nice with full list on noticsbles

peak terrace
#

also interesting to see how modifyable they are

#

like can a rare jewel have 6 lines

#

like can u exalt slam extra lines on it

#

stuff like that

storm crown
#

So far 4 lines only been revealed

peak terrace
#

where is viper when u need him 😄

#

not that he can confirm nor deny but still 😄

timid geyser
unique scroll
#

I can fairly confidently say that three sockets is a max and available only on that unique jool. First thing is that this jool had it as a unique property and because of that rares can't overshadow it. Second is the space availability. Look at how lines would have to go if there were more than three. And that's remembering medium wheels also can have multiple sockets. Space is a resource.

#

Also, they wouldn't reveal 3 socket jool if rares can roll it and have other nodes

peak terrace
#

if we assume 4 lines is what u can have on a large jewel and a large one adds 12 passives, then a jewel socket takes 3 passives away

#

so i believe u cannot get 4

#

but 3 should be k

storm crown
#

Doubt 3 sockets is max

#

When unique with nothing is 3 jewel slots

#

So i think 2 is max

peak terrace
#

where did u see tht unique

storm crown
#

Miss read what you wrote haha

#

Its in The original reveal pagr

timid geyser
peak terrace
#

truuu

#

i think that jewel is pretty fire

#

5 points for 3 jewel sockets is nuts no

#

and its not limited to 1

#

😱

timid geyser
#

Still need to travel to an outer jewel socket for it.

peak terrace
#

i think of my coc builds

#

above acrobatics and next to ci for example

#

or next to whispers of doom

#

those are gonna be skills travel only

#

and i usually get those anyways 😄

timid geyser
#

Assuming you have no travel it turns 1x 3 passive point jewel socket into 3x 2.3 passive point jewel sockets

#

It is good for sure.

#

Though main power probably comes from the ability to chain a bunch of cluster jewels (assuming they aren't underwhelming)

peak terrace
#

also can u potentially get 3 more socketed into the first 3

#

so u get 9 jewel slots for 16 points

#

socket 7%life and crit multi in each

timid geyser
#

Doesn't work like that.

#

You can't socket a large cluster jewel into a large cluster jewel.

peak terrace
#

aaaa tru tru tru

#

so medium or small i see

storm crown
#

Never know If there is a unique that allows for changing that up tho

timid geyser
#

I'd bet money on the fact that wouldn't be the case.

peak terrace
#

cant wait to play around

#

inb4 cluster jewels are as rare as conq orbs 😄

storm crown
#

Doubt it

#

Considering how many things there is i think they Will be plentiful unlike catalysts

#

And The passive needs to be powerful as they require both passive points and currency unless you are super Lucky and get exactly The nodes and clusters you want

dusty umbra
#

@timid geyser tbh speaking of using them for jewels ; a jewl like one bex recently posted ; 2 jew slots ; 2 notables ; 4 small nodes is probably better than 3 jewels

storm crown
#

Cluster with 3% life enchant with +7life to small nodes and 25% modifiera on small nodes with some life notables might rival The scion life wheel

timid geyser
#

Yeah, but tbh I have a feeling get a jewel like that one is gonna be quite hard

dusty umbra
#

i mean 3x top tier jewels aren't easy either

#

to put in voices

timid geyser
#

Those are medium vs large jewels.

dusty umbra
#

my jewels were 5-8 ex last league

#

meant the 3x normal ones to put in voices for example

timid geyser
#

Oh, if you are using it for normal jewels it is probably because you are playing golem build.

dusty umbra
#

rando example 30 multi ; 7% life x 3 in one voices

timid geyser
#

In that case I 100% agree. rare jewel is probably better than voices unless you are super scuffed on passive points

dusty umbra
#

or jews i was using

4% chaos multi ; 7% life ; 8% aspeed with bows ; 10% proj dmg

#

nononono i mean using voices + 3x rare jews in it's slots

#

can you not put normal jewels in those 3 slots?

#

Voices could technically be:

7 points (3 to get to socket 4 on voices itself) for 12% chaos multi 24% aspeed 21% life 30% proj dmg as example --- or 90% crit 21% life + another dmg stat

#

or if you're feeling frisky and rich ~120-140 crit multi for 7 points

timid geyser
#

Yeah, in the case of using the jewel sockets for normal rare jewels. I agree using a rare cluster jewel with 8 passive points and 2 sockets and decent notables > voices 3 sockets.

peak terrace
#

unless u super rich

#

and can afford life% and 3 dmg mods

timid geyser
#

Even in that case a well rolled large cluster jewel > voices for most builds.

peak terrace
#

question becomes whats the cost of a well rolled cluster jewel

storm crown
#

cluster enchat fr life% has been at 3 in the examples

timid geyser
#

Honestly, I think a lot. I'm speculating the large the jewel size the rarer they will be, and you also have to factor in the enchant and how many passives are on it.

#

Then you need to craft them.

peak terrace
#

also thing is

#

we saw only a blue large with lightning

#

it has simple 12% lightning

storm crown
#

yeap

peak terrace
#

so mayhe a medium with two notables and less small nodes

#

plus a jewel sockey

#

for a special keystone

#

could work wonders

#

who knows

dusty umbra
#

Large cluster ; with bunch of 5% chaos multi + some good notables or jewel sockets - i'd take it

#

basically you could give me 4-5x 5% chaos multi and some notables/jewel sockets

tender tusk
#

Large clusters seem really nice to tighten up some trees

dusty umbra
#

If they add it to main game it's going to change we make our trees imo drastically that every build will have 1-2 of these

tender tusk
#

even if delirium sucks i reckon they'll be added

dusty umbra
#

On one hand it'll feel nice not having to go scion wheel on every second build

tender tusk
#

they seem too interesting to leave in a league

dusty umbra
#

2x voices already provides plenty with 6x rare jewels in them for cost of 14 points

tender tusk
#

and yes, DIY scion wheels

dusty umbra
#

14 points for 42% life + other stuff

tender tusk
#

i hope they change voices to be cluster jewels only

dusty umbra
#

large cluster jewel can have 2 jewel sockets like the last one they showed so don't see them doing that

tender tusk
#

It's currently just a super efficient jewel holder

#

2.3 points/socket

peak terrace
#

if my theory was true

dusty umbra
#

yeah but since large jewels can sport 2 notables 2 jewel sockets and 4 passives ; it evens out so nerf would be out of place

#

for voices

tender tusk
#

can mediums hold regular jewels?

peak terrace
#

nah it cant be prob

dusty umbra
#

might be 1 slot for regular jewel i guess

#

on medium don't remember from reveals

peak terrace
#

honestly two slots and a good notable is pretty fire

#

also we still need to find out how the implicits are rolled

#

and what ucan get there

dusty umbra
#

was talking about this one - 2 jewel sockets ; 2 notables and 4 passives

tender tusk
#

once the notables are released we'll see how powerful the cluster jewels are

#

can those sockets hold jewels?

#

also rolling 2 sockets might be super rare

peak terrace
#

ye they can

dusty umbra
#

it says jewel sockets

#

so yes

peak terrace
#

imagine u rollswords and say max life or melee dmg implicits

#

instead of axes

#

and the jewel slots

#

and the notables

#

it becomes sick wheel

tender tusk
#

the enchants are probably locked for each jewel

peak terrace
#

ye ziggyd said that those also dictate what notables u gonna get

#

apparently theyd be the same theme

tender tusk
#

yeah

#

we just don't have the full list yet

peak terrace
#

i am mor eintersted in the keystones

tender tusk
#

Hopefully there's a few more we haven't seen

#

but they seem to be reasonably toned back

dusty umbra
#

We haven't seen a ton ; since 280 is number of notables right?

tender tusk
#

280 is the notables ye

#

but keystones also

#

we've seen like 12 notables?

#

but all the notables have been pretty powerful

dusty umbra
#

My guess around 10-14 keystones maybe.

storm crown
#

we also dont know how many bases there is

tender tusk
#

something around that would make sense

#

legion added 15

storm crown
#

but expecitng most of what alreadyt exists for small nodes

tender tusk
#

yeah, small nodes are just gonna be life/es/damage

wild arch
#

Something to make ignite more interesting would be nice

tender tusk
#

prolif notable :P

wild arch
#

Nah

#

We got crimson dance to make bleeds stack, and now a notable that enables big poison memes

#

Meanwhile ignite got nothing

tender tusk
#

Emberwake exists

#

but i get what you mean

#

ignite is just kinda a generic dot

wild arch
#

Also melee ignite is practically useless

#

Would be nice if they did something about that

tender tusk
#

i dunno what they could do to ignite on a notable that just wouldn't be required

potent schooner
#

New RF build is just gonna be AoE nodes and then a parade of life/jewel socket clusters.

storm crown
#

small nodes known are: 3% life, 12 of single resistance (not seen chaos tho), 12% minion life, 10% flask effect durration, 12% lightning damage, 10% area damage, 10% attack damage some of hte ones i have seen

#

btw in the videon there is a medium cluster with 2 notables and 1 jewel socket

tender tusk
#

there probably is chaos res

#

just at a lower rate

#

It'd be amazing if chaos jewels just had generic DotM

storm crown
#

chaos res on small node mode is +3 chaos res

vast berry
#

the only melee ignite is like

#

cons path

#

and those gloves if you go full meme

wild arch
#

I came up with brain rattler lightning ignite eq but that still felt lacklustre as hell

gray swan
#

Was Spell Slinger the 4th active skill they talked about? There is some confusion whether it was one of the 3 supports or one of the active skills?

wild arch
#

Spellslinger is a support

wintry fern
#

wich totem build should i play this league? played freze pulse/divine ire last league
arc or something like that any ideas?

timid geyser
#

stormbind might be interesting depending on how it interacts with totems.

gray swan
#

GGG said "spell slinger skill" which makes me think it was the fourth skill gem

tender tusk
#

slinger is a support

zealous monolith
#

Arcane Cloak looks fun

timid geyser
#

It is a "skill-support" which according to mark "Skill-support is like bane (primarily an active skill gem with a support effect)". With that said yeah support gem confirmed.

vast berry
#

anyone else get charged dash vibes from storm bind?

gray swan
#

Lol what Mark said makes me think it is an active gem since it is like bane

timid geyser
#

Yeah, it is a little confusing.

zealous monolith
#

stormbind teleports you? that is both interesting and disappointing

#

I wonder if it has movement tag

#

if so, it can be interesting with Trickster

timid geyser
#

Mechanically it sounds a little clunky, but due to that I could see it potentially having large amounts of damage.

#

Trickster would be like anti-synergy if you are talking about mana node.

#

"The more mana you spend while channeling Rune Blast, the greater the area of effect and damage your upgraded runes will have."

vast berry
#

i like charged dash

#

might have to give stormbind a go

timid geyser
#

From the gameplay though yeah 100% charge dash vibes

wild arch
#

Wait, can't you just trigger an archmage spell to ignore the high mana cost?

timid geyser
#

It is probably a buff based of mana spent.

#

think of it like linking arcane surge to a triggered skill.

zealous monolith
#

Archmage could be fun with Hierophant

timid geyser
#

my LL BL hiero gets a juciy buff from archmage support 🙂

wild arch
#

It just says replace the mana cost with one that scales with your unreserved mana

#

In the demo clip there's no new buff icon

timid geyser
#

Only way to know for sure is ask from the source.

#

But for balance and thematic reasons I can't see it working with triggered spells.

lucid stone
#

Wew

#

So

#

Do I use molten shell or arcane cloak on mana guardian

#

Oh wait unreserved mana

timid geyser
#

Also, no vaal arcane cloak

bright perch
#

MoM builds could really benefit from arcane cloak

#

and I am curious how it interacts with EB

lucid stone
#

e.e

#

Storm rune totems sounds cool

#

And I wonder if archmage support works with mines

bright perch
#

Also, no vaal arcane cloak
I kinda read Arcane Croak, and now I want a transformation spell for PoE2 that turns you into a frog 😁

timid geyser
hasty perch
#

i hope the damage numbers on arcane cloak are nice

#

but tbh if you use arcane cloak you can probably also slot in vaal molten shell if you really want

#

as you'll probably self cast arcane cloak

torn isle
#

So, Arcane cloak is basically a manual-activated mind over matter that also protects ES and buffs damage?

cobalt falcon
#

Also give mana they say

torn isle
#

how does it give mana...?

cunning blade
#

vanity it scales with mana

#

not give mana

torn isle
#

the damage scales with the amount of mana spent yes. :X

#

I assume archmage support and arcane cloak still uses mana even while under vaal clarity.

cunning blade
#

is there any skills that are both attack and spell?

torn isle
#

lots...?

cursive widget
#

damn stormbind actually looks kinda sick

cunning blade
#

ah wait damn

#

archmage only supports spells

torn isle
#

stormbind looks nice... problem is I'm not convinced on actual ingame usage. Like old mines it requires two casts to actually trigger, unlike old mines you can't abuse detonate mine totem to trigger them for you.

cunning blade
#

attack and spell*

torn isle
#

technically totems counts as attack and spell, but that's probably not what you're looking for. 😛

bright perch
#

also I can see the teleport portion being annoying more than useful

spice cipher
#

Storm bind might be good at the very top end , just assuming here. Prob need ridiculous cast speed among other things

torn isle
#

(also summons)

spice cipher
#

The teleport thing is kinda marauderthinking

#

Unless it’s all instant idk but there seemed to be a delay between teleport and moving

torn isle
#

to be fair, they probably realized people also want to move fast while mapping, so they merged movement into the already 2-part spell. :V

cunning blade
torn isle
#

actually... since Archmage support uses a percent of your unreserved mana... can it use LESS than the original spell casting cost if unreserved mana percentage is lower than original cost?

leaden cypress
#

use it to cast spells when you only have like 10 mana?

cunning blade
#

can it use up your ES instead with devouring diadem?

#

eldritch battery

torn isle
#

depending on how it's worded I guess. Sometimes skills are strict on exactly how they use resources.

#

It could be worded like sacrifice % mana, which would mean you can't redirect the cost.

hasty perch
#

99% sure it's a no

#

it's most likely just like arcane surge

#

and other things requiring to use mana

#

won't work if you use shield

torn isle
#

there's a difference between this and arcane surge: Arcane surge tracks how much mana you use, this is directly related to the mana cost itself. But again if it's worded as sacrifice, you can't redirect it regardless.

cunning blade
#

do auras effects apply to totems?

torn isle
#

Only defensive auras. Attacks/spells are based on caster's stats so indirectly are affected by offensive auras affecting the caster.

thorn furnace
#

does indigon increase mine reservation?

unkempt notch
#

anyone have any idea how pierce will interact with kinetic bolt? will it be terrible?

violet nymph
#

more than likely since it has innate fork @unkempt notch

mild pine
#

Is it known how cluster jewels drop?

native sonnet
#

any mobs fogged by delirium

torn isle
#

it looked like kinetic bolt innately pierces to begin with regardless.

violet nymph
#

@torn isle it's fork*

torn isle
#

I know it forks too, but I'm not sure if it doesn't pierce before it uses up it's fork count. Though isn't the reason why pierce suck with fork because it prevents fork, but this skill forks automatically regardless?

brazen arch
native sonnet
#

what makes u think it might ?

torn isle
#

firstly no, secondly it doesn't give res, it reduces it. Elemental only though.

versed dock
#

Why would you use that instead of Intiutive Leap 🤔

copper kernel
#

longer reach

wild arch
#

Archmage sounds like the perfect support for ignite whatYouDidThere

frank hound
#

does it?

native sonnet
#

Archmage stormbrand

#

Just spam recall after

wild arch
#

From what I understood it's meant for slow and hard hitting spells considering that you can't really sustain a percentage spam for long

#

And ignite is pretty much exactly that

native sonnet
#

U kinda wanna spam abit for lightning based ignite though

#

With the dmg range being so wide

wild arch
#

Well yeah

#

You might be able to shoot a couple spells before going oom

#

What spell do you even use tho

native sonnet
#

Arc/divine ire

wild arch
#

Ire sounds good

#

But wait

#

Isn't it gonna drain a percentage of your mana per second?

#

Might not be able to sustain it for a full charge

native sonnet
#

Not sure how it works with channeling yet (if it does)

wild arch
#

Hmm

#

What about just fireball?

#

Is -50% resist really better than 88% more ignite damage?

#

Or

torn isle
#

or you know, you can just get enough mana sustain to sustain archmage instead. 😛

wild arch
#

Dark pact for 76% more ailment damage AND -50% resist vanity

native sonnet
#

Wonder if it’s actually possible to sustain it with some fast hitting skills and council helm shock or other sources of mana recovery

#

Storm burst with it hmmm

wild arch
#

Trickster could sustain it if it's cheap af

#

But then there's no point

#

The instant trap detonation build was fun

cunning blade
#

vanity if its sustainable, it either has to be a super low cost ( basically not much damage ) or u gotta have some really nutty mana regen

marble ginkgo
#

I wonder how is it going to interact with reduced mana cost. like is it goimg to reduce the dmg gain per "cast tick"

void wing
#

If the dmg is based on the mana cost it's going to not be as interesting as if it was based on % of unreserved mana.

marble ginkgo
#

So like "Sanctuary of Thought" Im worried it will end up being a dps loss for get the reserved cost and reservation

#

and some mana skills have % cost reduction on them

sour mountain
#

Archmagw brands could be cheeky

wild arch
#

Necromancer spellslinging DD and aukuna's zombies? vanity

#

Archmage cremation whatYouDidThere

bitter ledge
#

Will Archmage work even if you have 100% mana reserved?

patent canyon
#

how can it work if you dont have mana to spend

#

es doesnt count

bitter ledge
#

I was actually thinking of a really cool build, but I just realized that it wouldn't work even if archmage with 100% mana reserved did work.

#

For this build to work, you need to have an ability that is a channeled spell and attack at the same time.

#

[Hypothetical channeled spell/attack] - Cast while channeling - Archmage - Lightning Warp
Spellslinger - Spark - Faster Projectiles - [Supports to make the mana reserved exactly 100%]

#

How will archmage work with blood magic?

frank hound
#

probably very poorly

torn isle
#

we currently don't know, also still no idea what you're trying to do with that build.

frank hound
#

you don't want to be spending 20% of your hp per cast or something

#

or more

torn isle
#

that's assuming it would even use your hp. 😛

frank hound
#

it probably would

#

as is the case with anything blood magic touches

torn isle
#

actually, I'd wager it wouldn't.

frank hound
#

I would definitely bet money on it working on unreserved hp

torn isle
#

NOT everything blood magic touches turns mana into hp cost.

bitter ledge
#

I wanna bet that Mathil will make a build using that in 3-4 weeks.

frank hound
#

so what still costs mana

#

when used with blood magic

bitter ledge
#

😦

torn isle
#

especially things that alters the cost of mana for spells or tracks said cost.

frank hound
#

name one

torn isle
#

Not exactly the same, but edritch battery doesn't convert reserved mana into reserved ES. Looking for more specific examples, specifically those involving sacrificing mana.

#

Like manastorm I believe doesn't make you sacrifice all health instead.

#

My suspicion specifically is that archmage would work like manastorm.

patent canyon
#

entire description tells what will happen

#

if you use it with entire mana pool reserved its like not having a support gem

#

since damage it gives is based on UNRESERVED mana

#

also its very possible you wont even be able to cast it instead of just not getting benefit

torn isle
#

we're not talking about the bonus damage, we're talking about the cost.

patent canyon
#

wait... can you get free spells then. cost is based on unreserved mana pool %. if you reserve it all does spell cost nothing

torn isle
#

That's our question yes.

patent canyon
#

i see

#

this is interesting 🤔

peak terrace
#

it is more like

#

the spell consumes % of mana to deal X bonus dmg

#

if u dont have the % of mana needed to trigger the effect

#

u cast normally

torn isle
#

also possible... but that still doesn't answer the question of what happens when % of mana = 0.

peak terrace
#

if u check the video

#

at 0.25 speed at the time i posted

#

u can see it casts a normal arc for barely any cost

torn isle
#

that still doesn't answer the question.

peak terrace
#

and then pops mana pots and gets above 1600 mana

#

which is what it needs to proc archmage

torn isle
#

because clearly in those instance, % of mana is greater than spell cost.

peak terrace
#

it depends on the gem scaling

#

if it is like x% bonus spell damage per 100 mana spent up to a maximum of 1500 or sth

#

if u got no mana unreserved

#

it wont do anything basically

torn isle
#

You're missing the point. We're not talking about the bonus damage. We're talking about the mana cost.

peak terrace
#

what about it

patent canyon
#

well he did cast it when he had below 1.6k

#

and it consumed the rest

#

so i assume you will have 0 cost spell technically

torn isle
#

As it is worded, it uses a % of unreserved mana. What happens if you reserve mana up the the point in which % of mana is below that of spell cost.

peak terrace
#

not true Hvande

#

it is cast once on 600 mana without consuming it to full

#

u hear the mana flask pop

#

and regen tick in

#

putting to 1600

#

and then it is consumed

#

there is that 1 cast at 600 that doesnt consume mana

#

effect is not triggered @torn isle what is there to cosider

patent canyon
#

the thing that you can have free spells

torn isle
#

the demo doesn't answer the question though, since it doesn't show the precise conditions where it could answer it. (aka when unreserved mana is low enough such that % of unreserved mana is below spell cost)

#

Why would the effect not trigger?

peak terrace
#

there is no mana to consume

patent canyon
#

yes so you cast free spell with no added damage

torn isle
#

again you're missing the point. we're not talking about damage. we're talking about mana cost of spell.

peak terrace
#

i think u are too far in ur head to not think about what i am saying

#

the gem scaling imo would be like icwdt or arcane surge

torn isle
#

"Instead of using the skill's inherent mana cost, the Archmage Support causes it to use a percentage of your unreserved maximum mana."

peak terrace
#

where gem levels increase the max limit of mana that can be consumed

torn isle
#

INSTEAD of using the inherent skill's mana cost.

#

we don't know if it works exactly like how manastorm works, but in this instance, unlike manastorm which also uses the spell cost, this claims to replace it.

patent canyon
#

and if you can sacrifice that 6L for free spell and additional aura for free casting that might bring self cast to slightly better place

peak terrace
#

ok so what u mean is if say 5l arc costs 25 mana

torn isle
#

(or you can cheese it by using the freecast for reserved mana on spellslinger, but yes)

peak terrace
#

through auras u reserve to 20 mana available

#

what happens when u put archmage as 6th link

torn isle
#

yes.

peak terrace
#

most likely what happens is

#

it converts to % of unreserved mana

#

so it might make the cost actually 2-5 mana

#

but it wont give u anyy bonus dmg

torn isle
#

Then we push that idea further, and reserve ALL mana.

peak terrace
#

in this scenario u get a free spell cast

#

or it is not usable at all

#

either way u are running a 5l arc

torn isle
#

that's precisely what we're theorycrafting yes.

peak terrace
#

and not a 6l cause archmage would give u no bonus dmg

#

however

#

i doubt ggg are that stupid

#

i am almsot 100% sure there would be

#

costs % of unreserved mana with a minimum of X

torn isle
#

% yes, but in exchange you don't need to worry about mana management.

peak terrace
#

which might be the base cost of the spell

torn isle
#

and yes, it COULD work like manastorm, which is exactly what you are describing.

#

well, almost, but still.

#

I also wouldn't be surprized if it uses the same damage conversion formula as manastorm, aka 1/4 of total mana spent added to lightning spell damage.

peak terrace
#

thats what i checked

#

and that seems to be the case

wicked oriole
#

im curious about spellslinger support

#

so

#

is it possible to have a 6l worb setup with a 2l ice nova+spellslinger set up

#

and make a worb coc build?

#

or worb icenova* build

torn isle
#

you mean winter orb? spellslinger only works when you attack with a wand so I don't see how you are going to channel winter orb while activating spellslinger.

wicked oriole
#

when the worb hits with a wand equipped, wont it work?

torn isle
#

no, it's not by hits, it's by attacks.

wicked oriole
#

hmmmmm

torn isle
#

which also means you don't actually need to hit with said attack for the matter.

sour mountain
#

worb icenova cwc is actually pretty good

#

but it's not what you're asking

violet nymph
#

Arc/lightning warp spellslinger baby

torn isle
#

or VD/bodyswap, but yes.

frank hound
#

that greatly depends on how low you can get the cd

#

even with poet's pen it can feel cluncky

storm crown
#

Think new clusters is gonna bring forth some insanly op builds