#1┃mirage-league
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If u play warcry zerker ur fingers will straight up lead a revolution against their cruel overlords
In addition to any build power issues
If you get the same notable twice using the passive tree + an amulet annointment, that doesn't give you the stats of both. So I don't see a reason why it would let you benefit from triple Cry Wolf notables.
they confrimed you can stack them
anyway
this comes out not fantastic
and for zerker, they actually have decent node locations for this tuff
so it doesnt really cut out travel
Doubt you can annoit jewel notables.
me too
I do hope we can annoit the new notables from 3.8
I want to run templar attack totem and annoit the two +1 totem on the bottom right. (Either gloves or chest blight)
My favorite part about Delirium notables is you have to look at them once, think about how good they could be... then you have to look again and ask, "how good would 5 of these be?"
@coarse moon so anyway didnt really turn out
obviously there would be some small node affixes
which end up like, 60 total resists
and 60 base life
just saw new skills - is this offiicially a Wander league?
ideal
my math make sense?
ya
i suppose that is all assuming only 1 target nearby
and 60 ele resist is non-negligible
but that would be expensive anyway
that pastebin i posted
has the jewel and a tree
for warcry
actually that tree doesnt even have the warcry nodes lmfao
@sharp iron That's true because the anointment refers to the exact same node on the tree that you've already allocated. The Delirium notables are separate nodes with the same name
@coarse moon alright dont know if you care
but IF WE ASSUME that cry wolf can exist on small nodes
it improves
using that unique large with the 3 sockets
comes to 25 points, 19.65% increased and 4.04% AS per point
as in, the small jewels can also get cry wolf?
ye
also im realizing
the way this scales
is to skip all % increased and attack speed elsewhere
cus we get absolute shitloads from rage and warcries
ye that is pretty good damage per point
the problem is
im forced to travel for life ANYWAY
so it kinda
doesnt save a lot
like
just play 1 hp xd
i go over to
the sword crit node
to get the cold conversion and that life
so its literally 1 dex to get to the sword
well ok this might work
so thats version 2
maybe it can work
spellslinger + power siphon + discharge anyone?
I was wondering myself if power siphon becomes way good now
it was last league tbh
Whos talking about spellslinger... looks sooo cool
socket spellsinger in a poet pen, link with deaecrate and VD, that mean he will proc twice ?
no
s 🅱️ ell slinger
Instance melter
so spellslinger is basically 'cast two spells at once'?
and turn attack wands into caster wands
While wandslinger node turns spell damage to attack damage :^)
so you scale both so long as you do flat via wands, and spell damage elsewhere
For what spell?
One of the 3 physical spells. 
Dark pact still exists
100% added damage effectiveness, 6% of your hp as damage, and 78% more damage with ailments
Then again going disintegrator instead is probably better

Death oath might be intresting with the cluster jewels.
Regarding the new unique jewel that changes the elemental ailments effects (chill to sap, e.t.c.)
Anywhere i can look this up specifically on what they do and how they function?
first result of google search
Just note the wording is off a bit on the wiki page for scorched. It is lowered not reduced.
If enemies resistances are in negatives values reduced would actually end up increasing it.
increased/reduced are essentially multipliers to enemies resistances. Rather than lowered which is just -#%
Wow The double negatives
There's lowered, reduced and less and all are radically different 
Have noticed 😂
Never really considered it, but is it technically possible to double dip on strength scaling with iron grip and iron will?
it should be possible now? if spell dmg scales attacks
Is wand spell an projectile attack?
wand attacks are wand attacks, and coincidentally all are also projectiles
wand spells are nonexistant
Should double dip then
Does projectile damage even scale kB explosions
Probably

It is very difficult to double dip
any info if spellslinger added damage would apply to dots too?
Isn't it based on the gem's tags
U need to use the gloves
by googling found a thread from 2016, "That post goes in to how IW, IG and strength bonus interact. Basically there is no double dipping. If you use Iron Grip to increase physical projectile attacks then Iron Will with CoE will only increase any non-physical attack damage you have (ie. added cold damage)." regarding IG, IW and Crown of Eyes
Lame
It's not just based on tags
Ok so just indigon wander it is then
sounds good
Like the projectile that causes the explosion doesn't get scaled by area damage
throw spell slinger on and farm with blade fall
Eeeh
or is blade fall not projectiles
well shouldnt matter isnt iron grip only attack projectiles
Reading The tooltip of them both Iron Will and Iron grip it just states that str bonus applies to The affected tag
Iron Will turns str into spell damage no point of Iron grip
Was wondering if having both would double dip
With The wording it has it just enables str affecting The tag
Reading The tooltip it should be a no on double doping. But then again understanding what i read isnt my forte
smite and ignite was a neat album
with Spellslinger, would you use wand attack only to trigger dmg spells, or to do actually dmg, or are both approaches feasible?
the zappy bolt scales of spell damage so its really feasable to do damage with both
and if you want to do damage with spells it would be better to just do wand CoC
if u scale spell/element/phys% it should be possible to scale anything
AoF might be good
I'm not sure if this is answered somewhere already, but if you socket one with nothing for hollow palm technique, can you just get another one with nothing and get a second hollow palm technique?
keystones dont stack
aight
Has any1 heard anything about the new monsters not having bodies/corpses to explode from ?
the trailer showed after death mechanic already so i bet they will have corpses
Okay nice 😃 explody chest lives
Who needs that when you got explody notable 
Spellslinger could be really strong for spells that hit multiple times per cast thanks to scaling them with the wand attack damage on top
i would assume theextra wand attack damage is subject to added damage efficiency
Explode notable doesn't proliferate
just like and other sources of added damage
explodey chest is still better than devastator
much better
BUT
explodey chest + devastator is where it's at hehe
I could imagine you can use the explodey notable (devastator) when leveling and farming up for an explodey chest and it should make mapping with something like cyclone a little more fun
also if you wanted to do something like double strike, devastator would make it so you might not have to rely on haemophilias
not sure about that one though
@autumn snow yep agreed, which is why I think the best move would be to use it temporarily until you can get an explodey chest
wasnt it 15%
Yeah, 15% chance to deal 10% of life
Is the meta going to be bossing or clear do people think?
Balanced more towards bossing, imho
Both
so you should go for something that clears fast
but can at least boss
if your build has passable clear and good bossing potential, that's probably the sweetspot
something like brands would prob be very safe for bossing, and clear really well
Maybe
I think it depends on what you are doing cause it’s pretty versatile it seems
you mean about brands or something else?
About clear or boss league
I would lean towards needing a capable all-rounder
You need to have good enough clear to get to the encounters that you have juiced by delirium whilst also having good enough bossing potential to withstand those juiced encounters/bosses
Any news about nerfs/buffs out yet?
heard a lot of cries for help about necromancer being op but seeing no actual evidence yet
nerfs are communicated with patch notes mostly those are in about a week
skeleton and zombos are pretty strong rn
The manifesto that comes out a day or two before patch notes usually covers the biggest buffs and nerfs
Looking forward to the disco floor skill reveal
y'all got any more of them spoilers scratches neck
i can arrange 24h mute if you want to speed up the wait
?
no asking for leaks nor sharing that has not officially been shown
Good to see this discord is still shit and doesn't understand what a joke is. Hit me with that mute bby
So, it looks to me as though the spell-slinger support might be a good alternative to other mechanisms for casting spells soley to set up EE. How do you guys think that approach would compare to current ones (like cast on attack craft on weapon for instance)?
Depends on what your Mana economy is like. 15% Mana reserved is better than other options if you can spare it.
but 15% is base i believe was said
so if u put it in a six link and buff it all up
it might jump to like30-40
i believe at least
which would in return start limiting u on auras
yeah but that isn't relevant to a spell that is cast only to set up ee
Can set up EE, can set up coh as well
Yeah, most support gems you have are going to be at least 1.3 mcm. which would put it at 2.8 mcm or 42% reserved mana on a 6L
Finally !
that's why i plan on going the assassin route
get 8 power charge
and use PCoC which has a tiny mana multi
to get more spellslinger stuff going
Man I really want more teasers lol. I thought the Lightning Spire trap from the Menagerie screen shot was the new skill. 😦
Hey man you can't just ask for more teasers like that you'll get muted
I guess I’m missing the point with spellslinger. Why would I reserve mana to self cast a spell? And sure you can trigger multiple but normally I just have a single spell with support links..no?
it's basically like sacrificing auras to cast two spells at once
or sacrificing less auras to cast one spell and one utility spell that lets the first one do more damage
also am I misunderstanding something or does wrath double dip on a lightning spellslinger setup? it gives different effects to attacks and spells
No
Wrath gives more spell damage. Spell slinger alone causes increases to spell damage to apply to attacks.
that’s wandslinger
spellslinger however does not apply the flat lightning from wrath to spells
spellslinger is local weapon damage
bc ye what db just said lmao
wrath gives additional flat damage to attacks, spellslinger gives weapon base damage to spells
flat from other sources is not local
oof
well, if you are just talking about wrath applying to both the attack used to trigger spellslinger and the spell triggered by spellslinger being affected by wrath, you're correct
how about howa? also added?
there's at least two sources of howa mods for wands though
the coil?
yeah
nah
Errr, int mod shouldn't apply unless they changed how those mods work.
ryslatha adjusts the numbers after summation I’m pretty sure
double rip then
Yeah, mark even went over it in the thread with the int mod (poet's pen in this example) https://old.reddit.com/r/pathofexile/comments/fclqyb/questions_thread_march_03_2020/fjc9jda/
I love mark ❤️
oh wow that’s actually such a good way to think about it
Yeah, howa used to be just add flat lightning damage instead of to this weapon.
So that alone kinda made me figure it wouldn't apply as a local mod.
Hey, clarification question (triggered by the new wand skill) - does 'increases and decreases to spell damage apply to this skill' include mods of the form 'more spell damage' as well as 'increased spell damage' ? (I'm really asking about spells that already have that, and assuming similar usage in new Delerium skills will behave the same)
Ok this is a really nooby question about the new delirium jewel system - do you have to spend passive points to unlock the stuff from the different jewels or does it give you extra points to use on them?
wew this viscious skewering notable looks goood
you dont get more points you just extend the passive tree
its probly 1 notable thats both swords and axes
i dig bloodscent tbh
these jewels starting to look insane
just faster rage generation
or you can just free up a gem slot
the jewels needs to be good
@cinder star Ok so you still have to spend your points on the new jewels passives etc, thats correct yes?
yes you need to
Dont impale + bleed scale separately?
you usually just get random chance to bleed from regular nodes
If theyre doing some wacky bleed + impale scaling I'm in.
its just impale node with weird (but most irrelevant) condition, those 2 do not work together
or well, i guess you need to cap your bleed chance, but that should not be hard
I hope they do something like make bleed calculations also use impale damage.
I know it's reflect dangit
I mean, they both scale with physical damage
And going for something like impale/bleed champion doesn't sound that bad
that's what i'm probably gonna do
and now you can use bloodscent, and stack on rage too
double banner chest is gonna be nuts
cooldown is 1 sec
But will you be able to sustain beserk with it ?
no
Right but can you extend it a bit or is rage generation still paused when you beserk
Hey, guys. Do i remember correctly that small nodes inside new jewels will cost no regret points? I cant find source of where i first hear it
I just remember SOMEONE from devs or close-to-devs saying that specificly small nodes will not cost points
Yes, I remember that as well. I'm pretty sure we've been told that you can unspec the added nodes for free. Consider that, if you had to regret the added nodes, you could end up with jewels "locked" into your tree
nice, so my mind didnt just make it. Now i need source
k, found it https://www.reddit.com/r/pathofexile/comments/f9g4t0/announcing_path_of_exile_delirium/fiuok08/?context=3
2,396 votes and 1,154 comments so far on Reddit
(I don't remember offhand how respec works for other meta jewels like Intuitive Leap or Thread of Hope though, maybe "locked" jewels aren't a concern)
In Path of Exile: Delirium, we're adding a stash to The Menagerie! <--- wasnt this always there?
only need 1 regret orb per cluster
the only real reason I could see using bloodscent would be for bossing because by then time you fight the boss you can just use berserk if you are a non-zerker
so it would make champ cyclone impale even better at bossing lel
there's no reason not to use it if you're axe/sword tbh
if you play with rage it's a boost to your stacking speed
if you don't it's free massive attack damage/speed and movespeed for mapping
with the option to burn it up on bosses
rage is way too strong to be on a notable it's something that's ok on an ascendancy point
Does Berserk increase bleed damage
Attack dmg
so with the new jewel trees, if i were to pull out the first jewel would i get my passives back,or would the jewel be immovable unless i use regrets
I think you have to respec it but it costs no points to respec the small nodes
need 1 regret orb per jewel
You need 1 regret per jewel and Keystone
If you think about it, Anointment is actually getting slightly more powerful in Delirium. Because we're spending points on the Cluster Jewel passive tree extensions, we have less points to spend on the normal tree, making all of the normal notables a bit harder to get. So being able to anoint into them is more useful.
For example, if a build spends 8 passive points to build towards an outer jewel slot and then fill in the cluster they make with is, then they have 8 less points to be able to path towards Soul of Steel or Whispers of Doom. Which makes it more desirable to anoint into those notables instead.
shh shh
That's what I'm excited about.
I liked intuitive leap. Then we got unnatural instinct. I loved timeless jewels. Then we got anoints. Then we got thread of hope. Now we're getting even more tree messing-around stuff.
i wish there was a way to be more direct with ggg about suggestions
though if there was a way literally everyone would be doing it
HEY GGG PLEASE MAKE BOOTLEG EXPLOSIVES UNIQUE
lol
in this context i'm referring to my idea for a targetfarming orb that would replace seals
and work kinda like elder orb
Why not make a unique watchstone that makes it so maps don't disappear when used while the watchstone has charges?
But make it not work with unique maps
what the hell
that'd be broken
get yourself a beyond/nemesis map
beyond/currency/rare/packs sextants
money for 3 maps
take the map out
get sextants again
repeat until watchstone is gone
It should make it so you can't take the map out
So that you can't use the map up til the last charge and then get a new watchstone
that's just...
i don't think i'd like that much lol
and i don't think it'd be a very fun solution
https://www.reddit.com/r/pathofexile/comments/fd7grt/elderslayers_orb_the_replacement_for/ this is the idea i had
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If I could make a suggestion that I knew GGG would notice, it would be to add Belt Anointment that are custom manipulations to what items are dropped. Like "Monsters drop more Exalted orbs", "Monsters drop more tier 4 maps", "Monsters have a small chance to drop essences" and other things like that. So we can choose to get more of one specific resource we want and change it depending on what we want at the moment, without having to do the same map over and over again which targeted farming currently requires.
Since that's the only thing Belt anointments would do, there's no choice on choosing to decrease your damage output in favor of getting more drops. It's just choosing what you want to be obtaining the most.
I feel like GGG doesn't want the player to be able to increase their rewards without also increasing risk
there's always a catch for more items, usually
unless you're a currency flipper
My idea is focused more on choosing what you want to get more of instead of just getting more loot across the board.
Similar to choosing to farm a specific map because it drops a certain divination card that you want to get a set of.
That was just my idea. There are 144 combinations when you are using 2 oils (and have 12 types of oils), so there's enough to fit all item types and currencies without too much grouping together.
I think the anointment should add 2 mods, one for the item type you'd be getting more of, and another for the negative bonus
Gold/Gold oils would give "Monsters have an increased chance to drop an Exalted Orb" and "Players have 20% reduced Action Speed"
something that would really hurt every single build that used it
only Juggernaut has a stat that counteracts that, and who on earth plays jugg lol
This is something I've seen the Diablo devs talk about, but having to chose between increased loot and increased damage isn't good. Since what you're doing is choosing to have less fun in favor of getting more rewards. My idea for belt anointments was made specifically around that by having it occupy a slot where only loot-related stats exist, so you're not giving up fun for more rewards.
as if everyone isn't gonna put on monsters drop more mirror and go back to mindless mapping 
also I feel like items that interact with drop rates directly like that isn't a design direction they've expressed much interest in
the only item I can think of that has an effect like that is perandus signet, and that's for wisdom scrolls 😛
i did just write this on reddit lol
i think that's a bit more realistic as a target farm mechanic though
you get 5 of them, place them on maps you want to farm, etc
you'd need something like an unshaping orb to remove them
@violet nymph yeah, and that isn't on an item anyway so the design space is a little more open
yeah
it's basically cartographer's seals without losing bonus objectives and being really fucking annoying
and probably better for sustain
https://www.reddit.com/r/pathofexile/comments/fd7grt/elderslayers_orb_the_replacement_for/ here's the full post 😛
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are there currently any active skills/supports we dont know about yet?
there are two other supports we don't know, i think
since i think they stated 3 supports were coming, and we only know of spellslinger
BRAND SUPPORT PLEASE
so we know that increased spell damage affects kinetic bolt, but does more spell damage or spell crit? lol
or is it just tagged as an attack and a spell and gets all of both
more spell damage will do nothing to kinetic bolt
Sad, I wish it did, the supports would be interesting
It would end up being way too over powered
We have so few brands in the game that it's difficult to distinguish between traits that are inherit to all brands and traits that a specific skill has.
we have 2
and of the two, I think most people use storm brand
Random thought I had. What if Spectral Throw left the weapon on the ground instead of returning back to you, with you then being able to cast Bladeblast or Animate Weapon on it? Would more people use it that way?
188 use storm brand as a main skill
the point of spectral throw is that it comes back
it's how you get damage
The initial throw could be buffed to compensate.
you'd have to quadruple its damage basically
or, you know, what if BLADE flurry actually left the blades there
wouldn't want to buff the attack though...
I think the point is for blade summoning spells to leave spare blades, it's not like blade flurry makes you have excess blades left over since you are using your actual physical weapon...
also instead of spectral throw leaving the blade, I'd suggest it would work like Blade vortex which also doesn't leave blades, but can still interact with bladeblast regardless.
spectral throw would be way cooler if the weapon didn't instantly disappear the instant it touched you
imagine if it had to touch you twice for it to end
U can spectral trow staffs tho
well the point is that for some reason they didn't feel attacks needed buffs for some ungodly reaosn
but instead buffed blade vortex
We dunno if they won't be buffed
we don't, we just know they aren;t getting the fancy new mechanic
We still don't know 2 support gems
Having to cast that spell on a attack build would be opportunity cost anyways
^
Makes it wonky without coc or cwc
Or you can play wand attack build and cast spells automatically. 😛
Meaning no blade flurry
Really considering a spellslinger gladiator starter
(though I'd see it less as a wand attack build, and more of the spells replacing the wand attack outright)
I'm considering witch wander/slinger for mine
Bladefall and blade blast sounds great
yes... but bladefall + animate weapon. :V
Since gladiator's block nodes still scale them with generic physical damage
But, purifying flame :^)
I'm thinking i will keep my blast for bosing on my bladefall. Looks wonky for mapping
wonder what's the maximum feasible summons now, just for the lulz...
EK and unearth for projectile scaling 
Volatile orb 2.0 spellslinger. :X
But slow isnt the name of the game
you can still attach bodyswap to it..?
Ah right body swap
In the new jewel slots, can you put still regular abyssal and normal jewels or ONLY the new cluster jewels? If so, where will you be able to put your normal / abyssal jewels?
not to mention I'm not sure if lightning warp would even work right.
@torn isle it was shown in the clip to work
u can if it has the proper lines
@peak terrace So you can still put into these new jewel slots your regular jewels?
@solid basin all instances of jewel slots are useable for base jewels we know and love.
Thank you @violet nymph
The outer jewels have extra text for the new jewels basically
and @peak terrace
I know it works in that clip, but I mean if you cast it too fast or to close to your spot, wouldn't the lightning warp changes in 3.9 mess with the warping?
@torn isle to fast = you queue it up
Too close = just gets used as damage
The goal would be CDR scaling more than anything doe the breakpoints
one thing i am debating about spellslinger is that it requires an attack right ?
Wand attacks @peak terrace
so u cannot arc and warp unless u spellslinger both
and u use barrage or any wand attack
4l arc clears fine. And lw is a 3l
Or 6l if you wand dps
They will be like 20% res each
Want*
you can probably use two separate spellslinger links for your main attack and support spells though anyway.
You are getting tons of flat from wand. To the point it's more than most auras
watchers tho
I'd think getting more support spells out would possibly be more helpful than having more auras anyway.
^
also if you're going to 3L the lightning warp, why not desecrate + bodyswap instead? I mean, other than the increased mana reserve, which I guess could be an issue.
I mean for moving alone, wouldn't the desecrate + bodyswap be better?
Prob. But more mana res
Also the 3rd link for lw is less duration just cuz it's good qol. Plus other less duration
130% less duration for making it fast af
Also can swap arc for oos for bossing like jousis did in his vid today
I know less duration for LW for QoL, but I believe bodyswap is instant instead. 😛
Lw also scales with my lightning wand/tree so I can make it dps
I guess yes, but bodyswap can DPS too... granted totally different build, and desecrate bodyswap would synergise more with Volatile Dead as mentioned earlier anyway.
Yeah. Different types of builds
vicious skewering seems fun for lacerate glad
Flicker Strike
ive been trying to figure out some Cyclone CoC Blade Vortex but i have no idea how to make the bladeblast trigger
Cwdt for emergencies?
Erm. Cospri’s?
problem is idk about the single target blade blast offers for blade vortex
cuz BV aoe is good enough already
Sound like they really want you to use blade blast on a spellslinger setup with EK or BF
wym? aoe with BV is always problem
you need like heralds, explody chest
etc to make BV clear not meh
most BVs i played were either elementalists or assassins
so heralds were clearing for you not bv :d
yeah but single target was a problem
but also BV does enough single target damage already
how? BV does a lot of damage without much gear
i dont know, i might not be scaling it correctly
Maybe your builds weren't that good? 
bv does ok damage its not really that good
yeah sounds like problem between pc and chair :d
its also point blank melee range to do damage
melee range sucks, but its really good single. e.g you can just grab basic bow, signal fire and you will easily have 3M+ dps
ive never played it with a bow
played it with void battery on assassin and rare daggers / stat sticks back when they were a thing on elementalist
Stat sticks were a melee thing
i agree with deathbeam
they were used on BV aswell
it's somewhere between the chair and the screen that's the problem :^)
It's focused around whatever you want to focus on 🙂
Mainly about making risk vs. reward decisions from what we've seen. But yes, if you kill things faster you will be rewarded faster.
Mhm
Last league was my first time ever playing poe and had a blast using arcc witch but i'd like to change to something else so ill have to look around for some builds
Essence drain/contagion is a solid league starter
Ignore advice, start wands
sounds like my plan and i'm going to want to kill myself for it
just like every league
Tbh it probably won't be bad with spellsinger, don't need amazing gear because the spell can carry you till you can get a good wand
also wandslinger noteable if you want to use anything other than kinetic bolt
do you guys think lioneye's fall would work on bloodscent?
Would be surprised if any of the transformative jewels work on the new jewels
why?
Pretty sure only the new jewels can go inside those new weird jewel sockets.
nah not only
radius jewels don't interact with any passives created by cluster sockets, or work from any of the sockets created by them. Mark has some reddit posts about it you can read if you're curious
but no radius jewels are gonna work wiht hte cluster jewels
but normal and abyss jewels can go inside cluster jewel sockets, yes
I'm a game designer. I just like this server
dang it would be interesting if the radius jewels worked
too much balancing though i imagine
too much programming and too much balancing
the programming would apparently be a nightmare
If The radius jewels dont work, does that also mean for jewels that gives The noticable a drawback? Kinda like th2 minion jewels that either makes them take more damage or get slower
what ?
If{if{If{if{If{
else{else{else{else


There is 2 minion jewels. In radius all noticable gets a drawback of either slower ms or taking more damsge
@silver kettle so far they/ you? showed the huge passives (forgive me for not knowing the name) be available after fully expanding the cluster
is it possible to get them on the very first small jewel u socket
I'm not sure I quite understand the question, can you give an example?
@peak terrace yeah what do you mean by that?
Keystones
keystooones exactly
we've seen a keystone or two , but none of tree ones with them
in the trailer i believe one or two showed up as the furthermost point of the cluster
You can socket a keystone cluster jewel into one of the initial cluster jewel sockets.
So you don't need to chain if you only care for the keystone.
can u socket a large ring cluster jewel or only a small one in the initial jewel socket
You can socket any into the initial socket
But then it chains down. So from the large you can only throw in medium, small, or non-cluster jewel
Initial - any large/medium/small
Large - only medium/small
Medium - only small
Small - doesn't have any sockets for extensions
it was already shown ... i am rtrded
Sizes are 12, 6 and 3 on The jewels
But maxes
this one is good example
large with 8 passives but 2x jews and 2x noteables and 4 smalls
Wouldnt be surpriced If 1 socket is 1 explicit by itself and they can have 4 explicit like other jewels
enhance
In theory that could also just be a 3 mod jewel and 2 jewel sockets is a rarer mod on large clusters
Gonna be Nice with full list on noticsbles
also interesting to see how modifyable they are
like can a rare jewel have 6 lines
like can u exalt slam extra lines on it
stuff like that
So far 4 lines only been revealed
Full list is next week https://discordapp.com/channels/174993814845521922/175003881300951040/684504596756168771
I can fairly confidently say that three sockets is a max and available only on that unique jool. First thing is that this jool had it as a unique property and because of that rares can't overshadow it. Second is the space availability. Look at how lines would have to go if there were more than three. And that's remembering medium wheels also can have multiple sockets. Space is a resource.
Also, they wouldn't reveal 3 socket jool if rares can roll it and have other nodes
if we assume 4 lines is what u can have on a large jewel and a large one adds 12 passives, then a jewel socket takes 3 passives away
so i believe u cannot get 4
but 3 should be k
Doubt 3 sockets is max
When unique with nothing is 3 jewel slots
So i think 2 is max
where did u see tht unique
truuu
i think that jewel is pretty fire
5 points for 3 jewel sockets is nuts no
and its not limited to 1
😱
Still need to travel to an outer jewel socket for it.
i think of my coc builds
above acrobatics and next to ci for example
or next to whispers of doom
those are gonna be skills travel only
and i usually get those anyways 😄
Assuming you have no travel it turns 1x 3 passive point jewel socket into 3x 2.3 passive point jewel sockets
It is good for sure.
Though main power probably comes from the ability to chain a bunch of cluster jewels (assuming they aren't underwhelming)
also can u potentially get 3 more socketed into the first 3
so u get 9 jewel slots for 16 points
socket 7%life and crit multi in each
Doesn't work like that.
You can't socket a large cluster jewel into a large cluster jewel.
Never know If there is a unique that allows for changing that up tho
I'd bet money on the fact that wouldn't be the case.
Doubt it
Considering how many things there is i think they Will be plentiful unlike catalysts
And The passive needs to be powerful as they require both passive points and currency unless you are super Lucky and get exactly The nodes and clusters you want
@timid geyser tbh speaking of using them for jewels ; a jewl like one bex recently posted ; 2 jew slots ; 2 notables ; 4 small nodes is probably better than 3 jewels
Cluster with 3% life enchant with +7life to small nodes and 25% modifiera on small nodes with some life notables might rival The scion life wheel
Yeah, but tbh I have a feeling get a jewel like that one is gonna be quite hard
Those are medium vs large jewels.
my jewels were 5-8 ex last league
meant the 3x normal ones to put in voices for example
Oh, if you are using it for normal jewels it is probably because you are playing golem build.
rando example 30 multi ; 7% life x 3 in one voices
In that case I 100% agree. rare jewel is probably better than voices unless you are super scuffed on passive points
or jews i was using
4% chaos multi ; 7% life ; 8% aspeed with bows ; 10% proj dmg
nononono i mean using voices + 3x rare jews in it's slots
can you not put normal jewels in those 3 slots?
Voices could technically be:
7 points (3 to get to socket 4 on voices itself) for 12% chaos multi 24% aspeed 21% life 30% proj dmg as example --- or 90% crit 21% life + another dmg stat
or if you're feeling frisky and rich ~120-140 crit multi for 7 points
Yeah, in the case of using the jewel sockets for normal rare jewels. I agree using a rare cluster jewel with 8 passive points and 2 sockets and decent notables > voices 3 sockets.
Even in that case a well rolled large cluster jewel > voices for most builds.
question becomes whats the cost of a well rolled cluster jewel
cluster enchat fr life% has been at 3 in the examples
Honestly, I think a lot. I'm speculating the large the jewel size the rarer they will be, and you also have to factor in the enchant and how many passives are on it.
Then you need to craft them.
also thing is
we saw only a blue large with lightning
it has simple 12% lightning
yeap
so mayhe a medium with two notables and less small nodes
plus a jewel sockey
for a special keystone
could work wonders
who knows
Large cluster ; with bunch of 5% chaos multi + some good notables or jewel sockets - i'd take it
basically you could give me 4-5x 5% chaos multi and some notables/jewel sockets
Large clusters seem really nice to tighten up some trees
If they add it to main game it's going to change we make our trees imo drastically that every build will have 1-2 of these
even if delirium sucks i reckon they'll be added
On one hand it'll feel nice not having to go scion wheel on every second build
they seem too interesting to leave in a league
2x voices already provides plenty with 6x rare jewels in them for cost of 14 points
and yes, DIY scion wheels
14 points for 42% life + other stuff
i hope they change voices to be cluster jewels only
large cluster jewel can have 2 jewel sockets like the last one they showed so don't see them doing that
if my theory was true
yeah but since large jewels can sport 2 notables 2 jewel sockets and 4 passives ; it evens out so nerf would be out of place
for voices
can mediums hold regular jewels?
nah it cant be prob
honestly two slots and a good notable is pretty fire
also we still need to find out how the implicits are rolled
and what ucan get there
was talking about this one - 2 jewel sockets ; 2 notables and 4 passives
once the notables are released we'll see how powerful the cluster jewels are
can those sockets hold jewels?
also rolling 2 sockets might be super rare
ye they can
imagine u rollswords and say max life or melee dmg implicits
instead of axes
and the jewel slots
and the notables
it becomes sick wheel
the enchants are probably locked for each jewel
ye ziggyd said that those also dictate what notables u gonna get
apparently theyd be the same theme
i am mor eintersted in the keystones
Hopefully there's a few more we haven't seen
but they seem to be reasonably toned back
We haven't seen a ton ; since 280 is number of notables right?
280 is the notables ye
but keystones also
we've seen like 12 notables?
but all the notables have been pretty powerful
My guess around 10-14 keystones maybe.
we also dont know how many bases there is
but expecitng most of what alreadyt exists for small nodes
yeah, small nodes are just gonna be life/es/damage
Something to make ignite more interesting would be nice
prolif notable :P
Nah
We got crimson dance to make bleeds stack, and now a notable that enables big poison memes
Meanwhile ignite got nothing
Also melee ignite is practically useless
Would be nice if they did something about that
i dunno what they could do to ignite on a notable that just wouldn't be required
New RF build is just gonna be AoE nodes and then a parade of life/jewel socket clusters.
small nodes known are: 3% life, 12 of single resistance (not seen chaos tho), 12% minion life, 10% flask effect durration, 12% lightning damage, 10% area damage, 10% attack damage some of hte ones i have seen
btw in the videon there is a medium cluster with 2 notables and 1 jewel socket
there probably is chaos res
just at a lower rate
It'd be amazing if chaos jewels just had generic DotM
chaos res on small node mode is +3 chaos res
I came up with brain rattler lightning ignite eq but that still felt lacklustre as hell
Was Spell Slinger the 4th active skill they talked about? There is some confusion whether it was one of the 3 supports or one of the active skills?
Spellslinger is a support
wich totem build should i play this league? played freze pulse/divine ire last league
arc or something like that any ideas?
stormbind might be interesting depending on how it interacts with totems.
GGG said "spell slinger skill" which makes me think it was the fourth skill gem
slinger is a support
Arcane Cloak looks fun
It is a "skill-support" which according to mark "Skill-support is like bane (primarily an active skill gem with a support effect)". With that said yeah support gem confirmed.
anyone else get charged dash vibes from storm bind?
Lol what Mark said makes me think it is an active gem since it is like bane
Yeah, it is a little confusing.
stormbind teleports you? that is both interesting and disappointing
I wonder if it has movement tag
if so, it can be interesting with Trickster
Mechanically it sounds a little clunky, but due to that I could see it potentially having large amounts of damage.
Trickster would be like anti-synergy if you are talking about mana node.
"The more mana you spend while channeling Rune Blast, the greater the area of effect and damage your upgraded runes will have."
From the gameplay though yeah 100% charge dash vibes
Wait, can't you just trigger an archmage spell to ignore the high mana cost?
It is probably a buff based of mana spent.
think of it like linking arcane surge to a triggered skill.
Archmage could be fun with Hierophant
my LL BL hiero gets a juciy buff from archmage support 🙂
It just says replace the mana cost with one that scales with your unreserved mana
In the demo clip there's no new buff icon
Only way to know for sure is ask from the source.
But for balance and thematic reasons I can't see it working with triggered spells.
Wew
So
Do I use molten shell or arcane cloak on mana guardian
Oh wait unreserved mana
Also, no vaal arcane cloak
MoM builds could really benefit from arcane cloak
and I am curious how it interacts with EB
e.e
Storm rune totems sounds cool
And I wonder if archmage support works with mines
Also, no vaal arcane cloak
I kinda read Arcane Croak, and now I want a transformation spell for PoE2 that turns you into a frog 😁

i hope the damage numbers on arcane cloak are nice
but tbh if you use arcane cloak you can probably also slot in vaal molten shell if you really want
as you'll probably self cast arcane cloak
So, Arcane cloak is basically a manual-activated mind over matter that also protects ES and buffs damage?
Also give mana they say
how does it give mana...?
the damage scales with the amount of mana spent yes. :X
I assume archmage support and arcane cloak still uses mana even while under vaal clarity.
is there any skills that are both attack and spell?
lots...?
damn stormbind actually looks kinda sick
stormbind looks nice... problem is I'm not convinced on actual ingame usage. Like old mines it requires two casts to actually trigger, unlike old mines you can't abuse detonate mine totem to trigger them for you.
attack and spell*
technically totems counts as attack and spell, but that's probably not what you're looking for. 😛
also I can see the teleport portion being annoying more than useful
Storm bind might be good at the very top end , just assuming here. Prob need ridiculous cast speed among other things
(also summons)
The teleport thing is kinda 
Unless it’s all instant idk but there seemed to be a delay between teleport and moving
to be fair, they probably realized people also want to move fast while mapping, so they merged movement into the already 2-part spell. :V

actually... since Archmage support uses a percent of your unreserved mana... can it use LESS than the original spell casting cost if unreserved mana percentage is lower than original cost?
use it to cast spells when you only have like 10 mana?
depending on how it's worded I guess. Sometimes skills are strict on exactly how they use resources.
It could be worded like sacrifice % mana, which would mean you can't redirect the cost.
99% sure it's a no
it's most likely just like arcane surge
and other things requiring to use mana
won't work if you use shield
there's a difference between this and arcane surge: Arcane surge tracks how much mana you use, this is directly related to the mana cost itself. But again if it's worded as sacrifice, you can't redirect it regardless.
do auras effects apply to totems?
Only defensive auras. Attacks/spells are based on caster's stats so indirectly are affected by offensive auras affecting the caster.
does indigon increase mine reservation?
anyone have any idea how pierce will interact with kinetic bolt? will it be terrible?
more than likely since it has innate fork @unkempt notch
Is it known how cluster jewels drop?
any mobs fogged by delirium
it looked like kinetic bolt innately pierces to begin with regardless.
@torn isle it's fork*
I know it forks too, but I'm not sure if it doesn't pierce before it uses up it's fork count. Though isn't the reason why pierce suck with fork because it prevents fork, but this skill forks automatically regardless?
does this give chaos res?
what makes u think it might ?
firstly no, secondly it doesn't give res, it reduces it. Elemental only though.
Why would you use that instead of Intiutive Leap 🤔
longer reach
Archmage sounds like the perfect support for ignite 
does it?
From what I understood it's meant for slow and hard hitting spells considering that you can't really sustain a percentage spam for long
And ignite is pretty much exactly that
U kinda wanna spam abit for lightning based ignite though
With the dmg range being so wide
Well yeah
You might be able to shoot a couple spells before going oom
What spell do you even use tho
Arc/divine ire
Ire sounds good
But wait
Isn't it gonna drain a percentage of your mana per second?
Might not be able to sustain it for a full charge
Not sure how it works with channeling yet (if it does)
Hmm
What about just fireball?
Is -50% resist really better than 88% more ignite damage?
Or
or you know, you can just get enough mana sustain to sustain archmage instead. 😛
Dark pact for 76% more ailment damage AND -50% resist 
Wonder if it’s actually possible to sustain it with some fast hitting skills and council helm shock or other sources of mana recovery
Storm burst with it hmmm
Trickster could sustain it if it's cheap af
But then there's no point
The instant trap detonation build was fun
if its sustainable, it either has to be a super low cost ( basically not much damage ) or u gotta have some really nutty mana regen
I wonder how is it going to interact with reduced mana cost. like is it goimg to reduce the dmg gain per "cast tick"
If the dmg is based on the mana cost it's going to not be as interesting as if it was based on % of unreserved mana.
So like "Sanctuary of Thought" Im worried it will end up being a dps loss for get the reserved cost and reservation
and some mana skills have % cost reduction on them
Archmagw brands could be cheeky
Will Archmage work even if you have 100% mana reserved?
I was actually thinking of a really cool build, but I just realized that it wouldn't work even if archmage with 100% mana reserved did work.
For this build to work, you need to have an ability that is a channeled spell and attack at the same time.
[Hypothetical channeled spell/attack] - Cast while channeling - Archmage - Lightning Warp
Spellslinger - Spark - Faster Projectiles - [Supports to make the mana reserved exactly 100%]
How will archmage work with blood magic?
probably very poorly
we currently don't know, also still no idea what you're trying to do with that build.
that's assuming it would even use your hp. 😛
actually, I'd wager it wouldn't.
I would definitely bet money on it working on unreserved hp
NOT everything blood magic touches turns mana into hp cost.
I wanna bet that Mathil will make a build using that in 3-4 weeks.
😦
especially things that alters the cost of mana for spells or tracks said cost.
name one
Not exactly the same, but edritch battery doesn't convert reserved mana into reserved ES. Looking for more specific examples, specifically those involving sacrificing mana.
Like manastorm I believe doesn't make you sacrifice all health instead.
My suspicion specifically is that archmage would work like manastorm.
entire description tells what will happen
if you use it with entire mana pool reserved its like not having a support gem
since damage it gives is based on UNRESERVED mana
also its very possible you wont even be able to cast it instead of just not getting benefit
we're not talking about the bonus damage, we're talking about the cost.
wait... can you get free spells then. cost is based on unreserved mana pool %. if you reserve it all does spell cost nothing
That's our question yes.
it is more like
the spell consumes % of mana to deal X bonus dmg
if u dont have the % of mana needed to trigger the effect
u cast normally
also possible... but that still doesn't answer the question of what happens when % of mana = 0.
For more information, please visit https://www.pathofexile.com/forum/view-thread/2782234
if u check the video
at 0.25 speed at the time i posted
u can see it casts a normal arc for barely any cost
that still doesn't answer the question.
and then pops mana pots and gets above 1600 mana
which is what it needs to proc archmage
because clearly in those instance, % of mana is greater than spell cost.
it depends on the gem scaling
if it is like x% bonus spell damage per 100 mana spent up to a maximum of 1500 or sth
if u got no mana unreserved
it wont do anything basically
You're missing the point. We're not talking about the bonus damage. We're talking about the mana cost.
what about it
well he did cast it when he had below 1.6k
and it consumed the rest
so i assume you will have 0 cost spell technically
As it is worded, it uses a % of unreserved mana. What happens if you reserve mana up the the point in which % of mana is below that of spell cost.
not true Hvande
it is cast once on 600 mana without consuming it to full
u hear the mana flask pop
and regen tick in
putting to 1600
and then it is consumed
there is that 1 cast at 600 that doesnt consume mana
effect is not triggered @torn isle what is there to cosider
the thing that you can have free spells
the demo doesn't answer the question though, since it doesn't show the precise conditions where it could answer it. (aka when unreserved mana is low enough such that % of unreserved mana is below spell cost)
Why would the effect not trigger?
there is no mana to consume
yes so you cast free spell with no added damage
again you're missing the point. we're not talking about damage. we're talking about mana cost of spell.
i think u are too far in ur head to not think about what i am saying
the gem scaling imo would be like icwdt or arcane surge
"Instead of using the skill's inherent mana cost, the Archmage Support causes it to use a percentage of your unreserved maximum mana."
where gem levels increase the max limit of mana that can be consumed
INSTEAD of using the inherent skill's mana cost.
we don't know if it works exactly like how manastorm works, but in this instance, unlike manastorm which also uses the spell cost, this claims to replace it.
and if you can sacrifice that 6L for free spell and additional aura for free casting that might bring self cast to slightly better place
ok so what u mean is if say 5l arc costs 25 mana
(or you can cheese it by using the freecast for reserved mana on spellslinger, but yes)
through auras u reserve to 20 mana available
what happens when u put archmage as 6th link
yes.
most likely what happens is
it converts to % of unreserved mana
so it might make the cost actually 2-5 mana
but it wont give u anyy bonus dmg
Then we push that idea further, and reserve ALL mana.
in this scenario u get a free spell cast
or it is not usable at all
either way u are running a 5l arc
that's precisely what we're theorycrafting yes.
and not a 6l cause archmage would give u no bonus dmg
however
i doubt ggg are that stupid
i am almsot 100% sure there would be
costs % of unreserved mana with a minimum of X
% yes, but in exchange you don't need to worry about mana management.
which might be the base cost of the spell
and yes, it COULD work like manastorm, which is exactly what you are describing.
well, almost, but still.
I also wouldn't be surprized if it uses the same damage conversion formula as manastorm, aka 1/4 of total mana spent added to lightning spell damage.
im curious about spellslinger support
so
is it possible to have a 6l worb setup with a 2l ice nova+spellslinger set up
and make a worb coc build?
or worb icenova* build
you mean winter orb? spellslinger only works when you attack with a wand so I don't see how you are going to channel winter orb while activating spellslinger.
when the worb hits with a wand equipped, wont it work?
no, it's not by hits, it's by attacks.
hmmmmm
which also means you don't actually need to hit with said attack for the matter.
Arc/lightning warp spellslinger baby
or VD/bodyswap, but yes.
that greatly depends on how low you can get the cd
even with poet's pen it can feel cluncky
Think new clusters is gonna bring forth some insanly op builds
