#1┃mirage-league
1 messages · Page 229 of 1
Melee/projectile/spell sounds reasonable
unarmed skills when
a support gem like close combat and nightblade that requires a wand
ora ora ora ora ora ora skill when
Oh and cyclone
how about a Divine Ire but only unarmed
now you have my attention
Frenzy is pretty much ora ora
shaper slam skill when :^)
Ice crash ;^)
i mean 500 dex is easy ; but how will we get 800+
if youre willing to run a wildwrap its not that hard
ez just use the new jewels with "small passives grant 10 dex"
you can get a TON of dex on redeemer armor
flat and %
add amulet , fractal thoughts
it adds up
it's also highly probable that some cluster jewel nodes will have "small notables add x dex/str/int"
Why not trickster to make conc path free? 
owo
now youre speaking my language
i was thinking all those juicy crit bonuses too though
What about the juicy 100% extra chaos 
also what was this about someone saying we cant get claw nodes with rigwalds and hollow palm
but aof
oh
hm
Claw crit
OH thats what they meant
I suddenly have the urge to do frenzy berserker and go ham with 2 brightbeaks
pog
ignore most of the other stats
this was thrown together before i had to run
its a start but
cant ignore the missing thousand seps
I have a PoB with some workarounds for dps if you want to nab that.
for hollow palm?
Yup
Sure hit me up
Ty
It isn't perfect as Critical strike multiplier with claws still applies so if you want to correct it you need to -25% crit multi because of "Claws of the Hawk"
I also know Uly posted a zerker version in this channel based off this if that interests you
Though I haven't gotten a chance to look at it yet.
Damage is probably about the same as this glad setup maybe about ~15% more damage
@timid geyser what's up with your cyclo coil tho
I just threw double corrupted cause I didn't wanna bother adjusting jewels for enough int. 
Wait I'm only 1 int off without double corrupt. >.>
Lol
it is at 1040 dex without corruption on belt
here is the one uly posted yesterday. pretty sure it is the same exact gear as mine. https://pastebin.com/p5kH92QU
Oh and he was cheeky and threw in a random vaal warchief without gem sockets for it 
XD
I can't blame him. It is his inner POB warrior
we can remove smoke mine lul
Sure, I just really like smoke mine as a movement skill
You'd need to replace it with like flame dash or something I guess
Can't use leap slam, whirling blades, ect.
And if you want to nab a extra gem slot you can use inc duration elder boots as well. idk why I didn't throw that in this...
Yeah, and glad has more move speed I think.
even when accounting for rage. though it is probably quite close
what's the point
if you go phys impale crit berserk
might as well go facebreaker abyssus
it's probably more damage
It is an interesting alternative. With that said I don't see myself playing it this league
any facebreaker builds are easy 20m+ right now so ya what we're trying to do here is find a build with hollow palm that outperforms it
With how grindy boss mechanics are I wont play it unless it can do bosses unflasked lol
yes and honestly if you go crit you're probably already going the wrong way with hollow palm
I can tell you already it isn't going to outperform any well built facebreaker build.
as it will be outperformed by facebreaker
why would yo not go impale
dex stacking amulet on the other hand
and EO
because by freeing crit and impale passives to get a lot more dex
you get a massively higher base damage
I mean it isn't like you are going to get that much more dex. Maybe 50% more if I had to guess.
not worth dropping impale if youre phys
i think ele overload and abusing some nice phys gained as extra on amulet would be more efficient
because if you go phys impale crit you're just building a worse facebreaker
What's to say you can't just go EO on a facebreaker build and make the same exact thing but better?
well you don't get as much from the ammulet slot
from dropping rigwald
and also not using abyssus makes you more well rounded
defense wise
I mean most a lot facebreaker build don't use abyssus already, and imo it isn't that great anyway.
I think you can make a hollow palm build that while it deals less than abyssus facebreaker ofc will be more well rounded
pob it out, as long as you use the same base assumption about the jewel as the other ones you can compare them
and use the dex for decent evasion potentially to get dodge/spelldodge
i'll see
do we have the keystone confirmed as 40% more as?
it is 60% more
it got buffed ya
There was a post from bex about it. They buffed it after press tour.
man
i loathe
making stat stacking trees on pob
need to put every item in place
and need to custom make that damn keystone on a jewel or something
right.. no conq influence on pob
w.e i'll do it later
use the fork it has most of the current stuff
Made some adjustments for a non-crit PoB with an absolutely disgusting shaper amulet. Unless I'm missing something really obvious not looking too great.
you have to change a single line there is nothing else to do
do you have a redeemer armor with dex% ?
Yes. I was already using that (elder) in my previous PoBs
yeah that looks kind of weak
Could be discord api buggin out like normal.
time to close the ide we done boys

yes i am sure repeating the same input will lead to diff outputs mr. ydro
there you go
ezbot
Also a really scuffed thing about EO is you are relying on frost bomb for EO procs.
wait, the bot is supposed to print stuff like that? On my end, he always just posts empty posts
no spoiler or something to open
My main point with the jewel still stands though. It is scuffed till poe2 gem rework.
As soon as that comes it looks 100 times better.
Look at the new stuff a bit more in depth. These gloves actually look pretty good
the only pet peeves I have against the glove is that it says area
and not chilled status
Yeah, requires but using something like vortex or cwdt coldsnap for them isn't a huge deal imo.
@timid geyser initial cyclone version looks ok with glad pops as our cyclone aoe is weak ; we can also fit phase acro in there ; for chest we'd prolly want atks 1-1.5 crit and dex % combo
Yeah, that sounds like an ideal chest. I just nab one from trade site that was decent and under 5ex
i guess movement speed and pops and better survivability over normal facebreaker builds
also curse ring for ~8% more dps
Yeah, I was looking at curse on hit rings. Getting one for a decent price and capping res is probably a nightmare though
we also have few outer nodes to work with if we want one of new jewels
the new corrupted jewel is like 700-800% effiency which means it would only give like 40ish base dex so that doesn't look tooo good if my math was correct
My thought process is since you aren't going to beat facebreakers if both builds have "infinite" budget, but I was thinking the build can compete at around the 10-15ex range .
And yeah, new corrupted jewel is pretty what ever. Even if it can roll something like +5 dex +5 life.
thing about facebreakers is they are bound to use pretty much full uniques - we aren't (rings and belt)
As far as belt we can combine 12% inc attributes on elder belt + x
or hunter belt
Yup 100% an option if you can get freeze immunity on boots or something
i mean we can get free immun on flask
Yeah, you can do that. I just like having it not on a flask recently. The small QoL is nice
elder belt 10% life ; 12% attributes from hunter + 3x random mods on stygian 🙂
Yeah sure. If you are throwing boat loads of currency at the build.
that's my point kind of as well more survivability + option to play with rares
where facebreaker builds cant
since they have to use circle of guilts as they're so dependant on that stuff there
Take 32% increased lightning damage is huge now that I reread that over
as long as you don't have inc damage sources already*
I mean even if you do it is still quite large. Assuming you have 100% (quite a lot) from other sources it is about a 15% more multi
and then the sap on top assuming you can apply a decent lightning hit is pretty decent defensively
Culling gloves is 10% more without any other stats 🙂
Yeah, but these are more than likely <5c unique gloves.
so with those unique gloves, cast coldsnap on boss for free 32% more dmg from oos/hoi/storm brand and 20% damage reduction? Seems strong, or i'm not aware of big drawbacks
not more , increased taken stacking with similar sources
and as you deal lightning damage you'll most likely shock
they look pretty good tho
sap is strong , 32% increased taken is a really good amount too
yeah, but how many increased dmg taken sources would you have on caster/bomber?
exposure, ele pen?
also, im not sure how 25% chance to proc sap works. Is it 25% per chilled area dot/tick?
ah, so 25% on hit
Yeah, it is based off your lightning damage similar to shock.
with oos/storm brand and frenzies from badge its going to proc fast i guess
damage wise probably they wont do so much
though keep in mind if you aren't dealing enough damage per hit you won't get a very high value of sap.
mm, good to know sap scales
these gloves could be indication ggg is trying to resurrect these new ailments they released few leagues ago (sap being one of them)
via other uniques and/or cluster notables
At least it can be shock + Sap unlike the helms that disabled shock
unless it reworked entirly to if mob is shocked it can't be sapped etc
elementalist is not the best ascendancy rn i think it could get some love by adding minimum sap value just like shock tbh
they're also elemental ailments it would make sense
I asked them in an ama about the alternate ailments and they said they plan to do more with them in upcoming leagues
So I'm hype
Elementalist is in a weird state
It's good specifically with golem and herald stacking
And generically enables a lot of strong stuff that way
But it's not really doing whatever GGG originally intended
well originally elementalist was intended to melt servers with prolif 
I mean Ele is literally good right now because you use its minion nodes for their non-minion stats, while their non-minion nodes suck.
Even the herald node isn't particularly good in comparison to other ascendancies because you have to compare it to two labs worth of ascendancy because the major node before it does nearly stone cold nothing.
And even then you probably can only play ele in very generic builds because the golems eat up at least 4 skill gem sockets.
It's currently not the worst ascendancy (or even close), but it is the worst designed ascendancy imo.
i was talking about the actual elementalist
i mean the elementalist part of elementalist ascendancy :^)
not the golemancer
which is strong yeah
but it doesn't feel like what you're playing should be called elementalist
so i think buffing the part of the ascendancy more elementalist based about elemental ailments could be cool
triherald is solid even for 2 labs tbh but you have to do a really specific build to use it (generally doomfletch or something)
viperesque, i know you read us, read this and do something 😦 https://www.reddit.com/r/pathofexile/comments/fa2oto/can_we_please_have_another_row_added_to_the_misc/fiysdzy/
852 votes and 129 comments so far on Reddit
If something is a common community complaint and/or hits the front page of Reddit you can safely assume I'm already aware, and probably a bunch of other GGG staff are too. I can't promise anything based on having seen it though. Shit is complicated, and it's not my department so I don't know any of the issues that may be involved
Addressing feature requests directly to me is not going to affect anything though, just wear me out 😛
well, sorry 😛 just loosing my mind about stashes. Will do a post about it, let's see what people can come with
Big hype for the new blade skills
I always wanted a way to have animate weapon be workable without needing uniques
Spellslinger...?
Is Bladeblast a physical damage spell?
im assuming it is
I didn't see a damage type mentioned
because all the skills that trigger it are physical damage spells
even if its chaos we're good to go
regardless, unless they explicitly nerf bladefall im prepared
Life: 5,234 (175%) | Reg: 597/s (11.4%) | Leech 1,047/s (20.0%)
Net Regen: 438/s
Mana: 89/686 (0%) | Reg: 12/s (1.7%)
Resistances: :fire: 76(+26) :snowflake: 76(+89) :zap: 76(+8)
Secondary: Armour: 34,890 | Movement Speed: 234%
Attributes: Str: 196 Int: 106 Dex: 1437
Keystones: Elemental Overload, Iron Reflexes
Total DPS: 3,268,599@ 13.64/s
Endurance: 3/3, Frenzy: 3/3
Cyclone (20/20%) + Melee Physical Damage (20/20%) + Pulverise (20/20%) + Fortify (20/20%) + Infused Channelling (20/20%) + Elemental Damage with Attacks (20/20%)
Player: Leeching, Challenger Charges
Playercharge: FC, EC
Enemy: Boss: Shaper, Consecrated Ground, Impales: 5
Playerailment: Consecrated Ground
Playerskill: Infused Channeling
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
@faint basalt its really not in the best interest of ggg to make stash tabs store more items. By doing so, people wont need to buy as many and their chinese investor wouldnt likely be happy about it.
Blade Blast slots in SO well into existing coc DD builds
Just swap out the skills and supports and you're good to go
Question is whether we can efficiently convert to ele
Hmm my bow coc..
Bladefall cascade dmg dmg gems on helm
Wait nvm u dont actually need to spam blast since it chains
oh hell i didnt even see the fact you can anime the blades that drop
Based on the wording seems like they're just white glass shanks tho
Useful in a pinch I guess
They get extra damage from animate weapon vs normal weapons
Do they?
similar to a Glass Shank, but Animate Weapon adds bonus physical damage to Ethereal Blades based on the level of the Animate weapon skill, on top of the added damage granted to all weapons by Animate Weapon.
Oh
likely won't be as good as a dedicated animate weapon build with some crafted gear but it'll doubtless be less work and see more play than before, which is nice
It’s a nice dps boost
I wonder if animated guardian will be allowed to pick up these blades
Not like it's gonna change anything
But the idea is there at least
Probably not. They aren't items from my understanding.
Technically speaking though I guess it is possible.
can anyone help me out understanding how the actual mechanic works in maps? like you go through the mirror, then what? is it a timer? or certain amount of enemies killed? or you have to go back through mirror to stop it?
they say go deeper for more loot and harder monsters, but dont you just clear the entire thing?
I'm betting the mirror will be nearer to the start of the area, and once you enter, the area will be affected, with the farther from the mirror being harder and more rewarding, but it'll reset either when you leave, or there'll be a way to revert otherwise
It may be timed, and if so, it'll work like the above but encourage you to travel as far as you can to get the best loot, similar to a mix of legion and synthesis without the annoying synthesis pathing issues
hope there is an'oh shit' button somewhere so that u can just stop the mechanic instantly when u see things too hard... instead of walking away as ziggy video state
I skip the league stuff till like later in a1 or whenever I can handle it
My first meta wrecked me

I can imagine some stuff will be overturned
i always engage with the league mechanic at the highest difficulty possible while i'm still wearing the occasional white piece
what do you mean i shouldn't be doing 3 star Betrayal enemies in Caverns of Anger? if i wasn't supposed to do it, the game wouldn't let me 😏
Would we have time to pick up loot though
Incursion only dropped loot after
This is in the map itself so im worried i won't habe sufficient time to loot
you'll be fine, at least on low level areas
just grab currency and move on
100% delirious monsters in the first few zones will be like...
"100% more scrolls of wisdom dropped"
you could use the new skill
3.10 BVBBCoC Assassin (League Starter)
i'm looking forward to this thread in the Shadow sections bois
nope, thats actually so bad
u generate 1 blade and its exploded immediately
dk/dt u get the aoe bonus chain with that
yeah, it'd be self cast BB only
Hmmm
Overshock and the new gloves can make enemies take 85% inc lighting damage

Sure would be nice to have some nodes which boost melee ignite in some way
ok blade blast neat
cwdt blade blast for coc blade vortex
could get away with cyclone cwc blade vortex
or 2 unleash setups for blade vortex
You think maps with delirium mod will drop in maps?
I don't actually get the new jewels, aren't there too many travel nodes to be worth it? (Unless we're talking about a build-enabling keystone)
yes, you pay initial cost of the outside jewel socket however once inside the jewel all nodes are 100% value with 0 traveling outside connection between another socketed jewel in line
I don't think many builds will have that many points to spend 🤔
its a tradeoff but you can def use on every build
Also remember that in no real circumstance will you be spending 6 points just to reach a notable. These teaser jewels are 1 mod magics
Many builds dont get good benefit from their last 20 or 30 points
Oh, I see
as example right side tree build can just make giant ass life cluster on side rather than travel to scion wheel
depends on the nodes of jewels
if its 6% on each and big one it should be better than wheel
6% O_o i know viper is reading, no need to comment, but i kinda hope ggg isnt dumping 6% life small nodes in here or im gonna have no nodes on my actual tree
The spoiled stuff we saw was 3% plus 7 flat
Which is about 4%
HIghest I have seen is 4% (I think)
i would like to assume its roll 3-6
Scion wheel is usually very roughly 4% if u need to do 4-5 nodes to get there, but theres also fringe benefits liek free jewels
or even if its 5 + flat its fine
The difference between 3% and 6% is huge in terms of passive point efficiency.
I will be shocked if its 5+flat and like i said i wont be taking regular nodes at all
That sounds like a giant balance disaster
i mean i doubt life jewels will drop like candy
I think it is safe to assume there won't be stat ranges on passive nodes.
Maybe little ones
It'll certainly be fun to play with
Problem with this kind of thing is that players are pretty good at tree optimization alrdy
Once we know all of the options we have for making branching jewel trees it should be very easy to figure out what kind of jewels are efficient
And what kind are worse than ur regular tree nodes
I just don't really seem much reason for the passive to have stat ranges. Besides a divine sink (game honestly has enough at this point) it doesn't really provide much imo besides a balance nightmare.
true, there might not be ranges
I havent seen anything op yet
The herald cluster looked good but narrow
Theres a lot of spoilers left tho
True. Haven't seen any op ones
I mean they are all just stat increases so all it really means is they are some minor power creep/passive tree efficiency. Not like a new skills with some fundamentally strong mechanics. I guess it is possible some the keystones are OP.
They are cool in the sense they can able builds that would normal have to travel a whole bunch.
IE wander can pick up a cluster jewel for wands and not travel to top side the passive tree.
We tried to also make them interesting by offering some non-interchangeable stats. You've seen those Herald and Warcry notables
Ye we have like
230 nodes left to spoil or some shit
Im sure we can find something to do with them
maybe drop 100 of them for useless stuff like stun recovery and resistances
I mean I don't think there will be that many "useless" nodes like stun recovery.
Anything with stuff like that would probably be thrown ontop of something like shield block nodes or something.
cmon, its not ggg loot if there arent useless stuff
idk maybe I'm optimistic, but I feel like 95% of the notables will have some viable application in some build.
anything that will be "useless" will just be due to the fact that numbers wise it will be on the low end.
well yeah there are tons meme and off meta build that will use pretty much all jewel notables but what majority will be using is like 1/10 of all
Yeah, 100% just speculation here. I'm sure I'm wrong on some if not most of my points here.
U dont use numbers
worst case just use crit multi ones since that stat is rather sparse on tree
I know ggg are gonna try and make some nodes interesting
But u cant make 240 interesting nodes
for sure
Can't argue with that
Not gonna lie, i reckon its hard to make 24 interesting nodes
who need interesting? I just need more dmg
So we'll see
Thats my attitude ydro
Im just chasing whatever gives me the biggest numbers
Interesting is for nerds
then ggg will double sirus hp in poe2 and delegate him to side content and we start a new cycle
Honestly I'd prefer build enabling nodes instead of just numbers
That's what keystones are for 🙂
and some notables I guess can do that (looking at warcry node)
Like even the shock node technically does some shit u cant rly get anywhere else
And also hopefully just the fact that you can put these in any tree region will enable some stuff where the tree didn't work out before
battle cry always felt pretty weird to me. like its so powerful in what it does compared to like any other notable on tree
240 nodes, and I’d be surprised if there is no “on hit curses modifier”
It might be rly bad because of how shock scales now, sure, but it is actually unique
Yeah maybe you can now get more than 2k life as a Ranger 👀
Voltaic rift "am I a joke to you"
Like all those attack inquisitor builds crying
voltaxic is actually pretty solid for ele bows on budget imo
I mean the buff makes is kinda viable if you really want to do a shock based support character.
only issue is that its so uncommon item
Ye its a ok budget item but its also quite annoying to source early
but you can scale it to usable numbers with basically nothing
Would be kinda cool to see a travel cluster jewel.. like you socket into the right side near Acro and then you can allocate points starting from the jewel socket above Resolute Technique
Point is if for some reason u want 60% shocks on a actual good weapon
narnia jewel
Why travel to a different part of the tree if you can just build your own 
Idk if you wanna build a Raider with Swords you dont have to spend 100 points traveling over there
Hey yeah i can use jewel sockets to patch over my terrible meme builds that need 40 travel nodes
Where did i put that champion summoner build
Or that strength stacking trickster
I mean raider with swords. Unless you need something like RT in theory you should be able to legit spend 20+ points on sword nodes via cluster jewels.
Maybe, depends on that cluster jewels
Hoenstly everything I wanna see from the Clusterjewel is a keystone for bows:
"Bows can now deal single target damage"
Barrage is a thing.
that is easy
Barrage sucks
just get cluster jewel that is worth 20ex
now you can make bow that does single target
Just craft a 600 pDPS bow, whats the problem 4Head

Also wasn't first sirus kill done on a bow build with insane levels of dps?
Why craft when you can just buy 
Just pick it up as a random rare
With blade blast, cant you make some realy stupid spell cast loop, cast when dmg taken, build?
you have 3 skills supplying you with knives and 1 6 link nuke
there is cap of 50 based on the news post
@compact junco look at the numbers I'm now thinking blade burst doesn't get radius but rather more area of effect per BV blade. Similar to how reave works.
hmm i guess that makes sense
My guesstimating puts BV radius @ 29 and blade burst w/ 9 bv stacks @ 80 give or take
So that puts it in line very similar to reave base radius (22 or 33 w/ inc aoe no more multi) and having 450% more area of effect (50% per stack)
hmm so that would mean that char had ~45% inc aoe from tree and pendulum active as you were saying
Yeah, I went and grab pendulum + witch/templar aoe
so that isnt even big investment and you can def push it a lot higher
It was about what looked right from the video and would make sense in a build.
So with inc aoe + carcass jack and assume it is 500% more aoe at 10 bv stacks something like 100+ radius is possible
like this 
lol
Honestly though it doesn't seem that crazy consider the fact it does consume your BV charges. Still pretty nutty aoe.
well idk, it gives fair use to unleash seals stacking
Also all this is assume the video is max zoom out. So honestly could be 100% wrong with these guesses.
5 seals + BB to just pop the screen
seals recharge once per 0.71 seconds though? which is kinda slow if you need to get back up to 10 stacks for every screen
Also went and check the article "the area of the Blade Blast is multiplied, gaining over three times the area on the tenth blade destroyed." is about in line with what my numbers.
Also possible my guessing could be off a bit and end up being 33% more area per blade. putting it at 330% more area rather than 500% more area..
This would take the 102 radius above down to 86 radius
All this is assume base radius is 22. Honestly could be anything though.
the area doesn't seem all that crazy. The demo video shows BV with some massive aoe scaling, if I am not mistaken. Look at the Herald of Ash explosions, that's about 200-300% inc aoe from my experience.
Keep in mind it is getting 75% alone from pendulum of destruction
Do we have any idea how the affixes for cluster jewels work? Based on how jewels usually work I would assume they cap out at 4 mods, and I would also assume that notables & small passive mods are seperated by suffix/prefix
Bv bb seems interesting
but on the trailer page "Brood Ruin" has 2 notables and a jewel socket
sockets to me seem like they would be more in the notable pool than the small passives pool
this is the jewel I am referring to
There's also another jewel on that page that has 2 small passive affixes, a notable, and a jewel socket.
which doesn't really make sense to me unless there is notables in both the suffix and prefixes
OR that they can have up to 6 mods on them
These new cluster passives still require skill points right?
Yes
i think an ele witch bv with blade blast can be a very active playstyle
you wait for pendulum and nuke the screen
otherwise youre just playing BV
BV with BB seems a little silly to me
it gives BV a bit more speed if you time it right
and that is rewarding gameplay
how much of value that is however
is up to the player to decide
and i think largely the meta will deem it as garbo
its not very important for clearing
can we add these cluster jewels to every jewel slot?
didnt say it was important per se
im saying more like, its rewarding mechanical play
its almost certainly solely a bossing aid, get max stacks then drop the blast, repeat
it just depends on if the damage is worth the sockets
the numbers will make it if its worth it or required or what have you
"Cry Wolf: 30% increased Warcry duration, 30% increased Warcry buff effect, Warcries count as having 10 additional nearby enemies." stacking a lot of these with rallying cry could be decent? 😛
but just the idea of, using blade blast with BV to time an explosion
is a good enough of change to the skill interaction we
we've kinda became bored on
idk it just doesnt seem like it fits the bv playstyle at all, which is to stack up and then run nonstop
how many cluster jewels can we have equipped
as many as you want but they cant daisy chain off each other forever
as far as im aware
yea they daisy chain in terms of the cluster size they produce
since they have cluster requirements
they always produce a smaller cluster than the required cluster they need to be socketed in
The rallying cry node seems very nice
idk about the warcry node
Main limiter is outter jewel socets + passive points.
warcries are just kind of a pain to use
vipre said there are other warcry nodes
and rallying is not especially good
every one you socket in counts as +10 enemies, and gain more damage per as well
so im excited to make abyssal cry work
yeah but think of how many passives that is
everyone and their mom are gonna cwc the shit out of these skills
true 😄
also good luck getting 10
at best you might be able to fit 3 clusters on a reasonable build
i doubt you would go for multiple starting points, they're 3 a pop and most builds only path naturally past one at most
i liked what mathil said about the clusters
"Is this just how they buff scion"
this is the scion buff, just being able to have more skill points lol
i think it all relies on the small passives
if all of the small passives are about as bad as the ones we've seen i don't see large cluster jewels being used basically at all
I wish I could just edit items into an offline version to test these things
You can make a build which just grabs every jewel socket and make it viable
Just requires like 20 mirrors to make it 😂
tops 2 clusters max imo
Viper has done some testing around using multiple voices jewels. You can read his posts in this channel I think about them.
traveling becomes too much after imo
i agree, i think most builds will probably be happy with a medium > small cluster setup
scions get +6 skillpoints right
something like that
radius jewels can't see passives added by cluster jewels, period
thats important to note
prevents intuitive leap
yea
i enjoyed my triple might of the meek scion when poets pen was released
that was a fun league
large cluster jewels seem like they can add 8-12 small passives
obviously less is better unless you roll % max life which might be worth it
thats a lot of travel
even assuming that yoou only need to take half of those because of the ring shape (unlikely based on the visuals we've seen), that's 7 points of travel to your cluster notable minimum
actually im wrong
its not "small passives", its just "passives", so the more notables/sockets you get the less travelling you're doing
still they seem seperated by at least one small node
that overshock one they revealed is an absolutely terrible looking cluster jewel but thats because its only magic, if it had more notables it'd be spread more out and more accessible
I'm still waiting for lightning dot
I expect lightning damage to stay hit based for quite some time.
any meta expected by now? Iam not deep into calc. and min/maxing. Only thing that i see the new Clusters could gave free spots for jewels
That means for me: Golemancer could be strong cause main dmg come froms jewels
meta doesn't exist until we get some word on what happens to summoners
All voices does is allow golemancer to get about 3ish more jewel sockets. Doesn't really make them OP. Just a nice little damage boost.
we know that cluster jewels can have multiple jewel sockets, even ones that arent voices
so its possible you could get a ridiculous amount of jewel sockets
I mean golemancer literally only cares about jewel sockets.
i dont know exactly how it works but if i understand correctly voices could reasonably turn 1 jewel socket into 8
No it can turn 1 jewel socket in 3
6 at least
It gives you 3 medium cluster jewel sockets.
You can't socket a voices into a voices.
but you could but cluster jewels with 2 jewel sockets into those
Yeah, but that isn't passive point efficient.
it might be
if a golemancer only cares about jewel sockets
it might be less points to grab the 8 with voices + 3 multi socket cluster jewels
than to make a trip across the passive tree
6* not 8
of course this is assuming this is even poossible
but i dont see why it wouldnt be
this is a jewel with 8 passives, so it is a large cluster jewel
if you can only get 2 jewel sockets on large jewels then it isnt possible
but if you can get it on medium ones then its doable
right?
or maybe voices even allows large ones
to be branched out of it
No, large cluster jewels can not be socketed into voices.
Only medium, small, or normal jewels.
well then it all depends on if you can get 2 jewel sockets from medium cluster jewels
also has pretty big implications for abyss jewel stacking builds
In that case yeah, it would help the efficiency a bit. from like 2.3 passive per jewel socket to probably just under 2 passive points per jewel
Though with that said I feel like medium clusters can only roll 1 jewel.
i would probably agree
seems pretty insane that you might be able to turn one jewel socket into 6, regardless of travel required
19 skill points for 6 sockets
not quite 2 pointers but
It would be 16 passive points
16? 3 for the initial, 4 for voices, then 4x3 for the cluster jewels woouldn't it?
Medium cluster can have 4 passive points. So In that case you only need to spend 3 points to get both jewel sockets.
Unless for some reason the cluster spawns in a non-circle formation.
mediums look like they can have up to 6 or 7
at the very least 6, im looking through the trailer if i can see a 7
large clusters seem very bad to me
unless they are intentionally showing us only 4 mod large jewels when they can hit 6 or something
the only way i can see large ones being worth it is if you're very intent on daisy chaining a lot of clusters together
which seems point inefficient
killing all bandits could start being valuable option in 3.10
rip alira
i think alira will be fine, killing all bandits might be just a minmaxing for endgame, so later respec
i mean all bandits is already valuable
any build that doesn't want crit multi takes it
and even some that do can find a more useful place for 2 passives
i think that i used alira like once...
So... Sirus awaken 8 delirium 5 race next league?
cant wait for some rediciolous jewels to just give "added small passive skills also grant: 1% reduced mana reservation" 
Oh yes please
"added small passive skills don't require passive points to allocate"
I'm just waiting for "added small passives grant 10% increased aura effect"
because you know someone will do the triple purity build and be immune to all damage
not possible anymore afaik, they introduced a hard cap for max resistances
oh, when was that?
3.6. synth league
pitty
GGG got tried of all the immortal delve builds so they stopped it all.
hmmm, what else would be abusable then....
10% increased AoE nodes?
go for the biggest AoE you've ever seen 😄
increased AoE suffers pretty badly from diminishing returns.
playing a str stacking build with high aoe scaling. 300%+ right now, feels pretty good :)
something simple like mana nodes would be fairly abusable. Any extra easily obtainable mana sources are a big boost for mana guardians / heirophants
mob explode mods with huge aoe are fun. Scaling those even more could be neat
r.e. large clusters; yes, i think a big part of that will be daisy chaining. you'll really want to daisy chain off a large Life cluster
if all jewels can roll the same amount of mods (4), 12 point clusters are just bad
because you want notables, not small passives
depends on what the small passives end up being i guess
like... if they're +life, +%life, +es or the modifier that makes the small modifiers better... those smalls are the best smalls in the game
life and es are the only exceptions
or like..
+phys+lightning, or +cold+fire damages
for the sake of phys to lightning and cold to fire shenanigans since there's nowhere else to abuse them on the tree really
but even then... yeah i think they're not gonna make smalls quite valuable enough
unless the values are about as big as notables lol
im also curious how many people are looking at wheels with jewel sockets and just thinking about terminating with normal jewels/abyssal jewels but i think that's going to be a function of how many of each of those we see
there's no limit to the # of that unique 3x cluster jewel, so a typical build can fit two of those in fairly easily. My guess is that the power level of the best cluster jewels puts them at least above that
It's probs like jeweks yeah
Jewels*
Once you have the money it's always the best choice
Yes there is a limit, can only socket a cluster jewel in sockets made by a larger jewel, or in the tree
i'm honestly not really sure, i think it might not be particularly efficient? but i'm not sure
Can be quite fun tho having several voices branching into medium and small clusters 3 times
i think voices is only particularly interesting when you're doing something like golemancer, or you're just filling it with 3 very good jewels
though if you get 3 great cluster jewels, why not use it
As lon as you got good enough jewels it's probably often the better use of an outer jewel
If we compare the power level of normal nodes and cluster ones
it's gonna be like...
Voices into 3x abyss jewels
Might be real expensive yeah
if you're not... mehhh
And some archetypes will be entirely different
also it'll be very good for what i'm 100% sure is the sleeper op strat this league
Like adding several times flat crit to heralds allowing for non assassin bombers
vaal orbing for -mana reserve corrupt on jewels
Like 2 voices gets you 6% flat crit on herald
Yeah, voices is a large cluster jewel btw
And i want to try stacking the aoe while stationnary nodes for meme builds
i thought it was med 🤔
K then one voice is 6% herald crit 
Pathfinder autobomber because assassin wasn't fast enough
Wonder If they are gonna be able to be vaaled like normal jewels
inb4 corrupts into new unique cluster jewels
I think the question is more will their vaal outcomes be different from regular jewels.
Might be a bit strong
Geting extra mana reservation sounds nice
Like -mana reserved
I wouldnt be shocked If one or more of them 280 notes are a aura one
mana reservation will be very strong if it appears
I just hope they didn't show only the interesting ones
And we end up with 250 garbo rolls
With 280 i think there is gonna be something for everyone
Do we know how The jewel look like for The herald?
Ye but what small ones did it add?
The overshock one was lightning damage increase
overshock seems pretty great
Ok, so small ones are increased damage while herald 🤔
i dont think that small mod, on its own, is particularly compelling
Question is If I get jewel with this implicit of herald all noticable Will be ones in that pool
Possible notables almost certainly are tied to the enchantment
i do believe that the notables a jewel can get are based on the enchantment
Would be strange geting small ones increase melee damage and then roll a big one into something with spelldamage
otherwise you'll just get completely nonsensical notables on a jewel
Indeed
though it also may be derived from the secondary small node perks you get
Small nodes increase melee damage while the noticable increasing spell damage would be very strange
like maybe you get... white jewel, +life per small, transmute charge and gives a life notable, aug and get +resists, regal and get +resist notable
Yeah, that is confirmed how it works. Enchant modifies what mods roll on the jewel.
transmute stone rather
Do its a pool of noticable for that type?
maybe, not sure
like it could be that that herald modifier only shows up with that herald enchant... or it might also appear with a crit enchant
I don't know the specifics but I'm pretty sure it makes it impossible to roll unrelated mods.
Would make sense If its only shown up on jewels with herald effects
which would feel absolutely awful if it rolled on a crit enchant
the small herald node is not too bad tbh
it's 10% global damage
while affected by heralds
global increased damage would scale the same exact way as any other increased damage.
global is the 2nd best kind of damage
behind minion damage if you have minion damage applies to global :^)
so it's pretty nice to have
Global dont affects minions 😑
6l herald of purity and agony
i would unironically love 6l holy relic
Doing 1 mil dps with whats not to like about it 😏
cant you like give it impale and then just start slamming whatever speedy strike you have
More realistically you either just scale via conversion or just pure phys. Minions have pretty poor scaling for DoTs like ignite and poison.
isnt the whole gimmick with holy relic that you just jack up your attack speed super high
and it'll cast every time you attack
Punchy boi cyclone
@sour mountain can make it nova 4 Times a sec
Punchy boi impale cyclone...
if i'm gonna play punch
it's gonna be smite/cons path
cons path is prob actually doable?
I'd imagine, convert all phys to lightning I'd guess?
I only used conc path in leveling
No idea how to properly play it
mouselock and hold the button down
How to build around it
id probably say you wanna convert it to pure elemental and work from there? dunno how tho
Doesnt The gloves do it by itself?
you can wear no gloves
Probly not holy relic with that hahs
doesn't punchy boi get quite good attack speed? 🤔
There is prooably a conversion notable in one of the 280
Relic is still limited by 4 attacks a sec
i dont think you want phys to cold
Prooably won't think much of builds till full notable list and patch notes
Most likely I'll end up doing cyclone or something
If you're feeling brave you can try punchy chieftain
I know i Will. Minion 😉
Punchy boi zerker
50% Phys to fire, and periodic 100% Phys as extra fire
just play mana guardian
actually i think if you want to play punchies you're gonna need to be duelist or ranger? maybe, idk
Melee hierophant time 
heirophant cycling between fire/lightning cons paths and glacial cascades
Punchy Scion
That's inquisitor
oh oops
Hierophant is the spell totem dude
You can still do melee hiero
And I reckon it could be pretty solid now thanks to the cluster jewels
im expecting we could see some good brand or totem cluster jewels
if you can get something like +brand on the enchant, then start fishing for ele, fire or lightning damage on the mods? maybe nice?
But
Melee hiero 
Then again... I say melee, but with all that inc aoe you're gonna be offscreening everything 
why arent you playing brand totems
Oneshoting screen is what poe is
Because I have no interest in builds that don't involve me applying the damage directly
And rules are mere suggestions 
inb4... deliriumized syndicate members drop Focus-related cluster jewels 🤔
That sounds interesting
Increased focus duration nodes could be neat
With like an increased effect of focus notable
I want to deliriumize a map, then corrupt it to corrupt the delirium effect :D
at the cost of not being able to equip any other items
at the cost of the only skill you can use is cyclone
want tier 19 meta with delirium what can go wrong
Dual wield wings of entropy
and no cwc/coc
Wait...
My idea was to give it a damage penalty that makes them deal roughly the same damage as one handed weapons
spell builds say hi
Disable spells 
The buff gruthkul's pelt deserves
Damn
Now that's an idea
Gruthkul with hollow palm
Who needs to cast spells when you got no sockets for them anyway 
gruthkul's
kaom's chest, kaom's boots, dance with death for no helm
thief's torment to disable second ring slot
I still want to have dash
That's a thing?
yeah it's a talisman, cant remember the name
Triple breach with double beyond delirium map
don't forget to start a legion encounter in the middle of the breach
want a meta at the end as well 😛
and then servers goes "we don't do that here"
_Å
an unexpected disconnection occured
needs to be tier 19 with extra packs 😛
So how rare do we think the whole hollow palm jewel is gonna be 
It doesn't do anything for me but seems like everyone is hyped about it
Yeah cuz it is monk build jewel haha
flavour~~
I wanna know if scions will be meta now because of the extra skill tree shenanigans
And is it noteables and passives only or will we get keystones too
Would scion not be the worst
Maybe but they get extra skill ppoints
I guess but it's only a couple so probably not that big of a deal
Lots of people still hate scion
We already saw keystones
And will timeless jewels be able to hit these new skills?
So yes keystones
I
No
Check out the pinned thread on Reddit, lots of info already there
We do get new keystone, but no they don't interact with regular jewels in any way
Ggg already mentioned that you can't do weird overlap shenanigans like with thread of hope
It fundamentally doesn’t work
I think the way it's setup on the backend basically makes the interactions impossible
So probably not a worry
well i mean we'll find some cool interactions
man this league is gonna be exciting
280 new notables, like
every single build will have a use for one of them
i have to get 3 voices and 17 other unique jewels for one of the builds i'm doing
i'll be quite annoyed if it turns out there's a +1 golem notable
what will be best choice for monk build? slayer? jugg? zerker?
champion
oh shit
you think if there's a "minions summoned recently can't be damaged" notable
there might also be
"totems summoned recently can't be damaged"
😍
i want to to know WHAT SPELLSLINGER IS
is it a brand support gem
or osmething
it sounds like a support gem
The jewel enables DoFL for skellies 
i bet it's a trigger spell support
you put two spells in
when you hit an enemy with one of them, the other is triggered
neither is disabled to use
would make a lot of skills less clunky
ED/C, blade blast, etc
FLAME SURGE
etc
i'd personally use it while playing ED cause i hate doublecasting per pack
@slender temple I'm putting money it turns spell into reservation and triggers on attack with wands. Or something along those lines..
For reason why check out the EK part of the blade blast video
if it's literally poet's pen support i'm gonna be mad
Double dip on poets themselves? 
Lol seems like a lot of ppl don't seem to get these these new jewels are craftable and you're not actually spending 10 points for 1 notable
yeah, you can put more notables on it
The 132% inc chaos damage that wheel has makes my poisons happy 
Yea don't get me wrong its not like the small nodes are even really that bad
That's a bunch of damage you potentially don't have to travel further for
I'm not interested in this chaos notable. I hope there are others which are actually good for CA
I wonder if we're gonna see people having big stat requirement issues because they go all in on a large jewel socket tree rather than travel anywhere
it's on hit though
Not on a skill that barely hits
CA doesn't hit much
Then hit more 4head
you don't scale accuracy enough for hits to be consistent with CA
Hold it
let me know when there's a chaos multi notable or more aoe
The inc damage is on hindered enemies
Well it applies to all hits so you could do mirage Archer toxic rain or a spell to spam hits
You can drop a blight totem or something to hinder them
Yeah it's fine for toxic rain, not CA
But I'm playing CA
Finally a hinder without needing the timeless jewel
you could already get abyss jewels with hinder lol
also easy access to + chaos dmg since chaos dmg wheel is so spread out
@violet nymph meant the inc dmg from it
5% more but still
the new wheels are good for my toxic rain from this league
I just want to know how bad the life wheel will be, no way that it's actually usable
since TR was spread out and now i can focus on going outer instead of pathing all the way to scionwheel or some shit
A 3% life wheel was teased wasn't it?
i really really don't feel like messing with my TR build to accodmodate for this node lol
It's worth for right side characters that don't wanna go to scion I think
my tree can't fit new jewel stuff
@violet nymph i can probably cut the bottom side completely to go for something else
what on earth is that tree
the left conduit node is due to timeless jewel (doryani) ; right far jewel is thread of hope for phase acro + silent steps
Life: 4,677 (103%) | Reg: 722/s (15.4%)
Energy Shield: 710 (50%)
Mana: 19/846 (0%) | Reg: 54/s (6.4%)
Secondary: Evasion: 25,558 | Dodge: 36% | Spell Dodge: 36% | Movement Speed: 282%
Attributes: Str: 123 Int: 205 Dex: 319
Keystones: Conduit
Total DPS: 213,563@ 5.28/s
Crit: Chance 16.19% | Multiplier: 150%
Hit Chance: 92.00%
Frenzy: 3/3
Toxic Rain (21/20%) + Awakened Vicious Projectiles (5/20%) + Empower (3/0%) + Swift Affliction (20/23%) + Mirage Archer (21/2%) + Awakened Void Manipulation (5/20%)
Player: Tailwind, Onslaught
Playercharge: FC
Playerailment: Consecrated Ground
Enemy: Wither Stacks: 22, Consecrated Ground
Playerrecently: Killed DoT Affected, Killed
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
the conduit is already mentioned doyrani life as ES jewel
Energy Shield: 7,151 (255%)
Mana: 223/1,014 (28%) | Reg: 50/s (5.0%)
Resistances: :skull: 100
Secondary: Evasion: 17,257
Attributes: Str: 139 Int: 359 Dex: 235
Keystones: Chaos Inoculation, Wicked Ward
Total DPS: 52,224@ 2.7/s
Hit Chance: 67.00%
Frenzy: 3/3
Toxic Rain + Mirage Archer + Vicious Projectiles + Damage on Full Life + Void Manipulation + Empower (3/0%)
Player: Leeching, Full Life, Has ES
Playercharge: FC
Enemy: Boss: Shaper, Wither Stacks: 15
Playerrecently: Killed DoT Affected
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
i haven't really done anything to scale the damage of the build
my dmg is actually like 1.5-2x of what pob shows
i mean that 285k dot dmg
not the overall
285k is like 10m
but it's like 1.5 of that actually since timeless jewel and some other shit
how much is that 52k then lol
depends on your aspeed/proj number/aoe as well dont have that calculator on hand
like 2-3m?
probably less than that lol
just comparing our aspd
and because i'm going for low investment
If you want more there's the mana outer jewel by the chaos wheel
It's a trickster we at 4.7k hp + 2k es if i go doryani
as well as acro/phase acro and evade
pff 125
i played it this league this is 10x as survivable as some 6-7k hp builds
Pff 6.7k hp in 2020 
I meme but I wouldn't trust that ehp level in high reds, dodge or no
I think pathfinder might be better this league for interacting with the wheel jewels than trickster for caustic arrow, any thoughts?
gonna play this sometime next league. level 82 tree, 3 outer sockets all with voices in them for 17 jewels total. it's a golemancer lol
We saw life, bow, and flask notables
Might be easier to get 50% increased flask effect
pointless on this build as flasks are mostly utility here at least for tr i played
yes you can put normal jewels
can't you put a medium cluster with two jewel sockets 
woah
so you get 6 jewel sockets per outer jewel 
maybe but i have like 4.5m shaper dps with the 17 i'll be using
no need to invest more
But that drastically increase the points cost
Yeah, I was talking to someone out that. Depends if it is possible.
If medium jewels can have 2 sockets then yeah. It is very point efficent.
Not quite following what you are saying there tbh.
have we seen medium cluster jewels with 2 jewel sockets
I haven't been able to find one.
i have a feeling you can't do that
Yeah, considering mediums and roll as low as 4 passive points I highly doubt it is possible.
Is it possible to socket abyss jewels into the expansion slots like those from the voices
yes
dang ok
if you use voice remember if you dont use the 2 passives before the jewel socket you use 4 passives that does nothing


