#1┃mirage-league
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maybe 240% projectile damage from his Elegant Hubris
well jesus
i just pobheroed pretty heavily
and i'm sitting at about 950k dps lol
that being said it'd be a monster at clearing
and average at bosskilling
but my blade vortex does both well :^)
Path of Building is a third party build planner that includes detailed build configuration options and statistics. It can be downloaded from https://github.com/Openarl/PathOfBuilding/releases
on a fraction of the budget
Life: 5,597 (189%) | Reg: 229/s (4.1%) | Leech 1,287/s (23.0%)
Net Regen: 16/s
Mana: 264/661 (0%) | Reg: 14/s (2.1%) | Leech 132/s (20.0%)
Secondary: Evasion: 25,190 | Dodge: 50% | Spell Dodge: 40%
Resistances: :fire: 76 :snowflake: 77 :zap: 76
Attributes: Str: 240 Int: 125 Dex: 378
Keystones: Phase Acrobatics, Iron Grip, Acrobatics
DPS: 487,055@ 5.55/s
Crit: Chance 68.23% | Multiplier: 312%
Spectral Shield Throw + Brutality + Impale + Vicious Projectiles + Maim + Increased Critical Strikes
Player: Leeching
Enemy: Maimed, Blinded, Boss: Shaper
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
Like i said
Its sst
Ur never gonna get good single target damage per chaos invested
I mean to be fair in this setup is poorly optimized for single target.
!pob https://pastebin.com/nAwPFSEP i edited the tree a bit and we now have about 1.1m dps
Path of Building is a third party build planner that includes detailed build configuration options and statistics. It can be downloaded from https://github.com/Openarl/PathOfBuilding/releases
Life: 5,456 (182%) | Reg: 224/s (4.1%) | Leech 1,255/s (23.0%)
Net Regen: 16/s
Mana: 270/675 (0%) | Reg: 12/s (1.7%) | Leech 135/s (20.0%)
Secondary: Evasion: 23,898 | Dodge: 50% | Spell Dodge: 40%
Resistances: :fire: 76 :snowflake: 77 :zap: 76
Attributes: Str: 234 Int: 154 Dex: 372
Keystones: Phase Acrobatics, Iron Grip, Acrobatics
DPS: 587,952@ 5.83/s
Crit: Chance 59.38% | Multiplier: 312%
Spectral Shield Throw + Brutality + Impale + Vicious Projectiles + Maim + Increased Critical Strikes
Player: Leeching
Enemy: Maimed, Blinded, Boss: Shaper
Pastebin | Web Tree | Web PoB | Web Viewer
Created in Path of Building.
so at this point it'd have great clearspeed through all content and passibly fight all bosses
swap virtuosity with haemophillia for nuttier clear
not sure it'd need that though
Sure, its sst
probably wouldn't need the damage for that
My considerations on the set up would be why evasion over armour shield and scaling defenses via VMS, use elder mod or equivalent chest for crit chance, also I don't think pathing to shadow is very efficient point wise.
because i pobhero but i don't pobhero that hard
Also if u have money for this shield and rings u would have money for a multimod weapon
Which would be more dps
besides, 3.9 elder shit is gonna be way more expensive
That is why I said equivalent chest. At the very least fossil crafted maim chest
Anyway it looks like just a thought bubble at this stage
basically
Tldr as always is this skill cant kill boss except by drowning it in exalts
I come back to it in pob sometimes
Its always bad but i always hope it will be good
what dps is good for clear anyway
clear enough to kill t16 rares
which are going to be harder to kill in 3.9 lol
i guess we'll just have to see how much more life enemies have then
Right now 200k is the bare minimum to not feel bad on t16s id say
It depends on build ofc
If u can shotgun or aoe overlap its less
Ideally i would want 600k to 1m clearing dps to make sure random legion rares dont delete me
so yeah maybe a glad thing later in the league
for farming some random map
at this point i'm trying to decide between bane occultist (life) and poison bow pathfinder
Im sure both will be fine on zero budget
They were both fine this league
Bane occultist probably wont change at all
Poison pf probably wont change much
https://pastebin.com/kPM6JdPG here are both of those trees
they both clear well
they both have ez damage
bane feels kinda weird with bosses cause you have to cast like 4 spells
scourge arrow feels weird while clearing cause channeling
U need the pod enchant
expensive though
That skill clears like
especially next league
i'm aware the pod enchant lets you spam click
which i wouldn't be surprised if they fixed that in 3.9
as the real nerf to SA
I alrdy prefer it to TS
As a gen purpose skill
Just because it is much easier to push endgame in first couple days with it
there's the issue of getting gear between bane and poison SA
bane occ just needs allelopathy and cane of unravelling
and a 6l i guess
poison SA needs a fossil-crafted bow
granted, the crafting is super cheap
also drillneck and coralito
which are pretty easy to get
Coralito maybe expensive
so theoretically bane occ is cheaper to get to endgame with
Bane will certainly be cheaper to get going
so i'll probably start with that
i hate the leveling before you get bane lol
Comes with wtd tick of approval
what about my specific tree setup thing
Level as edc
i build mine as a defensive life setup
Uh i cant see
Im mobile
Skip the small aoe nodes
Theres no universe where u cant get more benefit doing other things with 2 points
Do u desperately need str
If u dont then go through coldhearted calculation
Those two nodes are better even if coldhearted is just a 20 int node
And u can then take lethal assault which is better than generic 10% aoe node that i told u to remove
Ez
now a level 91 tree instead of 92 lol
could probably stick nimbleness on it for some extra free cast speed
originally i was gonna get nimbleness first then swap it to enigmatic reach once i got cane of unravelling
now i think i'll use both
so how my 3.9 is looking so far
get bane occultist to maps
start over, get cyclone champion to maps
play bane some more, attain currency
craft bow
idk
i've got cyclone specifically for cheap bossing shenanigans
and poison pf specifically for high-end clearing
with bane kinda being a best of both worlds that's also slightly clunky
at least for bossing
Why doesn't fireborn and cold steel convert chaos damage over time multi to fire DoT SKREEEEEEEEEEEEEE
its increases and reductions unfortunately multipliers dont cound :/
oh man the cold steel page on the wiki mentions you can have a dagger in the main hand for infernal blow to use dyadus in the off hand for flat cold damage
oof thats old
lmao
What bow-build do you guys think will be a good league starter for 3.9? Never played a bow build before and I'm kinda worried I pick the wrong one
^
Bow build will be my second build
Have not figured out yet what I want as my starter
Will as usual have to wait for patch notes
Hold up
If there's a crit catalyst then a max rolled fallacy will get another 48 crit multi 
50 crit multi on crit builds is like 8-10%?
It's still a free 14% multiplier for ele hit ignite trypanon 
mfw trypanon
has any info regarding the new debuff that BA applies come out? mainly, if it stacks with itself from multiple ignite applications or not
5 stacks of 30% of the ignite damage
It boosts BA single target a bit, but only if you're hitting constantly
Debuff lasts 4 seconds
noted, tyty
@wanton jetty toxic rain or caustic arrow. toxic rain will kill early bosses on a 1 link, caustic arrow clears well
I'll look into toxic rain and caustic arrow, thanks.
What other league starter would you guys recommend from which i can switch to bow? 😄
@violet nymph
Hmm
Poison scourge arrow is good as well
Switch to bow huh
I guess it depends on what class you choose
Generally spells are the most damaging skills to start a league with
As well as attacks that scale like spells, such as toxic rain and caustic arrow
Thought about one of the following:
http://www.pathofexile.com/forum/view-thread/2077932
http://www.pathofexile.com/forum/view-thread/2611619
http://www.pathofexile.com/forum/view-thread/2551841
http://www.pathofexile.com/forum/view-thread/2208830
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
In my opinion toxic rain (not herald of agony) would be best for starting given that you want to play bow
If i were home I'd write a tree for you
Plague occultist would be a funny one
It purely scales with levels and enemies receiving increased damage 
That skill is so underrated
I stopped playing the character in mid yellow maps, but the plague had absolutely no problem mowing through all content with no links
not like you can really support it with something 
Empower 
empower and aoe
starting with a bow in bow/boss fight league 
I was melting bosses in literal seconds and everything else was disintegrated on contact
yeah i can imagine
my default level20 with no set up for it was clearing t16s
just not rares...
rares are immune
And to refill it to full I needed 2 or 3 hits with my 4 link viper strike
a bit easier on scourge, shoot once in the middle of narnia and get full stack
Pretty dead set on starting sire of shards mines next league now 😄
what's looking like the big gamer meta for this league, i'm out of the loop
won't really know til patch notes
imo EA will be busted, at least for single target
Don't chase the meta, play whatever you think is fun
EA and Shrapnel ballista look promising
I think we'll see some meme tier shrapnel ballista bossing
im making a siege ballista templar that seems really good at bossing
have 10 ballistas atm
could get up to 18.....
i always chase the meta because the most fun part of poe to me is making as much currency as humanly possible
and usually whatever build is the most braindead/fast in juiced maps ends up pretty good
also i have fun with whatever usually..
Making cool builds is the fun of poe for me
Making my own tree, gem setup, etc, and getting it all the way to endgame... nothing is more satisfying
i ilke stuff like timeless jewels
we need more items like that
so RNG can guide a build for you
im not smart enough to make a build by myself 😦
take a build and adjust it to your playstyle
call it your own first build
work from there
I got extremely lucky and managed to bleach 3 triads in a row in early league
Since minions were the new hot shit I got to have some fun with poison
remove delve :^)
possibilities are finally open
after year i finally have the tools to find the damn aul
i started doing sulphite rotas before i quit
people will stream delve no matter what you do to stop em
@worn hill bruh sometime you should play with carl and i
||I hear there will be ballista nodes||
carl doesnt like playing with me because im shit
wrong chat
o
I want to meme a 10 ballista build.
I would argue that it's already not a total meme
it's a pretty functional build, just not very cost effective
You could guess what skill I will use with ballista.
even the non meme version is functional
Current patch attack totem really dont benefit gimmicky builds like EA.
200k~ cold shaper dps per ballista* with 5-6 totem was a thing with ballista in incursion
and its not like we got nerfs in the last patches since then
CA doesnt stack buuut a hit based poison build for fun. 
c9q9 will prob make a video lol
Oh what do you know he did do a ballista video a month ago!
I'll probably gonna ms paint another stupid build that may actually work.
... is dex stacking iron commander build going to be a meta thing now
Oh god it will
Dex stacking doesnt benefit ea. 
Maybe rework on that totem quiver.
Hard to know which class to go without knowing where the nodes will be located.
I have a feelings it gonna be on the right side.
well if the EA interaction with fuses will remain the same, you can just apply fuse with proper damage 6 link and then place down shitton of ballistas applying bunch of fuse charges on top of that, and the damage will come from first fuse multiplied for ultimate meme
question is does it have a cap
Probably on how much duration and attack speed you can get.
they did say that
no fuses is confirmed
IIRC it was "higher cap" rather than "no cap"
just how deep does the extra stacks on enemy before explosion stack
yep, higher cap https://www.youtube.com/watch?v=tVdpOCxRwj4&t=16473
It most likely gonna have a soft cap.
one punch arrow
yeah, i wanted to one shot everything 😦
With poe 2.0 I could run ea ca and tr on my bow.
now you just have to learn how to use all 3 at once, ez
all 3 on mirrage archer, just run around killing everything 
wait, actually what does mirrage archer do with more than 1 skill
does it rotate or just straight up ignore the rest
Only 1 is active at a time.
Dont think mirage archer is gonna be a meta gem or some kind.
It would be intresting if it did.
its in same category as spell echo basically so doubt that
I mean, if its the same as usual we'll get patch notes 2 day before start
So youll have plenty of time to prepare
I just need to warm up my excel stuff again. Cant always rely on pob.
got any links to ur excel stuff?
i need a decent thing to plan out things for my self
i kinda wanna do ballistas, but i think theyll be overrated in the league tbh
PS pls @ me, i have notifications off.
@thin girder all my uploaded stuff is out of date.
I havent done much tool making in like 4 years.
I think my conversion calc is the only one that is semi accuruate.
I could make them again. Idk if anyone remember what I used to do.
I guess I could upload my data on the new mine mechanic.
Holy shit burning arrow is even better than expected
yup
i love the fact that it gets free 50% chance to ignite as a level 1 gem
because combustion support is found at level 8
and gives the other 50% ignite
very very consistent ignite leveling
i think i'm gonna write a build guide for 3.9 burning arrow as trickster
since shadow is given burning arrow, ele prolif support, combustion, and ignite prolif support
in early game i'm sure ele prolif support does help
That actually sounds like it might be good
would be cool if we could get back to old iceshot railgun prolif days in terms of playstyle
doubt it tho
Aye burning arrow is alot better than I thought it would be.
GGG released level 20 gem details.
poe2 is 7act camp
That's not 7 new acts for PoE, so nope
Which means we still need more acts for PoE
Just realized in in wrong channel.
Forgot I moved here to read stuff lmao
we'll never get more acts for PoE
the campaign is going to conclude, that's why PoE 2 is a separate story
Hopefully they keep support up for PoE after PoE2 comes out
its same game
So won't be a separate client, and separate mtx, etc?
right
Basically what Blizz is doing with OW2?
it's just like a giant update that will include a second selectable campaign
Easentially
yep
Okay
actually even more integrated than ow2 is
because ow2 you still have to pay to buy the pve stuff
see pinned messages, I made a little infographic of how PoE2 is going to work
as an existing player you'll automatically unlock all the PoE1 ascs for PoE2 characters
Like, will we be able to use the same ones from PoE1 and they're just adding new ones?
Even if it's one we've not used?
yeah. they don't have a way to track which ones you've used
so they're just going to assume every existing player has unlocked them all
And will leagues be on PoE1 after PoE2 launches?
yes
PoE1 will still get all the new stuff. the campaign itself just won't receive any further changes or improvements
though by the time POE2 comes out the POE1 campaign will have received a lot of improvements
like over the next year
as they implement all these graphics updates and asset bumps and whatnot like the act 1 town coming in 3.9
yep
And so.. New ascs from PoE2 will be playable in PoE1?
once you unlock them I guess
yep, once you've unlocked them by playing a PoE2 character and selecting that asc
if you really want to unlock all the ascs for PoE1, it won't take too long. you just need to get each PoE2 character to level 30-something (whenever you get ascs in PoE2), then use 20 respecs to select all three ascs
actually
you might not even have to spend any asc points to unlock it. maybe just selecting it counts, in which case you could unlock all three instantly by just picking one, immediately swapping, immediately swapping again
they should probably just make it so that completing ascension unlocks all 3 for that class
you still have to do it 7 times
I mean, there are.. A lot of things that they SHOULD do
But, this isn't as bad of treatment as I was expecting with it
Though it began the question if what they're planning since everything is also bring inemented into PoE1 anyway, and on the same client. They could (should) have just had a new campaign selectable and still add the new classes (which would have also had more classes for PoE1 not just more ascsnsions) and other 19 ascensions.
Definitely still puts a fair amount of my worries to rest for now though
I mean new ascendancies are new classes
other than where they start in the passive tree
unless you want an entirely separate passive tree between the two campaigns which doesn't sound like a lot of value to me
and would probably make it hard to cross ascendancies between campaigns
Classes are witch, ranger, Scion, etc.
Ascendencies are just subclass stuff
yeah but in this game it doesn't mean anything other than the character model and their place in the passive tree
ascendancies are what really give them any "class" specialization
even the character models are new in PoE2
so there is little reason to call them something else
unless you give them an entirely new passive tree which has a lot of issues
According to what we were told from what was said here though, PoE1 is getting new models too
That's part of a graphical update
well, it's the old characters slapped onto the updated animation rigs
probably updates yeah, but they will still be different models between the two campaigns
And where they start in the passive tree makes a big difference >>
So they AREN'T giving the new things to PoE1 as well
they're different because they are supposed to be different people
PoE2 is set 20 years after PoE1
the whole point is that PoE1's events are canon in PoE2, and the new story is going to be about the aftermath
@eager terrace so different classes?
same classes, different people
that's essentially what I'm getting at
PoE1 Ranger and PoE2 Ranger are different individuals, but both rangers
and both the same mechanically
... This sounds like more reason that it shouldn't be a different game than and just be a second compaign in PoE1...
They're basically going "don't play the old campaign ever. Instead play this shorter but new campaign"
well it isn't likely to be shorter
poe2 is like 2 years away but sure
even if less acts
And also basically saying to just abandon years of progress on old characters, since they won't be useable in PoE2 stuff then
the only stuff they won't be usable in is the new campaign
Unless maps and stuff are shared between PoE1 and PoE2 and can use the characters still
whoever said that lol?
just like PoE 2 chars won't work in the PoE 1 campaign
yes they're shared
both campaigns end at the same endgame
go read up some stuff man
So PoE1 characters can play with PoE2 characters?
that's the plan
that's their stated goal
a shared endgame
... So even less reason that you can't use them for the campaign too with friends (Though they'd have to improve their "scaling", cause it's kind of a mess atm)
it's also just a hard problem to solve for little value
Yeah, I've noticed. It's been mess since it was implemented
especially once we get into a second campaign
idk. Showing that they would fix skmething they put out completely broken is pretty important
And the point of that would be to be able to use your characters on the second campaign
where does your high level character start in the new campaign?
right, I'm saying
you'd have to create a dynamically scaling campaign for that to matter
which has a lot of friction with the current design of maps
and isn't easy
Yeah they'd have to fix character scaling
Which is significantly easier than scaling the campaign. It's much easier to scale characters down than scale a campaign to or down
Granted, it's also a relatively small company
So may just not have the resources
it is still a ton of work for something that doesn't really match the current design of the campaigns
which is about progressing new characters
It'd be a massive QoL update for both PoE1 and PoE2, though, while also allowing people to use the characters they're attached to after using for basically a decade.
But again. Resources for them to do it
the majority of the people playing this game make new characters every league
like the idea of making new characters is sort of part of the DNA of this game
There are a shitload of people that play non league standard (or especially hardcore) characters >>
Er non league hardcore is dead af
Theres like seriously 50 people on the whole server
And also, that would allow people playing the campaign from PoE1 or PoE2 to hop between them and play with frandos and stuff.
There are more people than that in just my personal discord that play non-league hardcore
that new burning arrow is..
kind of disappointing in that it's just The Ignite Bow Skill now
you can't run anything else
Idk what I wanna run in 3.9. Burning Arrow seems like it'll be fun again now, but ranger mana problems early are fucking insane
Explosive arrow is potentially really good for ignites too
Keep in mind that they're changing the second ignite threshold
@mild coral pray to Chris Wilson and "neon". That they don't nerf enduring mana potions
i wanna play whatever's op but i havent researched the league enough to know what will be op yet
Anything bow honestly
Waiting for CA and EA 20/20 details. 
I feel like there's a good chance of EA instantly becoming meta again. so many nostalgic people keen to use it
Mother fucker
I just got a +20% vaal burning arrow drop
Of course at the end of league xD
Yeah, i am definitely keeping an eye for EA changes
hopefully it's gonna be like vaal burning arrow
explosions on hit
that would be very nice
Actually curious if we get more vaal skills at all
Vaal CA or EA :o
vaal TS
TS that surrounds u like BV/cyclone and constantly shoots all enemies around u
I just want a melee buff, frick bows
Lol
channeled wand skill when
Worb 
Does anyone reckon we'll see any ballista notables added to acendancies?
Or maybe not since there's one coming in 2.0
they said they will rework raider in 3.9
Ofc hirophant has them with totem keywords
so there is that
They did
But the also said that for 3.8. I dunno if they'll do anything big to it this time around.
they didn't rework raider yet, they just added some small stuff. But idk will they go through with the promised rework as raider has become relevant again
they said in 3.7, that they will add some stuff for raider in 3.8, and rework in 3.9
I really was looking forwards to it cos I love charged dash raider
I feel like that skill is mostly forgetten these days
Like wand skills :D
Reckon they'll be touching up deadeye or pathfinder?
inb4 raider gets a ballista-related 4pointer
I thought they could add ballista stuff to deadeye and pseudo nerf the acendancy
Remove/replace some nodes
I'm no sure ballista suits gotta-go-fast
So it would be awkward in raider
Unless they completely rework it from the ground up
Why deadeye
well, it could be deadeye, but a 2pointer would suck and 4pointer would put it at 9 notables
unless they like, move tailwind to raider
which would be sick
or move tailwind to shoes 🙃
Doubt lol
I guess they could change rupture into a ballista node
imo I don't see current ascendancies getting much in terms of ballista synergy due to the obvious theme and nodes on tactician in PoE2, but I could be totally wrong on that as it is just guess work.
Current ranger ascendancies don't really fit the theme of a ballista build.
I feel like the current ascendancies will receive entire overhaul when poe2 launches
just the structure of the nodes for poe2 ascendancies shown were so different
so it might be placeholder
Defiantly going to get balance checks that for sure. I just think might as well keep the current nodes generic to both ballista and non-ballista builds. It isn't like any of the current nodes wouldn't benefit both.
Could just be that they want the different campaigns to have a different layout for the asc nodes
I just wonder if ballistas can just be strong enough with generic proj DMG increases
And without dedicated acendancy
I'll definitely try them on a deadeye to go along with a bow skill
it was strong enough to do everything in the game already
I wonder if Iron Commander is getting buffs or not
Do we know?
If it's all ballistae per 200, itll be sweet.
If it's just siege per 200 still, it's still awesome this league.
I hope they don't nerf/buff it by making it +1 global ballista per 500
Maybe they can increase the flat phys that scales with dex
They definitely said it will have changes
That'd also be nuts
i can't see iron commander not getting nerfed.
I reckon it will be more of an adjustment/rework
Because the whole reason for its existence is going away
Now everyone can stack ballistas
but the 3 base ballistas alone get you well started
yeah but for EleHit is going to be pretty strong.
honest
ballistas will probably a clear
and youll still need a single target
with ur 2 6ls
greetings )
cannot understand the last line in new burning arrow
"applies a debuff dealing 39% of burning damage"
- this is dot with same duration as ignite, but 0.39 damage?
I think the dot has a base duration of 4 seconds
From what I can guess it is a 4 second DoT that does 39% of the DPS as your ignite's DPS.
ie if your ignite is 100 dps then the debuff will deal 39 damage each second for 4 seconds.
There is a possibility it does the total damage of your ignite over 4 seconds, but that seems way less likely and seems really unintuitive.
as I can see, it will deal 39% of my ignite dps, not hit dps
Yeah, it is based off your ignite's damage not your hit damage.
Heyo
Whats up with Metamorph mechanics
I watched some vids but still have questions
You get bodyparts from Bosses that u can use to spawn a bigger boss right?
We do not know
unlucky
There has not been any additional information since exilecon
eh we kinda know? the way it was described, you get parts from regular mobs, can combine parts from the same area to make the metamorph you fight, and in maps if you make a powerful enough metamorph it will drop a part of the map's boss
and then you collect those to make the metamorph boss fights
Ooooh ! Okay
Sooo if we are doing lots of single bosses, it would be an advantage to go for a single target build right?
U will still have to clear maps
yeah sure , but I don't mind taking time to clear the map, as long as it doesnt take really long
And even in boss leagues the majority of players spend much more time clearing than bossing
That said, u might wanna make sure ur build doesnt have bad single target
just pick an all rounder build
Just so u dont have to hit up 820 for a carry every 5 minutes
which IMO you should do as your first build of a league regardless
yep
I also still wouldn't play DoTs in a patch that bumps enemy health by an unknown amount
Poison is probably ok due to how it scales
play something you know currently scales way over bar
the amount of buff might be provided in the patch notes
Grug smash best build
we'll see
Ignite and bleed i wouldnt touch right now till im more sure on boss scaling in particular
my guess is no because I doubt its uniform
that is fair
Like if u need lets say 2m dps to clear bosses at endgame
but maybe they'll try to disseminate as much as they can
I suppose one thing they definitely won't tell us is how high conqueror life scales
yeah
Even new ba wouldnt get this high without very good gear
cause I would not be surprised in the least if it's 50mil+
and given all the top end power creep I suspect it's high
Belts, Rings, Amulets will go insane with the quality update right? So I should look for a build without uniques in these slots
??
like more than 2x current shaper/elder type pools
Uniques can also get quality.
😮 SAY WHAT
sure, I mean your uniques get quality in all the other slots
There is picture of 20q astramentis
Astramentis = 150 attributes 🙂
Ohhhh ! holy shit, so you mean I could use that one "resistance" catalyst on thiefs thorment
ahhh right man @timid geyser
Sure, if u want
One thing I haven't seen yet is a belt with quality. Anyone know if that is a thing or not?
it is a thing
can't imagine they'd just leave belt out
I wonder if negative numbers will be effected by quality ie Malachai's Artifice & Andvarius
negative numbers will most likely get 20% worse
Hey has anyone seen a more multi on an item get scaled by quality
mmm why would that happen
@midnight phoenix what even are more multis on ammies
@faint ravine have a picture?
Not all things on unique rings/amulet scale with quality
Im sure i can find some that might habe a tag, give me a minute
nvm found it
crit multi is kind of one and while we haven't seen one we most likely see one
Was on reddit in the astramentis thread
For anyone else looking for it
is there an attack catalyst?
If you find a picture of that please post it. haven't found it on compiled info thread.
@eager terrace the existence of one was briefly mentioned in one of the exilecon presentations. hasn't been confirmed yet
I guess it would stand to reason given the spell one
and yeah I haven't seen coil with quality
I think you can expect 1 for everything
if it exists pls give
Time to scrounge the GGG tracker.
I doubt it is. I think I would have saw it on #ggg-tracker
at least I'd have totally missed it, if it had been announced
@midnight phoenix money where mouth is please 😄
Ha i thought i remembered it
I cannot find
So i guess we dunno about more multis
that would seem logical
U mean affixes that are unique to unique items?
It may also be that it only scales things that have ranges
Cos clearly just "unique affix" is okay
Since thats whats on astramentis if u hold alt
If it just scales everything with a number im on eternity shroud every day of the week i think
Cos i want me some cotb pyres with 50% conversion
yeah I mean wouldn't you have conversion issues
Well it works from a technical perspective
but astramentis' affixes aren't really unique
Idk if u want this for balances
Hey if u hold alt on astramentis
It says unique
Eternity shroud will be very expensive though. Less shaper bases and all.
Eh im cool with expensivr
I mean GGG let synthesized items happen so I think a bit of quality on unique items can slide.
I just wanna laser stuff with bigger numbers
yeah I guess we'll just have to wait and see but
it feels like there would be some shit waiting to happen
Yet another thing in the not enough info camp
I might go have a browse
See if theres anything super busted with 20% more numbers
If it's 20% on everything, 100% chance to ignite ngamahus sign eye of Innocence selfcast lööps will get even easier
🤔
Oh i suppose u can get very close to 100 reduced mana reservation
That shit gets better the more u stack
Aurabot gonna be celebrating
If theres a catalyst for like
Mana or something
You can already get that with way too many corrupted jewels, no?
Right now the build cost is prohibitive
Yeah
And u cant rly get to 100% on all ur slots
What else gets better the more u stack
Maxres is another
I assume ele catalysts will let u jack up those
Casual extra maxres on ur rotp
But you need 5% maxres on a single item for the 20% to do something
Theres several items that have this much maxres
Shields mostly
Kaltenhalt and aegis
Rotp
But nothing changes for them right?
Can u not put ele catalysts on shield
jewelry only
Alrighty then
when is the pob and stuff for metamorph expected to be out
after launch of the league
oh 😦
so there's no way to plan our league starter before the league actually starts 😦
Read patch notes like everyone else 🤷♂️🤷♂️
we get skill tree dropped a few days before. but it's not pob that updates it normally. you generally have to manually install the new skill tree @bright peak
oh okies ty
nah PoB usually gets the tree update on the wed/thurs before
is usually the day after they release that data, which is always before the league
metamorph is on 13 Dec right?
mhm
is that in the morning on a friday 😮
Its saturday morning for best countries
Only friday morning for not-best countries
Very simple really
it’ll be late afternoon/early evening for NA
on Friday
now for the rest of the world idk
oh okies
for australians its abt just after midnight right 😦
or did i read the time wrongly 😦
Its always like 6am here
oh
it used to be like 3am or sth in the past
but yeah the last time i tried to play during the start of a league was over a year ago
The new boss balance video seems like a placebo at best. Looks like it's just dodging and tickling the boss with an underleveled character
So we will get those exacly rewards we had for past two leagues. I mean chest with gems, chest with weapons and etc. Those rewards are tied to the monster parts now
But there are monster parts without any rewards notes. How do you think rare the parts with rewards will be?
From what I can see, there are new attacks too and most likely the code has been optimised (if not then cleaned up somewhat) @rocky nebula
But yeah, will be walked through like hot knife through butter still
They are just continuing what they started with acts 1-3 last expansion
How about some of that m e e l e e
I've been thinking about glacial hammer occultist for a while now
Oh hell no
Glacial hammer goes well in a stun build because animation speed affects how much time do you spend stunned
So occultist is probably a pass
Why bother with stun when you can easily hit ridiculous amounts of negative cold resist on nearby enemies and keep them permafrozen
Because 90% ailment avoidance is a thing
Stun immunity too, but both at the same time is very rare
And there might also be some "cannot be fully slowed" garbage on the new bosses
I hope not, but we'll see
GGG were talking about implementing new ways to apply ailments to bosses without having insane high damage for hits to apply them
maybe some bosses will be more difficult but have actual weaknesses
One thing I appreciate about third person RPG games is the boss fights where you aim for a weak spot
It's simple, but effective
Hopefully with POE 2, party play won't be such a pain and supports won't just be aura/curse bots
who knows, there might even be raids
one can only dream
MMO stuff? Please no
you do realize that poe2 is just a new campaign right
endgame would be essentially the same
3xG could do a better job highlighting that btw
Making the game harder also makes it slower.
They said skill tree multiplicators will be much lower in percentage, which prevents power creep.
Less monsters, less creep, this means less client/server performance needed.
Which is beneficial for group play, so far it was just a big a lag party for everyone.
I see newcomers who are confused
So saying poe2 is just a new campaign, isnt true at all.
It very much is just a new campaign
Sure, the items and skills get reworked
Okay, graphics. Beside that? No huge paradigm shifts, not really
Graphics are rolled out earlier
@low kindle which thread was it again
the one that used '3xG'
I remember it being some unreasonable complaining thread?
anyone using 3xG is unreasonable by default
we get some graphics upgrades already this league
I can't find that thread because reddit search
@copper kernel imagine if they made raids, such a lagfest 
protip: search using google and "<search term> site:reddit.com"
Raids would be ok if it was one creature. Basically would end up being last zerg standing
Bumrush crazy ohko monster and hope you are alive at the end.
but having an activity that requires mutliple ppl isnt going to happen
and you wouldnt really want it to
because a) the vast majority of players prefer solo and b) ssf
@low kindle most bosses can be frozen fully, but some 'final bosses' like shaper are instead slowed for twice the max chill
An occultist who keeps an endgame boss permanently slowed by 60% + whatever max effect temp chains is sounds pretty good to me
i guess I need to step up my cold game
bc I’ve never once noticed elder or shaper slowing down as a result of lots of cold
It's possible, but highly unlikely for most builds
Glacial hammer occultist is probably the best candidate for it
lots of cold likely wasnt lots if you didnt chill shaper or elder
yeah but you dont need massive investment to chill all bosses by like 10% if you want to
Which can be massively lowered through breath of rime and GH & frostbite quality
And then you can extend your freeze duration with temp chains and all the curse effectiveness
And suddenly it's piss easy to permafreeze pretty much everything
But youre still using gh in the end
Is there a problem with it?
It's a cold auto attack
And..?
Ancestral call doesn't save auto attack skills
Unless ggg does something to strike skills that makes them worth using
Like a support that makes you zoom to a targeted enemy
Zoom to a targeted enemy
Ever considered whirling blades to move between packs? 
Why have I never experienced any of these problems that people bitch and whine about even tho I play namelocks and strikes every single league?
you don't know of better
What is there to know?
Not everything needs to be as braindead as cyclone and worb
It's almost like people are being held at gunpoint and get shot if they don't clear maps with maximum efficiency
the more hours I racked, the more enjoyable fast clearing maps became
ppl play how they feel is fun
Has anyone even tried pestilent strike?
You can build it pure single target and still clear packs by stabbing a mob once or twice
Pestilent feels amazing with AC
I played one PF on 20% monster life priv league
didn't get that deep into atlas, but it felt pretty good clear wise
There are so many tools and options to make strikes clear fast and feel good to play
But people are just too damn lazy to look for them sometimes 
At least pestilent has built in aoe
Glacial hammer has aoe with thresholds
If you do big slow hits you can use herald of ash to melt the rest of the packs
PF has poison prolif
Gladiator has bleed pops
Occultist curse pops
When all else fails splash/AC is still there
I like how you think a strike skill is somehow not braindead 
Everything is braindead by that extent
yeah
the big diff is there are dmg supports you have to replace with ac and whatnot for clear
If you want some high octane gameplay go do an unleash moba build
gem swap is fine i did it for my build but its still ass
you should not have to use 2 supports just to clear
PoE 2 will fix that issue by letting you have several 6 links
My first blight character was viper strike that never went past a 4 link
I had splash/ac on it
Absolutely no problem oneshotting trash and killing bosses in seconds up to mid yellows
Power creep makes any complaints about sacrificing a couple gems for utility completely irrelevant
yes and no , maybe ac should stay but splash should just be a thing for some skills
And by the time they tone down the creep in PoE 2 we'll have the tools to run multiple setups
were you using claws or daggers
and what class
since I was playing dagger cobra lash and it did dogshit dps as league starter with taproots
Cobra lash in general was shit
But I did claw assassin
My friend tried out howa cobra lash and just gave up on the character after being thoroughly disappointed
idk it was packing with dps in A1
but I was legit at brink of quitting the league between A3 and A10
Idk how but they somehow managed to make cobra lash feel worse than spectral throw
And venom gyre is pretty much the same
cobra lash is most def a clear skill
i was using it for t14s+with no issue
single target was ass
And there's the solution for ancestral call 
why is it so fucking hard to just add that line to every single strike skill.....
fuck strike, anyone who still has hopes for them is delusional, just play some bow skill or any spell
I see no reason for them basically gating strike skills clear qol
its not even qol even, its mandatory thing for every single strike skill and if you want that qol of not actually using ancestral call while keeping extra strikes then entry point if over one ex just to be able to play the skill....
no
Ah never mind then
i mean you dont really need that many extra
its just there because on their own strikes cant touch any pack 1 pixel further away than your weapon size
So do we have any idea if they're changing guardian drops? or are all the things that elder/shaper guardians drop about to become super duper expensive?
yeah kinda need gloomfang and snake pit
I'm looking at an Arborix
they said they would maybe implement a way t fight guardians that not random zana missions
but we dont know
We also should be receiving items of similar tier of power coming from the new endgame bosses
so im looking at the video where they discussed stuff in exilecon and im just thinking, how are you supposed to have space on your bars for all of that?things are pretty limited as it is, the whole 8 6links and division and skills from ascendancies
are they actually planning to expand on the keybinds?
That's such a minor issue to worry right now
well have fun with your 16 skills on 7 slots then
We have 12 slots already, not 7
oh, since when is that a thing
was just added in 3.8
Hi guys, quick questions.
#1 did they mention any changes to rain of splinters jewel (+2 proj to totems). I thought I saw something about that somewhere but couldn't find it again
#2 Can totems each apply their own instance of ignite? Or are you limited to one ignite between you and all your totems
Don't remember anything being mentioned about rain of splinters and one ignite between you and your totems
I guess they really want to push everyone to use as little attack speed as possible
Attack Speed scaling is consider likely more linear when compared to Crit Multi
There's limited amount of Attack Speed on the tree, and your base APS = your weapon.
Attacks have +x to base attack speed mod when
OPee
I'm just looking through all the bow skills
And for some reason I can't think of any that are better at poison than puncture
Even tho it's supposed to be a bleed skill 🤔
rumor has it theres some bow skill that people use for poison
starts with a s
does 3254923759237592348923489236798047293750147 dmg
somebody help me out here im drawing a blank
You mean the ele stacking skill?
yeah that one
The one that nobody uses for poison cause it's too slow for that?
why would u ever think poison needs to be fast
the skill hits 7 times per attack
Wasn't it 5 pods per attack?
6 with the enchant
Oh
and the arrow hits once
but, sure, 6 if u dont have money
thats fine
point being when ur skill does 550% base damage it tends to be good at pretty much everything
maybe dont put it on a mine though
but anything else
Are you sure it's 550%?
49.13.58.5*1.9/5
Too good as a matter of fact
I just can't see it dodging a nerf while tornado shot gets shafted
the stated nerf was to ele stacking
Where was that stated
they are giving it similar treatment to many of the melee skills in 3.7
lowering the damage effectiveness and giving it some flat added chaos to compensate
uh today's news post
Must have missed that
Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.
it is
as is many skills with barrage
split arrow likely does more poison damage because of the extra arrow barrage
if u dont mind being locked in place for a while
Eeeeh
and power siphon barrage has some ludicrous damage effectiveness with poison
if ur ok with a wand
its like 1200% or something
i forget
You don't get as much value from stacking even more arrows on top
Puncture has like 3 or 4 more times damage effectiveness and a huge chunk of flat phys on top
puncture is like 1.4x more than split arrow
Split is getting lowered a bit
and has 4 projectiles compared to 11
well split will also have phys on it now
so u cant mention one without mentioning the other
im just assuming that net net it'll be about the same for poison
u cant rly use a unique wand yer
theyre all bad past level 28
for this kind of thing
twyzel is a sick leveling wand for poison tho
sick wand leveling is not levelng with wands
untill you get piscators or crafter wand
Twyzel is rly good tbh
So no clue yet
Hold up
There was something mentioned about galvanic arrow shotgunning by default right?
I wonder how fury valve + barrage support will work. Will it combine to give you auto tracking barrages that 'split' from your location?
barrage and lightning arrow could be hilarious
this^
wait, can you volley and barrage?
that's be sick
it would make a pretty cool Firing Line
cool firing line with 0 damage
really?
Minimal damage
Split arrow + GMP + LMP + barrage + greater volley + chain
Sounds horrible
unless its like some hoag build that would be awful
or poison in general maybe?
still awful tho
hoag would be ok since that would stack virulence fast
actually no
naw just a bad idea
Galvanic arrow + mines + sire of the shard
arrows from staff
Should work
For damage just get added damage, could be a fun build
I wonder what nova combined with greater nova looks like
Especially with split arrow
Greater nova?
Greater volley i mean
You can go see it right now
Not with greater volley
Okay how do you get nova with that
You'll need to clarify what you want to see
Will have to wait then
