#1┃mirage-league
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I dont even have 120 map bonuses..
Delerium enchances other content
@hardy hazel ok i get that now
i get what you say
and well, when you create an alter you usually have currency
at least me and my friends always skip to T16 when we run an alter
he means that when you create a second character, the awakening bonus is still there so maps have increased bonus, so if a map has "monster deal X% of light dmg" it will be a bit higher due to the awakening bonus, so when you run a second char (an alter) you will have to deal with it
before this change you could just pop out the watchstone and downgrade awakening level
so this thing wouldn't happen
am i right? @hardy hazel
not really
High tier sustain
They removed maps to drop one tier higher
just by doing 154/154 you have +2 map tier drops
they remove the AWAKENING BONUS +1 tier
by just playing with a friend or two, you hould not have an issue with map drops
solo u might have an issue
Thats what im takking about
you still have the +2 form 154/154 atlas bonus
Is that additive?
So you can get +3 with current atlas
only if viperesque was here atm 😦
75% chance is noticeable
well, it is, but you still have 54% to drop +2 tier
The old system basically
yes, but better cause now ALL THE ATLAS IS T14/15/16
I interpret 54% chance to drop +2 then an extra 75% chance to drop one more tier higher than that
so you still sustain red tiers like god
So about 30% chance to +3
more like 40%
I super juice my maps and this is the only league where i felt i didnt have to buy t16 in order to play challenginf maps
I phail at quik maff
Say what you want its still a major nerf
i just did alch and go and i had +600 T16 maps
i started to give them to my guild mates
to make space
just alch and go
not even chisels
Not everyone grinds as hard as you
not even sextants
If your going through maps at mach10. Yes your going to have excess
Slower players would have alot harder time getting a good amount of t16
well, there are tons of builds to run maps fast
just look for 1 thats fun to play and go
speed has nth to do lol
play with friends ^
well, speed makes me clear 30 maps per hour
while another player might clear only 10
^
yes, but the more i do the more i get
if i do 30 maps and get 60
while another player makes 10 maps and get 20
his profit is way less than mine
yeah so sustain is still sustain, speed is irrelevant
99% of the crappy rares u find while mapping is trash
More maps means higher chance of t16 happening within a time frame
what does rare have to do here now?
u guys mentioned speed
with the proper build
u shouldnt be picking up trash
to sell
well, i know
= speed
thats why i have uber strict filter modified by myself
why you put a spanish word there? lol
But 6sockets are still bueno to pick up
@hardy hazel
well, thats why i dont play hc, i like to just run maps and flip market, no need to worry about loosing all my progress
u relize
the best item on sc
Slow ride, take it easy
my point is
what u have
u always have
unless ur on hc
if ur on hc
you die
bye bye
^
yes, i know, but 1st of all, all my friends play sc, 2nd doesnt matter if the cost of an item is x500 higher if i lose all my gear on dead , 3rd just like to create buiilds and test them to see what works and what doesnt, so doing this on hc is like shooting a gun to my foot
Getting one tapped in visual vomit is fun and balanced
beleive me
im an hc player
i learned the game playing hc
i suck
but if it wasnt for hc
i wouldnt be playing this game
longer then i have
the thing here is that we finally can complete all the awakening bonus, even cadiro or machinarium
so 3.10 best league ever
beleive me i dont want to play hc either, but i know ill get bored of sc
why
i wouldnt say so
@brazen arch
well, you can always do like mathil and do 1 build every 2 or 3 days
to see if you can build something that kills all endgame
I have a life and losing 50 hourd of charcter progress would fuck me up hard
And playing another slow ass thicc jugg would kill me
you lose 5 hours to get to maps and another 3 or 4 to get to lvl 85+
but thats y
playing hc, always me to learn the game better, but at the same time slows me down.
also
i always ask myself
should i be doing this new content?
fuck it
here i go
boom
Well thats the way you like to plsy
Not everyone wants that
Masochist
so
let me just say
if u ever do make a build guide
please advice whether your playing hc or sc
so if someone like me follows it
knows what to do^
Idk tho
Maps are pretty fast for me
Metamorphs take more time than the rest of the map
At least for me 
RD is so shit i use it for sweaty palms
Reckless defense
lol
A jewel that turns the game into a spin the wheel of fate
It doesnt
There are some many formd of block RD is just garbage no matter what
If your like 90+ with avg clear. Dying can set you back a half an hour or more
For those min maxers. It hurts
i mean thats much better then losing your gear and starting over
And thats why i dont play hc
If i lost 10ex gear i would unistall the game
Time down the drain
ive tried hard
to start sc
i jsut havent fully convinced myself
i also think that this game is designed to learn on sc specifically
do to so many las and dcs n shit
Bless yourself you wont be one tapped by the microscopic spec on your screen
the sweeping breath?
^
@gray ravine yea .. was bad leg for me .. my opinion that it is worst leg ever
hey idk if this is the right channel for this but what's with the shitstorm surrounding the newest announcement?
people seemed really upset and I'm not sure I understand the changes
atlas changes
"sustaining t16 is a problem" which isn't a problem before COTA with investment like chisels,sextants etc
lower chance to drop high tier maps
also it's reddit being reddit
water is wet reddit is angry
I just don't get why it needed to be "fixed"
ggg don't want people to run white T16s and sustain
it's a bizarre change considering that they said they wanted high awakening levels to be more rewarding than they are now
yes that's contradicting a bit
it is
and it sounds like they don't have a single design philosophy
it seems like Suzy from the game balance department wanted to nerf sustain but Stan from game design wanted to buff high awakening levels
High awakening level is a separate thing dont mix them
I think the issue in meta was the fact that you could run white 16s and easily sustain them which they disliked
idk what their fetish is for nerfing map sustain
I found that in previous leagues the component that consistently killed the league for me was atrocious map sustain
it's part of why I never made it to uber elder
Map sustain at 16 literally just meant you had to chisel and alch
that was never my experience
which is obviously anecdotal evidence at best
I just found that it was never very fun to have to worry about losing progress because I did something "wrong"
Map sustain doesnt just affect maps
It affects how much u value the encounters that drop maps
Alva/zana/delve etc
And things like chisels, sextants etc
right
sure
I just don't see how nerfing map sustain is good or adds to the game
I'll definitely agree that map sustain is really good now compared to how it was in the past, but I see that as an upgrade not a downgrade
oh they're nerfing map sustain? sick honestly
i got tired of tossing my t16s just to spawn sirus
because i had plenty enough to afford doing that
stupid game
I think easy sustain up until about T12 is probably reasonable. Above that, I think it should be harder. Either heavy investment required, or luck. T16's were far too easy to sustain this league
I have enough to burn t14s for sirus spam and i am on ssf
do we know if the next league mechanic will be like temple and other past leagues where you want high clearspeed to be able to sustain having the mechanic live for the longest amount of time or does it just last like the whole map?
I dont see any timer so most prob last till u exit
thanks im trying to decide what build i want to do for league start and wasnt sure how much to prioritize clearspeed
Be aware. Its possible that GGG disabled the normal Layout Form to let us see more. The normal layout Form could included a timer
true
HH league Pog
But in my opinion a non-timer would be logic. Its a "nightmare", that inflicted the whole map including ALL past league mechanics, that took time
but the main reason for me: a nighmare shouldnt end after a time Period, a real nightmare (except dreams obvs) should end with a dead or a success
if they want to attack the white map farming just make it so awaken bonus only affeckt rare maps..
so i can imagine the end of this mechanic is 1time dead (like temple) or just nothing, u kill everyone that passed your way
there's a timing mechanic
the fog will start to dissipate from the center, so you can imagine it being like a very thick donut shape that radiates outwards
What if it gets thicker as time passes
Would make for a good aprils fool xD
1min in u cant see anything but fog
i hope they balanced the progression on difficulty and not time
I don't think that map drop nerf is that big of a deal 🤷♂️
nah me neither
it being easy to sustain t16 when not even doing league mechanics is just dumb
the master mission one is slightly annoying but it's only 5%
its super easy to do map rooms in delve or temple
it’s possible that they are finally fixing that
its possible that they wont too x)
maybe they also fix 2 unique maps not being able to drop at the intended higher level
that would be nice
Viper's fixing temple so we can hope
I feel that Hollow Palm Technique won't be viable, not out of the lack of weapons, but the lack of gloves. You can stack enough dex and damage modifiers to get equivilant damage to a weapon. But you have less defenses, elemental resistances, crit stats, dexterity, and skills because you don't have gloves to grant those to you.
I shouldn't say "won't be viable", but I don't think it will be on the same level as many other builds.
didn't someone do the maths and you're better off with facebreakers in every situation anyway
someone in this discord was doing it at least
It is prolly gonna be viable, but expensive, since the rest of the gear will need to compensate
Depends on how you define viable.
well according to what viable means, it probably will be viable
as in you can run content with it
it won't be optimal
Yup.
another thing to think about is the rest of the notables, there might be other ones who synergize well with the hollow palm
sure
Problem is some people define viable as peak cyclone from melee league
i want to do melee, but anything not cyclone just seems so inefficient 😄
hopefully the last new skill gem is melee
I might go cyclone. Never done it before
though to be fair making a hollow palm build has the benefit of novelty
no gear meta when? 😄
Mathil makes one, what the price fixers going to do?
depends on how common that jewel is
i really hope the cluster jewels in general are pretty common
I think they learnt that making new content more accessible makes the league more successful.
this though needs to be even more accessible
i really wish flicker strike could be used with hollow palm
Are they expanding the passive tree? If so... Why? Unless they give more skill points out, there's only so far you can go with roughly 112 passive points... Assuming you make it to 100.
~123 points @ lvl 100.
not really grey
scion is the class that need the most pts before reaching the jewel
not with their ascendancy 😛
you start from something like duelist and go to the edge
ascendancy lets you path from any start
thus nullifying that you are in the middle
you can just not allocate any point in the middle
and use the extra 15 or w/e you get
it's been a while since i've played a scion
it’s 5
i wonder how viable would be to just get as much cluster nodes and just use the cluster jewels for your skill tree
probably not very
it looks like it's supposed to be splashed
you need to do a lot of traveling to get to enough cluster jewel nodes on the tree
at which point you might as well get passives
but it depends how good the notables are
that are closer
in my opinion cluster jewels seem like something most builds will use 1 of at most
or like 1 set of large -> medium -> small
you are probably right
everyone should just probably allocate ~20 points for a large medium small cluster
20 is a lot
how to fix life problems 101
i was looking at doing maybe 10
maybe my rangers can finally have high life :p
you could have more life, I dunno about high and keeping damage
10 probably isn't enough if you plan on doing a whole chain, but 20 would be basically assuming you are talking all the passives.
but I think for a life ranger the ideal situation is that the cluster jewels give you a replacement for the scion life rectangle
so you don't have to go around to it
1-2 thick life clusters, have both a lot of life and the damage nodes you want on your ranger
most of the time you don’t bother going there
too many points for a hit build to spend
dot builds can get away w it tho
one thing that scion has though is that even though the 5 passives are not that much, you can get them pretty early on
use them on builds that work without a tree
Well they could be
we dont have all the cluster so far
I know
Maybe instead of picking doom cast you can go for some other spell crit on cluster jewels that also have more interesting stats
They didn't mention how many keystones there are did they
didnt thet said like 20 cluster jewel ?
Honestly I'm just gonna make a regular 100-points build that happens to be near an outer jewel socket
yeah but that would still be a huge amount of power creep given some of the nodes we've seen
What I imagine is that the power on those jewels will be quite significant. So starting with passive tree but then late game respeccing points to get more jewels
start with zdps 230% life builds and when u hit a good jewel respec
i expect you won't be able to stack the same notable in the one jewel, but you can stack it across a large, a medium, and a small
though i am fairly sure that's what you mean 😄
@autumn snow even without notables imo pretty good looking so far for Shadows/Duelists and Marauders
Same for some ranger builds as well
just having those life wheels as an option, coming out of the projectile damage jewel wheel on the right side... very, very appealing for shadows and rangers
On average i'm expecting about 2-5 outer extensions used for these builds
i kinda suspect that most builds will not try to build out more than once from the tree
and about 15-30 skill points going there
yeah skipping long paths to things like scion wheel
until we start seeing the absolutely jacked, high currency builds that run multiple wheels with perfect minors and notables and jewel sockets
Without notables is so so
even without notables at 12-15% chaos dmg per small node i would get 300% inc chaos dmg with my available 22 nodes/skill points
so ihit you want to just use one wheel out from projectile damage wheel?
i count 4 possible outer wheels
but most likely proj dmg wheel + jewel wheel
since i have 22 available sp's
jewel wheel sorry?
yeah that's the proj damage wheel
thought u meant this as proj wheel
Not all builds can do that tho
hence average 2-5 for marauder/duelist/ranger/shadows
not sure bout templars n witches
they can get at least 1
It's really good for shadow/ranger for life
witch can grab +mana in shadow area, +ele damage in templar area
so witches are very well off for edge wheels
that overshock notable is 👀
the recent minions are invincible one is also 👀
100% incredible for the minions that just get flattened in aoe spam encounters. phantasms and srs will really like it. whether they're viable in the meantime idk, but really nice.
Overshock is meme
The new shock formula makes it super hard to hit the default max shock effect
Let alone 60%
i'll need to check for dirty means to shock
It's sad 😩
you get large with Overshock + jewel socket, you get medium with Overshock + jewel socket, you get small with Overshock
you have 3 Overshocks now
that's what he means
That sounded as if you could have multiple same notables in one jewel, my bad
i mean
it would diminish
probably only worth up to 3 or 4
but yes definitely good
nah im just gonna insta cast
Could be possible quite good with cluster jewels eh
i don't see why the +10 warcry notable wouldn't work
that said i would probably just use it to instantly hit 4 endurance charges
i haven't played with the other warcry toys
ngl, that notable seems nice literally just for the easy 4 charge generation
remind me what apple does again?
trigger socketed warcry on spending endurance
Yep
lmao
consume endurance charges at max endurance charges
so permamently sustaining them basically
So we would use three different warcries
wouldnt the sustain stop tho?
cus the apple also takes all endurance
when you hit full
just use enduring cry to instantly cap it again
idk how enduring cry works when it's in the apple
That warcry that gives % dmg could be amazing 
but you'll cause an infinite loop!
thats the idea behind my build cake lmfao
of consuming and warcrying and consuming and warcrying!
the % damage
the attack speed from farrul chase
and endurance/ife regen
if your endurance cap is hit on one warcry yes
Hm
Rallying cry dmg stacks? 🤔
"Instances: Rallying Cry can have an indefinite number of hidden stacks active, of which each loses its Duration naturally, but only the strongest one is shown as active buff, getting replaced by the second strongest when running out."
Wonder If there is gonna be statsnodeson The clusterjewels
Warcries still have a shared cooldown
And it's impossible to make a self sustaining loop with the apple
either way
if the nearby thing stacks, this has huge potential 
I hope you can stack the notables infinitely
Chieftain with an abyssal cry apple could be neat
thinking about a warcry auramancer
Actually nah, all the warcries seem shit tbh
think about it
if you stack a ton of warcry nodes and nearby also stacks
you can have an insane warcry buff effect
The only semi reasonable interaction is enduring spam memezerker
i see cake has caught on to my idea
"(140-178)% increased Damage per one hundred nearby Enemies"
that also affects allies
Increased
You'll never get that much
you definitely can if they stack
How
oh the +10?
yeah
well there really arent any waycry effect items
and ichimonji is only buff effect
i dont see it
you can get 6 notables or more with 32 points
So basically you want to sacrifice your entire build to give your allies a bit under 200% increased damage?
with the voice jewel + medium + small clusters
yeah
so thats 60
then if they are all 15% warcry effect points
you should be in the ballpark of
400% increase warcry effect
so like
240 nearby enemies
450% with 32 nodes
Oh wow, that's almost as effective as one aura with no investment 
i mean literally not true
480% increased damage is a LOT
and if you just slap on those boots
yes
then it's 340%
how many points in that though
64 :/
no no
and just stack life
this is a pure auramancer kappa
does it have to be 
IF you actually manage to pull off getting all those jewels, then sure
I think it won't stack like this
it sounds ridiculous
that would mean you could have 4k life regen from enduring cry
yeah sure
Because let's be honest most people will just reroll or vendor warcry jewels
Nah, can't reroll cluster jewels enchant
Can't be cheap if nobody sells it in the first place
People will sell them
Well
Good luck getting however many voices you plan on using
There's no way those will be cheap
well im gonna use it for an actual build 😛
probably like 3?
idk
will have to figure out the umbers
it's useless
how much skill points you need per one voice
I need 31 nodes including the 3 nodes for the jewel
assuming you have outer node already allocated
Let's say i have 4 outer nodes allocated ; i put 4x voices in them ; that's 12 jewel sockets total (12 nodes) + 4x small nodes that do nothing right?
Cake
Warcries share a 4 second base cooldown
And most of them last less than 4 seconds
that's fine
You can't justify not going zerker
Enduring lasts 0.75
no wait, I think I need more nodes
The big regen will need to be timed for emergencies
ah fuck I forgot the jewel socket in the medium cluster
anyone can find me timestamp of video where they showed a socketed voices?
ye i know
I calculated and the buff effect is a bit lower than I thought
What if it would though 
so 3x jewel sockets per 4 nodes.
4 outer nodes already taken ; 12 jewel slots for 16 points ; leaves me with around 7 points to play with so tehnically could get another outer node for 3 more ; making it 15 jewel sockets ; 7% life x 15 ; 8% aspeed x 15 ; 4% chaos multi x 15
If the notables are bad this looks like an option
but expensive as F
still, you can easily get like 4-6 in a build and put voices in them all
See above yah
could get 5 voices in here with above info
takes TR dot dps from 634k to 862k (custom jewel accounting for 15 jewels)
309% attack speed + 2110% inc dmg 
why 7 * 15
yikes
5 the voice?
how are you getting that many outer jewels
you only have one in your tree 
wut
each voices gives you 3 jewel sockets where you put in normal jewls
and you just put voices in every available outer socket
You're only pointing at one jewel socket
you can't put jewels in your notables
oh not sure why i thought you could lol

Just leaves me with more points to play with i guess then
2x voices ; 4x jewels and 2x medium outer rings for notables
still decent power level
16% chaos multi ; 28% life ; 50% proj dmg ; 32% attack speed just from jewels and then some extra nodes in third socket outward
how many points do you have
14 points if i go for unnat ; 20ish if i dont
then forget about two medium cluster
2 voice : 8 points
probably better to use one voice with three medium
or three small?
or no voice at all 
you could have a nice large - medium - small
Or we could have 1x voice with 3x jewels
sure
and other one large -> medium -> small for notables n shit
non issue we can drop unna instinct maybe and some frenzy nodes until i get maloneys
so i have 20-28 nodes to play with
should be enough
Can save a point here btw
worst case we use 2x voices and 6 normal jewels in voices sockets
all depends on how good notables n stuff we get on rare jewels
still waiting on decent rare jewel reveal
Am I only one thinking those new passives might not be worth it? You have to take some points from your current build for something you "don't know" what
@timid geyser saved thanks
@timid gate really depends on build and what passives will be available
I agree tho
@timid gate but you do know "what"
well technically yes, but those have to be "better" than those in current build you follow
better or different/new
people will gladly take them if they are efficient
like life in shadow/ranger area is very welcome
tehnically marauder/duelist can also path to 2-3 of those
the voices jewel is probly gonna be quite expensive, but you need actually good jewels to put into it and quite a few of them
expensiveness depends on rarity
And demand
Golemancers just need primordial harmony 
I've got a pob with, 7k life, soul of steel (so 77/76/76), and 17 jewel sockets
Which comes out to about 4.5m dps
Not to mention the 90% phys reduction and 1k regen
I intend to play it as my second build of delirium
@dusty umbra is this CA?
@formal crypt TR
Ah gotcha
i plan to Frenzy - Arrow Nova - CA in maloneys tho
It's possible you could also get the ranger one instead if you went south
If you mean near point blank - too far
that one won't be worth it
I kinda feel like the bow wheel below phase acro isn't worth it for CA
So what I would have to do is go south for the small bow wheels
And end up closer to the ranger cluster jewel
Does maloney frenzy actually give charges
I think you get more damage out of the chaos and bow nodes near herbalism
Maybe toxic rain likes the wheel better
@violet nymph yes as far as i know
it's like 7 ex atm i probably have that ex if u want to buy it to test it out
@formal crypt toxic rain scales with aspeed pretty decently and other nodes have 2-3+ travel nodes which ain't great
even with my own gear i had this league if i swapped gems and had lvl 30 CA i had around 1-2 mil dot on ca
Well I might end up closer to the ranger cluster then, but the witch mana cluster is still very close
Wanna know how much CA dot does on 2 link in my pob? (in maloneys)
Sure
arrow nova - frenzy - ca
(this is assuming both outer sockets are voices with 3x top tier jewels in them)
lmao what am I doing wrong
Without gear and a 6 link my pob is 330k dot dps
I guess gear really does matter
yes since you know level 28-30ish
i can get it up to 1-2mil in good gear on a 6L
but that's pretty much limit
Why take the aura nodes?
Skitterbots that good?
Thought they were nerfed
15->~8 with wither and spider/skitters together
o/ death, but ya i know inc dmg does way less for chaos due to so many sources (wither/spider/my bottled faith/despair)
i mean its not like there are many other damage auras you can use anyway :d so its better than nothing
even though I would probs replace skitters with discipline
on trick
maybe just gem swap depending what you do
oh bot not in this channel ; anyway this is what im looking at right now (1x voices with 3 jewels and 1x outer jewel with nodes if new nodes look good)
both are fine
sometimes bot works here other times not so much. :/
tbh I don't think the bot is working at all atm.
I hope there's some Skill Effect duration on new wheels/notables - passives tbh
i am confident there will be 1 for each type of mod
I mean idk for balance reason I could see some things like that getting left out.
yeah imagine it on large 12 wheel
9x 7-10% inc duration
3x 25%
(on a jewel that increases effect by 25%)
206 inc skill effect duration
something like that would literally double TR's dps
maybe those more powerful nodes only on small jewels
like 3 noder
or maybe 🤔
like chase jewels with nutty mods
didn't think about the 25% 
league still has to offer more powercreep to make it more appealing anyway, its not like they will go by with random new keystones and maybe 1 or 2 jewels with set in stone mods everyone uses and vendors the rest
Yah, we also are yet to see good rare rolled one
either way i will enjoy this league since its finally not in the middle of uni exams and i can finally knock sirus kill off the list
So how many extensions can we do from one distant jewel socket on the tree?
well that's one way to put it, yes
uh
well the triple socket one into 3 mediums
i dont know if mediums can have 2 smalls?
I see, so they can only support in a downscaling fashion
ye
You can also put small into large if you feel like it
^
probably in the generic reddit post
There's a reddit post that collects all known reveals
think i found it, 3.10] Delirium League Info Megathread
Trying to make a build for this league, too many uncertainties with these new jewels
Thanks for the info fellaz
we might get a full list on patch notes
but i kind of doubt it
seems like a thing they might just let us explore
maybe poedb will have it
oh viper
Bex already mentioned she's going to post a full list. Idk exactly when but sometime next week
the god answers
Y'all need to follow gggtracker more carefully 😛
I mean i'd love to but it feels overwhelming ;D
im a game news scrub
tried to make siege ballista a viable thing in metamorph, had around 8m sdps with proper defences built
wanna try and make a chieftain version this league but alas can't find any good fitting uniques
sure hope this league will bring something
ah i finally found the post saying a list will be shared
was a while back!
where could I ask ggg about cry wolf +10 stacking being a thing 
Right here with viper 🙂
apparentky
I don't think that info has been posted publicly so you just need to ask Bex next time a jewel post gets made
are those in GGG tracker? i always miss them
They should be posted in #old-game-news
Kinda off topic, but has anyone talked about taking over your skele guide for 3.10 viper?
oh wait you mean ask in any reddit post over a jewel?
One person did give it a go but they didn't do a good job. I stopped paying attention a while ago though
i thought you meant like a jewel ga
Yeah @vast berry
yeah that post was so so
Hey look there's one @vast berry

Oh boy
that notable seems insane though
More poison nodes pls 
Am I understanding this right
Pathfinder's poison prolif will gain the 300% inc damage every time it spreads to a fresh target?
depends if that is consirderd "you inflict"
5% chaos dmg multi is great even forgetting the notable
but i would think yes
also yeah
5% dot multi is really good
and with non-zero amounts of resists too
save you a suffix or 2
i guess you could go the full dmg ring and just have resists on boots only
am i supposed to do some kind of mention for the question
i actually dont post on reddit often

Just ask in the thread, and hope you get upvotes/noticed by bex.
k i posted early so lets hope
tbf i was gona do it without the stacking even being an idea
i might need to change my reddit to match all my accounts
still my old name
also lets go away with that meme
I don't see why +10 enemies for warcries wouldn't stack
Ooh. Nice poison.
10+10=20
Single-stack poison viable now?
Scourge arrow pathfinder 
i am assuming it will work
just want confirmation
since i want to start it, i would like to know
I'm thinking like, high base damage hollow palm poison
With a ton of nodes like this
And pathfinder poison prolif
The chaos multi is an implicit? Which mean people are going to trade base jewels? (Or rare if rolls are good)
yeah bases are going to the things that are traded
people paying top dollar for % life, or those chaos multi
then chaos spamming themselves
similar to helm enchants
have we seen % life tho?
Well that sound easier than sythesis from what I heard about it.
I hear people really did not like how crafting works in synth.
jewels will like regals so thats nice
its not the crafting that was bad in synth
Its nice that this league crafting is straight foward but has alot of combination.
its the obtaining needed shit that was complete pain in the ass
Well I mean next league since we are still in metamorph.

5% chaos multi is really good though. Even as a normal item. Hope the price isn't too funky.
with that base and geting a 25% increse modifier on the jewel will be nice
It really nice on berserker.
Also blessed orb are kinda common if implicts are going to have range of values.
think it was mentioned blessed orb has no effect on the jewels
i doubt they will be a range anyway
Wonder if fractured fossils/beastcrafting is gonna be big
wait, can you fracture jewels 🤔
and honestly
socket amount would remain same but what would you lose
after finally seeing a proper rare jewel
i think these are going to be 100% worth on most builds
thos small passives were really god
Oh would you look at that
Now everyone is gonna change their tune and jewels are gonna be stupid expensive
@lucid stone I mean values like 4-6% increased life. Not rerolling whats on the jewel.
Good luck copying a build anymore
gonna be the one doing warcry zerker before mathil amkes it expensive!
But I love these jewels 
I'm gonna either do single hit poison or some mine one
Or anything
Hopefully we see some good warcry jewel for abyssal cry.
Hope that none of them cost more than like 5ex
a 12 node, %life, max life and multiplier will probly be quite costly 😛
Mine jewels with detonation on thrown but no detonation bonus. Small passive has increased throwing speed.
One can dream a meme build with 30 mine per sec.
i dont think we can have multiple implicits
we have seen 4 effects on the jewels
i dont think so
like the mod is flat life, while implicitis %
the chaos multi is an implicit, so i doubt you can get anything like that as an affic
meaning you cant have % life and chaos multi on same jewel
jewel can be rolled with small nod multiplier
I'm just imagining spellslinger with power siphon and discharge being amusing
it's probably not feasible but it'd look funny
well, spellslinger needs reservation and a support gem slot
its 15% reservation
I'm assuming 15% per skill reserved?
yea
Didn't it say 12%?
it says 15% on the page.
Spellslinger sets the reservation cost of linked spells to 15% of your maximum mana, with support gem mana multipliers have a direct impact on this reservation cost.
but you need to use wands and wand attack to trigger, not sure what like, combos there are
Low life wander is back
Reserve auras on life with the bloodmagic reservation shield
And reserve a spell linked on mana
Get low life spell multi
how many wand attack skills are there? not much right?
I wonder if throwing a mine with a wand attack counts.
Likely not.
This sorta makes spell bleed a thing.
Isn't the low life spell keystone a more multiplier which won't apply to attacks?
Or at least a bleed that scales with spell damage. Indigon gon be fun this league.
Just shoot your wand with the basic attack
there is a large cluster gem that affects curses
they better buff crown of eyes
big curse cluster frmo the trailer
They said in the teaser it's buffed and meant for other weapon types
ayo spellslinger lightning wards looks fabulous
warp*
and yes low life keystone doesn't apply to attacks
but it applies to spellslinger spells
on a side note the part about applying wand damage to the spell
looks pretty damn good for inquisitor or elementalist
a tri ele wand
added as base damage to the spell
seems super good
so spellslinger pretty much turns any spell into a cast on attack with wands?
with an internal cooldown based on rank
I hope it goes down to at least 0.250
that'd be sweet
Dual six link then wand attack one link whatever ?
Are there two handed wands?
Cwdt wand attack haha..
I can't wait to see if we can automate this shit
a 6 link spell will reserve quite alot of mana
would having two wands both grant base damage boost to spell?
yeah if you 6L you're pretty much using most of your mana
you can work around it tho
does shaper/elder helms with 'socketed gems supported by ###' mods have mana multiplier?
if not maybe that could be useful for spellslinger?
Yes
Crown of the Inward Eye is significantly better now as with the changes to the Spellslinger notable, you can now harness both the damage bonuses to spells and attacks that the unique offers.
man


