#1┃mirage-league

1 messages · Page 219 of 1

void hedge
#

But can you get non-map bosses like legion generals or atziri with izaro? chaosthinking

runic shard
#

why not?

#

more tabs? or metamorph book like bestiary?

analog flame
#

Not a book !! Please not a book

void hedge
#

I can already see people farming legion glacier for those 5 generals for the convinient 5 slots of metamorph boss

runic shard
#

I think they capped the generals to level of maps, no?

midnight kraken
void hedge
#

good thing with new map system you can make any map any level you want

runic shard
#

this should be op

void hedge
#

I can almost smell the scent of mf deadeyes runnig over t16 glacier with zana legion mod, then scrap dead generals for metamorh boss materials to use rewards on quantity jewelery templarLul

#

to get that extra 1% quant on amul

#

😩

barren crescent
#

💦

steep plover
#

Have they announced any ascendancy changes for metamorph? I know they talked about Raider revamp, but I havent seen anything

copper kernel
#

nothing major

livid lake
#

raider is actually already pretty strong now

daring hearth
#

That's why it's getting a "revamp" 😭

copper kernel
#

not any time soon

mellow sun
copper kernel
#

nope

mellow sun
#

Ah, OK, thanks. 👍

wild arch
#

So uhhhh, anyone remembers those shitty helmets that gave special ailments?

#

Would be cool if you could craft those ailments onto anything with the new influences

#

But it's not like GGG remember about those ailments themselves templarLul

barren crescent
#

I wonder how those helmets interact with new sextants as well templarLul

wild arch
#

They could have had potential templarSad

mellow sun
#

I just don't understand why we have not seen more ailments along those lines and brittle and stuff on other things...

#

It is just so awkward they were semi-introduced, we were told hey we'll be adding more of these as time goes on and now nothing

#

I really love the idea of simply "swapping out" what ailment you are doing based on your elemental damage type or whatever--I hope we see something with that in Metamorph

tidal mantle
#

well those ailments and the whole idea behind them is shit anyway

#

ailments need support from passives and items

#

they cant exist in their own vacuum

signal sigil
#

@midnight kraken more like glad after fight

rose solstice
#

Aight, gonna try and take off

#

... MT

void saffron
#

'tis but a scratch

mellow sun
#

@tidal mantle Completely valid. Would require all of those things to make them viable; I wonder why we did not see addendums onto existing notables, however, to assist in their viability (or even ways to obtain them outside of the few, select items they did add).

gloomy elm
#

Best metamorph combo is piety, piety, piety, piety, and piety, BTW

wild arch
#

Wonder what happens if you combine the trinity and malachai chrisThinking

slender temple
#

@gloomy elm thats an interesting thought. will we be able to combine more than 1 of same boss. can we bank infinite "bosses" and combine at our leisure or is it like auto slot that triggers a boss when full

solid thunder
#

i wonder what hp will the combine boss has if red map boss parts

low kindle
#

eater of souls, cursed king, chimera, uber atziri, cortex

#

fight that

mystic ivy
#

Sum of the og mobs hp

craggy cliff
#

slattt

deep wave
#

Why does it feel like we know nothing?

#

e.g. how to get elder maps outside zana

#

e.g. how does the atlas work in 3.9

#

e.g. how does metamorph mechanic work specifically

eager terrace
#

it's nice tbh

silver kettle
#

I feel like we know everything we need to about metamorph

#

but yeah, totally in the dark about conquerors

#

gonna be a fun first few days figuring it all out

deep wave
#

what do we actually know?

native sonnet
#

it is rather exciting to go in without more info

languid path
#

but it's the same every league, not like we need to know shit, just wait until wednesday and read patch notes

native sonnet
#

very high potential rewards for those to get there /figure it out first

deep wave
#

oh god... so many peices

#

if every boss has it's own 'soul item'

native sonnet
#

as some1 said, combine 5 pieties

deep wave
#

why though?

silver kettle
#

I suspect you won't be able to use dupes

native sonnet
#

because u can

#

well, they arent technically dupes

silver kettle
#

I know but still

deep wave
#

cortex, mastermind, Aul, Elder, Hillock

silver kettle
#

the whole point is to make weird new stuff

#

it's pretty unlikely that non-map bosses will have parts

deep wave
#

true

silver kettle
#

cause league content usually doesn't occur in those areas

deep wave
#

maybe conquerers?

native sonnet
#

i hope the boss parts has interesting mechanics other thanjust bigger/more loot boost/icons

deep wave
#

its a combination of all the bosses's mechanics

native sonnet
#

yeah i mean more than that

deep wave
#

wow...endgame farming may be cheap this league

silver kettle
#

well it does sound like the parts give numerical buffs to the mob as well

deep wave
#

easy t14-16 maps

native sonnet
#

yeah, expecting some parts with like x% more life, x% extra fire dmg, x% penetration

deep wave
#

they should include phys ref, ele ref and chaos ref

#

jk

wild arch
#

Chaos reflect wouldn't really do anything anyway since all chaos damage is pretty much entirely dot

rocky nebula
#

except converted damage I think

deft girder
#

No one remember apep rage. templarSad

wild arch
#

Scorch, Brittle and Sap have had their value calculations updated to be similar to Chill and Shock's new value calculation.

lyric ore
#

venom gyre buff, nice

#

I liked the feel but the damage wasn't there

wild arch
#

Oh boy lancing steel buff 👀

#

I was just considering doing it

deft girder
#

Its out?

wild arch
#

Balance manifesto mentioned a couple of things

deft girder
#

Good to see GGG still on the meme.

violet nymph
#

Balance manifesto amazing

#

Literally all those changes are good

#

Mirage archer needed a nerf forever

lyric ore
#

hopefully its not too bad

#

range and damage, sure

#

damage won't matter, range could be sad

zealous monolith
#

I'm upset about the Spectre at 25 change. Cause that means the nerf only affects some players while doing jack squat for others.

#

That said, I am excited to see the buffs to Arc

lyric ore
#

yeah, seems an odd one to target

#

I doubt anyone is surprised by the general minion nerfs though

violet nymph
#

This league looks better literally every second

#

They didn't nerf minions into the ground

lyric ore
#

and I actually have time to play this one!

violet nymph
#

And they didn't buff bows to ridiculousness

#

Actual fucking BALANCE changes

zealous monolith
#

No mention of nerfs to SRS, generic mine supports and Pyroclast. Time to see what the actual patchnotes say.

violet nymph
#

They fucking NERFED RACE SKILLS

#

Onslaught, oos

lyric ore
#

minions are still gonna be hugely popular I think

#

yeah im interested to see how onslaught changed stuff

violet nymph
#

Havoc is probably scrambling to find other techniques for leveling lmao

zealous monolith
#

You know what I want to see getting nerfhammered? Multi-dipping conversion effects.

violet nymph
#

Smoke mine nerf lmao

#

AND THE MULTIMOD NERF SO GOOOOD

#

About fucking time

zealous monolith
#

Smoke Mine+Flame Dash was broken on low ping

violet nymph
#

They shouldve just made smoke mine share charges with flame dash lol

wary smelt
#

but they did?

violet nymph
#

Actually kill racers current strats

zealous monolith
#

it does though

violet nymph
#

What

#

How do they go zoom then

zealous monolith
#

cause it's 3 charges

violet nymph
#

Do they do smoke mine flame dash smoke mine?

zealous monolith
#

And you use two for the big dash

wary smelt
#

they smoke mine into flame dash

violet nymph
#

I see

#

God gotta go back to work

#

I wanna talk about this shit for hours

#

The phys/gem hybrid mods being removed needed to happen after legion

zealous monolith
#

I want actual patchnotes and the new tree. Until then, everything is in vain

deft girder
#

Probably high impact/chain react is gonna be untouch.

#

Im hoping ggg give CA explosion more raduis (not the degen cloud) for a dumb idea I have.

zealous monolith
#

I've been thinking about a caustic arrow ballista trickster, depending on where the ballista cluster is.

#

Cause the on Kill effects of the ascendancy trigger on totems too if it's dots.

deft girder
#

Im going for barrage ca hybrid. Probably assassin.

deep wave
#

wow... spectere changes = 25% damage nerf

#

ah well... 5mil dps on 2ex is a bit too much

silver kettle
#

a lot of builds do reach level 25 spectres

#

it's just a budget nerf

deep wave
#

true

#

also feeding grenzy nerf i guess

#

sad for multimod nerf 😦

zealous monolith
#

I'm excited to play what is basically Torbjörn or TF2 engineer this league

#

Yeah I'm sad about the multimod nerf. One of the few deterministic ways of getting good gear.

deep wave
#

so now you want at least 2 good mods 😦

zealous monolith
#

Guess I'll just skip the annul phase of crafting

deep wave
#

skip the regal-annul too

steel gull
#

skip the crafting phase of crafting

#

and use uniques

#

:^]

zealous monolith
#

Then again my build will likely work with uniques too

deep wave
#

tbh 2ex for an additional mod is shit

#

not worth it

zealous monolith
#

I gotta admit I've never used an exalt for slamming before

steel gull
#

hopefully cost will be reduced for multimod

zealous monolith
#

It was always for the bench or as currency

#

Cost reduced? In our dreams

steel gull
#

sad

deep wave
#

would you pay 2ex for 1 more mod?

#

better to buy a well rolled one at that point

zealous monolith
#

GGG only ever nerfs accessibility by making things harder to reach/gated behind more rng.

#

Did I read the notes wrong? I thought it said up to 3 mods with multimod, so I assume you can multimod+crafted mods?

eager terrace
#

1 more over just the default craft limit

deep wave
#

^

steel gull
#

people aren't sure if it's 3 including the multimod or 3 not including the multimod

zealous monolith
#

oh fuck

#

well that would suck immensely

deep wave
#

so 2ex for 1 more mod

#

ew

eager terrace
#

tbh I'm okay with it

#

current multimod is a bit too direct of a line I think

steel gull
#

i'd be ok with if if they nerf the cost too :^]

deep wave
#

maybe 1ex?

eager terrace
#

1 ex seems fine

deep wave
#

1 divine please

zealous monolith
#

That's kinda why I like it. You get what you want, but with weaker numericals than a natural rare.

steel gull
#

1 chaos multimod when

zealous monolith
#

Wallach, are you the author of the Freezing Pulse totems guide?

eager terrace
#

yeah

zealous monolith
#

I'm considering either that or Divine Ire Totems as my backup starter, depending on how the nerfs to mines look and how accessible ballistas will be.

deep wave
#

So is it better to craft with fossils now?

zealous monolith
#

I only ever multimodded 2h weapons/bows, so idk

deep wave
#

wait... didnt the devs mention removing %inc attributes?

#

nvm

#

Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.

zealous monolith
#

I'm sad about that. I was hoping for a CwC staff this league

eager terrace
#

DI totems will probably be nice for the new bosses specifically

deep wave
#

wait... so zombie mace is dead

eager terrace
#

but I think the clear speed difference is hard to swallow

deep wave
#

as with all 2h crafting

zealous monolith
#

How are FP pulse totems at bossing? Especially before you acquire a Soul Mantle and are limited to 2x jewels and a 4L?

eager terrace
#

not sure I know

#

soul mantle is pretty trivial in trade league

#

like in campaign?

zealous monolith
#

Like map bosses up to deep yellow/early red maps

deep wave
#

So skitterbots shock nerfed from 20%->15%?

#

We've lowered the base Shock Effect and Chill Effect of some mechanics that have a guaranteed value. Shocked Ground now has a minimum of 15%, which will affect similar mechanics like Skitterbots, Necromancer’s Corpse Pact and Storm’s Gift.

eager terrace
#

I've never done it in SSF and I can't imagine getting that far and not being able to get one

zealous monolith
#

I usually push there during the first weekend and trading is rather limited then.

silver kettle
#

I basically always find a soul mantle by then in ssf. it's so common

eager terrace
#

yeah it's really just such a common chest and you can grab whatever appears on trade

#

even a 4 link is fine

zealous monolith
#

Ah ok.

eager terrace
#

the self-flag is usually a bit harder to get super early

zealous monolith
#

With limited links, would HFT make more sense early, and then you transition into FP totems later during maps after you acquire at least a pseudo 5L?

midnight phoenix
#

Well ur not playing hft once u get a soul mantle thats for sure

eager terrace
#

to me HFT would be more of a SSF consideration

#

that makes sense since you have much less control over the mantle and kikazaru pair

#

but like in blight I had a 5 link mantle and both rings by the end of the first day

low kindle
#

Rip 2handed weapons

#

As if we needed less incentive to play them

violet nymph
#

How are templars changing in metamorph?

native sonnet
#

not

eager terrace
#

templar's neck gets an inch longer every league

cosmic anvil
#

2h for me is just a general no go due to having to 6L something i may upgrade ever

slender temple
quaint umbra
zealous monolith
#

I assume rather than being outright removed, the support mods for 2h will be on new influences.

#

But we shall see.

low latch
#

"Sooooo many people were using 2h melee, so, we HAD to nerf that. Zombies get -1% damage. See you guys in Metamorph!"

rocky nebula
#

Love how the socketed gem support mod gets removed on all 2h weapons but minions get tickled

deft girder
#

RIP +3 VP bow.

shell ridge
#

So... Melee meta?

barren crescent
#

But melee dead, remember?

zealous monolith
#

Sounds more like bow and totems meta to me

frank hound
#

I doubt it's melee meta given the monster armor changes

#

and impale getting shit on

eager terrace
#

just gonna play FP totems again while nobody's looking

frank hound
#

my bet is totem/mine/trap meta

eager terrace
#

sell these bows real quick

violet nymph
#

we still have no idea what new influence mods 2h weapons are gonna have

#

seriously

#

you can get + to all gem shit on AMULETS

#

TAILWIND on boots

#

there's gonna be nutty shit on everything

wild arch
#

I think it's more along the lines of inquisitor meta

#

That resist ignore on crit suddenly got a lot more attractive

violet nymph
#

as far as i remember, inquisitor mostly fell out of favor because of the delve helmet mods

#

but now the extra 10% resistance on shaper-level targets sort of just

#

wipes that out

eager terrace
#

I don't think inquis still gets attractive enough

#

you're still pushing things into negatives with most pen levels

violet nymph
#

well

#

it makes inquis far more attractive as a low budget option

wild arch
#

Sure you're still in the negative

#

But 10% less either way

#

While inquis stays at the exact same damage

eager terrace
#

assuming pen levels don't change

#

but I think there are awakened pen supports

wild arch
#

I'm pretty sure they showed one off

eager terrace
#

I do think in a budget context inquis improves

wild arch
#

And it had like 5% extra pen

#

But we're talking about an endgame support

#

That you have to grind xp for

eager terrace
#

yeah though most of the res increase mentioned is on endgame bosses

wild arch
#

In the boss league tm

eager terrace
#

I guess what I'm getting at

#

is I kind of understand why you'd buff inquis

#

that node did not age well

#

when the original context of inquis coming up was gwaer asking why they buffed inquis when it was already so good

#

which... I don't feel is a very accurate assessment of PoE right this second

wild arch
#

The chaos resist increase stings a bit tho

#

Is there even chaos penetration anywhere

eager terrace
#

just occultist?

#

I dunno I don't play chaos really

wild arch
#

Only things coming to mind are occultist's reduction and eternity ignore

eager terrace
#

does chaos have a helm enchant or just elements

wild arch
#

You mean the delve one?

eager terrace
#

ye

wild arch
#

It has one

frozen osprey
#

people are actually theorycrafting about mechanics here already? or is the channel just for later?

eager terrace
#

mostly for later I think

#

we didn't actually get much info on league mechanic

#

or atlas mechanics for that matter

wild arch
#

We got more than enough info

#

Metamorph is extremely simple

frozen osprey
#

okay 🙂 does it mean we can create a boss each area while leveling?

wild arch
#

If you don't rush through and get all the samples I don't see why not

sharp wind
#

wasn't it 3 things per zone and you need 5 for a boss?

wild arch
#

But as per usual there's no reason to do the league mechanic before maps

sharp wind
#

I like to do it the first few zones. League mechanic's a good way to get some early gear.

frozen osprey
#

ofc there is always a reason to do it - for the fun 🙂

wild arch
#

Standard morph needs 4 pieces

frozen osprey
#

don't want to wait hours before actually checking out how it works

#

plus, better to rip on coast 😄

wild arch
#

1 unique and 3 rares

#

When you kill it it drops a special piece

#

And then combine 5 special pieces for a big boss

sharp wind
#

I'm actually getting hyped for new league.

void thicket
#

do we know if the bosses get affected by map mods

eager terrace
#

it looks to me like there is a separate instance for the bigger guys

#

like the ones you make out of map boss pieces

#

I would guess the ones you make in-map are affected by the map mods

coarse moon
#

I’m big hype for next league

#

hopefully it won’t be as slow as blights

frozen osprey
#

Depends on how quick you can kill the boss. There will be no minions like in blight

lost sorrel
#

Anyone able to give me a quick in depth idea of what is changing and anything cool i should know about metamorph<

copper kernel
#

quick
in depth

#

just read the manifesto

#

is pretty short

lost sorrel
#

where tf is the manifesto xD

sharp wind
#

atlas is changed + new mechanic

livid lake
#

also patch notes are tonight, manifesto is an overview, not enough to know anything for sure.

ember lodge
#

As long as they leave kB alone, I'll probably be fine. Tried to hold off anything too fancy for my starter 😀

rapid karma
#

nah im gonna say for sure that minions and melee are dead and nobody should play them based on a few sentences in the manifesto

ember lodge
#

It's so tempting to jump on the new stuff and I've been burned b4

rapid karma
#

Join the dark side... join the meta slaves...

sharp wind
#

manifesto is out. Click bait YTers can make another round of prepatch build vids.

rapid karma
#

cant wait to see hour long videos about a few paragraphs

sharp wind
#

go to twitch, they probably making the videos right now for yt.

analog flame
#

New vids every day from each content creator is inevitable but tbh I read what I want then watch a vid and let them explain it to me

sharp wind
#

no point doing it before the patch notes tho.

deft girder
#

Do it the old way by mspainting your idea and hope it works.

frozen osprey
#

yeah, waiting eagerly for the patch notes

wild arch
#

Ele hit trypanon raider vanity

#

Can't go wrong with that

#

Remove fire and you got yourself an ez setup with no investment

zealous monolith
#

I'm waiting for patchnotes and skill trees and a pob fork with the new tree.

silver kettle
#

PoB master gets the new tree very fast

#

Though wouldn't surprise me if local still added it faster

frozen osprey
#

at least 12 more hours till we get patch notes

copper kernel
#

chances are theyre gonna release them near the end of their work day

frozen osprey
#

which is more like 16 hours away

zealous monolith
#

That is good to hear. I'll probably start with something tried and proven that isn't affected by the changes while theorycrafting something that uses the new stuff.

frozen osprey
#

Shrapnel totem!

zealous monolith
#

Right now I'm thinking of some jank like Ascendant Hieroeye with Explosive Arrow, Barrage or Scourge Arrow Ballistas

#

Basically any bow skill with screenwide dakka is fair game

frozen osprey
#

mh, but why not Shrapnel totem?

midnight phoenix
#

the guy did say screenwide

frozen osprey
#

projectile speed increases range? (I hope)

midnight phoenix
#

shrapnel is not exactly large penis aoe

frozen osprey
#

and maybe pierce? wasn't fully clear from the video how it works. because I didn't see the arrows "burst" and it has no aoe tag

midnight phoenix
#

its probably just a really short range split arrow that can shotgun

#

so im sure projectile speed helps

frozen osprey
#

but to shotgun I would need to place it in the face of the enemy, right?

midnight phoenix
#

yes

#

most likely

frozen osprey
#

I just don't get the flavour text. Multiple arrows that break into shrapnel.

patent canyon
#

you are shooting sharpnel instead of arrows that decay after some distance

frozen osprey
#

so probably projectile speed doesn't increase the range?

patent canyon
#

doesnt say anything on gem that it increases and from preview you could see projs disappearing after some distance

#

likely to prevent it being used as offscreening ballista

runic zephyr
#

anyone can tell me what time the league drops?

#

im guessing like 6pm NZ time?

patent canyon
frozen osprey
#

@runic zephyr 21:00 CET

dark loom
#

when do the patch notes drop?

analog flame
#

Where are you from ?

#

Because it’s like 10/11pm for UK normally

dusty umbra
#

@runic zephyr in 6 hours from now on thursday (5h40m)

#

That should be easy enuf maf

runic zephyr
#

ah yea so its 21 for me thanks

#

guess its gonna be an all nighter

#

but who am i kidding, itll probably be like last league: get ready, and then stuck in queue for hours, and finally give up and sleep frustrated

rapid karma
#

for me it drops at 3am. who needs sleep?

small mirage
#

Yikes

dusty umbra
#

22 for me right when my work shift ends

sharp wind
#

it's like 10 pm for me but I'll read it tomorrow.

livid lake
#

lol

#

its not for definite 10pm GMT

#

its more like anywhere between 10pm and like 5am, it heavily depends on if there are any major addendums

sharp wind
#

most ggg things drop for me around that time

livid lake
#

like the manifesto dropped 2am GMT

sharp wind
#

I'll just read it in the morning tbh.

dusty umbra
#

manifesto was actually latest one of reveals

#

99% of other reveals were ok for EU time

placid mountain
#

How do ballistas interact with totems?
Im thinking about the +1 totems from hiero, does that affect attack-ballistas?

wild arch
#

It should

#

They're still referring to them as ballista totems

vast gazelle
#

more importantly

#

where is our markov chain patch notes 👀

wild arch
#

Melee has been deleted

#

There you go

vast gazelle
#

owo

#

i am satisfied

slender temple
#

ok il play jugg RF/SR

patent canyon
#

be careful not to heal monsters too much

low kindle
#

It does respectable damage with fire multi

#

Just clear sucks ass

patent canyon
#

single target doesnt exist either tbh, in a "boss league" with additional life and resistances on mobs, have fun templarthumbsup

low kindle
#

That's valid for any build, not just rf

#

Btw rf shits on res already with ee, fire exposure and combustion

#

Oh well not combustion

patent canyon
#

you are gonna feel it a lot more on build lacking damage rather than something that has over 1m deeps

timid geyser
#

RF can hit over 1m dps 🙂

#

But yeah. RF is petty zdps not gonna lie.

#

You can also do combustion on a stormfire RF build if you really wanted.

zenith warren
#

Hopefully zombiemancer doesnt lose more than 50% total dps, then i can play her as a leaguestarter

hot gyro
#

btw a Question did we still say Shaper DPS ? 😒 when conquerer of the Atlas is out

patent canyon
#

WOKE DPS

hot gyro
#

😄

timid geyser
#

Probably still gonna say shaper dps unless new bosses have even more res/damage reduction

#

I don't mine "WOKE DPS" though

mortal yarrow
#

Werent they gonna have more overall

wild arch
#

Oh boy that voltaxic

#

Melee died for big shock bows templarLul

zealous monolith
#

I wonder which reworked bow skill it would work well with

#

Maybe Galvanic? idk

wild arch
#

Galvanic, lighting and scourge come to mind

#

Hell, maybe even ensnare

zealous monolith
#

I wonder if it works well with ballistas

sacred patrol
#

scourge arrow would be sick, it doesnt have good base so stacking flat ele would be an option

#

and galvanic/lightning arrow both will do great

#

and scourge arrow also has that flat chaos, so could go that route

wild arch
#

Ballistas won't be that great

#

You lose single hit damage with them at the cost of moving around and placing multiple of them

rose solstice
#

Here it comes.....

#

Any second now...

deep wave
#

still waiting...

livid hare
#

we still waiting? (idek where to look)

violet nymph
#

yes still waiting

livid hare
#

F

silver kettle
#

we'll ping when patch notes are up

livid hare
#

oh ok, cool

rose solstice
#

PRAISE BE

minor jungle
#

so

#

am I drunk

#

or was there a thing that allowed you to use some melee skills as bow skills

#

and I can't find what it was

zenith warren
#

Zombiemancerleagustarter it is

#

Sweet

reef falcon
#

@minor jungle It was a node in a new ascendancy previewed for 4.0

minor jungle
#

oh it was 4.0?

#

sad

violet nymph
#

It's good we have nothing spoiled 🙂

upbeat grove
#

Spoil it all

stark tartan
#

i'm gonna be one of like four people doing a melee build as league starter. gear is gonna be dirt cheap. 😄

#

will be happy to sell bows to you all at outrageous prices though!

violet nymph
#

Poison wander start for cheap starter

native sonnet
#

guess im 2 of 4 then

stark tartan
#

i see you, melee brother. salute! o7

violet nymph
#

See I get the benefit of cheap shit like melee while not being melee

#

Cuz my bis is obliteration

#

Or a jesus rolled rare. Since we cant craft better easily now

stark tartan
#

gonna go with herald of agony for that poison wander?

violet nymph
#

It'll be on the build for the damage. But that's it.

#

Not the focus

stark tartan
#

i've heard it's great for bossing

violet nymph
#

Kb and power siphon

cedar socket
#

herald of agony with cold irons is a big meme

violet nymph
#

Power siphon for bossing

cedar socket
#

just putting that out there

stark tartan
#

cold irons?

#

not familiar, i don't do poison builds

cedar socket
#

cold iron point

#

global +3 to phys gem levels

#

hoag scales with levels very well

violet nymph
#

See, but it lacks the clear that my KB will have

cedar socket
#

i have a level 30 hoag with more or less no effort

#

and yeah hoag clear sucks

violet nymph
#

My KB will blow up my screen the next one. And the next 2 past that

cedar socket
#

pure hoag builds aren't clear builds and never will be (hopefully..)

violet nymph
#

I'm also occultist poison wander so I have actual prolif

#

Prolif kills*

cedar socket
#

profane bloom is fun

stark tartan
#

kb was kinda weak when i tried it. must have been doing it wrong. 😦

violet nymph
#

@stark tartan it's not a killer skill also requires a good wand.
It's for the clear. Power Siphon is your big boy skill.

#

kb goes on a 4l

stark tartan
#

why take kb at all then? what does ps lack that makes you want or need it?

#

curious as someone who almost never plays wanders

violet nymph
#

@stark tartan kb is a super turbo clear skill

#

Not meant for anything but that

#

So kb on a 4l can do hella work for clearing normal and magic mob packs easily. But rares and bosses ps is what you use

stark tartan
#

ahh, good to know. thank you.

violet nymph
#

@stark tartan the trick is KB can blast a pack. And on every hit it creates explosions. Which with poison tbh will prob be enough even for rares. But normally you just blast and run. And use some form of proliferation of clearing. (Herald of Ice, obliteration, etc)

stark tartan
#

i may need to investigate this further. 😄

violet nymph
#

I can provide a pastebin tomorrow

#

Also just realized your name is lord kalus. You monster.

compact junco
#

im suprised they did not touched PS at all :d

stark tartan
#

is indeed a monster. this is true.

zealous monolith
#

I'm surprised Pyroclast didn't get touched

#

yay for maining something that most people consider clunky

stark tartan
#

i'm probably gonna do infernal blow next league

#

because dropping tactical nukes on packs is fun

hot gyro
#

POB - is updated 🙂

timid geyser
#

Not fork though just fyi.

zealous monolith
#

Once I've updated my pob I'll work on my jank starter.

#

The plan so far:
-Ascendant: Hiero/Pathfinder
-Grab Ele, phys to ele and Totem nodes near Templar
-Grab Ballista nodes near Ranger
-Ancestral Bond, Watchtowers, Skirmish Quiver and Hiero is 7 Ballistas. Possibility to use Multitotems for up to 9.
-Use a phys to ele bow skill with it

wild arch
#

Soooooo

#

Monster resists are going up and most penetration values are going down

hot gyro
#

what was the Code in POb to annointed a point

timid geyser
#

"Allocates X"

hot gyro
#

thanks

wild arch
#

The most exciting thing in the patch notes was reflect immunity on chest piece templarthumbsup

violet nymph
#

i wonder from where we'll be able to get this

#

and how much it'll cost

wild arch
#

It's a shaper or elder mod

violet nymph
#

wait really

#

i thought it's craftable

#

oof

#

lemme check patch notes again

#

ah true, d a m n

wild arch
#

The ele hit nerf is sad tho

livid lake
#

nerf, lul

#

barely touched it

wild arch
#

Don't forget the enemies are tankier overall

#

It lost like what, 200 top damage from each element

livid lake
#

and? the skill can do a few million dps with barely any investment

#

it needed a nerf

wild arch
#

And no rotc changes .-.

hot gyro
zealous monolith
#

Which ballista is iron commander going to affect? The lvl 12 (former lvl4) one?

wild arch
#

Don't think there's any good way @hot gyro

hot gyro
#

39% increased Damage ?

wild arch
#

Won't be accurate

timid geyser
#

No. Just say 39% more ignite damage for close enough estimate

wild arch
#

Or just pull up a calculator at the end

hot gyro
#

is also on the burning arrow

zealous monolith
#

With the nerf to icicle mines and the buff to arc, I might just arc mines

timid geyser
#

195% more ignite damage for 5 stacks

hot gyro
#

but stacks ignite?

wild arch
#

The thing is that burn is its own separate damage instance

timid geyser
#

It is essential a 39% copy of your ignite that last for 4 seconds.

hot gyro
#

what is the code for this ?

wild arch
#

You can't add it in pob as a more multiplier

#

It will interact with the other multipliers

timid geyser
#

Throw 195% more ignite damage on a random jewel to get rough idea.

wild arch
#

Which it won't do in game

#

Just put your final ignite DPS in a calculator and times it by 2.95 or something

timid geyser
#

That should also work just fine as well

hot gyro
#

you mean ignite dps :3

patent canyon
#

something about this doesnt feel right, dont know why but this corner hurts my eyes now

hot gyro
timid geyser
#

For a single stack of the debuff yeah.

hot gyro
#

and how i put that into the Calculation :3?

timid geyser
#

What calculation?

hot gyro
#

the Text to put it into pob or should i wait till the gems are out

still latch
#

New Rules

Has Shaper OR Elder

HasInfluence Shaper Elder

Has Shaper AND Elder

HasInfluence == Shaper Elder

#

what do these refer to?

#

maps?

hot gyro
#

y

timid geyser
#

Influenced items. You can combine influence types via awakener orbs (or whatever they are called).

still latch
#

so old filtering won't work anymore?

#

like: ElderItem True?

timid geyser
#

Ahh I'm not really a filter guy so I couldn't tell ya 😦

#

@hot gyro Just put "39% more burning damage" for a single stack

#

195% for all 5 stacks

still latch
#

damn, I wish filter info they give wasn't so vague

hot gyro
#

<--- no bow expoert

timid geyser
#

Seems a little low, but probably fine.

#

Looks like you aren't really scaling ignites.

hot gyro
#

okay they are average values of items

timid geyser
#

Which in that case I'd instead play something like blast rain.

patent canyon
#

trying to make voltaxic tree is pain

zealous monolith
#

What are you running with it?

patent canyon
#

either scourge or la, if anything fails then 100% shock divine ire

zealous monolith
#

Nice, let me know if it turns out well!

mortal yarrow
#

hvande scourge would probably be the better choice, no?

patent canyon
#

i am just looking at both and havent decided on the one yet

mortal yarrow
#

bossing or mapping

patent canyon
#

mapping is gonna be cruise anyway so more about boss damage

mortal yarrow
#

hmmm

patent canyon
#

scourge ofc should inflict higher shock but la can hit more often

mortal yarrow
#

you sure scourge will inflict higher shock?

patent canyon
#

with blank tree and some placeholder gear scourge hits 4x harder than la

#

and la counts as 2x

#

so if my brain is functioning properly its higher

mortal yarrow
#

hmm

#

i presume its cause scourge hits more frequently than LA and its chaos damage then

patent canyon
#

nah the scourge hits less often since you charge it for full

#

so can la with few hits raise lower shock to same value or no

#

in the end i think it wont matter and just gonna try what simply feels better

mortal yarrow
#

probably

#

personally i would go scourge cause personal preferences cause i dont have a lot of practice and usage of LA

patent canyon
#

well i have nostalgic value to voltaxic LA when i played it like 4 years back before build was killed

mortal yarrow
#

go for it

patent canyon
#

or clear with la and have scourge ballistas o.o

mortal yarrow
#

that sounds odd

patent canyon
#

thats 4 scourge totems

#

🤔

mortal yarrow
#

is actually in a pretty good spot

zealous monolith
#

Would it be good with 50% less atk speed?

#

You'd have 3 base totems, +1 from Watchtower, possibly +2 from Multitotems and another +1 from Skirmish

patent canyon
mortal yarrow
#

idk if worth

patent canyon
zealous monolith
#

hmm that's far to path

#

maybe as a Scion Hieroeye

mortal yarrow
#

that sounds interesting hvande

patent canyon
#

so that makes 6 scourge totems

#

they should start to stack shock real quick

zealous monolith
#

Which ascendancy are you running?

patent canyon
#

pathfinder for now

#

considering trickster too but then pathing would be from other side of narnia

mortal yarrow
#

dont go trickster

zealous monolith
#

I'm considering Hieroeye or maybe Juggeye myself

patent canyon
#

but trick has SOOOO much utility

mortal yarrow
#

do you need the utility doe

pure vault
#

bleeding gladiator is ok in 3.9?

patent canyon
#

and allows to use that remaining unconverted lightining damage as extra chaos

#

with harness the void

zealous monolith
#

Patient Reaper should work on totems cause it's on kill

patent canyon
#

i mean i dont care about the on kill part, wont use totems for clear only bosses

#

i just like the fact that this second 6L you have can be random 6 totems with minimal investment really

zealous monolith
#

You're also mainly scaling on hit, right?

patent canyon
#

yeah trying to go above 50% shock

#

with everything having more hp and bosses being easier to shock i am confident you can shock for 100%

#

without cheesing with divine ire that is

silver kettle
#

I'm getting very tempted to play trade league and try to go for a voltaxic eshroud LA build

#

for the biggest shocks you have ever seen

mortal yarrow
#

shock us with it viper

zealous monolith
#

do it!

copper kernel
#

have fun chancing a shaped voltaxic

zealous monolith
#

I suspect Mathil will do something with Voltaxic on elementalist

silver kettle
#

chancing a voltaxic is the easy bit honestly

#

I imagine buying the eshroud will be much more expensive

#

and the nice thing about chancing a unique is you get to 48q and 6L it first

patent canyon
#

well you can transfer influence now so thats a bit easier for that

copper kernel
#

does that work on uniques tho

mortal yarrow
#

we will see

patent canyon
#

rares

#

but thats for gearing since iLvL 86 shaper opals arent complete bs to get

copper kernel
#

yea\

silver kettle
#

true that

mortal yarrow
#

hvande

#

how deep do you think the deepest delve wil be in the awakener kill event will be?

silver kettle
#

good intermediate before trying for shaped cotbs

copper kernel
#

probably like t16 lvl

patent canyon
#

thats 1 month race right?

mortal yarrow
#

ye

#

1 month

patent canyon
#

prob around 1k depth

#

avg damage of 100k per scourge totem that counts as 300k hit for shock

#

now to do math how much of a shock that is on something like shaper with new values

#

no idea why but i either get lots of zeros or some other bs 🤔

languid path
patent canyon
#

yeah but i dont get where the numbers are coming or going to ._.

languid path
#

the number in the parenthesis should be a percentage

#

but the result would be a raw value that needs to be converted to percentage

#

also 100k hit with voltaxic would count as 400k, 'cause 300% more

patent canyon
#

yeah so if shaper has 18m hp but his threshold is halved to 9m and you do 400k thats 4.4%

languid path
#

1/2*(4.4%*4)^0.4=0.249

#

so about 25% shock

patent canyon
#

wait why is there 4.4% * 4

languid path
#

'cause 4.4% is the hit, voltaxic makes it so it would be 300% more, so times 4

#

oh wait, I thought the hit was 400k

#

but you said the hit was 100k

patent canyon
#

yeah i converted it to voltaxic buff

languid path
#

yeah so more like 0.143

#

so 14% shock

patent canyon
#

yeah the scourge totems dont stack shock at all, it goes up by like 0.4% with every hit

wild arch
#

Having a hard time deciding between puncture or split arrow with flat chaos for poison

agile pawn
#

Manifesto: Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.

Patch notes: Nothing

???

languid path
#

Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.

wild arch
#

Flat chaos is nice and all, but Phys can be further scaled with added as chaos

#

Then again I can just do split arrow with phys to chaos as well 🤔

#

All those extra arrows are pretty hard to beat

agile pawn
#

@languid path What does this mean??? Cast on crit is a support modifier????

wild arch
#

Yup

#

Coc swords are dead

agile pawn
#

OHH MY GOD

#

WHAT THE FUCK

wild arch
#

Time to join the rest of the plebs with 6 link coc templarLul

languid path
#

well, you could also read it as

#

hybrid physical dmg and support + hybrid spell dmg and support

#

which would exclude coc sword, cause coc mod doesn't have spell dmg

#

but who know ggg

wild arch
#

That asenath on hit tho

dusty cove
#

So LA and voltatix will be shock as if dealing 500% more dmg?

amber sky
#

ye

#

so your 100k counts as 500k towards applying shock

plucky frost
#

Yep, so you get increased damage taken

paper bear
#

Voltaxic expensive again

stark tartan
#

someone filed a copyright claim against me for a track i published 7 months before theirs. 🤔

surreal cliff
#

How do we farm Voltaxic Rift? chaosthinking

copper kernel
#

same as any other random unique

cunning blaze
#

I'm trying to figure out how valuable reduced enemy physical damage reduction stat is

#

which is a stupid name btw. Armor penetration is a better name, even though the mechanic is inaccurate

#

but without knowing the armor values of bosses, it doesn't do much good

paper bear
#

You can farm tranquility from peninsula @surreal cliff

cunning blaze
#

if they had 1k armor like people claimed in 2013, then its still nothing

bleak crypt
#

bosses having 30k+ armour sounds more realistic

#

30k armour would reduce a 3k hit to 1.5k. so i think they will have much more to have a significant effect on players

surreal cliff
#

@paper bear how do you know? penisula is a legacy are according to wiki

#

Fields map / and act 7 Ashen fields only place for it to drop now i think

cunning blaze
#

30k armor now or prebuff? Because 30k pre-buff would now translate to 800k armor

#

which would require an 80k hit for 50% reduction. Which in turn makes armor penetration much more valuable

dusty cove
#

you can farm the corrupted voltaix card

#

there is even that prophecy

wild arch
#

Waaaaait a minute

#

So the new explosive arrow combines the damage of all arrows into the explosion and then adds some fire damage, right?

amber sky
#

since it was added as a stat, i don't think its 100% useless to grab armor pen

#

my question would be how much % could you get

cunning blaze
#

As melee, probably around 30. As bowyer, if you use 1 lioneye you can go 39, with a second lioneye 51

#

but the weight of armor penetration depends on the armor of bosses

#

could still be worth to spec into it if you use small multiple projectiles

native osprey
#

3k hit PepeLaugh

#

armor is less effective the bigger a hit is just over smash

patent canyon
#

unless they make mob armour go into 100k and above its worthless stat

carmine hinge
#

there's the voltaxic rift prophecy questline that got used by nobody ever

#

it'll probably be really valuable if voltaxic's rarity is bumped to match its power level

wet plaza
#

voltaxic already is kinda rare its just absolutely not used now

patent canyon
#

i think its T2 or maybe even T1 rarity

north dragon
#

time for me to do 1hour act 1

#

doing the mini campaign bosses in there

dusty cove
#

Voltaxic is rare as a drop but fairly common as a card

static token
#

Has anyone seen an updated tree that highlites what's new?

dark condor
static token
#

Sweet, thanks

light solar
#

yo

#

I hope i get to make my own specter with basic enemies

wild arch
#

What do you mean?

light solar
#

durning the whole meramorph league

#

since you can combine enemies

wild arch
#

Oh you mean raise the metamorphs as spectres?

spice cipher
#

Doubt X

#

That would be stupidly op

light solar
#

yes

wild arch
#

Highly doubt they'd allow you to raise those

wild arch
#

I'm confused by their explosive arrow explanation

#

Do the arrows themselves do no damage and instead add the damage they would have dealt in the final explosion?

violet nymph
leaden cypress
#

the first arrow that hits starts a timer, when that reaches 0 it explodes (+ all arrows stuck to the target) doing damage. When it explodes the first arrow calculates if ignite happens, but all arrows individually crit.

static token
#

Nice, thanks

wild arch
#

That still doesn't clear it up

leaden cypress
#

the total damage is done as one hit, though

wild arch
#

Ok so the actual arrows impacting the enemy won't do damage?

leaden cypress
#

correct

#

it doesnt count as a hit until the explosion

wild arch
leaden cypress
#

also the first arrow that explodes is the one that would cause your on hit effects

wild arch
#

So all 10 or whatever arrows will count as if the enemy was full life?

leaden cypress
#

yeah - id imagine that every explosion for the first one that explodes would get 100% crit

wild arch
#

This sounds a bit ridiculous tbh

leaden cypress
#

its probably pretty good. You might even been able to use like inc duration to extend the amount of time you have to stick arrows to it for a bigger burst

wild arch
#

You can go perfect agony and fallacy

#

Just hit 50% crit chance and let this cover the rest

leaden cypress
#

but that is kinda what that node is for - expects you to use hard hitting skills instead of fast hitting/DoT

wild arch
#

The new explosive arrow is a hard hitting DoT tho

#

Why stop at ignite tho

#

You can do it as bleed or poison as well

#

If not both vanity

#

Pathfinder can abuse the hell out of poison prolif

#

Since you can just make one gigantic poison

violet nymph
#

who needs prolif when your skill hits everything in the next 10 miles

wild arch
#

Why stop there when you can sweep the entire map with 1 poison?

violet nymph
#

i mean, cuz KB exists

#

also i have 3 forms of on death explosions built in.

#

so if the poison kills them everything dies anyways

wild arch
#

How big is pf's prolif anyway

#

I can't find the info anywhere

coarse moon
#

it’s “big”

#

idk the actual range but you definitely notice it when clearing

wild arch
#

Just found some reddit thread saying it's very tiny

coarse moon
#

I honestly don’t have a good read on it bc I’ve never played a pure single hit poison

#

and like, even footage I’ve seen of pestilential strike is using ancestral and like

violet nymph
#

i played both last league. can say it's plenty large

coarse moon
#

what it might be is a kinda tiny aoe that just ramps quickly since the poisons kill trash really fast

#

also it can be scaled with aoe

wild arch
#

I just hope it's enough to spread between legion soldiers

coarse moon
#

it is

#

legion is when I did my poison stuff

#

the only thing is that it only spreads 1 stack of poison iirc

#

so you do want a skill that can cover a lot of ground anyways

#

since legion shit is thick

wild arch
#

And with the new explosive arrow you'll just be applying 1 anyway

coarse moon
#

and use plague bearer to aid it

violet nymph
#

Is storm brand getting nerfed or are the only changes this league coming to bows

silver kettle
#

There are changes to other things but not Storm Brand

limpid wigeon
#

guys check my math here

#

assuming that barrage support is 65% less damage at level 20

#

the base damage numbers for galvanic and ice shot would look like this right

#

Galvanic
99% * 0.35 = 34.65, 6 Arrows = 34.65 * 12 = 415.8%
Ice Shot
174% * 0.35 = 60.9, 4 Arrows = 60.9 * 4 = 243.6%

#

since galvanic has 3 arrows base, and the aoe goes off for each arrow

#

seems like a very large disparity

wild arch
#

Some of the bow skills seem to have whack interactions with barrage

limpid wigeon
#

naked scourge arrow is still higher damage effectiveness than galvanic with barrage shock

#

416.5% if my math is right

patent canyon
#

but you can add projectiles to barrage skill

wild arch
#

Speaking of barrage, how's this lvl 92 tree for poison explosive arrow? vanity

patent canyon
#

you cant on scourge

limpid wigeon
#

poison EA? why not poison split arrow

wild arch
#

Because big poison

patent canyon
#

how much of a glass cannon that is

#

does it even have 120% life?

wild arch
#

107%

patent canyon
#

nice

limpid wigeon
#

lol

wild arch
#

Might need a bit more

limpid wigeon
#

yeah you reckon

patent canyon
#

at that point just remove the 107 you have for more damage

wild arch
#

Good idea vanity

limpid wigeon
#

i have a feeling metamorph is going to be a very unprofitable league

#

and people are going to skip it immediately

#

except for big bosses

wild arch
#

I have dodge so I just need to not get hit

deft girder
#

Volkuur's Guidance?

wild arch
#

What about them?

deft girder
#

Getting EA to poison.

wild arch
#

Nope

limpid wigeon
#

templar1 what

wild arch
#

Assuming that me and everyone I asked read the description correctly, the reworked EA stores the damage of all the arrows and combines all their damage in the explosion

fading cedar
#

Is anyone not impressed by ballistas? Will they do enough DPS?

limpid wigeon
#

where does it say that franken

wild arch
#

So if you stack 5 arrows that are supposed to do 100 phys damage then the explosion will do 500 phys + whatever the flat fire on the gem is

limpid wigeon
#

i dont think it says that?

patent canyon
#

but its not phys damage

#

its fire

wild arch
#

It does the damage of your arrows + flat fire

deft girder
#

I was wondering what you gonna do with the added fire damage.

limpid wigeon
#

im pretty sure your arrows dont actually contribute to the explosion

patent canyon
#

explosion doesnt do damage of hit

#

its separate

deft girder
#

Yeah you have to use the gloves to make fire poison.

wild arch
#

however each arrow calculates it's own damage, including critical strike chance and damaging ailments independently, and these are summed to create one hit.

limpid wigeon
#

yeah so like

patent canyon
#

thats explosion

limpid wigeon
#

when you shoot

#

the explosion charge goes "i am going to do 300 fire damage, and i critted, so i will actually do 600"

patent canyon
#

your initial hit does damage its not stored

limpid wigeon
#

and then adds it all together for the big one

patent canyon
#

otherwise its straight up 2x

wild arch
#

If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, and the explosion will cause an ignite from their summed ignite damage.

limpid wigeon
#

yes i know

wild arch
#

Why is it talking about combining the arrow damage if it doesn't fucking combine anything?

limpid wigeon
#

chill out my man

#

it does combine

#

every fuse does individual damage

#

combined into the explosion

#

just not the weapon damage

#

since that happens when you hit

deft girder
#

Wait so if one fuse crits, all fuse will ignite? Just that one fuse benefit from crit damage?

wild arch
#

Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).

patent canyon
#

that explosion is combined

wild arch
#

So you're saying that every arrow adds 522 to 783 fire damage at the end?

limpid wigeon
#

so lets say that a fuse does 600 damage right

#

and you have a crit multi of 200%

#

you shoot 4 arrows into the enemy, only one of which crits

patent canyon
#

yes, every arrow adds that amount

limpid wigeon
#

you do a total of 600x5

#

in the individual explosion

wild arch
#

That's even more ridiculous then

limpid wigeon
#

and it counts as a crit

patent canyon
#

yes its big boom boombs

wild arch
#

In that case I need volkuur's

patent canyon
#

but downside is fuse time while mapping

limpid wigeon
#

its not actually that big of a deal anymore

#

it always explodes after 1 second

deft girder
#

I wonder whats the odds of no critting on 25% crit on 17 fuse.

patent canyon
#

1s every pack adds up

limpid wigeon
#

no it doesnt extend the timer per shot anymore

#

oh you mean

#

righjt

patent canyon
#

yeah the constant delay

limpid wigeon
#

i mean it does but not much moore than a regular ignite build if you're running prolif

patent canyon
#

and you wont run into packs on t16s while charge is set

#

unless you build for tank stats

wild arch
#

In this case the weapon's damage doesn't matter at all and you just stack attack speed

limpid wigeon
#

gem levels

patent canyon
#

yes, and gem levels

limpid wigeon
#

its like ele hit

#

its a flat damage attack

deft girder
#

Doesn't EA have massive AoE?

#

Well at high stacks.

limpid wigeon
#

i dont think so? its ok

#

i think its a ~20ish radius?

#

maybe a little bigger?

wild arch
#

15 base with up to 19 extra with 10 arrows

patent canyon
#

ignite prolif takes care of aoe

deft girder
#

34 before increased aoe. 🤔

limpid wigeon
#

10 arrows isn't super easy to mana tho

#

manage*

patent canyon
#

and you are not stacking on packs

wild arch
#

That's 2 attacks with barrage

patent canyon
#

you need like 2, 3 charges to clear

deft girder
#

Someone suggest running EA on mines to overcome its mana issues.

limpid wigeon
#

i mean its a little over 2

#

but even 2 attacks with barrage isn't super easy to do

#

in a 1 second window

wild arch
deft girder
#

Also you can easily hit insanely high "attack speed" with mines.

limpid wigeon
#

do barrage mines even really work

#

i thought it had targeting problems

patent canyon
#

traps do, mines auto target

wild arch
#

They'll probably shoot at whatever is closest

deft girder
#

I guess its fine on trash but boss with adds will be annoying.

#

Not alot of boss have tanky adds though.

limpid wigeon
#

i think EA will probably be very strong

#

idk about poison though

#

seems like an odd way to do it

#

split arrow seems like a far superior way to do it

deft girder
#

A meme way. wisdom

limpid wigeon
#

or even scourge arrow now it has so much flat chaos

wild arch
#

PF prolifs only one poison

limpid wigeon
#

its not like you need a big poison to clear packs

#

since it refreshes the duration every time it prolifs

wild arch
#

I'm building this around wiping legions and blights

limpid wigeon
#

sounds similar to jousis' forbidden build 5

deft girder
#

Could run blood magic on non mine EA.

wild arch
#

Where do you think I got the inspiration from vanity

#

As long as the explosive poison can melt a rare it's all good

deft girder
#

I guess I'll try a mine version. templarLul

wild arch
#

Quill rain looks pretty juicy with the little buff it got whatYouDidThere

midnight phoenix
#

It went from worse than tempest for any build that cares about damage

#

To like

#

Very slightly better

#

If u use no added dmg at all

wild arch
#

Hold up

#

I just re-read the preview announcement thing

#

Now, each arrow's explosion will deal a portion of your base weapon damage, with a large added fire bonus and the full effect of any other added damage.

patent canyon
#

that was preview thing, it didnt make it in

#

and thank god for that or skill would be even more dead than it was

wild arch
patent canyon
#

the reason is because that would just make skill directly worse

wild arch
#

In what world would that make it any worse?

#

The only way I see it being made worse is if you're scaling the actual hit with equilibrium

patent canyon
#

well you lose ee straight away

#

thats massive nerf

wild arch
#

If you're doing a hit build

#

Because ignite doesn't benefit from it anyway

patent canyon
#

why would you want to do hit build with that

wild arch
#

That's what I want to know

midnight phoenix
#

The hit and explosion both add weapon dmg to the base dmg

#

50% to the hit and 100% to the explosion

wild arch
#

Wha

#

Where did this come from

midnight phoenix
#

Rory

patent canyon
#

after or before notes?

midnight phoenix
#

After

#

Like an hour ago?

wild arch
#

Where

midnight phoenix
#

Reddit

wild arch
#

Why is it not showing up on the tracker

patent canyon
#

oof ruined skill

wild arch
#

SO IT DOES WORK THE WAY I ASSUMED AT FIRST

hot gyro
#

At it was what

dusky tendon
#

sire of shards + new ring, here I come

wild arch
exotic valve
#

So is dark pact a nova skill or are only skills that have nova in name nova skills

wild arch
#

That's a good question marauderthinking

exotic valve
#

I guess shock nova totems are a thing now with the ring

lucid stone
#

Shockwave totem?

rare valve
#

It does say "Instead of around you"

#

not "instead of around the caster"

#

might not work for totems

patent canyon
#

totem inherit your stats

rare valve
#

They however don't inherit things that affect "you" in most cases.

wild arch
#

They are not you except when they feel like it vanity

twin rampart
#

EA still good

wild arch
#

Ummmm

#

Can the goddess bound still drop? 🤔

eager charm
#

yea

#

found 1 like last week actually

wild arch
#

Neat

#

Was digging through the wiki and discovered that with goddess scorned, dyadian dawn and one of the new passive nodes, you can achieve 93% faster ignites

#

With pure file ele hit you can make some silly build which has near instant ignites

silver kettle
#

100% faster does not mean instant

#

it means double speed

deft girder
#

I assume the duration is the same?

silver kettle
#

no, it's shorter

#

thus the 'faster' wording instead of just being a more multi

mortal yarrow
#

Viper, how would you think the newly introduced ring would work in vortex cold snap? chrisThinking

silver kettle
#

very well I imagine. placing vortex wherever you want it seems very good. certainly fixes the only annoyance I felt when playing the build last

mortal yarrow
#

Hmmm, did they mention drop place for it yet?

silver kettle
#

you can safely assume it will drop from the endgame metamorph bosses

#

(the ones made by combining map boss parts)

mortal yarrow
#

Sad life

deft girder
#

Kinda sad that vp got dropped on bow. They did add dot mods on suffix..

lucid stone
#

Ranged Discharge? 🤔

covert venture
#

Does the new ring works with CoC?

#

like CoC Ice Nova for instance?

zealous monolith
#

Is it just me or does the scaling on Ensnaring arrow look pretty nutty?

wild arch
#

Yeah...

#

Not to mention it boosts itself with the increased damage taken bit

limpid wigeon
#

Nutty? Its 1% more than IS with no flat

midnight phoenix
#

Its basically projectile weakness that costs u a gem slot and an attack every so often

#

ie its frost bomb

#

So i expect it to be used in a similar manner as a 1L utility bossing skill or as a 3L with curse on hit

#

Certainly wouldnt be doing dmg with it

leaden cypress
#

How broken is using something like empower or +gem level on these awakened gems going to be?

#

lvl 5 max by default

#

get one of the like +7 fire gem setups going or something with that o_o

zealous monolith
#

Empower increases the level of supported active skill gems

leaden cypress
#

ahhh true...rip

#

even still, the like +gem level items do all still yeah? Its like starting with a lvl 25+ gem base and then adding on to that

quiet geyser
#

How will explosiv arrow work?
If i have 5 arrows stuck in the target, does it then deal 5x 522-783 dmg?

deft girder
#

Man that woke curse on hit is nuts.

dawn radish
#

Hi guys, do we have any information about metamorph boss content in maps