#1┃mirage-league
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it always takes at least 2 passives to get a jewel
and they can be kinda "build enabling"
we have seen only a few but stuff like flat crit for heralds stacking
looks HUGE
2 points to get to the jewel, jewel gives nothing, then 1 point that does nothing, so if you go for 3 clusters, more its 3 more passives that does nothing. As strong as its is there is a clear cost
still going to be broken IF you have 4 good mod jewels
in the end it will be really expensive but well
Again. It is still 2.3 passive points per jewel socket. so it still ends up being more passive point efficient vs not using voices at all and just going for the 3 point jewel.
What makes you think jewels can have 3 sockets
I think voices is the only one that can possibly have 3 sockets
you can have more than 1 voice
I'm not saying there are any other cluster jewels with 3 sockets.
I'm talking about using the outer jewel socket as a normal jewel socket vs using it with voices and getting 3 jewel sockets.
huh
not as bad as i thought
but voices is gonna make golemancer slightly more popular
so the jewels may go up in price
those jewels tend to get low in price as the league goes on though, so eh
The fact that we will get rare meta jewels is interesting
Wil they share the same corrupt table as other jewels ?
What mods will there be
Can I build my entire tree into cluster jewels
How many jewels can you get in one side tree
there are only 6 sockets on the tree you can put cluster jewels into
you could say our skill tree is 6-socketed 😎
You can probably spend something like 30ish passive points at a single jewel socket via chaining them. Viper was talking about it the other day where was looking at one of the play test builds running doing basically only cluster gem skill tree.
that tree there is gonna use 3 voices but only for golem jewels lol
what
for delirium
we haven't seen a single new or updated passive from the main skill tree yet
that's just 3.9 pob
o my b, ty tho
the jewels will have to be very strong :p
what version is Delirium going to be?
3.10
In the "high level" gameplay showcase of the mechanic, There isn't any loot indicators, no timer, no kill streak. Hes progressing in the map, then he meets a dangerous mob that almost two shots him so he had to take his time and dodge stuff, he continues onto the next pack, kills them, then the derlium ends.
How come?
Path of Exile: Delirium's content will coincide with your journey. Here's an example of high-level gameplay once you enter a Mirror of Delirium portal.
Check out our detailed preview here: https://bit.ly/38ZLPmP
We've also got an in-depth interview with Grinding Gear Games' Ch...
Thought it lasted the whole map
there's a way to manually end delirium early according to ziggy video
@round charm Afaik Delirium spreads fog across the map and it travels outwards from the starting point and will eventually fade away
Much like Breach just more like a donut
nvm I misunderstood ziggy, he just meant you can wait out for the fog to go away
no loot indicator D:
Hmm donuts
Note that the video has no minimap, no quest indicators, no map mod display, no anything. They probably deactivated UI elements for the showcase. Maybe there was a timer, it was just invisible.
do we know if delirium will be like other stuff in the past where the way to keep it going will be to have good waveclear to kill the mobs quickly?
there likely will be some kind of "fuel" to keep it going but it shouldnt be difficult to maintain at all
its not 1 temple enc or something, its entire map they cant really limit builds
I hope The delirium orbs Will be quite common considering you want 5 of them on a map..
well you will be able to buy them anyway if needed 😛
ssfbtw intensifies
Also If they are rare it will be. More worth selling than interact with The league mechanic..
to certain extent every single league mechanic item is worth selling to the 1% over running it yourself
if you hate fun that is
he said what is worth more tho, if you actually want to play the game instead of hoarding all those exalts for them to later rot in std then ofc you run them
I dont want to have to sell. I just want to kill monsters.
Selling Cortex
Killing that boss and feeling good 
I found one bottled faith in metamorph. Still would have been better off selling all the cortex maps I ran
(also found it in the very first one, should have sold any subsequent ones)
I dunno how many cortex maps I ran, but I like fun
Never got bottled faith tho
I haven't played in synth so I liked the maps
So before Delirium start will we have delirium builds???
after patch notes and pob mini update, yes
man pob is never gonna have these jewels
never underestimate PoB
You a fossil

maybe it's not that hard to implement 
Good chance we'll get impale before passives lel
impale is on pob
@bold basalt fork has impale for quite a while already
It is? I have tried it early this league, but nothing
you need to install pob fork
so are the enemies that use bladefall, blade vortex gonna get blade blast as well? good new ways to die now, coz detonate dead wasn't enough
they wont
@austere anvil they will spawn blades that will have the hp of the mob that spawned it and be able to dd them 
Ä @cerulean siren do they even need it with bananer and impale support tho?

well
i suppose the difference is
timeless hewels are just some random number
whereas these literally say what they do
Timeless are cool in theory...good luck getting the one you want tho 😦
it's not that hard
you just need money
i rerolled the hubris one for like 30 exalts of divines
and got a 400% melee phys 80% multi one in templar area
and several other nice ones
they're a nice money sink to try to make interesting builds
Not huge fan of the need of moving them arround so nuch
Kinda wished you could test socked them just to see what passive they unlock
its just so unimaginably unfriendly to the not rich
and honestly, other than the keystones, not that interesting
A 12slot with 1 or 2 sockets Will be interesting cluster jewels
Btw do we know If there is cluster jewels without a noticable?
Haven't seen any yet
Is there a league mechanic that has not favored players who accumulate more currency?
how would that work in an arpg
The temple maybe? 🤔
I made bank by bleaching triads early back in blight
With a 0 budget character
Temple definitely has a pretty low cap on how much it rewards your character being strong. But honestly many league mechanics do, particularly pre-3.0 ones. There are quite a few where all you had to do was be strong enough to complete the content, and that wasn't very hard
Vs something like Legion or Blight, which still had a hard cap on how much strength was rewarded, but that cap was higher
but even if you'd count that doing more maps would reward people with more currency (hh, speed gear)
Really looking forward to be able to see it all. New passive are The best things ever tbh
Also soft rebalances The game
there is a reason why currency flipping exists, even if it is boring and doesn't involve actually playing the game
Fair Faust! Depends on where you draw the boundaries of the question
if you answer purely by strength viper is right
Extension of tree even makes a node cluster without a noticable interesting
but no content is time gated so being able to do it faster always means more returns
well
technically master missions have a soft gate but theres a truck sized hole in the wall next to the gate (scarabs) and it very rarely closes
I really don't get the issue
if you play more efficient you get more money it's the same in every game
i was just answering the question xd
I agree in general, one thing actually being a problem in my eyes is that not playing the game at all is one of the most efficient ways to play the game
you do pay the price of not having fun
like fun is important imo and i sometimes run stuff knowing they're not efficient because in the end PoE is a game and i'm in for the fun
like opening them damn stacked decks
:^)
:)
I skipped the first 2 weeks of the league and play far from optimal on relatively slow builds. Still managed to make 2-3 mirrors this league without flipping and excluding exceptionally lucky drops.
absolutely enough in my book
yeah money is a lot less gated behind a good league start in the last few leagues
before i used to rush atziri like as fast as i could
to sell flasks and scepters and get my economy going
now i don't really care anymore the events and other stuff just throw money at you
as long as you play
I'm excited for temple changes
Just think The boss is quite uninteresting tho
not sure what they'll do, but just getting rid of terrible rooms and adding new good ones might do a lot of good already
does it even do anything
well, some temple mod items can be worth something, some vials too. But generally the boss is not worth doing.
i usually do it just in case
but yeah
mostly i temple for the gem/corruption/unique sacrifice rooms
legion room is not bad either. If they introduce more rooms like that with certain league mechanics, enhanced to the point they're worth doing on t3, that'd be a start
like if breach room guarantees breachlord spawns on t3 that would be solid
Maybe you Will be able to delirium The whole Temple that would be sweet tbh
or maybe they will add map room to temple that can drop some of them 🙃
maybe add a blight room, on t3 guaranteeing a blighted map drop
or a metamorph room, on t3 guaranteeing valuable organs
stuff like that
and take away or massively buff some of the trash rooms
Just swarms of mobs would be sweet tbh
also I would really like allowing for t4 rooms with the powerup room. Happens very rarely, but when it does, you're just sad right now that t3 rooms cannot be upgraded further
Just throw in like 500 mobs in to each room 😏
that would be a boring, but effective solution
I want carnage
also make temple mods more significant, make it raise quant and pack size close to map levels
And If mobs are varied a bit it will probly bit bit harder as well
Currently in Temple i dont feel any danger at all
except in t3 legion rooms :)
got maraketh general? prepare for game crash and probably death
Wait a minute, does that jewel inflict all 3 of those ailments on crit?
So what you're saying is this is perfect for elemental hit 
What do you mean never heard of it?
brittlr
yo
Well, three garbage helmets.
this jeweled could be really damn good for fire builds
they usually have to go ignite to actually get damage
but scorch could let front loaded fire do some work
should stack with skitterbot too
in most cases its even better to ignore ignite and go full hit
they do fine ye
Yup. But this is just a buff for hit fire builds
but this is a nice buff to just that
you cant tell me hit is more common than ignite tho lol
Ehhh.
i think generally for hit
cold and light are preferred because their ailment does something in that situation
its not really good to compare when ignite builds are rare in general
^
i think sap is really nice
if your build already has some increased damage taken it hurts less to lose shock
and that's basically a fortify
its fortify only if your dps is ridiculous
yeah you're prolly not getting the full proc on bosses
but on most packs of mobs
you'll get it
yeah
cold would be beter for that anyway
well technically
if you one shot packs
shock isn't doing anything either
if they die on first hit
well plenty of lightning builds run ele focus anyway
so yeah i agree, shock isnt doing much in general
can make a tanky divine ire build 😛
i think sap for rares and some blue packs is nice
and yeah divine ire 
scorch is great tho
how does this work with yoke of suffering or void forge?
makes fire ailment actually good 👀
compared to ignite doing jack s as fire build
ikr cake!
crit fire build*
im 100% fucing ready
for my bow coc fireball
with this jewel
fire seems like an easy choice for literally any one not ignite
i believe that if you have "x can shock" and a "cannot shock" you cannot shock
which is realy nice
so yoke won't let you shock and sap
Fire ele hit doesn't need to run ele focus now. That's kinda nice.
i imagine not, but it would be reallyt cool
wondering if it uses the same formula as shock :/
Probably not.
Ele hit doesn't run ele focus because it has to.
It runs ele focus, because it's bonkers damage
i doubt it as well
yeah
though youre right, it is 2 seconds
proc a fire roll, hit a 10% scorch
helps for next 2 seconds
brittle is actually really nice too for voidforge
it's hard to hit 100% crit on voidforge due to 5% base crit
i dont think you will be hitting 10% scorch with voidforge
voidforge/yoke would let you sap with all ele damage
because that would be really nice
i would prefer the defensive over shock
i hope they thought this through and adapted stuff to work with it yeah
i'd be really sad if elementalist doesn't help those ailments with a minimum threshold
doubt it works
now that one i doubt
well i doubt the voidforge one as wel
though i think it more likely
no , i mean right now it wouldn't work
what i was saying is that if they add more ways to sap brittle and scorch they should add it to elementalist tree too on the ailment node
tbh elementalist should be able to apply both ailments
oh
Wait how does scorched work with negative resistsnces? Is it a flat -20% or does it work similar to eye of malice?
that would be a neat thing for elementalist
elementalist's ailment node is really underwhelming lately
everyone who picks elem takes golem and then w.e helps them often heralds
maybe it will just apply before everything else
and after that you get your -res, pen etc
Yeah, I'd hope so, but it is a little concerning thinking about it.
because otherwise reduced negative res would actually be... bad :d
If I see viper around I'll have to ask him I guess
dos the wording mean any crit apply all 3 ailment ?
no, you still need the right dmg type
If you multiply -50% res by 1.5 it does lower res to -75%
MULTIPLY
it should say: Nearby Enemies have their Fire and Cold Resistance Multiplied by 50%
I mean besides eye and scorched I can't think of anything eye that is increased/reduced resistances
it would make awaaay more sense than the current wording
Again. I 100% agree.
I thought it gave the enemies +50% res lol
Though at the same time it might make it more expensive and I plan on playing with it in trade league. 
Yeah what happens when you multiply a negative number.
wtf just checked wiki
does the effect happen last?
so it's really confusing
no i think i get it now
it multiplies the enemy res by 1.5
does the effect happen last?
if it's negative then you get MORE negative
i litteraly discarded the item because i thought it was a long range only item
ye ok it does
I'm quite sure it follows the order of operations similar to damage. So it applies after the base +/- res
potentially very strong, yeah
"-69% Cold Resistance which then gets multiplied by 1.5 (50% increased), resulting in a total of -103% Cold Resistance."
It's like the go to item on animate guardian now. Just people haven't caught on I think.
damn it would go very well on my low life trickster RF now that i think about it
if i double curse
as it's close range
well its not that trivial go to to negative when you ignore pen, and I think that mod is unrelated to pen
so its strong on some builds (with EE) but outside of that not really
@timid geyser that's genius
I'm definitely using this on my aw build 😮
Yeah, I have it planned for my league starter. Doing popcorn srs probably.
I'd use it sooner if I ever got it in ssf.
yeah sounds strong
Well you just use delve helm on your player 🙂
so
- the exposure is much better than elemental army support gem
well the auras from delve helmet should stack
-res delve helm on you?
so its not like wearing delve helmet on you stops you from using it on AG
then double resist curse
the main issue i have with unique helmets is that getting the right enchant even with trading is often ...
wait, what's the default exposure value
25 from wave/bomb, 10 from army, 15 from timeless
I'm pretty sure you can't stack delve - res helms.
what about eye then
i think someone tested it and you can
Oh wow. That's suprising.
if eye doesnt say then its 25
because both timeless and army explicitely say its 15/10
Nah, found a forum thread someone tested it in PVP and is saying they don't stack.
y
just ele equilibrium makes the helmet pretty nice tbh
this is looking insanely strong with ag
nasty damage buff
what is that 25
exposure i assume
exposure from on hit
exposure
which you technically can get without
only annoying thing is that its cold and fire exposure for aw
if I had space for that
but you want lightning and fire right
but even without that it's a very large damage upgrade
im getting
because of scaling you are doing
-92 total
@compact junco true
Yeah, this is the nerf to slavedrivers 
from -61 to -92
why do you have lightning damage cake?
wrath
I should check and see what the value of the exposure is.
that is pretty odd ratio, for me its very close. or are you using like immolate?
yes
i see. i skipped immolate because no ignite chance
of course it is kharjou
Yeah, just check in game. it is 10% exposure from the helmet.
which is why you use a different skill
outside of oro on chains i guess
@timid geyser eye is 10%?
Correct.
well all the more reason to use flane
rip
not like guardian would proc it enough
but combustion is good idea, i completely forgot to include it
is it possible this resist change makes anger better than wrath?
yeah combustion + immolate is good, i just swapped ele army to combustion for AG
AWs want flat so even after this swap i just did, wrath is still 25% more damage aura
so yeah you want both
fair
extra curse is a bit annoying to get tho
it would be balanced imo
i mean that would still be a lot of investment for extra curse
honestly getting + curses is not as hard as it used to be
and yeah it's not free at all
probs equivalent to just grabbing whispers
we'll see
i hope they'll have more niche notables
it's always nice to open new builds
like some strike notable
I want build enabling notables
moar sustain
something never seen before
Okay, so I checked the wording for scorched on flamesight. It is "lowered" and not "reduced" so it shouldn't have issues with negative resistances.
yeah
well i was making a curse occultist so i would be excited for another +1 curse 😛
on the sustain note have you seen the sustain node?
you mean the new keystone?
the 5% corpse one?
oh generic attack leech, eh
looks overkill
Well, just scorched in general. So yeah including the new keystone.
i am mostly looking for more sustain options for dot builds
because that part is kind of sucky atm
i think it's nice due to max leech with it
like not a notable i'd get a jewel for , but like a nice notable to get on a regal
I was just a little worried since the wiki uses "reduced" wording which I think is technically wrong.
the generic leech one is def. useful tho. e.g for attack builds on left side of tree
not bad
that are not phys
oh no viper is here, hide your secret builds! FAST!
Yeah wiki wording is wrong. It's the same thing as the blight helms
Reduced doesn't mean what you think it means when it comes to res
anything on interaction of the interrogation and yoke of suffering type effects?
Ah okay, that's for the clarification viper 🙂
@vast berry which effect?
ailments?
elements inflicting ailments of another element
like all ele can shock
will all ele be able to sap?
I guess the question is will shock chance be considered for sap chance?
Shock isn't sap
So is scorched just a -#% ele res then or does it behave differently?
i think its just -20
it's not flat -20% iirc. it's scaled just like how shock effect is scaled
right
Scorch is an Elemental Ailment associated with fire that causes the affected target have up to 20% reduced Elemental Resistances based on the Fire Damage of the Hit, for 2 seconds.
the more you hit , the less res they have
i think he gets that
That is the wording from the wiki yes. Which is confirmed wrong.
its the "reduced"
Which it isn't "reduced" in game it is "lowered"
I'll probably test it in PvP in a little bit when I get a chance
well it the same , the more you hit the less they have res
I'm just trying to make sure lowered doesn't mean something different than -#% ele res.
Yeah, I'm like 80% sure that is the case as well.
this might be more for build panning but
how do you guys feel about the warcry notable
It's neato.
i was thinking
warcry zerker could be a really nice all-rounder
similar to golem ele
farrul boots, and then enduarnce charge and damage warcry manually
If there are some more warcry stuff in the cluster jewels I may consider it as well for some meme zerker build I was planning
cannot trigger warcries, right?
my aim is as starter actually
except with apple
THere is the claw as well.
But yeah, it isn't a spell so it can't be "cast"
i IMAGINE
that notable will be cheap as hell
and like i said, nice all-rounder base
thinking start as warcry zerker with debeonds dirge, one of the best cheap weapons in the game
and actually use the 150% increase
maybe switch to voidforge later
can you bind warcries to lmb to use them on every cooldown?
if zerker wouldnt need to
roll it with flasks?
@timid geyser what meme zerker?
im curious
@bright perch Yeah, that works just tested it.
Kinetic bolts + mom + indigon + Strength of Blood + probably some other dumb stuff

Goal it to get about 50% less damage taken from strength of blood and rely on indigon flask stuff to sustain life/mana
t3h you cant bind multiple skill to one button
like you cant put a stick on the 1.2.3.4.5 to pop all flask at the same time x)
get that limited edition warcry popsicle stick out 
ill just
get really adept at going
12345qw
every 4 seconds
alright this is important
who else puts movement skill on Q and damage skill on RMB
move always on Q
and main skill on right click
curse/buff totem and other thing like that on mousewheel
I'm a filthy moba player, so always damage skill on Q and movement skill on E
moba 

i like to keep two important actions on seperate hands
similar to
wasd wlaking with mouse aim
Movement skill right click. Main skill space bar. Literally no idea where I got it from, but it seems to work well for me.
ew
I put flasks on mouse instead. Have one of those silly mice with 30 buttons
i cant imagine the amount of noise your spacebar makes
I have my flasks on qwert...
What do you use to close windows then @timid geyser?
i still do 12345 becuase i played diablo 2 for too long
Wait you can use spacebar to close windows?
gotten really good at the number bar
I've been using esc all the time
I use middle mouse button
What about your mouse buttons
I just switched the two.
Hell yeah, space closes everything open
^
Made me cry in Wolcen not having that. So much accidental dodging
That said, my current preferred setup makes me cry in the office because I have a 3 button mouse
Maybe I should buy a second $100 mouse to use flasks properly at work 
g502 master race
i find it so much harder to aim with more buttons to press
seems like the skill should be in the wrist for the right hand, and with finger on the left
I'm just very used to doing both with mouse because I always use m4 and m5 in shooters for melee/grenades or similar
viper playing other game than POE 
stuff you hold down for specific actions that usually end up on some obsure key
or stuff i need to hold down while also doing wasd
my hands are large, so comfortable flask setup in poe is tab1234
and comfortable position for 3d games is shift/wasd/space
I use W and Right mouse button for main skill
E for secondary
Q for movement
R for vaal or utility
A for whatever's left
Tried using A for movement at one point
felt weird
qwer+m4+m5 as skills, 1234v as flasks
Not just facerolling your keyboard
smh
i use 1234 M5 for flasks
M4 for movement skill, right click for my main skill and qwr for the rest
yeah, and move with a dance pad
Passives in the tree granted via the new jewels require passive points to allocate but not refund points to unallocate correct?
from what I've heard, yes. With maybe the exception of keystones
ok thank you
I'm gonna have to rework my tree a bit to allow extra points for those
Used to do movement on T but after going smoke mine i moved it to right click instead
cant wait for PoE VR
VR cyclone
new support: puke on crit
Specially if crits have screen shake enabled
Cyclone cwc spirit offering with screen shake is The worst
They really need to make chil, shock and ignite scaling work on sap, brittle and scorch
”Increased effect of cold/fire/lightning associated ailments”
And elementalist: “Ailments always have at least 25% of base maximum effect”
Would want to see a keystones cluster jewel with half of The effect of noticable also affects your minions 😏
flicker strike in VR would make me either instantly projectile vomit or pass out
honestly it most likely would do nothing but just hurt your eyes a bit
movement would be so fast your brain wouldnt consider it as real
I wonder how difficult and rewarding the Delirium encounters will be.
Because one thing that I struggle with a lot in the early league (act 1-2) is getting enough rares to sell for alterations for the spell damage wand recipe.
do we know if the warcry node will stack the 10 nearby?
also, can we have multiple of the same notables on the same jewel
(i imagine not since it would be duplicate mods)
more interested in the first question
it's 10 additional
so unless they failed something in wording or code
it will stack with other cry wolf
stacking a few looks like an actually fun meme build tbh
probs even viable
as long as you go for farrul's chase
Crafting jewels is gonna be fun for sure
@hasty perch exactly my plan
i think its going to be an all-round build base similar to golem ele
excited to start it
if it can stack
will go from a gimmick to an actual scaling mechanic
probably run 3 of them or something
yeah , good part is that 10 additional
yup
makes it have more value when stacked compared to just % getting worse when you have a lot
and i think having at least a certain amount of duration is required too
to make intimidating cry permanent
well im gonna do it with the zerker node
yah but intimidating cry shoots when you lose cat's stealth
i know
so need some duration *
zerker node gives 100% duration
oh i didn't check
also, dirge is dirt cheap insane damage
and i will actually use the 150% increase
should be a solid starter
yeah you can corrupt it to get fortify for cheap too
once i get some money, swich to voidforge and farruls fur
and once i have those
it can scale infinitely
cus voidforge
this node is actually really strong
and with the one bad part of warcries being fixed
being able to recover 25% of my life every like, 2 seconds
you can get really absurd regen too with a few cry wolf
it's quite interesting i'm not making plans yet tho
they seem to be releasing a notable everyday
oh sure
but i play melee
and i havent done warcries before
so very liekly
also
very cheap gear to get it going
that notable will probably be cheap as hell
yep
it will probably be one of those mods you'll usually get for free and just pay for the other notable's price
i know ive said this a million times
but it REALLY is just like golem ele base
can do any build on it
with a lot of warcry effect and minimum ennemies even abyssal cry looks amusing
you can probably troll melee bosses SUPER hard
gets a bit tedious
oh use it for slow
haha
and whats neat
therer might be another warcry notable
or small passives
the fun part is warcries are not made with this notable in the game
so they didn't put a limit
hm?
expecting number of mobs to be a natural limiter
well i mean
there's no % slow limit
if you think about it : rallying takes care of the increased damage
intimidating the AS
well yes

but at some point
crit nodes and life are needed
and the better % nodes are probably better than some warcry effect
who needs those when you can warcry and snare bosses with abyssal cry 
we're in it for the meme
abyssal cry base duration is 6 seconds
prepare yourself melee boss
wow actually enduring cry is a lot of regen
with 30 base nearby, like 200% increased effect
ez 400 life regen for 2 seconds
Regen when games oneshot you 😩
Most of my deaths i have no clue what happend
i love regen
mainly because i use on most my chars forbidden taste
it's so damn good if you can deal with the degen
you dont need to
-60% chaos res that flasks still regens more than any other life flask
also if you degen you can pop it again
the point is to counteract the degen without needing a flask or to kill stuff
for tough encounters
like uber elder
with limited flask charges
you just leech back up
depends on char
wouldnt use forbidden taste on builds that dont leech
if you regen it it's not a problem
and the issue with leech is that it requires you to be hitting
sometimes you have nothing to hit
like some eradicators
Desecrated ground is The most annoying for
true thats why its rather niche flask
Got that geofris chest so life regen just stops working
Cant even full life with flask sometime
Keystones is bugged or somrthing
i tried a build with supreme decadence using forbiden taste last league
it was super nice
recovering both HP and ES
sad thing it doesn't work with CI
as it heals for 1
Hmm. Nothing in the "Changes to the Atlas" post about uncompletion :/
because theyre probably not going to bring uncompletion back
@storm crown FWIW, life refusing to recover to full with flasks sometimes is a display bug
wonder if just removing the +1 lvl drop would be enough nerf to map sustain
but why nerf map sustain?
it felt rather healthy not being able to target 1 map but having T16s all over the place
Yeah Poe has reached the point where either you have so many defensive layers that you always survive. Or you forgot something and you get one shotted
Just don't get hit . Right ? Haha
if everything is dead there isnt anything to be hit by
Sustain was already feeling pretty decent just with new drop mechanics and the 150% tier-up chance you get from completion, tbh. Another 75% from woke bonus was overkill
Let's be honest sustaining T16 was trivial in Metamorhp, you could do it by alch n go
u could do white t16 and sustain tbh
sustaining will still be trivial
you were sustaining before you got woke bonuses
the change is irrelevant
it was that easy/bad in meta
dunno, i really dont see any problem with high maps being shit all over the place
Agreed. I really disliked the way that it used to feel like the game made high-tier sustain basically impossible
Quick question folks
if i enable the "nemisis" zana mod will it give me a chance at dropping headhunter??
yeah
Ok what about headhunter related div cards
do i need the mod enabled for them as well?
div card drop are tied to specific maps
yea i realize that
doesn't matter what kind of mods you have on that map
i am saying like doctor drops from burial chambers
So if i run nemesis mod am just increasing the mob count at this point
no you don't need nemesis on burial to get doctor
not related to div cards drops
Alright thanks
Time to throw away a few hunder chaos Lol
ehm...
Completing a high-tier map will complete all maps one tier below the map that you completed. For example, completing a Tier 15 Map will complete all maps up to Tier 14.
is this in the context of standard atlas reset?
yeah
Or will you just get completion if you rush through the tiers
The cluster passives just extend your passive tree right
Where am i going to find the spare passive points to invest into them?
by cutting points elsewhere
Passive trees right now are like, super optimized?
arguably
it tries to make ppl have to think
clusters you sacrificed points for focused noticables
instead of just copy paste from mr. streamer
also the jewel nodes are probably stronger than whatever you have on the tree atm
But the clusters don't apply to the regular jewel nodes in the middle
Only the edges right
yeah
So i have to spend 3 points getting to the slot, then however many points invested in the cluster itself?
yeah
And if i change my mind I'd have to refund them one by one?
I'm looking at revealed overshock and touch of cruelty
That's a minimum of 7 passive point investment to reach the notable. That's crazy
I'm thinking you're going to have to get some ridiculously good small node rolls to actually make these better than the passive tree, unless you use the build enabling notables like the warcry one @gray ravine
The small nodes aren't fixed?
small nodes are linked with the jewel you get
at least hte base of it
rare can add to the nodes and or increase its effect
nah imo it's more that you need to get large medium small clusters
the big cost is the starting 3 points with bad nodes for first jewel
after it's decent nodes and huge notables
So you'd use these most often when the type of stat you want is really far away from where you are?
for some builds yes , but I was talking about those cluster jewels being more worth it if you invest in them
like paying 3 nodes to put one cluster jewel only doesn't seem as good as paying them to put 3 of them
and using the same ones several times
And you can have multiple copies of the same notable, right?
yes , but on different jewels
so basically if you have the proper jewels to do it one cluster jewel can be 3x one specific notable on 3 jewels
large medium small
can seem a bit expensive but some are super strong and they can be put on any side of the tree
the warcry one comes to mind
get 3 of those and you got 90% inc effect warcries that always have +30 enemies , if you use rallying and intimidating cry it gives a huge amount of damage and as
same with the life regen and +2 max fire res
stack a few to run righteous fire
even not on the marauder side
Do you think orbs of regret are going to drop more frequently as incentive to make good use of these new cluster jewels? I know that skills put into the jewel clusters themselves are supposedly free to respec but getting a nice new juicy cluster you're wanting to fill up rather than something you already have will make life a bit difficult if you've not gotten a fair number of regrets stocked up
no change probably
Or, in the alternative, they're going to get notably more expensive to buy
no
theyre not that rare
and you can respec jewel passives for free except for jewel sockets and keystones
so it's not that regret intensive to change jewel
The problem is finding 10 spare passive points to invest...
I feel like as shown these cluster jewels will be hard to use
they're basically notables with a minimum of 5 points of travel
the keystone ones will likely be easier to justify depending on what they do
the noticables needs to be worth sacrificing points
Everyone so pessimistic about these
did they say outright you could have multiple copies of a notable through multiple jewels?
Everyone seems to be saying that but I haven't seen where the info is from.
If you're already in the area, it's probably not too bad of a point investment.
Like if you're a miner, you're probably gonna be taking that socket on the mana nodes anyway.
@lucid stone Same notable stacking has been confirmed by Bex on Twitter. The issue is that certain notables are tied to cluster size hence it might not be possible to stack the same one on one cluster
ok guys i need some serious help, i started playing poe since 3.0 or so and ive played every league since then, my issue is play hardcore specifically, and when i die. It just really effects me because i invest on upgrades as i play. Meaning usually after i die im broke. Ive been trying to convince myself to play softcore but i just dont find it motivating. How do i do it?
self impose alternative punishment on death on softcore
like downlvl 1 or detroying a piece of gear
my goal is to learn the game better but it doesnt usually happen that ez if i play hc specifically
sounds like a great reason to play SC
not so simple in hc
because
prices are not even so far apart
comp[ared to sc
and SC items
are more expensive
do you have any experience with SC at all
im saying make new characters in SC
so play it and find out
so some people play SC and grind one character
thats why im here though, im afraid of being bored
you may just stay interested because you can actually get to content you don't normally get to
and their endgame is craftin
on sc
what does that even mean
i mean
im just trying to say
hc is tough when you dont know whats coming at you or whats goinbg to kill u at any moment
i mean
aka metas
we have given all the advice that exists for your problem
if you do wind up not liking it... just go back to HC
i personally dont understand the HC gameplay loop
i think its just purposefully frustrating for a game like POE
where wealth accumulation is the entire point
im just trying to explain that HC is the only reason that got me motivatedplaying this game
because its the truth
it sounds like u guys just dont want to hear about it my thoughts, but i can understand that.
thanks for trying
you don't sound like you're trying to convince yourself to play SC
you sound like you're trying to convince us why you don't want to
^
we don't mind either way what you play
said way better than i would
wtf
Completing a high-tier map will complete all maps one tier below the map that you completed. For example, completing a Tier 15 Map will complete all maps up to Tier 14.
is this standard only or something?
ye
It's specific to completing a high-tier map from a previous map series -- which is only possible in Standard
Why people complain that much with the removal of +1 tier?
I mean, it's not like you won't be doing t14 15 and 16 24/7
You still can do it since you will have awakening lvl 8, which means all maps are t14 15 and 16, si you will only drop those tiers lol
if there is someone complaining about the completion its only on standard anyways
whos complaining?
why would it effect them?
people complain on the maps drop one tier higher removal
"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives."
regardless of the removal your still going to have people complaining
They also made map modifers enchanced scale with completion
theres just too much to complain outm, they wont fix everything.
Meaning its difficulty added that you cant remove
So making a new char is gonna be harder
why would it be harder?
Extra damage mods. Crit mods and elemental weakness rolls are gonna be even stronger
And you cant change that
are u talking about mods on a map?
Yes
or maps itself?
can't see why it would be harder
"We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives."
@faint basalt
^
has nothign to do with map mods
also, "x% increased effect of Modifiers on non-unique Maps (up to the 24% previously available)"
they say it will be the same %, not more, not less
just tied to awakening bonus instead of awakening level
I'm complaining about awakening level changes. I'd need 75 awakenings to equal mission generation now?
I have like... 20 awakenings, max
I'm fked
how can you have only 20 awakening bonus?
my biggest issue if this new league is i dont feel like the new content is good enough for a whole new league, it feels lazy
The problem is if you have a new character the 25% inc still applies
just by playing the game i got to 120 without the need of farming msyelf a specific map lol
Because I don't have tons of t14 and t15 maps to run...
Veto new league effects everything its not self contained
Wat

