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(also the self-buff will probably end up giving you a reasonable amount of mitigation)
chaos golems might be the only skill in the game that has an actual use for withering touch 🤔
yeah but it's increased damage
if you have 13 primordial harmonies... as far as total damage goes that's trivial
wait sorry which one am i looking at
i thought we were looking at the ele asc trait
that's primordial harmony
i use 4 different golem types
so that's 80% increased damage per jewel
ice/clay/chaos/air?
what's your total golem count? 9?
clay golem from clayshaper is just a very efficient linkset
put this in a +2 minion helmet and they never have to be recast in your life
would also need to replace brutality with something else.
you could apply ignite yourself and use ele focus
and... is it immolate? or combustion
i can never remember
point is that flame golem isn't going to suddenly multiply its damage by 7 with changes like that
rip flame golem
fortress covenant's negative is negated by being socketed in a delirium jewel chain
unless 3xG makes it that the range gos from the base of the jewel chain
i think the Unarmed new unique jewel is gonna be pretty poggers
are there three separate covenant jewels with negative AOEs on the tree? could be juicy 🤔
but, if they make it so the range goes from the base jewel... you can do some REALLY silly stuff
oh and you've forgotten the most important benefit of Voices
it'll make Ahn's builds very easy 😄
I can finally do the melee occultist that I always wanted to do without completely gimping the tree
Do we know what happends If we find cluster jewels that unlock The same passive and they get socketed into The tree? Can we double up
You can stack multiple of the same node, yes
Cool
While we are at cluster, area jewels is The area just disabled when socketed in The clusters?
@coral garden if you're looking at the nature's patience node, that's a keystone. Keystones don't stack, they're always boolean
But you can stack the notables
@storm crown passives created by cluster jewels will never count as being in the radius of another jewel if that's what you're asking?
So radie works in there? Im thinking of The minion jewels that makes noticable drawback
@silver kettle
Also, I've heard nobody talk about this yet (or maybe I missed it somewhere).
Is this a map that's augmented with 5x Jewelry delirium?
Looks like it
Also, this looks like Glacier. Glacier farming league confirmed? 😅
I think the loots going to depend on map teir
Here's hoping that the Delirium orbs won't be exalt-rarity.
I doubt it
Wonder If you Will be able to see anything of you do delirium meta 🤔🤔
I think that they're just gonna be similar to the incubators.
Although, getting something like "6-linked body armor" delirium orb will be too insane. I think that if those exist, they would be 2ex at least.
eh
you'll get tabula, sharkskin tunic, and foxshade
etc
(anything to make 6l foxshade less valuable 😉)
The delirium orbs If they are rare they Will be sold instead used..
I'll get a 6 link that was god tier last league and total trash that league.
League of explody stacking
Even the worst 6-links can be sold for a divine orb.
Anyone else think this league looks awesome in every way but makes visual clutter even worse?
Like, has anyone played a Cospris, selfcast Stormcall with big inc.AoE or CoC build before? You can't see anything at all with those anyway, and now we got a huge wall of fog? I get the thematic approach but this sounds like 100 complain-posts on reddit waiting to happen after Metamorph had the same issue. Except there it was only the bosses, not the entire map 
Now add partyplay and getting one shot because of some small projectile or attack by some rare mob with lots of attack-improving-mods is the most likely cause of death
The explody balls do glow
I think bosses might be scary, but generic maps might be fine
Was more referring to Black on black on black in general for metamorph. GGG don't want us to play the minimap, yet the only way to track the metamorph reliably was to look at your map and track the icon tbh
Visual clarity has been an issue for 3 expansions now, yet here we are in fog-all-over-the-place-league with 0 improvements to that beyond CoC having a cooldown
Play in a 6man with 1-2 people having flashy builds and try to dodge anything, not possible. Just a simple checkbox for "see party particles" would help a ton
but then what's the point of the fire cracker build?
I feel like visual clarity is just a arpg issue, Soo many have problems just Poe has much more dangerous mobs and is faster paced so it turns into kill it before it kills you
Post death effects do really need a rework though
Caustic ground after meta dies
Was annoying
But there are ways to improve it. MMOs with very flashy effects have shown that, see FFXIV. Adding a huge amount of fog to the ground while things like Breach can go on and you play a Cospri build will result in not being able to see anything
I do agree that it's an issue in Poe because of the Time to Kill you and enemies alike
I recently replayed grim dawn and noticed how end game it turned into not being able to see and just fighting like a bunch of super tanky mobs hoping I don't die
Made me think of poe
I am interested in the baren tile channel skill
I dislike it, I find reusing boss skills as player skills cheap (this happens all around the game)
especially when games reuse early game boss model as normal fodder enemy later
luckily poe doesn't do this as much as other games usually
i'm worried about the power creep of the jewels
If I understand correctly, each outer tree jewel socket can lead to the unique large jewel with 3 sockets, which can then lead to 3 more medium jewels (2 notables, 3-4 passives), which can each lead to another small jewel (1 notable, 2 passives).
so 1 outer tree jewel socket = 9 notables, 15-17 passives? That seems very overpowered....
It would cost a lot to do it, but those with the budget will have the option
badly cropped images?
that "recently summoned minions can't be damaged" notable is going to make skele builds fucking nut
pretty juicy for infernal legion
I think @faint basalt is talking about how the lines aren't aligned
I noticed it too
yes
Do they have to be aligned?
website says 280 new passives are notables, do you think it's for real, or just miswording?
i thought there would be like 5-10 keystones, 10-20 notables and rest would be small passives you use to travel around tree
New fog = New gpu/visual problems ? 
but to get those new nodes, you are still spending skill points to get them
I dont see why they would lie about 280 notables
GGG is liar 
Do they have to be aligned?
@haughty harbor yes, they need to be aligned, imagin people with OCD seeing this
but to get those new nodes, you are still spending skill points to get them
@barren crescent would be so op if you didnt need skill points
That's fine, will be fun to watch people complain 
if anyone works on game engines like u4, he/she would know fogs are generally low cost performance
its funny to see people thinking anything that looks super fancy, is cost expensive, in game engines, its usually other way, the stuff you dont see directly, are most expensive 🙂
@faint basalt average poe player sadly doesn't think outside of the box, they go by what mr. streamer says them to do
Well thats because its easy to brick a build
when you dont ahve all the game knowledge
grrrrrr Kroo is anti mathil get him boys
I have nothing agaisn't following a build guide
just sad to see when ppl with 1k hours just build a fucking wall to think about their build
I'm by no means saying new player should freeball all of their characters
Ive modified most builds to fit my budget - usually I need more survivability because I dont have ultra high end life rolls like in the build guide
Delirium will be my 3rd league
Regarding the new physical damage wand spell (Kinetic something-or-other) - how does one go about scaling physical spell damage? At least the witch ascendencies don';t seem to offer much, and apart from pure spell damage does the passive tree have much? Do you think this is going to be on of those spells that scales mainly through gem level?
kinetic bolt is an attack
its just that spell damage will somehow effects into its damage scaling
"actually impale might work if spells count as hits, idk about that tho"
uwot
yes spells can hit
chance to impale also only exists as "impale with attacks"
at least as far as i am aware
so assassin + 2x void batteries + impale passives/gloves and go ham?
also, wouldnt that new wand skill be bad on single target, since it relies on bouncing?
power siphon for single target
also doubt scaling spell damage will be the way to go
either way its cool to see new wand stuff, i am down to play wander since i havent done one for ages
If it was a spell, snakepit would have been hilarious
Void batteries will almost certainly not be the way to go since its an attack
I don't know if the developers have said this yet, but I think that the idea for Delirium started with them wondering what it would be like from the Conquers' perspectives and to go insane in the Atlas.
Nope.
They just know we all bat shit nuts
I really hope there is new stuff made for the Innsbury Edge
wondering if the new wand skill can be good for CoC
probably still barrage
when patch notes hit i suppose
depends how quickly tooldevs figure out how to implement
could be within a day of JSON file getting out or 2 months later
👍
Can't wait to see the datamine list of passives and mods rolls of new jewels
Has anyone found a good interaction with hollow palm yet?
seems like general dex stacking so far is best
my favourite response from GGG from this league reveal
@dusky cobalt fast aoe clear
@glad narwhal since you count as dual wielding, gladiator sounds like the perfect synergy for it
I was thinking raider actually, but I'm not sure about the damage potential
As for attacks, probably ice crash or some other sort of aoe slam?
The damage is definitely there, your main problem will be defense
I don't like cyclone
Just stating the obvious
or correction: I've played way too much cyclone
Apart from opinion its the objectively best melee skill
You need a way to compensate for the lack of gloves, sockets and possibly a shield
Id imagine that its gonna be close to a pure bossing playstyle
Dont need to many links for that
maybe berserker
Depends on your setup
Berserker sounds bad
You have more than enough damage
You need to survive to do it
I'll just one shot the server
Valid strat tbh
I think raider frost blades would be god tier
Can't fb unarmed
with full frenzy charges
Speaking of wetas, I went to new zealand and didn't see one
I even went to a zoo where they keep wetas and still didn't see one
Nor did I see a kiwi
They're all stuffed in hideouts
I've been lied to 
Back to hollow palm
Gladiator and juggernaut are probably the safest options
Assassin probably next
Raider would need to convert the damage to fully justify picking the defensive nodes
is ascendant a good option with the extra passive points?

Unless you got some god jewels most likely no
Then again we still don't know if she's finally getting a rework
all those new jewels are more or less same distance to other ascendencies
i bet scion will be worthless all the way to poe 2
Well
She might be capable of some cheeky split personality shenanigans
the new scion ascendency should just use the wolcen tree
Lulcen 
you dont
Scion can do a conversion build
Go down to Duelist's bit for your build stuff, and grab witches' starting point
Tree up some comfortable elemental nodes
And extend a split personality branch
Sure, it's only half the wheel, but unlike every other character you didn't waste shitloads of points pathing through useless garbage
also it depends if it actually counts from scion point or witch point
^
On a side note, split personality sounds perfect for an aegis aurora gladiator
Since you want to path all the way up to CI
Fuck
I think I want to start with that
You can still take some stuff along the way depending on what you're doing with your damage
I just clicked for the automatic closest path from duelist to CI
The path is full of elemental and projectile damage
And 2 sockets for the new jewels
Inb4 1 of the new notables is a weaker version of ci
Honestly at first glance this looks like the perfect start for a wand gladiator with the new skill
think it's possible to do a wand starter?
Probably not
just bored of doing the typical summoner/vortex/EDCONT starters
Flat elemental piscator is like the only semi decent wand starter
Then again the new wand skill might change everything
Since it has an extra way of scaling it compared to the other skills
Wand starter is fine imo. You'll struggle with bosses sure but you'll be able to rip through lower level maps very quickly. Just gotta know your builds strength and weaknesses
Is it safe to assume that the new wand skill will literally just have a 'increases and reductions to spell damage apply to this attack' kind of line? 
Not sure
If that's all it is then I'm looking forward to this
Would be nice if things like spell crit and what not affected it.
Come on that would be too much
I really can't see them doing anything more than adding the crown of eyes passive to it
I'm just curious if pain attunement affects it
At the same time just adding crown of eyes passive is kinda lame
its lame, but it would make starting with it a lot easier
as top side of the tree at least
It may be lame, but the fact that you can have an actual helmet with it is nuts
Seems like deadeye would be the best choice for the new wand skill though
Because of the projectiles forking and such
Idk about starter but I'm definitely making an aurora wandiator at some point
I don't know if I'll have enough motivation to do a kinetic bolt build if I can't go low life
Flicker
Lol, savior flicker league starter /s
I was thinking if you can make the double banner work chest with champion cyclone
It's gonna work with any impale attack champion
The chest is very strong but idk if I can get on board with placing banners down
I meant more is it worth it over just going a rare chest
Propay end up explody crit chest anyway
As is the current rare chest setup
If there was a place banner hotkey like detonate mines that would place a banner but just reset your banner stack count instead of having to reactivate it again that would be better
anyone know how metamorph will be implemented as core? 10% or something else?
core - yes, how - to be announced
Unfortunately I think this is how, I'd prefer the idea with parts just dropping from bosses
Than just use tanes lab
If metamorph is rare catalysts Will be very rare
i think wouldnt be bad for tane to be a Master, it would work out to be pretty much like Einhar
Cassia should be a master

Cassia doesnt like piety, she does call her a Who re afterall
Does sextant vendor recipes possibly include the orbs that uncomplete maps?
have delirious blighted maps been confirmed to exist or not anywhere?
you can use delirium orbs on all maps. You can use most map modifying currency on blighted maps. But there are exceptions. Like Vaal orbs, cannot vaal blighted maps.
So it could be yes, it could be no :)
don't think it has been confirmed or denied yet
delirious blighted maps seems like a bad idea since the smoke will dissipate rather quickly before mobs even show up.
unless they've changed it for that map specifically
(assuming the mist dissipates if you don't move)
A map thats delirium Will be perma delirium
Kinda like shaper and elder maps are
this is confirmed somewhere?
Ziggys video i think it was mentioned
gotcha
yeah, looks like you're right.
i think each one you put on a map brings it up by 20%
that would make sense
So can kinetic bolt working as a league start?
can? sure
i think so, it will probably be good with gmp
I wonder how the bossing will be though
Stormbind sounds really interesting
kinetic bolt will probably be kinda bad as a league starter. But I'm sure you can make it work somewhat
kinetic bolt will probably be sick as a league starter
can say that with an equal amount of conviction
my only worry is that it will have a problem when you hit maps and start having to boss
really depends on how the skill interacts with supports
might need a different single target skill though, which would suck
later in the leauge it will be fine but before you get good gear it may be a problem
could be a cool low life attack build though
Guess it’s toxic rain or skeles for me
for later in the league
i only play leagues to try new skills
would burn out in 10 seconds if I wasn't using new or revamped skills
Yeah. I have no clue how to build it though lol
gotta wait until numbers come out 🙂
If you could use impale it would work
Cause need to boost the single target in some way
could shotgun for all we know
so no sense in writing it off before any info comes out
hollow palm -> jesus -> smite
@slender temple what makes you say Cassia is not a Master (of the universe)
DIVINEEEEE POWERRRRRRRRRRRR
mfw just realized that hollow palm technique is literally karate
Think it will actually be good?
seems like a lot of life/resists to make up missing 3 pieces of gear
- gem sockets
life/resists will only be the gloves, if we compare it to DW
the base damage is MASSIVE
Poison kinetic bolt 
gem sockets hurt
yeah i guess, gem sockets are the bigger thing
I'm sure you can make it work somewhat. Might not be the greatest build ever, might be totally imbalanced. Not sure.
i guess you could make it work with like... aspects and maybe a hungry loop
You go for a tanky ascendancy to offset the gear loss
i would wait n see if/what changes to cyclone with 3.10
since most likely ppl will use it w/ that skill
Life: 5,648 (194%) | Reg: 305/s (5.4%) | Leech 1,130/s (20.0%)
Net Regen: 88/s
Mana: 16/688 (0%) | Reg: 12/s (1.7%) | Leech 138/s (20.0%)
Resistances: :snowflake: 76(+12)
Secondary: Armour: 32,721
Attributes: Str: 129 Int: 62 Dex: 1025
Keystones: Iron Reflexes
Total DPS: 15,821,050@ 25.81/s
Impale DPS: 7,561,131
Crit: Chance 55.75% | Multiplier: 355%
Cyclone (20/20%) + Brutality (20/20%) + Impale (20/20%) + Awakened Melee Physical Damage (5/20%) + Fortify (20/20%) + Infused Channelling (20/20%)
Player: Leeching, Blitz Charges, Rage: 50
Enemy: Boss: Shaper, Impales: 5, Consecrated Ground, Intimidated
Playerailment: Consecrated Ground
Playerskill: Infused Channeling
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
so... blade blast gonna be any good?
We'll have to see the numbers first
i wonder how many blades each blade spell leaves behind
and how the mechanics actually work. If blast does damage for each blade, can overlap, that sort of thing
bladefall works with spelll casvade right
Yup
maybe it blows up all blades for constant damage and doesn't overlap, so more blades only increase aoe
aw
maybe. Didn't analyse the footage enough yet.
Who cares about blade blast anyway, we got an infinite supply of animated weapons now 
hey, I need some clarification. I think i saw Bex saying notables in jewel clusters can be stacked, but is it really a case, or are there some limitations?
we dont have the info yet
They can, no different from timeless jewels where you can stack em
Obviously keystone's won't stack
Uhhhhhhhhhh
Guys
Path of Exile: Delirium's new skill, Blade Blast, causes explosions by using the blades left behind by other skills.
Check out our detailed preview here: https://bit.ly/38ZLPmP
We've also got an in-depth interview with Grinding Gear Games' Chris Wilson: https://bit.ly/3a17kUz
...
yes, animate weapon is a thing now
remember the good old Ziz animate build
but some notables are busted for stacking, so its hard for me to believe, like notable where you get 1%+ crit base and 25% multi for bombers, or +2% fire max res @unkempt notch
Wait no it's third clip
The skill bar has greyed out bladefall and ethereal knives that cast automatically after cooldown
There are no support gem letters on the skills
unique item then? 🤔
cast on skill weapons?
There was never a limitation for stacking similar or same named notables in the game. The only limitation blight has showed us you cannot allocate the same node in the same spot twice.
I forgot those exist
i dont think cast on skill shows cd in the bar
that could be a ui change
imma go to std where i have one to see if it does show on bar
yes it does
ok boys its cast on skill not mirrage spell caster

I'm sure others have done this before me. But doing the math, Hollow Palm Technique is +17 physical damage per 10 dexteity. Or about +1.7 physical damage per 1 dexterity.
With this, it actually wouldn't be too hard to catch the same flat damage as well crafted rare weapons, as there aren't too many one-handed weapons on poe trade with 300 or more average flat damage. However those weapons will have a lot better damage multipliers, critical stats, attack speed, more defensive stats, more gem level mods, and potential utility on the gloves.
So overall, I think with enough dex stacking you can deal the same damage as what weapons can do, and lacking gloves will make you more fragile. People have gotten 1000 Strength, but I don't think 1000 Dexterity is realistic with no weapons or gloves. With 800 Dexterity you have 1360 flat damage before any multipliers, which I think is enough that you have a chance at endgame bosses. We'll have to see how expensive One with Nothing is to determine how budget-viable this is.
@sharp iron 1000 dexterity isnt really much
I mean, that's how much youll get without inc attribute stuff
ik its 'level 100 theorycrafting lul' but:
Life: 5,648 (194%) | Reg: 305/s (5.4%) | Leech 1,130/s (20.0%)
Net Regen: 88/s
Mana: 16/688 (0%) | Reg: 12/s (1.7%) | Leech 138/s (20.0%)
Resistances: :snowflake: 76(+12)
Secondary: Armour: 32,721
Attributes: Str: 129 Int: 62 Dex: 1025
Keystones: Iron Reflexes
Total DPS: 15,821,050@ 25.81/s
Impale DPS: 7,561,131
Crit: Chance 55.75% | Multiplier: 355%
Cyclone (20/20%) + Brutality (20/20%) + Impale (20/20%) + Awakened Melee Physical Damage (5/20%) + Fortify (20/20%) + Infused Channelling (20/20%)
Player: Leeching, Blitz Charges, Rage: 50
Enemy: Boss: Shaper, Impales: 5, Consecrated Ground, Intimidated
Playerailment: Consecrated Ground
Playerskill: Infused Channeling
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
unencumbered
I've heard of people struggling to get the 1000 strength for the Baroness helm
Get yourself a good maraketh jewel with dex and phys as cold.
they struggle bc they want to reach it on 2c budget
Second Sight for flavor. Blind punchmonk.
Or you could do DwD and lose yet another gear slot
You'll also lose some dexterity due to your gloves and weapons containing no rolls
yeah this build takes that into account
I kinda wanna do DwD Hollow Palm now
no gloves and weapons (@timid geyser made them like that) are basically unarmed too
But thats half of your gear gone
What class would do best with hollow palm? It's like the opposite of facebreakers.
Sounds about right
Last thing I'll note is that even if you get good single-target damage, the low weapon reach of unarmed means your AoE will suffer.
like getting general 150% inc damage, 75% inc as
Champ could use second sight.
Huh. I wonder if pugilist jewel will ever see use.
Cause you're stacking dex and unarmed.
Jewels are far too valuable for this build to fuck about with these items
Is using DwD too much opportunity cost on hollow hand?
yes
Dude
you wont fix your resistances
Where are u gonna put ur skills
yeah
Boots lol
like with drugs
you arent a dj, dont mix those
they're perfectly fine as a separate thing
Wait this is the ultimate no socket build
Kaom's Heart + Kaom's Roots + DwD + Hollow Hand
Welcome to reddit 8 hours ago
true
Templar for bonus points? 
wow that metamorph core seem great 😄
Herald bomber took a real beating with the increase in mob hp and the movement to t19s
Also with the prevalence of scaling death explosions right now theres several builds that arent so much slower than it
@barren crescent that picture must print for research
@quiet geyser all 3 must be empty
okay thanks
you can roll the modifiers of magic and rare clusters right
although, can you regal the blue clusters?
The jewels are fully craftable. Just note that the number of nodes and type of small nodes are enchantments, so essentially fixed
also for clarification, do you have to manually spend passive points to make use of cluster jewels?
on the cluster itself
Yeah, they cost points like normal passives
can you tell us which jewel sockets are considered large outer jewel sockets?
the ones that cost 3 node to get to right
yes
think im gonna get the one close to resolute technique then
wondering if the location of the jewel matters like legion jewels
alright then its not really complicated
wonder if its possible to get the 2 exact same notables on the same jewel
Here is a question that I have
and if certain notables are only available on large/medium/small hmmm
How many medium sized jewel sockets can be at most on the large jewels?
3
I'm guessing it's either 1 or 2.
the unique voices has 3
No, the 3 is only limited to the Voices one.
That would make Voices a terrible alternative though.
Unless you get really lucky on the rolls when chaos spamming
not really, voices only has 1 small node pathing
the large rares u need more pathing points
I guess we'll see. In the end, I don't think it matter that much
I can already see a slight issue with the new jewels though. It doesn't tell you where the new notables will be located on these jewels.
I'm thinking that top-to bottom corresponds to a (counter)clockwise rotation?
is there a limit to notables tho?
it looks like jewels so 4 mods
but can you get 4 notables on a medium jewel?
probs not right?
I'm thinking 4-6 total nodes on a medium jewel and probably 1 notable and 1 jewel socket.
probably 1 / 2 / 3 based on what we've seen so far
Here's what I'm thinking
Large: 7-10 total nodes. 3 'special' nodes. At most 2 medium jewel sockets.
Medium: 4-6 total nodes. 2 'special' nodes. At most 1 medium jewel socket.
Small: 2-3 total nodes OR 1 keystone. 1 'special' node. No jewel sockets.
that large cluster has 2 noticables and 1 jewel and 7 other passives
This one has 2 jewel sockets though
jewels can have diffrent abount of passives tho
thats a 8 passive jewel with 2 jewels and 1 noticable
Yeah.
correct me if im wrong 😛
No, you're right I think
There is a set pattern for the locations of nodes that are replaced by notables and jewel sockets @bitter ledge. I'm sure you'll be able to work it all out pretty quickly with more examples
Nice! 😄
this extension of passive tree is very exciting
Yeah. I do feel like the meta is just going to be to reroll them into health jewels though.
So you free up passives for other points.
the mods u can roll is limited/determined by the enchantments it came with
and that enchantment cannot be rerolled
Oh yeah...
but you can have ones with similar effects chaining into each other
so jewels will potentially cost a lot of money purely based on enchant without having a good rolll
so you could get massive offense or defense in 1 long chain
I don't think that that chaining works
depending on rarity/ what gg nodes are gated behind which
Otherwise Voices will be pretty worthless
rolls are on each jewel itself, so doesnt chain imo
most likely will be again a lot of bad nodes to dilute the pool
cuz u roll it in ur stash before socketing
laughs in flat life regen rolls on armors
what i mean if you have a a cluster with your damage type then next cluster has similar, this way you get skill tree that jumps less arround and more focused
But these jewels seem to be the complete opposite of the timeless jewels.
Timeless jewels were almost designed to be untradable.
i'm excited to be able to play a trickster without having only 170~% life on tree (excluding jewels)
7K life trickster here i come
example if you get a large minion damage cluster then chain it into a medium minion damage cluster then into a small minion cluster thats alot of chained points all focus on 1 area
yes , it can also allow builds that would like an ascendancy but can't really use it due to the damage nodes you want being at the opposite side of the tree
what is the probability of rolling 1 notable you want using chaos? 2x(1/270)?
like making balista clusters or something near hierophant
it's GGG man
they'll be weighted
Yeah
not sure but i think noticable will be tide to the type of jewel
Alt spamming will be popular I guess
1:3 alt:chaos ratio incoming
p(1)x(1/270)+p(2)x(2/270) probably
0.001% fixed that for you
regal is probly gonna be quite solid as well
oh god they are weighted?
But yeah... alt spamming will be so popular
regal looks like pure bonus on them yeah
- limited by enchantment, so wont have to roll vs 280 , 2) likely gonna be weighted, 3) it can also roll non notables - i.e those that add to small passives
TLDR - we dont know yet
non notables are pretty interesting too tbh
yea that what p(rolling 1 passive) does
I'm surely gonna be picking up all of the alterations.
a large cluster jewel with 3% life nodes enchant and 25% small notable effect is already real nice hp
there was a cluster jewel with 3% hp and +6 max hp
I think that the small jewels can give better nodes.
Also, I didn't even catch this
This is a magic one, not a rare one
what mods can roll on these? 1. Jewel socket 2.small passives have increased effect 3. notable 4. ???
keystones
any more?
isn't keystone unique clusters?
I think theyre small
yeah
actually yeah dk if keystones are only from unique jewels or can roll on regular ones
might be unique only, since the shown keystones so far are standalone single path/node without any other small nodes
would make sense to have keystones at only unique tbh
Cluster Jewels can start dropping from the Coast onwards.
Yeah, I think s as well
wow fun
Where did you read that?
2 votes and 23 comments so far on Reddit
I can already see newer players "Guys, what are these jewels that I just found? What can I do with them?"
And then he links the most OP jewel ever.
i mean item level probably does something
jewel at lvl 2, cant equip till lvl 15 or 20 anyway lol
scion is the slowest ofc 😄
Is 1 notable worth 4 skillpoints though?
scion lvl 16
lets say small passives are equal to stuff you could get on your old tree
i doubt it sgonna be worth going to a cluster asap
cos you only pick stats on that way
but might be
i mean +1% crit for heralds may* be worth it but probably not
most of them do not seem to be worth 4 skill points
witch can reach 2 at lvl 20 🤔
that is an entire cluster
Yeah, that's what I think as well
you're taking it the wrong way imo
when talking about worth or not
it's like jewels right now in the game
bad jewels are generally not worth 2 points
like here just the crit for herald for 4 points meh
a 4 mod cluster jewel with crit herald and 3 mods for small passives on the way
looks a lot more worth already
you still need points for those
looked in pob
yes but if your points on the way gives you 3 stats
all but scion only need 11 points
lets say the small passives are equal to the best alternate nodes you can get on your tree
notable = 4 point cost
3 if you can use the stats of the 2 nodes to the jewel
i'd say
since they're meh i count them 0.5
and considering the strength of the notable
it's well worth it imo
are you counting the 3 you need to socket the cluster jewel?
for the good jewels
i'm counting 4 and taking one less
because you do get a bit less than one small node worth of stats
from the 2 nodes before the outer jewel
like 8% melee phys
is not a great node
but it's not a travel node either
or 12% elem on top one
meh...fine
3 points for a notable(more if your build does not path next to a 3 point socket)
there's also the part about being able to get things you cannot get otherwise and/or need to travel too far to be efficient
they have showed at like 9 delirium orbs at least 😄
like i'd pay any day 5-10 nodes to get the explodey notable
we know how insane explodey stuff is
15% chance though
you can stack them
probably has diminishing effects even for the GG ones
if they are noticables they can be stacked
like the up to 50% inc aoe while stationnary
yea i meay make a worb with that
large might have have multple chains tho 😄
so you can go from large into 2 medium etc
voices
7 points for 3 sockets+??
in the end it will most likely always be the best choice to take an outer jewel you path near
if you have the currency to get real good jewels
just like taking 2 points jewels right now is always the best choice once you got money
bex mentions that we will get a list before league starts
datamining can only datamine after patch hits
i.e. day before patch
some may leak but not 270 lol
tbh i hope they reveal them all
it is confirmed though
we will get a list similar to blight notables
when we get them is a problem
that at least gives some plan for a build 😄
blight notable was hilarious
"how do i know which oil to annoint this notable ?"
"go to the wiki it's nowhere in game"'
kek
glad they added it
the next league
nah it was in blight
like week 1-2
still kinda weird
or maybe at start
nah not at start
i remember quite clearly having to go to the wiki
several times
I mean it's no big deal for veteran players who know the wiki is the place to be
but for new players cmon
not cool
https://www.pathofexile.com/forum/view-thread/2628299
This was posted on release day
we are talking about the oils showing on the tree
Still no need to go to the wiki
Are the cluster jewel really random like how timeless jewel randomness?
random like normal jewel , not timeless jewel
Most likely not, but technically we dont have enough evidence i suppose
Like maybe tomorrow ggg releases a different One With Nothing with diffrrent keystone?
Short of that happening its safe to assume no
Guys I have a crackpot theory.
The Reefbane fishing rod says it glows when in an area with a rare fish, and people have been finding that there seems to be patterns on if it glows or not, but haven't found anything to do in an area where it is going.
The new delirium mechanic transforms the entire map from a normal state into a delirium state.
So what if delirium is the key to fishing and we need to enter the delirium state to see the fish, which is why Reefbane is detecting a fish by glowing but we can't see them?
Should I tell this to the people on reddit trying to unravel the fishing mystery?
Hmm isnteresting they say cluster in fixed position on skill tree, visible only when socketed,
Cluster jewel roll maybe not that lot
i wonder what stuff theyre gonna give mines, forgetting theyre already super strong
Are Mines something that they really need to look at?
they should buff mine nodes on tree, they are obvs not strong enough
the thing is mines as an archetype are only really super worth playing when they trivialize single targets
which they tend to do right now
at least the "good meta" ones
You get easy damage for a clunky playstyle
yeah
i personally dont mind mines as single target is the only thing they have. but no clear, and survivability is hard to get too
*delete str stacking and skeletons. zombies are imo in fine state rn, at least stat-wise. they take some investment to not be bad
If Baron doesnt see a nerf I'll riot
baron isnt even an issue, its just few extra zombies. but geoffri etc together with baron and spirit offering is
I consider 20 zombies an issue
20 zombies is pretty ridiculous investment in str
20 topend but 15 is super easy to get
the average build has like 15
but you can get +1 zombies from regular helmet, and every extra zombie is lower dps increase anyway, going from 12 to 15 is not that significant
but you are getting shitton of survivability with that what is imo the biggest issue
change str to armour instead of life 
12 to 15 is still 25% more damage lol
yeah but that 1200 str eats quite a lot of affixes as well
but you are getting shitton of survivability with that what is imo the biggest issue
no, really? :d
it's midnight, i'm not good at reading lol
anyway obviously something about minions should be nerfed
imo making skeletons die very very easily would be good
which is solved with investment into that new notable with the cluster jewel
skeles already die very easily
that makes minions summoned recently not take damage
but that do not really matters when they instakill stuff
Cant you summon up to 4 skellies with one cast anyways?
you can go up to 8 i think with jewel
it's funny how they could halve the damage of skellies/zombies and it'd still be amazing
and double the damage of spectral shield throw and it'd still be shit
As if they already nerfed zombies recently 🤔
they should incorporate minion mods naturally into wands and staves, instead of having a weird atlas-specific base for minions
make the minion mods on those weapons very very powerful
then nerf the damage of the minions themselves specifically
That would harm every other build too
so that you need investment to make minions work
Or do you want to roll minion mods on your sword?
its not like anyone is playing wanders anyway so adding extra mods to wands would technically not hurt anyone :d
i literally said wands/staves
(not that i think its a good idea)
Convoking wands is not the reason why minions are so broken
attacking wands/spell and minion wands, same with staves
we already have warstaves
my idea is you take attack mods entirely out of the pool for spell wands and spell staves
We will get Attack based wands in time
and replace that with minion nodes to balance
If you divide the pool of possible mods onto different types even more you'll end up with dirt-cheap-to-make wands
and powercreep even more
since the only reason non-warstaff/rune dagger still have attack mods is to balance against how easy it would be to make good spell weapons without them
so replace the attack mods with minion mods on those specific types, as well as the non-attack wands given attack wands come out
and theoretically you could balance it properly, since summoners almost never want spell damage
If sst did double damage from live i would league start it for sure, it would be top tier
and spellcasters almost never want minion damage
Yeah no dont do that
nah
what if the evil entity behind delirium is...
...the elder 🤔
come from backwards in time, so he's the... younger
🤔 🤔 🤔
you were the elder all along in this league 🤔 🤔 🤔
The Younger
Hey all, do we know anything about the challenge league cosmetics we can unlock yet?
that's on the 9th
and all those monsters you're killing during deliriums???
that's right they were PEOPLE all along
Fairly certain that a lot of enemy types in the game are human too
they were TINY BABIES
aisling being useful in intervention is legit really juicy tho
that's right they were PEOPLE all along
#PixelHumanLivesMatter
are the brand gloves confirmed real, fake, or neither?
brand gloves?
Suuuuuper fake
h*CK
pls don't troll me I wanted them to be real so badly 😦
especially with autobomber league
but if a red name confirms they're fake I can post them right? 🤔
I need that last line so badly
just hold down the brand recall button
excuse me but that requires I expend energy with my left hand
just put it on scroll wheel
god fr*ckn h*ckn darn why do you have to make sense
"Warp Residue" 
How long before league start do patch notes normally come out?
They're usually out the wednesday before launch
Cool ty
I'm not sure if this belong here or in #1┃endgame-help. How much benefit do you get from playing on league launch?
Because yes, you can make a lot of currency up front (my favorite strategy is investing in divine/annulment orbs when they're just 2-3c per piece).
But regardless of when you start the league, you will still be able to make decent currency with just high-tier maps.
You get to potentially exploit oversights from GGG, you have more currency at any given moment going forward and that lets you have a better response to market forces. You're also "more in touch" with the meta and item values, giving you more sense and direction.
Your last statement is true though. You can always make decent currency simply by playing.
anyone know how we assign the "new" notables? as i understand we put one of the cluster jewel in one of the sockets and it open a random new cluster, but how we can assign this new if we wont get more points to spend?
You have to choose whether to spend your points on cluster jewel nodes instead of the normal tree. Also the cluster created isn't random, it's entirely determined by the mods on the jewel
ah well i see. That means we cant truly skill more then before, there are just more options to spend our points
yup
probably i dont like it, but we will see
At least so far it appears that the nodes are slightly more powerful than the ones on the regular tree, which they kinda have to be since they're 1. new and 2. have more opportunity cost than your average jewel socket / wheel cluster since you have to travel through the lackluster small nodes preceding the outer jewel sockets
not only are they more powerful you will be picking everything up once inside jewel for really nice cost efficient nodes
And they also allow for a ton of pathing flexibility. You could pick up lots of crit multi on the very top or bottom side of the tree where it's rather scarce, if generic crit multi jewels will be a thing
Maybe there will be really good bow jewels that could open up new build possibilities for Templars
go into the nodes around shadow so you can fill it with Life, Life and Life
in an area traditionally devoid of life
ohh right you can have nothing but 1 giant ass cluster for life
and then greed all damage nodes on right side of the tree
the distance to scion wheel is worse
^
but an assassin might be able to make something great out of lots of life cluster jewels and using phys->chaos conversions with EK
maybe dip into poison
I cannot wait for you all to see the full list of notables
are there silly things like +curse, +spectre, etc. behind level 84 cluster jewels?
I hope not. I hope that the design philosophy behind these new notables is that no powerful signature node on the tree is straight up copied or made obsolete
Well there's exactly one node that you might hate me for then, but I hope you'll understand the reasoning 😀
+1 totem node confirmed
i genuinely hope we see lots of people who take a bunch of cluster jewels and a Legion jewel and say "screw your trees, i'm going to make my own"
Well if it's only one node then I can't be that mad :P
yeah but you'll be able to roll the node on all your clusters
you'll go into three of the corner wheels and use large with that node, voices on all three, and smalls each with that node
and have, what... 12? extra totems C:
I would assume that an extra totem will not be there
Not on a non-unique jewel that's not limited to 1
inb4 you have to Sirus exalt a level 84 cluster jewel to get it
Influenced jewels inc? 
I could imagine +1 curse to be not that broken actually. It does take a good amount of work to incorporate multiple curses on an average character.
+1 curse would probably not be great when you're only linking 3 into Bane at most
and you can get 3 curses pretty comfortably anyway
Definitely less powerful than an extra totem. That'd just be a no-brainer for totem builds.
that warcry passive wheel that got shown off tho is kinda wew
What do you mean by "wew"?
could be pretty nice
It doesn't seem particularly powerful tbh
On rallying cry the notable is a ~28.5% damage increase but the small nodes only give a 5.3% damage increase, so across 4 nodes it averages out to an 11.1% damage increase
Which isn't great :P But it's only a magic jewel, a rare version could make it a lot better
Also you can probably roll versions with less small nodes i.e. better pathing
i'm considering it with Enduring and relying on that for sustain
but i think it would need more meat to really be good
it's just blue and 1-mod so you can give it more juice
but... yeah i think if you roll halfway decently (alts and regals are gonna be super valuable this league i reckon) you can get silly
i should probably not think too much about what jewels are gonna be omega pepegasm and just wait for the league to start and play with what i get 🤔
Its 1 less button to press!
But yea, i will probably miss the attachment range from recall
So it will end up feeling worse
Dunno. The cooldown can be annoying sometimes
I imagine it will be a tad better for mapping but worse for bossing
I wonder what skill would be the best for delirium encounters
Im just gonna start out with ye old classic ED Contagion Trickster I think
Sounds alright in delirium
Basically anything with good clear. No idea what's happening in the encounter maps as nothing's been released about them.
Hollow palm ignite chieftain? 
Consecrated path chieftain!
@wild arch right now checking some facebreaker pobs and none can reach close to facebreaker dps due to losing shield etc
Really? the flat phys and 60% more atk speed cant make up for it?
im surprised id figured a 1k dex build could out shine a facebreaker
@dusky kernel i just removed facebreaker + shield and added like 300-2k + 60% more aspeed on gear piece
but ya by looks facebreaker > hollow palm with just those changes
obviously rings from facebreaker builds can be replaced to better ones since hollow palm doesn't care as much for flat unlike facebreakers but still
wish i knew the builds better, but theres a few threads going around saying how to build it differently because it requires slightly different stats than FB. lemme see if i can find the latest one
yeh it has to be built different since facebreakers care a lot of about flat
still.... there's only so much u can build differently
- rare rings instead of circle of guilt
- rigwardls is still a must judging by my own pobbing
- belt stygian most likely anyway
- helmet i left abysus on
- body armor - you won't get that much dex from it
so basically only big change from normal FB builds is not focusing on circle of guilt x2
nah cyclopian for dex stacking
the only problem is its goin gto be one of those builds
where you play it strictly to play it
not for its build strength
because the exact same dex stacking stuff would just go better on a TS ranger and be faster and better
and thats a bit of the shame of it all, but it could be a really good flavor build if you dont wanna go facebreakers cuz its old and over done
it really sux having to use rigwalds tbh
hopefully there's some unarmed changes/passives in the mix of next league
That's nice
i dont really know how to spec out for it ideally but ive looked at it and come to the conclusion deliriousmelone did from what i could figure out
Well we can bet they have unarmed nodes in the new jewels. Same with wanders
how would it function for a CoC build?
@violet nymph speaking of new jewels that corrupted one that gives dex the further you are looks interesting tbh
for hollow palms builds anyway
For hollow palm I'd much rather have a rat's nest or devoto's over abyssus
yeh for sure but earlier i meant that just taking usual facebreaker build(-s) as baseline
if youre going for rigwalds dont you wanna consider a fractal thoughts
even changing up some gear and adding 300-2k + 60 more aspeed isn't that great for dps
Fractal sounds great if you can manage to convert the damage without gloves
also what really throws me off is that elehit is unarmed capable but wild strike isnt
my bigbrain build wants to offcolor a dex chest and go conc path
but idk how smart that actually is
If you got the right watcher then by all means go conversion
@vast gazelle conc path chieftain 
@vast gazelle i'm considering slayer for aoe since conc path is scalable by aoe
The ultimate meme would be hollow palm templar
Nope
Melee range only affects the strike
tbh im excited for the fact people will probably write this jewel off
and make it cheapish
I'm not sure crit is that good tbh
Considering rigwald doesn't allow claw multi and takes the slot of a dex and gained as extra amulet
Palm allows dual wield multi
for crit u need to use rigwald tho but rigwalds adds a lot of deeps
If there is any
theres that one cluster of crit chance for dual wield
yeah esp with conc path giving perma conc ground
my main issue pobbing it is i dont know what to give it to tell pob that i count as dual wield
idk i think it's probably better to go ele overload
is there an affix that does that already
and use a % dex flat dex jade amulet with phys as extra cold
also you cant go ele overload without some source of flat crit, no?
and then investment to crit often enough to have it up
you can crit with something else
i suppose yeah
Like flame dash 
Nothing except the sockets you don't have
also >impale kekw
i'll probably use two unset rings anyway if i go hollow palm
so it'll be "ok"
not like steel rings do anything with it
I'll probably eventually try hollow gladiator
and considering the huge damage you get you probably only need to drop ele overload on bosses so it's not a bother to use OoS for it
will most likely one tap everything without overload up
in maps
15 + 60 + 20 more attack speed and capped block sounds like a good start