#1┃mirage-league
1 messages · Page 219 of 1
Not a book !! Please not a book
I can already see people farming legion glacier for those 5 generals for the convinient 5 slots of metamorph boss
I think they capped the generals to level of maps, no?
"You have maximum block chance if you haven't blocked recently" https://tenor.com/view/wonder-woman-cuffs-gif-10415980
Meanwhile Gladiators https://tenor.com/view/wonder-woman-gif-8792094
good thing with new map system you can make any map any level you want
this should be op
I can almost smell the scent of mf deadeyes runnig over t16 glacier with zana legion mod, then scrap dead generals for metamorh boss materials to use rewards on quantity jewelery 
to get that extra 1% quant on amul
😩
💦
Have they announced any ascendancy changes for metamorph? I know they talked about Raider revamp, but I havent seen anything
nothing major
raider is actually already pretty strong now
That's why it's getting a "revamp" 😭
not any time soon
My search is not working. Google turns up nothing... What ascendancy changes do we know of for Metamorph? Any?
nope
Ah, OK, thanks. 👍
So uhhhh, anyone remembers those shitty helmets that gave special ailments?
Would be cool if you could craft those ailments onto anything with the new influences
But it's not like GGG remember about those ailments themselves 
I wonder how those helmets interact with new sextants as well 
They could have had potential 
I just don't understand why we have not seen more ailments along those lines and brittle and stuff on other things...
It is just so awkward they were semi-introduced, we were told hey we'll be adding more of these as time goes on and now nothing
I really love the idea of simply "swapping out" what ailment you are doing based on your elemental damage type or whatever--I hope we see something with that in Metamorph
well those ailments and the whole idea behind them is shit anyway
ailments need support from passives and items
they cant exist in their own vacuum
'tis but a scratch
@tidal mantle Completely valid. Would require all of those things to make them viable; I wonder why we did not see addendums onto existing notables, however, to assist in their viability (or even ways to obtain them outside of the few, select items they did add).
Best metamorph combo is piety, piety, piety, piety, and piety, BTW
Wonder what happens if you combine the trinity and malachai 
@gloomy elm thats an interesting thought. will we be able to combine more than 1 of same boss. can we bank infinite "bosses" and combine at our leisure or is it like auto slot that triggers a boss when full
i wonder what hp will the combine boss has if red map boss parts
Sum of the og mobs hp
slattt
Why does it feel like we know nothing?
e.g. how to get elder maps outside zana
e.g. how does the atlas work in 3.9
e.g. how does metamorph mechanic work specifically
it's nice tbh
I feel like we know everything we need to about metamorph
but yeah, totally in the dark about conquerors
gonna be a fun first few days figuring it all out
what do we actually know?
it is rather exciting to go in without more info
but it's the same every league, not like we need to know shit, just wait until wednesday and read patch notes
very high potential rewards for those to get there /figure it out first
as some1 said, combine 5 pieties
why though?
I suspect you won't be able to use dupes
I know but still
cortex, mastermind, Aul, Elder, Hillock
the whole point is to make weird new stuff
it's pretty unlikely that non-map bosses will have parts
true
cause league content usually doesn't occur in those areas
maybe conquerers?
i hope the boss parts has interesting mechanics other thanjust bigger/more loot boost/icons
its a combination of all the bosses's mechanics
yeah i mean more than that
wow...endgame farming may be cheap this league
well it does sound like the parts give numerical buffs to the mob as well
easy t14-16 maps
yeah, expecting some parts with like x% more life, x% extra fire dmg, x% penetration
Chaos reflect wouldn't really do anything anyway since all chaos damage is pretty much entirely dot
except converted damage I think
No one remember apep rage. 
Scorch, Brittle and Sap have had their value calculations updated to be similar to Chill and Shock's new value calculation.

Its out?
Balance manifesto mentioned a couple of things
Good to see GGG still on the meme.
Balance manifesto amazing
Literally all those changes are good
Mirage archer needed a nerf forever
hopefully its not too bad
range and damage, sure
damage won't matter, range could be sad
I'm upset about the Spectre at 25 change. Cause that means the nerf only affects some players while doing jack squat for others.
That said, I am excited to see the buffs to Arc
yeah, seems an odd one to target
I doubt anyone is surprised by the general minion nerfs though
This league looks better literally every second
They didn't nerf minions into the ground
and I actually have time to play this one!
No mention of nerfs to SRS, generic mine supports and Pyroclast. Time to see what the actual patchnotes say.
minions are still gonna be hugely popular I think
yeah im interested to see how onslaught changed stuff
Havoc is probably scrambling to find other techniques for leveling lmao
You know what I want to see getting nerfhammered? Multi-dipping conversion effects.
Smoke Mine+Flame Dash was broken on low ping
They shouldve just made smoke mine share charges with flame dash lol
but they did?
Actually kill racers current strats
it does though
cause it's 3 charges
Do they do smoke mine flame dash smoke mine?
And you use two for the big dash
they smoke mine into flame dash
I see
God gotta go back to work
I wanna talk about this shit for hours
The phys/gem hybrid mods being removed needed to happen after legion
I want actual patchnotes and the new tree. Until then, everything is in vain
Probably high impact/chain react is gonna be untouch.
Im hoping ggg give CA explosion more raduis (not the degen cloud) for a dumb idea I have.
I've been thinking about a caustic arrow ballista trickster, depending on where the ballista cluster is.
Cause the on Kill effects of the ascendancy trigger on totems too if it's dots.
Im going for barrage ca hybrid. Probably assassin.
wow... spectere changes = 25% damage nerf
ah well... 5mil dps on 2ex is a bit too much
I'm excited to play what is basically Torbjörn or TF2 engineer this league
Yeah I'm sad about the multimod nerf. One of the few deterministic ways of getting good gear.
so now you want at least 2 good mods 😦
Guess I'll just skip the annul phase of crafting
skip the regal-annul too
Then again my build will likely work with uniques too
I gotta admit I've never used an exalt for slamming before
hopefully cost will be reduced for multimod
sad
GGG only ever nerfs accessibility by making things harder to reach/gated behind more rng.
Did I read the notes wrong? I thought it said up to 3 mods with multimod, so I assume you can multimod+crafted mods?
1 more over just the default craft limit
^
people aren't sure if it's 3 including the multimod or 3 not including the multimod
i'd be ok with if if they nerf the cost too :^]
maybe 1ex?
1 ex seems fine
1 divine please
That's kinda why I like it. You get what you want, but with weaker numericals than a natural rare.
1 chaos multimod when
Wallach, are you the author of the Freezing Pulse totems guide?
yeah
I'm considering either that or Divine Ire Totems as my backup starter, depending on how the nerfs to mines look and how accessible ballistas will be.
So is it better to craft with fossils now?
I only ever multimodded 2h weapons/bows, so idk
wait... didnt the devs mention removing %inc attributes?
nvm
Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.
I'm sad about that. I was hoping for a CwC staff this league
DI totems will probably be nice for the new bosses specifically
wait... so zombie mace is dead
but I think the clear speed difference is hard to swallow
as with all 2h crafting
How are FP pulse totems at bossing? Especially before you acquire a Soul Mantle and are limited to 2x jewels and a 4L?
Like map bosses up to deep yellow/early red maps
So skitterbots shock nerfed from 20%->15%?
We've lowered the base Shock Effect and Chill Effect of some mechanics that have a guaranteed value. Shocked Ground now has a minimum of 15%, which will affect similar mechanics like Skitterbots, Necromancer’s Corpse Pact and Storm’s Gift.
I've never done it in SSF and I can't imagine getting that far and not being able to get one
I usually push there during the first weekend and trading is rather limited then.
I basically always find a soul mantle by then in ssf. it's so common
yeah it's really just such a common chest and you can grab whatever appears on trade
even a 4 link is fine
Ah ok.
the self-flag is usually a bit harder to get super early
With limited links, would HFT make more sense early, and then you transition into FP totems later during maps after you acquire at least a pseudo 5L?
Well ur not playing hft once u get a soul mantle thats for sure
to me HFT would be more of a SSF consideration
that makes sense since you have much less control over the mantle and kikazaru pair
but like in blight I had a 5 link mantle and both rings by the end of the first day
How are templars changing in metamorph?
not
templar's neck gets an inch longer every league
2h for me is just a general no go due to having to 6L something i may upgrade ever











I assume rather than being outright removed, the support mods for 2h will be on new influences.
But we shall see.
"Sooooo many people were using 2h melee, so, we HAD to nerf that. Zombies get -1% damage. See you guys in Metamorph!"
Love how the socketed gem support mod gets removed on all 2h weapons but minions get tickled

RIP +3 VP bow.
So... Melee meta?
But melee dead, remember?
Sounds more like bow and totems meta to me
just gonna play FP totems again while nobody's looking
my bet is totem/mine/trap meta
sell these bows real quick
we still have no idea what new influence mods 2h weapons are gonna have
seriously
you can get + to all gem shit on AMULETS
TAILWIND on boots
there's gonna be nutty shit on everything
I think it's more along the lines of inquisitor meta
That resist ignore on crit suddenly got a lot more attractive
as far as i remember, inquisitor mostly fell out of favor because of the delve helmet mods
but now the extra 10% resistance on shaper-level targets sort of just
wipes that out
I don't think inquis still gets attractive enough
you're still pushing things into negatives with most pen levels
Sure you're still in the negative
But 10% less either way
While inquis stays at the exact same damage
I'm pretty sure they showed one off
I do think in a budget context inquis improves
And it had like 5% extra pen
But we're talking about an endgame support
That you have to grind xp for
yeah though most of the res increase mentioned is on endgame bosses
In the boss league tm
I guess what I'm getting at
is I kind of understand why you'd buff inquis
that node did not age well
when the original context of inquis coming up was gwaer asking why they buffed inquis when it was already so good
which... I don't feel is a very accurate assessment of PoE right this second
Only things coming to mind are occultist's reduction and eternity ignore
does chaos have a helm enchant or just elements
You mean the delve one?
ye
It has one
people are actually theorycrafting about mechanics here already? or is the channel just for later?
mostly for later I think
we didn't actually get much info on league mechanic
or atlas mechanics for that matter
okay 🙂 does it mean we can create a boss each area while leveling?
If you don't rush through and get all the samples I don't see why not
wasn't it 3 things per zone and you need 5 for a boss?
But as per usual there's no reason to do the league mechanic before maps
I like to do it the first few zones. League mechanic's a good way to get some early gear.
ofc there is always a reason to do it - for the fun 🙂
Standard morph needs 4 pieces
don't want to wait hours before actually checking out how it works
plus, better to rip on coast 😄
1 unique and 3 rares
When you kill it it drops a special piece
And then combine 5 special pieces for a big boss
I'm actually getting hyped for new league.
do we know if the bosses get affected by map mods
it looks to me like there is a separate instance for the bigger guys
like the ones you make out of map boss pieces
I would guess the ones you make in-map are affected by the map mods
Depends on how quick you can kill the boss. There will be no minions like in blight
Anyone able to give me a quick in depth idea of what is changing and anything cool i should know about metamorph<
where tf is the manifesto xD
also patch notes are tonight, manifesto is an overview, not enough to know anything for sure.
As long as they leave kB alone, I'll probably be fine. Tried to hold off anything too fancy for my starter 😀
nah im gonna say for sure that minions and melee are dead and nobody should play them based on a few sentences in the manifesto
It's so tempting to jump on the new stuff and I've been burned b4
Join the dark side... join the meta slaves...
manifesto is out. Click bait YTers can make another round of prepatch build vids.
cant wait to see hour long videos about a few paragraphs
go to twitch, they probably making the videos right now for yt.
New vids every day from each content creator is inevitable but tbh I read what I want then watch a vid and let them explain it to me
no point doing it before the patch notes tho.
Do it the old way by mspainting your idea and hope it works.
yeah, waiting eagerly for the patch notes
Ele hit trypanon raider 
Can't go wrong with that
Remove fire and you got yourself an ez setup with no investment
I'm waiting for patchnotes and skill trees and a pob fork with the new tree.
PoB master gets the new tree very fast
Though wouldn't surprise me if local still added it faster
at least 12 more hours till we get patch notes
chances are theyre gonna release them near the end of their work day
which is more like 16 hours away
That is good to hear. I'll probably start with something tried and proven that isn't affected by the changes while theorycrafting something that uses the new stuff.
Shrapnel totem!
Right now I'm thinking of some jank like Ascendant Hieroeye with Explosive Arrow, Barrage or Scourge Arrow Ballistas
Basically any bow skill with screenwide dakka is fair game
mh, but why not Shrapnel totem?
the guy did say screenwide
projectile speed increases range? (I hope)
shrapnel is not exactly large penis aoe
and maybe pierce? wasn't fully clear from the video how it works. because I didn't see the arrows "burst" and it has no aoe tag
its probably just a really short range split arrow that can shotgun
so im sure projectile speed helps
but to shotgun I would need to place it in the face of the enemy, right?
I just don't get the flavour text. Multiple arrows that break into shrapnel.
you are shooting sharpnel instead of arrows that decay after some distance
so probably projectile speed doesn't increase the range?
doesnt say anything on gem that it increases and from preview you could see projs disappearing after some distance
likely to prevent it being used as offscreening ballista
@runic zephyr 21:00 CET
when do the patch notes drop?
ah yea so its 21 for me thanks
guess its gonna be an all nighter
but who am i kidding, itll probably be like last league: get ready, and then stuck in queue for hours, and finally give up and sleep frustrated
for me it drops at 3am. who needs sleep?
Yikes
22 for me right when my work shift ends
it's like 10 pm for me but I'll read it tomorrow.
lol
its not for definite 10pm GMT
its more like anywhere between 10pm and like 5am, it heavily depends on if there are any major addendums
most ggg things drop for me around that time
like the manifesto dropped 2am GMT
I'll just read it in the morning tbh.
manifesto was actually latest one of reveals
99% of other reveals were ok for EU time
How do ballistas interact with totems?
Im thinking about the +1 totems from hiero, does that affect attack-ballistas?
ok il play jugg RF/SR
be careful not to heal monsters too much
single target doesnt exist either tbh, in a "boss league" with additional life and resistances on mobs, have fun 
That's valid for any build, not just rf
Btw rf shits on res already with ee, fire exposure and combustion
Oh well not combustion
you are gonna feel it a lot more on build lacking damage rather than something that has over 1m deeps
RF can hit over 1m dps 🙂
But yeah. RF is petty zdps not gonna lie.
You can also do combustion on a stormfire RF build if you really wanted.
Hopefully zombiemancer doesnt lose more than 50% total dps, then i can play her as a leaguestarter
btw a Question did we still say Shaper DPS ? 😒 when conquerer of the Atlas is out
WOKE DPS
😄
Probably still gonna say shaper dps unless new bosses have even more res/damage reduction
I don't mine "WOKE DPS" though
Werent they gonna have more overall
I wonder if it works well with ballistas
scourge arrow would be sick, it doesnt have good base so stacking flat ele would be an option
and galvanic/lightning arrow both will do great
and scourge arrow also has that flat chaos, so could go that route
Ballistas won't be that great
You lose single hit damage with them at the cost of moving around and placing multiple of them
still waiting...
we still waiting? (idek where to look)
yes still waiting
F
@livid hare easy place to look is #old-game-news
we'll ping when patch notes are up
oh ok, cool
PRAISE BE
so
am I drunk
or was there a thing that allowed you to use some melee skills as bow skills
and I can't find what it was
@minor jungle It was a node in a new ascendancy previewed for 4.0
It's good we have nothing spoiled 🙂
i'm gonna be one of like four people doing a melee build as league starter. gear is gonna be dirt cheap. 😄
will be happy to sell bows to you all at outrageous prices though!
Poison wander start for cheap starter
guess im 2 of 4 then
i see you, melee brother. salute! o7
See I get the benefit of cheap shit like melee while not being melee
Cuz my bis is obliteration
Or a jesus rolled rare. Since we cant craft better easily now
gonna go with herald of agony for that poison wander?
i've heard it's great for bossing
Kb and power siphon
herald of agony with cold irons is a big meme
Power siphon for bossing
just putting that out there
See, but it lacks the clear that my KB will have
My KB will blow up my screen the next one. And the next 2 past that
pure hoag builds aren't clear builds and never will be (hopefully..)
profane bloom is fun
kb was kinda weak when i tried it. must have been doing it wrong. 😦
@stark tartan it's not a killer skill also requires a good wand.
It's for the clear. Power Siphon is your big boy skill.
kb goes on a 4l
why take kb at all then? what does ps lack that makes you want or need it?
curious as someone who almost never plays wanders
@stark tartan kb is a super turbo clear skill
Not meant for anything but that
So kb on a 4l can do hella work for clearing normal and magic mob packs easily. But rares and bosses ps is what you use
ahh, good to know. thank you.
@stark tartan the trick is KB can blast a pack. And on every hit it creates explosions. Which with poison tbh will prob be enough even for rares. But normally you just blast and run. And use some form of proliferation of clearing. (Herald of Ice, obliteration, etc)
i may need to investigate this further. 😄
I can provide a pastebin tomorrow
Also just realized your name is lord kalus. You monster.
im suprised they did not touched PS at all :d
is indeed a monster. this is true.
I'm surprised Pyroclast didn't get touched
yay for maining something that most people consider clunky
i'm probably gonna do infernal blow next league
because dropping tactical nukes on packs is fun
POB - is updated 🙂
Not fork though just fyi.
Once I've updated my pob I'll work on my jank starter.
The plan so far:
-Ascendant: Hiero/Pathfinder
-Grab Ele, phys to ele and Totem nodes near Templar
-Grab Ballista nodes near Ranger
-Ancestral Bond, Watchtowers, Skirmish Quiver and Hiero is 7 Ballistas. Possibility to use Multitotems for up to 9.
-Use a phys to ele bow skill with it
what was the Code in POb to annointed a point
"Allocates X"
thanks
The most exciting thing in the patch notes was reflect immunity on chest piece 
It's a shaper or elder mod
wait really
i thought it's craftable
oof
lemme check patch notes again
ah true, d a m n
The ele hit nerf is sad tho
Don't forget the enemies are tankier overall
It lost like what, 200 top damage from each element
And no rotc changes .-.
how can i say that in POB
Which ballista is iron commander going to affect? The lvl 12 (former lvl4) one?
Don't think there's any good way @hot gyro
39% increased Damage ?
Won't be accurate
No. Just say 39% more ignite damage for close enough estimate
Or just pull up a calculator at the end
is also on the burning arrow
With the nerf to icicle mines and the buff to arc, I might just arc mines
195% more ignite damage for 5 stacks
but stacks ignite?
The thing is that burn is its own separate damage instance
It is essential a 39% copy of your ignite that last for 4 seconds.
what is the code for this ?
You can't add it in pob as a more multiplier
It will interact with the other multipliers
Throw 195% more ignite damage on a random jewel to get rough idea.
Which it won't do in game
Just put your final ignite DPS in a calculator and times it by 2.95 or something
That should also work just fine as well
you mean ignite dps :3
something about this doesnt feel right, dont know why but this corner hurts my eyes now
@wild arch so correct?
For a single stack of the debuff yeah.
and how i put that into the Calculation :3?
What calculation?
the Text to put it into pob or should i wait till the gems are out
New Rules
Has Shaper OR Elder
HasInfluence Shaper Elder
Has Shaper AND Elder
HasInfluence == Shaper Elder
what do these refer to?
maps?
y
Influenced items. You can combine influence types via awakener orbs (or whatever they are called).
Ahh I'm not really a filter guy so I couldn't tell ya 😦
@hot gyro Just put "39% more burning damage" for a single stack
195% for all 5 stacks
damn, I wish filter info they give wasn't so vague
Seems a little low, but probably fine.
Looks like you aren't really scaling ignites.
okay they are average values of items
Which in that case I'd instead play something like blast rain.
trying to make voltaxic tree is pain
What are you running with it?
either scourge or la, if anything fails then 100% shock divine ire
Nice, let me know if it turns out well!
hvande scourge would probably be the better choice, no?
if you want you can do the math
i am just looking at both and havent decided on the one yet
bossing or mapping
mapping is gonna be cruise anyway so more about boss damage
hmmm
scourge ofc should inflict higher shock but la can hit more often
you sure scourge will inflict higher shock?
with blank tree and some placeholder gear scourge hits 4x harder than la
and la counts as 2x
so if my brain is functioning properly its higher
hmm
i presume its cause scourge hits more frequently than LA and its chaos damage then
nah the scourge hits less often since you charge it for full
so can la with few hits raise lower shock to same value or no
in the end i think it wont matter and just gonna try what simply feels better
probably
personally i would go scourge cause personal preferences cause i dont have a lot of practice and usage of LA
well i have nostalgic value to voltaxic LA when i played it like 4 years back before build was killed
go for it
or clear with la and have scourge ballistas o.o
that sounds odd
is actually in a pretty good spot
Would it be good with 50% less atk speed?
You'd have 3 base totems, +1 from Watchtower, possibly +2 from Multitotems and another +1 from Skirmish
idk if worth
hello there
that sounds interesting hvande
Which ascendancy are you running?
pathfinder for now
considering trickster too but then pathing would be from other side of narnia
dont go trickster
I'm considering Hieroeye or maybe Juggeye myself
but trick has SOOOO much utility
do you need the utility doe
bleeding gladiator is ok in 3.9?
and allows to use that remaining unconverted lightining damage as extra chaos
with harness the void
Patient Reaper should work on totems cause it's on kill
i mean i dont care about the on kill part, wont use totems for clear only bosses
i just like the fact that this second 6L you have can be random 6 totems with minimal investment really
You're also mainly scaling on hit, right?
yeah trying to go above 50% shock
with everything having more hp and bosses being easier to shock i am confident you can shock for 100%
without cheesing with divine ire that is
I'm getting very tempted to play trade league and try to go for a voltaxic eshroud LA build
for the biggest shocks you have ever seen
shock us with it viper
do it!
have fun chancing a shaped voltaxic
I suspect Mathil will do something with Voltaxic on elementalist
chancing a voltaxic is the easy bit honestly
I imagine buying the eshroud will be much more expensive
and the nice thing about chancing a unique is you get to 48q and 6L it first
well you can transfer influence now so thats a bit easier for that
does that work on uniques tho
we will see
yea\
true that
hvande
how deep do you think the deepest delve wil be in the awakener kill event will be?
good intermediate before trying for shaped cotbs
probably like t16 lvl
thats 1 month race right?
prob around 1k depth
avg damage of 100k per scourge totem that counts as 300k hit for shock
now to do math how much of a shock that is on something like shaper with new values
no idea why but i either get lots of zeros or some other bs 🤔
you mean this?
yeah but i dont get where the numbers are coming or going to ._.
the number in the parenthesis should be a percentage
but the result would be a raw value that needs to be converted to percentage
also 100k hit with voltaxic would count as 400k, 'cause 300% more
yeah so if shaper has 18m hp but his threshold is halved to 9m and you do 400k thats 4.4%
wait why is there 4.4% * 4
'cause 4.4% is the hit, voltaxic makes it so it would be 300% more, so times 4
oh wait, I thought the hit was 400k
but you said the hit was 100k
yeah i converted it to voltaxic buff
yeah the scourge totems dont stack shock at all, it goes up by like 0.4% with every hit
Having a hard time deciding between puncture or split arrow with flat chaos for poison
Manifesto: Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.
Patch notes: Nothing
???
Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.
Flat chaos is nice and all, but Phys can be further scaled with added as chaos
Then again I can just do split arrow with phys to chaos as well 🤔
All those extra arrows are pretty hard to beat
@languid path What does this mean??? Cast on crit is a support modifier????
Time to join the rest of the plebs with 6 link coc 
well, you could also read it as
hybrid physical dmg and support + hybrid spell dmg and support
which would exclude coc sword, cause coc mod doesn't have spell dmg
but who know ggg
That asenath on hit tho
So LA and voltatix will be shock as if dealing 500% more dmg?
Yep, so you get increased damage taken
Voltaxic expensive again
someone filed a copyright claim against me for a track i published 7 months before theirs. 🤔
How do we farm Voltaxic Rift? 
same as any other random unique
I'm trying to figure out how valuable reduced enemy physical damage reduction stat is
which is a stupid name btw. Armor penetration is a better name, even though the mechanic is inaccurate
but without knowing the armor values of bosses, it doesn't do much good
You can farm tranquility from peninsula @surreal cliff
if they had 1k armor like people claimed in 2013, then its still nothing
bosses having 30k+ armour sounds more realistic
30k armour would reduce a 3k hit to 1.5k. so i think they will have much more to have a significant effect on players
@paper bear how do you know? penisula is a legacy are according to wiki
Fields map / and act 7 Ashen fields only place for it to drop now i think
30k armor now or prebuff? Because 30k pre-buff would now translate to 800k armor
which would require an 80k hit for 50% reduction. Which in turn makes armor penetration much more valuable
Waaaaait a minute
So the new explosive arrow combines the damage of all arrows into the explosion and then adds some fire damage, right?
since it was added as a stat, i don't think its 100% useless to grab armor pen
my question would be how much % could you get
As melee, probably around 30. As bowyer, if you use 1 lioneye you can go 39, with a second lioneye 51
but the weight of armor penetration depends on the armor of bosses
could still be worth to spec into it if you use small multiple projectiles
unless they make mob armour go into 100k and above its worthless stat
there's the voltaxic rift prophecy questline that got used by nobody ever
it'll probably be really valuable if voltaxic's rarity is bumped to match its power level
voltaxic already is kinda rare its just absolutely not used now
i think its T2 or maybe even T1 rarity
Voltaxic is rare as a drop but fairly common as a card
Has anyone seen an updated tree that highlites what's new?
http://www.poeskilltree.com/?v=3.8.0&c=3.9.0-pre
Something like this?
Sweet, thanks
What do you mean?
Oh you mean raise the metamorphs as spectres?
yes
Highly doubt they'd allow you to raise those
I'm confused by their explosive arrow explanation
Do the arrows themselves do no damage and instead add the damage they would have dealt in the final explosion?
@static token http://www.poeskilltree.com/?v=3.9.0-pre&c=3.8.0 this is better for viewing differences
the first arrow that hits starts a timer, when that reaches 0 it explodes (+ all arrows stuck to the target) doing damage. When it explodes the first arrow calculates if ignite happens, but all arrows individually crit.
Nice, thanks
That still doesn't clear it up
the total damage is done as one hit, though
Ok so the actual arrows impacting the enemy won't do damage?
also the first arrow that explodes is the one that would cause your on hit effects
So all 10 or whatever arrows will count as if the enemy was full life?
yeah - id imagine that every explosion for the first one that explodes would get 100% crit
This sounds a bit ridiculous tbh
its probably pretty good. You might even been able to use like inc duration to extend the amount of time you have to stick arrows to it for a bigger burst
You can go perfect agony and fallacy
Just hit 50% crit chance and let this cover the rest
but that is kinda what that node is for - expects you to use hard hitting skills instead of fast hitting/DoT
The new explosive arrow is a hard hitting DoT tho
Why stop at ignite tho
You can do it as bleed or poison as well
If not both 
Pathfinder can abuse the hell out of poison prolif
Since you can just make one gigantic poison
who needs prolif when your skill hits everything in the next 10 miles
Why stop there when you can sweep the entire map with 1 poison?
i mean, cuz KB exists
also i have 3 forms of on death explosions built in.
so if the poison kills them everything dies anyways
I honestly don’t have a good read on it bc I’ve never played a pure single hit poison
and like, even footage I’ve seen of pestilential strike is using ancestral and like
i played both last league. can say it's plenty large
what it might be is a kinda tiny aoe that just ramps quickly since the poisons kill trash really fast
also it can be scaled with aoe
I just hope it's enough to spread between legion soldiers
it is
legion is when I did my poison stuff
the only thing is that it only spreads 1 stack of poison iirc
so you do want a skill that can cover a lot of ground anyways
since legion shit is thick
and use plague bearer to aid it
Is storm brand getting nerfed or are the only changes this league coming to bows
There are changes to other things but not Storm Brand
guys check my math here
assuming that barrage support is 65% less damage at level 20
the base damage numbers for galvanic and ice shot would look like this right
Galvanic
99% * 0.35 = 34.65, 6 Arrows = 34.65 * 12 = 415.8%
Ice Shot
174% * 0.35 = 60.9, 4 Arrows = 60.9 * 4 = 243.6%
since galvanic has 3 arrows base, and the aoe goes off for each arrow
seems like a very large disparity
Some of the bow skills seem to have whack interactions with barrage
naked scourge arrow is still higher damage effectiveness than galvanic with barrage 
416.5% if my math is right
but you can add projectiles to barrage skill
Speaking of barrage, how's this lvl 92 tree for poison explosive arrow? 
you cant on scourge
poison EA? why not poison split arrow
Because big poison
107%
nice
lol
Might need a bit more
yeah you reckon
at that point just remove the 107 you have for more damage
Good idea 
i have a feeling metamorph is going to be a very unprofitable league
and people are going to skip it immediately
except for big bosses
I have dodge so I just need to not get hit
Volkuur's Guidance?
What about them?
Getting EA to poison.
Nope
what
Assuming that me and everyone I asked read the description correctly, the reworked EA stores the damage of all the arrows and combines all their damage in the explosion
Is anyone not impressed by ballistas? Will they do enough DPS?
where does it say that franken
So if you stack 5 arrows that are supposed to do 100 phys damage then the explosion will do 500 phys + whatever the flat fire on the gem is
i dont think it says that?
It does the damage of your arrows + flat fire
I was wondering what you gonna do with the added fire damage.
im pretty sure your arrows dont actually contribute to the explosion
Yeah you have to use the gloves to make fire poison.
however each arrow calculates it's own damage, including critical strike chance and damaging ailments independently, and these are summed to create one hit.
yeah so like
thats explosion
when you shoot
the explosion charge goes "i am going to do 300 fire damage, and i critted, so i will actually do 600"
your initial hit does damage its not stored
and then adds it all together for the big one
otherwise its straight up 2x
If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, and the explosion will cause an ignite from their summed ignite damage.
yes i know
Why is it talking about combining the arrow damage if it doesn't fucking combine anything?
chill out my man
it does combine
every fuse does individual damage
combined into the explosion
just not the weapon damage
since that happens when you hit
Wait so if one fuse crits, all fuse will ignite? Just that one fuse benefit from crit damage?
Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
that explosion is combined
So you're saying that every arrow adds 522 to 783 fire damage at the end?
so lets say that a fuse does 600 damage right
and you have a crit multi of 200%
you shoot 4 arrows into the enemy, only one of which crits
yes, every arrow adds that amount
That's even more ridiculous then
and it counts as a crit
yes its big boom boombs
In that case I need volkuur's
but downside is fuse time while mapping
I wonder whats the odds of no critting on 25% crit on 17 fuse.
1s every pack adds up
yeah the constant delay
i mean it does but not much moore than a regular ignite build if you're running prolif
and you wont run into packs on t16s while charge is set
unless you build for tank stats
In this case the weapon's damage doesn't matter at all and you just stack attack speed
gem levels
yes, and gem levels
15 base with up to 19 extra with 10 arrows
ignite prolif takes care of aoe
34 before increased aoe. 🤔
and you are not stacking on packs
That's 2 attacks with barrage
you need like 2, 3 charges to clear
Someone suggest running EA on mines to overcome its mana issues.
i mean its a little over 2
but even 2 attacks with barrage isn't super easy to do
in a 1 second window
34 base range with 10 arrows
Also you can easily hit insanely high "attack speed" with mines.
traps do, mines auto target
They'll probably shoot at whatever is closest
I guess its fine on trash but boss with adds will be annoying.
Not alot of boss have tanky adds though.
i think EA will probably be very strong
idk about poison though
seems like an odd way to do it
split arrow seems like a far superior way to do it
A meme way. 
or even scourge arrow now it has so much flat chaos
PF prolifs only one poison
its not like you need a big poison to clear packs
since it refreshes the duration every time it prolifs
I'm building this around wiping legions and blights
sounds similar to jousis' forbidden build 5
Could run blood magic on non mine EA.
Where do you think I got the inspiration from 
As long as the explosive poison can melt a rare it's all good
I guess I'll try a mine version. 
Quill rain looks pretty juicy with the little buff it got 
It went from worse than tempest for any build that cares about damage
To like
Very slightly better
If u use no added dmg at all
Hold up
I just re-read the preview announcement thing
Now, each arrow's explosion will deal a portion of your base weapon damage, with a large added fire bonus and the full effect of any other added damage.
that was preview thing, it didnt make it in
and thank god for that or skill would be even more dead than it was
the reason is because that would just make skill directly worse
In what world would that make it any worse?
The only way I see it being made worse is if you're scaling the actual hit with equilibrium
why would you want to do hit build with that
That's what I want to know
The hit and explosion both add weapon dmg to the base dmg
50% to the hit and 100% to the explosion
Rory
after or before notes?
Where
Why is it not showing up on the tracker
oof ruined skill
At it was what
sire of shards + new ring, here I come
So is dark pact a nova skill or are only skills that have nova in name nova skills
That's a good question 
I guess shock nova totems are a thing now with the ring
Shockwave totem?
It does say "Instead of around you"
not "instead of around the caster"
might not work for totems
totem inherit your stats
They however don't inherit things that affect "you" in most cases.
They are not you except when they feel like it 
EA still good
Neat
Was digging through the wiki and discovered that with goddess scorned, dyadian dawn and one of the new passive nodes, you can achieve 93% faster ignites
With pure file ele hit you can make some silly build which has near instant ignites
I assume the duration is the same?
Viper, how would you think the newly introduced ring would work in vortex cold snap? 
very well I imagine. placing vortex wherever you want it seems very good. certainly fixes the only annoyance I felt when playing the build last
Hmmm, did they mention drop place for it yet?
you can safely assume it will drop from the endgame metamorph bosses
(the ones made by combining map boss parts)
Sad life
Kinda sad that vp got dropped on bow. They did add dot mods on suffix..
Ranged Discharge? 🤔
Is it just me or does the scaling on Ensnaring arrow look pretty nutty?
Nutty? Its 1% more than IS with no flat
Its basically projectile weakness that costs u a gem slot and an attack every so often
ie its frost bomb
So i expect it to be used in a similar manner as a 1L utility bossing skill or as a 3L with curse on hit
Certainly wouldnt be doing dmg with it
How broken is using something like empower or +gem level on these awakened gems going to be?
lvl 5 max by default
get one of the like +7 fire gem setups going or something with that o_o
Empower increases the level of supported active skill gems
ahhh true...rip
even still, the like +gem level items do all still yeah? Its like starting with a lvl 25+ gem base and then adding on to that
How will explosiv arrow work?
If i have 5 arrows stuck in the target, does it then deal 5x 522-783 dmg?
Man that woke curse on hit is nuts.
Hi guys, do we have any information about metamorph boss content in maps



